Various skill level adjustments.

Contributed by quangnguyen.
This commit is contained in:
MobiusDevelopment
2022-02-28 10:21:42 +00:00
parent 60cfd9701a
commit 8e309f0c93
15 changed files with 600 additions and 486 deletions

View File

@@ -550,27 +550,30 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="4" toLevel="2" name="Fast Run"> <skill id="4" toLevel="3" name="Fast Run">
<!-- Speed $s1 --> <!-- Speed $s1 -->
<icon>icon.skill0004</icon> <icon>
<value level="1">icon.skill0004</value>
<value level="2">icon.skill0004</value>
<value level="3">icon.skill0998</value>
</icon>
<abnormalLevel> <abnormalLevel>
<value level="1">1</value> <value level="1">1</value>
<value level="2">2</value> <value level="2">2</value>
<value level="3">3</value>
</abnormalLevel> </abnormalLevel>
<abnormalTime>1200</abnormalTime> <abnormalTime>1200</abnormalTime>
<abnormalType>SPEED_UP_SPECIAL</abnormalType> <abnormalType>SPEED_UP_SPECIAL</abnormalType>
<effectPoint>
<value level="1">204</value>
<value level="2">438</value>
</effectPoint>
<hitTime>1000</hitTime> <hitTime>1000</hitTime>
<magicLevel> <magicLevel>
<value level="1">20</value> <value level="1">20</value>
<value level="2">46</value> <value level="2">46</value>
<value level="3">82</value>
</magicLevel> </magicLevel>
<mpConsume> <mpConsume>
<value level="1">10</value> <value level="1">10</value>
<value level="2">21</value> <value level="2">21</value>
<value level="3">30</value>
</mpConsume> </mpConsume>
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>10000</reuseDelay> <reuseDelay>10000</reuseDelay>
@@ -583,6 +586,7 @@
<amount> <amount>
<value level="1">10</value> <value level="1">10</value>
<value level="2">30</value> <value level="2">30</value>
<value level="3">40</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
@@ -6363,10 +6367,13 @@
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
</skill> </skill>
<skill id="76" toLevel="1" name="Bear Nature"> <skill id="76" toLevel="2" name="Bear Nature">
<!-- P. Def. $s1 M. Def. $s1 When using a fist weapon P. Atk. $s1 P. Critical Damage $s1 --> <!-- P. Def. $s1 M. Def. $s1 When using a fist weapon P. Atk. $s1 P. Critical Damage $s1 -->
<icon>icon.skill0076</icon> <icon>icon.skill0076</icon>
<magicLevel>25</magicLevel> <magicLevel>
<value level="1">25</value>
<value level="2">45</value>
</magicLevel>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<conditions> <conditions>
@@ -6378,22 +6385,34 @@
</conditions> </conditions>
<effects> <effects>
<effect name="PhysicalDefence"> <effect name="PhysicalDefence">
<amount>10</amount> <amount>
<value level="1">10</value>
<value level="2">20</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="MagicalDefence"> <effect name="MagicalDefence">
<amount>10</amount> <amount>
<value level="1">10</value>
<value level="2">20</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="PAtk"> <effect name="PAtk">
<amount>10</amount> <amount>
<value level="1">10</value>
<value level="2">20</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
<weaponType> <weaponType>
<item>DUALFIST</item> <item>DUALFIST</item>
</weaponType> </weaponType>
</effect> </effect>
<effect name="CriticalDamage"> <effect name="CriticalDamage">
<amount>10</amount> <amount>
<value level="1">10</value>
<value level="2">20</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
<weaponType> <weaponType>
<item>DUALFIST</item> <item>DUALFIST</item>
@@ -6589,10 +6608,14 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="83" toLevel="1" name="Wolf Nature"> <skill id="83" toLevel="3" name="Wolf Nature">
<!-- Speed $s1 When using a fist weapon Atk. Spd. $s1 P. Accuracy $s2 --> <!-- Speed $s1 When using a fist weapon Atk. Spd. $s1 P. Accuracy $s2 -->
<icon>icon.skill0083</icon> <icon>icon.skill0083</icon>
<magicLevel>20</magicLevel> <magicLevel>
<value level="1">20</value>
<value level="2">40</value>
<value level="3">60</value>
</magicLevel>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<conditions> <conditions>
@@ -6604,18 +6627,38 @@
</conditions> </conditions>
<effects> <effects>
<effect name="Speed"> <effect name="Speed">
<amount>10</amount> <amount>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="PhysicalEvasion">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">6</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalAttackSpeed"> <effect name="PhysicalAttackSpeed">
<amount>10</amount> <amount>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
<weaponType> <weaponType>
<item>DUALFIST</item> <item>DUALFIST</item>
</weaponType> </weaponType>
</effect> </effect>
<effect name="Accuracy"> <effect name="Accuracy">
<amount>3</amount> <amount>
<value level="1">3</value>
<value level="2">6</value>
<value level="3">6</value>
</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<weaponType> <weaponType>
<item>DUALFIST</item> <item>DUALFIST</item>

