OpenJDK 12 Interlude set as default Interlude branch.
This commit is contained in:
54
L2J_Mobius_C6_Interlude/dist/game/config/events/CtF.ini
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54
L2J_Mobius_C6_Interlude/dist/game/config/events/CtF.ini
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#============================================================#
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# CTF Event Engine #
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#============================================================#
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# CTF(Capture the flag) Event: Two teams with one flag.
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# Setting for Capture The Flag
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# CTFEvenTeams = NO|BALANCE|SHUFFLE
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# NO means: not even teams.
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# BALANCE means: Players can only join team with lowest player count.
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# SHUFFLE means: Players can only participate to tzhe event and not
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# direct to a team. Teams will be schuffeled in teleporting teams.
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CTFEvenTeams = SHUFFLE
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# Players there not participated in ctf can target ctf participants?
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CTFAllowInterference = False
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# Ctf participants can use potions?
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CTFAllowPotions = False
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# Ctf participants can summon by item?
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CTFAllowSummon = False
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# Remove all effects of ctf participants on event start?
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CTFOnStartRemoveAllEffects = True
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# Unsummon pet of ctf participants on event start?
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CTFOnStartUnsummonPet = True
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# On revive participants regain full hp/mp/cp ?
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CTFReviveRecovery = False
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# Announce all team statistics
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CTFAnnounceTeamStats = False
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# Announce Reward
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CTFAnnounceReward = False
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# Players with cursed weapon are allowed to join ?
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CTFJoinWithCursedWeapon = True
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# Enable voice command to register on tvt/ctf events
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CTFCommand = True
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# Place an aura on participants team ?
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CTFAura = False
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# Enable event stats logger
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CTFStatsLogger = True
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# Spawn Team Offset to distribute players
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CTFSpawnOffset = 300
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# Remove Buffs on player die
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CTFRemoveBuffsOnPlayerDie = False
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55
L2J_Mobius_C6_Interlude/dist/game/config/events/DM.ini
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55
L2J_Mobius_C6_Interlude/dist/game/config/events/DM.ini
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#============================================================#
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# DM Event Engine #
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#============================================================#
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# DM(DeathMatch) Event: All vs All.
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# Players there not participated in DM can target DM participants?
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DMAllowInterference = False
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# DM participants can use potions?
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DMAllowPotions = False
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# DM participants can summon by item?
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DMAllowSummon = False
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# Players with cursed weapon are allowed to join ?
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DMJoinWithCursedWeapon = False
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# Remove all effects of DM participants on event start?
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DMOnStartRemoveAllEffects = True
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# Unsummon pet of DM participants on event start?
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DMOnStartUnsummonPet = True
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# Delay on revive when dead, NOTE: 20000 equals to 20 seconds, minimum 1000 (1 second)
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DMReviveDelay = 20000
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# On revive participants regain full hp/mp/cp ?
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DMReviveRecovery = False
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# Enable voice command to register on dm events (.dmjoin / .dmleave / .dminfo)
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DMCommand = True
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# Announce Reward
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DMAnnounceReward = False
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# Enable Kill Reward?
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DMEnableKillReward = False
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# Kill Reward ID
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DMKillRewardID = 6392
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# Kill Reward Amount
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DMKillRewardAmount = 1
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# Offset from center DM Spawn
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DMSpawnOffset = 100
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# Enable event stats logger
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DMStatsLogger = True
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# Enable healer classes into DM
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DMAllowedHealerClasses = True
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# Remove Buffs on player die
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DMRemoveBuffsOnPlayerDie = False
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19
L2J_Mobius_C6_Interlude/dist/game/config/events/EventManager.ini
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L2J_Mobius_C6_Interlude/dist/game/config/events/EventManager.ini
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#============================================================#
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# Event Manager #
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#============================================================#
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# Enable auto events and start time.
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# TvT auto start
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# Example TVTStartTime = 20:00;21:00;22:00;
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TVTEventEnabled = False
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TVTStartTime = 20:00;
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# CTF auto start
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# Example CTFStartTime = 20:00;21:00;22:00;
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CTFEventEnabled = False
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CTFStartTime = 20:30;
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# DM auto start
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# Example DMStartTime = 20:00;21:00;22:00;
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DMEventEnabled = False
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DMStartTime = 21:00;
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28
L2J_Mobius_C6_Interlude/dist/game/config/events/PcBang.ini
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28
L2J_Mobius_C6_Interlude/dist/game/config/events/PcBang.ini
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# ======================================== #
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# PC Bang Point Event #
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# ======================================== #
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# Pc Bang Point are special points, XML id = 65436
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# Enable PC Bang Point Event.
