OpenJDK 12 Interlude set as default Interlude branch.

This commit is contained in:
MobiusDevelopment
2019-07-27 17:57:32 +00:00
parent 6b4aa4fea8
commit 90a3aeed6b
17499 changed files with 1 additions and 2 deletions

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# ---------------------------------------------------------------------------
# Away System
# ---------------------------------------------------------------------------
# Allow players to change their status to Away.
# Commands: .away and .back
AllowAwayStatus = False
# Away only in peace zones.
AwayOnlyInPeaceZone = True
# Player can take aggro from monsters while he is Away.
AwayPlayerTakeAggro = False
# Away status title color.
# Default: 0000FF (red)
AwayTitleColor = 0000FF
# How many seconds until player goes in away mode.
AwayTimer = 10
# How many seconds until player goes back from away mode.
BackTimer = 10

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# ---------------------------------------------------------------------------
# Banking System
# ---------------------------------------------------------------------------
# Enable banking system.
# Default: False
BankingEnabled = False
# This is the amount of Gold Bars players will receive when using the .deposit command,
# also the same amount destroyed when they use the .withdraw command.
BankingGoldbarCount = 1
# This is the amount of Adena players will receive when using the .withdraw command,
# also the same amount destroyed when they use the .deposit command.
BankingAdenaCount = 500000000

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# ---------------------------------------------------------------------------
# Buffer
# ---------------------------------------------------------------------------
# Maximum number of available schemes per player.
BufferMaxSchemesPerChar = 4
# Static cost of buffs ; override skills price if different of -1.
BufferStaticCostPerBuff = -1

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# ---------------------------------------------------------------------------
# Champion monsters
# ---------------------------------------------------------------------------
# Enable champion monsters.
# Default: False
ChampionEnable = False
# Chance for a mob to became champion.
# Use 0 to disable.
ChampionFrequency = 5
# Min and max lvl allowed for a mob to be champion.
ChampionMinLevel = 20
ChampionMaxLevel = 70
# Hp multiplier.
ChampionHp = 8
# Hp Regen Multiplier.
ChampionRegenHp = 1.
# Rewards multiplier.
ChampionRewards = 8
# Adena and seal stones reward multiplier.
ChampionAdenasRewards = 1
# Atk bonus for champions.
# Changes apply on patk and matk.
ChampionAtk = 1.
# Spd Atk bonus for champions.
# Changes apply on patkspd and matkspd.
ChampionSpdAtk = 1.
# Chance to obtain a specified reward item from a higher lvl champion.
# Default is 0 (off).
ChampionRewardItem = 0
# Specified reward item id.
# Default: 6393 (glittering medal)
ChampionRewardItemID = 6393
# Specified reward item quantity.
ChampionRewardItemQty = 1
# Custom title for champion monsters.
ChampionTitle = Champion