View File

@@ -2763,7 +2763,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="153" toLevel="4" name="Shield Mastery"> <skill id="153" toLevel="6" name="Shield Mastery">
<!-- Shield Defense +$s1 Shield Defense Rate +$s2 P. Atk. +$s3 --> <!-- Shield Defense +$s1 Shield Defense Rate +$s2 P. Atk. +$s3 -->
<icon>icon.skill0153</icon> <icon>icon.skill0153</icon>
<magicLevel> <magicLevel>
@@ -2771,37 +2771,20 @@
<value level="2">28</value> <value level="2">28</value>
<value level="3">40</value> <value level="3">40</value>
<value level="4">52</value> <value level="4">52</value>
<value level="5">76</value>
<value level="6">81</value>
</magicLevel> </magicLevel>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<effects> <effects>
<effect name="PhysicalAttack">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">80</value>
<value level="4">120</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">81</value>
<value level="4">131</value>
</amount>
<mode>DIFF</mode>
<armorType>
<item>HEAVY</item>
</armorType>
</effect>
<effect name="ShieldDefenceRate"> <effect name="ShieldDefenceRate">
<amount> <amount>
<value level="1">50</value> <value level="1">10</value>
<value level="2">70</value> <value level="2">20</value>
<value level="3">85</value> <value level="3">30</value>
<value level="4">100</value> <value level="4">40</value>
<value level="5">45</value>
<value level="6">50</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -2811,9 +2794,36 @@
<value level="2">40</value> <value level="2">40</value>
<value level="3">50</value> <value level="3">50</value>
<value level="4">60</value> <value level="4">60</value>
<value level="5">55</value>
<value level="6">60</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="PAtk">
<amount>
<value level="1">50</value>
<value level="2">60</value>
<value level="3">100</value>
<value level="4">150</value>
<value level="5">200</value>
<value level="6">250</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">81</value>
<value level="4">131</value>
<value level="5">180</value>
<value level="6">230</value>
</amount>
<mode>DIFF</mode>
<armorType>
<item>HEAVY</item>
</armorType>
</effect>
</effects> </effects>
</skill> </skill>
<skill id="163" toLevel="1" name="Spellcraft"> <skill id="163" toLevel="1" name="Spellcraft">
@@ -3481,7 +3491,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="191" toLevel="6" name="Focus Mind"> <skill id="191" toLevel="8" name="Focus Mind">
<!-- MP Recovery Rate +$s1 --> <!-- MP Recovery Rate +$s1 -->
<icon>icon.skill0191</icon> <icon>icon.skill0191</icon>
<magicLevel> <magicLevel>
@@ -3491,6 +3501,8 @@
<value level="4">55</value> <value level="4">55</value>
<value level="5">64</value> <value level="5">64</value>
<value level="6">72</value> <value level="6">72</value>
<value level="7">78</value>
<value level="8">86</value>
</magicLevel> </magicLevel>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
@@ -3503,6 +3515,8 @@
<value level="4">4.3</value> <value level="4">4.3</value>
<value level="5">4.7</value> <value level="5">4.7</value>
<value level="6">5.1</value> <value level="6">5.1</value>
<value level="7">7.1</value>
<value level="8">9.5</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>

View File

@@ -5050,7 +5050,7 @@
<!-- Attacks the target's vital point. Deals P. damage with $s1 power. Critical. --> <!-- Attacks the target's vital point. Deals P. damage with $s1 power. Critical. -->
<icon>icon.skill0263</icon> <icon>icon.skill0263</icon>
<castRange>40</castRange> <castRange>40</castRange>
<coolTime>720</coolTime> <coolTime>500</coolTime>
<effectPoint> <effectPoint>
<value level="1">-200</value> <value level="1">-200</value>
<value level="2">-205</value> <value level="2">-205</value>
@@ -5109,7 +5109,7 @@
<value level="55">-470</value> <value level="55">-470</value>
</effectPoint> </effectPoint>
<effectRange>400</effectRange> <effectRange>400</effectRange>
<hitTime>1080</hitTime> <hitTime>1000</hitTime>
<magicLevel> <magicLevel>
<value level="1">40</value> <value level="1">40</value>
<value level="2">40</value> <value level="2">40</value>
@@ -5226,7 +5226,7 @@
</mpConsume> </mpConsume>
<nextAction>ATTACK</nextAction> <nextAction>ATTACK</nextAction>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>3000</reuseDelay> <reuseDelay>1000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>

