Initial changes for Queen Ant raid.

This commit is contained in:
MobiusDevelopment
2021-05-24 23:50:05 +00:00
parent 27717606ca
commit 8ed2401490
4 changed files with 124 additions and 332 deletions

View File

@@ -13,7 +13,7 @@ CREATE TABLE IF NOT EXISTS `grandboss_data` (
) ENGINE=MyISAM DEFAULT CHARSET=latin1 COLLATE=latin1_general_ci; ) ENGINE=MyISAM DEFAULT CHARSET=latin1 COLLATE=latin1_general_ci;
INSERT IGNORE INTO `grandboss_data` (`boss_id`,`loc_x`,`loc_y`,`loc_z`,`heading`,`currentHP`,`currentMP`) VALUES INSERT IGNORE INTO `grandboss_data` (`boss_id`,`loc_x`,`loc_y`,`loc_z`,`heading`,`currentHP`,`currentMP`) VALUES
(29001, -21610, 181594, -5734, 0, 40218408, 300), -- Queen Ant (29381, -6505, 183040, -3419, 0, 1342845023, 133301), -- Queen Ant
(29006, 17726, 108915, -6480, 0, 622493.58388, 3793.536), -- Core (29006, 17726, 108915, -6480, 0, 622493.58388, 3793.536), -- Core
(29325, 43400, 16504, -4395, 0, 247117958, 177258), -- Orfen (29325, 43400, 16504, -4395, 0, 247117958, 177258), -- Orfen
(29020, 116033, 17447, 10107, -25348, 53342293, 18000), -- Baium (29020, 116033, 17447, 10107, -25348, 53342293, 18000), -- Baium

View File

@@ -12,7 +12,7 @@
<center> <center>
<table width=256> <table width=256>
<tr> <tr>
<td align=center><button action="bypass -h admin_move_to -21466 182892 -5722" value="Queen Ant" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> <td align=center><button action="bypass -h admin_move_to -8328 182483 -3663" value="Queen Ant" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td align=center><button action="bypass -h admin_move_to 80287 -55930 -6138" value="Queen Shyeed" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> <td align=center><button action="bypass -h admin_move_to 80287 -55930 -6138" value="Queen Shyeed" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr> </tr>
<tr> <tr>

View File

@@ -16,99 +16,50 @@
*/ */
package ai.bosses.QueenAnt; package ai.bosses.QueenAnt;
import java.util.Set;
import java.util.concurrent.ConcurrentHashMap;
import org.l2jmobius.Config; import org.l2jmobius.Config;
import org.l2jmobius.commons.util.Chronos; import org.l2jmobius.commons.util.Chronos;
import org.l2jmobius.gameserver.ai.CtrlIntention;
import org.l2jmobius.gameserver.instancemanager.GrandBossManager; import org.l2jmobius.gameserver.instancemanager.GrandBossManager;
import org.l2jmobius.gameserver.instancemanager.ZoneManager;
import org.l2jmobius.gameserver.model.Location;
import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.actor.Attackable;
import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Npc;
import org.l2jmobius.gameserver.model.actor.Playable;
import org.l2jmobius.gameserver.model.actor.instance.GrandBossInstance; import org.l2jmobius.gameserver.model.actor.instance.GrandBossInstance;
import org.l2jmobius.gameserver.model.actor.instance.MonsterInstance;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance; import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.holders.SkillHolder;
import org.l2jmobius.gameserver.model.skills.CommonSkill;
import org.l2jmobius.gameserver.model.skills.Skill;
import org.l2jmobius.gameserver.model.skills.SkillCaster;
import org.l2jmobius.gameserver.model.zone.ZoneType;
import org.l2jmobius.gameserver.network.serverpackets.MagicSkillUse;
import org.l2jmobius.gameserver.network.serverpackets.PlaySound; import org.l2jmobius.gameserver.network.serverpackets.PlaySound;
import ai.AbstractNpcAI; import ai.AbstractNpcAI;
/** /**
* Queen Ant's AI * Queen Ant's AI
* @author Emperorc * @author Mobius
*/ */
public class QueenAnt extends AbstractNpcAI public class QueenAnt extends AbstractNpcAI
{ {
private static final int QUEEN = 29001; // NPC
private static final int LARVA = 29002; private static final int QUEEN_ANT = 29381;
private static final int NURSE = 29003; // Status
private static final int GUARD = 29004;
private static final int ROYAL = 29005;
private static final int[] MOBS =
{
QUEEN,
LARVA,
NURSE,
GUARD,
ROYAL
};
private static final Location OUST_LOC_1 = new Location(-19480, 187344, -5600);
private static final Location OUST_LOC_2 = new Location(-17928, 180912, -5520);
private static final Location OUST_LOC_3 = new Location(-23808, 182368, -5600);
private static final int QUEEN_X = -21610;
private static final int QUEEN_Y = 181594;
private static final int QUEEN_Z = -5734;
// QUEEN Status Tracking :
private static final byte ALIVE = 0; // Queen Ant is spawned. private static final byte ALIVE = 0; // Queen Ant is spawned.
