Check effect mode where possible.
This commit is contained in:
@@ -6473,7 +6473,6 @@
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<effects>
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<effect name="AreaDamage">
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<amount>-40</amount>
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<mode>DIFF</mode>
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</effect>
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</effects>
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</skill>
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@@ -386,7 +386,6 @@
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<effects>
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<effect name="AreaDamage">
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<amount>-30</amount>
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<mode>DIFF</mode>
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</effect>
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</effects>
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</skill>
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@@ -1236,7 +1236,6 @@
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</effect>
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<effect name="DamageShield">
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<amount>20</amount>
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<mode>DIFF</mode>
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</effect>
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</effects>
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</skill>
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@@ -2222,7 +2222,6 @@
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<effects>
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<effect name="VitalityPointsRate">
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<amount>-10</amount>
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<mode>DIFF</mode>
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</effect>
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</effects>
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</skill>
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@@ -3203,7 +3203,6 @@
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<value level="14">-50</value>
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<value level="15">-50</value>
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</amount>
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<mode>DIFF</mode>
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</effect>
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</effects>
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</skill>
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@@ -197,7 +197,6 @@
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<value level="2">15</value>
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<value level="3">20</value>
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</amount>
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<mode>DIFF</mode>
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</effect>
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</effects>
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</skill>
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@@ -2166,7 +2165,6 @@
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<effects>
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<effect name="AreaDamage">
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<amount>-40</amount>
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<mode>DIFF</mode>
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</effect>
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</effects>
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</skill>
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@@ -2309,7 +2307,6 @@
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<value level="2">15</value>
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<value level="3">20</value>
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</amount>
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<mode>DIFF</mode>
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</effect>
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</effects>
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</skill>
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@@ -180,7 +180,6 @@
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<effects>
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<effect name="DamageShield">
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<amount>10</amount>
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<mode>DIFF</mode>
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</effect>
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</effects>
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</skill>
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@@ -534,7 +533,6 @@
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</effect>
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<effect name="DamageShield">
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<amount>9</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="MaxCp">
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<amount>50</amount>
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@@ -848,7 +848,6 @@
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<effects>
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<effect name="DamageShield">
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<amount>5</amount>
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<mode>DIFF</mode>
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</effect>
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</effects>
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</skill>
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@@ -1013,7 +1012,6 @@
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</effect>
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<effect name="DamageShield">