View File

@@ -1432,16 +1432,60 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="335" toLevel="1" name="Fortitude"> <skill id="335" toLevel="5" name="Fortitude">
<!-- Paralysis Resistance $s1 Shock Resistance $s1 --> <!-- Paralysis Resistance $s1 Shock Resistance $s1 -->
<icon>icon.skill0335</icon> <icon>icon.skill0335</icon>
<magicLevel>76</magicLevel> <magicLevel>
<value level="1">41</value>
<value level="2">65</value>
<value level="3">76</value>
<value level="4">84</value>
<value level="5">88</value>
</magicLevel>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<effects> <effects>
<effect name="DefenceTrait"> <effect name="DefenceTrait" fromLevel="1" toLevel="2">
<SHOCK>30</SHOCK> <BOW>
<PARALYZE>30</PARALYZE> <value level="1">40</value>
<value level="2">40</value>
</BOW>
<PISTOLS>
<value level="1">40</value>
<value level="2">40</value>
</PISTOLS>
</effect>
<effect name="DefenceTrait" fromLevel="3" toLevel="5">
<BOW>
<value level="3">40</value>
<value level="4">50</value>
<value level="5">60</value>
</BOW>
<PISTOLS>
<value level="3">40</value>
<value level="4">50</value>
<value level="5">60</value>
</PISTOLS>
<SHOCK>
<value level="3">10</value>
<value level="4">20</value>
<value level="5">30</value>
</SHOCK>
<PARALYZE>
<value level="3">10</value>
<value level="4">20</value>
<value level="5">30</value>
</PARALYZE>
</effect>
<effect name="ResistDDMagic">
<amount>
<value level="1">20</value>
<value level="2">30</value>
<value level="3">40</value>
<value level="4">50</value>
<value level="5">60</value>
</amount>
<mode>PER</mode>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@@ -1814,6 +1858,7 @@
<!-- Attacks the target's weak point. Deals physical damage with $s1 power. Critical. --> <!-- Attacks the target's weak point. Deals physical damage with $s1 power. Critical. -->
<icon>icon.skill0344</icon> <icon>icon.skill0344</icon>
<castRange>40</castRange> <castRange>40</castRange>
<coolTime>500</coolTime>
<effectPoint> <effectPoint>
<value level="1">-400</value> <value level="1">-400</value>
<value level="2">-405</value> <value level="2">-405</value>
@@ -1832,7 +1877,7 @@
<value level="15">-470</value> <value level="15">-470</value>
</effectPoint> </effectPoint>
<effectRange>400</effectRange> <effectRange>400</effectRange>
<hitTime>2000</hitTime> <hitTime>1500</hitTime>
<magicLevel> <magicLevel>
<value level="1">76</value> <value level="1">76</value>
<value level="2">77</value> <value level="2">77</value>
@@ -2490,14 +2535,17 @@
</effects> </effects>
</skill> </skill>
<skill id="355" toLevel="1" name="Focus Death"> <skill id="355" toLevel="1" name="Focus Death">
<!-- Duration: $s1 P. Critical Rate $s2 Vital Point Attack Rate +$s3 When attacking from the front: P. Critical Damage $s4 When backstabbing: P. Critical Damage $s5 Note! Only one of the following skills can be used: Focus Death, Focus Chance, or Focus Power. --> <!-- Duration: 20 min. Vital Point Critical Damage +30% -->
<icon>icon.skill0355</icon> <icon>icon.skill0355</icon>
<castRange>-1</castRange>
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>1200</abnormalTime> <abnormalTime>1200</abnormalTime>
<abnormalType>FOCUS_DAGGER</abnormalType> <abnormalType>FOCUS_DAGGER</abnormalType>
<hitTime>2000</hitTime> <hitTime>2000</hitTime>
<itemConsumeCount>10</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<magicLevel>78</magicLevel> <magicLevel>78</magicLevel>
<mpConsume>108</mpConsume> <mpConsume>65</mpConsume>
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>30000</reuseDelay> <reuseDelay>30000</reuseDelay>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
@@ -2512,35 +2560,23 @@
</condition> </condition>
</conditions> </conditions>
<effects> <effects>
<effect name="CriticalRate">
<amount>-20</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamagePosition">
<amount>-30</amount>
<mode>PER</mode>
<position>FRONT</position>
</effect>
<effect name="FatalBlowRate"> <effect name="FatalBlowRate">
<amount>40</amount> <amount>30</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="CriticalDamagePosition">
<amount>90</amount>
<mode>PER</mode>
