Replace character skills save to avoid existing entry conflicts.
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@ -263,7 +263,7 @@ public class PlayerInstance extends Playable
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private static final String UPDATE_CHARACTER_SKILL_LEVEL = "UPDATE character_skills SET skill_level=? WHERE skill_id=? AND char_obj_id=? AND class_index=?";
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private static final String DELETE_SKILL_FROM_CHAR = "DELETE FROM character_skills WHERE skill_id=? AND char_obj_id=? AND class_index=?";
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private static final String DELETE_CHAR_SKILLS = "DELETE FROM character_skills WHERE char_obj_id=? AND class_index=?";
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private static final String ADD_SKILL_SAVE = "INSERT INTO character_skills_save (char_obj_id,skill_id,skill_level,effect_count,effect_cur_time,reuse_delay,systime,restore_type,class_index,buff_index) VALUES (?,?,?,?,?,?,?,?,?,?)";
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private static final String ADD_SKILL_SAVE = "REPLACE INTO character_skills_save (char_obj_id,skill_id,skill_level,effect_count,effect_cur_time,reuse_delay,systime,restore_type,class_index,buff_index) VALUES (?,?,?,?,?,?,?,?,?,?)";
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private static final String RESTORE_SKILL_SAVE = "SELECT skill_id,skill_level,effect_count,effect_cur_time, reuse_delay, systime FROM character_skills_save WHERE char_obj_id=? AND class_index=? AND restore_type=? ORDER BY buff_index ASC";
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private static final String DELETE_SKILL_SAVE = "DELETE FROM character_skills_save WHERE char_obj_id=? AND class_index=?";
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