Vampiric effects from killing blows.

Contributed by nasseka.
This commit is contained in:
MobiusDevelopment
2022-08-12 00:50:15 +00:00
parent 37ad247f65
commit 8f163c49f8
25 changed files with 964 additions and 964 deletions
@@ -4638,6 +4638,43 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
} }
} }
// Absorb HP from the damage inflicted
final boolean isPvP = isPlayable() && target.isPlayable();
if (!isPvP || Config.VAMPIRIC_ATTACK_AFFECTS_PVP)
{
if ((skill == null) || Config.VAMPIRIC_ATTACK_WORKS_WITH_SKILLS)
{
final double absorbHpPercent = getStat().getValue(Stat.ABSORB_DAMAGE_PERCENT, 0) * target.getStat().getValue(Stat.ABSORB_DAMAGE_DEFENCE, 1);
if ((absorbHpPercent > 0) && (Rnd.nextDouble() < _stat.getValue(Stat.ABSORB_DAMAGE_CHANCE)))
{
int absorbDamage = (int) Math.min(absorbHpPercent * damage, _stat.getMaxRecoverableHp() - _status.getCurrentHp());
absorbDamage = Math.min(absorbDamage, (int) target.getCurrentHp());
if (absorbDamage > 0)
{
setCurrentHp(_status.getCurrentHp() + absorbDamage);
}
}
}
}
// Absorb MP from the damage inflicted.
if (!isPvP || Config.MP_VAMPIRIC_ATTACK_AFFECTS_PVP)
{
if ((skill != null) || Config.MP_VAMPIRIC_ATTACK_WORKS_WITH_MELEE)
{
final double absorbMpPercent = _stat.getValue(Stat.ABSORB_MANA_DAMAGE_PERCENT, 0);
if (absorbMpPercent > 0)
{
int absorbDamage = (int) Math.min((absorbMpPercent / 100.) * damage, _stat.getMaxRecoverableMp() - _status.getCurrentMp());
absorbDamage = Math.min(absorbDamage, (int) target.getCurrentMp());
if (absorbDamage > 0)
{
setCurrentMp(_status.getCurrentMp() + absorbDamage);
}
}
}
}
// Target receives the damage. // Target receives the damage.
target.reduceCurrentHp(damage, this, skill, isDOT, directlyToHp, critical, reflect); target.reduceCurrentHp(damage, this, skill, isDOT, directlyToHp, critical, reflect);
@@ -4664,43 +4701,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
} }
} }
// Absorb HP from the damage inflicted
final boolean isPvP = isPlayable() && target.isPlayable();
if (!isPvP || Config.VAMPIRIC_ATTACK_AFFECTS_PVP)
{
if ((skill == null) || Config.VAMPIRIC_ATTACK_WORKS_WITH_SKILLS)
{
final double absorbHpPercent = getStat().getValue(Stat.ABSORB_DAMAGE_PERCENT, 0) * target.getStat().getValue(Stat.ABSORB_DAMAGE_DEFENCE, 1);
if ((absorbHpPercent > 0) && (Rnd.nextDouble() < _stat.getValue(Stat.ABSORB_DAMAGE_CHANCE)))
{
int absorbDamage = (int) Math.min(absorbHpPercent * damage, _stat.getMaxRecoverableHp() - _status.getCurrentHp());
absorbDamage = Math.min(absorbDamage, (int) target.getCurrentHp());
if (absorbDamage > 0)
{
setCurrentHp(_status.getCurrentHp() + absorbDamage);
}
}
}
}
// Absorb MP from the damage inflicted.
if (!isPvP || Config.MP_VAMPIRIC_ATTACK_AFFECTS_PVP)
{
if ((skill != null) || Config.MP_VAMPIRIC_ATTACK_WORKS_WITH_MELEE)
{
final double absorbMpPercent = _stat.getValue(Stat.ABSORB_MANA_DAMAGE_PERCENT, 0);
if (absorbMpPercent > 0)
{
int absorbDamage = (int) Math.min((absorbMpPercent / 100.) * damage, _stat.getMaxRecoverableMp() - _status.getCurrentMp());
absorbDamage = Math.min(absorbDamage, (int) target.getCurrentMp());
if (absorbDamage > 0)
{
setCurrentMp(_status.getCurrentMp() + absorbDamage);
}
}
}
}
if (reflectedDamage > 0) if (reflectedDamage > 0)
{ {
target.doAttack(reflectedDamage, this, skill, isDOT, directlyToHp, critical, true); target.doAttack(reflectedDamage, this, skill, isDOT, directlyToHp, critical, true);
@@ -4638,6 +4638,43 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
} }
} }
// Absorb HP from the damage inflicted
final boolean isPvP = isPlayable() && target.isPlayable();
if (!isPvP || Config.VAMPIRIC_ATTACK_AFFECTS_PVP)
{
if ((skill == null) || Config.VAMPIRIC_ATTACK_WORKS_WITH_SKILLS)
{
final double absorbHpPercent = getStat().getValue(Stat.ABSORB_DAMAGE_PERCENT, 0) * target.getStat().getValue(Stat.ABSORB_DAMAGE_DEFENCE, 1);
if ((absorbHpPercent > 0) && (Rnd.nextDouble() < _stat.getValue(Stat.ABSORB_DAMAGE_CHANCE)))
{
int absorbDamage = (int) Math.min(absorbHpPercent * damage, _stat.getMaxRecoverableHp() - _status.getCurrentHp());
absorbDamage = Math.min(absorbDamage, (int) target.getCurrentHp());
if (absorbDamage > 0)
{
setCurrentHp(_status.getCurrentHp() + absorbDamage);
}
}
}
}
// Absorb MP from the damage inflicted.
if (!isPvP || Config.MP_VAMPIRIC_ATTACK_AFFECTS_PVP)
{
if ((skill != null) || Config.MP_VAMPIRIC_ATTACK_WORKS_WITH_MELEE)
{
final double absorbMpPercent = _stat.getValue(Stat.ABSORB_MANA_DAMAGE_PERCENT, 0);
if (absorbMpPercent > 0)
{
int absorbDamage = (int) Math.min((absorbMpPercent / 100.) * damage, _stat.getMaxRecoverableMp() - _status.getCurrentMp());
absorbDamage = Math.min(absorbDamage, (int) target.getCurrentMp());
if (absorbDamage > 0)
{
setCurrentMp(_status.getCurrentMp() + absorbDamage);
}
}
}
}
// Target receives the damage. // Target receives the damage.
target.reduceCurrentHp(damage, this, skill, isDOT, directlyToHp, critical, reflect); target.reduceCurrentHp(damage, this, skill, isDOT, directlyToHp, critical, reflect);
@@ -4664,43 +4701,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
} }
} }
// Absorb HP from the damage inflicted
final boolean isPvP = isPlayable() && target.isPlayable();
if (!isPvP || Config.VAMPIRIC_ATTACK_AFFECTS_PVP)
{
if ((skill == null) || Config.VAMPIRIC_ATTACK_WORKS_WITH_SKILLS)
{
final double absorbHpPercent = getStat().getValue(Stat.ABSORB_DAMAGE_PERCENT, 0) * target.getStat().getValue(Stat.ABSORB_DAMAGE_DEFENCE, 1);
if ((absorbHpPercent > 0) && (Rnd.nextDouble() < _stat.getValue(Stat.ABSORB_DAMAGE_CHANCE)))
{
int absorbDamage = (int) Math.min(absorbHpPercent * damage, _stat.getMaxRecoverableHp() - _status.getCurrentHp());
absorbDamage = Math.min(absorbDamage, (int) target.getCurrentHp());
if (absorbDamage > 0)
{
setCurrentHp(_status.getCurrentHp() + absorbDamage);
}
}
}
}
// Absorb MP from the damage inflicted.
if (!isPvP || Config.MP_VAMPIRIC_ATTACK_AFFECTS_PVP)
{
if ((skill != null) || Config.MP_VAMPIRIC_ATTACK_WORKS_WITH_MELEE)
{
final double absorbMpPercent = _stat.getValue(Stat.ABSORB_MANA_DAMAGE_PERCENT, 0);
if (absorbMpPercent > 0)
{
int absorbDamage = (int) Math.min((absorbMpPercent / 100.) * damage, _stat.getMaxRecoverableMp() - _status.getCurrentMp());
absorbDamage = Math.min(absorbDamage, (int) target.getCurrentMp());
if (absorbDamage > 0)
{
setCurrentMp(_status.getCurrentMp() + absorbDamage);
}
}
}
}
if (reflectedDamage > 0) if (reflectedDamage > 0)
{ {
target.doAttack(reflectedDamage, this, skill, isDOT, directlyToHp, critical, true); target.doAttack(reflectedDamage, this, skill, isDOT, directlyToHp, critical, true);
@@ -4638,6 +4638,43 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
} }
} }
// Absorb HP from the damage inflicted
final boolean isPvP = isPlayable() && target.isPlayable();
if (!isPvP || Config.VAMPIRIC_ATTACK_AFFECTS_PVP)
{
if ((skill == null) || Config.VAMPIRIC_ATTACK_WORKS_WITH_SKILLS)
{
final double absorbHpPercent = getStat().getValue(Stat.ABSORB_DAMAGE_PERCENT, 0) * target.getStat().getValue(Stat.ABSORB_DAMAGE_DEFENCE, 1);
if ((absorbHpPercent > 0) && (Rnd.nextDouble() < _stat.getValue(Stat.ABSORB_DAMAGE_CHANCE)))
{
int absorbDamage = (int) Math.min(absorbHpPercent * damage, _stat.getMaxRecoverableHp() - _status.getCurrentHp());
absorbDamage = Math.min(absorbDamage, (int) target.getCurrentHp());
if (absorbDamage > 0)
{
setCurrentHp(_status.getCurrentHp() + absorbDamage);
}
}
}
}
// Absorb MP from the damage inflicted.
if (!isPvP || Config.MP_VAMPIRIC_ATTACK_AFFECTS_PVP)
{
if ((skill != null) || Config.MP_VAMPIRIC_ATTACK_WORKS_WITH_MELEE)
{
final double absorbMpPercent = _stat.getValue(Stat.ABSORB_MANA_DAMAGE_PERCENT, 0);
if (absorbMpPercent > 0)
{
int absorbDamage = (int) Math.min((absorbMpPercent / 100.) * damage, _stat.getMaxRecoverableMp() - _status.getCurrentMp());
absorbDamage = Math.min(absorbDamage, (int) target.getCurrentMp());
if (absorbDamage > 0)
{
setCurrentMp(_status.getCurrentMp() + absorbDamage);
}
}
}
}
// Target receives the damage. // Target receives the damage.
target.reduceCurrentHp(damage, this, skill, isDOT, directlyToHp, critical, reflect); target.reduceCurrentHp(damage, this, skill, isDOT, directlyToHp, critical, reflect);
@@ -4664,43 +4701,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
} }
} }
// Absorb HP from the damage inflicted
final boolean isPvP = isPlayable() && target.isPlayable();
if (!isPvP || Config.VAMPIRIC_ATTACK_AFFECTS_PVP)
{
if ((skill == null) || Config.VAMPIRIC_ATTACK_WORKS_WITH_SKILLS)
{
final double absorbHpPercent = getStat().getValue(Stat.ABSORB_DAMAGE_PERCENT, 0) * target.getStat().getValue(Stat.ABSORB_DAMAGE_DEFENCE, 1);
if ((absorbHpPercent > 0) && (Rnd.nextDouble() < _stat.getValue(Stat.ABSORB_DAMAGE_CHANCE)))
{
int absorbDamage = (int) Math.min(absorbHpPercent * damage, _stat.getMaxRecoverableHp() - _status.getCurrentHp());
absorbDamage = Math.min(absorbDamage, (int) target.getCurrentHp());
if (absorbDamage > 0)
{
setCurrentHp(_status.getCurrentHp() + absorbDamage);
}
}
}
}
// Absorb MP from the damage inflicted.
if (!isPvP || Config.MP_VAMPIRIC_ATTACK_AFFECTS_PVP)
{
if ((skill != null) || Config.MP_VAMPIRIC_ATTACK_WORKS_WITH_MELEE)
{
final double absorbMpPercent = _stat.getValue(Stat.ABSORB_MANA_DAMAGE_PERCENT, 0);
if (absorbMpPercent > 0)
{
int absorbDamage = (int) Math.min((absorbMpPercent / 100.) * damage, _stat.getMaxRecoverableMp() - _status.getCurrentMp());
absorbDamage = Math.min(absorbDamage, (int) target.getCurrentMp());
if (absorbDamage > 0)
{
setCurrentMp(_status.getCurrentMp() + absorbDamage);
}
}
}
}
if (reflectedDamage > 0) if (reflectedDamage > 0)
{ {
target.doAttack(reflectedDamage, this, skill, isDOT, directlyToHp, critical, true); target.doAttack(reflectedDamage, this, skill, isDOT, directlyToHp, critical, true);
@@ -4638,6 +4638,43 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
} }
} }
// Absorb HP from the damage inflicted
final boolean isPvP = isPlayable() && target.isPlayable();
if (!isPvP || Config.VAMPIRIC_ATTACK_AFFECTS_PVP)
{
if ((skill == null) || Config.VAMPIRIC_ATTACK_WORKS_WITH_SKILLS)
{
final double absorbHpPercent = getStat().getValue(Stat.ABSORB_DAMAGE_PERCENT, 0) * target.getStat().getValue(Stat.ABSORB_DAMAGE_DEFENCE, 1);
if ((absorbHpPercent > 0) && (Rnd.nextDouble() < _stat.getValue(Stat.ABSORB_DAMAGE_CHANCE)))
{
int absorbDamage = (int) Math.min(absorbHpPercent * damage, _stat.getMaxRecoverableHp() - _status.getCurrentHp());
absorbDamage = Math.min(absorbDamage, (int) target.getCurrentHp());
if (absorbDamage > 0)
{
setCurrentHp(_status.getCurrentHp() + absorbDamage);
}
}
}
}
// Absorb MP from the damage inflicted.