<position>BACK</position>
</effect>
</effects> </effects>
</skill> </skill>
<skill id="356" toLevel="1" name="Focus Chance"> <skill id="356" toLevel="1" name="Focus Chance">
<!-- Duration: $s1 Vital Point Attack Rate $s2 When attacking from the front: P. Critical Rate $s3 When flanking: P. Critical Rate $s4 When backstabbing: P. Critical Rate $s5 Note! Only one of the following skills can be used: Focus Death, Focus Chance, or Focus Power. --> <!-- Duration: 20 min. Vital Point Attack Rate +40%. Vital Point Critical Rate +40% -->
<icon>icon.skill0356</icon> <icon>icon.skill0356</icon>
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>1200</abnormalTime> <abnormalTime>1200</abnormalTime>
<abnormalType>FOCUS_DAGGER</abnormalType> <abnormalType>FOCUS_DAGGER</abnormalType>
<hitTime>2000</hitTime> <hitTime>2000</hitTime>
<itemConsumeCount>10</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<magicLevel>78</magicLevel> <magicLevel>78</magicLevel>
<mpConsume>108</mpConsume> <mpConsume>65</mpConsume>
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>30000</reuseDelay> <reuseDelay>30000</reuseDelay>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
@@ -2555,36 +2591,23 @@
</condition> </condition>
</conditions> </conditions>
<effects> <effects>
<effect name="CriticalRatePositionBonus">
<amount>-30</amount>
<mode>PER</mode>
<position>FRONT</position>
</effect>
<effect name="FatalBlowRate"> <effect name="FatalBlowRate">
<amount>20</amount> <amount>40</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="CriticalRatePositionBonus">
<amount>30</amount>
<mode>PER</mode>
<position>SIDE</position>
</effect>
<effect name="CriticalDamagePosition">
<amount>60</amount>
<mode>PER</mode>
<position>BACK</position>
</effect>
</effects> </effects>
</skill> </skill>
<skill id="357" toLevel="1" name="Focus Power"> <skill id="357" toLevel="1" name="Focus Power">
<!-- Duration: $s1 When attacking from the front: P. Critical Damage $s2 When flanking: P. Critical Damage $s3 When flanking: P. Critical Damage $s4 Note! Only one of the following skills can be used: Focus Death, Focus Chance, or Focus Power. --> <!-- Duration: 20 min. Dagger Attack Power +10% -->
<icon>icon.skill0357</icon> <icon>icon.skill0357</icon>
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>1200</abnormalTime> <abnormalTime>1200</abnormalTime>
<abnormalType>FOCUS_DAGGER</abnormalType> <abnormalType>FOCUS_DAGGER</abnormalType>
<hitTime>2000</hitTime> <hitTime>2000</hitTime>
<itemConsumeCount>10</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<magicLevel>78</magicLevel> <magicLevel>78</magicLevel>
<mpConsume>108</mpConsume> <mpConsume>65</mpConsume>
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>30000</reuseDelay> <reuseDelay>30000</reuseDelay>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
@@ -2626,6 +2649,7 @@
<activateRate>80</activateRate> <activateRate>80</activateRate>
<basicProperty>PHYSICAL</basicProperty> <basicProperty>PHYSICAL</basicProperty>
<castRange>40</castRange> <castRange>40</castRange>
<coolTime>500</coolTime>
<effectPoint> <effectPoint>
<value level="1">-760</value> <value level="1">-760</value>
<value level="2">-770</value> <value level="2">-770</value>
@@ -2660,17 +2684,17 @@
</magicLevel> </magicLevel>
<mpConsume> <mpConsume>
<value level="1">35</value> <value level="1">35</value>
<value level="2">36</value> <value level="2">35</value>
<value level="3">37</value> <value level="3">35</value>
<value level="4">38</value> <value level="4">35</value>
<value level="5">39</value> <value level="5">40</value>
<value level="6">40</value> <value level="6">40</value>
<value level="7">41</value> <value level="7">40</value>
<value level="8">42</value> <value level="8">40</value>
<value level="9">43</value> <value level="9">40</value>
<value level="10">44</value> <value level="10">45</value>
<value level="11">45</value> <value level="11">45</value>
<value level="12">46</value> <value level="12">45</value>
</mpConsume> </mpConsume>
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>8000</reuseDelay> <reuseDelay>8000</reuseDelay>

