Proper summon intention after stun.

This commit is contained in:
MobiusDev
2018-09-04 02:26:48 +00:00
parent 28f671d250
commit 908705a276
10 changed files with 147 additions and 26 deletions

View File

@@ -945,12 +945,12 @@ public abstract class L2Summon extends L2Playable
/**
* Performs an attack to the owner's target.
* @param target the target to attack.
*/
public void doAttack()
public void doSummonAttack(L2Object target)
{
if (_owner != null)
{
final L2Object target = _owner.getTarget();
if (target != null)
{
setTarget(target);

View File

@@ -183,7 +183,7 @@ public final class RequestActionUse implements IClientIncomingPacket
{
if (summon.canAttack(_ctrlPressed))
{
summon.doAttack();
summon.doSummonAttack(target);
}
}
break;
@@ -241,7 +241,7 @@ public final class RequestActionUse implements IClientIncomingPacket
{
if (summon.canAttack(_ctrlPressed))
{
summon.doAttack();
summon.doSummonAttack(target);
}
}
break;