private static final byte DEAD = 1; // Queen Ant has been killed. private static final byte DEAD = 1; // Queen Ant has been killed.
// Location
private static ZoneType _zone; private static final int QUEEN_X = -6505;
private static final int QUEEN_Y = 183040;
private static SkillHolder HEAL1 = new SkillHolder(4020, 1); private static final int QUEEN_Z = -3419;
private static SkillHolder HEAL2 = new SkillHolder(4024, 1);
MonsterInstance _queen = null;
private MonsterInstance _larva = null;
private final Set<MonsterInstance> _nurses = ConcurrentHashMap.newKeySet();
private QueenAnt() private QueenAnt()
{ {
addSpawnId(MOBS); addKillId(QUEEN_ANT);
addKillId(MOBS);
addAggroRangeEnterId(MOBS);
addFactionCallId(NURSE);
_zone = ZoneManager.getInstance().getZoneById(12012); final StatSet info = GrandBossManager.getInstance().getStatSet(QUEEN_ANT);
final StatSet info = GrandBossManager.getInstance().getStatSet(QUEEN); if (GrandBossManager.getInstance().getBossStatus(QUEEN_ANT) == DEAD)
final int status = GrandBossManager.getInstance().getBossStatus(QUEEN);
if (status == DEAD)
{ {
// load the unlock date and time for queen ant from DB // Load the unlock date and time for queen ant from DB.
final long temp = info.getLong("respawn_time") - Chronos.currentTimeMillis(); final long temp = info.getLong("respawn_time") - Chronos.currentTimeMillis();
// if queen ant is locked until a certain time, mark it so and start the unlock timer if (temp > 0) // If queen ant is locked until a certain time, mark it so and start the unlock timer the unlock time has not yet expired.
// the unlock time has not yet expired.
if (temp > 0)
{ {
startQuestTimer("queen_unlock", temp, null, null); startQuestTimer("queen_unlock", temp, null, null);
} }
else else // The time has already expired while the server was offline. Immediately spawn queen ant.
