Exclude dual certifications from check.

Contributed by Liamxroy.
This commit is contained in:
MobiusDevelopment
2019-05-08 23:33:50 +00:00
parent 894537edbe
commit 8ec0c0731b
8 changed files with 97 additions and 49 deletions

View File

@@ -75,16 +75,15 @@
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<excludedFromCheck>true</excludedFromCheck> <excludedFromCheck>true</excludedFromCheck>
<targetConditions>
<condition name="OpTargetPc" />
</targetConditions>
<effects> <effects>
<effect name="DispelBySlot"> <effect name="CallSkill">
<dispel>POISON,9;ROOT_MAGICALLY,9;ROOT_PHYSICALLY,9;BLEEDING,9;STUN,9</dispel> <skillId>7002</skillId> <!-- Dispel Debuff -->
</effect> <skillLevel>1</skillLevel>
<effect name="DefenceTrait">
<POISON>100</POISON>
<BLEED>100</BLEED>
<SHOCK>100</SHOCK>
<HOLD>100</HOLD>
</effect> </effect>
<effect name="DebuffBlock" />
</effects> </effects>
</skill> </skill>
<skill id="1905" toLevel="1" name="Swiftness"> <skill id="1905" toLevel="1" name="Swiftness">
@@ -1589,6 +1588,7 @@
<!-- Max HP + 6%. --> <!-- Max HP + 6%. -->
<icon>icon.skill0211</icon> <icon>icon.skill0211</icon>
<operateType>P</operateType> <operateType>P</operateType>
<excludedFromCheck>true</excludedFromCheck>
<magicLvl> <magicLvl>
<value level="1">85</value> <value level="1">85</value>
<value level="2">90</value> <value level="2">90</value>
@@ -2017,6 +2017,7 @@
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<targetType>ENEMY_ONLY</targetType> <targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<excludedFromCheck>true</excludedFromCheck>
<conditions> <conditions>
<condition name="OpTargetPc" /> <condition name="OpTargetPc" />
</conditions> </conditions>
@@ -2046,6 +2047,7 @@
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<targetType>ENEMY_ONLY</targetType> <targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<excludedFromCheck>true</excludedFromCheck>
<conditions> <conditions>
<condition name="OpTargetPc" /> <condition name="OpTargetPc" />
</conditions> </conditions>
@@ -2078,6 +2080,7 @@
<targetType>ENEMY_ONLY</targetType> <targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND_PC</affectObject> <affectObject>NOT_FRIEND_PC</affectObject>
<excludedFromCheck>true</excludedFromCheck>
<conditions> <conditions>
<condition name="OpTargetPc" /> <condition name="OpTargetPc" />
</conditions> </conditions>
@@ -2106,6 +2109,7 @@
<reuseDelay>600000</reuseDelay> <reuseDelay>600000</reuseDelay>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<excludedFromCheck>true</excludedFromCheck>
<effects> <effects>
<effect name="DamageShieldResist"> <effect name="DamageShieldResist">
<amount>100</amount> <amount>100</amount>
@@ -2117,6 +2121,7 @@
<icon>icon.skill0917</icon> <icon>icon.skill0917</icon>
<operateType>T</operateType> <operateType>T</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<excludedFromCheck>true</excludedFromCheck>
<magicLvl> <magicLvl>
<value level="1">85</value> <value level="1">85</value>
<value level="2">90</value> <value level="2">90</value>