if (!isPvP || Config.MP_VAMPIRIC_ATTACK_AFFECTS_PVP)
{
if ((skill != null) || Config.MP_VAMPIRIC_ATTACK_WORKS_WITH_MELEE)
{
final double absorbMpPercent = _stat.getValue(Stat.ABSORB_MANA_DAMAGE_PERCENT, 0);
if (absorbMpPercent > 0)
{
int absorbDamage = (int) Math.min((absorbMpPercent / 100.) * damage, _stat.getMaxRecoverableMp() - _status.getCurrentMp());
absorbDamage = Math.min(absorbDamage, (int) target.getCurrentMp());
if (absorbDamage > 0)
{
setCurrentMp(_status.getCurrentMp() + absorbDamage);
}
}
}
}
// Target receives the damage. // Target receives the damage.
target.reduceCurrentHp(damage, this, skill, isDOT, directlyToHp, critical, reflect); target.reduceCurrentHp(damage, this, skill, isDOT, directlyToHp, critical, reflect);
@@ -4664,43 +4701,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
} }
} }
// Absorb HP from the damage inflicted
final boolean isPvP = isPlayable() && target.isPlayable();
if (!isPvP || Config.VAMPIRIC_ATTACK_AFFECTS_PVP)
{
if ((skill == null) || Config.VAMPIRIC_ATTACK_WORKS_WITH_SKILLS)
{
final double absorbHpPercent = getStat().getValue(Stat.ABSORB_DAMAGE_PERCENT, 0) * target.getStat().getValue(Stat.ABSORB_DAMAGE_DEFENCE, 1);
if ((absorbHpPercent > 0) && (Rnd.nextDouble() < _stat.getValue(Stat.ABSORB_DAMAGE_CHANCE)))
{
int absorbDamage = (int) Math.min(absorbHpPercent * damage, _stat.getMaxRecoverableHp() - _status.getCurrentHp());
absorbDamage = Math.min(absorbDamage, (int) target.getCurrentHp());
if (absorbDamage > 0)
{
setCurrentHp(_status.getCurrentHp() + absorbDamage);
}
}
}
}
// Absorb MP from the damage inflicted.
if (!isPvP || Config.MP_VAMPIRIC_ATTACK_AFFECTS_PVP)
{
if ((skill != null) || Config.MP_VAMPIRIC_ATTACK_WORKS_WITH_MELEE)
{
final double absorbMpPercent = _stat.getValue(Stat.ABSORB_MANA_DAMAGE_PERCENT, 0);
if (absorbMpPercent > 0)
{
int absorbDamage = (int) Math.min((absorbMpPercent / 100.) * damage, _stat.getMaxRecoverableMp() - _status.getCurrentMp());
absorbDamage = Math.min(absorbDamage, (int) target.getCurrentMp());
if (absorbDamage > 0)
{
setCurrentMp(_status.getCurrentMp() + absorbDamage);
}
}
}
}
if (reflectedDamage > 0) if (reflectedDamage > 0)
{ {
target.doAttack(reflectedDamage, this, skill, isDOT, directlyToHp, critical, true); target.doAttack(reflectedDamage, this, skill, isDOT, directlyToHp, critical, true);
@@ -4638,6 +4638,43 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
} }
} }
// Absorb HP from the damage inflicted
final boolean isPvP = isPlayable() && target.isPlayable();
if (!isPvP || Config.VAMPIRIC_ATTACK_AFFECTS_PVP)
{
if ((skill == null) || Config.VAMPIRIC_ATTACK_WORKS_WITH_SKILLS)
{
final double absorbHpPercent = getStat().getValue(Stat.ABSORB_DAMAGE_PERCENT, 0) * target.getStat().getValue(Stat.ABSORB_DAMAGE_DEFENCE, 1);
if ((absorbHpPercent > 0) && (Rnd.nextDouble() < _stat.getValue(Stat.ABSORB_DAMAGE_CHANCE)))
{
int absorbDamage = (int) Math.min(absorbHpPercent * damage, _stat.getMaxRecoverableHp() - _status.getCurrentHp());
absorbDamage = Math.min(absorbDamage, (int) target.getCurrentHp());
if (absorbDamage > 0)
{
setCurrentHp(_status.getCurrentHp() + absorbDamage);
}
}
}
}
// Absorb MP from the damage inflicted.
if (!isPvP || Config.MP_VAMPIRIC_ATTACK_AFFECTS_PVP)
{
if ((skill != null) || Config.MP_VAMPIRIC_ATTACK_WORKS_WITH_MELEE)
{
final double absorbMpPercent = _stat.getValue(Stat.ABSORB_MANA_DAMAGE_PERCENT, 0);
if (absorbMpPercent > 0)
{
int absorbDamage = (int) Math.min((absorbMpPercent / 100.) * damage, _stat.getMaxRecoverableMp() - _status.getCurrentMp());
absorbDamage = Math.min(absorbDamage, (int) target.getCurrentMp());
if (absorbDamage > 0)
{
setCurrentMp(_status.getCurrentMp() + absorbDamage);
}
}
}
}
// Target receives the damage. // Target receives the damage.
target.reduceCurrentHp(damage, this, skill, isDOT, directlyToHp, critical, reflect); target.reduceCurrentHp(damage, this, skill, isDOT, directlyToHp, critical, reflect);
@@ -4664,43 +4701,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
} }
} }
// Absorb HP from the damage inflicted
final boolean isPvP = isPlayable() && target.isPlayable();
if (!isPvP || Config.VAMPIRIC_ATTACK_AFFECTS_PVP)
{
if ((skill == null) || Config.VAMPIRIC_ATTACK_WORKS_WITH_SKILLS)
{
final double absorbHpPercent = getStat().getValue(Stat.ABSORB_DAMAGE_PERCENT, 0) * target.getStat().getValue(Stat.ABSORB_DAMAGE_DEFENCE, 1);
if ((absorbHpPercent > 0) && (Rnd.nextDouble() < _stat.getValue(Stat.ABSORB_DAMAGE_CHANCE)))
{
int absorbDamage = (int) Math.min(absorbHpPercent * damage, _stat.getMaxRecoverableHp() - _status.getCurrentHp());
absorbDamage = Math.min(absorbDamage, (int) target.getCurrentHp());
if (absorbDamage > 0)
{
setCurrentHp(_status.getCurrentHp() + absorbDamage);
}
}
}
}
// Absorb MP from the damage inflicted.
if (!isPvP || Config.MP_VAMPIRIC_ATTACK_AFFECTS_PVP)
{
if ((skill != null) || Config.MP_VAMPIRIC_ATTACK_WORKS_WITH_MELEE)
{
final double absorbMpPercent = _stat.getValue(Stat.ABSORB_MANA_DAMAGE_PERCENT, 0);
if (absorbMpPercent > 0)
{
int absorbDamage = (int) Math.min((absorbMpPercent / 100.) * damage, _stat.getMaxRecoverableMp() - _status.getCurrentMp());
absorbDamage = Math.min(absorbDamage, (int) target.getCurrentMp());
if (absorbDamage > 0)
{
setCurrentMp(_status.getCurrentMp() + absorbDamage);
}
}
}
}
if (reflectedDamage > 0) if (reflectedDamage > 0)
{ {
target.doAttack(reflectedDamage, this, skill, isDOT, directlyToHp, critical, true); target.doAttack(reflectedDamage, this, skill, isDOT, directlyToHp, critical, true);
@@ -4638,6 +4638,43 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
} }
} }
// Absorb HP from the damage inflicted
final boolean isPvP = isPlayable() && target.isPlayable();
if (!isPvP || Config.VAMPIRIC_ATTACK_AFFECTS_PVP)
{
if ((skill == null) || Config.VAMPIRIC_ATTACK_WORKS_WITH_SKILLS)
{
final double absorbHpPercent = getStat().getValue(Stat.ABSORB_DAMAGE_PERCENT, 0) * target.getStat().getValue(Stat.ABSORB_DAMAGE_DEFENCE, 1);
if ((absorbHpPercent > 0) && (Rnd.nextDouble() < _stat.getValue(Stat.ABSORB_DAMAGE_CHANCE)))
{
int absorbDamage = (int) Math.min(absorbHpPercent * damage, _stat.getMaxRecoverableHp() - _status.getCurrentHp());
absorbDamage = Math.min(absorbDamage, (int) target.getCurrentHp());
if (absorbDamage > 0)
{
setCurrentHp(_status.getCurrentHp() + absorbDamage);
}
}
}
}
// Absorb MP from the damage inflicted.
if (!isPvP || Config.MP_VAMPIRIC_ATTACK_AFFECTS_PVP)
{
if ((skill != null) || Config.MP_VAMPIRIC_ATTACK_WORKS_WITH_MELEE)
{
final double absorbMpPercent = _stat.getValue(Stat.ABSORB_MANA_DAMAGE_PERCENT, 0);
if (absorbMpPercent > 0)
{
int absorbDamage = (int) Math.min((absorbMpPercent / 100.) * damage, _stat.getMaxRecoverableMp() - _status.getCurrentMp());
absorbDamage = Math.min(absorbDamage, (int) target.getCurrentMp());
if (absorbDamage > 0)
{
setCurrentMp(_status.getCurrentMp() + absorbDamage);
}
}
}
}
// Target receives the damage. // Target receives the damage.
target.reduceCurrentHp(damage, this, skill, isDOT, directlyToHp, critical, reflect); target.reduceCurrentHp(damage, this, skill, isDOT, directlyToHp, critical, reflect);
@@ -4664,43 +4701,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
} }
} }
// Absorb HP from the damage inflicted
final boolean isPvP = isPlayable() && target.isPlayable();
if (!isPvP || Config.VAMPIRIC_ATTACK_AFFECTS_PVP)
{
if ((skill == null) || Config.VAMPIRIC_ATTACK_WORKS_WITH_SKILLS)
{
final double absorbHpPercent = getStat().getValue(Stat.ABSORB_DAMAGE_PERCENT, 0) * target.getStat().getValue(Stat.ABSORB_DAMAGE_DEFENCE, 1);
if ((absorbHpPercent > 0) && (Rnd.nextDouble() < _stat.getValue(Stat.ABSORB_DAMAGE_CHANCE)))
{
int absorbDamage = (int) Math.min(absorbHpPercent * damage, _stat.getMaxRecoverableHp() - _status.getCurrentHp());
absorbDamage = Math.min(absorbDamage, (int) target.getCurrentHp());
if (absorbDamage > 0)
{
setCurrentHp(_status.getCurrentHp() + absorbDamage);
}
}
}
}
// Absorb MP from the damage inflicted.
if (!isPvP || Config.MP_VAMPIRIC_ATTACK_AFFECTS_PVP)
{
if ((skill != null) || Config.MP_VAMPIRIC_ATTACK_WORKS_WITH_MELEE)
{
final double absorbMpPercent = _stat.getValue(Stat.ABSORB_MANA_DAMAGE_PERCENT, 0);
if (absorbMpPercent > 0)
{
int absorbDamage = (int) Math.min((absorbMpPercent / 100.) * damage, _stat.getMaxRecoverableMp() - _status.getCurrentMp());
absorbDamage = Math.min(absorbDamage, (int) target.getCurrentMp());
if (absorbDamage > 0)
{
setCurrentMp(_status.getCurrentMp() + absorbDamage);
}
}
}
}
if (reflectedDamage > 0) if (reflectedDamage > 0)
{ {
target.doAttack(reflectedDamage, this, skill, isDOT, directlyToHp, critical, true); target.doAttack(reflectedDamage, this, skill, isDOT, directlyToHp, critical, true);
@@ -4638,6 +4638,43 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
} }
} }
// Absorb HP from the damage inflicted
final boolean isPvP = isPlayable() && target.isPlayable();
if (!isPvP || Config.VAMPIRIC_ATTACK_AFFECTS_PVP)
{
if ((skill == null) || Config.VAMPIRIC_ATTACK_WORKS_WITH_SKILLS)
{
final double absorbHpPercent = getStat().getValue(Stat.ABSORB_DAMAGE_PERCENT, 0) * target.getStat().getValue(Stat.ABSORB_DAMAGE_DEFENCE, 1);
if ((absorbHpPercent > 0) && (Rnd.nextDouble() < _stat.getValue(Stat.ABSORB_DAMAGE_CHANCE)))
{
int absorbDamage = (int) Math.min(absorbHpPercent * damage, _stat.getMaxRecoverableHp() - _status.getCurrentHp());
absorbDamage = Math.min(absorbDamage, (int) target.getCurrentHp());
if (absorbDamage > 0)
{
setCurrentHp(_status.getCurrentHp() + absorbDamage);
}
}
}
}
// Absorb MP from the damage inflicted.