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<amount>5</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="DefenceAttribute">
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<amount>15</amount>
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@@ -1865,7 +1863,6 @@
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<effects>
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<effect name="DamageShield">
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<amount>9</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="MaxCp">
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<amount>50</amount>
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@@ -1929,7 +1926,6 @@
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<effects>
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<effect name="DamageShield">
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<amount>9</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="ShieldDefenceRate">
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<amount>39</amount>
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@@ -508,7 +508,6 @@
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</effect>
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<effect name="DamageShield">
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<amount>4</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="DefenceAttribute">
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<amount>15</amount>
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@@ -3469,7 +3469,6 @@
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<effects>
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<effect name="DamageShield">
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<amount>20</amount>
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<mode>DIFF</mode>
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</effect>
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</effects>
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</skill>
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@@ -2874,7 +2874,6 @@
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<effects>
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<effect name="DamageShield">
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<amount>20</amount>
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<mode>DIFF</mode>
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</effect>
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</effects>
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</skill>
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@@ -3594,7 +3593,6 @@
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<effects>
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<effect name="DamageShield">
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<amount>20</amount>
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<mode>DIFF</mode>
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</effect>
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</effects>
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</skill>
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@@ -984,7 +984,6 @@
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<effects>
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<effect name="DamageShield">
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<amount>20</amount>
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<mode>DIFF</mode>
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</effect>
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</effects>
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</skill>
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@@ -2228,7 +2228,6 @@
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<effects>
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<effect name="DamageShield">
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<amount>20</amount>
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<mode>DIFF</mode>
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</effect>
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</effects>
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</skill>
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@@ -446,7 +446,6 @@
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</effect>
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<effect name="DamageShield">
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<amount>100</amount>
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<mode>DIFF</mode>
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</effect>
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</effects>
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</skill>
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@@ -791,7 +790,6 @@
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</effect>
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<effect name="DamageShield">
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<amount>100</amount>
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<mode>DIFF</mode>
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</effect>
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</effects>
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</skill>
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@@ -2280,7 +2278,6 @@
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<value level="2">15</value>
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<value level="3">20</value>
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</amount>
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<mode>DIFF</mode>
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</effect>
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</effects>
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</skill>
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@@ -2068,7 +2068,6 @@
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<value level="2">15</value>
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<value level="3">20</value>