View File

@@ -2666,15 +2666,26 @@
<effect name="ConsumeBody" /> <effect name="ConsumeBody" />
</effects> </effects>
</skill> </skill>
<skill id="445" toLevel="1" name="Mirage"> <skill id="445" toLevel="2" name="Mirage">
<!-- The effect lasts for $s1 Vital Point Attack Rate $s2 Received P. Critical Damage $s3 Received M. Skill Critical Damage $s3 --> <!-- The effect lasts for $s1 Vital Point Attack Rate $s2 Received P. Critical Damage $s3 Received M. Skill Critical Damage $s3 -->
<icon>icon.skill0445</icon> <icon>icon.skill0445</icon>
<abnormalLevel>1</abnormalLevel> <abnormalLevel>
<abnormalTime>120</abnormalTime> <value level="1">1</value>
<value level="2">2</value>
</abnormalLevel>
<abnormalTime>
<value level="1">60</value>
<value level="2">90</value>
</abnormalTime>
<abnormalType>MIRAGE</abnormalType> <abnormalType>MIRAGE</abnormalType>
<hitTime>2000</hitTime> <hitTime>500</hitTime>
<magicLevel>79</magicLevel> <magicLevel>79</magicLevel>
<mpConsume>47</mpConsume> <mpConsume>40</mpConsume>
<itemConsumeCount>
<value level="1">0</value>
<value level="2">5</value>
</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>300000</reuseDelay> <reuseDelay>300000</reuseDelay>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
@@ -2683,7 +2694,10 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="FatalBlowRate"> <effect name="FatalBlowRate">
<amount>15</amount> <amount>
<value level="1">15</value>
<value level="2">20</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="DefenceCriticalDamage"> <effect name="DefenceCriticalDamage">
@@ -2694,17 +2708,45 @@
<amount>10</amount> <amount>10</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="DefenceCriticalRate">
<amount>
<value level="1">0</value>
<value level="2">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceMagicCriticalRate">
<amount>
<value level="1">0</value>
<value level="2">15</value>
</amount>
<mode>PER</mode>
</effect>
</effects> </effects>
</skill> </skill>
<skill id="446" toLevel="1" name="Evasion"> <skill id="446" toLevel="2" name="Evasion">
<!-- The effect lasts for $s1 P. Skill Evasion $s2 M. Skill Evasion $s2 --> <!-- The effect lasts for $s1 P. Skill Evasion $s2 M. Skill Evasion $s2 -->
<icon>icon.skill0446</icon> <icon>icon.skill0446</icon>
<abnormalLevel>1</abnormalLevel> <abnormalLevel>
<abnormalTime>60</abnormalTime> <value level="1">1</value>
<value level="2">2</value>
</abnormalLevel>
<abnormalTime>
<value level="1">60</value>
<value level="2">70</value>
</abnormalTime>
<abnormalType>AVOID_SKILL</abnormalType> <abnormalType>AVOID_SKILL</abnormalType>
<itemConsumeCount>
<value level="1">0</value>
<value level="2">5</value>
</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<hitTime>500</hitTime> <hitTime>500</hitTime>
<magicLevel>79</magicLevel> <magicLevel>
<mpConsume>32</mpConsume> <value level="1">79</value>
<value level="2">82</value>
</magicLevel>
<mpConsume>40</mpConsume>
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>300000</reuseDelay> <reuseDelay>300000</reuseDelay>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
@@ -2714,22 +2756,42 @@
<effects> <effects>
<effect name="SkillEvasion"> <effect name="SkillEvasion">
<magicType>0</magicType> <magicType>0</magicType>
<amount>70</amount> <amount>
<value level="1">50</value>
<value level="2">70</value>
</amount>
</effect> </effect>
<effect name="SkillEvasion"> <effect name="SkillEvasion">
<magicType>1</magicType> <magicType>1</magicType>
<amount>70</amount> <amount>
<value level="1">50</value>
<value level="2">70</value>
</amount>
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="447" toLevel="1" name="Counterattack"> <skill id="447" toLevel="2" name="Counterattack">
<!-- The effect lasts for $s1 Reflects $s2 of the received damage. --> <!-- The effect lasts for $s1 Reflects $s2 of the received damage. -->
<icon>icon.skill0447</icon> <icon>icon.skill0447</icon>
<abnormalLevel>1</abnormalLevel> <abnormalLevel>
<abnormalTime>40</abnormalTime> <value level="1">1</value>
<value level="2">2</value>
</abnormalLevel>
<abnormalTime>
<value level="1">40</value>
<value level="2">50</value>
</abnormalTime>
<abnormalType>COUNTER_SKILL</abnormalType> <abnormalType>COUNTER_SKILL</abnormalType>
<itemConsumeCount>
<value level="1">0</value>
<value level="2">5</value>
</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<hitTime>500</hitTime> <hitTime>500</hitTime>
<magicLevel>79</magicLevel> <magicLevel>
<value level="1">79</value>
<value level="2">82</value>
</magicLevel>
<mpConsume>32</mpConsume> <mpConsume>32</mpConsume>
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>300000</reuseDelay> <reuseDelay>300000</reuseDelay>
@@ -2741,6 +2803,10 @@
<effect name="DamageShield"> <effect name="DamageShield">
<amount>20</amount> <amount>20</amount>
</effect> </effect>
<effect name="CallSkill" fromLevel="2" toLevel="2">
<skillId>47358</skillId> <!-- Revenge Counterattack -->
<skillLevel>1</skillLevel>
</effect>
</effects> </effects>
</skill> </skill>
<skill id="448" toLevel="1" name="Summon Swoop Cannon"> <skill id="448" toLevel="1" name="Summon Swoop Cannon">