if (!isPvP || Config.MP_VAMPIRIC_ATTACK_AFFECTS_PVP)
{
if ((skill != null) || Config.MP_VAMPIRIC_ATTACK_WORKS_WITH_MELEE)
{
final double absorbMpPercent = _stat.getValue(Stat.ABSORB_MANA_DAMAGE_PERCENT, 0);
if (absorbMpPercent > 0)
{
int absorbDamage = (int) Math.min((absorbMpPercent / 100.) * damage, _stat.getMaxRecoverableMp() - _status.getCurrentMp());
absorbDamage = Math.min(absorbDamage, (int) target.getCurrentMp());
if (absorbDamage > 0)
{
setCurrentMp(_status.getCurrentMp() + absorbDamage);
}
}
}
}
// Target receives the damage. // Target receives the damage.
target.reduceCurrentHp(damage, this, skill, isDOT, directlyToHp, critical, reflect); target.reduceCurrentHp(damage, this, skill, isDOT, directlyToHp, critical, reflect);
@@ -4664,43 +4701,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
} }
} }
// Absorb HP from the damage inflicted
final boolean isPvP = isPlayable() && target.isPlayable();
if (!isPvP || Config.VAMPIRIC_ATTACK_AFFECTS_PVP)
{
if ((skill == null) || Config.VAMPIRIC_ATTACK_WORKS_WITH_SKILLS)
{
final double absorbHpPercent = getStat().getValue(Stat.ABSORB_DAMAGE_PERCENT, 0) * target.getStat().getValue(Stat.ABSORB_DAMAGE_DEFENCE, 1);
if ((absorbHpPercent > 0) && (Rnd.nextDouble() < _stat.getValue(Stat.ABSORB_DAMAGE_CHANCE)))
{
int absorbDamage = (int) Math.min(absorbHpPercent * damage, _stat.getMaxRecoverableHp() - _status.getCurrentHp());
absorbDamage = Math.min(absorbDamage, (int) target.getCurrentHp());
if (absorbDamage > 0)
{
setCurrentHp(_status.getCurrentHp() + absorbDamage);
}
}
}
}
// Absorb MP from the damage inflicted.
if (!isPvP || Config.MP_VAMPIRIC_ATTACK_AFFECTS_PVP)
{
if ((skill != null) || Config.MP_VAMPIRIC_ATTACK_WORKS_WITH_MELEE)
{
final double absorbMpPercent = _stat.getValue(Stat.ABSORB_MANA_DAMAGE_PERCENT, 0);
if (absorbMpPercent > 0)
{
int absorbDamage = (int) Math.min((absorbMpPercent / 100.) * damage, _stat.getMaxRecoverableMp() - _status.getCurrentMp());
absorbDamage = Math.min(absorbDamage, (int) target.getCurrentMp());
if (absorbDamage > 0)
{
setCurrentMp(_status.getCurrentMp() + absorbDamage);
}
}
}
}
if (reflectedDamage > 0) if (reflectedDamage > 0)
{ {
target.doAttack(reflectedDamage, this, skill, isDOT, directlyToHp, critical, true); target.doAttack(reflectedDamage, this, skill, isDOT, directlyToHp, critical, true);
@@ -4637,6 +4637,43 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
} }
} }
// Absorb HP from the damage inflicted
final boolean isPvP = isPlayable() && target.isPlayable();
if (!isPvP || Config.VAMPIRIC_ATTACK_AFFECTS_PVP)
{
if ((skill == null) || Config.VAMPIRIC_ATTACK_WORKS_WITH_SKILLS)
{
final double absorbHpPercent = getStat().getValue(Stat.ABSORB_DAMAGE_PERCENT, 0) * target.getStat().getValue(Stat.ABSORB_DAMAGE_DEFENCE, 1);
if ((absorbHpPercent > 0) && (Rnd.nextDouble() < _stat.getValue(Stat.ABSORB_DAMAGE_CHANCE)))
{
int absorbDamage = (int) Math.min(absorbHpPercent * damage, _stat.getMaxRecoverableHp() - _status.getCurrentHp());
absorbDamage = Math.min(absorbDamage, (int) target.getCurrentHp());
if (absorbDamage > 0)
{
setCurrentHp(_status.getCurrentHp() + absorbDamage);
}
}
}
}
// Absorb MP from the damage inflicted.
if (!isPvP || Config.MP_VAMPIRIC_ATTACK_AFFECTS_PVP)
{
if ((skill != null) || Config.MP_VAMPIRIC_ATTACK_WORKS_WITH_MELEE)
{
final double absorbMpPercent = _stat.getValue(Stat.ABSORB_MANA_DAMAGE_PERCENT, 0);
if (absorbMpPercent > 0)
{
int absorbDamage = (int) Math.min((absorbMpPercent / 100.) * damage, _stat.getMaxRecoverableMp() - _status.getCurrentMp());
absorbDamage = Math.min(absorbDamage, (int) target.getCurrentMp());
if (absorbDamage > 0)
{
setCurrentMp(_status.getCurrentMp() + absorbDamage);
}
}
}
}
// Target receives the damage. // Target receives the damage.
target.reduceCurrentHp(damage, this, skill, isDOT, directlyToHp, critical, reflect); target.reduceCurrentHp(damage, this, skill, isDOT, directlyToHp, critical, reflect);
@@ -4663,43 +4700,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
} }
} }
// Absorb HP from the damage inflicted
final boolean isPvP = isPlayable() && target.isPlayable();
if (!isPvP || Config.VAMPIRIC_ATTACK_AFFECTS_PVP)
{
if ((skill == null) || Config.VAMPIRIC_ATTACK_WORKS_WITH_SKILLS)
{
final double absorbHpPercent = getStat().getValue(Stat.ABSORB_DAMAGE_PERCENT, 0) * target.getStat().getValue(Stat.ABSORB_DAMAGE_DEFENCE, 1);
if ((absorbHpPercent > 0) && (Rnd.nextDouble() < _stat.getValue(Stat.ABSORB_DAMAGE_CHANCE)))
{
int absorbDamage = (int) Math.min(absorbHpPercent * damage, _stat.getMaxRecoverableHp() - _status.getCurrentHp());
absorbDamage = Math.min(absorbDamage, (int) target.getCurrentHp());
if (absorbDamage > 0)
{
setCurrentHp(_status.getCurrentHp() + absorbDamage);
}
}
}
}
// Absorb MP from the damage inflicted.
if (!isPvP || Config.MP_VAMPIRIC_ATTACK_AFFECTS_PVP)
{
if ((skill != null) || Config.MP_VAMPIRIC_ATTACK_WORKS_WITH_MELEE)
{
final double absorbMpPercent = _stat.getValue(Stat.ABSORB_MANA_DAMAGE_PERCENT, 0);
if (absorbMpPercent > 0)
{
int absorbDamage = (int) Math.min((absorbMpPercent / 100.) * damage, _stat.getMaxRecoverableMp() - _status.getCurrentMp());
absorbDamage = Math.min(absorbDamage, (int) target.getCurrentMp());
if (absorbDamage > 0)
{
setCurrentMp(_status.getCurrentMp() + absorbDamage);
}
}
}
}
if (reflectedDamage > 0) if (reflectedDamage > 0)
{ {
target.doAttack(reflectedDamage, this, skill, isDOT, directlyToHp, critical, true); target.doAttack(reflectedDamage, this, skill, isDOT, directlyToHp, critical, true);
@@ -4637,6 +4637,43 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
} }
} }
// Absorb HP from the damage inflicted
final boolean isPvP = isPlayable() && target.isPlayable();
if (!isPvP || Config.VAMPIRIC_ATTACK_AFFECTS_PVP)
{
if ((skill == null) || Config.VAMPIRIC_ATTACK_WORKS_WITH_SKILLS)
{
final double absorbHpPercent = getStat().getValue(Stat.ABSORB_DAMAGE_PERCENT, 0) * target.getStat().getValue(Stat.ABSORB_DAMAGE_DEFENCE, 1);
if ((absorbHpPercent > 0) && (Rnd.nextDouble() < _stat.getValue(Stat.ABSORB_DAMAGE_CHANCE)))
{
int absorbDamage = (int) Math.min(absorbHpPercent * damage, _stat.getMaxRecoverableHp() - _status.getCurrentHp());
absorbDamage = Math.min(absorbDamage, (int) target.getCurrentHp());
if (absorbDamage > 0)
{
setCurrentHp(_status.getCurrentHp() + absorbDamage);
}
}
}
}
// Absorb MP from the damage inflicted.
if (!isPvP || Config.MP_VAMPIRIC_ATTACK_AFFECTS_PVP)
{
if ((skill != null) || Config.MP_VAMPIRIC_ATTACK_WORKS_WITH_MELEE)
{
final double absorbMpPercent = _stat.getValue(Stat.ABSORB_MANA_DAMAGE_PERCENT, 0);
if (absorbMpPercent > 0)
{
int absorbDamage = (int) Math.min((absorbMpPercent / 100.) * damage, _stat.getMaxRecoverableMp() - _status.getCurrentMp());
absorbDamage = Math.min(absorbDamage, (int) target.getCurrentMp());
if (absorbDamage > 0)
{
setCurrentMp(_status.getCurrentMp() + absorbDamage);
}
}
}
}
// Target receives the damage. // Target receives the damage.
target.reduceCurrentHp(damage, this, skill, isDOT, directlyToHp, critical, reflect); target.reduceCurrentHp(damage, this, skill, isDOT, directlyToHp, critical, reflect);
@@ -4663,43 +4700,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
} }
} }
// Absorb HP from the damage inflicted
final boolean isPvP = isPlayable() && target.isPlayable();
if (!isPvP || Config.VAMPIRIC_ATTACK_AFFECTS_PVP)
{
if ((skill == null) || Config.VAMPIRIC_ATTACK_WORKS_WITH_SKILLS)
{
final double absorbHpPercent = getStat().getValue(Stat.ABSORB_DAMAGE_PERCENT, 0) * target.getStat().getValue(Stat.ABSORB_DAMAGE_DEFENCE, 1);
if ((absorbHpPercent > 0) && (Rnd.nextDouble() < _stat.getValue(Stat.ABSORB_DAMAGE_CHANCE)))
{
int absorbDamage = (int) Math.min(absorbHpPercent * damage, _stat.getMaxRecoverableHp() - _status.getCurrentHp());
absorbDamage = Math.min(absorbDamage, (int) target.getCurrentHp());
if (absorbDamage > 0)
{
setCurrentHp(_status.getCurrentHp() + absorbDamage);
}
}
}
}
// Absorb MP from the damage inflicted.
if (!isPvP || Config.MP_VAMPIRIC_ATTACK_AFFECTS_PVP)
{
if ((skill != null) || Config.MP_VAMPIRIC_ATTACK_WORKS_WITH_MELEE)
{
final double absorbMpPercent = _stat.getValue(Stat.ABSORB_MANA_DAMAGE_PERCENT, 0);
if (absorbMpPercent > 0)
{
int absorbDamage = (int) Math.min((absorbMpPercent / 100.) * damage, _stat.getMaxRecoverableMp() - _status.getCurrentMp());
absorbDamage = Math.min(absorbDamage, (int) target.getCurrentMp());
if (absorbDamage > 0)
{
setCurrentMp(_status.getCurrentMp() + absorbDamage);
}
}
}
}
if (reflectedDamage > 0) if (reflectedDamage > 0)
{ {
target.doAttack(reflectedDamage, this, skill, isDOT, directlyToHp, critical, true); target.doAttack(reflectedDamage, this, skill, isDOT, directlyToHp, critical, true);
@@ -4637,6 +4637,43 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
} }
} }
// Absorb HP from the damage inflicted
final boolean isPvP = isPlayable() && target.isPlayable();
if (!isPvP || Config.VAMPIRIC_ATTACK_AFFECTS_PVP)
{
if ((skill == null) || Config.VAMPIRIC_ATTACK_WORKS_WITH_SKILLS)
{
final double absorbHpPercent = getStat().getValue(Stat.ABSORB_DAMAGE_PERCENT, 0) * target.getStat().getValue(Stat.ABSORB_DAMAGE_DEFENCE, 1);
if ((absorbHpPercent > 0) && (Rnd.nextDouble() < _stat.getValue(Stat.ABSORB_DAMAGE_CHANCE)))
{
int absorbDamage = (int) Math.min(absorbHpPercent * damage, _stat.getMaxRecoverableHp() - _status.getCurrentHp());
absorbDamage = Math.min(absorbDamage, (int) target.getCurrentHp());
if (absorbDamage > 0)
{
setCurrentHp(_status.getCurrentHp() + absorbDamage);
}
}
}
}
// Absorb MP from the damage inflicted.
if (!isPvP || Config.MP_VAMPIRIC_ATTACK_AFFECTS_PVP)
{
if ((skill != null) || Config.MP_VAMPIRIC_ATTACK_WORKS_WITH_MELEE)
{
final double absorbMpPercent = _stat.getValue(Stat.ABSORB_MANA_DAMAGE_PERCENT, 0);
if (absorbMpPercent > 0)
{
int absorbDamage = (int) Math.min((absorbMpPercent / 100.) * damage, _stat.getMaxRecoverableMp() - _status.getCurrentMp());
absorbDamage = Math.min(absorbDamage, (int) target.getCurrentMp());
if (absorbDamage > 0)
{
setCurrentMp(_status.getCurrentMp() + absorbDamage);
}
}
}
}
// Target receives the damage. // Target receives the damage.