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</amount>
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<mode>DIFF</mode>
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</effect>
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</effects>
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</skill>
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@@ -2258,7 +2257,6 @@
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<value level="2">15</value>
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<value level="3">20</value>
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</amount>
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<mode>DIFF</mode>
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</effect>
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</effects>
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</skill>
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@@ -2305,7 +2303,6 @@
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<value level="2">15</value>
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<value level="3">20</value>
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</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="MagicCriticalRate">
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<amount>
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@@ -522,7 +522,6 @@
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</effect>
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<effect name="DamageShield">
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<amount>60</amount>
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<mode>DIFF</mode>
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</effect>
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</effects>
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</skill>
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@@ -1698,7 +1698,6 @@
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</effect>
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<effect name="VitalityPointsRate">
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<amount>-10</amount>
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<mode>DIFF</mode>
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</effect>
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</effects>
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</skill>
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@@ -3976,7 +3975,6 @@
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<effects>
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<effect name="DamageShield">
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<amount>50</amount>
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<mode>DIFF</mode>
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</effect>
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</effects>
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</skill>
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@@ -1168,7 +1168,6 @@
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<effects>
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<effect name="VitalityPointsRate">
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<amount>-10</amount>
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<mode>DIFF</mode>
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</effect>
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</effects>
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</skill>
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@@ -906,7 +906,6 @@
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<effects>
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<effect name="DamageShield">
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<amount>70</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="CounterPhysicalSkill">
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<amount>70</amount>
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@@ -1950,7 +1950,6 @@
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<effects>
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<effect name="VitalityPointsRate">
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<amount>-10</amount>
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<mode>DIFF</mode>
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</effect>
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</effects>
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</skill>
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@@ -2006,7 +2006,6 @@
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<value level="2">0</value>
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<value level="3">20</value>
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</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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</skill>
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@@ -2010,7 +2010,6 @@
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</effect>
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<effect name="VitalityPointsRate">
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<amount>-10</amount>
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<mode>DIFF</mode>
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</effect>
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</effects>
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</skill>
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@@ -3048,7 +3047,6 @@
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</effect>
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<effect name="DamageShield">
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<amount>4</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="Reuse">
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<amount>-5</amount>
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@@ -1651,8 +1651,6 @@
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<effects>
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<effect name="VitalityPointsRate">
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<amount>-100</amount>