View File

@@ -75,16 +75,15 @@
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<excludedFromCheck>true</excludedFromCheck> <excludedFromCheck>true</excludedFromCheck>
<targetConditions>
<condition name="OpTargetPc" />
</targetConditions>
<effects> <effects>
<effect name="DispelBySlot"> <effect name="CallSkill">
<dispel>POISON,9;ROOT_MAGICALLY,9;ROOT_PHYSICALLY,9;BLEEDING,9;STUN,9</dispel> <skillId>7002</skillId> <!-- Dispel Debuff -->
</effect> <skillLevel>1</skillLevel>
<effect name="DefenceTrait">
<POISON>100</POISON>
<BLEED>100</BLEED>
<SHOCK>100</SHOCK>
<HOLD>100</HOLD>
</effect> </effect>
<effect name="DebuffBlock" />
</effects> </effects>
</skill> </skill>
<skill id="1905" toLevel="1" name="Swiftness"> <skill id="1905" toLevel="1" name="Swiftness">
@@ -1589,6 +1588,7 @@
<!-- Max HP + $s1. --> <!-- Max HP + $s1. -->
<icon>icon.skill0211</icon> <icon>icon.skill0211</icon>
<operateType>P</operateType> <operateType>P</operateType>
<excludedFromCheck>true</excludedFromCheck>
<magicLvl> <magicLvl>
<value level="1">85</value> <value level="1">85</value>
<value level="2">90</value> <value level="2">90</value>
@@ -2017,6 +2017,7 @@
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<targetType>ENEMY_ONLY</targetType> <targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<excludedFromCheck>true</excludedFromCheck>
<conditions> <conditions>
<condition name="OpTargetPc" /> <condition name="OpTargetPc" />
</conditions> </conditions>
@@ -2046,6 +2047,7 @@
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<targetType>ENEMY_ONLY</targetType> <targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<excludedFromCheck>true</excludedFromCheck>
<conditions> <conditions>
<condition name="OpTargetPc" /> <condition name="OpTargetPc" />
</conditions> </conditions>
@@ -2078,6 +2080,7 @@
<targetType>ENEMY_ONLY</targetType> <targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND_PC</affectObject> <affectObject>NOT_FRIEND_PC</affectObject>
<excludedFromCheck>true</excludedFromCheck>
<conditions> <conditions>
<condition name="OpTargetPc" /> <condition name="OpTargetPc" />
</conditions> </conditions>
@@ -2106,6 +2109,7 @@
<reuseDelay>600000</reuseDelay> <reuseDelay>600000</reuseDelay>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<excludedFromCheck>true</excludedFromCheck>
<effects> <effects>
<effect name="DamageShieldResist"> <effect name="DamageShieldResist">
<amount>100</amount> <amount>100</amount>
@@ -2117,6 +2121,7 @@
<icon>icon.skill0917</icon> <icon>icon.skill0917</icon>
<operateType>T</operateType> <operateType>T</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<excludedFromCheck>true</excludedFromCheck>
<magicLvl> <magicLvl>
<value level="1">85</value> <value level="1">85</value>
<value level="2">90</value> <value level="2">90</value>

View File

@@ -75,16 +75,15 @@
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<excludedFromCheck>true</excludedFromCheck> <excludedFromCheck>true</excludedFromCheck>
<targetConditions>
<condition name="OpTargetPc" />
</targetConditions>
<effects> <effects>
<effect name="DispelBySlot"> <effect name="CallSkill">
<dispel>POISON,9;ROOT_MAGICALLY,9;ROOT_PHYSICALLY,9;BLEEDING,9;STUN,9</dispel> <skillId>7002</skillId> <!-- Dispel Debuff -->
</effect> <skillLevel>1</skillLevel>
<effect name="DefenceTrait">
<POISON>100</POISON>
<BLEED>100</BLEED>
<SHOCK>100</SHOCK>
<HOLD>100</HOLD>
</effect> </effect>
<effect name="DebuffBlock" />
</effects> </effects>
</skill> </skill>
<skill id="1905" toLevel="1" name="Swiftness"> <skill id="1905" toLevel="1" name="Swiftness">
@@ -1589,6 +1588,7 @@
<!-- Max HP + $s1. --> <!-- Max HP + $s1. -->
<icon>icon.skill0211</icon> <icon>icon.skill0211</icon>
<operateType>P</operateType> <operateType>P</operateType>
<excludedFromCheck>true</excludedFromCheck>
<magicLvl> <magicLvl>
<value level="1">85</value> <value level="1">85</value>
<value level="2">90</value> <value level="2">90</value>
@@ -2017,6 +2017,7 @@
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<targetType>ENEMY_ONLY</targetType> <targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<excludedFromCheck>true</excludedFromCheck>
<conditions> <conditions>
<condition name="OpTargetPc" /> <condition name="OpTargetPc" />
</conditions> </conditions>
@@ -2046,6 +2047,7 @@
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<targetType>ENEMY_ONLY</targetType> <targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<excludedFromCheck>true</excludedFromCheck>
<conditions> <conditions>
<condition name="OpTargetPc" /> <condition name="OpTargetPc" />
</conditions> </conditions>
@@ -2078,6 +2080,7 @@
<targetType>ENEMY_ONLY</targetType> <targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND_PC</affectObject> <affectObject>NOT_FRIEND_PC</affectObject>
<excludedFromCheck>true</excludedFromCheck>
<conditions> <conditions>
<condition name="OpTargetPc" /> <condition name="OpTargetPc" />
</conditions> </conditions>
@@ -2106,6 +2109,7 @@
<reuseDelay>600000</reuseDelay> <reuseDelay>600000</reuseDelay>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<excludedFromCheck>true</excludedFromCheck>
<effects> <effects>
<effect name="DamageShieldResist"> <effect name="DamageShieldResist">
<amount>100</amount> <amount>100</amount>
@@ -2117,6 +2121,7 @@
<icon>icon.skill0917</icon> <icon>icon.skill0917</icon>
<operateType>T</operateType> <operateType>T</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<excludedFromCheck>true</excludedFromCheck>
<magicLvl> <magicLvl>
<value level="1">85</value> <value level="1">85</value>
<value level="2">90</value> <value level="2">90</value>

