Check effect mode where possible.
This commit is contained in:
@@ -16,6 +16,7 @@
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*/
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package handlers.effecthandlers;
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import org.l2jmobius.gameserver.enums.StatModifierType;
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import org.l2jmobius.gameserver.model.StatsSet;
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import org.l2jmobius.gameserver.model.actor.Creature;
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import org.l2jmobius.gameserver.model.effects.AbstractEffect;
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@@ -34,6 +35,10 @@ public class AbstractStatAddEffect extends AbstractEffect
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{
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_stat = stat;
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_amount = params.getDouble("amount", 0);
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if (params.getEnum("mode", StatModifierType.class, StatModifierType.DIFF) != StatModifierType.DIFF)
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{
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LOGGER.warning(getClass().getSimpleName() + " can only use DIFF mode.");
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}
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}
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@Override
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@@ -0,0 +1,49 @@
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.effecthandlers;
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import org.l2jmobius.gameserver.enums.StatModifierType;
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import org.l2jmobius.gameserver.model.StatsSet;
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import org.l2jmobius.gameserver.model.actor.Creature;
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import org.l2jmobius.gameserver.model.effects.AbstractEffect;
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import org.l2jmobius.gameserver.model.skills.Skill;
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import org.l2jmobius.gameserver.model.stats.Stats;
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/**
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* @author Mobius
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*/
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public class AbstractStatPercentEffect extends AbstractEffect
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{
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private final Stats _stat;
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protected final double _amount;
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public AbstractStatPercentEffect(StatsSet params, Stats stat)
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{
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_stat = stat;
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_amount = params.getDouble("amount", 1);
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if (params.getEnum("mode", StatModifierType.class, StatModifierType.PER) != StatModifierType.PER)
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{
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LOGGER.warning(getClass().getSimpleName() + " can only use PER mode.");
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}
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}
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@Override
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public void pump(Creature effected, Skill skill)
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{
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effected.getStat().mergeMul(_stat, (_amount / 100) + 1);
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}
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}
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@@ -22,7 +22,7 @@ import org.l2jmobius.gameserver.model.stats.Stats;
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/**
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* @author Sdw
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*/
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public class AreaDamage extends AbstractStatEffect
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public class AreaDamage extends AbstractStatAddEffect
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{
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public AreaDamage(StatsSet params)
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{
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@@ -22,7 +22,7 @@ import org.l2jmobius.gameserver.model.stats.Stats;
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/**
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* @author Mobius
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*/
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public class BonusDropAmount extends AbstractStatEffect
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public class BonusDropAmount extends AbstractStatPercentEffect
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{
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public BonusDropAmount(StatsSet params)
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{
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@@ -22,7 +22,7 @@ import org.l2jmobius.gameserver.model.stats.Stats;
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/**
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* @author Mobius
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*/
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public class BonusDropRate extends AbstractStatEffect
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public class BonusDropRate extends AbstractStatPercentEffect
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{
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public BonusDropRate(StatsSet params)
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{
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@@ -22,7 +22,7 @@ import org.l2jmobius.gameserver.model.stats.Stats;
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/**
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* @author Mobius
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*/
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public class BonusSpoilRate extends AbstractStatEffect
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public class BonusSpoilRate extends AbstractStatPercentEffect
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{
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public BonusSpoilRate(StatsSet params)
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{
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@@ -26,6 +26,6 @@ public class DefenceMagicCriticalDamage extends AbstractStatEffect
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{
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public DefenceMagicCriticalDamage(StatsSet params)
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{
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super(params, Stats.DEFENCE_MAGIC_CRITICAL_DAMAGE);
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super(params, Stats.DEFENCE_MAGIC_CRITICAL_DAMAGE, Stats.DEFENCE_MAGIC_CRITICAL_DAMAGE_ADD);
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}
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}
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@@ -22,7 +22,7 @@ import org.l2jmobius.gameserver.model.stats.Stats;
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/**
