Updated Eigis AI.
Contributed by notorionn.
This commit is contained in:
@@ -5596,7 +5596,6 @@
|
||||
</dropLists>
|
||||
</npc>
|
||||
<npc id="29385" level="127" type="RaidBoss" name="Eigis" title="Lady of Despair">
|
||||
<!-- AUTO GENERATED NPC TODO: FIX IT -->
|
||||
<race>UNDEAD</race>
|
||||
<sex>MALE</sex>
|
||||
<acquire exp="5337882368" sp="4804094" />
|
||||
@@ -5608,13 +5607,14 @@
|
||||
<walk ground="60" />
|
||||
<run ground="180" />
|
||||
</speed>
|
||||
<hitTime>600</hitTime>
|
||||
<hitTime>950</hitTime>
|
||||
<attribute>
|
||||
<attack type="DARK" value="2550" />
|
||||
<defence fire="2650" water="2650" wind="2650" earth="2650" holy="2600" dark="2650" />
|
||||
</attribute>
|
||||
</stats>
|
||||
<status attackable="true" />
|
||||
<ai type="MAGE" clanHelpRange="2000" aggroRange="2000" />
|
||||
<collision>
|
||||
<radius normal="36" />
|
||||
<height normal="123" />
|
||||
@@ -5626,6 +5626,10 @@
|
||||
<skill id="32909" level="1" /> <!-- Rule of Looting -->
|
||||
<skill id="32675" level="1" /> <!-- Improved Immunity -->
|
||||
<skill id="14804" level="10" /> <!-- Damage Reflection Resistance -->
|
||||
<skill id="34814" level="9" /> <!-- Critical Rate Resistance -->
|
||||
<skill id="34815" level="9" /> <!-- Critical Damage Resistance -->
|
||||
<skill id="34820" level="7" /> <!-- Received Damage Resistance -->
|
||||
<skill id="34108" level="1" /> <!-- Blade of Souls -->
|
||||
</skillList>
|
||||
<dropLists>
|
||||
<drop>
|
||||
|
||||
@@ -111,43 +111,115 @@
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectScope>SQUARE</affectScope>
|
||||
<attributeType>DARK</attributeType>
|
||||
<attributeValue>2000</attributeValue>
|
||||
<castRange>400</castRange>
|
||||
<coolTime>1000</coolTime>
|
||||
<coolTime>600</coolTime>
|
||||
<effectPoint>-100</effectPoint>
|
||||
<hitTime>1500</hitTime>
|
||||
<isMagic>1</isMagic>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<reuseDelay>10</reuseDelay>
|
||||
<effectRange>400</effectRange>
|
||||
<fanRange>0;0;500;500</fanRange>
|
||||
<hitTime>1300</hitTime>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<magicLevel>127</magicLevel>
|
||||
<reuseDelay>1000</reuseDelay>
|
||||
<effects>
|
||||
<effect name="MagicalDamage">
|
||||
<power>28000</power>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="34109" toLevel="1" name="Blade Temptation">
|
||||
<!-- Pulls enemies around the target stunning them. -->
|
||||
<icon>icon.skill0100</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>DA2</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<abnormalTime>3</abnormalTime>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<abnormalLevel>4</abnormalLevel>
|
||||
<abnormalTime>6</abnormalTime>
|
||||
<abnormalType>KNOCKDOWN</abnormalType>
|
||||
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
|
||||
<activateRate>70</activateRate>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectRange>150</affectRange>
|
||||
<affectRange>500</affectRange>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<basicProperty>PHYSICAL</basicProperty>
|
||||
<castRange>2000</castRange>
|
||||
<coolTime>1000</coolTime>
|
||||
<effectPoint>-100</effectPoint>
|
||||
<hitTime>1500</hitTime>
|
||||
<isMagic>1</isMagic>
|
||||
<coolTime>1200</coolTime>
|
||||
<effectPoint>-711</effectPoint>
|
||||
<effectRange>2000</effectRange>
|
||||
<hitCancelTime>1</hitCancelTime>
|
||||
<hitTime>5000</hitTime>
|
||||
<isDebuff>true</isDebuff>
|
||||