{ {
// the time has already expired while the server was offline. Immediately spawn queen ant. final GrandBossInstance queen = (GrandBossInstance) addSpawn(QUEEN_ANT, QUEEN_X, QUEEN_Y, QUEEN_Z, 0, false, 0);
final GrandBossInstance queen = (GrandBossInstance) addSpawn(QUEEN, QUEEN_X, QUEEN_Y, QUEEN_Z, 0, false, 0); GrandBossManager.getInstance().setBossStatus(QUEEN_ANT, ALIVE);
GrandBossManager.getInstance().setBossStatus(QUEEN, ALIVE);
spawnBoss(queen); spawnBoss(queen);
} }
} }
@@ -120,13 +71,7 @@ public class QueenAnt extends AbstractNpcAI
final int heading = info.getInt("heading"); final int heading = info.getInt("heading");
final double hp = info.getDouble("currentHP"); final double hp = info.getDouble("currentHP");
final double mp = info.getDouble("currentMP"); final double mp = info.getDouble("currentMP");
if (!_zone.isInsideZone(locX, locY, locZ)) final GrandBossInstance queen = (GrandBossInstance) addSpawn(QUEEN_ANT, locX, locY, locZ, heading, false, 0);
{
locX = QUEEN_X;
locY = QUEEN_Y;
locZ = QUEEN_Z;
}
final GrandBossInstance queen = (GrandBossInstance) addSpawn(QUEEN, locX, locY, locZ, heading, false, 0);
queen.setCurrentHpMp(hp, mp); queen.setCurrentHpMp(hp, mp);
spawnBoss(queen); spawnBoss(queen);
} }
@@ -135,270 +80,36 @@ public class QueenAnt extends AbstractNpcAI
private void spawnBoss(GrandBossInstance npc) private void spawnBoss(GrandBossInstance npc)
{ {
GrandBossManager.getInstance().addBoss(npc); GrandBossManager.getInstance().addBoss(npc);
if (getRandom(100) < 33)
{
_zone.movePlayersTo(OUST_LOC_1);
}
else if (getRandom(100) < 50)
{
_zone.movePlayersTo(OUST_LOC_2);
}
else
{
_zone.movePlayersTo(OUST_LOC_3);
}
GrandBossManager.getInstance().addBoss(npc);
startQuestTimer("action", 10000, npc, null, true);
startQuestTimer("heal", 1000, null, null, true);
npc.broadcastPacket(new PlaySound(1, "BS01_A", 1, npc.getObjectId(), npc.getX(), npc.getY(), npc.getZ())); npc.broadcastPacket(new PlaySound(1, "BS01_A", 1, npc.getObjectId(), npc.getX(), npc.getY(), npc.getZ()));
_queen = npc;
_larva = (MonsterInstance) addSpawn(LARVA, -21600, 179482, -5846, getRandom(360), false, 0);
} }
@Override @Override
public String onAdvEvent(String event, Npc npc, PlayerInstance player) public String onAdvEvent(String event, Npc npc, PlayerInstance player)
{ {
switch (event) if ("queen_unlock".equals(event))
{ {
case "heal": final GrandBossInstance queen = (GrandBossInstance) addSpawn(QUEEN_ANT, QUEEN_X, QUEEN_Y, QUEEN_Z, 0, false, 0);
{ GrandBossManager.getInstance().setBossStatus(QUEEN_ANT, ALIVE);
boolean notCasting; spawnBoss(queen);
final boolean larvaNeedHeal = (_larva != null) && (_larva.getCurrentHp() < _larva.getMaxHp());
final boolean queenNeedHeal = (_queen != null) && (_queen.getCurrentHp() < _queen.getMaxHp());
for (MonsterInstance nurse : _nurses)
{
if ((nurse == null) || nurse.isDead() || nurse.isCastingNow(SkillCaster::isAnyNormalType))
{
continue;
}
notCasting = nurse.getAI().getIntention() != CtrlIntention.AI_INTENTION_CAST;
if (larvaNeedHeal)
{
if ((nurse.getTarget() != _larva) || notCasting)
{
nurse.setTarget(_larva);
nurse.useMagic(getRandomBoolean() ? HEAL1.getSkill() : HEAL2.getSkill());
}
continue;
}
if (queenNeedHeal)
{
if (nurse.getLeader() == _larva)
{
continue;
}
if ((nurse.getTarget() != _queen) || notCasting)
{
nurse.setTarget(_queen);
nurse.useMagic(HEAL1.getSkill());
}
continue;
}
// if nurse not casting - remove target
if (notCasting && (nurse.getTarget() != null))
{
nurse.setTarget(null);
}
}
break;
}
case "action":
{
if ((npc != null) && (getRandom(3) == 0))
{
if (getRandom(2) == 0)
{