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<mode>PER</mode>
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<magicType>1</magicType>
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</effect>
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</effects>
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</skill>
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@@ -2030,7 +2030,6 @@
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</effect>
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<effect name="DamageShield">
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<amount>4</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="MaxMp">
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<amount>50</amount>
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@@ -2067,7 +2066,6 @@
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</effect>
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<effect name="DamageShield">
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<amount>4</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="MaxMp">
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<amount>50</amount>
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@@ -1503,7 +1503,6 @@
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<value level="6">30</value>
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<value level="7">40</value>
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</amount>
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<mode>DIFF</mode>
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</effect>
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</effects>
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</skill>
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@@ -4163,8 +4163,6 @@
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<effects>
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<effect name="VitalityPointsRate">
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<amount>-100</amount>
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<mode>PER</mode>
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<magicType>1</magicType>
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</effect>
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</effects>
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</skill>
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@@ -4191,8 +4189,6 @@
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<effects>
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<effect name="VitalityPointsRate">
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<amount>-100</amount>
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<mode>PER</mode>
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<magicType>1</magicType>
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||||
</effect>
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||||
</effects>
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</skill>
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@@ -4655,8 +4651,6 @@
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<effects>
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<effect name="VitalityPointsRate">
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<amount>-100</amount>
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||||
<mode>PER</mode>
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<magicType>1</magicType>
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</effect>
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</effects>
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</skill>
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@@ -4705,8 +4699,6 @@
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<effects>
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<effect name="VitalityPointsRate">
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<amount>-100</amount>
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||||
<mode>PER</mode>
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||||
<magicType>1</magicType>
|
||||
</effect>
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</effects>
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</skill>
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@@ -1191,11 +1191,9 @@
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<effects>
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||||
<effect name="ExpModify">
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||||
<amount>50</amount>
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||||
<mode>DIFF</mode>
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||||
</effect>
|
||||
<effect name="SpModify">
|
||||
<amount>50</amount>
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||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
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||||
</skill>
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@@ -1346,14 +1344,12 @@
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<value level="1">100</value>
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<value level="2">200</value>
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||||
</amount>
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<mode>DIFF</mode>
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||||
</effect>
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||||
<effect name="SpModify">
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||||
<amount>
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||||
<value level="1">100</value>
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||||
<value level="2">200</value>
|
||||
</amount>
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||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
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@@ -1727,11 +1723,9 @@
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<effects>
|
||||
<effect name="ExpModify">
|
||||
<amount>5</amount>
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||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SpModify">
|
||||
