Exclude dual certifications from check.
Contributed by Liamxroy.
This commit is contained in:
@@ -75,16 +75,15 @@
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<targetType>SELF</targetType>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<affectScope>SINGLE</affectScope>
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<excludedFromCheck>true</excludedFromCheck>
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<excludedFromCheck>true</excludedFromCheck>
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<targetConditions>
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<condition name="OpTargetPc" />
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</targetConditions>
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<effects>
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<effects>
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<effect name="DispelBySlot">
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<effect name="CallSkill">
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<dispel>POISON,9;ROOT_MAGICALLY,9;ROOT_PHYSICALLY,9;BLEEDING,9;STUN,9</dispel>
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<skillId>7002</skillId> <!-- Dispel Debuff -->
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</effect>
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<skillLevel>1</skillLevel>
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<effect name="DefenceTrait">
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<POISON>100</POISON>
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<BLEED>100</BLEED>
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<SHOCK>100</SHOCK>
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<HOLD>100</HOLD>
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</effect>
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</effect>
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<effect name="DebuffBlock" />
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</effects>
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</effects>
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</skill>
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</skill>
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<skill id="1905" toLevel="1" name="Swiftness">
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<skill id="1905" toLevel="1" name="Swiftness">
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@@ -1589,6 +1588,7 @@
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<!-- Max HP + 6%. -->
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<!-- Max HP + 6%. -->
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<icon>icon.skill0211</icon>
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<icon>icon.skill0211</icon>
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<operateType>P</operateType>
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<operateType>P</operateType>
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<excludedFromCheck>true</excludedFromCheck>
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<magicLvl>
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<magicLvl>
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<value level="1">85</value>
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<value level="1">85</value>
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<value level="2">90</value>
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<value level="2">90</value>
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@@ -2017,6 +2017,7 @@
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<staticReuse>true</staticReuse>
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<staticReuse>true</staticReuse>
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||||||
<targetType>ENEMY_ONLY</targetType>
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<targetType>ENEMY_ONLY</targetType>
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<affectScope>SINGLE</affectScope>
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<affectScope>SINGLE</affectScope>
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||||||
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<excludedFromCheck>true</excludedFromCheck>
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<conditions>
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<conditions>
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<condition name="OpTargetPc" />
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<condition name="OpTargetPc" />
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</conditions>
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</conditions>
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@@ -2046,6 +2047,7 @@
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<staticReuse>true</staticReuse>
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<staticReuse>true</staticReuse>
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<targetType>ENEMY_ONLY</targetType>
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<targetType>ENEMY_ONLY</targetType>
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<affectScope>SINGLE</affectScope>
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<affectScope>SINGLE</affectScope>
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<excludedFromCheck>true</excludedFromCheck>
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<conditions>
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<conditions>
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||||||