target.reduceCurrentHp(damage, this, skill, isDOT, directlyToHp, critical, reflect); target.reduceCurrentHp(damage, this, skill, isDOT, directlyToHp, critical, reflect);
@@ -4663,43 +4700,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
} }
} }
// Absorb HP from the damage inflicted
final boolean isPvP = isPlayable() && target.isPlayable();
if (!isPvP || Config.VAMPIRIC_ATTACK_AFFECTS_PVP)
{
if ((skill == null) || Config.VAMPIRIC_ATTACK_WORKS_WITH_SKILLS)
{
final double absorbHpPercent = getStat().getValue(Stat.ABSORB_DAMAGE_PERCENT, 0) * target.getStat().getValue(Stat.ABSORB_DAMAGE_DEFENCE, 1);
if ((absorbHpPercent > 0) && (Rnd.nextDouble() < _stat.getValue(Stat.ABSORB_DAMAGE_CHANCE)))
{
int absorbDamage = (int) Math.min(absorbHpPercent * damage, _stat.getMaxRecoverableHp() - _status.getCurrentHp());
absorbDamage = Math.min(absorbDamage, (int) target.getCurrentHp());
if (absorbDamage > 0)
{
setCurrentHp(_status.getCurrentHp() + absorbDamage);
}
}
}
}
// Absorb MP from the damage inflicted.
if (!isPvP || Config.MP_VAMPIRIC_ATTACK_AFFECTS_PVP)
{
if ((skill != null) || Config.MP_VAMPIRIC_ATTACK_WORKS_WITH_MELEE)
{
final double absorbMpPercent = _stat.getValue(Stat.ABSORB_MANA_DAMAGE_PERCENT, 0);
if (absorbMpPercent > 0)
{
int absorbDamage = (int) Math.min((absorbMpPercent / 100.) * damage, _stat.getMaxRecoverableMp() - _status.getCurrentMp());
absorbDamage = Math.min(absorbDamage, (int) target.getCurrentMp());
if (absorbDamage > 0)
{
setCurrentMp(_status.getCurrentMp() + absorbDamage);
}
}
}
}
if (reflectedDamage > 0) if (reflectedDamage > 0)
{ {
target.doAttack(reflectedDamage, this, skill, isDOT, directlyToHp, critical, true); target.doAttack(reflectedDamage, this, skill, isDOT, directlyToHp, critical, true);
@@ -4636,6 +4636,43 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
} }
} }
// Absorb HP from the damage inflicted
final boolean isPvP = isPlayable() && target.isPlayable();
if (!isPvP || Config.VAMPIRIC_ATTACK_AFFECTS_PVP)
{
if ((skill == null) || Config.VAMPIRIC_ATTACK_WORKS_WITH_SKILLS)
{
final double absorbHpPercent = getStat().getValue(Stat.ABSORB_DAMAGE_PERCENT, 0) * target.getStat().getValue(Stat.ABSORB_DAMAGE_DEFENCE, 1);
if ((absorbHpPercent > 0) && (Rnd.nextDouble() < _stat.getValue(Stat.ABSORB_DAMAGE_CHANCE)))
{
int absorbDamage = (int) Math.min(absorbHpPercent * damage, _stat.getMaxRecoverableHp() - _status.getCurrentHp());
absorbDamage = Math.min(absorbDamage, (int) target.getCurrentHp());
if (absorbDamage > 0)
{
setCurrentHp(_status.getCurrentHp() + absorbDamage);
}
}
}
}
// Absorb MP from the damage inflicted.
if (!isPvP || Config.MP_VAMPIRIC_ATTACK_AFFECTS_PVP)
{
if ((skill != null) || Config.MP_VAMPIRIC_ATTACK_WORKS_WITH_MELEE)
{
final double absorbMpPercent = _stat.getValue(Stat.ABSORB_MANA_DAMAGE_PERCENT, 0);
if (absorbMpPercent > 0)
{
int absorbDamage = (int) Math.min((absorbMpPercent / 100.) * damage, _stat.getMaxRecoverableMp() - _status.getCurrentMp());
absorbDamage = Math.min(absorbDamage, (int) target.getCurrentMp());
if (absorbDamage > 0)
{
setCurrentMp(_status.getCurrentMp() + absorbDamage);
}
}
}
}
// Target receives the damage. // Target receives the damage.
target.reduceCurrentHp(damage, this, skill, isDOT, directlyToHp, critical, reflect); target.reduceCurrentHp(damage, this, skill, isDOT, directlyToHp, critical, reflect);
@@ -4662,43 +4699,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
} }
} }
// Absorb HP from the damage inflicted
final boolean isPvP = isPlayable() && target.isPlayable();
if (!isPvP || Config.VAMPIRIC_ATTACK_AFFECTS_PVP)
{
if ((skill == null) || Config.VAMPIRIC_ATTACK_WORKS_WITH_SKILLS)
{
final double absorbHpPercent = getStat().getValue(Stat.ABSORB_DAMAGE_PERCENT, 0) * target.getStat().getValue(Stat.ABSORB_DAMAGE_DEFENCE, 1);
if ((absorbHpPercent > 0) && (Rnd.nextDouble() < _stat.getValue(Stat.ABSORB_DAMAGE_CHANCE)))
{
int absorbDamage = (int) Math.min(absorbHpPercent * damage, _stat.getMaxRecoverableHp() - _status.getCurrentHp());
absorbDamage = Math.min(absorbDamage, (int) target.getCurrentHp());
if (absorbDamage > 0)
{
setCurrentHp(_status.getCurrentHp() + absorbDamage);
}
}
}
}
// Absorb MP from the damage inflicted.
if (!isPvP || Config.MP_VAMPIRIC_ATTACK_AFFECTS_PVP)
{
if ((skill != null) || Config.MP_VAMPIRIC_ATTACK_WORKS_WITH_MELEE)
{
final double absorbMpPercent = _stat.getValue(Stat.ABSORB_MANA_DAMAGE_PERCENT, 0);
if (absorbMpPercent > 0)
{
int absorbDamage = (int) Math.min((absorbMpPercent / 100.) * damage, _stat.getMaxRecoverableMp() - _status.getCurrentMp());
absorbDamage = Math.min(absorbDamage, (int) target.getCurrentMp());
if (absorbDamage > 0)
{
setCurrentMp(_status.getCurrentMp() + absorbDamage);
}
}
}
}
if (reflectedDamage > 0) if (reflectedDamage > 0)
{ {
target.doAttack(reflectedDamage, this, skill, isDOT, directlyToHp, critical, true); target.doAttack(reflectedDamage, this, skill, isDOT, directlyToHp, critical, true);
@@ -4636,6 +4636,43 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
} }
} }
// Absorb HP from the damage inflicted
final boolean isPvP = isPlayable() && target.isPlayable();
if (!isPvP || Config.VAMPIRIC_ATTACK_AFFECTS_PVP)
{
if ((skill == null) || Config.VAMPIRIC_ATTACK_WORKS_WITH_SKILLS)
{
final double absorbHpPercent = getStat().getValue(Stat.ABSORB_DAMAGE_PERCENT, 0) * target.getStat().getValue(Stat.ABSORB_DAMAGE_DEFENCE, 1);
if ((absorbHpPercent > 0) && (Rnd.nextDouble() < _stat.getValue(Stat.ABSORB_DAMAGE_CHANCE)))
{
int absorbDamage = (int) Math.min(absorbHpPercent * damage, _stat.getMaxRecoverableHp() - _status.getCurrentHp());
absorbDamage = Math.min(absorbDamage, (int) target.getCurrentHp());
if (absorbDamage > 0)
{
setCurrentHp(_status.getCurrentHp() + absorbDamage);
}
}
}
}
// Absorb MP from the damage inflicted.
if (!isPvP || Config.MP_VAMPIRIC_ATTACK_AFFECTS_PVP)
{
if ((skill != null) || Config.MP_VAMPIRIC_ATTACK_WORKS_WITH_MELEE)
{
final double absorbMpPercent = _stat.getValue(Stat.ABSORB_MANA_DAMAGE_PERCENT, 0);
if (absorbMpPercent > 0)
{
int absorbDamage = (int) Math.min((absorbMpPercent / 100.) * damage, _stat.getMaxRecoverableMp() - _status.getCurrentMp());
absorbDamage = Math.min(absorbDamage, (int) target.getCurrentMp());
if (absorbDamage > 0)
{
setCurrentMp(_status.getCurrentMp() + absorbDamage);
}
}
}
}
// Target receives the damage. // Target receives the damage.
target.reduceCurrentHp(damage, this, skill, isDOT, directlyToHp, critical, reflect); target.reduceCurrentHp(damage, this, skill, isDOT, directlyToHp, critical, reflect);
@@ -4662,43 +4699,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
} }
} }
// Absorb HP from the damage inflicted
final boolean isPvP = isPlayable() && target.isPlayable();
if (!isPvP || Config.VAMPIRIC_ATTACK_AFFECTS_PVP)
{
if ((skill == null) || Config.VAMPIRIC_ATTACK_WORKS_WITH_SKILLS)
{
final double absorbHpPercent = getStat().getValue(Stat.ABSORB_DAMAGE_PERCENT, 0) * target.getStat().getValue(Stat.ABSORB_DAMAGE_DEFENCE, 1);
if ((absorbHpPercent > 0) && (Rnd.nextDouble() < _stat.getValue(Stat.ABSORB_DAMAGE_CHANCE)))
{
int absorbDamage = (int) Math.min(absorbHpPercent * damage, _stat.getMaxRecoverableHp() - _status.getCurrentHp());
absorbDamage = Math.min(absorbDamage, (int) target.getCurrentHp());
if (absorbDamage > 0)
{
setCurrentHp(_status.getCurrentHp() + absorbDamage);
}
}
}
}
// Absorb MP from the damage inflicted.
if (!isPvP || Config.MP_VAMPIRIC_ATTACK_AFFECTS_PVP)
{
if ((skill != null) || Config.MP_VAMPIRIC_ATTACK_WORKS_WITH_MELEE)
{
final double absorbMpPercent = _stat.getValue(Stat.ABSORB_MANA_DAMAGE_PERCENT, 0);
if (absorbMpPercent > 0)
{
int absorbDamage = (int) Math.min((absorbMpPercent / 100.) * damage, _stat.getMaxRecoverableMp() - _status.getCurrentMp());
absorbDamage = Math.min(absorbDamage, (int) target.getCurrentMp());
if (absorbDamage > 0)
{
setCurrentMp(_status.getCurrentMp() + absorbDamage);
}
}
}
}
if (reflectedDamage > 0) if (reflectedDamage > 0)
{ {
target.doAttack(reflectedDamage, this, skill, isDOT, directlyToHp, critical, true); target.doAttack(reflectedDamage, this, skill, isDOT, directlyToHp, critical, true);
@@ -4628,6 +4628,46 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
} }
} }
// Absorb HP from the damage inflicted
final boolean isPvP = isPlayable() && target.isPlayable();
if (!isPvP || Config.VAMPIRIC_ATTACK_AFFECTS_PVP)
{
if ((skill == null) || Config.VAMPIRIC_ATTACK_WORKS_WITH_SKILLS)
{
final double absorbHpPercent = getStat().getValue(Stat.ABSORB_DAMAGE_PERCENT, 0) * target.getStat().getValue(Stat.ABSORB_DAMAGE_DEFENCE, 1);
if ((absorbHpPercent > 0) && (Rnd.nextDouble() < _stat.getValue(Stat.ABSORB_DAMAGE_CHANCE)))
{
int absorbDamage = (int) Math.min(absorbHpPercent * damage, _stat.getMaxRecoverableHp() - _status.getCurrentHp());
absorbDamage = Math.min(absorbDamage, (int) target.getCurrentHp());
if (absorbDamage > 0)
{
setCurrentHp(_status.getCurrentHp() + absorbDamage);
}
}
}
}
// Absorb MP from the damage inflicted.
if (!isPvP || Config.MP_VAMPIRIC_ATTACK_AFFECTS_PVP)
{
if ((skill != null) || Config.MP_VAMPIRIC_ATTACK_WORKS_WITH_MELEE)
{
if (Rnd.get(10) < 3) // Classic: Static 30% change.
{
final double absorbMpPercent = _stat.getValue(Stat.ABSORB_MANA_DAMAGE_PERCENT, 0);
if (absorbMpPercent > 0)
{
int absorbDamage = (int) Math.min((absorbMpPercent / 100.) * damage, _stat.getMaxRecoverableMp() - _status.getCurrentMp());
absorbDamage = Math.min(absorbDamage, (int) target.getCurrentMp());
if (absorbDamage > 0)
{
setCurrentMp(_status.getCurrentMp() + absorbDamage);
}
}
}
}
}
// Target receives the damage. // Target receives the damage.
target.reduceCurrentHp(damage, this, skill, isDOT, directlyToHp, critical, reflect); target.reduceCurrentHp(damage, this, skill, isDOT, directlyToHp, critical, reflect);
@@ -4654,46 +4694,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
} }
} }
// Absorb HP from the damage inflicted
final boolean isPvP = isPlayable() && target.isPlayable();
if (!isPvP || Config.VAMPIRIC_ATTACK_AFFECTS_PVP)
{
if ((skill == null) || Config.VAMPIRIC_ATTACK_WORKS_WITH_SKILLS)
{
final double absorbHpPercent = getStat().getValue(Stat.ABSORB_DAMAGE_PERCENT, 0) * target.getStat().getValue(Stat.ABSORB_DAMAGE_DEFENCE, 1);
if ((absorbHpPercent > 0) && (Rnd.nextDouble() < _stat.getValue(Stat.ABSORB_DAMAGE_CHANCE)))
{
int absorbDamage = (int) Math.min(absorbHpPercent * damage, _stat.getMaxRecoverableHp() - _status.getCurrentHp());
absorbDamage = Math.min(absorbDamage, (int) target.getCurrentHp());
if (absorbDamage > 0)
{
setCurrentHp(_status.getCurrentHp() + absorbDamage);
}
}
}
}
// Absorb MP from the damage inflicted.
if (!isPvP || Config.MP_VAMPIRIC_ATTACK_AFFECTS_PVP)
{
if ((skill != null) || Config.MP_VAMPIRIC_ATTACK_WORKS_WITH_MELEE)
{
if (Rnd.get(10) < 3) // Classic: Static 30% change.