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* @author Sdw
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*/
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public class ExpModify extends AbstractStatEffect
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public class ExpModify extends AbstractStatAddEffect
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{
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public ExpModify(StatsSet params)
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{
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@@ -22,7 +22,7 @@ import org.l2jmobius.gameserver.model.stats.Stats;
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/**
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* @author Sdw
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*/
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public class HateAttack extends AbstractStatEffect
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public class HateAttack extends AbstractStatPercentEffect
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{
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public HateAttack(StatsSet params)
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{
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@@ -22,7 +22,7 @@ import org.l2jmobius.gameserver.model.stats.Stats;
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/**
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* @author Sdw
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*/
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public class PveMagicalSkillDamageBonus extends AbstractStatEffect
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public class PveMagicalSkillDamageBonus extends AbstractStatPercentEffect
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{
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public PveMagicalSkillDamageBonus(StatsSet params)
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{
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@@ -22,7 +22,7 @@ import org.l2jmobius.gameserver.model.stats.Stats;
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/**
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* @author Sdw
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*/
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public class PveMagicalSkillDefenceBonus extends AbstractStatEffect
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public class PveMagicalSkillDefenceBonus extends AbstractStatPercentEffect
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{
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public PveMagicalSkillDefenceBonus(StatsSet params)
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{
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@@ -22,7 +22,7 @@ import org.l2jmobius.gameserver.model.stats.Stats;
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/**
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* @author Sdw
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*/
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public class PvePhysicalAttackDamageBonus extends AbstractStatEffect
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public class PvePhysicalAttackDamageBonus extends AbstractStatPercentEffect
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{
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public PvePhysicalAttackDamageBonus(StatsSet params)
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{
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@@ -22,7 +22,7 @@ import org.l2jmobius.gameserver.model.stats.Stats;
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/**
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* @author Sdw
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*/
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public class PvePhysicalAttackDefenceBonus extends AbstractStatEffect
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public class PvePhysicalAttackDefenceBonus extends AbstractStatPercentEffect
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{
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public PvePhysicalAttackDefenceBonus(StatsSet params)
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{
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@@ -22,7 +22,7 @@ import org.l2jmobius.gameserver.model.stats.Stats;
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/**
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* @author Sdw
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*/
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public class PvePhysicalSkillDamageBonus extends AbstractStatEffect
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public class PvePhysicalSkillDamageBonus extends AbstractStatPercentEffect
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{
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public PvePhysicalSkillDamageBonus(StatsSet params)
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{
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@@ -22,7 +22,7 @@ import org.l2jmobius.gameserver.model.stats.Stats;
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/**
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* @author Sdw
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*/
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public class PvePhysicalSkillDefenceBonus extends AbstractStatEffect
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public class PvePhysicalSkillDefenceBonus extends AbstractStatPercentEffect
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{
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public PvePhysicalSkillDefenceBonus(StatsSet params)
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{
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@@ -22,7 +22,7 @@ import org.l2jmobius.gameserver.model.stats.Stats;
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/**
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* @author Sdw
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*/
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public class PveRaidMagicalSkillDefenceBonus extends AbstractStatEffect
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public class PveRaidMagicalSkillDefenceBonus extends AbstractStatPercentEffect
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{
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public PveRaidMagicalSkillDefenceBonus(StatsSet params)
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{
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@@ -22,7 +22,7 @@ import org.l2jmobius.gameserver.model.stats.Stats;
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/**
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* @author Sdw
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*/
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public class PveRaidPhysicalAttackDefenceBonus extends AbstractStatEffect
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public class PveRaidPhysicalAttackDefenceBonus extends AbstractStatPercentEffect
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{
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public PveRaidPhysicalAttackDefenceBonus(StatsSet params)
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{
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@@ -22,7 +22,7 @@ import org.l2jmobius.gameserver.model.stats.Stats;
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/**
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* @author Sdw
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*/
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public class PveRaidPhysicalSkillDefenceBonus extends AbstractStatEffect