<condition name="OpTargetPc" />
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<condition name="OpTargetPc" />
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</conditions>
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</conditions>
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@@ -2078,6 +2080,7 @@
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<targetType>ENEMY_ONLY</targetType>
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<targetType>ENEMY_ONLY</targetType>
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<affectScope>RANGE</affectScope>
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<affectScope>RANGE</affectScope>
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<affectObject>NOT_FRIEND_PC</affectObject>
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<affectObject>NOT_FRIEND_PC</affectObject>
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<excludedFromCheck>true</excludedFromCheck>
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<conditions>
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<conditions>
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<condition name="OpTargetPc" />
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<condition name="OpTargetPc" />
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</conditions>
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</conditions>
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@@ -2106,6 +2109,7 @@
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|||||||
<reuseDelay>600000</reuseDelay>
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<reuseDelay>600000</reuseDelay>
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<targetType>SELF</targetType>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<affectScope>SINGLE</affectScope>
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||||||
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<excludedFromCheck>true</excludedFromCheck>
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<effects>
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<effects>
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||||||
<effect name="DamageShieldResist">
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<effect name="DamageShieldResist">
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<amount>100</amount>
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<amount>100</amount>
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@@ -2117,6 +2121,7 @@
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<icon>icon.skill0917</icon>
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<icon>icon.skill0917</icon>
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<operateType>T</operateType>
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<operateType>T</operateType>
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<magicCriticalRate>5</magicCriticalRate>
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<magicCriticalRate>5</magicCriticalRate>
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<excludedFromCheck>true</excludedFromCheck>
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<magicLvl>
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<magicLvl>
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<value level="1">85</value>
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<value level="1">85</value>
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<value level="2">90</value>
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<value level="2">90</value>
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@@ -75,16 +75,15 @@
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|||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
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||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<excludedFromCheck>true</excludedFromCheck>
|
<excludedFromCheck>true</excludedFromCheck>
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||||||
|
<targetConditions>
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||||||
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<condition name="OpTargetPc" />
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||||||
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</targetConditions>
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||||||
<effects>
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<effects>
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||||||
<effect name="DispelBySlot">
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<effect name="CallSkill">
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||||||
<dispel>POISON,9;ROOT_MAGICALLY,9;ROOT_PHYSICALLY,9;BLEEDING,9;STUN,9</dispel>
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<skillId>7002</skillId> <!-- Dispel Debuff -->
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</effect>
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<skillLevel>1</skillLevel>
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<effect name="DefenceTrait">
|
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<POISON>100</POISON>
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<BLEED>100</BLEED>
|
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<SHOCK>100</SHOCK>
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<HOLD>100</HOLD>
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</effect>
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</effect>
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<effect name="DebuffBlock" />