View File

@@ -75,16 +75,15 @@
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<excludedFromCheck>true</excludedFromCheck> <excludedFromCheck>true</excludedFromCheck>
<targetConditions>
<condition name="OpTargetPc" />
</targetConditions>
<effects> <effects>
<effect name="DispelBySlot"> <effect name="CallSkill">
<dispel>POISON,9;ROOT_MAGICALLY,9;ROOT_PHYSICALLY,9;BLEEDING,9;STUN,9</dispel> <skillId>7002</skillId> <!-- Dispel Debuff -->
</effect> <skillLevel>1</skillLevel>
<effect name="DefenceTrait">
<POISON>100</POISON>
<BLEED>100</BLEED>
<SHOCK>100</SHOCK>
<HOLD>100</HOLD>
</effect> </effect>
<effect name="DebuffBlock" />
</effects> </effects>
</skill> </skill>
<skill id="1905" toLevel="1" name="Swiftness"> <skill id="1905" toLevel="1" name="Swiftness">
@@ -1589,6 +1588,7 @@
<!-- Max HP + $s1. --> <!-- Max HP + $s1. -->
<icon>icon.skill0211</icon> <icon>icon.skill0211</icon>
<operateType>P</operateType> <operateType>P</operateType>
<excludedFromCheck>true</excludedFromCheck>
<magicLvl> <magicLvl>
<value level="1">85</value> <value level="1">85</value>
<value level="2">90</value> <value level="2">90</value>
@@ -2017,6 +2017,7 @@
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<targetType>ENEMY_ONLY</targetType> <targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<excludedFromCheck>true</excludedFromCheck>
<conditions> <conditions>
<condition name="OpTargetPc" /> <condition name="OpTargetPc" />
</conditions> </conditions>
@@ -2046,6 +2047,7 @@
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<targetType>ENEMY_ONLY</targetType> <targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<excludedFromCheck>true</excludedFromCheck>
<conditions> <conditions>
<condition name="OpTargetPc" /> <condition name="OpTargetPc" />
</conditions> </conditions>
@@ -2078,6 +2080,7 @@
<targetType>ENEMY_ONLY</targetType> <targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND_PC</affectObject> <affectObject>NOT_FRIEND_PC</affectObject>
<excludedFromCheck>true</excludedFromCheck>
<conditions> <conditions>
<condition name="OpTargetPc" /> <condition name="OpTargetPc" />
</conditions> </conditions>
@@ -2106,6 +2109,7 @@
<reuseDelay>600000</reuseDelay> <reuseDelay>600000</reuseDelay>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<excludedFromCheck>true</excludedFromCheck>
<effects> <effects>
<effect name="DamageShieldResist"> <effect name="DamageShieldResist">
<amount>100</amount> <amount>100</amount>
@@ -2117,6 +2121,7 @@
<icon>icon.skill0917</icon> <icon>icon.skill0917</icon>
<operateType>T</operateType> <operateType>T</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<excludedFromCheck>true</excludedFromCheck>
<magicLvl> <magicLvl>
<value level="1">85</value> <value level="1">85</value>
<value level="2">90</value> <value level="2">90</value>
@@ -2342,6 +2347,9 @@
<abnormalTime>60</abnormalTime> <abnormalTime>60</abnormalTime>
<abnormalType>BLOCK_ESCAPE</abnormalType> <abnormalType>BLOCK_ESCAPE</abnormalType>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<excludedFromCheck>true</excludedFromCheck> <excludedFromCheck>true</excludedFromCheck>
<conditions> <conditions>
<condition name="OpTargetPc" /> <condition name="OpTargetPc" />