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public class PveRaidPhysicalSkillDefenceBonus extends AbstractStatPercentEffect
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{
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public PveRaidPhysicalSkillDefenceBonus(StatsSet params)
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{
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@@ -22,7 +22,7 @@ import org.l2jmobius.gameserver.model.stats.Stats;
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/**
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* @author Sdw
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*/
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public class PvpMagicalSkillDamageBonus extends AbstractStatEffect
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public class PvpMagicalSkillDamageBonus extends AbstractStatPercentEffect
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{
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public PvpMagicalSkillDamageBonus(StatsSet params)
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{
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@@ -22,7 +22,7 @@ import org.l2jmobius.gameserver.model.stats.Stats;
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/**
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* @author Sdw
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*/
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public class PvpMagicalSkillDefenceBonus extends AbstractStatEffect
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public class PvpMagicalSkillDefenceBonus extends AbstractStatPercentEffect
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{
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public PvpMagicalSkillDefenceBonus(StatsSet params)
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{
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@@ -22,7 +22,7 @@ import org.l2jmobius.gameserver.model.stats.Stats;
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/**
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* @author Sdw
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*/
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public class PvpPhysicalAttackDamageBonus extends AbstractStatEffect
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public class PvpPhysicalAttackDamageBonus extends AbstractStatPercentEffect
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{
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public PvpPhysicalAttackDamageBonus(StatsSet params)
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{
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@@ -22,7 +22,7 @@ import org.l2jmobius.gameserver.model.stats.Stats;
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/**
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* @author Sdw
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*/
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public class PvpPhysicalAttackDefenceBonus extends AbstractStatEffect
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public class PvpPhysicalAttackDefenceBonus extends AbstractStatPercentEffect
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{
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public PvpPhysicalAttackDefenceBonus(StatsSet params)
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{
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|
@@ -22,7 +22,7 @@ import org.l2jmobius.gameserver.model.stats.Stats;
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/**
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* @author Sdw
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*/
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public class PvpPhysicalSkillDamageBonus extends AbstractStatEffect
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public class PvpPhysicalSkillDamageBonus extends AbstractStatPercentEffect
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{
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public PvpPhysicalSkillDamageBonus(StatsSet params)
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{
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@@ -22,7 +22,7 @@ import org.l2jmobius.gameserver.model.stats.Stats;
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/**
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* @author Sdw
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*/
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public class PvpPhysicalSkillDefenceBonus extends AbstractStatEffect
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public class PvpPhysicalSkillDefenceBonus extends AbstractStatPercentEffect
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{
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public PvpPhysicalSkillDefenceBonus(StatsSet params)
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{
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|
@@ -22,7 +22,7 @@ import org.l2jmobius.gameserver.model.stats.Stats;
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/**
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* @author Mobius
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*/
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public class RearDamage extends AbstractStatEffect
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public class RearDamage extends AbstractStatPercentEffect
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{
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public RearDamage(StatsSet params)
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{
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|
@@ -22,7 +22,7 @@ import org.l2jmobius.gameserver.model.stats.Stats;
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/**
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* @author Sdw
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*/
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public class ResistDDMagic extends AbstractStatEffect
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public class ResistDDMagic extends AbstractStatPercentEffect
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{
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public ResistDDMagic(StatsSet params)
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{
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|
@@ -26,6 +26,6 @@ public class SkillCriticalDamage extends AbstractStatEffect
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{
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public SkillCriticalDamage(StatsSet params)
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{
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super(params, Stats.CRITICAL_DAMAGE_SKILL);
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super(params, Stats.CRITICAL_DAMAGE_SKILL, Stats.CRITICAL_DAMAGE_SKILL_ADD);
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}
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}
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|
@@ -22,7 +22,7 @@ import org.l2jmobius.gameserver.model.stats.Stats;
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/**
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* @author Sdw
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*/
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public class SkillCriticalProbability extends AbstractStatEffect
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public class SkillCriticalProbability extends AbstractStatPercentEffect
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{
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public SkillCriticalProbability(StatsSet params)
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{