<amount>5</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
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||||
|
||||
@@ -667,11 +667,9 @@
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<effects>
|
||||
<effect name="ExpModify">
|
||||
<amount>100</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="SpModify">
|
||||
<amount>100</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
|
||||
@@ -358,7 +358,6 @@
|
||||
<effects>
|
||||
<effect name="ExpModify">
|
||||
<amount>25</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -370,7 +369,6 @@
|
||||
<effects>
|
||||
<effect name="ExpModify">
|
||||
<amount>25</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
|
||||
@@ -1726,7 +1726,6 @@
|
||||
<effects>
|
||||
<effect name="VitalityPointsRate">
|
||||
<amount>-10</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -1748,7 +1747,6 @@
|
||||
<effects>
|
||||
<effect name="VitalityPointsRate">
|
||||
<amount>-10</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -2223,7 +2221,6 @@
|
||||
<effects>
|
||||
<effect name="DamageShieldResist">
|
||||
<amount>100</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -2590,7 +2587,6 @@
|
||||
<effects>
|
||||
<effect name="VitalityPointsRate">
|
||||
<amount>-10</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -2610,7 +2606,6 @@
|
||||
<effects>
|
||||
<effect name="VitalityPointsRate">
|
||||
<amount>-10</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -2630,7 +2625,6 @@
|
||||
<effects>
|
||||
<effect name="VitalityPointsRate">
|
||||
<amount>-10</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -2650,7 +2644,6 @@
|
||||
<effects>
|
||||
<effect name="VitalityPointsRate">
|
||||
<amount>-10</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -2670,7 +2663,6 @@
|
||||
<effects>
|
||||
<effect name="VitalityPointsRate">
|
||||
<amount>-10</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -2690,7 +2682,6 @@
|
||||
<effects>
|
||||
<effect name="VitalityPointsRate">
|
||||
<amount>-10</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
|
||||
@@ -643,7 +643,6 @@
|
||||
</effect>
|
||||
<effect name="AreaDamage">
|
||||
<amount>-30</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
|
||||
@@ -4914,7 +4914,6 @@
|
||||
</effect>
|
||||
<effect name="DamageShield">
|
||||
<amount>10</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">
|
||||
<amount>
|
||||
|
||||
@@ -2122,7 +2122,6 @@
|
||||
</effect>
|
||||
<effect name="DamageShield">
|
||||
<amount>10</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
|
||||
@@ -114,7 +114,6 @@
|
||||
</effect>
|
||||
<effect name="DamageShield">
|
||||
<amount>10</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -479,7 +478,6 @@
|
||||
</effect>
|
||||
<effect name="DamageShield">
|
||||
<amount>10</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -667,7 +665,6 @@
|
||||
</effect>
|
||||
<effect name="DamageShield">
|
||||
<amount>10</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
|
||||
@@ -21,7 +21,6 @@
|
||||
<effects>
|
||||
<effect name="VitalityPointsRate">
|
||||
<amount>-10</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -2787,7 +2786,6 @@
|
||||
<value level="3">1.20</value>
|
||||
<value level="4">1.20</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="DefenceAttribute">
|
||||
<amount>
|
||||
|
||||
@@ -388,7 +388,6 @@
|
||||
</effect>
|
||||
<effect name="DamageShield">
|
||||
<amount>5</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="DefenceAttribute">
|
||||
<amount>30</amount>
|
||||
@@ -488,7 +487,6 @@
|
||||
</effect>
|
||||
<effect name="AreaDamage">
|
||||
<amount>-20</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="DefenceTrait">
|
||||
<KNOCKDOWN>20</KNOCKDOWN>
|
||||
@@ -636,7 +634,6 @@
|
||||
</effect>
|
||||
<effect name="DamageShield">
|
||||
<amount>3</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -1007,38 +1004,6 @@
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="DamageShield">
|
||||
<amount>
|
||||
<value level="1">0</value>
|
||||
<value level="2">0</value>
|
||||
<value level="3">0</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence">
|
||||
<amount>
|
||||
<value level="1">0</value>
|
||||
<value level="2">0</value>
|
||||
<value level="3">0</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="StatUp">
|
||||
<amount>
|
||||
<value level="1">0</value>
|
||||
<value level="2">0</value>
|
||||
<value level="3">0</value>
|
||||
</amount>
|
||||
<stat>CHA</stat>
|
||||
</effect>
|
||||
<effect name="StatUp">
|
||||
<amount>
|
||||
<value level="1">0</value>
|
||||
<value level="2">0</value>
|
||||
<value level="3">0</value>
|
||||
</amount>
|
||||
<stat>LUC</stat>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="13340" toLevel="3" name="Enchant Light Armor Set + 6 (R-grade)">
|
||||
@@ -1341,7 +1306,6 @@
|
||||
<effects>
|
||||
<effect name="DamageShieldResist">
|
||||
<amount>10</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
|
||||
@@ -524,7 +524,6 @@
|
||||
</effect>
|
||||
<effect name="DamageShield">
|
||||
<amount>5</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -595,7 +594,6 @@
|
||||
</effect>
|
||||
<effect name="DamageShield">
|
||||
<amount>5</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -666,7 +664,6 @@
|
||||
</effect>
|
||||
<effect name="DamageShield">
|
||||
<amount>5</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -737,7 +734,6 @@
|
||||
</effect>
|
||||
<effect name="DamageShield">
|
||||
<amount>5</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -802,7 +798,6 @@
|
||||
</effect>
|
||||
<effect name="DamageShield">
|
||||
<amount>5</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MaxMp">
|
||||
<amount>62</amount>
|
||||
@@ -1720,7 +1715,6 @@
|
||||
<value level="9">3</value>
|
||||
<value level="10">3</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="Reuse">
|
||||
<amount>
|
||||
@@ -2057,7 +2051,6 @@
|
||||
<value level="2">6</value>
|
||||
<value level="3">14</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="DefenceAttribute">
|
||||
<amount>
|
||||
|
||||
@@ -2264,7 +2264,6 @@
|
||||
<value level="8">9</value>
|
||||
<value level="9">10</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -2683,7 +2682,6 @@