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# Default: False
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PcBangPointEnable = False
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# Min Player Level.
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# Default: 20
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PcBangPointMinLevel = 20
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# Min Count.
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# Default: 20
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PcBangPointMinCount = 20
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# Max Count.
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# Default: 1000000
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PcBangPointMaxCount = 1000000
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# Chance of get Double points.
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# Default: 20
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PcBangPointDualChance = 20
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# Event Time Stamp.
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# Default: 900
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PcBangPointTimeStamp = 900
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49
L2J_Mobius_C6_Interlude/dist/game/config/events/TW.ini
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49
L2J_Mobius_C6_Interlude/dist/game/config/events/TW.ini
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#============================================================#
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# Town War #
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#============================================================#
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# TW (Town War): Town can became PvP Zone.
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# ATTENTION:
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# GM char can't be hit during Town war.
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# //townwar_start - Starts town war in Giran
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# //townwar_end - Ends townwar in Giran
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# Town id
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#2: // Talking Island
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#3: // Elven village
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#1: // Dark elf village
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#4: // Orc village
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#6: // Dwarven village
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#7: // Gludio
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#5: // Gludin
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#8: // Dion
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#9: // Giran
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#10: // Oren
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#12: // Aden
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#11: // Hunters village
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#9: // Giran Harbour
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#15: // Heine
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#14: // Rune
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#13: // Goddard
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#17: // Schuttgart
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#16: // Floran
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#20: //Kamael Village
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TWTownId = 9
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#Set all towns?
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TWAllTowns = False
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#Reward for each kill:
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TownWarItemId = 57
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TownWarItemAmount = 5000
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# Give PKers karma during townwar?
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AllowKarma = False
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# Disable GK while in event?
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DisableGK = True
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# If yes it will send a ressurect ask on death.
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# If no when you die youll be there dead until the event ends.
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# Set to false if you want KOTH town.
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SendRessOnDeath = True
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74
L2J_Mobius_C6_Interlude/dist/game/config/events/TvT.ini
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74
L2J_Mobius_C6_Interlude/dist/game/config/events/TvT.ini
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#====================================#
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# Team vs Team #
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#====================================#
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# TvT(Team vs Team) Event: Blue vs Red.
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# Setting for Team vs. Team pvp
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# TvTEvenTeams = NO|BALANCE|SHUFFLE
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# NO means: not even teams.
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# BALANCE means: Players can only join team with lowest player count.
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# SHUFFLE means: Players can only participate to tzhe event and not direct to a team. Teams will be schuffeled in teleporting teams.
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TvTEvenTeams = SHUFFLE
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# players there not participated in tvt can target tvt participants?
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TvTAllowInterference = False
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# tvt participants can use potions?
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TvTAllowPotions = True
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# tvt participants can summon by item?
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TvTAllowSummon = True
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# remove all effects of tvt participants on event start?
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TvTOnStartRemoveAllEffects = True
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# unsummon pet of tvt participants on event start?
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TvTOnStartUnsummonPet = True
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# on revive participants regain full hp/mp/cp ?
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TvTReviveRecovery = True
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# announce all team statistics
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TvTAnnounceTeamStats = True
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# announce reward
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TvTAnnounceReward = True
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# give price with 0 kills
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TvTPriceNoKills = True
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# players with cursed weapon are allowed to join ?
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TvTJoinWithCursedWeapon = False
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# Enable voice command to register on tvt event
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TvTCommand = True
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# Delay on revive when dead, NOTE: 20000 equals to 20 seconds, minimum 1000 (1 second)
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TvTReviveDelay = 10000
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# Open Western Fortress doors on tvt finish
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TvTOpenFortDoors = False
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# Close Western Fortress doors on tvt start
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TvTCloseFortDoors = False
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# Open Aden Colosseum doors on tvt finish
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TvTOpenAdenColosseumDoors = True
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# Close Aden Colosseum doors on tvt start
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TvTCloseAdenColosseumDoors = True
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# TvT Top Killer reward id
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TvTTopKillerRewardId = 5575
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# TvT Top Killer reward quantity
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TvTTopKillerRewardQty = 5000000
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# Place an aura on participants team ?
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TvTAura = False
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# Enable event stats logger
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TvTStatsLogger = True
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# Remove Buffs on player die
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TvTRemoveBuffsOnPlayerDie = False
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