Addition of random craft system.
Thanks to Mode.
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28
L2J_Mobius_Essence_4.0_DwellingOfSpirits/dist/db_installer/sql/game/character_random_craft.sql
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28
L2J_Mobius_Essence_4.0_DwellingOfSpirits/dist/db_installer/sql/game/character_random_craft.sql
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DROP TABLE IF EXISTS `character_random_craft`;
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CREATE TABLE IF NOT EXISTS `character_random_craft` (
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`charId` INT UNSIGNED NOT NULL DEFAULT 0,
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`random_craft_full_points` INT NOT NULL DEFAULT 0,
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`random_craft_points` INT NOT NULL DEFAULT 0,
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`sayha_roll` TINYINT NOT NULL DEFAULT 0,
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`item_1_id` INT NOT NULL DEFAULT 0,
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`item_1_count` BIGINT UNSIGNED NOT NULL DEFAULT 0,
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`item_1_locked` TINYINT NOT NULL DEFAULT 0,
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`item_1_lock_left` INT NOT NULL DEFAULT 0,
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`item_2_id` INT NOT NULL DEFAULT 0,
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`item_2_count` BIGINT UNSIGNED NOT NULL DEFAULT 0,
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`item_2_locked` TINYINT NOT NULL DEFAULT 0,
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`item_2_lock_left` INT NOT NULL DEFAULT 0,
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`item_3_id` INT NOT NULL DEFAULT 0,
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`item_3_count` BIGINT UNSIGNED NOT NULL DEFAULT 0,
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`item_3_locked` TINYINT NOT NULL DEFAULT 0,
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`item_3_lock_left` INT NOT NULL DEFAULT 0,
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`item_4_id` INT NOT NULL DEFAULT 0,
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`item_4_count` BIGINT UNSIGNED NOT NULL DEFAULT 0,
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`item_4_locked` TINYINT NOT NULL DEFAULT 0,
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`item_4_lock_left` INT NOT NULL DEFAULT 0,
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`item_5_id` INT NOT NULL DEFAULT 0,
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`item_5_count` BIGINT UNSIGNED NOT NULL DEFAULT 0,
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`item_5_locked` TINYINT NOT NULL DEFAULT 0,
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`item_5_lock_left` INT NOT NULL DEFAULT 0,
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PRIMARY KEY (`charId`)
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) ENGINE=MyISAM DEFAULT CHARSET=latin1 COLLATE=latin1_general_ci;
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