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# ---------------------------------------------------------------------------
# Custom Server Configurations
# ---------------------------------------------------------------------------
# Server name (used for messages).
ServerName = Lineage II
# Display a message on player login, with the server name.
ServerNameEnabled = False
# Shows total number of players on login.
OnlineOnLogin = False
# Shows a welcome html on player login.
# File is located in data/html/welcome.htm
WelcomeHtm = False
# Announce when a raidboss has spawned.
AnnounceToAllSpawnRb = False
# Announce when a player has ben banned.
AnnounceTryBannedAccount = False
# Max difference between char Z and other Z objects.
DifferentZchangeObject = 650
# Max difference between char Z and next Z position.
DifferentZnewmovie = 1000
# ---------------------------------------------------------------------------
# Custom Tables
# ---------------------------------------------------------------------------
# Enable / Disable custom SQL tables.
# Other custom tables are activated by default.
# Custom spawnlist table.
CustomSpawnlistTable = True
# Save GM spawns at custom_spawnlist table.
SaveGmSpawnOnCustom = True
# Delete GM spawns at custom_spawnlist table.
DeleteGmSpawnOnCustom = False
# ---------------------------------------------------------------------------
# Noble Custom Item
# ---------------------------------------------------------------------------
# When players use this item, they will gain Noble status.
EnableNobleCustomItem = False
# Noble custom item id.
NoobleCustomItemId = 6673
# ---------------------------------------------------------------------------
# Hero Custom Item
# ---------------------------------------------------------------------------
# When players use this item, they will gain Hero status.
EnableHeroCustomItem = False
# Hero custom item id.
HeroCustomItemId = 3481
# Number of days they will remain heroes.
# Default: 0 (forever)
HeroCustomDay = 0
# ---------------------------------------------------------------------------
# Custom hero subclass skills
# ---------------------------------------------------------------------------
# Allow to add hero skills to all subclasses.
CustomHeroSubSkill = False
# How many times does the player need to be a hero in row.
HeroCount = 1
# ---------------------------------------------------------------------------
# Skill
# ---------------------------------------------------------------------------
# List of Skills that are allowed for all classes if CheckSkillsOnEnter = True in config/protected/Other.ini
AllowedSkills = 541,542,543,544,545,546,547,548,549,550,551,552,553,554,555,556,557,558,617,618,619
# ---------------------------------------------------------------------------
# Equipment
# ---------------------------------------------------------------------------
# Castle shield can be equipped by all clan members if they own a castle.
# Default: True
CastleShieldRestriction = True
# ClanHall shield can be equipped by all clan members if they own a clan hall.
# Default: True
ClanHallShieldRestriction = True
# Apella armor can be equipped only by clan members if their class is Baron or higher.
# Default: True
ApellaArmorsRestriction = True
# Clan Oath armor can be equipped only by clan members.
# Default: True
OathArmorsRestriction = True
# Castle Crown can be equipped only by castle lord.
# Default: True
CastleLordsCrownRestriction = True
# Castle circlets can be equipped only by clan members if they own a castle.
# Default: True
CastleCircletsRestriction = True
# ---------------------------------------------------------------------------
# Custom Features
# ---------------------------------------------------------------------------
# When True, this will allow a person who changes subclasses to keep the skills of the previous class.
# When False, this will remove all skills of the previous subclass and only award skills of the current class.
# Retail: False
KeepSubClassSkills = False
# Allow players to use the .online command.
# Displays the number of online players.
# Default : False
AllowOnlineView = False
# Allow players to use the .stats command to view the targets simple statics.
AllowSimpleStatsView = False
# Allow players to use the .stat command to view the targets detailed statics.
AllowDetailedStatsView = False
# Disable weight penalty.
DisableWeightPenalty = False
# Save raidboss status in database.
# Default: True
SaveRBStatusIntoDB = True
# Enable custom titles on new players.
# Replace "Newbie" with title you want.
CharTitle = False
CharAddTitle = Newbie
# Allow custom starting level.
CustomStartingLvl = False
CharLvl = 80
# Custom spawn location for new players.
CustomSpawn = False
SpawnX = 149999
SpawnY = 46728
SpawnZ = -3414
# Enable raid Petrification when raid is more than 8 levels lower.
# Default: True
AllowRaidBossPetrified = True
# Newbie player PK/PVP protection.
# When is set to 39, then players level 1-39 cannot attack or be attacked by level 40+.
# Retail: 0
AltPlayerProtectionLevel = 0
# PvP only in the same grade (0-19, 20-39, 40-51, 52-60, 61-76, 76-85).
# Default: False
AllowLowLvlProtect = False
# Allow players lower than 76 level to trade.
# Retail : True
AllowLowLevelTrade = True
# Level restriction for Cruma Tower.
# Retail: 56 Level
CrumaTowerLevelRestrict = 56
# Delay before teleporting monsters back to spawn if past drift range (in seconds).
# Every 20 minutes (1200) monsters if blocked by Geodata are teleported to their spawn.
# Use 0 to disable.
# Default: 1200
MonsterReturnDelay = 1200
# If you have made enchant scrolls stackable set this to true.
# Default: False
ScrollStackable = False
# ---------------------------------------------------------------------------
# Clan leader color
# ---------------------------------------------------------------------------
ClanLeaderNameColorEnabled = False
ClanLeaderColor = 00FF00
ClanLeaderColorAtClanLevel = 3
# Color position.
# 1 - Name
# 2 - Title
ClanLeaderColored = 1
# ---------------------------------------------------------------------------
# Donators
# ---------------------------------------------------------------------------
# Command in game: //setdonator
# If it is true then donators will have their name colored.
DonatorNameColorEnabled = False
# Donator name Color.
DonatorColorName = FF33AA
# Donator title Colon.
DonatorTitleColor = FFAA33
# Donator EXP and SP rate.
DonatorXpSpRate = 1.5
# Donator Adena rate.
DonatorAdenaRate = 1.5
# Donator drop rate.
DonatorDropRate = 1.5
# Donator spoil rate.
DonatorSpoilRate = 1.5
# ---------------------------------------------------------------------------
# Commands
# ---------------------------------------------------------------------------
# Allow players to use command .farm1
AllowFarm1Command = False
# Put your Farm1 Location ( x,y,z )
farm1_X = 81304
farm1_Y = 14589
farm1_Z = -3469
# Message after successful TP
Farm1CustomMeesage = You have been teleported to Farm Zone 1!
# Allow players to use command .farm2
AllowFarm2Command = False
# Put your Farm2 Location ( x,y,z )
farm2_X = 81304
farm2_Y = 14589
farm2_Z = -3469
# Message after successful TP
Farm2CustomMeesage = You have been teleported to Farm Zone 2!
# Allow players to use command .pvp1
AllowPvP1Command = False
# Put your Farm1 Location ( x,y,z )
pvp1_X = 81304
pvp1_Y = 14589
pvp1_Z = -3469
# Message after successful TP
PvP1CustomMeesage = You have been teleported to PvP Zone 1!
# Allow players to use command .pvp2
AllowPvP2Command = False
# Put your Farm2 Location ( x,y,z )
pvp2_X = 81304
pvp2_Y = 14589
pvp2_Z = -3469
# Message after successful TP
PvP2CustomMeesage = You have been teleported to PvP Zone 2!
# ---------------------------------------------------------------------------
# Protector
# ---------------------------------------------------------------------------
# Protector activate when a player this PK.
ProtectorPlayerPK = True
# Protector activate when a player is flagged.
ProtectorPlayerPVP = False
# Radius of action.
ProtectorRadiusAction = 5000
# Skill ID used for the npc
ProtectorSkillId = 1170
# Skill level used for NPC.
ProtectorSkillLevel = 13
ProtectorSkillTime = 600
# NPC protector message.
ProtectorMessage = Hey you! Never kill on this area! Go read the rules!
# Prevent GMs selling items on private store and trade with items.
# Default: False
GMTradeRestrictedItems = False
# Allow GMs to restart/exit while in fighting stance.
# Default: True
GMRestartFighting = True
# Show welcome PM on start.
PMWelcomeShow = False
PMServerName = Server
PMText1 = Have fun and a nice stay.
PMText2 = Vote for us every 24 hours.
# Show server time to players on login.
ShowServerTimeOnStart = False
# New players get fireworks effect the first time they login.
# Default: False
NewPlayerEffect = False