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</effects>
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</effects>
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</skill>
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</skill>
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<skill id="1905" toLevel="1" name="Swiftness">
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<skill id="1905" toLevel="1" name="Swiftness">
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@@ -1589,6 +1588,7 @@
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<!-- Max HP + $s1. -->
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<!-- Max HP + $s1. -->
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<icon>icon.skill0211</icon>
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<icon>icon.skill0211</icon>
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||||||
<operateType>P</operateType>
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<operateType>P</operateType>
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<excludedFromCheck>true</excludedFromCheck>
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<magicLvl>
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<magicLvl>
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<value level="1">85</value>
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<value level="1">85</value>
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<value level="2">90</value>
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<value level="2">90</value>
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@@ -2017,6 +2017,7 @@
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<staticReuse>true</staticReuse>
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<staticReuse>true</staticReuse>
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||||||
<targetType>ENEMY_ONLY</targetType>
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<targetType>ENEMY_ONLY</targetType>
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||||||
<affectScope>SINGLE</affectScope>
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<affectScope>SINGLE</affectScope>
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||||||
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<excludedFromCheck>true</excludedFromCheck>
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||||||
<conditions>
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<conditions>
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||||||
<condition name="OpTargetPc" />
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<condition name="OpTargetPc" />
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</conditions>
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</conditions>
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@@ -2046,6 +2047,7 @@
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<staticReuse>true</staticReuse>
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<staticReuse>true</staticReuse>
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||||||
<targetType>ENEMY_ONLY</targetType>
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<targetType>ENEMY_ONLY</targetType>
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||||||
<affectScope>SINGLE</affectScope>
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<affectScope>SINGLE</affectScope>
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||||||
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<excludedFromCheck>true</excludedFromCheck>
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||||||
<conditions>
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<conditions>
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<condition name="OpTargetPc" />
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<condition name="OpTargetPc" />
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</conditions>
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</conditions>
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@@ -2078,6 +2080,7 @@
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<targetType>ENEMY_ONLY</targetType>
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<targetType>ENEMY_ONLY</targetType>
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<affectScope>RANGE</affectScope>
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<affectScope>RANGE</affectScope>
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<affectObject>NOT_FRIEND_PC</affectObject>
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<affectObject>NOT_FRIEND_PC</affectObject>
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<excludedFromCheck>true</excludedFromCheck>
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<conditions>
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<conditions>
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<condition name="OpTargetPc" />
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<condition name="OpTargetPc" />
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</conditions>
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</conditions>
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@@ -2106,6 +2109,7 @@
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<reuseDelay>600000</reuseDelay>
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<reuseDelay>600000</reuseDelay>
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||||||
<targetType>SELF</targetType>
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<targetType>SELF</targetType>