View File

@@ -1732,36 +1732,40 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="531" toLevel="4" name="Critical Wound"> <skill id="531" toLevel="5" name="Critical Wound">
<!-- For $s1 Target's Received P. Critical Damage $s2 Target's Received Vital Point Attack Rate $s3 --> <!-- For $s1 Target's Received P. Critical Damage $s2 Target's Received Vital Point Attack Rate $s3 -->
<icon>icon.skill0531</icon> <icon>icon.skill0531</icon>
<abnormalLevel>2</abnormalLevel> <abnormalLevel>2</abnormalLevel>
<abnormalTime>30</abnormalTime> <abnormalTime>10</abnormalTime>
<abnormalType>T_CRT_RATE_UP</abnormalType> <abnormalType>T_CRT_RATE_UP</abnormalType>
<activateRate>80</activateRate> <activateRate>80</activateRate>
<basicProperty>PHYSICAL</basicProperty> <basicProperty>PHYSICAL</basicProperty>
<castRange>40</castRange> <castRange>40</castRange>
<coolTime>500</coolTime>
<effectPoint> <effectPoint>
<value level="1">-671</value> <value level="1">-760</value>
<value level="2">-691</value> <value level="2">-800</value>
<value level="3">-711</value> <value level="3">-830</value>
<value level="4">-731</value> <value level="4">-860</value>
<value level="5">-900</value>
</effectPoint> </effectPoint>
<effectRange>400</effectRange> <effectRange>400</effectRange>
<hitTime>1500</hitTime> <hitTime>1000</hitTime>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<lvlBonusRate>30</lvlBonusRate> <lvlBonusRate>30</lvlBonusRate>
<magicLevel> <magicLevel>
<value level="1">77</value> <value level="1">76</value>
<value level="2">81</value> <value level="2">80</value>
<value level="3">85</value> <value level="3">83</value>
<value level="4">89</value> <value level="4">86</value>
<value level="5">90</value>
</magicLevel> </magicLevel>
<mpConsume> <mpConsume>
<value level="1">47</value> <value level="1">30</value>
<value level="2">60</value> <value level="2">35</value>
<value level="3">68</value> <value level="3">40</value>
<value level="4">75</value> <value level="4">45</value>
<value level="5">50</value>
</mpConsume> </mpConsume>
<nextAction>ATTACK</nextAction> <nextAction>ATTACK</nextAction>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -1781,6 +1785,9 @@
<amount> <amount>
<value level="1">-10</value> <value level="1">-10</value>
<value level="2">-15</value> <value level="2">-15</value>
<value level="3">-16</value>
<value level="4">-17</value>
<value level="5">-20</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -1788,6 +1795,9 @@
<amount> <amount>
<value level="1">-10</value> <value level="1">-10</value>
<value level="2">-20</value> <value level="2">-20</value>
<value level="3">-21</value>
<value level="4">-22</value>
<value level="5">-25</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>

View File

@@ -2587,6 +2587,8 @@
<hitTime>1000</hitTime> <hitTime>1000</hitTime>
<magicLevel>80</magicLevel> <magicLevel>80</magicLevel>
<mpConsume>36</mpConsume> <mpConsume>36</mpConsume>
<itemConsumeCount>5</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>900000</reuseDelay> <reuseDelay>900000</reuseDelay>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
@@ -2594,10 +2596,6 @@
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="SkillEvasion">
<magicType>0</magicType>
<amount>40</amount>
</effect>
<effect name="Speed"> <effect name="Speed">
<amount>10</amount> <amount>10</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
@@ -2610,6 +2608,10 @@
<amount>15</amount> <amount>15</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="SkillEvasion">
<magicType>0</magicType>
<amount>40</amount>
</effect>
<effect name="ResistDispelByCategory"> <effect name="ResistDispelByCategory">
<amount>-90</amount> <amount>-90</amount>
<slot>BUFF</slot> <slot>BUFF</slot>

View File

@@ -932,11 +932,14 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="821" toLevel="10" name="Shadow Step"> <skill id="821" toLevel="12" name="Shadow Step">
<!-- <Suppression Skill> Teleports behind the target's back. Their Speed $s2 for $s1 --> <!-- <Suppression Skill> Teleports behind the target's back. Their Speed $s2 for $s1 -->
<icon>icon.skill0821</icon> <icon>icon.skill0821</icon>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType>
<activateRate>70</activateRate>
<castRange>600</castRange> <castRange>600</castRange>
<coolTime>200</coolTime>
<effectPoint> <effectPoint>
<value level="1">-500</value> <value level="1">-500</value>
<value level="2">-540</value> <value level="2">-540</value>
@@ -948,9 +951,13 @@
<value level="8">-780</value> <value level="8">-780</value>
<value level="9">-820</value> <value level="9">-820</value>
<value level="10">-860</value> <value level="10">-860</value>
<value level="11">-880</value>
<value level="12">-900</value>
</effectPoint> </effectPoint>
<effectRange>1100</effectRange> <effectRange>1100</effectRange>
<hitTime>100</hitTime> <hitTime>500</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>20</lvlBonusRate>
<magicLevel> <magicLevel>
<value level="1">50</value> <value level="1">50</value>
<value level="2">54</value> <value level="2">54</value>
@@ -962,6 +969,8 @@
<value level="8">78</value> <value level="8">78</value>
<value level="9">82</value> <value level="9">82</value>
<value level="10">86</value> <value level="10">86</value>
<value level="11">88</value>
<value level="12">90</value>
</magicLevel> </magicLevel>
<mpConsume> <mpConsume>
<value level="1">37</value> <value level="1">37</value>
@@ -974,18 +983,14 @@
<value level="8">63</value> <value level="8">63</value>
<value level="9">67</value> <value level="9">67</value>
<value level="10">71</value> <value level="10">71</value>
<value level="11">75</value>
<value level="12">80</value>
</mpConsume> </mpConsume>
<operateType>A2</operateType> <operateType>A2</operateType>
<isDebuff>true</isDebuff>
<reuseDelay>30000</reuseDelay> <reuseDelay>30000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType>
<activateRate>70</activateRate>
<basicProperty>PHYSICAL</basicProperty> <basicProperty>PHYSICAL</basicProperty>
<lvlBonusRate>20</lvlBonusRate> <trait>ANOMALY</trait>
<trait>SUPPRESSION</trait>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>

