Backspin Impact and Spallation changes.

Contributed by Liamxroy.
This commit is contained in:
MobiusDevelopment 2019-03-20 21:12:51 +00:00
parent 341fbea93c
commit 8e7ecf37c8

View File

@ -147,10 +147,14 @@
<skill id="30501" toLevel="29" name="Backspin Impact"> <skill id="30501" toLevel="29" name="Backspin Impact">
<!-- Turns and deals a strong punch, creating wind. The energy of the wind hits the target, dealing $s1 damage and stunning it for $s2. Requires a fist weapon. --> <!-- Turns and deals a strong punch, creating wind. The energy of the wind hits the target, dealing $s1 damage and stunning it for $s2. Requires a fist weapon. -->
<icon>icon.skill30501</icon> <icon>icon.skill30501</icon>
<castRange>40</castRange> <abnormalTime>9</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<trait>SHOCK</trait>
<castRange>600</castRange>
<coolTime>500</coolTime> <coolTime>500</coolTime>
<effectPoint>-687</effectPoint> <effectPoint>-687</effectPoint>
<effectRange>400</effectRange> <effectRange>600</effectRange>
<hitTime>1000</hitTime> <hitTime>1000</hitTime>
<magicLvl> <magicLvl>
<value level="1">20</value> <value level="1">20</value>
@ -267,6 +271,7 @@
<value fromLevel="23" toLevel="29" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value> <value fromLevel="23" toLevel="29" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
</criticalChance> </criticalChance>
</effect> </effect>
<effect name="BlockActions" />
</effects> </effects>
</skill> </skill>
<skill id="30502" toLevel="26" name="Chin Strike"> <skill id="30502" toLevel="26" name="Chin Strike">
@ -1202,6 +1207,10 @@
<effect name="SphericBarrier"> <effect name="SphericBarrier">
<amount>150</amount> <amount>150</amount>
</effect> </effect>
<effect name="PhysicalDefence">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="Speed" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020"> <effect name="Speed" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">
<amount> <amount>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{2 * subIndex}</value> <value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{2 * subIndex}</value>