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|
@@ -22,7 +22,7 @@ import org.l2jmobius.gameserver.model.stats.Stats;
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/**
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* @author Mobius
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*/
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public class SkillPowerAdd extends AbstractStatEffect
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public class SkillPowerAdd extends AbstractStatAddEffect
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{
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public SkillPowerAdd(StatsSet params)
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{
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|
@@ -22,7 +22,7 @@ import org.l2jmobius.gameserver.model.stats.Stats;
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/**
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* @author Sdw
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*/
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public class SpModify extends AbstractStatEffect
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public class SpModify extends AbstractStatAddEffect
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{
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public SpModify(StatsSet params)
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{
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|
@@ -22,7 +22,7 @@ import org.l2jmobius.gameserver.model.stats.Stats;
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/**
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* @author Mobius
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*/
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public class VitalityExpRate extends AbstractStatEffect
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public class VitalityExpRate extends AbstractStatPercentEffect
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{
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public VitalityExpRate(StatsSet params)
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{
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|
@@ -22,7 +22,7 @@ import org.l2jmobius.gameserver.model.stats.Stats;
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/**
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* @author Sdw
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*/
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public class VitalityPointsRate extends AbstractStatEffect
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public class VitalityPointsRate extends AbstractStatPercentEffect
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{
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public VitalityPointsRate(StatsSet params)
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{
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|
@@ -6522,7 +6522,6 @@
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<effects>
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<effect name="AreaDamage">
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<amount>-40</amount>
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<mode>DIFF</mode>
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</effect>
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</effects>
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</skill>
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|
@@ -386,7 +386,6 @@
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<effects>
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<effect name="AreaDamage">
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<amount>-30</amount>
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<mode>DIFF</mode>
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</effect>
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</effects>
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</skill>
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|
@@ -1252,7 +1252,6 @@
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</effect>
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<effect name="DamageShield">
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<amount>20</amount>
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<mode>DIFF</mode>
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</effect>
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</effects>
|
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</skill>
|
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|
@@ -2222,7 +2222,6 @@
|
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<effects>
|
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<effect name="VitalityPointsRate">
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<amount>-10</amount>
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<mode>DIFF</mode>
|
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</effect>
|
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</effects>
|
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</skill>
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|
@@ -3203,7 +3203,6 @@
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<value level="14">-50</value>
|
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<value level="15">-50</value>
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</amount>
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<mode>DIFF</mode>
|
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</effect>
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</effects>
|
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</skill>
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|
@@ -197,7 +197,6 @@
|
||||
<value level="2">15</value>
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<value level="3">20</value>
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</amount>
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<mode>DIFF</mode>
|
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</effect>
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</effects>
|
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</skill>
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@@ -2166,7 +2165,6 @@
|
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<effects>
|
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<effect name="AreaDamage">
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<amount>-40</amount>
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<mode>DIFF</mode>
|
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</effect>
|
||||
</effects>
|
||||
</skill>
|
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@@ -2309,7 +2307,6 @@
|
||||
<value level="2">15</value>
|
||||
<value level="3">20</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
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</effect>
|
||||
</effects>
|
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</skill>
|
||||
|
@@ -180,7 +180,6 @@
|
||||
<effects>
|
||||
<effect name="DamageShield">
|
||||
<amount>10</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -534,7 +533,6 @@
|
||||
</effect>
|
||||
<effect name="DamageShield">
|
||||
<amount>9</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="MaxCp">
|
||||
<amount>50</amount>
|
||||
|
@@ -848,7 +848,6 @@
|
||||
<effects>
|
||||
<effect name="DamageShield">
|
||||
<amount>5</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -1013,7 +1012,6 @@
|
||||
</effect>
|
||||
<effect name="DamageShield">
|
||||
<amount>5</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="DefenceAttribute">
|
||||
<amount>15</amount>
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||||
@@ -1865,7 +1863,6 @@
|
||||
<effects>
|
||||
<effect name="DamageShield">
|