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||||||
<affectScope>SINGLE</affectScope>
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<affectScope>SINGLE</affectScope>
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||||||
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<excludedFromCheck>true</excludedFromCheck>
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||||||
<effects>
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<effects>
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||||||
<effect name="DamageShieldResist">
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<effect name="DamageShieldResist">
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<amount>100</amount>
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<amount>100</amount>
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@@ -2117,6 +2121,7 @@
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|||||||
<icon>icon.skill0917</icon>
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<icon>icon.skill0917</icon>
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||||||
<operateType>T</operateType>
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<operateType>T</operateType>
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<magicCriticalRate>5</magicCriticalRate>
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<magicCriticalRate>5</magicCriticalRate>
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<excludedFromCheck>true</excludedFromCheck>
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<magicLvl>
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<magicLvl>
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<value level="1">85</value>
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<value level="1">85</value>
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<value level="2">90</value>
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<value level="2">90</value>
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||||||
|
@@ -75,16 +75,15 @@
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|||||||
<targetType>SELF</targetType>
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<targetType>SELF</targetType>
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||||||
<affectScope>SINGLE</affectScope>
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<affectScope>SINGLE</affectScope>
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||||||
<excludedFromCheck>true</excludedFromCheck>
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<excludedFromCheck>true</excludedFromCheck>
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||||||
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<targetConditions>
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||||||
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<condition name="OpTargetPc" />
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||||||
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</targetConditions>
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||||||
<effects>
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<effects>
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||||||
<effect name="DispelBySlot">
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<effect name="CallSkill">
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||||||
<dispel>POISON,9;ROOT_MAGICALLY,9;ROOT_PHYSICALLY,9;BLEEDING,9;STUN,9</dispel>
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<skillId>7002</skillId> <!-- Dispel Debuff -->
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||||||
</effect>
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<skillLevel>1</skillLevel>
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<effect name="DefenceTrait">
|
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<POISON>100</POISON>
|
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<BLEED>100</BLEED>
|
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<SHOCK>100</SHOCK>
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<HOLD>100</HOLD>
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</effect>
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</effect>
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<effect name="DebuffBlock" />
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</effects>
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</effects>
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</skill>
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</skill>
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<skill id="1905" toLevel="1" name="Swiftness">
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<skill id="1905" toLevel="1" name="Swiftness">
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@@ -1589,6 +1588,7 @@
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|||||||
<!-- Max HP + $s1. -->
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<!-- Max HP + $s1. -->
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||||||
<icon>icon.skill0211</icon>
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<icon>icon.skill0211</icon>
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||||||
<operateType>P</operateType>
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<operateType>P</operateType>
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||||||
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<excludedFromCheck>true</excludedFromCheck>
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||||||
<magicLvl>
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<magicLvl>