View File

@@ -75,16 +75,15 @@
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<excludedFromCheck>true</excludedFromCheck> <excludedFromCheck>true</excludedFromCheck>
<targetConditions>
<condition name="OpTargetPc" />
</targetConditions>
<effects> <effects>
<effect name="DispelBySlot"> <effect name="CallSkill">
<dispel>POISON,9;ROOT_MAGICALLY,9;ROOT_PHYSICALLY,9;BLEEDING,9;STUN,9</dispel> <skillId>7002</skillId> <!-- Dispel Debuff -->
</effect> <skillLevel>1</skillLevel>
<effect name="DefenceTrait">
<POISON>100</POISON>
<BLEED>100</BLEED>
<SHOCK>100</SHOCK>
<HOLD>100</HOLD>
</effect> </effect>
<effect name="DebuffBlock" />
</effects> </effects>
</skill> </skill>
<skill id="1905" toLevel="1" name="Swiftness"> <skill id="1905" toLevel="1" name="Swiftness">
@@ -1589,6 +1588,7 @@
<!-- Max HP +$s1. --> <!-- Max HP +$s1. -->
<icon>icon.skill0211</icon> <icon>icon.skill0211</icon>
<operateType>P</operateType> <operateType>P</operateType>
<excludedFromCheck>true</excludedFromCheck>
<magicLvl> <magicLvl>
<value level="1">85</value> <value level="1">85</value>
<value level="2">90</value> <value level="2">90</value>
@@ -2017,6 +2017,7 @@
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<targetType>ENEMY_ONLY</targetType> <targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<excludedFromCheck>true</excludedFromCheck>
<conditions> <conditions>
<condition name="OpTargetPc" /> <condition name="OpTargetPc" />
</conditions> </conditions>
@@ -2046,6 +2047,7 @@
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<targetType>ENEMY_ONLY</targetType> <targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<excludedFromCheck>true</excludedFromCheck>
<conditions> <conditions>
<condition name="OpTargetPc" /> <condition name="OpTargetPc" />
</conditions> </conditions>
@@ -2078,6 +2080,7 @@
<targetType>ENEMY_ONLY</targetType> <targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND_PC</affectObject> <affectObject>NOT_FRIEND_PC</affectObject>
<excludedFromCheck>true</excludedFromCheck>
<conditions> <conditions>
<condition name="OpTargetPc" /> <condition name="OpTargetPc" />
</conditions> </conditions>
@@ -2106,6 +2109,7 @@
<reuseDelay>600000</reuseDelay> <reuseDelay>600000</reuseDelay>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<excludedFromCheck>true</excludedFromCheck>
<effects> <effects>
<effect name="DamageShieldResist"> <effect name="DamageShieldResist">
<amount>100</amount> <amount>100</amount>
@@ -2117,6 +2121,7 @@
<icon>icon.skill0917</icon> <icon>icon.skill0917</icon>
<operateType>T</operateType> <operateType>T</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<excludedFromCheck>true</excludedFromCheck>
<magicLvl> <magicLvl>
<value level="1">85</value> <value level="1">85</value>
<value level="2">90</value> <value level="2">90</value>
@@ -2348,6 +2353,9 @@
<abnormalTime>60</abnormalTime> <abnormalTime>60</abnormalTime>
<abnormalType>BLOCK_ESCAPE</abnormalType> <abnormalType>BLOCK_ESCAPE</abnormalType>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<excludedFromCheck>true</excludedFromCheck> <excludedFromCheck>true</excludedFromCheck>
<conditions> <conditions>
<condition name="OpTargetPc" /> <condition name="OpTargetPc" />