{
final double absorbMpPercent = _stat.getValue(Stat.ABSORB_MANA_DAMAGE_PERCENT, 0);
if (absorbMpPercent > 0)
{
int absorbDamage = (int) Math.min((absorbMpPercent / 100.) * damage, _stat.getMaxRecoverableMp() - _status.getCurrentMp());
absorbDamage = Math.min(absorbDamage, (int) target.getCurrentMp());
if (absorbDamage > 0)
{
setCurrentMp(_status.getCurrentMp() + absorbDamage);
}
}
}
}
}
if (reflectedDamage > 0) if (reflectedDamage > 0)
{ {
target.doAttack(reflectedDamage, this, skill, isDOT, directlyToHp, critical, true); target.doAttack(reflectedDamage, this, skill, isDOT, directlyToHp, critical, true);
@@ -4628,6 +4628,46 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
} }
} }
// Absorb HP from the damage inflicted
final boolean isPvP = isPlayable() && target.isPlayable();
if (!isPvP || Config.VAMPIRIC_ATTACK_AFFECTS_PVP)
{
if ((skill == null) || Config.VAMPIRIC_ATTACK_WORKS_WITH_SKILLS)
{
final double absorbHpPercent = getStat().getValue(Stat.ABSORB_DAMAGE_PERCENT, 0) * target.getStat().getValue(Stat.ABSORB_DAMAGE_DEFENCE, 1);
if ((absorbHpPercent > 0) && (Rnd.nextDouble() < _stat.getValue(Stat.ABSORB_DAMAGE_CHANCE)))
{
int absorbDamage = (int) Math.min(absorbHpPercent * damage, _stat.getMaxRecoverableHp() - _status.getCurrentHp());
absorbDamage = Math.min(absorbDamage, (int) target.getCurrentHp());
if (absorbDamage > 0)
{
setCurrentHp(_status.getCurrentHp() + absorbDamage);
}
}
}
}
// Absorb MP from the damage inflicted.
if (!isPvP || Config.MP_VAMPIRIC_ATTACK_AFFECTS_PVP)
{
if ((skill != null) || Config.MP_VAMPIRIC_ATTACK_WORKS_WITH_MELEE)
{
if (Rnd.get(10) < 3) // Classic: Static 30% change.
{
final double absorbMpPercent = _stat.getValue(Stat.ABSORB_MANA_DAMAGE_PERCENT, 0);
if (absorbMpPercent > 0)
{
int absorbDamage = (int) Math.min((absorbMpPercent / 100.) * damage, _stat.getMaxRecoverableMp() - _status.getCurrentMp());
absorbDamage = Math.min(absorbDamage, (int) target.getCurrentMp());
if (absorbDamage > 0)
{
setCurrentMp(_status.getCurrentMp() + absorbDamage);
}
}
}
}
}
// Target receives the damage. // Target receives the damage.
target.reduceCurrentHp(damage, this, skill, isDOT, directlyToHp, critical, reflect); target.reduceCurrentHp(damage, this, skill, isDOT, directlyToHp, critical, reflect);
@@ -4654,46 +4694,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
} }
} }
// Absorb HP from the damage inflicted
final boolean isPvP = isPlayable() && target.isPlayable();
if (!isPvP || Config.VAMPIRIC_ATTACK_AFFECTS_PVP)
{
if ((skill == null) || Config.VAMPIRIC_ATTACK_WORKS_WITH_SKILLS)
{
final double absorbHpPercent = getStat().getValue(Stat.ABSORB_DAMAGE_PERCENT, 0) * target.getStat().getValue(Stat.ABSORB_DAMAGE_DEFENCE, 1);
if ((absorbHpPercent > 0) && (Rnd.nextDouble() < _stat.getValue(Stat.ABSORB_DAMAGE_CHANCE)))
{
int absorbDamage = (int) Math.min(absorbHpPercent * damage, _stat.getMaxRecoverableHp() - _status.getCurrentHp());
absorbDamage = Math.min(absorbDamage, (int) target.getCurrentHp());
if (absorbDamage > 0)
{
setCurrentHp(_status.getCurrentHp() + absorbDamage);
}
}
}
}
// Absorb MP from the damage inflicted.
if (!isPvP || Config.MP_VAMPIRIC_ATTACK_AFFECTS_PVP)
{
if ((skill != null) || Config.MP_VAMPIRIC_ATTACK_WORKS_WITH_MELEE)
{
if (Rnd.get(10) < 3) // Classic: Static 30% change.
{
final double absorbMpPercent = _stat.getValue(Stat.ABSORB_MANA_DAMAGE_PERCENT, 0);
if (absorbMpPercent > 0)
{
int absorbDamage = (int) Math.min((absorbMpPercent / 100.) * damage, _stat.getMaxRecoverableMp() - _status.getCurrentMp());
absorbDamage = Math.min(absorbDamage, (int) target.getCurrentMp());
if (absorbDamage > 0)
{
setCurrentMp(_status.getCurrentMp() + absorbDamage);
}
}
}
}
}
if (reflectedDamage > 0) if (reflectedDamage > 0)
{ {
target.doAttack(reflectedDamage, this, skill, isDOT, directlyToHp, critical, true); target.doAttack(reflectedDamage, this, skill, isDOT, directlyToHp, critical, true);
@@ -4628,6 +4628,46 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
} }
} }
// Absorb HP from the damage inflicted
final boolean isPvP = isPlayable() && target.isPlayable();
if (!isPvP || Config.VAMPIRIC_ATTACK_AFFECTS_PVP)
{
if ((skill == null) || Config.VAMPIRIC_ATTACK_WORKS_WITH_SKILLS)
{
final double absorbHpPercent = getStat().getValue(Stat.ABSORB_DAMAGE_PERCENT, 0) * target.getStat().getValue(Stat.ABSORB_DAMAGE_DEFENCE, 1);
if ((absorbHpPercent > 0) && (Rnd.nextDouble() < _stat.getValue(Stat.ABSORB_DAMAGE_CHANCE)))
{
int absorbDamage = (int) Math.min(absorbHpPercent * damage, _stat.getMaxRecoverableHp() - _status.getCurrentHp());
absorbDamage = Math.min(absorbDamage, (int) target.getCurrentHp());
if (absorbDamage > 0)
{
setCurrentHp(_status.getCurrentHp() + absorbDamage);
}
}
}
}
// Absorb MP from the damage inflicted.
if (!isPvP || Config.MP_VAMPIRIC_ATTACK_AFFECTS_PVP)
{
if ((skill != null) || Config.MP_VAMPIRIC_ATTACK_WORKS_WITH_MELEE)
{
if (Rnd.get(10) < 3) // Classic: Static 30% change.
{
final double absorbMpPercent = _stat.getValue(Stat.ABSORB_MANA_DAMAGE_PERCENT, 0);
if (absorbMpPercent > 0)
{
int absorbDamage = (int) Math.min((absorbMpPercent / 100.) * damage, _stat.getMaxRecoverableMp() - _status.getCurrentMp());
absorbDamage = Math.min(absorbDamage, (int) target.getCurrentMp());
if (absorbDamage > 0)
{
setCurrentMp(_status.getCurrentMp() + absorbDamage);
}
}
}
}
}
// Target receives the damage. // Target receives the damage.
target.reduceCurrentHp(damage, this, skill, isDOT, directlyToHp, critical, reflect); target.reduceCurrentHp(damage, this, skill, isDOT, directlyToHp, critical, reflect);
@@ -4654,46 +4694,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
} }
} }
// Absorb HP from the damage inflicted
final boolean isPvP = isPlayable() && target.isPlayable();
if (!isPvP || Config.VAMPIRIC_ATTACK_AFFECTS_PVP)
{
if ((skill == null) || Config.VAMPIRIC_ATTACK_WORKS_WITH_SKILLS)
{
final double absorbHpPercent = getStat().getValue(Stat.ABSORB_DAMAGE_PERCENT, 0) * target.getStat().getValue(Stat.ABSORB_DAMAGE_DEFENCE, 1);
if ((absorbHpPercent > 0) && (Rnd.nextDouble() < _stat.getValue(Stat.ABSORB_DAMAGE_CHANCE)))
{
int absorbDamage = (int) Math.min(absorbHpPercent * damage, _stat.getMaxRecoverableHp() - _status.getCurrentHp());
absorbDamage = Math.min(absorbDamage, (int) target.getCurrentHp());
if (absorbDamage > 0)
{
setCurrentHp(_status.getCurrentHp() + absorbDamage);
}
}
}
}
// Absorb MP from the damage inflicted.
if (!isPvP || Config.MP_VAMPIRIC_ATTACK_AFFECTS_PVP)
{
if ((skill != null) || Config.MP_VAMPIRIC_ATTACK_WORKS_WITH_MELEE)
{
if (Rnd.get(10) < 3) // Classic: Static 30% change.
{
final double absorbMpPercent = _stat.getValue(Stat.ABSORB_MANA_DAMAGE_PERCENT, 0);
if (absorbMpPercent > 0)
{
int absorbDamage = (int) Math.min((absorbMpPercent / 100.) * damage, _stat.getMaxRecoverableMp() - _status.getCurrentMp());
absorbDamage = Math.min(absorbDamage, (int) target.getCurrentMp());
if (absorbDamage > 0)
{
setCurrentMp(_status.getCurrentMp() + absorbDamage);
}
}
}
}
}
if (reflectedDamage > 0) if (reflectedDamage > 0)
{ {
target.doAttack(reflectedDamage, this, skill, isDOT, directlyToHp, critical, true); target.doAttack(reflectedDamage, this, skill, isDOT, directlyToHp, critical, true);
@@ -4628,6 +4628,46 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
} }
} }
// Absorb HP from the damage inflicted
final boolean isPvP = isPlayable() && target.isPlayable();
if (!isPvP || Config.VAMPIRIC_ATTACK_AFFECTS_PVP)
{
if ((skill == null) || Config.VAMPIRIC_ATTACK_WORKS_WITH_SKILLS)
{
final double absorbHpPercent = getStat().getValue(Stat.ABSORB_DAMAGE_PERCENT, 0) * target.getStat().getValue(Stat.ABSORB_DAMAGE_DEFENCE, 1);
if ((absorbHpPercent > 0) && (Rnd.nextDouble() < _stat.getValue(Stat.ABSORB_DAMAGE_CHANCE)))
{
int absorbDamage = (int) Math.min(absorbHpPercent * damage, _stat.getMaxRecoverableHp() - _status.getCurrentHp());
absorbDamage = Math.min(absorbDamage, (int) target.getCurrentHp());
if (absorbDamage > 0)
{
setCurrentHp(_status.getCurrentHp() + absorbDamage);
}
}
}
}
// Absorb MP from the damage inflicted.
if (!isPvP || Config.MP_VAMPIRIC_ATTACK_AFFECTS_PVP)
{
if ((skill != null) || Config.MP_VAMPIRIC_ATTACK_WORKS_WITH_MELEE)
{
if (Rnd.get(10) < 3) // Classic: Static 30% change.
{
final double absorbMpPercent = _stat.getValue(Stat.ABSORB_MANA_DAMAGE_PERCENT, 0);
if (absorbMpPercent > 0)
{
int absorbDamage = (int) Math.min((absorbMpPercent / 100.) * damage, _stat.getMaxRecoverableMp() - _status.getCurrentMp());
absorbDamage = Math.min(absorbDamage, (int) target.getCurrentMp());
if (absorbDamage > 0)
{
setCurrentMp(_status.getCurrentMp() + absorbDamage);
}
}
}
}
}
// Target receives the damage. // Target receives the damage.
target.reduceCurrentHp(damage, this, skill, isDOT, directlyToHp, critical, reflect); target.reduceCurrentHp(damage, this, skill, isDOT, directlyToHp, critical, reflect);
@@ -4654,46 +4694,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
} }
} }
// Absorb HP from the damage inflicted
final boolean isPvP = isPlayable() && target.isPlayable();
if (!isPvP || Config.VAMPIRIC_ATTACK_AFFECTS_PVP)
{
if ((skill == null) || Config.VAMPIRIC_ATTACK_WORKS_WITH_SKILLS)
{
final double absorbHpPercent = getStat().getValue(Stat.ABSORB_DAMAGE_PERCENT, 0) * target.getStat().getValue(Stat.ABSORB_DAMAGE_DEFENCE, 1);
if ((absorbHpPercent > 0) && (Rnd.nextDouble() < _stat.getValue(Stat.ABSORB_DAMAGE_CHANCE)))
{
int absorbDamage = (int) Math.min(absorbHpPercent * damage, _stat.getMaxRecoverableHp() - _status.getCurrentHp());
absorbDamage = Math.min(absorbDamage, (int) target.getCurrentHp());
if (absorbDamage > 0)
{
setCurrentHp(_status.getCurrentHp() + absorbDamage);
}
}
}
}
// Absorb MP from the damage inflicted.
if (!isPvP || Config.MP_VAMPIRIC_ATTACK_AFFECTS_PVP)
{
if ((skill != null) || Config.MP_VAMPIRIC_ATTACK_WORKS_WITH_MELEE)
{
if (Rnd.get(10) < 3) // Classic: Static 30% change.