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<value level="1">85</value>
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<value level="1">85</value>
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<value level="2">90</value>
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<value level="2">90</value>
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||||||
@@ -2017,6 +2017,7 @@
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<staticReuse>true</staticReuse>
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<staticReuse>true</staticReuse>
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||||||
<targetType>ENEMY_ONLY</targetType>
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<targetType>ENEMY_ONLY</targetType>
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||||||
<affectScope>SINGLE</affectScope>
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<affectScope>SINGLE</affectScope>
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||||||
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<excludedFromCheck>true</excludedFromCheck>
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||||||
<conditions>
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<conditions>
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||||||
<condition name="OpTargetPc" />
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<condition name="OpTargetPc" />
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||||||
</conditions>
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</conditions>
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@@ -2046,6 +2047,7 @@
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|||||||
<staticReuse>true</staticReuse>
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<staticReuse>true</staticReuse>
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||||||
<targetType>ENEMY_ONLY</targetType>
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<targetType>ENEMY_ONLY</targetType>
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||||||
<affectScope>SINGLE</affectScope>
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<affectScope>SINGLE</affectScope>
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||||||
|
<excludedFromCheck>true</excludedFromCheck>
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||||||
<conditions>
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<conditions>
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||||||
<condition name="OpTargetPc" />
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<condition name="OpTargetPc" />
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</conditions>
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</conditions>
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@@ -2078,6 +2080,7 @@
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|||||||
<targetType>ENEMY_ONLY</targetType>
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<targetType>ENEMY_ONLY</targetType>
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||||||
<affectScope>RANGE</affectScope>
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<affectScope>RANGE</affectScope>
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||||||
<affectObject>NOT_FRIEND_PC</affectObject>
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<affectObject>NOT_FRIEND_PC</affectObject>
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||||||
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<excludedFromCheck>true</excludedFromCheck>
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||||||
<conditions>
|
<conditions>
|
||||||
<condition name="OpTargetPc" />
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<condition name="OpTargetPc" />
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||||||
</conditions>
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</conditions>
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||||||
@@ -2106,6 +2109,7 @@
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|||||||
<reuseDelay>600000</reuseDelay>
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<reuseDelay>600000</reuseDelay>
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||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
|
<excludedFromCheck>true</excludedFromCheck>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="DamageShieldResist">
|
<effect name="DamageShieldResist">
|
||||||
<amount>100</amount>
|
<amount>100</amount>
|
||||||
@@ -2117,6 +2121,7 @@
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|||||||
<icon>icon.skill0917</icon>
|
<icon>icon.skill0917</icon>
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||||||
<operateType>T</operateType>
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<operateType>T</operateType>
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||||||
<magicCriticalRate>5</magicCriticalRate>
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<magicCriticalRate>5</magicCriticalRate>
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||||||
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<excludedFromCheck>true</excludedFromCheck>
|
||||||
<magicLvl>
|
<magicLvl>
|
||||||
<value level="1">85</value>
|
<value level="1">85</value>
|
||||||
<value level="2">90</value>
|
<value level="2">90</value>
|
||||||
|
@@ -75,16 +75,15 @@
|
|||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<excludedFromCheck>true</excludedFromCheck>
|
<excludedFromCheck>true</excludedFromCheck>
|
||||||
|
<targetConditions>
|
||||||
|
<condition name="OpTargetPc" />
|
||||||
|