||||
<amount>9</amount>
|
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<mode>DIFF</mode>
|
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</effect>
|
||||
<effect name="MaxCp">
|
||||
<amount>50</amount>
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@@ -1929,7 +1926,6 @@
|
||||
<effects>
|
||||
<effect name="DamageShield">
|
||||
<amount>9</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="ShieldDefenceRate">
|
||||
<amount>39</amount>
|
||||
|
@@ -508,7 +508,6 @@
|
||||
</effect>
|
||||
<effect name="DamageShield">
|
||||
<amount>4</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="DefenceAttribute">
|
||||
<amount>15</amount>
|
||||
|
@@ -3469,7 +3469,6 @@
|
||||
<effects>
|
||||
<effect name="DamageShield">
|
||||
<amount>20</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
|
@@ -2829,7 +2829,6 @@
|
||||
<effects>
|
||||
<effect name="DamageShield">
|
||||
<amount>20</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -3549,7 +3548,6 @@
|
||||
<effects>
|
||||
<effect name="DamageShield">
|
||||
<amount>20</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
|
@@ -984,7 +984,6 @@
|
||||
<effects>
|
||||
<effect name="DamageShield">
|
||||
<amount>20</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
|
@@ -2228,7 +2228,6 @@
|
||||
<effects>
|
||||
<effect name="DamageShield">
|
||||
<amount>20</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
|
@@ -446,7 +446,6 @@
|
||||
</effect>
|
||||
<effect name="DamageShield">
|
||||
<amount>100</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -791,7 +790,6 @@
|
||||
</effect>
|
||||
<effect name="DamageShield">
|
||||
<amount>100</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -2280,7 +2278,6 @@
|
||||
<value level="2">15</value>
|
||||
<value level="3">20</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
|
@@ -2071,7 +2071,6 @@
|
||||
<value level="2">15</value>
|
||||
<value level="3">20</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -2263,7 +2262,6 @@
|
||||
<value level="2">15</value>
|
||||
<value level="3">20</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -2311,7 +2309,6 @@
|
||||
<value level="2">15</value>
|
||||
<value level="3">20</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="MagicCriticalRate">
|
||||
<amount>
|
||||
|
@@ -522,7 +522,6 @@
|
||||
</effect>
|
||||
<effect name="DamageShield">
|
||||
<amount>60</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
|
@@ -1698,7 +1698,6 @@
|
||||
</effect>
|
||||
<effect name="VitalityPointsRate">
|
||||
<amount>-10</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -3976,7 +3975,6 @@
|
||||
<effects>
|
||||
<effect name="DamageShield">
|
||||
<amount>50</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
|
@@ -1168,7 +1168,6 @@
|
||||
<effects>
|
||||
<effect name="VitalityPointsRate">
|
||||
<amount>-10</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
|
@@ -906,7 +906,6 @@
|
||||
<effects>
|
||||
<effect name="DamageShield">
|
||||
<amount>70</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="CounterPhysicalSkill">
|
||||
<amount>70</amount>
|
||||
|
@@ -1950,7 +1950,6 @@
|
||||
<effects>
|
||||
<effect name="VitalityPointsRate">
|
||||
<amount>-10</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
|
@@ -2006,7 +2006,6 @@
|
||||
<value level="2">0</value>
|
||||
<value level="3">20</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
|
@@ -2010,7 +2010,6 @@
|
||||
</effect>
|
||||
<effect name="VitalityPointsRate">
|
||||
<amount>-10</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -3048,7 +3047,6 @@
|
||||
</effect>
|
||||
<effect name="DamageShield">
|
||||
<amount>4</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="Reuse">
|
||||
<amount>-5</amount>
|
||||
|
@@ -1651,8 +1651,6 @@
|
||||
<effects>
|
||||
<effect name="VitalityPointsRate">
|
||||
<amount>-100</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>1</magicType>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
|
@@ -2030,7 +2030,6 @@
|
||||
</effect>
|
||||
<effect name="DamageShield">
|
||||
<amount>4</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="MaxMp">
|
||||
<amount>50</amount>
|
||||
@@ -2067,7 +2066,6 @@
|
||||
</effect>
|
||||
<effect name="DamageShield">
|
||||
<amount>4</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="MaxMp">
|
||||
<amount>50</amount>
|
||||
|
@@ -1504,7 +1504,6 @@
|
||||
<value level="6">30</value>
|
||||
<value level="7">40</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
|
@@ -4163,8 +4163,6 @@
|
||||
<effects>
|
||||
<effect name="VitalityPointsRate">
|
||||
<amount>-100</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>1</magicType>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -4191,8 +4189,6 @@
|
||||
<effects>
|
||||
<effect name="VitalityPointsRate">
|
||||
<amount>-100</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>1</magicType>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -4655,8 +4651,6 @@
|
||||
<effects>
|
||||
<effect name="VitalityPointsRate">
|
||||
<amount>-100</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>1</magicType>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -4705,8 +4699,6 @@
|
||||
<effects>
|
||||
<effect name="VitalityPointsRate">
|
||||
<amount>-100</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>1</magicType>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
|
@@ -775,7 +775,6 @@
|
||||
<effects>
|
||||
<effect name="ExpModify">
|
||||
<amount>50</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -808,7 +807,6 @@
|
||||
<effects>
|
||||
<effect name="ExpModify">
|
||||
<amount>50</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -841,7 +839,6 @@
|
||||
<effects>
|
||||
<effect name="ExpModify">
|
||||
<amount>50</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -874,7 +871,6 @@
|
||||
<effects>
|
||||
<effect name="ExpModify">
|
||||
<amount>50</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -907,7 +903,6 @@
|
||||
<effects>
|
||||
<effect name="ExpModify">
|
||||
<amount>50</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -940,7 +935,6 @@
|
||||
<effects>
|
||||
<effect name="ExpModify">
|
||||
<amount>50</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -973,7 +967,6 @@
|
||||
<effects>
|
||||
<effect name="ExpModify">
|
||||
<amount>50</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -1006,7 +999,6 @@
|
||||
<effects>
|
||||
<effect name="ExpModify">
|
||||
<amount>50</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -1039,7 +1031,6 @@
|
||||
<effects>
|
||||
<effect name="ExpModify">
|
||||
<amount>50</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -1072,7 +1063,6 @@
|
||||
<effects>
|
||||
<effect name="ExpModify">
|
||||
<amount>50</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -1105,7 +1095,6 @@
|
||||
<effects>
|
||||
<effect name="ExpModify">
|
||||
<amount>50</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -1138,7 +1127,6 @@
|
||||
<effects>
|
||||
<effect name="ExpModify">
|
||||
<amount>50</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -1171,7 +1159,6 @@
|
||||
<effects>
|
||||
<effect name="ExpModify">
|
||||
<amount>50</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -1204,7 +1191,6 @@
|
||||
<effects>
|
||||
<effect name="ExpModify">
|
||||
<amount>50</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -1237,7 +1223,6 @@
|
||||
<effects>
|
||||
<effect name="ExpModify">
|
||||
<amount>50</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -1270,7 +1255,6 @@
|
||||
<effects>
|
||||
<effect name="ExpModify">
|
||||
<amount>50</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -1303,7 +1287,6 @@
|
||||
<effects>
|
||||
<effect name="ExpModify">
|
||||
<amount>50</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -1336,7 +1319,6 @@
|
||||
<effects>
|
||||
<effect name="ExpModify">