<lvlBonusRate>20</lvlBonusRate>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<reuseDelay>10</reuseDelay>
|
||||
<magicLevel>127</magicLevel>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<reuseDelay>10000</reuseDelay>
|
||||
<trait>KNOCKDOWN</trait>
|
||||
<effects>
|
||||
<effect name="PhysicalDamage">
|
||||
<power>158600000</power>
|
||||
<overHit>true</overHit>
|
||||
<criticalChance>100</criticalChance>
|
||||
</effect>
|
||||
<effect name="KnockBack">
|
||||
<speed>400</speed>
|
||||
<distance>150</distance>
|
||||
<knockDown>true</knockDown>
|
||||
</effect>
|
||||
<effect name="DefenceTrait">
|
||||
<HOLD>100</HOLD>
|
||||
<KNOCKDOWN>100</KNOCKDOWN>
|
||||
<SHOCK>100</SHOCK>
|
||||
<AIRBIND>100</AIRBIND>
|
||||
<SLEEP>100</SLEEP>
|
||||
<KNOCKBACK>100</KNOCKBACK>
|
||||
<CHANGEBODY>100</CHANGEBODY>
|
||||
</effect>
|
||||
<effect name="BlockActions">
|
||||
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="34110" toLevel="1" name="Price for Temptation">
|
||||
<!-- Immediately after pulling. -->
|
||||
<icon>icon.skill10262</icon>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<castRange>-1</castRange>
|
||||
<coolTime>1000</coolTime>
|
||||
<targetType>ENEMY</targetType>
|
||||
<abnormalLevel>1</abnormalLevel>
|
||||
<abnormalTime>1</abnormalTime>
|
||||
<activateRate>900</activateRate>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectRange>400</affectRange>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<attributeType>DARK</attributeType>
|
||||
<attributeValue>2000</attributeValue>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<coolTime>800</coolTime>
|
||||
<effectPoint>-100</effectPoint>
|
||||
<hitTime>1500</hitTime>
|
||||
<isMagic>1</isMagic>
|
||||
<hitCancelTime>1</hitCancelTime>
|
||||
<hitTime>2000</hitTime>
|
||||
<isMagic>7</isMagic>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<reuseDelay>10</reuseDelay>
|
||||
<magicLevel>105</magicLevel>
|
||||
<magicLevel>127</magicLevel>
|
||||
<reuseDelay>5000</reuseDelay>
|
||||
<trait>SHOCK</trait>
|
||||
<effects>
|
||||
<effect name="PhysicalDamage">
|
||||
<power>9800000</power>
|
||||
<overHit>true</overHit>
|
||||
<criticalChance>
|
||||
<value fromLevel="1" toLevel="9">9</value>
|
||||
<value fromLevel="1" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
|
||||
</criticalChance>
|
||||
</effect>
|
||||
<effect name="BlockActions">
|
||||
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="34111" toLevel="2" name="Teleport">
|
||||
<!-- Level 1: Presentation skill for starting teleportation. -->
|
||||
@@ -182,16 +254,53 @@
|
||||
<icon>icon.skill3080</icon>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>SELF</targetType>
|
||||
<abnormalTime>10</abnormalTime>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<castRange>-1</castRange>
|
||||
<coolTime>1000</coolTime>
|
||||
<effectPoint>-1</effectPoint>
|
||||
<hitTime>4000</hitTime>
|
||||
<abnormalLevel>1</abnormalLevel>
|
||||
<abnormalTime>7</abnormalTime>
|
||||
<abnormalType>KNOCKDOWN</abnormalType>
|
||||
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
|
||||
<activateRate>60</activateRate>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectRange>1100</affectRange>
|
||||
<affectScope>POINT_BLANK</affectScope>
|
||||
<attributeType>DARK</attributeType>
|
||||
<attributeValue>2000</attributeValue>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<castRange>1000</castRange>
|
||||
<coolTime>1100</coolTime>
|
||||