npc.broadcastSocialAction(3);
}
else
{
npc.broadcastSocialAction(4);
}
}
break;
}
case "queen_unlock":
{
final GrandBossInstance queen = (GrandBossInstance) addSpawn(QUEEN, QUEEN_X, QUEEN_Y, QUEEN_Z, 0, false, 0);
GrandBossManager.getInstance().setBossStatus(QUEEN, ALIVE);
spawnBoss(queen);
break;
}
case "ANT_QUEEN_TASK":
{
if ((_queen == null) || _queen.isDead())
{
cancelQuestTimers("ANT_QUEEN_TASK");
}
else if (_queen.calculateDistance2D(QUEEN_X, QUEEN_Y, QUEEN_Z) > 2000)
{
_queen.clearAggroList();
_queen.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new Location(QUEEN_X, QUEEN_Y, QUEEN_Z, 0));
}
break;
}
} }
return super.onAdvEvent(event, npc, player); return super.onAdvEvent(event, npc, player);
} }
@Override
public String onSpawn(Npc npc)
{
final MonsterInstance mob = (MonsterInstance) npc;
switch (npc.getId())
{
case LARVA:
{
mob.setImmobilized(true);
mob.setUndying(true);
mob.setIsRaidMinion(true);
break;
}
case NURSE:
{
mob.disableCoreAI(true);
mob.setIsRaidMinion(true);
_nurses.add(mob);
break;
}
case ROYAL:
case GUARD:
{
mob.setIsRaidMinion(true);
break;
}
case QUEEN:
{
if (mob.getMinionList().getSpawnedMinions().isEmpty())
{
((MonsterInstance) npc).getMinionList().spawnMinions(npc.getParameters().getMinionList("Privates"));
}
cancelQuestTimer("ANT_QUEEN_TASK", npc, null);
startQuestTimer("ANT_QUEEN_TASK", 5000, npc, null, true);
break;
}
}
return super.onSpawn(npc);
}
@Override
public String onFactionCall(Npc npc, Npc caller, PlayerInstance attacker, boolean isSummon)
{
if ((caller == null) || (npc == null))
{
return super.onFactionCall(npc, caller, attacker, isSummon);
}
if (!npc.isCastingNow(SkillCaster::isAnyNormalType) && (npc.getAI().getIntention() != CtrlIntention.AI_INTENTION_CAST) && (caller.getCurrentHp() < caller.getMaxHp()))
{
npc.setTarget(caller);
((Attackable) npc).useMagic(HEAL1.getSkill());
}
return null;
}
@Override
public String onAggroRangeEnter(Npc npc, PlayerInstance player, boolean isSummon)
{
if ((npc == null) || (player.isGM() && player.isInvisible()))
{
return null;
}
final boolean isMage;
final Playable character;
if (isSummon)
{
isMage = false;
character = player.getServitors().values().stream().findFirst().orElse(player.getPet());
}
else
{
isMage = player.isMageClass();
character = player;
}
if (character == null)
{
return null;
}
if (!Config.RAID_DISABLE_CURSE && ((character.getLevel() - npc.getLevel()) > 8))
{
Skill curse = null;
if (isMage)
{
if (!character.hasAbnormalType(CommonSkill.RAID_CURSE.getSkill().getAbnormalType()) && (getRandom(4) == 0))
{
curse = CommonSkill.RAID_CURSE.getSkill();
}
}
else if (!character.hasAbnormalType(CommonSkill.RAID_CURSE2.getSkill().getAbnormalType()) && (getRandom(4) == 0))
{
curse = CommonSkill.RAID_CURSE2.getSkill();
}
if (curse != null)
{
npc.broadcastPacket(new MagicSkillUse(npc, character, curse.getId(), curse.getLevel(), 300, 0));
curse.applyEffects(npc, character);
}
((Attackable) npc).stopHating(character); // for calling again
return null;
}
return super.onAggroRangeEnter(npc, player, isSummon);
}
@Override @Override
public String onKill(Npc npc, PlayerInstance killer, boolean isSummon) public String onKill(Npc npc, PlayerInstance killer, boolean isSummon)
{ {
final int npcId = npc.getId(); npc.broadcastPacket(new PlaySound(1, "BS02_D", 1, npc.getObjectId(), npc.getX(), npc.getY(), npc.getZ()));
if (npcId == QUEEN) GrandBossManager.getInstance().setBossStatus(QUEEN_ANT, DEAD);
{
npc.broadcastPacket(new PlaySound(1, "BS02_D", 1, npc.getObjectId(), npc.getX(), npc.getY(), npc.getZ())); // Calculate Min and Max respawn times randomly.