|
||||
<amount>50</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -1369,7 +1351,6 @@
|
||||
<effects>
|
||||
<effect name="ExpModify">
|
||||
<amount>50</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -1402,7 +1383,6 @@
|
||||
<effects>
|
||||
<effect name="ExpModify">
|
||||
<amount>50</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -1435,7 +1415,6 @@
|
||||
<effects>
|
||||
<effect name="ExpModify">
|
||||
<amount>50</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -1468,7 +1447,6 @@
|
||||
<effects>
|
||||
<effect name="ExpModify">
|
||||
<amount>50</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -1501,7 +1479,6 @@
|
||||
<effects>
|
||||
<effect name="ExpModify">
|
||||
<amount>50</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -1534,7 +1511,6 @@
|
||||
<effects>
|
||||
<effect name="ExpModify">
|
||||
<amount>50</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -1567,7 +1543,6 @@
|
||||
<effects>
|
||||
<effect name="ExpModify">
|
||||
<amount>50</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -1600,7 +1575,6 @@
|
||||
<effects>
|
||||
<effect name="ExpModify">
|
||||
<amount>50</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -1633,7 +1607,6 @@
|
||||
<effects>
|
||||
<effect name="ExpModify">
|
||||
<amount>50</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -1666,7 +1639,6 @@
|
||||
<effects>
|
||||
<effect name="ExpModify">
|
||||
<amount>50</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -1699,7 +1671,6 @@
|
||||
<effects>
|
||||
<effect name="ExpModify">
|
||||
<amount>50</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -1732,7 +1703,6 @@
|
||||
<effects>
|
||||
<effect name="ExpModify">
|
||||
<amount>50</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -1765,7 +1735,6 @@
|
||||
<effects>
|
||||
<effect name="ExpModify">
|
||||
<amount>50</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -1798,7 +1767,6 @@
|
||||
<effects>
|
||||
<effect name="ExpModify">
|
||||
<amount>50</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -1831,7 +1799,6 @@
|
||||
<effects>
|
||||
<effect name="ExpModify">
|
||||
<amount>50</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -1864,7 +1831,6 @@
|
||||
<effects>
|
||||
<effect name="ExpModify">
|
||||
<amount>50</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -1897,7 +1863,6 @@
|
||||
<effects>
|
||||
<effect name="ExpModify">
|
||||
<amount>50</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
|
@@ -1135,11 +1135,9 @@
|
||||
<effects>
|
||||
<effect name="ExpModify">
|
||||
<amount>50</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="SpModify">
|
||||
<amount>50</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -1290,14 +1288,12 @@
|
||||
<value level="1">100</value>
|
||||
<value level="2">200</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="SpModify">
|
||||
<amount>
|
||||
<value level="1">100</value>
|
||||
<value level="2">200</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -1671,11 +1667,9 @@
|
||||
<effects>
|
||||
<effect name="ExpModify">
|
||||
<amount>5</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SpModify">
|
||||
<amount>5</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
|
@@ -667,11 +667,9 @@
|
||||
<effects>
|
||||
<effect name="ExpModify">
|
||||
<amount>100</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="SpModify">
|
||||
<amount>100</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
|
@@ -358,7 +358,6 @@
|
||||
<effects>
|
||||
<effect name="ExpModify">
|
||||
<amount>25</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -370,7 +369,6 @@
|
||||
<effects>
|
||||
<effect name="ExpModify">
|
||||
<amount>25</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
|
@@ -1726,7 +1726,6 @@
|
||||
<effects>
|
||||
<effect name="VitalityPointsRate">
|
||||
<amount>-10</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -1748,7 +1747,6 @@
|
||||
<effects>
|
||||
<effect name="VitalityPointsRate">
|
||||
<amount>-10</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -2191,7 +2189,6 @@
|
||||
<effects>
|
||||
<effect name="DamageShieldResist">
|
||||
<amount>100</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -2558,7 +2555,6 @@
|
||||
<effects>
|
||||
<effect name="VitalityPointsRate">
|
||||
<amount>-10</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -2578,7 +2574,6 @@
|
||||
<effects>
|
||||
<effect name="VitalityPointsRate">
|
||||
<amount>-10</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -2598,7 +2593,6 @@
|
||||
<effects>
|
||||
<effect name="VitalityPointsRate">
|
||||
<amount>-10</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -2618,7 +2612,6 @@
|
||||
<effects>
|
||||
<effect name="VitalityPointsRate">
|
||||
<amount>-10</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -2638,7 +2631,6 @@
|
||||
<effects>
|
||||
<effect name="VitalityPointsRate">
|
||||
<amount>-10</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -2658,7 +2650,6 @@
|
||||
<effects>
|
||||
<effect name="VitalityPointsRate">
|
||||
<amount>-10</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
|
@@ -162,9 +162,6 @@
|
||||
</effect>
|
||||
<effect name="DamageShield">
|
||||
<amount>10</amount>
|
||||
<armorType>
|
||||
<item>HEAVY</item>
|
||||
</armorType>
|
||||
</effect>
|
||||
<effect name="MpRegen">
|
||||
<amount>8.4</amount>
|
||||
|
@@ -514,7 +514,6 @@
|
||||
<value fromLevel="1" toLevel="1">5</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{0.6 + (0.4 * subIndex)}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -814,7 +813,6 @@
|
||||
<value fromLevel="1" toLevel="1">5</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{0.6 + (0.4 * subIndex)}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
|
@@ -714,7 +714,6 @@
|
||||
</effect>
|
||||
<effect name="AreaDamage">
|
||||
<amount>-30</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
|
@@ -4928,7 +4928,6 @@
|
||||
</effect>
|
||||
<effect name="DamageShield">
|
||||
<amount>10</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">
|
||||
<amount>
|
||||
|
@@ -348,8 +348,6 @@
|
||||
<value level="29">-14</value>
|
||||
<value level="30">-15</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>1</magicType>
|
||||
</effect>
|
||||
<effect name="ExpModify">
|
||||
<amount>
|
||||
@@ -364,7 +362,6 @@
|
||||
<value level="29">9</value>
|
||||
<value level="30">10</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
|
@@ -2326,7 +2326,6 @@
|
||||
</effect>
|
||||
<effect name="DamageShield">
|
||||
<amount>10</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="Reuse">
|
||||
<amount>-10</amount>
|
||||
|
@@ -113,7 +113,6 @@
|
||||
</effect>
|
||||
<effect name="DamageShield">
|
||||
<amount>10</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -513,7 +512,6 @@
|
||||
</effect>
|
||||
<effect name="DamageShield">
|
||||
<amount>10</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -700,7 +698,6 @@
|
||||
</effect>
|
||||
<effect name="DamageShield">
|
||||
<amount>10</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
|
@@ -21,7 +21,6 @@
|
||||
<effects>
|
||||
<effect name="VitalityPointsRate">
|
||||
<amount>-10</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -2787,7 +2786,6 @@
|
||||
<value level="3">1.20</value>
|
||||
<value level="4">1.20</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="DefenceAttribute">
|
||||
<amount>
|
||||
|
@@ -388,7 +388,6 @@
|
||||
</effect>
|
||||
<effect name="DamageShield">
|
||||
<amount>5</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="DefenceAttribute">
|
||||
<amount>30</amount>
|
||||
@@ -488,7 +487,6 @@
|
||||
</effect>
|
||||
<effect name="AreaDamage">
|
||||
<amount>-20</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="DefenceTrait">
|
||||
<KNOCKDOWN>20</KNOCKDOWN>
|
||||
@@ -636,7 +634,6 @@
|
||||
</effect>
|
||||