View File

@@ -75,16 +75,15 @@
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<excludedFromCheck>true</excludedFromCheck> <excludedFromCheck>true</excludedFromCheck>
<targetConditions>
<condition name="OpTargetPc" />
</targetConditions>
<effects> <effects>
<effect name="DispelBySlot"> <effect name="CallSkill">
<dispel>POISON,9;ROOT_MAGICALLY,9;ROOT_PHYSICALLY,9;BLEEDING,9;STUN,9</dispel> <skillId>7002</skillId> <!-- Dispel Debuff -->
</effect> <skillLevel>1</skillLevel>
<effect name="DefenceTrait">
<POISON>100</POISON>
<BLEED>100</BLEED>
<SHOCK>100</SHOCK>
<HOLD>100</HOLD>
</effect> </effect>
<effect name="DebuffBlock" />
</effects> </effects>
</skill> </skill>
<skill id="1905" toLevel="1" name="Swiftness"> <skill id="1905" toLevel="1" name="Swiftness">
@@ -1589,6 +1588,7 @@
<!-- Increases Max HP/ MP/ CP by $s1. --> <!-- Increases Max HP/ MP/ CP by $s1. -->
<icon>icon.skill1501</icon> <icon>icon.skill1501</icon>
<operateType>P</operateType> <operateType>P</operateType>
<excludedFromCheck>true</excludedFromCheck>
<magicLvl> <magicLvl>
<value level="1">85</value> <value level="1">85</value>
<value level="2">90</value> <value level="2">90</value>
@@ -2017,6 +2017,7 @@
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<targetType>ENEMY_ONLY</targetType> <targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<excludedFromCheck>true</excludedFromCheck>
<conditions> <conditions>
<condition name="OpTargetPc" /> <condition name="OpTargetPc" />
</conditions> </conditions>
@@ -2046,6 +2047,7 @@
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<targetType>ENEMY_ONLY</targetType> <targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<excludedFromCheck>true</excludedFromCheck>
<conditions> <conditions>
<condition name="OpTargetPc" /> <condition name="OpTargetPc" />
</conditions> </conditions>
@@ -2078,6 +2080,7 @@
<targetType>ENEMY_ONLY</targetType> <targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND_PC</affectObject> <affectObject>NOT_FRIEND_PC</affectObject>
<excludedFromCheck>true</excludedFromCheck>
<conditions> <conditions>
<condition name="OpTargetPc" /> <condition name="OpTargetPc" />
</conditions> </conditions>
@@ -2106,6 +2109,7 @@
<reuseDelay>600000</reuseDelay> <reuseDelay>600000</reuseDelay>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<excludedFromCheck>true</excludedFromCheck>
<effects> <effects>
<effect name="DamageShieldResist"> <effect name="DamageShieldResist">
<amount>100</amount> <amount>100</amount>
@@ -2117,6 +2121,7 @@
<icon>icon.skill0917</icon> <icon>icon.skill0917</icon>
<operateType>T</operateType> <operateType>T</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<excludedFromCheck>true</excludedFromCheck>
<magicLvl> <magicLvl>
<value level="1">85</value> <value level="1">85</value>
<value level="2">90</value> <value level="2">90</value>
@@ -2348,6 +2353,9 @@
<abnormalTime>60</abnormalTime> <abnormalTime>60</abnormalTime>
<abnormalType>BLOCK_ESCAPE</abnormalType> <abnormalType>BLOCK_ESCAPE</abnormalType>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<excludedFromCheck>true</excludedFromCheck> <excludedFromCheck>true</excludedFromCheck>
<conditions> <conditions>
<condition name="OpTargetPc" /> <condition name="OpTargetPc" />