<effectPoint>-100</effectPoint>
|
||||
<hitTime>5500</hitTime>
|
||||
<isDebuff>true</isDebuff>
|
||||
<isMagic>1</isMagic>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<reuseDelay>10</reuseDelay>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<magicLevel>127</magicLevel>
|
||||
<reuseDelay>10000</reuseDelay>
|
||||
<trait>KNOCKDOWN</trait>
|
||||
<effects>
|
||||
<effect name="PhysicalDamage">
|
||||
<power>158600000</power>
|
||||
<overHit>true</overHit>
|
||||
<criticalChance>
|
||||
<value fromLevel="1" toLevel="9">9</value>
|
||||
<value fromLevel="1" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
|
||||
</criticalChance>
|
||||
</effect>
|
||||
<effect name="KnockBack">
|
||||
<speed>400</speed>
|
||||
<distance>150</distance>
|
||||
<knockDown>true</knockDown>
|
||||
</effect>
|
||||
<effect name="DefenceTrait">
|
||||
<HOLD>100</HOLD>
|
||||
<KNOCKDOWN>100</KNOCKDOWN>
|
||||
<SHOCK>100</SHOCK>
|
||||
<AIRBIND>100</AIRBIND>
|
||||
<SLEEP>100</SLEEP>
|
||||
<KNOCKBACK>100</KNOCKBACK>
|
||||
<CHANGEBODY>100</CHANGEBODY>
|
||||
</effect>
|
||||
<effect name="BlockActions">
|
||||
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="34114" toLevel="1" name="Gate of Thousand Flashes">
|
||||
<!-- Deals great damage to nearby enemies knocking them down. The effect cannot be removed or resisted. -->
|
||||
@@ -214,32 +323,78 @@
|
||||
<icon>icon.skill33915</icon>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>SELF</targetType>
|
||||
<abnormalTime>10</abnormalTime>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<castRange>-1</castRange>
|
||||
<coolTime>1000</coolTime>
|
||||
<effectPoint>-100</effectPoint>
|
||||
<hitTime>2500</hitTime>
|
||||
<abnormalLevel>1</abnormalLevel>
|
||||
<abnormalTime>5</abnormalTime>
|
||||
<abnormalType>KNOCKDOWN</abnormalType>
|
||||
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
|
||||
<activateRate>50</activateRate>
|
||||
<activateRate>70</activateRate>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectRange>1000</affectRange>
|
||||
<affectScope>SQUARE</affectScope>
|
||||
<attributeType>DARK</attributeType>
|
||||
<attributeValue>2000</attributeValue>
|
||||
<basicProperty>PHYSICAL</basicProperty>
|
||||
<castRange>500</castRange>
|
||||
<coolTime>1200</coolTime>
|
||||
<effectPoint>-716</effectPoint>
|
||||
<effectRange>2600</effectRange>
|
||||
<fanRange>0;0;1400;250</fanRange>
|
||||
<hitCancelTime>1</hitCancelTime>
|
||||
<hitTime>2600</hitTime>
|
||||
<isDebuff>true</isDebuff>
|
||||
<isMagic>1</isMagic>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<reuseDelay>10</reuseDelay>
|
||||
<isMagic>0</isMagic>
|
||||
<magicCriticalRate>50</magicCriticalRate>
|
||||
<magicLevel>127</magicLevel>
|
||||
<reuseDelay>5000</reuseDelay>
|
||||
<trait>KNOCKDOWN</trait>
|
||||
<effects>
|
||||
<effect name="PhysicalDamage">
|
||||
<power>169600000</power>
|
||||
<overHit>true</overHit>
|
||||
<criticalChance>
|
||||
<value fromLevel="1" toLevel="9">9</value>
|
||||
<value fromLevel="1" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
|
||||
</criticalChance>
|
||||
</effect>
|
||||
<effect name="KnockBack">
|
||||
<speed>400</speed>
|
||||
<distance>250</distance>
|
||||
<knockDown>true</knockDown>
|
||||
</effect>
|
||||
<effect name="DefenceTrait">
|
||||
<HOLD>100</HOLD>
|
||||
<KNOCKDOWN>100</KNOCKDOWN>
|
||||
<SHOCK>100</SHOCK>
|
||||
<AIRBIND>100</AIRBIND>
|
||||
<SLEEP>100</SLEEP>
|
||||
<KNOCKBACK>100</KNOCKBACK>
|
||||