<effect name="DamageShield">
|
||||
<amount>3</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -1048,7 +1045,6 @@
|
||||
<value level="4">10</value>
|
||||
<value level="5">10</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="StatUp">
|
||||
<amount>
|
||||
@@ -1177,7 +1173,6 @@
|
||||
<value level="4">10</value>
|
||||
<value level="5">10</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence">
|
||||
<amount>
|
||||
@@ -1317,7 +1312,6 @@
|
||||
<value level="4">10</value>
|
||||
<value level="5">10</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence">
|
||||
<amount>
|
||||
@@ -1492,7 +1486,6 @@
|
||||
<effects>
|
||||
<effect name="DamageShieldResist">
|
||||
<amount>10</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
|
@@ -524,7 +524,6 @@
|
||||
</effect>
|
||||
<effect name="DamageShield">
|
||||
<amount>5</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -595,7 +594,6 @@
|
||||
</effect>
|
||||
<effect name="DamageShield">
|
||||
<amount>5</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -666,7 +664,6 @@
|
||||
</effect>
|
||||
<effect name="DamageShield">
|
||||
<amount>5</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -737,7 +734,6 @@
|
||||
</effect>
|
||||
<effect name="DamageShield">
|
||||
<amount>5</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -802,7 +798,6 @@
|
||||
</effect>
|
||||
<effect name="DamageShield">
|
||||
<amount>5</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MaxMp">
|
||||
<amount>62</amount>
|
||||
@@ -1720,7 +1715,6 @@
|
||||
<value level="9">3</value>
|
||||
<value level="10">3</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="Reuse">
|
||||
<amount>
|
||||
@@ -2062,7 +2056,6 @@
|
||||
<value level="2">6</value>
|
||||
<value level="3">14</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="DefenceAttribute">
|
||||
<amount>
|
||||
|
@@ -2264,7 +2264,6 @@
|
||||
<value level="8">9</value>
|
||||
<value level="9">10</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -2683,7 +2682,6 @@
|
||||
<value level="8">9</value>
|
||||
<value level="9">10</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
|
@@ -409,7 +409,6 @@
|
||||
<effects>
|
||||
<effect name="DamageShield">
|
||||
<amount>600</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
|
@@ -2121,7 +2121,6 @@
|
||||
</effect>
|
||||
<effect name="ExpModify" fromLevel="2" toLevel="2">
|
||||
<amount>1</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MaxHp" fromLevel="3" toLevel="5">
|
||||
<amount>
|
||||
|
@@ -1458,7 +1458,6 @@
|
||||
<effects>
|
||||
<effect name="DamageShield">
|
||||
<amount>50</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
|
@@ -1389,7 +1389,6 @@
|
||||
</effect>
|
||||
<effect name="DamageShield">
|
||||
<amount>40</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="ResistDispelByCategory">
|
||||
<amount>-80</amount>
|
||||
@@ -1430,7 +1429,6 @@
|
||||
</effect>
|
||||
<effect name="DamageShield">
|
||||
<amount>40</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="ResistDispelByCategory">
|
||||
<amount>-80</amount>
|
||||
@@ -1471,7 +1469,6 @@
|
||||
</effect>
|
||||
<effect name="DamageShield">
|
||||
<amount>40</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="ResistDispelByCategory">
|
||||
<amount>-80</amount>
|
||||
|
@@ -2473,7 +2473,6 @@
|
||||
</effect>
|
||||
<effect name="DamageShield">
|
||||
<amount>10</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -2654,7 +2653,6 @@
|
||||
</effect>
|
||||
<effect name="DamageShield">
|
||||
<amount>10</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
|
@@ -1088,7 +1088,6 @@
|
||||
</effect>
|
||||
<effect name="DamageShield">
|
||||
<amount>10</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
|
@@ -381,7 +381,6 @@
|
||||
<value level="9">-90</value>
|
||||
<value level="10">-100</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
|
@@ -559,7 +559,6 @@
|
||||
</effect>
|
||||
<effect name="DamageShield">
|
||||
<amount>10</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
|
@@ -907,11 +907,9 @@
|
||||
<effects>
|
||||
<effect name="ExpModify">
|
||||
<amount>30</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SpModify">
|
||||
<amount>30</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
|
@@ -694,7 +694,6 @@
|
||||
</effect>
|
||||
<effect name="DamageShield">
|
||||
<amount>10</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -1048,7 +1047,6 @@
|
||||
</effect>
|
||||
<effect name="DamageShield">
|
||||
<amount>10</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="DispelByCategory">
|
||||
<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</dispel>
|
||||
|
@@ -125,7 +125,6 @@
|
||||
</effect>
|
||||
<effect name="DamageShield">
|
||||
<amount>10</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -333,11 +332,9 @@
|
||||
<effects>
|
||||
<effect name="ExpModify">
|
||||
<amount>30</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SpModify">
|
||||
<amount>30</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MaxMp">
|
||||
<amount>30</amount>
|
||||
|
@@ -237,21 +237,18 @@
|
||||
<value level="1">100</value>
|
||||
<value level="2">150</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="ExpModify">
|
||||
<amount>
|
||||
<value level="1">100</value>
|
||||
<value level="2">150</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SpModify">
|
||||
<amount>
|
||||
<value level="1">100</value>
|
||||
<value level="2">150</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -285,15 +282,12 @@
|
||||
<effects>
|
||||
<effect name="VitalityPointsRate">
|
||||
<amount>2</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="ExpModify">
|
||||
<amount>100</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SpModify">
|
||||
<amount>100</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -869,11 +863,9 @@
|
||||
<effects>
|
||||
<effect name="ExpModify">
|
||||
<amount>30</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SpModify">
|
||||
<amount>30</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence">
|
||||
<amount>20</amount>
|
||||
|
@@ -49,11 +49,9 @@
|
||||
<effects>
|
||||
<effect name="ExpModify">
|
||||
<amount>100</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SpModify">
|
||||
<amount>100</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="DispelBySlot">
|
||||
<dispel>
|
||||
|
@@ -709,7 +709,6 @@
|
||||
<value level="1">11</value>
|
||||
<value level="2">30</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
|
@@ -696,7 +696,6 @@
|
||||
<value level="5">0</value>
|
||||
<value level="6">10</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -717,11 +716,9 @@
|
||||
<effects>
|
||||
<effect name="ExpModify">
|
||||
<amount>3</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SpModify">
|
||||
<amount>3</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -732,11 +729,9 @@
|
||||
<effects>
|
||||
<effect name="ExpModify">
|
||||
<amount>7</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SpModify">
|
||||
<amount>7</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -747,11 +742,9 @@
|
||||
<effects>
|
||||
<effect name="ExpModify">
|
||||
<amount>3</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SpModify">
|
||||
<amount>3</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PAtk">
|
||||
<amount>3</amount>
|
||||
@@ -781,7 +774,6 @@
|
||||
</effect>
|
||||
<effect name="VitalityPointsRate">
|
||||
<amount>-1</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
|
@@ -1054,11 +1054,9 @@
|
||||
</effect>
|
||||
<effect name="ExpModify">
|
||||
<amount>100</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SpModify">
|
||||
<amount>100</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -1130,7 +1128,6 @@
|
||||
<effects>
|
||||
<effect name="ExpModify">
|
||||
<amount>30</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -1202,15 +1199,12 @@