GrandBossManager.getInstance().setBossStatus(QUEEN, DEAD); final long respawnTime = (Config.QUEEN_ANT_SPAWN_INTERVAL + getRandom(-Config.QUEEN_ANT_SPAWN_RANDOM, Config.QUEEN_ANT_SPAWN_RANDOM)) * 3600000;
// Calculate Min and Max respawn times randomly. startQuestTimer("queen_unlock", respawnTime, null, null);
final long respawnTime = (Config.QUEEN_ANT_SPAWN_INTERVAL + getRandom(-Config.QUEEN_ANT_SPAWN_RANDOM, Config.QUEEN_ANT_SPAWN_RANDOM)) * 3600000;
startQuestTimer("queen_unlock", respawnTime, null, null); // Also save the respawn time so that the info is maintained past restarts.
cancelQuestTimer("action", npc, null); final StatSet info = GrandBossManager.getInstance().getStatSet(QUEEN_ANT);
cancelQuestTimer("heal", null, null); info.set("respawn_time", Chronos.currentTimeMillis() + respawnTime);
// also save the respawn time so that the info is maintained past reboots GrandBossManager.getInstance().setStatSet(QUEEN_ANT, info);
final StatSet info = GrandBossManager.getInstance().getStatSet(QUEEN);
info.set("respawn_time", Chronos.currentTimeMillis() + respawnTime);
GrandBossManager.getInstance().setStatSet(QUEEN, info);
_nurses.clear();
if (_larva != null)
{
_larva.deleteMe();
}
_larva = null;
_queen = null;
cancelQuestTimers("ANT_QUEEN_TASK");
}
else if ((_queen != null) && !_queen.isAlikeDead())
{
if (npcId == ROYAL)
{
final MonsterInstance mob = (MonsterInstance) npc;
if (mob.getLeader() != null)
{
mob.getLeader().getMinionList().onMinionDie(mob, (280 + getRandom(40)) * 1000);
}
}
else if (npcId == NURSE)
{
final MonsterInstance mob = (MonsterInstance) npc;
_nurses.remove(mob);
if (mob.getLeader() != null)
{
mob.getLeader().getMinionList().onMinionDie(mob, 10000);
}
}
}
return super.onKill(npc, killer, isSummon); return super.onKill(npc, killer, isSummon);
} }

View File

@@ -4410,20 +4410,101 @@
<height normal="93.48" /> <height normal="93.48" />
</collision> </collision>
</npc> </npc>
<npc id="29381" level="85" type="Npc" name="Queen Ant" title="Wasteland Mistress"> <npc id="29381" level="125" type="GrandBoss" name="Queen Ant" title="Wasteland Mistress">
<!-- AUTO GENERATED NPC TODO: FIX IT --> <race>BUG</race>
<race>ETC</race>
<sex>FEMALE</sex> <sex>FEMALE</sex>
<stats str="88" int="79" dex="55" wit="78" con="82" men="78"> <stats str="164" int="188" dex="55" wit="78" con="111" men="149">
<vitals hp="8446" hpRegen="10.5" mp="2355" mpRegen="3.6" /> <vitals hp="563983630" hpRegen="208" mp="66584" mpRegen="4.5" />
<attack physical="406536.872499405" magical="371.044275545088" random="30" critical="4.75" accuracy="4.75" attackSpeed="598" type="SWORD" range="40" distance="80" width="120" />
<defence physical="5757.47663551402" magical="1671.22597029139" evasion="-18" />
<attribute>
<attack type="DARK" value="850" />
<defence fire="850" water="850" wind="850" earth="850" holy="800" dark="850" default="850" />
</attribute>
<speed> <speed>
<walk ground="80" /> <walk ground="80" />