|
||||
<value level="8">9</value>
|
||||
<value level="9">10</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
|
||||
@@ -409,7 +409,6 @@
|
||||
<effects>
|
||||
<effect name="DamageShield">
|
||||
<amount>600</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
|
||||
@@ -2121,7 +2121,6 @@
|
||||
</effect>
|
||||
<effect name="ExpModify" fromLevel="2" toLevel="2">
|
||||
<amount>1</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MaxHp" fromLevel="3" toLevel="5">
|
||||
<amount>
|
||||
|
||||
@@ -1444,7 +1444,6 @@
|
||||
<effects>
|
||||
<effect name="DamageShield">
|
||||
<amount>50</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
|
||||
@@ -1378,7 +1378,6 @@
|
||||
</effect>
|
||||
<effect name="DamageShield">
|
||||
<amount>40</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="ResistDispelByCategory">
|
||||
<amount>-80</amount>
|
||||
@@ -1419,7 +1418,6 @@
|
||||
</effect>
|
||||
<effect name="DamageShield">
|
||||
<amount>40</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="ResistDispelByCategory">
|
||||
<amount>-80</amount>
|
||||
@@ -1460,7 +1458,6 @@
|
||||
</effect>
|
||||
<effect name="DamageShield">
|
||||
<amount>40</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="ResistDispelByCategory">
|
||||
<amount>-80</amount>
|
||||
|
||||
@@ -2473,7 +2473,6 @@
|
||||
</effect>
|
||||
<effect name="DamageShield">
|
||||
<amount>10</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -2654,7 +2653,6 @@
|
||||
</effect>
|
||||
<effect name="DamageShield">
|
||||
<amount>10</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
|
||||
@@ -1007,7 +1007,6 @@
|
||||
</effect>
|
||||
<effect name="DamageShield">
|
||||
<amount>10</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
|
||||
@@ -382,7 +382,6 @@
|
||||
<value level="9">-90</value>
|
||||
<value level="10">-100</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
|
||||
@@ -559,7 +559,6 @@
|
||||
</effect>
|
||||
<effect name="DamageShield">
|
||||
<amount>10</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
|
||||
@@ -905,11 +905,9 @@
|
||||
<effects>
|
||||
<effect name="ExpModify">
|
||||
<amount>30</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SpModify">
|
||||
<amount>30</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
|
||||
@@ -693,7 +693,6 @@
|
||||
</effect>
|
||||
<effect name="DamageShield">
|
||||
<amount>10</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -1049,7 +1048,6 @@
|
||||
</effect>
|
||||
<effect name="DamageShield">
|
||||
<amount>10</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="DispelByCategory">
|
||||
<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</dispel>
|
||||
|
||||
@@ -178,11 +178,9 @@
|
||||
<effects>
|
||||
<effect name="ExpModify">
|
||||
<amount>30</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SpModify">
|
||||
<amount>30</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MaxMp">
|
||||
<amount>30</amount>
|
||||
|
||||
@@ -237,21 +237,18 @@
|
||||
<value level="1">100</value>
|
||||
<value level="2">150</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="ExpModify">
|
||||
<amount>
|
||||
<value level="1">100</value>
|
||||
<value level="2">150</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SpModify">
|
||||
<amount>
|
||||
<value level="1">100</value>
|
||||
<value level="2">150</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -285,15 +282,12 @@
|
||||
<effects>
|
||||
<effect name="VitalityPointsRate">
|
||||
<amount>2</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="ExpModify">
|
||||
<amount>100</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SpModify">
|
||||
<amount>100</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -869,11 +863,9 @@
|
||||
<effects>
|
||||
<effect name="ExpModify">
|
||||
<amount>30</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SpModify">
|
||||
<amount>30</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence">
|
||||
<amount>20</amount>
|
||||
|
||||
@@ -49,11 +49,9 @@
|
||||
<effects>
|
||||
<effect name="ExpModify">
|
||||
<amount>100</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SpModify">
|
||||
<amount>100</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="DispelBySlot">
|
||||
<dispel>
|
||||
|
||||
@@ -709,7 +709,6 @@
|
||||
<value level="1">11</value>
|
||||
<value level="2">30</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
|
||||
@@ -19,11 +19,9 @@
|
||||
</effect>
|
||||
<effect name="ExpModify">
|
||||
<amount>150</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SpModify">
|
||||
<amount>150</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
|
||||
@@ -1000,11 +1000,9 @@
|
||||
<effects>
|
||||
<effect name="ExpModify">
|
||||
<amount>3</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="SpModify">
|
||||
<amount>3</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
|
||||
@@ -177,7 +177,6 @@
|
||||
<effects>
|
||||
<effect name="ExpModify">
|
||||
<amount>3</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -190,7 +189,6 @@
|
||||
<effects>
|
||||
<effect name="ExpModify">
|
||||
<amount>5</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
|
||||
@@ -890,14 +890,12 @@
|
||||
<value level="1">3</value>
|
||||
<value level="2">10</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="SpModify">
|
||||
<amount>
|
||||
<value level="1">3</value>
|
||||
<value level="2">10</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
|
||||
@@ -234,7 +234,6 @@
|
||||
<effects>
|
||||
<effect name="VitalityPointsRate">
|
||||
<amount>-10</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -262,7 +261,6 @@
|
||||
<effects>
|
||||
<effect name="VitalityPointsRate">
|
||||
<amount>-10</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -290,7 +288,6 @@
|
||||
<effects>
|
||||
<effect name="VitalityPointsRate">
|
||||
<amount>-10</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -1198,7 +1195,6 @@
|
||||
<effects>
|
||||
<effect name="DamageShield">
|
||||
<amount>20</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -1423,7 +1419,6 @@
|
||||
<effects>
|
||||
<effect name="DamageShield">
|
||||
<amount>20</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -1452,7 +1447,6 @@