<CHANGEBODY>100</CHANGEBODY>
|
||||
</effect>
|
||||
<effect name="BlockActions">
|
||||
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="34116" toLevel="1" name="Dark Shadow Clash">
|
||||
<!-- Deals great damage to nearby enemies knocking them down. The more enemies in the area of attack, the more damage they receive. -->
|
||||
<icon>icon.skill1064</icon>
|
||||
<operateType>DA2</operateType>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<abnormalTime>10</abnormalTime>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<castRange>2000</castRange>
|
||||
<coolTime>1000</coolTime>
|
||||
<abnormalLevel>2</abnormalLevel>
|
||||
<abnormalTime>5</abnormalTime>
|
||||
<activateRate>900</activateRate>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectScope>POINT_BLANK</affectScope>
|
||||
<coolTime>500</coolTime>
|
||||
<coolTime>500</coolTime>
|
||||
<effectPoint>-100</effectPoint>
|
||||
<hitTime>5000</hitTime>
|
||||
<isDebuff>true</isDebuff>
|
||||
<isMagic>1</isMagic>
|
||||
<hitTime>6000</hitTime>
|
||||
<isMagic>7</isMagic>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<reuseDelay>10</reuseDelay>
|
||||
<magicLevel>105</magicLevel>
|
||||
<reuseDelay>8000</reuseDelay>
|
||||
</skill>
|
||||
<skill id="34117" toLevel="1" name="Dark Protection">
|
||||
<!-- Dark energy protects you. Strikes attacking enemies with Dark Attack knocking them down. -->
|
||||
|
||||
@@ -693,6 +693,34 @@
|
||||
<!-- Level 2: Presentation skill for finishing teleportation. -->
|
||||
<icon>icon.skill10516</icon>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>SELF</targetType>
|
||||
<abnormalLevel>2</abnormalLevel>
|
||||
<abnormalTime>2</abnormalTime>
|
||||
<abnormalType>STUN</abnormalType>
|
||||
<abnormalVisualEffect>STUN</abnormalVisualEffect>
|
||||
<activateRate>60</activateRate>
|
||||
<activateRate>900</activateRate>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectRange>2000</affectRange>
|
||||
<affectScope>POINT_BLANK</affectScope>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<coolTime>500</coolTime>
|
||||
<effectPoint>-5000</effectPoint>
|
||||
<effectRange>400</effectRange>
|
||||
<hitTime>300</hitTime>
|
||||
<isDebuff>true</isDebuff>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLevel>120</magicLevel>
|
||||
<reuseDelay>1000</reuseDelay>
|
||||
<trait>PULL</trait>
|
||||
<effects>
|
||||
<effect name="PullBack">
|
||||
<speed>600</speed>
|
||||
</effect>
|
||||
<effect name="BlockActions">
|
||||
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="34389" toLevel="1" name="World End">
|
||||
<!-- Mental Attack deals great and even fatal damage to nearby enemies and forces them to dance. -->
|
||||
@@ -713,6 +741,20 @@
|
||||
<!-- Presentation Skill. -->
|
||||
<icon>icon.skill10516</icon>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<abnormalLevel>2</abnormalLevel>
|
||||
<abnormalTime>5</abnormalTime>
|
||||
<activateRate>900</activateRate>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectScope>POINT_BLANK</affectScope>
|
||||
<coolTime>500</coolTime>
|
||||
<effectPoint>-100</effectPoint>
|
||||
<hitTime>5000</hitTime>
|
||||
<isMagic>7</isMagic>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLevel>105</magicLevel>
|
||||
<reuseDelay>1000</reuseDelay>
|
||||
</skill>
|
||||
<skill id="34393" toLevel="1" name="Tear to Shreds">
|
||||
<!-- Dark energy strikes the target knocking them down. -->
|
||||
|
||||
Reference in New Issue
Block a user