<run ground="130" /> <run ground="130" />
</speed> </speed>
<attack physical="1950.2231755595" magical="1331.5869440987" critical="4" attackSpeed="253" range="40" /> <hitTime>370</hitTime>
<defence physical="405.85106382979" magical="297.0297029703" /> <abnormalResist physical="230" magical="230" />
</stats> </stats>
<status attackable="false" /> <status undying="false" noSleepMode="true" />
<skillList>
<skill id="4017" level="1" /> <!-- Queen Ant's Blow -->
<skill id="4019" level="1" /> <!-- Decrease Speed -->
<skill id="4021" level="1" /> <!-- Queen Ant -->
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="12" /> <!-- Bugs -->
<skill id="14765" level="4" /> <!-- Blood Siphon Resistance -->
</skillList>
<corpseTime>300</corpseTime>
<exCrtEffect>true</exCrtEffect>
<ai type="BALANCED" clanHelpRange="2000" aggroRange="2000">
<clanList>
<clan>QUEEN_ANT</clan>
</clanList>
</ai>
<dropLists>
<drop>
<item id="81153" min="1" max="1" chance="50.14" /> <!-- Navari s Mask -->
<item id="81858" min="1" max="1" chance="100" /> <!-- Orb of Darkness -->
<item id="48841" min="1" max="1" chance="33.82" /> <!-- Angel's Earring -->
<item id="48669" min="1" max="1" chance="31.4" /> <!-- Angel's Necklace -->
<item id="80114" min="2" max="2" chance="20.85" /> <!-- Leviathan Leather Boots - Light armor -->
<item id="80119" min="2" max="2" chance="20.84" /> <!-- Leviathan Shoes - Robe -->
<item id="80108" min="2" max="2" chance="20.65" /> <!-- Leviathan Boots - Heavy armor -->
<item id="80113" min="2" max="2" chance="20.57" /> <!-- Leviathan Leather Gloves - Light armor -->
<item id="80104" min="2" max="2" chance="20.32" /> <!-- Leviathan Helmet - Heavy armor -->
<item id="80112" min="2" max="2" chance="20.1" /> <!-- Leviathan Leather Leggings - Light armor -->
<item id="80115" min="2" max="2" chance="19.98" /> <!-- Leviathan Circlet - Robe -->
<item id="80111" min="2" max="2" chance="19.63" /> <!-- Leviathan Leather Armor - Light armor -->
<item id="80118" min="2" max="2" chance="19.58" /> <!-- Leviathan Gloves - Robe -->
<item id="80117" min="2" max="2" chance="19.24" /> <!-- Leviathan Stockings - Robe -->
<item id="80106" min="2" max="2" chance="19.24" /> <!-- Leviathan Gaiters - Heavy armor -->
<item id="80107" min="2" max="2" chance="19.22" /> <!-- Leviathan Gauntlets - Heavy armor -->
<item id="80116" min="2" max="2" chance="19.05" /> <!-- Leviathan Tunic - Robe -->
<item id="80110" min="2" max="2" chance="19.02" /> <!-- Leviathan Leather Helmet - Light armor -->
<item id="80105" min="2" max="2" chance="19.01" /> <!-- Leviathan Breastplate - Heavy armor -->
<item id="80098" min="1" max="1" chance="7.213" /> <!-- Krishna Buster -->
<item id="80093" min="1" max="1" chance="7.212" /> <!-- Krishna Avenger -->
<item id="80101" min="1" max="1" chance="7.211" /> <!-- Krishna Dual Swords -->
<item id="80100" min="1" max="1" chance="7.203" /> <!-- Krishna Retributer -->
