Removal of hardcoded events and addition of player isOnCustomEvent methods.
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@@ -216,32 +216,6 @@
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<admin command="admin_setbe" accessLevel="100" />
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<admin command="admin_enchant" accessLevel="100" />
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<!-- ADMIN EVENT ENGINE -->
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<admin command="admin_event" accessLevel="100" />
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<admin command="admin_event_new" accessLevel="100" />
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<admin command="admin_event_choose" accessLevel="100" />
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<admin command="admin_event_store" accessLevel="100" />
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<admin command="admin_event_set" accessLevel="100" />
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<admin command="admin_event_change_teams_number" accessLevel="100" />
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<admin command="admin_event_announce" accessLevel="100" />
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<admin command="admin_event_panel" accessLevel="100" />
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<admin command="admin_event_control_begin" accessLevel="100" />
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<admin command="admin_event_control_teleport" accessLevel="100" />
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<admin command="admin_add" accessLevel="100" />
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<admin command="admin_event_see" accessLevel="100" />
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<admin command="admin_event_del" accessLevel="100" />
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<admin command="admin_delete_buffer" accessLevel="100" />
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<admin command="admin_event_control_sit" accessLevel="100" />
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<admin command="admin_event_name" accessLevel="100" />
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<admin command="admin_event_control_kill" accessLevel="100" />
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<admin command="admin_event_control_res" accessLevel="100" />
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<admin command="admin_event_control_transform" accessLevel="100" />
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<admin command="admin_event_control_untransform" accessLevel="100" />
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<admin command="admin_event_control_prize" accessLevel="100" />
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<admin command="admin_event_control_chatban" accessLevel="100" />
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<admin command="admin_event_control_kick" accessLevel="100" />
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<admin command="admin_event_control_finish" accessLevel="100" />
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<!-- ADMIN EVENTS -->
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<admin command="admin_event_menu" accessLevel="100" />
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<admin command="admin_event_start" accessLevel="100" />
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@@ -584,11 +558,6 @@
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<admin command="admin_stats" accessLevel="100" />
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<admin command="admin_skill_test" accessLevel="100" />
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<!-- ADMIN TVT EVENT -->
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<admin command="admin_tvt_add" accessLevel="100" />
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<admin command="admin_tvt_remove" accessLevel="100" />
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<admin command="admin_tvt_advance" accessLevel="100" />
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<!-- ADMIN VITALITY -->
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<admin command="admin_set_vitality" accessLevel="100" />
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<admin command="admin_set_vitality_level" accessLevel="100" />
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@@ -1,116 +0,0 @@
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# ---------------------------------------------------------------------------
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# Team vs. Team Event Engine (by HorridoJoho)
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# ---------------------------------------------------------------------------
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# <u><b><font color="red">WARNING: this mod require custom NPC table support turned on !</font></b></u>
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# CustomNpcTable = True in General.properties
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# ---------------------------------------------------------------------------
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# Enable/Disable TvTEvent System
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# Default: False
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TvTEventEnabled = False
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# TvT in instance
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# Default: False
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TvTEventInInstance = False
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# Id of the instance template for TvT
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# Default: 3049 (coliseum.xml)
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TvTEventInstanceId = 3049
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# Times TvT will occur (24h format).
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# Default: 9:00,15:00,21:00,3:00
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TvTEventInterval = 9:00,15:00,21:00,3:00
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# Registration timer from start of event (in minutes).
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# Default: 30
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TvTEventParticipationTime = 30
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# Event running time (in minutes).
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# Default: 20
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TvTEventRunningTime = 20
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# TvT Event NPC (create a custom npc of type L2TvTEventNpc).
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# Default: 70010
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TvTEventParticipationNpcId = 70010
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# TvT Event Participation Fee (itemId, number). Fee is not returned.
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# Example: 57,100000
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# Default: 0,0
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TvTEventParticipationFee = 0,0
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# Location for TvTEvent NPC to spawn in form x,y,z[,heading]
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# Default: 83425,148585,-3406
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TvTEventParticipationNpcCoordinates = 83425,148585,-3406
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# Minimum amount of players allowed in each team.
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# Default: 1
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TvTEventMinPlayersInTeams = 1
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# Maximum amount of players allowed in each team.
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# Default: 20
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TvTEventMaxPlayersInTeams = 20
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# Minimum level of players that may join the event.
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# Default: 1
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TvTEventMinPlayerLevel = 1
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# Maximum level of players that may join the event.
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# Default: 85
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TvTEventMaxPlayerLevel = 85
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# Respawn delay timer (in seconds).
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# Default: 10
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TvTEventRespawnTeleportDelay = 10
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# Exit delay timer (in seconds).
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# Default: 10
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TvTEventStartLeaveTeleportDelay = 10
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# First Team - Name, Start/Death x,y,z location.
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TvTEventTeam1Name = Team1
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TvTEventTeam1Coordinates = 148695,46725,-3414
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# Second Team - Name, Start/Death x,y,z location.
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TvTEventTeam2Name = Team2
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TvTEventTeam2Coordinates = 149999,46728,-3414
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# Reward for winning team.
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# Example: TvTEventReward = itemId,amount;itemId,amount;itemId,amount
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TvTEventReward = 57,100000
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# TvTEvent Rules
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TvTEventTargetTeamMembersAllowed = True
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TvTEventScrollsAllowed = False
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TvTEventPotionsAllowed = False
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TvTEventSummonByItemAllowed = False
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# Door ID's to open/close on start/end.
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# Not supported in instance, use xml template for defining doors.
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# Example: TvTDoorsToOpen = 1;2;3;4;5;6
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TvTDoorsToOpen =
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TvTDoorsToClose =
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# Should both teams get reward if there's a tie?
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TvTRewardTeamTie = False
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# Participant's effects handling on teleport/death.
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# Effects lasting through death never removed.
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# 0 - always remove all effects.
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# 1 - remove all effects only during port to event (noblesse blessing can be used)
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# 2 - never remove any effect
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# Default: 0
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TvTEventEffectsRemoval = 0
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# Fighter-class participants will be buffed with those buffs each respawn
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# Format: skill1Id,skill1Level;skill2Id,skill2Level...
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# Example: 1504,1;1501,1;1502,1;1499,1
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TvTEventFighterBuffs =
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# Mage-class participants will be buffed with those buffs each respawn
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# Format: skill1Id,skill1Level;skill2Id,skill2Level...
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# Example: 1504,1;1500,1;1501,1;1085,3
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TvTEventMageBuffs =
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# Maximum number of allowed participants per IP address (dualbox check)
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# Default: 0 (no limits)
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TvTEventMaxParticipantsPerIP = 0
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# Voiced command (.tvt) working during TVT event to get information about event status
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TvTAllowVoicedInfoCommand = false
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