View File

@@ -1588,6 +1588,7 @@
<!-- Increases Max HP/ MP/ CP by $s1. --> <!-- Increases Max HP/ MP/ CP by $s1. -->
<icon>icon.skill1501</icon> <icon>icon.skill1501</icon>
<operateType>P</operateType> <operateType>P</operateType>
<excludedFromCheck>true</excludedFromCheck>
<magicLvl> <magicLvl>
<value level="1">85</value> <value level="1">85</value>
<value level="2">90</value> <value level="2">90</value>
@@ -1871,7 +1872,7 @@
<magicTypes>0;1;2;3;4;22</magicTypes> <magicTypes>0;1;2;3;4;22</magicTypes>
<skillId>1977</skillId> <!-- Dual Certification - Master's Rage --> <skillId>1977</skillId> <!-- Dual Certification - Master's Rage -->
<skillLevel>1</skillLevel> <skillLevel>1</skillLevel>
<chance>2</chance> <chance>10</chance>
<targetType>SELF</targetType> <targetType>SELF</targetType>
</effect> </effect>
</effects> </effects>
@@ -2016,6 +2017,7 @@
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<targetType>ENEMY_ONLY</targetType> <targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<excludedFromCheck>true</excludedFromCheck>
<conditions> <conditions>
<condition name="OpTargetPc" /> <condition name="OpTargetPc" />
</conditions> </conditions>
@@ -2045,6 +2047,7 @@
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<targetType>ENEMY_ONLY</targetType> <targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<excludedFromCheck>true</excludedFromCheck>
<conditions> <conditions>
<condition name="OpTargetPc" /> <condition name="OpTargetPc" />
</conditions> </conditions>
@@ -2077,6 +2080,7 @@
<targetType>ENEMY_ONLY</targetType> <targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND_PC</affectObject> <affectObject>NOT_FRIEND_PC</affectObject>
<excludedFromCheck>true</excludedFromCheck>
<conditions> <conditions>
<condition name="OpTargetPc" /> <condition name="OpTargetPc" />
</conditions> </conditions>
@@ -2105,6 +2109,7 @@
<reuseDelay>600000</reuseDelay> <reuseDelay>600000</reuseDelay>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<excludedFromCheck>true</excludedFromCheck>
<effects> <effects>
<effect name="DamageShieldResist"> <effect name="DamageShieldResist">
<amount>100</amount> <amount>100</amount>
@@ -2116,6 +2121,7 @@
<icon>icon.skill0917</icon> <icon>icon.skill0917</icon>
<operateType>T</operateType> <operateType>T</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<excludedFromCheck>true</excludedFromCheck>
<magicLvl> <magicLvl>
<value level="1">85</value> <value level="1">85</value>
<value level="2">90</value> <value level="2">90</value>
@@ -2407,6 +2413,7 @@
<!-- Increases Acquired XP/ SP in Vitality state by 10%. --> <!-- Increases Acquired XP/ SP in Vitality state by 10%. -->
<icon>icon.skill10336</icon> <icon>icon.skill10336</icon>
<operateType>P</operateType> <operateType>P</operateType>
<excludedFromCheck>true</excludedFromCheck>
<effects> <effects>
<effect name="VitalityExpRate"> <effect name="VitalityExpRate">
<amount>10</amount> <amount>10</amount>
@@ -2418,6 +2425,7 @@
<!-- Decreases skill cooldown by 4%. --> <!-- Decreases skill cooldown by 4%. -->
<icon>icon.skill11226</icon> <icon>icon.skill11226</icon>
<operateType>P</operateType> <operateType>P</operateType>
<excludedFromCheck>true</excludedFromCheck>
<effects> <effects>
<effect name="Reuse"> <effect name="Reuse">
<amount>-4</amount> <amount>-4</amount>

View File

@@ -4,6 +4,7 @@
<!-- Increases P. Critical Damage and P./ M. Skill Critical Damage by 5%. --> <!-- Increases P. Critical Damage and P./ M. Skill Critical Damage by 5%. -->
<icon>icon.skill10655</icon> <icon>icon.skill10655</icon>
<operateType>P</operateType> <operateType>P</operateType>
<excludedFromCheck>true</excludedFromCheck>
<effects> <effects>
<effect name="CriticalDamage"> <effect name="CriticalDamage">
<amount>5</amount> <amount>5</amount>