Reduced move task delay and addition of proper targeted NPC support.
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@@ -23,6 +23,7 @@ import java.util.List;
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import java.util.Map;
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import java.util.concurrent.ConcurrentHashMap;
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import java.util.concurrent.ScheduledFuture;
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import java.util.logging.Logger;
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import org.w3c.dom.Document;
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import org.w3c.dom.NamedNodeMap;
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@@ -31,6 +32,7 @@ import org.w3c.dom.Node;
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import org.l2jmobius.commons.concurrent.ThreadPool;
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import org.l2jmobius.commons.util.IXmlReader;
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import org.l2jmobius.gameserver.ai.CtrlIntention;
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import org.l2jmobius.gameserver.data.xml.impl.NpcData;
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import org.l2jmobius.gameserver.enums.ChatType;
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import org.l2jmobius.gameserver.instancemanager.tasks.StartMovingTask;
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import org.l2jmobius.gameserver.model.Location;
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@@ -51,6 +53,8 @@ import org.l2jmobius.gameserver.network.NpcStringId;
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*/
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public class WalkingManager implements IXmlReader
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{
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private static final Logger LOGGER = Logger.getLogger(WalkingManager.class.getName());
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// Repeat style:
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// -1 - no repeat
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// 0 - go back
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@@ -63,6 +67,7 @@ public class WalkingManager implements IXmlReader
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public static final byte REPEAT_TELE_FIRST = 2;
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public static final byte REPEAT_RANDOM = 3;
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private final List<Integer> _targetedNpcIds = new ArrayList<>();
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private final Map<String, WalkRoute> _routes = new HashMap<>(); // all available routes
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private final Map<Integer, WalkInfo> _activeRoutes = new HashMap<>(); // each record represents NPC, moving by predefined route from _routes, and moving progress
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private final Map<Integer, NpcRoutesHolder> _routesToAttach = new HashMap<>(); // each record represents NPC and all available routes for it
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@@ -181,9 +186,21 @@ public class WalkingManager implements IXmlReader
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final int y = Integer.parseInt(attrs.getNamedItem("spawnY").getNodeValue());
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final int z = Integer.parseInt(attrs.getNamedItem("spawnZ").getNodeValue());
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final NpcRoutesHolder holder = _routesToAttach.containsKey(npcId) ? _routesToAttach.get(npcId) : new NpcRoutesHolder();
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holder.addRoute(routeName, new Location(x, y, z));
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_routesToAttach.put(npcId, holder);
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if (NpcData.getInstance().getTemplate(npcId) != null)
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{
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final NpcRoutesHolder holder = _routesToAttach.containsKey(npcId) ? _routesToAttach.get(npcId) : new NpcRoutesHolder();
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holder.addRoute(routeName, new Location(x, y, z));
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_routesToAttach.put(npcId, holder);
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if (!_targetedNpcIds.contains(npcId))
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{
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_targetedNpcIds.add(npcId);
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}
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}
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else
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{
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LOGGER.warning(getClass().getSimpleName() + ": NPC with id " + npcId + " for route '" + routeName + "' does not exist.");
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}
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}
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catch (Exception e)
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{
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@@ -217,6 +234,15 @@ public class WalkingManager implements IXmlReader
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return _routes.get(route);
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}
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/**
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* @param npc NPC to check
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* @return {@code true} if given NPC id is registered as a route target.
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*/
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public boolean isTargeted(Npc npc)
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{
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return _targetedNpcIds.contains(npc.getId());
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}
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/**
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* @param npc NPC to check
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* @return {@code true} if given NPC controlled by Walking Manager.
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@@ -278,7 +304,7 @@ public class WalkingManager implements IXmlReader
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final ScheduledFuture<?> task = _repeatMoveTasks.get(npc);
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if ((task == null) || task.isCancelled() || task.isDone())
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{
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final ScheduledFuture<?> newTask = ThreadPool.scheduleAtFixedRate(new StartMovingTask(npc, routeName), 60000, 60000);
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final ScheduledFuture<?> newTask = ThreadPool.scheduleAtFixedRate(new StartMovingTask(npc, routeName), 10000, 10000);
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_repeatMoveTasks.put(npc, newTask);
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walk.setWalkCheckTask(newTask); // start walk check task, for resuming walk after fight
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}
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@@ -290,7 +316,7 @@ public class WalkingManager implements IXmlReader
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final ScheduledFuture<?> task = _startMoveTasks.get(npc);
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if ((task == null) || task.isCancelled() || task.isDone())
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{
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_startMoveTasks.put(npc, ThreadPool.schedule(new StartMovingTask(npc, routeName), 60000));
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_startMoveTasks.put(npc, ThreadPool.schedule(new StartMovingTask(npc, routeName), 10000));
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}
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}
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}
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@@ -29,6 +29,7 @@ import org.l2jmobius.commons.util.Rnd;
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import org.l2jmobius.gameserver.data.xml.impl.NpcData;
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import org.l2jmobius.gameserver.datatables.NpcPersonalAIData;
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import org.l2jmobius.gameserver.geoengine.GeoEngine;
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import org.l2jmobius.gameserver.instancemanager.WalkingManager;
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import org.l2jmobius.gameserver.model.actor.Attackable;
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import org.l2jmobius.gameserver.model.actor.Npc;
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import org.l2jmobius.gameserver.model.actor.instance.MonsterInstance;
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@@ -386,7 +387,7 @@ public class Spawn extends Location implements IIdentifiable, INamable
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final int randX = newlocx + Rnd.get(Config.MOB_MIN_SPAWN_RANGE, Config.MOB_MAX_SPAWN_RANGE);
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final int randY = newlocy + Rnd.get(Config.MOB_MIN_SPAWN_RANGE, Config.MOB_MAX_SPAWN_RANGE);
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if (npc.isMonster() && !npc.isQuestMonster() && !npc.isWalker() && !npc.isInsideZone(ZoneId.NO_BOOKMARK) && (getInstanceId() == 0) && GeoEngine.getInstance().canMoveToTarget(newlocx, newlocy, newlocz, randX, randY, newlocz, getInstanceId()) && !getTemplate().isUndying() && !npc.isRaid() && !npc.isRaidMinion() && !Config.MOBS_LIST_NOT_RANDOM.contains(npc.getId()))
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if (npc.isMonster() && !npc.isQuestMonster() && !WalkingManager.getInstance().isTargeted(npc) && !npc.isInsideZone(ZoneId.NO_BOOKMARK) && (getInstanceId() == 0) && GeoEngine.getInstance().canMoveToTarget(newlocx, newlocy, newlocz, randX, randY, newlocz, getInstanceId()) && !getTemplate().isUndying() && !npc.isRaid() && !npc.isRaidMinion() && !Config.MOBS_LIST_NOT_RANDOM.contains(npc.getId()))
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{
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newlocx = randX;
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newlocy = randY;
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@@ -1276,7 +1276,7 @@ public class Npc extends Creature
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_spiritshotamount = getTemplate().getSpiritShot();
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_killingBlowWeaponId = 0;
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_isRandomAnimationEnabled = getTemplate().isRandomAnimationEnabled();
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_isRandomWalkingEnabled = getTemplate().isRandomWalkEnabled();
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_isRandomWalkingEnabled = !WalkingManager.getInstance().isTargeted(this) && getTemplate().isRandomWalkEnabled();
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if (isTeleporting())
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{
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