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# ---------------------------------------------------------------------------
# Offline trade/craft
# ---------------------------------------------------------------------------
# Option to enable or disable offline trade feature.
# Enable -> true, Disable -> false
OfflineTradeEnable = True
# Option to enable or disable offline craft feature.
# Enable -> true, Disable -> false
OfflineCraftEnable = True
# If set to True, name color will be changed then entering offline mode
OfflineNameColorEnable = False
# Color of the name in offline mode (if OfflineNameColorEnable = True)
OfflineNameColor = ff00ff
# If set to True, off-line shops will be possible only peace zones.
# Default: False
OfflineModeInPeaceZone = True
# If set to True, players in off-line shop mode will be invulnerable.
# Default: False
OfflineModeSetInvulnerable = True
# After Server Restart or Shutdown, all players in Offline mode will be auto logged.
# Enable -> true, Disable -> false
RestoreOffliners = True
# Max Days after no auto relog.
OfflineMaxDays = 0
# If a player finish to sell/buy he will be kicked from the Server.
# Enable -> true, Disable -> false
OfflineDisconnectFinished = True
# How enter on offline mode
# Enable Command /offline_shop (like L2OFF)
OfflineCommand1 = True
# Enable Command .offline_shop (custom)
OfflineCommand2 = True
# Logging out from the game (custom)
OfflineLogout = True
# Like L2OFF if char is on offline trade he got Sleep effect
OfflineSleepEffect = True

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# ---------------------------------------------------------------------------
# Rebirth System
# ---------------------------------------------------------------------------
# NPC ID - 55555 - Custom NPC table
# Enable Rebirth system
REBIRTH_ENABLE = False
# Minimum level for Rebirth
REBIRTH_MIN_LEVEL = 80
# Maximum Rebirth's
REBIRTH_MAX = 3
# Return to level? (Default = 1)
REBIRTH_RETURN_TO_LEVEL = 1
# Items required per Rebirth level
# needed,amount;
REBIRTH_ITEM_PRICE = 57,1000;57,2000;57,3000;
# Bonus skills and levels for Mages
# skill_id,skill_level;
REBIRTH_MAGE_SKILL = 1062,2;1085,3;1059,3;
# Bonus skills and levels for Fighters
# skill_id,skill_level;
REBIRTH_FIGHTER_SKILL = 1045,6;1048,6;1086,2;

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# ---------------------------------------------------------------------------
# Wedding System
# ---------------------------------------------------------------------------
# NPC ID - 50007 - Custom NPC table
# True Allows Wedding, False disables Wedding.
AllowWedding = False
# Announce Weddings?
# When a player gets married with someone else, announce it?
# Default : True
AnnounceWedding = True
# Cost of Wedding, set the price in Adena, remember not to exceed the max!
WeddingPrice = 250000000
# Would you like to punish the player for for disloyalty to their spouses? If you want them punished set to True, if you would like NO punishment then set to False
WeddingPunishInfidelity = True
# Have the players teleported for marriage?
WeddingTeleport = True
# The Price for Teleport is configurable below in Adena
WeddingTeleportPrice = 50000
# Time before character is teleported can be set below (in seconds)
WeddingTeleportDuration = 60
# Custom Name Color Wedding
WeddingNameCollorN = 00FFFF
# Custom Name Color Wedding
WeddingNameCollorB = FFF500
# Custom Name Color Wedding
WeddingNameCollorL = B469FF
# Homosexuality
WeddingAllowSameSex = False
# Require Players to wear formal wear, True is yes require formal wear, False is not require formal wear.
WeddingFormalWear = True
# Cost of Divorce, % of Adena
WeddingDivorceCosts = 20
# Give wedding bow.
Retail: True
WeddingGiveBow = True