From 8efc8192a8c927388670f4b9d730ff29bad01bd4 Mon Sep 17 00:00:00 2001 From: MobiusDevelopment <8391001+MobiusDevelopment@users.noreply.github.com> Date: Fri, 31 Dec 2021 22:35:15 +0000 Subject: [PATCH] Adjustments for ranking skill bonuses. Contributed by MacuK. --- .../game/data/scripts/ai/others/RankingSkillBonuses.java | 8 ++++---- .../game/data/scripts/ai/others/RankingSkillBonuses.java | 8 ++++---- .../game/data/scripts/ai/others/RankingSkillBonuses.java | 8 ++++---- 3 files changed, 12 insertions(+), 12 deletions(-) diff --git a/L2J_Mobius_Essence_4.2_DwellingOfSpirits/dist/game/data/scripts/ai/others/RankingSkillBonuses.java b/L2J_Mobius_Essence_4.2_DwellingOfSpirits/dist/game/data/scripts/ai/others/RankingSkillBonuses.java index 4e1b19b8ca..a83f59c13e 100644 --- a/L2J_Mobius_Essence_4.2_DwellingOfSpirits/dist/game/data/scripts/ai/others/RankingSkillBonuses.java +++ b/L2J_Mobius_Essence_4.2_DwellingOfSpirits/dist/game/data/scripts/ai/others/RankingSkillBonuses.java @@ -90,23 +90,23 @@ public class RankingSkillBonuses extends AbstractNpcAI int rank = RankManager.getInstance().getPlayerGlobalRank(player); if (rank > 0) { - if (rank <= 10) + if (rank <= 1) { SERVER_LEVEL_RANKING_1ST_CLASS.applyEffects(player, player); player.addSkill(SERVER_RANKING_BENEFIT_1, false); player.addSkill(SERVER_RANKING_BENEFIT_2, false); player.addSkill(SERVER_RANKING_BENEFIT_3, false); } - else if (rank <= 50) + else if (rank <= 30) { SERVER_LEVEL_RANKING_2ND_CLASS.applyEffects(player, player); + player.addSkill(SERVER_RANKING_BENEFIT_1, false); player.addSkill(SERVER_RANKING_BENEFIT_2, false); - player.addSkill(SERVER_RANKING_BENEFIT_3, false); } else if (rank <= 100) { SERVER_LEVEL_RANKING_3RD_CLASS.applyEffects(player, player); - player.addSkill(SERVER_RANKING_BENEFIT_3, false); + player.addSkill(SERVER_RANKING_BENEFIT_1, false); } } diff --git a/L2J_Mobius_Essence_5.2_FrostLord/dist/game/data/scripts/ai/others/RankingSkillBonuses.java b/L2J_Mobius_Essence_5.2_FrostLord/dist/game/data/scripts/ai/others/RankingSkillBonuses.java index 0166e98524..33d441e812 100644 --- a/L2J_Mobius_Essence_5.2_FrostLord/dist/game/data/scripts/ai/others/RankingSkillBonuses.java +++ b/L2J_Mobius_Essence_5.2_FrostLord/dist/game/data/scripts/ai/others/RankingSkillBonuses.java @@ -93,23 +93,23 @@ public class RankingSkillBonuses extends AbstractNpcAI int rank = RankManager.getInstance().getPlayerGlobalRank(player); if (rank > 0) { - if (rank <= 10) + if (rank <= 1) { SERVER_LEVEL_RANKING_1ST_CLASS.applyEffects(player, player); player.addSkill(SERVER_RANKING_BENEFIT_1, false); player.addSkill(SERVER_RANKING_BENEFIT_2, false); player.addSkill(SERVER_RANKING_BENEFIT_3, false); } - else if (rank <= 50) + else if (rank <= 30) { SERVER_LEVEL_RANKING_2ND_CLASS.applyEffects(player, player); + player.addSkill(SERVER_RANKING_BENEFIT_1, false); player.addSkill(SERVER_RANKING_BENEFIT_2, false); - player.addSkill(SERVER_RANKING_BENEFIT_3, false); } else if (rank <= 100) { SERVER_LEVEL_RANKING_3RD_CLASS.applyEffects(player, player); - player.addSkill(SERVER_RANKING_BENEFIT_3, false); + player.addSkill(SERVER_RANKING_BENEFIT_1, false); } } diff --git a/L2J_Mobius_Essence_6.0_BattleChronicle/dist/game/data/scripts/ai/others/RankingSkillBonuses.java b/L2J_Mobius_Essence_6.0_BattleChronicle/dist/game/data/scripts/ai/others/RankingSkillBonuses.java index 0166e98524..33d441e812 100644 --- a/L2J_Mobius_Essence_6.0_BattleChronicle/dist/game/data/scripts/ai/others/RankingSkillBonuses.java +++ b/L2J_Mobius_Essence_6.0_BattleChronicle/dist/game/data/scripts/ai/others/RankingSkillBonuses.java @@ -93,23 +93,23 @@ public class RankingSkillBonuses extends AbstractNpcAI int rank = RankManager.getInstance().getPlayerGlobalRank(player); if (rank > 0) { - if (rank <= 10) + if (rank <= 1) { SERVER_LEVEL_RANKING_1ST_CLASS.applyEffects(player, player); player.addSkill(SERVER_RANKING_BENEFIT_1, false); player.addSkill(SERVER_RANKING_BENEFIT_2, false); player.addSkill(SERVER_RANKING_BENEFIT_3, false); } - else if (rank <= 50) + else if (rank <= 30) { SERVER_LEVEL_RANKING_2ND_CLASS.applyEffects(player, player); + player.addSkill(SERVER_RANKING_BENEFIT_1, false); player.addSkill(SERVER_RANKING_BENEFIT_2, false); - player.addSkill(SERVER_RANKING_BENEFIT_3, false); } else if (rank <= 100) { SERVER_LEVEL_RANKING_3RD_CLASS.applyEffects(player, player); - player.addSkill(SERVER_RANKING_BENEFIT_3, false); + player.addSkill(SERVER_RANKING_BENEFIT_1, false); } }