{
final double absorbMpPercent = _stat.getValue(Stat.ABSORB_MANA_DAMAGE_PERCENT, 0);
if (absorbMpPercent > 0)
{
int absorbDamage = (int) Math.min((absorbMpPercent / 100.) * damage, _stat.getMaxRecoverableMp() - _status.getCurrentMp());
absorbDamage = Math.min(absorbDamage, (int) target.getCurrentMp());
if (absorbDamage > 0)
{
setCurrentMp(_status.getCurrentMp() + absorbDamage);
}
}
}
}
}
if (reflectedDamage > 0) if (reflectedDamage > 0)
{ {
target.doAttack(reflectedDamage, this, skill, isDOT, directlyToHp, critical, true); target.doAttack(reflectedDamage, this, skill, isDOT, directlyToHp, critical, true);
@@ -4628,6 +4628,46 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
} }
} }
// Absorb HP from the damage inflicted
final boolean isPvP = isPlayable() && target.isPlayable();
if (!isPvP || Config.VAMPIRIC_ATTACK_AFFECTS_PVP)
{
if ((skill == null) || Config.VAMPIRIC_ATTACK_WORKS_WITH_SKILLS)
{
final double absorbHpPercent = getStat().getValue(Stat.ABSORB_DAMAGE_PERCENT, 0) * target.getStat().getValue(Stat.ABSORB_DAMAGE_DEFENCE, 1);
if ((absorbHpPercent > 0) && (Rnd.nextDouble() < _stat.getValue(Stat.ABSORB_DAMAGE_CHANCE)))
{
int absorbDamage = (int) Math.min(absorbHpPercent * damage, _stat.getMaxRecoverableHp() - _status.getCurrentHp());
absorbDamage = Math.min(absorbDamage, (int) target.getCurrentHp());
if (absorbDamage > 0)
{
setCurrentHp(_status.getCurrentHp() + absorbDamage);
}
}
}
}
// Absorb MP from the damage inflicted.
if (!isPvP || Config.MP_VAMPIRIC_ATTACK_AFFECTS_PVP)
{
if ((skill != null) || Config.MP_VAMPIRIC_ATTACK_WORKS_WITH_MELEE)
{
if (Rnd.get(10) < 3) // Classic: Static 30% change.
{
final double absorbMpPercent = _stat.getValue(Stat.ABSORB_MANA_DAMAGE_PERCENT, 0);
if (absorbMpPercent > 0)
{
int absorbDamage = (int) Math.min((absorbMpPercent / 100.) * damage, _stat.getMaxRecoverableMp() - _status.getCurrentMp());
absorbDamage = Math.min(absorbDamage, (int) target.getCurrentMp());
if (absorbDamage > 0)
{
setCurrentMp(_status.getCurrentMp() + absorbDamage);
}
}
}
}
}
// Target receives the damage. // Target receives the damage.
target.reduceCurrentHp(damage, this, skill, isDOT, directlyToHp, critical, reflect); target.reduceCurrentHp(damage, this, skill, isDOT, directlyToHp, critical, reflect);
@@ -4654,46 +4694,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
} }
} }
// Absorb HP from the damage inflicted
final boolean isPvP = isPlayable() && target.isPlayable();
if (!isPvP || Config.VAMPIRIC_ATTACK_AFFECTS_PVP)
{
if ((skill == null) || Config.VAMPIRIC_ATTACK_WORKS_WITH_SKILLS)
{
final double absorbHpPercent = getStat().getValue(Stat.ABSORB_DAMAGE_PERCENT, 0) * target.getStat().getValue(Stat.ABSORB_DAMAGE_DEFENCE, 1);
if ((absorbHpPercent > 0) && (Rnd.nextDouble() < _stat.getValue(Stat.ABSORB_DAMAGE_CHANCE)))
{
int absorbDamage = (int) Math.min(absorbHpPercent * damage, _stat.getMaxRecoverableHp() - _status.getCurrentHp());
absorbDamage = Math.min(absorbDamage, (int) target.getCurrentHp());
if (absorbDamage > 0)
{
setCurrentHp(_status.getCurrentHp() + absorbDamage);
}
}
}
}
// Absorb MP from the damage inflicted.
if (!isPvP || Config.MP_VAMPIRIC_ATTACK_AFFECTS_PVP)
{
if ((skill != null) || Config.MP_VAMPIRIC_ATTACK_WORKS_WITH_MELEE)
{
if (Rnd.get(10) < 3) // Classic: Static 30% change.
{
final double absorbMpPercent = _stat.getValue(Stat.ABSORB_MANA_DAMAGE_PERCENT, 0);
if (absorbMpPercent > 0)
{
int absorbDamage = (int) Math.min((absorbMpPercent / 100.) * damage, _stat.getMaxRecoverableMp() - _status.getCurrentMp());
absorbDamage = Math.min(absorbDamage, (int) target.getCurrentMp());
if (absorbDamage > 0)
{
setCurrentMp(_status.getCurrentMp() + absorbDamage);
}
}
}
}
}
if (reflectedDamage > 0) if (reflectedDamage > 0)
{ {
target.doAttack(reflectedDamage, this, skill, isDOT, directlyToHp, critical, true); target.doAttack(reflectedDamage, this, skill, isDOT, directlyToHp, critical, true);
@@ -4641,6 +4641,46 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
} }
} }
// Absorb HP from the damage inflicted
final boolean isPvP = isPlayable() && target.isPlayable();
if (!isPvP || Config.VAMPIRIC_ATTACK_AFFECTS_PVP)
{
if ((skill == null) || Config.VAMPIRIC_ATTACK_WORKS_WITH_SKILLS)
{
final double absorbHpPercent = getStat().getValue(Stat.ABSORB_DAMAGE_PERCENT, 0) * target.getStat().getValue(Stat.ABSORB_DAMAGE_DEFENCE, 1);
if ((absorbHpPercent > 0) && (Rnd.nextDouble() < _stat.getValue(Stat.ABSORB_DAMAGE_CHANCE)))
{
int absorbDamage = (int) Math.min(absorbHpPercent * damage, _stat.getMaxRecoverableHp() - _status.getCurrentHp());
absorbDamage = Math.min(absorbDamage, (int) target.getCurrentHp());
if (absorbDamage > 0)
{
setCurrentHp(_status.getCurrentHp() + absorbDamage);
}
}
}
}
// Absorb MP from the damage inflicted.
if (!isPvP || Config.MP_VAMPIRIC_ATTACK_AFFECTS_PVP)
{
if ((skill != null) || Config.MP_VAMPIRIC_ATTACK_WORKS_WITH_MELEE)
{
if (Rnd.get(10) < 3) // Classic: Static 30% change.
{
final double absorbMpPercent = _stat.getValue(Stat.ABSORB_MANA_DAMAGE_PERCENT, 0);
if (absorbMpPercent > 0)
{
int absorbDamage = (int) Math.min((absorbMpPercent / 100.) * damage, _stat.getMaxRecoverableMp() - _status.getCurrentMp());
absorbDamage = Math.min(absorbDamage, (int) target.getCurrentMp());
if (absorbDamage > 0)
{
setCurrentMp(_status.getCurrentMp() + absorbDamage);
}
}
}
}
}
// Target receives the damage. // Target receives the damage.
target.reduceCurrentHp(damage, this, skill, isDOT, directlyToHp, critical, reflect); target.reduceCurrentHp(damage, this, skill, isDOT, directlyToHp, critical, reflect);
@@ -4667,46 +4707,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
} }
} }
// Absorb HP from the damage inflicted
final boolean isPvP = isPlayable() && target.isPlayable();
if (!isPvP || Config.VAMPIRIC_ATTACK_AFFECTS_PVP)
{
if ((skill == null) || Config.VAMPIRIC_ATTACK_WORKS_WITH_SKILLS)
{
final double absorbHpPercent = getStat().getValue(Stat.ABSORB_DAMAGE_PERCENT, 0) * target.getStat().getValue(Stat.ABSORB_DAMAGE_DEFENCE, 1);
if ((absorbHpPercent > 0) && (Rnd.nextDouble() < _stat.getValue(Stat.ABSORB_DAMAGE_CHANCE)))
{
int absorbDamage = (int) Math.min(absorbHpPercent * damage, _stat.getMaxRecoverableHp() - _status.getCurrentHp());
absorbDamage = Math.min(absorbDamage, (int) target.getCurrentHp());
if (absorbDamage > 0)
{
setCurrentHp(_status.getCurrentHp() + absorbDamage);
}
}
}
}
// Absorb MP from the damage inflicted.
if (!isPvP || Config.MP_VAMPIRIC_ATTACK_AFFECTS_PVP)
{
if ((skill != null) || Config.MP_VAMPIRIC_ATTACK_WORKS_WITH_MELEE)
{
if (Rnd.get(10) < 3) // Classic: Static 30% change.
{
final double absorbMpPercent = _stat.getValue(Stat.ABSORB_MANA_DAMAGE_PERCENT, 0);
if (absorbMpPercent > 0)
{
int absorbDamage = (int) Math.min((absorbMpPercent / 100.) * damage, _stat.getMaxRecoverableMp() - _status.getCurrentMp());
absorbDamage = Math.min(absorbDamage, (int) target.getCurrentMp());
if (absorbDamage > 0)
{
setCurrentMp(_status.getCurrentMp() + absorbDamage);
}
}
}
}
}
if (reflectedDamage > 0) if (reflectedDamage > 0)
{ {
target.doAttack(reflectedDamage, this, skill, isDOT, directlyToHp, critical, true); target.doAttack(reflectedDamage, this, skill, isDOT, directlyToHp, critical, true);
@@ -4641,6 +4641,46 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
} }
} }
// Absorb HP from the damage inflicted
final boolean isPvP = isPlayable() && target.isPlayable();
if (!isPvP || Config.VAMPIRIC_ATTACK_AFFECTS_PVP)
{
if ((skill == null) || Config.VAMPIRIC_ATTACK_WORKS_WITH_SKILLS)
{
final double absorbHpPercent = getStat().getValue(Stat.ABSORB_DAMAGE_PERCENT, 0) * target.getStat().getValue(Stat.ABSORB_DAMAGE_DEFENCE, 1);
if ((absorbHpPercent > 0) && (Rnd.nextDouble() < _stat.getValue(Stat.ABSORB_DAMAGE_CHANCE)))
{
int absorbDamage = (int) Math.min(absorbHpPercent * damage, _stat.getMaxRecoverableHp() - _status.getCurrentHp());
absorbDamage = Math.min(absorbDamage, (int) target.getCurrentHp());
if (absorbDamage > 0)
{
setCurrentHp(_status.getCurrentHp() + absorbDamage);
}
}
}
}
// Absorb MP from the damage inflicted.
if (!isPvP || Config.MP_VAMPIRIC_ATTACK_AFFECTS_PVP)
{
if ((skill != null) || Config.MP_VAMPIRIC_ATTACK_WORKS_WITH_MELEE)
{
if (Rnd.get(10) < 3) // Classic: Static 30% change.
{
final double absorbMpPercent = _stat.getValue(Stat.ABSORB_MANA_DAMAGE_PERCENT, 0);
if (absorbMpPercent > 0)
{
int absorbDamage = (int) Math.min((absorbMpPercent / 100.) * damage, _stat.getMaxRecoverableMp() - _status.getCurrentMp());
absorbDamage = Math.min(absorbDamage, (int) target.getCurrentMp());
if (absorbDamage > 0)
{
setCurrentMp(_status.getCurrentMp() + absorbDamage);
}
}
}
}
}
// Target receives the damage. // Target receives the damage.
target.reduceCurrentHp(damage, this, skill, isDOT, directlyToHp, critical, reflect); target.reduceCurrentHp(damage, this, skill, isDOT, directlyToHp, critical, reflect);
@@ -4667,46 +4707,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
} }
} }
// Absorb HP from the damage inflicted
final boolean isPvP = isPlayable() && target.isPlayable();
if (!isPvP || Config.VAMPIRIC_ATTACK_AFFECTS_PVP)
{
if ((skill == null) || Config.VAMPIRIC_ATTACK_WORKS_WITH_SKILLS)
{
final double absorbHpPercent = getStat().getValue(Stat.ABSORB_DAMAGE_PERCENT, 0) * target.getStat().getValue(Stat.ABSORB_DAMAGE_DEFENCE, 1);
if ((absorbHpPercent > 0) && (Rnd.nextDouble() < _stat.getValue(Stat.ABSORB_DAMAGE_CHANCE)))
{
int absorbDamage = (int) Math.min(absorbHpPercent * damage, _stat.getMaxRecoverableHp() - _status.getCurrentHp());
absorbDamage = Math.min(absorbDamage, (int) target.getCurrentHp());
if (absorbDamage > 0)
{
setCurrentHp(_status.getCurrentHp() + absorbDamage);
}
}
}
}
// Absorb MP from the damage inflicted.
if (!isPvP || Config.MP_VAMPIRIC_ATTACK_AFFECTS_PVP)
{
if ((skill != null) || Config.MP_VAMPIRIC_ATTACK_WORKS_WITH_MELEE)
{
if (Rnd.get(10) < 3) // Classic: Static 30% change.