<item id="80097" min="1" max="1" chance="7.192" /> <!-- Krishna Shooter -->
<item id="80090" min="1" max="1" chance="7.16" /> <!-- Krishna Shaper -->
<item id="80096" min="1" max="1" chance="7.16" /> <!-- Krishna Thrower -->
<item id="80094" min="1" max="1" chance="7.14" /> <!-- Krishna Fighter -->
<item id="80095" min="1" max="1" chance="7.123" /> <!-- Krishna Stormer -->
<item id="80092" min="1" max="1" chance="7.115" /> <!-- Krishna Slasher -->
<item id="80091" min="1" max="1" chance="7.103" /> <!-- Krishna Cutter -->
<item id="80099" min="1" max="1" chance="7.095" /> <!-- Krishna Caster -->
<item id="80103" min="1" max="1" chance="7.073" /> <!-- Krishna Dual Blunt Weapons -->
<item id="80102" min="1" max="1" chance="7.055" /> <!-- Krishna Dual Daggers -->
<item id="45932" min="3" max="3" chance="80.7" /> <!-- Top-grade Weapon Augmenting Stone -->
<item id="46507" min="1" max="1" chance="23.49" /> <!-- Lionel's Soul Crystal Lv. 4 -->
<item id="46508" min="1" max="1" chance="23.42" /> <!-- Lionel's Soul Crystal Lv. 5 -->
<item id="46492" min="1" max="1" chance="22.8" /> <!-- Pantheon's Soul Crystal Lv. 4 -->
<item id="46493" min="1" max="1" chance="22.21" /> <!-- Pantheon's Soul Crystal Lv. 5 -->
<item id="46477" min="1" max="1" chance="22.09" /> <!-- Leona's Soul Crystal Lv. 4 -->
<item id="46478" min="1" max="1" chance="22.05" /> <!-- Leona's Soul Crystal Lv. 5 -->
<item id="46463" min="1" max="1" chance="16.16" /> <!-- Mermoden's Soul Crystal Lv. 5 -->
<item id="46448" min="1" max="1" chance="16.14" /> <!-- Kain's Soul Crystal Lv. 5 -->
<item id="46447" min="1" max="1" chance="15.33" /> <!-- Kain's Soul Crystal Lv. 4 -->
<item id="46462" min="1" max="1" chance="15.07" /> <!-- Mermoden's Soul Crystal Lv. 4 -->
<item id="46509" min="1" max="1" chance="11.72" /> <!-- Lionel's Soul Crystal Lv. 6 -->
<item id="46494" min="1" max="1" chance="11.54" /> <!-- Pantheon's Soul Crystal Lv. 6 -->
<item id="46479" min="1" max="1" chance="11.4" /> <!-- Leona's Soul Crystal Lv. 6 -->
<item id="35567" min="1" max="1" chance="10.02" /> <!-- Dark Armor Enhancement Stone -->
<item id="35569" min="1" max="1" chance="9.957" /> <!-- Bloody Armor Enhancement Stone -->
<item id="46449" min="1" max="1" chance="7.784" /> <!-- Kain's Soul Crystal Lv. 6 -->
<item id="46464" min="1" max="1" chance="7.692" /> <!-- Mermoden's Soul Crystal Lv. 6 -->
<item id="46480" min="1" max="1" chance="6.957" /> <!-- Leona's Soul Crystal Lv. 7 -->
<item id="46510" min="1" max="1" chance="6.9" /> <!-- Lionel's Soul Crystal Lv. 7 -->
<item id="46495" min="1" max="1" chance="6.857" /> <!-- Pantheon's Soul Crystal Lv. 7 -->
<item id="46450" min="1" max="1" chance="4.655" /> <!-- Kain's Soul Crystal Lv. 7 -->
<item id="46465" min="1" max="1" chance="4.646" /> <!-- Mermoden's Soul Crystal Lv. 7 -->
</drop>
</dropLists>
<collision> <collision>
<radius normal="90" /> <radius normal="90" />
<height normal="109" /> <height normal="109" />