|
||||
<effects>
|
||||
<effect name="VitalityPointsRate">
|
||||
<amount>150</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="ExpModify">
|
||||
<amount>150</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SpModify">
|
||||
<amount>150</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
|
@@ -158,11 +158,9 @@
|
||||
</effect>
|
||||
<effect name="ExpModify">
|
||||
<amount>30</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="VitalityPointsRate">
|
||||
<amount>-12</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -774,15 +772,12 @@
|
||||
</effect>
|
||||
<effect name="ExpModify">
|
||||
<amount>30</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SpModify">
|
||||
<amount>30</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="VitalityPointsRate">
|
||||
<amount>-12</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -962,11 +957,9 @@
|
||||
</effect>
|
||||
<effect name="ExpModify">
|
||||
<amount>30</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="VitalityPointsRate">
|
||||
<amount>-12</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="AttackAttribute">
|
||||
<amount>100</amount>
|
||||
@@ -1484,11 +1477,9 @@
|
||||
</effect>
|
||||
<effect name="ExpModify">
|
||||
<amount>30</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="VitalityPointsRate">
|
||||
<amount>-12</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -1660,11 +1651,9 @@
|
||||
</effect>
|
||||
<effect name="ExpModify">
|
||||
<amount>30</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="VitalityPointsRate">
|
||||
<amount>-12</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
|
@@ -1015,11 +1015,9 @@
|
||||
<effects>
|
||||
<effect name="ExpModify">
|
||||
<amount>3</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="SpModify">
|
||||
<amount>3</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
|
@@ -177,7 +177,6 @@
|
||||
<effects>
|
||||
<effect name="ExpModify">
|
||||
<amount>3</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -190,7 +189,6 @@
|
||||
<effects>
|
||||
<effect name="ExpModify">
|
||||
<amount>5</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
|
@@ -1148,14 +1148,12 @@
|
||||
<value level="1">3</value>
|
||||
<value level="2">10</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="SpModify">
|
||||
<amount>
|
||||
<value level="1">3</value>
|
||||
<value level="2">10</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -1691,14 +1689,16 @@
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="ExpModify">
|
||||
<amount>
|
||||
<value level="1">5</value>
|
||||
<value level="2">10</value>
|
||||
<mode>PER</mode>
|
||||
</amount>
|
||||
</effect>
|
||||
<effect name="SpModify">
|
||||
<amount>
|
||||
<value level="1">5</value>
|
||||
<value level="2">10</value>
|
||||
<mode>PER</mode>
|
||||
</amount>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -2065,14 +2065,16 @@
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="ExpModify">
|
||||
<amount>
|
||||
<value level="1">5</value>
|
||||
<value level="2">10</value>
|
||||
<mode>PER</mode>
|
||||
</amount>
|
||||
</effect>
|
||||
<effect name="SpModify">
|
||||
<amount>
|
||||
<value level="1">5</value>
|
||||
<value level="2">10</value>
|
||||
<mode>PER</mode>
|
||||
</amount>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -2397,14 +2399,16 @@
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="ExpModify">
|
||||
<amount>
|
||||
<value level="1">5</value>
|
||||
<value level="2">10</value>
|
||||
<mode>PER</mode>
|
||||
</amount>
|
||||
</effect>
|
||||
<effect name="SpModify">
|
||||
<amount>
|
||||
<value level="1">5</value>
|
||||
<value level="2">10</value>
|
||||
<mode>PER</mode>
|
||||
</amount>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -2484,14 +2488,12 @@
|
||||
<value level="1">30</value>
|
||||
<value level="2">100</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SpModify">
|
||||
<amount>
|
||||
<value level="1">30</value>
|
||||
<value level="2">100</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
|
@@ -1960,7 +1960,6 @@
|
||||
</effect>
|
||||
<effect name="DamageShield">
|
||||
<amount>10</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="Reuse">
|
||||
<amount>-10</amount>
|
||||
|
@@ -617,11 +617,9 @@
|
||||
<effects>
|
||||
<effect name="ExpModify">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SpModify">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -787,7 +785,6 @@
|
||||
<value level="5">8</value>
|
||||
<value level="6">10</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SpModify">
|
||||
<amount>
|
||||
@@ -798,7 +795,6 @@
|
||||
<value level="5">8</value>
|
||||
<value level="6">10</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
|
@@ -234,7 +234,6 @@
|
||||
<effects>
|
||||
<effect name="VitalityPointsRate">
|
||||
<amount>-10</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -262,7 +261,6 @@
|
||||
<effects>
|
||||
<effect name="VitalityPointsRate">
|
||||
<amount>-10</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -290,7 +288,6 @@
|
||||
<effects>
|
||||
<effect name="VitalityPointsRate">
|
||||
<amount>-10</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -1198,7 +1195,6 @@
|
||||
<effects>
|
||||
<effect name="DamageShield">
|
||||
<amount>20</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -1423,7 +1419,6 @@
|
||||
<effects>
|
||||
<effect name="DamageShield">
|
||||
<amount>20</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -1452,7 +1447,6 @@
|
||||
<effects>
|
||||
<effect name="VitalityPointsRate">
|
||||
<amount>-10</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -1667,7 +1661,6 @@
|
||||
<effects>
|
||||
<effect name="DamageShield">
|
||||
<amount>20</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -1892,7 +1885,6 @@
|
||||
<effects>
|
||||
<effect name="DamageShield">
|
||||
<amount>20</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -1953,7 +1945,6 @@
|
||||
<effects>
|
||||
<effect name="VitalityPointsRate">
|
||||
<amount>-10</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
|
@@ -2555,7 +2555,6 @@
|
||||
</effect>
|
||||
<effect name="VitalityPointsRate">
|
||||
<amount>-1</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -2592,7 +2591,6 @@
|
||||
</effect>
|
||||
<effect name="VitalityPointsRate">
|
||||
<amount>-1</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -2683,8 +2681,6 @@
|
||||
</effect>
|
||||
<effect name="VitalityPointsRate">
|
||||
<amount>-100</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>1</magicType>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
|
@@ -973,7 +973,6 @@
|
||||
<effects>
|
||||
<effect name="ExpModify">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="ReduceDropPenalty">
|
||||
<exp>-50</exp>
|
||||
@@ -1603,7 +1602,6 @@
|
||||
<effects>
|
||||
<effect name="VitalityPointsRate">
|
||||
<amount>-10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
|
@@ -484,7 +484,6 @@
|
||||
<amount>
|
||||
<value fromLevel="7" toLevel="10">3</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="Reuse">
|
||||
<amount>
|
||||
@@ -899,7 +898,6 @@
|
||||
<effects>
|
||||
<effect name="VitalityPointsRate">
|
||||
<amount>-10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -926,7 +924,6 @@
|
||||
<effects>
|
||||
<effect name="VitalityPointsRate">
|
||||
<amount>-10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -994,7 +991,6 @@
|
||||
<effects>
|
||||
<effect name="VitalityPointsRate">
|
||||
<amount>-100</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -1028,7 +1024,6 @@
|
||||
<effects>
|
||||
<effect name="VitalityPointsRate">
|
||||
<amount>50</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -1966,7 +1961,6 @@
|
||||
<value level="4">30</value>
|
||||
<value level="5">30</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user