Fix for pomanders on profession cancel.
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@ -204,6 +204,7 @@ import com.l2jmobius.gameserver.model.events.impl.character.player.OnPlayerLogou
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import com.l2jmobius.gameserver.model.events.impl.character.player.OnPlayerMenteeStatus;
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import com.l2jmobius.gameserver.model.events.impl.character.player.OnPlayerMentorStatus;
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import com.l2jmobius.gameserver.model.events.impl.character.player.OnPlayerPKChanged;
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import com.l2jmobius.gameserver.model.events.impl.character.player.OnPlayerProfessionCancel;
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import com.l2jmobius.gameserver.model.events.impl.character.player.OnPlayerProfessionChange;
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import com.l2jmobius.gameserver.model.events.impl.character.player.OnPlayerPvPChanged;
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import com.l2jmobius.gameserver.model.events.impl.character.player.OnPlayerPvPKill;
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@ -9692,6 +9693,10 @@ public final class L2PcInstance extends L2Playable
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_log.log(Level.WARNING, "Could not modify sub class for " + getName() + " to class index " + classIndex + ": " + e.getMessage(), e);
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return false;
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}
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// Notify to scripts
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int classId = getSubClasses().get(classIndex).getClassId();
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EventDispatcher.getInstance().notifyEventAsync(new OnPlayerProfessionCancel(this, classId), this);
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}
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finally
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{
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@ -97,6 +97,7 @@ import com.l2jmobius.gameserver.model.events.impl.character.npc.OnNpcSpawn;
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import com.l2jmobius.gameserver.model.events.impl.character.npc.OnNpcTeleport;
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import com.l2jmobius.gameserver.model.events.impl.character.player.OnPlayerLogin;
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import com.l2jmobius.gameserver.model.events.impl.character.player.OnPlayerLogout;
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import com.l2jmobius.gameserver.model.events.impl.character.player.OnPlayerProfessionCancel;
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import com.l2jmobius.gameserver.model.events.impl.character.player.OnPlayerProfessionChange;
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import com.l2jmobius.gameserver.model.events.impl.character.player.OnPlayerSkillLearn;
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import com.l2jmobius.gameserver.model.events.impl.character.player.OnPlayerSummonAgathion;
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@ -1377,6 +1378,16 @@ public abstract class AbstractScript extends ManagedScript implements IEventTime
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return registerConsumer(callback, EventType.ON_PLAYER_PROFESSION_CHANGE, ListenerRegisterType.GLOBAL);
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}
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/**
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* Provides instant callback operation when player's cancel profession
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* @param callback
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* @return
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*/
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protected final List<AbstractEventListener> setPlayerProfessionCancelId(Consumer<OnPlayerProfessionCancel> callback)
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{
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return registerConsumer(callback, EventType.ON_PLAYER_PROFESSION_CANCEL, ListenerRegisterType.GLOBAL);
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}
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/**
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* Provides instant callback operation when instance world created
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* @param callback
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@ -95,6 +95,7 @@ import com.l2jmobius.gameserver.model.events.impl.character.player.OnPlayerMento
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import com.l2jmobius.gameserver.model.events.impl.character.player.OnPlayerMoveRequest;
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import com.l2jmobius.gameserver.model.events.impl.character.player.OnPlayerPKChanged;
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import com.l2jmobius.gameserver.model.events.impl.character.player.OnPlayerPressTutorialMark;
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import com.l2jmobius.gameserver.model.events.impl.character.player.OnPlayerProfessionCancel;
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import com.l2jmobius.gameserver.model.events.impl.character.player.OnPlayerProfessionChange;
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import com.l2jmobius.gameserver.model.events.impl.character.player.OnPlayerPvPChanged;
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import com.l2jmobius.gameserver.model.events.impl.character.player.OnPlayerPvPKill;
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@ -256,6 +257,7 @@ public enum EventType
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ON_PLAYER_PRESS_TUTORIAL_MARK(OnPlayerPressTutorialMark.class, void.class),
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ON_PLAYER_MOVE_REQUEST(OnPlayerMoveRequest.class, void.class, TerminateReturn.class),
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ON_PLAYER_PROFESSION_CHANGE(OnPlayerProfessionChange.class, void.class),
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ON_PLAYER_PROFESSION_CANCEL(OnPlayerProfessionCancel.class, void.class),
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ON_PLAYER_CHANGE_TO_AWAKENED_CLASS(OnPlayerChangeToAwakenedClass.class, void.class),
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ON_PLAYER_PVP_CHANGED(OnPlayerPvPChanged.class, void.class),
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ON_PLAYER_PVP_KILL(OnPlayerPvPKill.class, void.class),
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@ -0,0 +1,53 @@
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.l2jmobius.gameserver.model.events.impl.character.player;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.events.EventType;
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import com.l2jmobius.gameserver.model.events.impl.IBaseEvent;
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/**
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* @author Krunchy
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* @since 2.6.0.0
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*/
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public class OnPlayerProfessionCancel implements IBaseEvent
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{
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private final L2PcInstance _activeChar;
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private final int _classId;
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public OnPlayerProfessionCancel(L2PcInstance activeChar, int classId)
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{
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_activeChar = activeChar;
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_classId = classId;
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}
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public L2PcInstance getActiveChar()
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{
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return _activeChar;
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}
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public int getClassId()
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{
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return _classId;
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}
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@Override
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public EventType getType()
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{
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return EventType.ON_PLAYER_PROFESSION_CANCEL;
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}
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}
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