|
||||
<effects>
|
||||
<effect name="VitalityPointsRate">
|
||||
<amount>-10</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -1667,7 +1661,6 @@
|
||||
<effects>
|
||||
<effect name="DamageShield">
|
||||
<amount>20</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -1892,7 +1885,6 @@
|
||||
<effects>
|
||||
<effect name="DamageShield">
|
||||
<amount>20</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -1953,7 +1945,6 @@
|
||||
<effects>
|
||||
<effect name="VitalityPointsRate">
|
||||
<amount>-10</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
|
||||
@@ -2555,7 +2555,6 @@
|
||||
</effect>
|
||||
<effect name="VitalityPointsRate">
|
||||
<amount>-1</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -2592,7 +2591,6 @@
|
||||
</effect>
|
||||
<effect name="VitalityPointsRate">
|
||||
<amount>-1</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -2683,8 +2681,6 @@
|
||||
</effect>
|
||||
<effect name="VitalityPointsRate">
|
||||
<amount>-100</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>1</magicType>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
|
||||
@@ -973,7 +973,6 @@
|
||||
<effects>
|
||||
<effect name="ExpModify">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="ReduceDropPenalty">
|
||||
<exp>-50</exp>
|
||||
@@ -1575,7 +1574,6 @@
|
||||
<effects>
|
||||
<effect name="VitalityPointsRate">
|
||||
<amount>-10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
|
||||
@@ -484,7 +484,6 @@
|
||||
<amount>
|
||||
<value fromLevel="7" toLevel="10">3</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="Reuse">
|
||||
<amount>
|
||||
@@ -899,7 +898,6 @@
|
||||
<effects>
|
||||
<effect name="VitalityPointsRate">
|
||||
<amount>-10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -926,7 +924,6 @@
|
||||
<effects>
|
||||
<effect name="VitalityPointsRate">
|
||||
<amount>-10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -994,7 +991,6 @@
|
||||
<effects>
|
||||
<effect name="VitalityPointsRate">
|
||||
<amount>-100</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -1028,7 +1024,6 @@
|
||||
<effects>
|
||||
<effect name="VitalityPointsRate">
|
||||
<amount>50</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -1785,7 +1780,6 @@
|
||||
<value level="4">30</value>
|
||||
<value level="5">30</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
|
||||
@@ -94,7 +94,6 @@
|
||||
<effects>
|
||||
<effect name="VitalityPointsRate">
|
||||
<amount>-10</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -997,7 +996,6 @@
|
||||
<effects>
|
||||
<effect name="VitalityPointsRate">
|
||||
<amount>-10</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -1165,7 +1163,6 @@
|
||||
<effects>
|
||||
<effect name="VitalityPointsRate">
|
||||
<amount>-10</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -1211,7 +1208,6 @@
|
||||
<value level="1">30</value>
|
||||
<value level="2">50</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -1230,7 +1226,6 @@
|
||||
<value level="1">30</value>
|
||||
<value level="2">50</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -1736,8 +1731,6 @@
|
||||
<effects>
|
||||
<effect name="VitalityPointsRate">
|
||||
<amount>-100</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>1</magicType>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -2635,7 +2628,6 @@
|
||||
</effect>
|
||||
<effect name="DamageShield">
|
||||
<amount>5</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="Reuse">
|
||||
<amount>-20</amount>
|
||||
|
||||
@@ -1845,7 +1845,6 @@
|
||||
<effects>
|
||||
<effect name="VitalityPointsRate">
|
||||
<amount>-10</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -2548,7 +2547,6 @@
|
||||
<effects>
|
||||
<effect name="VitalityPointsRate">
|
||||
<amount>-10</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
|
||||
@@ -404,7 +404,6 @@
|
||||
<effects>
|
||||
<effect name="VitalityPointsRate">
|
||||
<amount>-10</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -592,8 +591,6 @@
|
||||
<effects>
|
||||
<effect name="VitalityPointsRate">
|
||||
<amount>-100</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>1</magicType>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -622,8 +619,6 @@
|
||||
<effects>
|
||||
<effect name="VitalityPointsRate">
|
||||
<amount>-100</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>1</magicType>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -1484,8 +1479,6 @@
|
||||
<effects>
|
||||
<effect name="VitalityPointsRate">
|
||||
<amount>-100</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>1</magicType>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
|
||||
@@ -272,7 +272,6 @@
|
||||
<effects>
|
||||
<effect name="VitalityPointsRate">
|
||||
<amount>-10</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
|
||||
@@ -254,7 +254,6 @@
|
||||
<effects>
|
||||
<effect name="ExpModify" fromLevel="5" toLevel="5">
|
||||
<amount>50</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
|
||||
@@ -1053,7 +1053,6 @@
|
||||
<effects>
|
||||
<effect name="VitalityPointsRate">
|
||||
<amount>-10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
|
||||
@@ -349,7 +349,6 @@
|
||||
<effects>
|
||||
<effect name="VitalityPointsRate">
|
||||
<amount>-10</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -635,7 +634,6 @@
|
||||
<effects>
|
||||
<effect name="VitalityPointsRate">
|
||||
<amount>-10</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -790,7 +788,6 @@
|
||||
<effects>
|
||||
<effect name="VitalityPointsRate">
|
||||
<amount>-10</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -868,7 +865,6 @@
|
||||
<effects>
|
||||
<effect name="VitalityPointsRate">
|
||||
<amount>-10</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -1047,7 +1043,6 @@
|
||||
<effects>
|
||||
<effect name="DamageShield">
|
||||
<amount>20</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -1435,7 +1430,6 @@
|
||||
<effects>
|
||||
<effect name="VitalityPointsRate">
|
||||
<amount>-10</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -1467,7 +1461,6 @@
|
||||
<effects>
|
||||
<effect name="VitalityPointsRate">
|
||||
<amount>-10</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
|
||||