</targetConditions>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="DispelBySlot">
|
<effect name="CallSkill">
|
||||||
<dispel>POISON,9;ROOT_MAGICALLY,9;ROOT_PHYSICALLY,9;BLEEDING,9;STUN,9</dispel>
|
<skillId>7002</skillId> <!-- Dispel Debuff -->
|
||||||
</effect>
|
<skillLevel>1</skillLevel>
|
||||||
<effect name="DefenceTrait">
|
|
||||||
<POISON>100</POISON>
|
|
||||||
<BLEED>100</BLEED>
|
|
||||||
<SHOCK>100</SHOCK>
|
|
||||||
<HOLD>100</HOLD>
|
|
||||||
</effect>
|
</effect>
|
||||||
|
<effect name="DebuffBlock" />
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="1905" toLevel="1" name="Swiftness">
|
<skill id="1905" toLevel="1" name="Swiftness">
|
||||||
@@ -1589,6 +1588,7 @@
|
|||||||
<!-- Max HP + $s1. -->
|
<!-- Max HP + $s1. -->
|
||||||
<icon>icon.skill0211</icon>
|
<icon>icon.skill0211</icon>
|
||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
|
<excludedFromCheck>true</excludedFromCheck>
|
||||||
<magicLvl>
|
<magicLvl>
|
||||||
<value level="1">85</value>
|
<value level="1">85</value>
|
||||||
<value level="2">90</value>
|
<value level="2">90</value>
|
||||||
@@ -2017,6 +2017,7 @@
|
|||||||
<staticReuse>true</staticReuse>
|
<staticReuse>true</staticReuse>
|
||||||
<targetType>ENEMY_ONLY</targetType>
|
<targetType>ENEMY_ONLY</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
|
<excludedFromCheck>true</excludedFromCheck>
|
||||||
<conditions>
|
<conditions>
|
||||||
<condition name="OpTargetPc" />
|
<condition name="OpTargetPc" />
|
||||||
</conditions>
|
</conditions>
|
||||||
@@ -2046,6 +2047,7 @@
|
|||||||
<staticReuse>true</staticReuse>
|
<staticReuse>true</staticReuse>
|
||||||
<targetType>ENEMY_ONLY</targetType>
|
<targetType>ENEMY_ONLY</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
|
<excludedFromCheck>true</excludedFromCheck>
|
||||||
<conditions>
|
<conditions>
|
||||||
<condition name="OpTargetPc" />
|
<condition name="OpTargetPc" />
|
||||||
</conditions>
|
</conditions>
|
||||||
@@ -2078,6 +2080,7 @@
|
|||||||
<targetType>ENEMY_ONLY</targetType>
|
<targetType>ENEMY_ONLY</targetType>
|
||||||
<affectScope>RANGE</affectScope>
|
<affectScope>RANGE</affectScope>
|
||||||
<affectObject>NOT_FRIEND_PC</affectObject>
|
<affectObject>NOT_FRIEND_PC</affectObject>
|
||||||
|
<excludedFromCheck>true</excludedFromCheck>
|
||||||
<conditions>
|
<conditions>
|
||||||
<condition name="OpTargetPc" />
|
<condition name="OpTargetPc" />
|
||||||
</conditions>
|
</conditions>
|
||||||
@@ -2106,6 +2109,7 @@
|
|||||||
<reuseDelay>600000</reuseDelay>
|
<reuseDelay>600000</reuseDelay>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
|
<excludedFromCheck>true</excludedFromCheck>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="DamageShieldResist">
|
<effect name="DamageShieldResist">
|
||||||
<amount>100</amount>
|
<amount>100</amount>
|
||||||
@@ -2117,6 +2121,7 @@
|
|||||||
<icon>icon.skill0917</icon>
|
<icon>icon.skill0917</icon>
|
||||||
<operateType>T</operateType>
|
<operateType>T</operateType>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
|
<excludedFromCheck>true</excludedFromCheck>
|
||||||
<magicLvl>
|
<magicLvl>
|
||||||
<value level="1">85</value>
|
<value level="1">85</value>
|
||||||
<value level="2">90</value>
|
<value level="2">90</value>
|
||||||
@@ -2342,6 +2347,9 @@
|
|||||||
<abnormalTime>60</abnormalTime>
|
<abnormalTime>60</abnormalTime>
|
||||||
<abnormalType>BLOCK_ESCAPE</abnormalType>
|
<abnormalType>BLOCK_ESCAPE</abnormalType>
|
||||||
<isDebuff>true</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
|
<targetType>ENEMY_ONLY</targetType>
|
||||||
|
<affectScope>SINGLE</affectScope>
|
||||||
|
<affectObject>NOT_FRIEND</affectObject>
|
||||||
<excludedFromCheck>true</excludedFromCheck>
|
<excludedFromCheck>true</excludedFromCheck>
|
||||||
<conditions>
|
<conditions>
|
||||||
<condition name="OpTargetPc" />
|
<condition name="OpTargetPc" />
|
||||||
|
@@ -75,16 +75,15 @@
|
|||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<excludedFromCheck>true</excludedFromCheck>
|
<excludedFromCheck>true</excludedFromCheck>
|
||||||
|
<targetConditions>
|
||||||
|
<condition name="OpTargetPc" />
|
||||||
|
</targetConditions>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="DispelBySlot">
|
<effect name="CallSkill">
|
||||||
<dispel>POISON,9;ROOT_MAGICALLY,9;ROOT_PHYSICALLY,9;BLEEDING,9;STUN,9</dispel>
|
<skillId>7002</skillId> <!-- Dispel Debuff -->
|
||||||
</effect>
|
<skillLevel>1</skillLevel>
|
||||||
<effect name="DefenceTrait">
|
|
||||||
<POISON>100</POISON>
|
|
||||||
<BLEED>100</BLEED>
|
|
||||||
<SHOCK>100</SHOCK>
|
|
||||||
<HOLD>100</HOLD>
|
|
||||||
</effect>
|
</effect>
|
||||||
|
<effect name="DebuffBlock" />
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="1905" toLevel="1" name="Swiftness">
|
<skill id="1905" toLevel="1" name="Swiftness">
|
||||||
@@ -1589,6 +1588,7 @@
|
|||||||
<!-- Max HP +$s1. -->
|
<!-- Max HP +$s1. -->
|
||||||
<icon>icon.skill0211</icon>
|
<icon>icon.skill0211</icon>
|
||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
|
<excludedFromCheck>true</excludedFromCheck>
|
||||||
<magicLvl>
|
<magicLvl>
|
||||||
<value level="1">85</value>
|
<value level="1">85</value>
|
||||||
<value level="2">90</value>
|
<value level="2">90</value>
|
||||||
@@ -2017,6 +2017,7 @@
|
|||||||
<staticReuse>true</staticReuse>
|
<staticReuse>true</staticReuse>
|
||||||
<targetType>ENEMY_ONLY</targetType>
|
<targetType>ENEMY_ONLY</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
|
<excludedFromCheck>true</excludedFromCheck>
|
||||||
<conditions>
|
<conditions>
|
||||||
<condition name="OpTargetPc" />