{
final double absorbMpPercent = _stat.getValue(Stat.ABSORB_MANA_DAMAGE_PERCENT, 0);
if (absorbMpPercent > 0)
{
int absorbDamage = (int) Math.min((absorbMpPercent / 100.) * damage, _stat.getMaxRecoverableMp() - _status.getCurrentMp());
absorbDamage = Math.min(absorbDamage, (int) target.getCurrentMp());
if (absorbDamage > 0)
{
setCurrentMp(_status.getCurrentMp() + absorbDamage);
}
}
}
}
}
if (reflectedDamage > 0) if (reflectedDamage > 0)
{ {
target.doAttack(reflectedDamage, this, skill, isDOT, directlyToHp, critical, true); target.doAttack(reflectedDamage, this, skill, isDOT, directlyToHp, critical, true);
@@ -4640,6 +4640,46 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
} }
} }
// Absorb HP from the damage inflicted
final boolean isPvP = isPlayable() && target.isPlayable();
if (!isPvP || Config.VAMPIRIC_ATTACK_AFFECTS_PVP)
{
if ((skill == null) || Config.VAMPIRIC_ATTACK_WORKS_WITH_SKILLS)
{
final double absorbHpPercent = getStat().getValue(Stat.ABSORB_DAMAGE_PERCENT, 0) * target.getStat().getValue(Stat.ABSORB_DAMAGE_DEFENCE, 1);
if ((absorbHpPercent > 0) && (Rnd.nextDouble() < _stat.getValue(Stat.ABSORB_DAMAGE_CHANCE)))
{
int absorbDamage = (int) Math.min(absorbHpPercent * damage, _stat.getMaxRecoverableHp() - _status.getCurrentHp());
absorbDamage = Math.min(absorbDamage, (int) target.getCurrentHp());
if (absorbDamage > 0)
{
setCurrentHp(_status.getCurrentHp() + absorbDamage);
}
}
}
}
// Absorb MP from the damage inflicted.
if (!isPvP || Config.MP_VAMPIRIC_ATTACK_AFFECTS_PVP)
{
if ((skill != null) || Config.MP_VAMPIRIC_ATTACK_WORKS_WITH_MELEE)
{
if (Rnd.get(10) < 3) // Classic: Static 30% change.
{
final double absorbMpPercent = _stat.getValue(Stat.ABSORB_MANA_DAMAGE_PERCENT, 0);
if (absorbMpPercent > 0)
{
int absorbDamage = (int) Math.min((absorbMpPercent / 100.) * damage, _stat.getMaxRecoverableMp() - _status.getCurrentMp());
absorbDamage = Math.min(absorbDamage, (int) target.getCurrentMp());
if (absorbDamage > 0)
{
setCurrentMp(_status.getCurrentMp() + absorbDamage);
}
}
}
}
}
// Target receives the damage. // Target receives the damage.
target.reduceCurrentHp(damage, this, skill, isDOT, directlyToHp, critical, reflect); target.reduceCurrentHp(damage, this, skill, isDOT, directlyToHp, critical, reflect);
@@ -4666,46 +4706,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
} }
} }
// Absorb HP from the damage inflicted
final boolean isPvP = isPlayable() && target.isPlayable();
if (!isPvP || Config.VAMPIRIC_ATTACK_AFFECTS_PVP)
{
if ((skill == null) || Config.VAMPIRIC_ATTACK_WORKS_WITH_SKILLS)
{
final double absorbHpPercent = getStat().getValue(Stat.ABSORB_DAMAGE_PERCENT, 0) * target.getStat().getValue(Stat.ABSORB_DAMAGE_DEFENCE, 1);
if ((absorbHpPercent > 0) && (Rnd.nextDouble() < _stat.getValue(Stat.ABSORB_DAMAGE_CHANCE)))
{
int absorbDamage = (int) Math.min(absorbHpPercent * damage, _stat.getMaxRecoverableHp() - _status.getCurrentHp());
absorbDamage = Math.min(absorbDamage, (int) target.getCurrentHp());
if (absorbDamage > 0)
{
setCurrentHp(_status.getCurrentHp() + absorbDamage);
}
}
}
}
// Absorb MP from the damage inflicted.
if (!isPvP || Config.MP_VAMPIRIC_ATTACK_AFFECTS_PVP)
{
if ((skill != null) || Config.MP_VAMPIRIC_ATTACK_WORKS_WITH_MELEE)
{
if (Rnd.get(10) < 3) // Classic: Static 30% change.
{
final double absorbMpPercent = _stat.getValue(Stat.ABSORB_MANA_DAMAGE_PERCENT, 0);
if (absorbMpPercent > 0)
{
int absorbDamage = (int) Math.min((absorbMpPercent / 100.) * damage, _stat.getMaxRecoverableMp() - _status.getCurrentMp());
absorbDamage = Math.min(absorbDamage, (int) target.getCurrentMp());
if (absorbDamage > 0)
{
setCurrentMp(_status.getCurrentMp() + absorbDamage);
}
}
}
}
}
if (reflectedDamage > 0) if (reflectedDamage > 0)
{ {
target.doAttack(reflectedDamage, this, skill, isDOT, directlyToHp, critical, true); target.doAttack(reflectedDamage, this, skill, isDOT, directlyToHp, critical, true);
@@ -4628,6 +4628,46 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
} }
} }
// Absorb HP from the damage inflicted
final boolean isPvP = isPlayable() && target.isPlayable();
if (!isPvP || Config.VAMPIRIC_ATTACK_AFFECTS_PVP)
{
if ((skill == null) || Config.VAMPIRIC_ATTACK_WORKS_WITH_SKILLS)
{
final double absorbHpPercent = getStat().getValue(Stat.ABSORB_DAMAGE_PERCENT, 0) * target.getStat().getValue(Stat.ABSORB_DAMAGE_DEFENCE, 1);
if ((absorbHpPercent > 0) && (Rnd.nextDouble() < _stat.getValue(Stat.ABSORB_DAMAGE_CHANCE)))
{
int absorbDamage = (int) Math.min(absorbHpPercent * damage, _stat.getMaxRecoverableHp() - _status.getCurrentHp());
absorbDamage = Math.min(absorbDamage, (int) target.getCurrentHp());
if (absorbDamage > 0)
{
setCurrentHp(_status.getCurrentHp() + absorbDamage);
}
}
}
}
// Absorb MP from the damage inflicted.
if (!isPvP || Config.MP_VAMPIRIC_ATTACK_AFFECTS_PVP)
{
if ((skill != null) || Config.MP_VAMPIRIC_ATTACK_WORKS_WITH_MELEE)
{
if (Rnd.get(10) < 3) // Classic: Static 30% change.
{
final double absorbMpPercent = _stat.getValue(Stat.ABSORB_MANA_DAMAGE_PERCENT, 0);
if (absorbMpPercent > 0)
{
int absorbDamage = (int) Math.min((absorbMpPercent / 100.) * damage, _stat.getMaxRecoverableMp() - _status.getCurrentMp());
absorbDamage = Math.min(absorbDamage, (int) target.getCurrentMp());
if (absorbDamage > 0)
{
setCurrentMp(_status.getCurrentMp() + absorbDamage);
}
}
}
}
}
// Target receives the damage. // Target receives the damage.
target.reduceCurrentHp(damage, this, skill, isDOT, directlyToHp, critical, reflect); target.reduceCurrentHp(damage, this, skill, isDOT, directlyToHp, critical, reflect);
@@ -4654,46 +4694,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
} }
} }
// Absorb HP from the damage inflicted
final boolean isPvP = isPlayable() && target.isPlayable();
if (!isPvP || Config.VAMPIRIC_ATTACK_AFFECTS_PVP)
{
if ((skill == null) || Config.VAMPIRIC_ATTACK_WORKS_WITH_SKILLS)
{
final double absorbHpPercent = getStat().getValue(Stat.ABSORB_DAMAGE_PERCENT, 0) * target.getStat().getValue(Stat.ABSORB_DAMAGE_DEFENCE, 1);
if ((absorbHpPercent > 0) && (Rnd.nextDouble() < _stat.getValue(Stat.ABSORB_DAMAGE_CHANCE)))
{
int absorbDamage = (int) Math.min(absorbHpPercent * damage, _stat.getMaxRecoverableHp() - _status.getCurrentHp());
absorbDamage = Math.min(absorbDamage, (int) target.getCurrentHp());
if (absorbDamage > 0)
{
setCurrentHp(_status.getCurrentHp() + absorbDamage);
}
}
}
}
// Absorb MP from the damage inflicted.
if (!isPvP || Config.MP_VAMPIRIC_ATTACK_AFFECTS_PVP)
{
if ((skill != null) || Config.MP_VAMPIRIC_ATTACK_WORKS_WITH_MELEE)
{
if (Rnd.get(10) < 3) // Classic: Static 30% change.
{
final double absorbMpPercent = _stat.getValue(Stat.ABSORB_MANA_DAMAGE_PERCENT, 0);
if (absorbMpPercent > 0)
{
int absorbDamage = (int) Math.min((absorbMpPercent / 100.) * damage, _stat.getMaxRecoverableMp() - _status.getCurrentMp());
absorbDamage = Math.min(absorbDamage, (int) target.getCurrentMp());
if (absorbDamage > 0)
{
setCurrentMp(_status.getCurrentMp() + absorbDamage);
}
}
}
}
}
if (reflectedDamage > 0) if (reflectedDamage > 0)
{ {
target.doAttack(reflectedDamage, this, skill, isDOT, directlyToHp, critical, true); target.doAttack(reflectedDamage, this, skill, isDOT, directlyToHp, critical, true);
@@ -4653,6 +4653,46 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
} }
} }
// Absorb HP from the damage inflicted
final boolean isPvP = isPlayable() && target.isPlayable();
if (!isPvP || Config.VAMPIRIC_ATTACK_AFFECTS_PVP)
{
if ((skill == null) || Config.VAMPIRIC_ATTACK_WORKS_WITH_SKILLS)
{
final double absorbHpPercent = getStat().getValue(Stat.ABSORB_DAMAGE_PERCENT, 0) * target.getStat().getValue(Stat.ABSORB_DAMAGE_DEFENCE, 1);
if ((absorbHpPercent > 0) && (Rnd.nextDouble() < _stat.getValue(Stat.ABSORB_DAMAGE_CHANCE)))
{
int absorbDamage = (int) Math.min(absorbHpPercent * damage, _stat.getMaxRecoverableHp() - _status.getCurrentHp());
absorbDamage = Math.min(absorbDamage, (int) target.getCurrentHp());
if (absorbDamage > 0)
{
setCurrentHp(_status.getCurrentHp() + absorbDamage);
}
}
}
}
// Absorb MP from the damage inflicted.
if (!isPvP || Config.MP_VAMPIRIC_ATTACK_AFFECTS_PVP)
{
if ((skill != null) || Config.MP_VAMPIRIC_ATTACK_WORKS_WITH_MELEE)
{
if (Rnd.get(10) < 3) // Classic: Static 30% change.
{
final double absorbMpPercent = _stat.getValue(Stat.ABSORB_MANA_DAMAGE_PERCENT, 0);
if (absorbMpPercent > 0)
{
int absorbDamage = (int) Math.min((absorbMpPercent / 100.) * damage, _stat.getMaxRecoverableMp() - _status.getCurrentMp());
absorbDamage = Math.min(absorbDamage, (int) target.getCurrentMp());
if (absorbDamage > 0)
{
setCurrentMp(_status.getCurrentMp() + absorbDamage);
}
}
}
}
}
// Target receives the damage. // Target receives the damage.
target.reduceCurrentHp(damage, this, skill, isDOT, directlyToHp, critical, reflect); target.reduceCurrentHp(damage, this, skill, isDOT, directlyToHp, critical, reflect);
@@ -4679,46 +4719,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
} }
} }
// Absorb HP from the damage inflicted
final boolean isPvP = isPlayable() && target.isPlayable();
if (!isPvP || Config.VAMPIRIC_ATTACK_AFFECTS_PVP)
{
if ((skill == null) || Config.VAMPIRIC_ATTACK_WORKS_WITH_SKILLS)
{
final double absorbHpPercent = getStat().getValue(Stat.ABSORB_DAMAGE_PERCENT, 0) * target.getStat().getValue(Stat.ABSORB_DAMAGE_DEFENCE, 1);
if ((absorbHpPercent > 0) && (Rnd.nextDouble() < _stat.getValue(Stat.ABSORB_DAMAGE_CHANCE)))
{
int absorbDamage = (int) Math.min(absorbHpPercent * damage, _stat.getMaxRecoverableHp() - _status.getCurrentHp());
absorbDamage = Math.min(absorbDamage, (int) target.getCurrentHp());
if (absorbDamage > 0)
{
setCurrentHp(_status.getCurrentHp() + absorbDamage);
}
}
}
}
// Absorb MP from the damage inflicted.
if (!isPvP || Config.MP_VAMPIRIC_ATTACK_AFFECTS_PVP)
{
if ((skill != null) || Config.MP_VAMPIRIC_ATTACK_WORKS_WITH_MELEE)
{
if (Rnd.get(10) < 3) // Classic: Static 30% change.