@@ -954,7 +954,6 @@
|
||||
<effects>
|
||||
<effect name="VitalityPointsRate">
|
||||
<amount>-100</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -1226,7 +1225,6 @@
|
||||
<effects>
|
||||
<effect name="VitalityPointsRate">
|
||||
<amount>-100</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -1780,8 +1778,6 @@
|
||||
<effects>
|
||||
<effect name="VitalityPointsRate">
|
||||
<amount>-100</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>1</magicType>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
|
||||
@@ -166,8 +166,7 @@
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="AreaDamage">
|
||||
<amount>7900</amount>
|
||||
<mode>PER</mode>
|
||||
<amount>80</amount>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -265,11 +264,9 @@
|
||||
<effects>
|
||||
<effect name="ExpModify">
|
||||
<amount>100</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SpModify">
|
||||
<amount>100</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
|
||||
@@ -1384,7 +1384,6 @@
|
||||
<value level="2">60</value>
|
||||
<value level="3">80</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="ResistDispelByCategory">
|
||||
<amount>-80</amount>
|
||||
|
||||
@@ -503,7 +503,6 @@
|
||||
</effect>
|
||||
<effect name="DamageShield">
|
||||
<amount>10</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
|
||||
@@ -743,16 +743,12 @@
|
||||
<effects>
|
||||
<effect name="ExpModify">
|
||||
<amount>8</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SpModify">
|
||||
<amount>8</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="VitalityPointsRate">
|
||||
<amount>3</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>1</magicType>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -769,11 +765,9 @@
|
||||
<effects>
|
||||
<effect name="ExpModify">
|
||||
<amount>16</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SpModify">
|
||||
<amount>16</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PveMagicalSkillDamageBonus">
|
||||
<amount>2</amount>
|
||||
@@ -807,11 +801,9 @@
|
||||
<effects>
|
||||
<effect name="ExpModify">
|
||||
<amount>24</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SpModify">
|
||||
<amount>24</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PveMagicalSkillDamageBonus">
|
||||
<amount>5</amount>
|
||||
@@ -845,11 +837,9 @@
|
||||
<effects>
|
||||
<effect name="ExpModify">
|
||||
<amount>35</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SpModify">
|
||||
<amount>35</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PveMagicalSkillDamageBonus">
|
||||
<amount>8</amount>
|
||||
|
||||
@@ -1244,7 +1244,6 @@
|
||||
<value level="6">100</value>
|
||||
<value level="7">200</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -1273,7 +1272,6 @@
|
||||
<value level="6">100</value>
|
||||
<value level="7">200</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
|
||||
@@ -106,7 +106,6 @@
|
||||
<value level="3">6</value>
|
||||
<value level="4">10</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -124,7 +123,6 @@
|
||||
<value level="3">6</value>
|
||||
<value level="4">10</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
|
||||
@@ -90,11 +90,9 @@
|
||||
<effects>
|
||||
<effect name="ExpModify">
|
||||
<amount>100</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SpModify">
|
||||
<amount>100</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -403,7 +401,6 @@
|
||||
<value level="2">50</value>
|
||||
<value level="3">100</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SpModify">
|
||||
<amount>
|
||||
@@ -411,8 +408,7 @@
|
||||
<value level="2">50</value>
|
||||
<value level="3">100</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="27440" toLevel="5" name="Cat's Eye">
|
||||
|
||||
@@ -2751,7 +2751,6 @@
|
||||
<value level="4">-7</value>
|
||||
<value fromLevel="5" toLevel="6">-15</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="ExpModify">
|
||||
<amount>
|
||||
@@ -3770,11 +3769,9 @@
|
||||
<effects>
|
||||
<effect name="ExpModify">
|
||||
<amount>100</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SpModify">
|
||||
<amount>100</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
|
||||
@@ -347,16 +347,12 @@
|
||||
<effects>
|
||||
<effect name="ExpModify">
|
||||
<amount>200</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SpModify">
|
||||
<amount>200</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="VitalityPointsRate">
|
||||
<amount>200</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>1</magicType>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -1905,7 +1901,6 @@
|
||||
<value level="5">-38</value>
|
||||
<value level="6">-40</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -2576,7 +2571,6 @@
|
||||
<value level="5">-38</value>
|
||||
<value level="6">-40</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -3022,7 +3016,6 @@
|
||||
<value level="5">39</value>
|
||||
<value level="6">45</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalAbnormalResist">
|
||||
<amount>
|
||||
@@ -3173,7 +3166,6 @@
|
||||
<value level="5">-18</value>
|
||||
<value level="6">-20</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -3625,7 +3617,6 @@
|
||||
<value level="5">39</value>
|
||||
<value level="6">45</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalAbnormalResist">
|
||||
<amount>
|
||||
@@ -3787,7 +3778,6 @@
|
||||
<value level="5">-18</value>
|
||||
<value level="6">-20</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
|
||||
@@ -4,6 +4,7 @@ AbsorbDamage: Absorbs given amount of damage. Immune message is displayed when d
|
||||
AbstractConditionalHpEffect: Abstract class for managing conditional HP stats. Skills like Frenzy, Final Fortress, etc.
|
||||
AbstractStatAddEffect: Abstract class for managing stat adding.
|
||||
AbstractStatEffect: Abstract class for managing stats.
|
||||
AbstractStatPercentEffect: Abstract class for managing stat percentages. (l2jmobius)
|
||||
Accuracy: P. Accuracy stat.
|
||||
AddHate: Instant effect that increases target's hate towards you.
|
||||
AdditionalPotionCp: Increases the amount of CP heal gained from potions or elixirs. (l2jmobius)
|
||||
|
||||
Reference in New Issue
Block a user