|
<condition name="OpTargetPc" />
|
||||||
</conditions>
|
</conditions>
|
||||||
@@ -2046,6 +2047,7 @@
|
|||||||
<staticReuse>true</staticReuse>
|
<staticReuse>true</staticReuse>
|
||||||
<targetType>ENEMY_ONLY</targetType>
|
<targetType>ENEMY_ONLY</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
|
<excludedFromCheck>true</excludedFromCheck>
|
||||||
<conditions>
|
<conditions>
|
||||||
<condition name="OpTargetPc" />
|
<condition name="OpTargetPc" />
|
||||||
</conditions>
|
</conditions>
|
||||||
@@ -2078,6 +2080,7 @@
|
|||||||
<targetType>ENEMY_ONLY</targetType>
|
<targetType>ENEMY_ONLY</targetType>
|
||||||
<affectScope>RANGE</affectScope>
|
<affectScope>RANGE</affectScope>
|
||||||
<affectObject>NOT_FRIEND_PC</affectObject>
|
<affectObject>NOT_FRIEND_PC</affectObject>
|
||||||
|
<excludedFromCheck>true</excludedFromCheck>
|
||||||
<conditions>
|
<conditions>
|
||||||
<condition name="OpTargetPc" />
|
<condition name="OpTargetPc" />
|
||||||
</conditions>
|
</conditions>
|
||||||
@@ -2106,6 +2109,7 @@
|
|||||||
<reuseDelay>600000</reuseDelay>
|
<reuseDelay>600000</reuseDelay>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
|
<excludedFromCheck>true</excludedFromCheck>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="DamageShieldResist">
|
<effect name="DamageShieldResist">
|
||||||
<amount>100</amount>
|
<amount>100</amount>
|
||||||
@@ -2117,6 +2121,7 @@
|
|||||||
<icon>icon.skill0917</icon>
|
<icon>icon.skill0917</icon>
|
||||||
<operateType>T</operateType>
|
<operateType>T</operateType>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
|
<excludedFromCheck>true</excludedFromCheck>
|
||||||
<magicLvl>
|
<magicLvl>
|
||||||
<value level="1">85</value>
|
<value level="1">85</value>
|
||||||
<value level="2">90</value>
|
<value level="2">90</value>
|
||||||
@@ -2348,6 +2353,9 @@
|
|||||||
<abnormalTime>60</abnormalTime>
|
<abnormalTime>60</abnormalTime>
|
||||||
<abnormalType>BLOCK_ESCAPE</abnormalType>
|
<abnormalType>BLOCK_ESCAPE</abnormalType>
|
||||||
<isDebuff>true</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
|
<targetType>ENEMY_ONLY</targetType>
|
||||||
|
<affectScope>SINGLE</affectScope>
|
||||||
|
<affectObject>NOT_FRIEND</affectObject>
|
||||||
<excludedFromCheck>true</excludedFromCheck>
|
<excludedFromCheck>true</excludedFromCheck>
|
||||||
<conditions>
|
<conditions>
|
||||||
<condition name="OpTargetPc" />
|
<condition name="OpTargetPc" />
|
||||||
|
@@ -75,16 +75,15 @@
|
|||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<excludedFromCheck>true</excludedFromCheck>
|
<excludedFromCheck>true</excludedFromCheck>
|
||||||
|
<targetConditions>
|
||||||
|
<condition name="OpTargetPc" />
|
||||||
|
</targetConditions>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="DispelBySlot">
|
<effect name="CallSkill">
|
||||||
<dispel>POISON,9;ROOT_MAGICALLY,9;ROOT_PHYSICALLY,9;BLEEDING,9;STUN,9</dispel>
|
<skillId>7002</skillId> <!-- Dispel Debuff -->
|
||||||
</effect>
|
<skillLevel>1</skillLevel>
|
||||||
<effect name="DefenceTrait">
|
|
||||||
<POISON>100</POISON>
|
|
||||||
<BLEED>100</BLEED>
|
|
||||||
<SHOCK>100</SHOCK>
|
|
||||||
<HOLD>100</HOLD>
|
|
||||||
</effect>
|
</effect>
|
||||||
|
<effect name="DebuffBlock" />
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="1905" toLevel="1" name="Swiftness">
|
<skill id="1905" toLevel="1" name="Swiftness">
|
||||||
@@ -1589,6 +1588,7 @@
|
|||||||
<!-- Increases Max HP/ MP/ CP by $s1. -->
|
<!-- Increases Max HP/ MP/ CP by $s1. -->
|
||||||
<icon>icon.skill1501</icon>
|
<icon>icon.skill1501</icon>
|
||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
|
<excludedFromCheck>true</excludedFromCheck>
|
||||||
<magicLvl>
|
<magicLvl>
|
||||||
<value level="1">85</value>
|
<value level="1">85</value>
|
||||||
<value level="2">90</value>
|
<value level="2">90</value>
|
||||||
@@ -2017,6 +2017,7 @@
|
|||||||
<staticReuse>true</staticReuse>
|
<staticReuse>true</staticReuse>
|
||||||
<targetType>ENEMY_ONLY</targetType>
|
<targetType>ENEMY_ONLY</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
|
<excludedFromCheck>true</excludedFromCheck>
|
||||||
<conditions>
|
<conditions>
|
||||||
<condition name="OpTargetPc" />
|
<condition name="OpTargetPc" />
|
||||||
</conditions>
|
</conditions>
|
||||||
@@ -2046,6 +2047,7 @@
|
|||||||
<staticReuse>true</staticReuse>
|
<staticReuse>true</staticReuse>
|
||||||
<targetType>ENEMY_ONLY</targetType>
|
<targetType>ENEMY_ONLY</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
|
<excludedFromCheck>true</excludedFromCheck>
|
||||||
<conditions>
|
<conditions>
|
||||||
<condition name="OpTargetPc" />
|
<condition name="OpTargetPc" />
|
||||||
</conditions>
|
</conditions>
|
||||||
@@ -2078,6 +2080,7 @@
|
|||||||
<targetType>ENEMY_ONLY</targetType>
|
<targetType>ENEMY_ONLY</targetType>
|
||||||
<affectScope>RANGE</affectScope>
|
<affectScope>RANGE</affectScope>
|
||||||
<affectObject>NOT_FRIEND_PC</affectObject>
|
<affectObject>NOT_FRIEND_PC</affectObject>
|
||||||
|
<excludedFromCheck>true</excludedFromCheck>
|
||||||
<conditions>
|
<conditions>
|
||||||
<condition name="OpTargetPc" />
|
<condition name="OpTargetPc" />
|
||||||
</conditions>
|
</conditions>
|
||||||
@@ -2106,6 +2109,7 @@
|
|||||||
<reuseDelay>600000</reuseDelay>
|
<reuseDelay>600000</reuseDelay>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
|
<excludedFromCheck>true</excludedFromCheck>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="DamageShieldResist">
|
<effect name="DamageShieldResist">
|
||||||
<amount>100</amount>
|
<amount>100</amount>
|
||||||
@@ -2117,6 +2121,7 @@