{
final double absorbMpPercent = _stat.getValue(Stat.ABSORB_MANA_DAMAGE_PERCENT, 0);
if (absorbMpPercent > 0)
{
int absorbDamage = (int) Math.min((absorbMpPercent / 100.) * damage, _stat.getMaxRecoverableMp() - _status.getCurrentMp());
absorbDamage = Math.min(absorbDamage, (int) target.getCurrentMp());
if (absorbDamage > 0)
{
setCurrentMp(_status.getCurrentMp() + absorbDamage);
}
}
}
}
}
if (reflectedDamage > 0) if (reflectedDamage > 0)
{ {
target.doAttack(reflectedDamage, this, skill, isDOT, directlyToHp, critical, true); target.doAttack(reflectedDamage, this, skill, isDOT, directlyToHp, critical, true);
@@ -4660,6 +4660,46 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
} }
} }
// Absorb HP from the damage inflicted
final boolean isPvP = isPlayable() && target.isPlayable();
if (!isPvP || Config.VAMPIRIC_ATTACK_AFFECTS_PVP)
{
if ((skill == null) || Config.VAMPIRIC_ATTACK_WORKS_WITH_SKILLS)
{
final double absorbHpPercent = getStat().getValue(Stat.ABSORB_DAMAGE_PERCENT, 0) * target.getStat().getValue(Stat.ABSORB_DAMAGE_DEFENCE, 1);
if ((absorbHpPercent > 0) && (Rnd.nextDouble() < _stat.getValue(Stat.ABSORB_DAMAGE_CHANCE)))
{
int absorbDamage = (int) Math.min(absorbHpPercent * damage, _stat.getMaxRecoverableHp() - _status.getCurrentHp());
absorbDamage = Math.min(absorbDamage, (int) target.getCurrentHp());
if (absorbDamage > 0)
{
setCurrentHp(_status.getCurrentHp() + absorbDamage);
}
}
}
}
// Absorb MP from the damage inflicted.
if (!isPvP || Config.MP_VAMPIRIC_ATTACK_AFFECTS_PVP)
{
if ((skill != null) || Config.MP_VAMPIRIC_ATTACK_WORKS_WITH_MELEE)
{
if (Rnd.get(10) < 3) // Classic: Static 30% change.
{
final double absorbMpPercent = _stat.getValue(Stat.ABSORB_MANA_DAMAGE_PERCENT, 0);
if (absorbMpPercent > 0)
{
int absorbDamage = (int) Math.min((absorbMpPercent / 100.) * damage, _stat.getMaxRecoverableMp() - _status.getCurrentMp());
absorbDamage = Math.min(absorbDamage, (int) target.getCurrentMp());
if (absorbDamage > 0)
{
setCurrentMp(_status.getCurrentMp() + absorbDamage);
}
}
}
}
}
// Target receives the damage. // Target receives the damage.
target.reduceCurrentHp(damage, this, skill, isDOT, directlyToHp, critical, reflect); target.reduceCurrentHp(damage, this, skill, isDOT, directlyToHp, critical, reflect);
@@ -4686,46 +4726,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
} }
} }
// Absorb HP from the damage inflicted
final boolean isPvP = isPlayable() && target.isPlayable();
if (!isPvP || Config.VAMPIRIC_ATTACK_AFFECTS_PVP)
{
if ((skill == null) || Config.VAMPIRIC_ATTACK_WORKS_WITH_SKILLS)
{
final double absorbHpPercent = getStat().getValue(Stat.ABSORB_DAMAGE_PERCENT, 0) * target.getStat().getValue(Stat.ABSORB_DAMAGE_DEFENCE, 1);
if ((absorbHpPercent > 0) && (Rnd.nextDouble() < _stat.getValue(Stat.ABSORB_DAMAGE_CHANCE)))
{
int absorbDamage = (int) Math.min(absorbHpPercent * damage, _stat.getMaxRecoverableHp() - _status.getCurrentHp());
absorbDamage = Math.min(absorbDamage, (int) target.getCurrentHp());
if (absorbDamage > 0)
{
setCurrentHp(_status.getCurrentHp() + absorbDamage);
}
}
}
}
// Absorb MP from the damage inflicted.
if (!isPvP || Config.MP_VAMPIRIC_ATTACK_AFFECTS_PVP)
{
if ((skill != null) || Config.MP_VAMPIRIC_ATTACK_WORKS_WITH_MELEE)
{
if (Rnd.get(10) < 3) // Classic: Static 30% change.
{
final double absorbMpPercent = _stat.getValue(Stat.ABSORB_MANA_DAMAGE_PERCENT, 0);
if (absorbMpPercent > 0)
{
int absorbDamage = (int) Math.min((absorbMpPercent / 100.) * damage, _stat.getMaxRecoverableMp() - _status.getCurrentMp());
absorbDamage = Math.min(absorbDamage, (int) target.getCurrentMp());
if (absorbDamage > 0)
{
setCurrentMp(_status.getCurrentMp() + absorbDamage);
}
}
}
}
}
if (reflectedDamage > 0) if (reflectedDamage > 0)
{ {
target.doAttack(reflectedDamage, this, skill, isDOT, directlyToHp, critical, true); target.doAttack(reflectedDamage, this, skill, isDOT, directlyToHp, critical, true);
@@ -4659,6 +4659,46 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
} }
} }
// Absorb HP from the damage inflicted
final boolean isPvP = isPlayable() && target.isPlayable();
if (!isPvP || Config.VAMPIRIC_ATTACK_AFFECTS_PVP)
{
if ((skill == null) || Config.VAMPIRIC_ATTACK_WORKS_WITH_SKILLS)
{
final double absorbHpPercent = getStat().getValue(Stat.ABSORB_DAMAGE_PERCENT, 0) * target.getStat().getValue(Stat.ABSORB_DAMAGE_DEFENCE, 1);
if ((absorbHpPercent > 0) && (Rnd.nextDouble() < _stat.getValue(Stat.ABSORB_DAMAGE_CHANCE)))
{
int absorbDamage = (int) Math.min(absorbHpPercent * damage, _stat.getMaxRecoverableHp() - _status.getCurrentHp());
absorbDamage = Math.min(absorbDamage, (int) target.getCurrentHp());
if (absorbDamage > 0)
{
setCurrentHp(_status.getCurrentHp() + absorbDamage);
}
}
}
}
// Absorb MP from the damage inflicted.
if (!isPvP || Config.MP_VAMPIRIC_ATTACK_AFFECTS_PVP)
{
if ((skill != null) || Config.MP_VAMPIRIC_ATTACK_WORKS_WITH_MELEE)
{
if (Rnd.get(10) < 3) // Classic: Static 30% change.
{
final double absorbMpPercent = _stat.getValue(Stat.ABSORB_MANA_DAMAGE_PERCENT, 0);
if (absorbMpPercent > 0)
{
int absorbDamage = (int) Math.min((absorbMpPercent / 100.) * damage, _stat.getMaxRecoverableMp() - _status.getCurrentMp());
absorbDamage = Math.min(absorbDamage, (int) target.getCurrentMp());
if (absorbDamage > 0)
{
setCurrentMp(_status.getCurrentMp() + absorbDamage);
}
}
}
}
}
// Target receives the damage. // Target receives the damage.
target.reduceCurrentHp(damage, this, skill, isDOT, directlyToHp, critical, reflect); target.reduceCurrentHp(damage, this, skill, isDOT, directlyToHp, critical, reflect);
@@ -4685,46 +4725,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
} }
} }
// Absorb HP from the damage inflicted
final boolean isPvP = isPlayable() && target.isPlayable();
if (!isPvP || Config.VAMPIRIC_ATTACK_AFFECTS_PVP)
{
if ((skill == null) || Config.VAMPIRIC_ATTACK_WORKS_WITH_SKILLS)
{
final double absorbHpPercent = getStat().getValue(Stat.ABSORB_DAMAGE_PERCENT, 0) * target.getStat().getValue(Stat.ABSORB_DAMAGE_DEFENCE, 1);
if ((absorbHpPercent > 0) && (Rnd.nextDouble() < _stat.getValue(Stat.ABSORB_DAMAGE_CHANCE)))
{
int absorbDamage = (int) Math.min(absorbHpPercent * damage, _stat.getMaxRecoverableHp() - _status.getCurrentHp());
absorbDamage = Math.min(absorbDamage, (int) target.getCurrentHp());
if (absorbDamage > 0)
{
setCurrentHp(_status.getCurrentHp() + absorbDamage);
}
}
}
}
// Absorb MP from the damage inflicted.
if (!isPvP || Config.MP_VAMPIRIC_ATTACK_AFFECTS_PVP)
{
if ((skill != null) || Config.MP_VAMPIRIC_ATTACK_WORKS_WITH_MELEE)
{
if (Rnd.get(10) < 3) // Classic: Static 30% change.
{
final double absorbMpPercent = _stat.getValue(Stat.ABSORB_MANA_DAMAGE_PERCENT, 0);
if (absorbMpPercent > 0)
{
int absorbDamage = (int) Math.min((absorbMpPercent / 100.) * damage, _stat.getMaxRecoverableMp() - _status.getCurrentMp());
absorbDamage = Math.min(absorbDamage, (int) target.getCurrentMp());
if (absorbDamage > 0)
{
setCurrentMp(_status.getCurrentMp() + absorbDamage);
}
}
}
}
}
if (reflectedDamage > 0) if (reflectedDamage > 0)
{ {
target.doAttack(reflectedDamage, this, skill, isDOT, directlyToHp, critical, true); target.doAttack(reflectedDamage, this, skill, isDOT, directlyToHp, critical, true);
@@ -4669,6 +4669,46 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
} }
} }
// Absorb HP from the damage inflicted
final boolean isPvP = isPlayable() && target.isPlayable();
if (!isPvP || Config.VAMPIRIC_ATTACK_AFFECTS_PVP)
{
if ((skill == null) || Config.VAMPIRIC_ATTACK_WORKS_WITH_SKILLS)
{
final double absorbHpPercent = getStat().getValue(Stat.ABSORB_DAMAGE_PERCENT, 0) * target.getStat().getValue(Stat.ABSORB_DAMAGE_DEFENCE, 1);
if ((absorbHpPercent > 0) && (Rnd.nextDouble() < _stat.getValue(Stat.ABSORB_DAMAGE_CHANCE)))
{
int absorbDamage = (int) Math.min(absorbHpPercent * damage, _stat.getMaxRecoverableHp() - _status.getCurrentHp());
absorbDamage = Math.min(absorbDamage, (int) target.getCurrentHp());
if (absorbDamage > 0)
{
setCurrentHp(_status.getCurrentHp() + absorbDamage);
}
}
}
}
// Absorb MP from the damage inflicted.
if (!isPvP || Config.MP_VAMPIRIC_ATTACK_AFFECTS_PVP)
{
if ((skill != null) || Config.MP_VAMPIRIC_ATTACK_WORKS_WITH_MELEE)
{
if (Rnd.get(10) < 3) // Classic: Static 30% change.
{
final double absorbMpPercent = _stat.getValue(Stat.ABSORB_MANA_DAMAGE_PERCENT, 0);
if (absorbMpPercent > 0)
{
int absorbDamage = (int) Math.min((absorbMpPercent / 100.) * damage, _stat.getMaxRecoverableMp() - _status.getCurrentMp());
absorbDamage = Math.min(absorbDamage, (int) target.getCurrentMp());
if (absorbDamage > 0)
{
setCurrentMp(_status.getCurrentMp() + absorbDamage);
}
}
}
}
}
// Target receives the damage. // Target receives the damage.
target.reduceCurrentHp(damage, this, skill, isDOT, directlyToHp, critical, reflect); target.reduceCurrentHp(damage, this, skill, isDOT, directlyToHp, critical, reflect);
@@ -4695,46 +4735,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
} }
} }
// Absorb HP from the damage inflicted
final boolean isPvP = isPlayable() && target.isPlayable();
if (!isPvP || Config.VAMPIRIC_ATTACK_AFFECTS_PVP)
{
if ((skill == null) || Config.VAMPIRIC_ATTACK_WORKS_WITH_SKILLS)
{
final double absorbHpPercent = getStat().getValue(Stat.ABSORB_DAMAGE_PERCENT, 0) * target.getStat().getValue(Stat.ABSORB_DAMAGE_DEFENCE, 1);
if ((absorbHpPercent > 0) && (Rnd.nextDouble() < _stat.getValue(Stat.ABSORB_DAMAGE_CHANCE)))
{
int absorbDamage = (int) Math.min(absorbHpPercent * damage, _stat.getMaxRecoverableHp() - _status.getCurrentHp());
absorbDamage = Math.min(absorbDamage, (int) target.getCurrentHp());
if (absorbDamage > 0)
{
setCurrentHp(_status.getCurrentHp() + absorbDamage);
}
}
}
}
// Absorb MP from the damage inflicted.
if (!isPvP || Config.MP_VAMPIRIC_ATTACK_AFFECTS_PVP)
{
if ((skill != null) || Config.MP_VAMPIRIC_ATTACK_WORKS_WITH_MELEE)
{
if (Rnd.get(10) < 3) // Classic: Static 30% change.
{
final double absorbMpPercent = _stat.getValue(Stat.ABSORB_MANA_DAMAGE_PERCENT, 0);
if (absorbMpPercent > 0)
{
int absorbDamage = (int) Math.min((absorbMpPercent / 100.) * damage, _stat.getMaxRecoverableMp() - _status.getCurrentMp());
absorbDamage = Math.min(absorbDamage, (int) target.getCurrentMp());
if (absorbDamage > 0)
{
setCurrentMp(_status.getCurrentMp() + absorbDamage);
}
}
}
}
}
if (reflectedDamage > 0) if (reflectedDamage > 0)
{ {
target.doAttack(reflectedDamage, this, skill, isDOT, directlyToHp, critical, true); target.doAttack(reflectedDamage, this, skill, isDOT, directlyToHp, critical, true);