Fixed NodeBuffer exhaustion.
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@@ -19,8 +19,8 @@ GeoDataType = L2J
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# an alternative path (e.g. walk around obstacle), default: True
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PathFinding = True
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# Pathfinding array buffers configuration, default: 500x10;1000x10;3000x5;5000x3;10000x3
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PathFindBuffers = 500x10;1000x10;3000x5;5000x3;10000x3
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# Pathfinding array buffers configuration, default: 1200x10;2000x10;3000x5;5000x3;10000x3
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PathFindBuffers = 1200x10;2000x10;3000x5;5000x3;10000x3
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# Movement weight, when moving from one to another axially and diagonally, default: 10 and 14
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MoveWeight = 10
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