|
|||||||
<icon>icon.skill0917</icon>
|
<icon>icon.skill0917</icon>
|
||||||
<operateType>T</operateType>
|
<operateType>T</operateType>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
|
<excludedFromCheck>true</excludedFromCheck>
|
||||||
<magicLvl>
|
<magicLvl>
|
||||||
<value level="1">85</value>
|
<value level="1">85</value>
|
||||||
<value level="2">90</value>
|
<value level="2">90</value>
|
||||||
@@ -2348,6 +2353,9 @@
|
|||||||
<abnormalTime>60</abnormalTime>
|
<abnormalTime>60</abnormalTime>
|
||||||
<abnormalType>BLOCK_ESCAPE</abnormalType>
|
<abnormalType>BLOCK_ESCAPE</abnormalType>
|
||||||
<isDebuff>true</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
|
<targetType>ENEMY_ONLY</targetType>
|
||||||
|
<affectScope>SINGLE</affectScope>
|
||||||
|
<affectObject>NOT_FRIEND</affectObject>
|
||||||
<excludedFromCheck>true</excludedFromCheck>
|
<excludedFromCheck>true</excludedFromCheck>
|
||||||
<conditions>
|
<conditions>
|
||||||
<condition name="OpTargetPc" />
|
<condition name="OpTargetPc" />
|
||||||
|
@@ -1588,6 +1588,7 @@
|
|||||||
<!-- Increases Max HP/ MP/ CP by $s1. -->
|
<!-- Increases Max HP/ MP/ CP by $s1. -->
|
||||||
<icon>icon.skill1501</icon>
|
<icon>icon.skill1501</icon>
|
||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
|
<excludedFromCheck>true</excludedFromCheck>
|
||||||
<magicLvl>
|
<magicLvl>
|
||||||
<value level="1">85</value>
|
<value level="1">85</value>
|
||||||
<value level="2">90</value>
|
<value level="2">90</value>
|
||||||
@@ -1871,7 +1872,7 @@
|
|||||||
<magicTypes>0;1;2;3;4;22</magicTypes>
|
<magicTypes>0;1;2;3;4;22</magicTypes>
|
||||||
<skillId>1977</skillId> <!-- Dual Certification - Master's Rage -->
|
<skillId>1977</skillId> <!-- Dual Certification - Master's Rage -->
|
||||||
<skillLevel>1</skillLevel>
|
<skillLevel>1</skillLevel>
|
||||||
<chance>2</chance>
|
<chance>10</chance>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
@@ -2016,6 +2017,7 @@
|
|||||||
<staticReuse>true</staticReuse>
|
<staticReuse>true</staticReuse>
|
||||||
<targetType>ENEMY_ONLY</targetType>
|
<targetType>ENEMY_ONLY</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
|
<excludedFromCheck>true</excludedFromCheck>
|
||||||
<conditions>
|
<conditions>
|
||||||
<condition name="OpTargetPc" />
|
<condition name="OpTargetPc" />
|
||||||
</conditions>
|
</conditions>
|
||||||
@@ -2045,6 +2047,7 @@
|
|||||||
<staticReuse>true</staticReuse>
|
<staticReuse>true</staticReuse>
|
||||||
<targetType>ENEMY_ONLY</targetType>
|
<targetType>ENEMY_ONLY</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
|
<excludedFromCheck>true</excludedFromCheck>
|
||||||
<conditions>
|
<conditions>
|
||||||
<condition name="OpTargetPc" />
|
<condition name="OpTargetPc" />
|
||||||
</conditions>
|
</conditions>
|
||||||
@@ -2077,6 +2080,7 @@
|
|||||||
<targetType>ENEMY_ONLY</targetType>
|
<targetType>ENEMY_ONLY</targetType>
|
||||||
<affectScope>RANGE</affectScope>
|
<affectScope>RANGE</affectScope>
|
||||||
<affectObject>NOT_FRIEND_PC</affectObject>
|
<affectObject>NOT_FRIEND_PC</affectObject>
|
||||||
|
<excludedFromCheck>true</excludedFromCheck>
|
||||||
<conditions>
|
<conditions>
|
||||||
<condition name="OpTargetPc" />
|
<condition name="OpTargetPc" />
|
||||||
</conditions>
|
</conditions>
|
||||||
@@ -2105,6 +2109,7 @@
|
|||||||
<reuseDelay>600000</reuseDelay>
|
<reuseDelay>600000</reuseDelay>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
|
<excludedFromCheck>true</excludedFromCheck>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="DamageShieldResist">
|
<effect name="DamageShieldResist">
|
||||||
<amount>100</amount>
|
<amount>100</amount>
|
||||||
@@ -2116,6 +2121,7 @@
|
|||||||
<icon>icon.skill0917</icon>
|
<icon>icon.skill0917</icon>
|
||||||
<operateType>T</operateType>
|
<operateType>T</operateType>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
|
<excludedFromCheck>true</excludedFromCheck>
|
||||||
<magicLvl>
|
<magicLvl>
|
||||||
<value level="1">85</value>
|
<value level="1">85</value>
|
||||||
<value level="2">90</value>
|
<value level="2">90</value>
|
||||||
@@ -2407,6 +2413,7 @@
|
|||||||
<!-- Increases Acquired XP/ SP in Vitality state by 10%. -->
|
<!-- Increases Acquired XP/ SP in Vitality state by 10%. -->
|
||||||
<icon>icon.skill10336</icon>
|
<icon>icon.skill10336</icon>
|
||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
|
<excludedFromCheck>true</excludedFromCheck>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="VitalityExpRate">
|
<effect name="VitalityExpRate">
|
||||||
<amount>10</amount>
|
<amount>10</amount>
|
||||||
@@ -2418,6 +2425,7 @@
|
|||||||
<!-- Decreases skill cooldown by 4%. -->
|
<!-- Decreases skill cooldown by 4%. -->
|
||||||
<icon>icon.skill11226</icon>
|
<icon>icon.skill11226</icon>
|
||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
|
<excludedFromCheck>true</excludedFromCheck>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="Reuse">
|
<effect name="Reuse">
|
||||||
<amount>-4</amount>
|
<amount>-4</amount>
|
||||||
|
@@ -4,6 +4,7 @@
|
|||||||
<!-- Increases P. Critical Damage and P./ M. Skill Critical Damage by 5%. -->
|
<!-- Increases P. Critical Damage and P./ M. Skill Critical Damage by 5%. -->
|
||||||
<icon>icon.skill10655</icon>
|
<icon>icon.skill10655</icon>
|
||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
|
<excludedFromCheck>true</excludedFromCheck>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="CriticalDamage">
|
<effect name="CriticalDamage">
|
||||||
<amount>5</amount>
|
<amount>5</amount>
|
||||||
|
Reference in New Issue
Block a user