View File

@@ -1853,7 +1853,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="1040" toLevel="10" name="Shield"> <skill id="1040" toLevel="4" name="Shield">
<!-- P. Def. $s1 --> <!-- P. Def. $s1 -->
<icon>icon.skill1040</icon> <icon>icon.skill1040</icon>
<abnormalLevel> <abnormalLevel>
@@ -1861,102 +1861,21 @@
<value level="2">2</value> <value level="2">2</value>
<value level="3">3</value> <value level="3">3</value>
<value level="4">4</value> <value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">10</value>
</abnormalLevel> </abnormalLevel>
<abnormalTime>1200</abnormalTime> <abnormalTime>1200</abnormalTime>
<abnormalType>PD_UP</abnormalType> <abnormalType>PD_UP</abnormalType>
<castRange> <castRange>-1</castRange>
<value level="1">-1</value>
<value level="2">-1</value>
<value level="3">-1</value>
<value level="4">-1</value>
<value level="5">400</value>
<value level="6">400</value>
<value level="7">400</value>
<value level="8">400</value>
<value level="9">400</value>
<value level="10">400</value>
</castRange>
<effectPoint>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">121</value>
<value level="6">243</value>
<value level="7">418</value>
<value level="8">121</value>
<value level="9">243</value>
<value level="10">418</value>
</effectPoint>
<effectRange>900</effectRange> <effectRange>900</effectRange>
<hitTime> <hitTime>1000</hitTime>
<value level="1">1000</value>
<value level="2">1000</value>
<value level="3">1000</value>
<value level="4">1000</value>
<value level="5">4000</value>
<value level="6">4000</value>
<value level="7">4000</value>
<value level="8">4000</value>
<value level="9">4000</value>
<value level="10">4000</value>
</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<magicLevel> <magicLevel>
<value level="1">2</value> <value level="1">2</value>
<value level="2">20</value> <value level="2">20</value>
<value level="3">40</value> <value level="3">40</value>
<value level="4">76</value> <value level="4">76</value>
<value level="5">25</value>
<value level="6">44</value>
<value level="7">7</value>
<value level="8">25</value>
<value level="9">44</value>
<value level="10">44</value>
</magicLevel> </magicLevel>
<mpConsume>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">23</value>
<value level="6">39</value>
<value level="7">10</value>
<value level="8">23</value>
<value level="9">39</value>
<value level="10">39</value>
</mpConsume>
<mpInitialConsume>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">5</value>
<value level="6">8</value>
<value level="7">2</value>
<value level="8">5</value>
<value level="9">8</value>
<value level="10">8</value>
</mpInitialConsume>
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay> <reuseDelay>10000</reuseDelay>
<value level="1">10000</value>
<value level="2">10000</value>
<value level="3">10000</value>
<value level="4">10000</value>
<value level="5">2000</value>
<value level="6">2000</value>
<value level="7">2000</value>
<value level="8">2000</value>
<value level="9">2000</value>
<value level="10">2000</value>
</reuseDelay>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType> <targetType>SELF</targetType>
@@ -1968,12 +1887,6 @@
<value level="2">200</value> <value level="2">200</value>
<value level="3">300</value> <value level="3">300</value>
<value level="4">330</value> <value level="4">330</value>
<value level="5">250</value>
<value level="6">250</value>
<value level="7">250</value>
<value level="8">250</value>
<value level="9">250</value>
<value level="10">250</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
@@ -2992,7 +2905,7 @@
<effect name="Mute" /> <effect name="Mute" />
</effects> </effects>
</skill> </skill>
<skill id="1068" toLevel="10" name="Might"> <skill id="1068" toLevel="4" name="Might">
<!-- P. Atk. $s1 --> <!-- P. Atk. $s1 -->
<icon>icon.skill1068</icon> <icon>icon.skill1068</icon>
<abnormalLevel> <abnormalLevel>
@@ -3000,90 +2913,21 @@
<value level="2">2</value> <value level="2">2</value>
<value level="3">3</value> <value level="3">3</value>
<value level="4">4</value> <value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">10</value>
</abnormalLevel> </abnormalLevel>
<abnormalTime>1200</abnormalTime> <abnormalTime>1200</abnormalTime>
<abnormalType>PA_UP</abnormalType> <abnormalType>PA_UP</abnormalType>
<castRange> <castRange>-1</castRange>
<value level="1">-1</value>
<value level="2">-1</value>
<value level="3">-1</value>
<value level="4">-1</value>
<value level="5">400</value>
<value level="6">400</value>
<value level="7">400</value>
<value level="8">400</value>
<value level="9">400</value>
<value level="10">400</value>
</castRange>
<effectPoint>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">121</value>
<value level="6">204</value>
<value level="7">379</value>
<value level="8">121</value>
<value level="9">204</value>
<value level="10">379</value>
</effectPoint>
<effectRange>900</effectRange> <effectRange>900</effectRange>
<hitTime> <hitTime>1000</hitTime>
<value level="1">1000</value>
<value level="2">1000</value>
<value level="3">1000</value>
<value level="4">1000</value>
<value level="5">4000</value>
<value level="6">4000</value>
<value level="7">4000</value>
<value level="8">4000</value>
<value level="9">4000</value>
<value level="10">4000</value>
</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<magicLevel> <magicLevel>
<value level="1">3</value> <value level="1">3</value>
<value level="2">20</value> <value level="2">20</value>
<value level="3">40</value> <value level="3">40</value>
<value level="4">76</value> <value level="4">76</value>
<value level="5">60</value>
<value level="6">40</value>
<value level="7">7</value>
<value level="8">60</value>
<value level="9">40</value>
<value level="10">40</value>
</magicLevel> </magicLevel>
<mpConsume>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">10</value>
<value level="6">25</value>
<value level="7">35</value>
<value level="8">10</value>
<value level="9">20</value>
<value level="10">35</value>
</mpConsume>
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay> <reuseDelay>10000</reuseDelay>
<value level="1">10000</value>
<value level="2">10000</value>
<value level="3">10000</value>
<value level="4">10000</value>
<value level="5">2000</value>
<value level="6">2000</value>
<value level="7">2000</value>
<value level="8">2000</value>
<value level="9">2000</value>
<value level="10">2000</value>
</reuseDelay>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType> <targetType>SELF</targetType>
@@ -3095,12 +2939,6 @@
<value level="2">150</value> <value level="2">150</value>
<value level="3">230</value> <value level="3">230</value>
<value level="4">250</value> <value level="4">250</value>
<value level="5">250</value>
<value level="6">250</value>
<value level="7">250</value>
<value level="8">250</value>
<value level="9">250</value>
<value level="10">250</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>

View File

@@ -280,7 +280,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="1405" toLevel="6" name="Divine Inspiration"> <skill id="1405" toLevel="4" name="Divine Inspiration">
<!-- Max Buffs +$s1 --> <!-- Max Buffs +$s1 -->
<icon>icon.skill1405</icon> <icon>icon.skill1405</icon>
<magicLevel> <magicLevel>
@@ -288,8 +288,6 @@
<value level="2">61</value> <value level="2">61</value>
<value level="3">76</value> <value level="3">76</value>
<value level="4">76</value> <value level="4">76</value>
<value level="5">99</value>
<value level="6">99</value>
</magicLevel> </magicLevel>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
@@ -300,8 +298,6 @@
<value level="2">2</value> <value level="2">2</value>
<value level="3">3</value> <value level="3">3</value>
<value level="4">4</value> <value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
</slots> </slots>
</effect> </effect>
</effects> </effects>

View File

@@ -239,7 +239,7 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="AttackTrait"> <effect name="AttackTrait">
<SHOCK>20</SHOCK> <SHOCK>30</SHOCK>
</effect> </effect>
<effect name="MagicMpCost"> <effect name="MagicMpCost">
<amount>-60</amount> <amount>-60</amount>

View File

@@ -25,11 +25,16 @@
</abnormalLevel> </abnormalLevel>
<abnormalTime>1200</abnormalTime> <abnormalTime>1200</abnormalTime>
<abnormalType>CASTING_TIME_DOWN</abnormalType> <abnormalType>CASTING_TIME_DOWN</abnormalType>
<castRange>400</castRange> <castRange>-1</castRange>
<effectRange>900</effectRange> <effectRange>900</effectRange>
<hitTime>1000</hitTime> <hitTime>1000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>3</itemConsumeCount> <itemConsumeCount>
<value level="1">3</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore --> <itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>10000</reuseDelay> <reuseDelay>10000</reuseDelay>
@@ -39,7 +44,7 @@
<value level="1">20</value> <value level="1">20</value>
<value level="2">30</value> <value level="2">30</value>
<value level="3">40</value> <value level="3">40</value>
<value level="4">48</value> <value level="4">76</value>
</magicLevel> </magicLevel>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
@@ -66,18 +71,16 @@
</abnormalLevel> </abnormalLevel>
<abnormalTime>1200</abnormalTime> <abnormalTime>1200</abnormalTime>
<abnormalType>MA_UP</abnormalType> <abnormalType>MA_UP</abnormalType>
<castRange>400</castRange> <castRange>-1</castRange>
<effectRange>900</effectRange> <effectRange>900</effectRange>
<hitTime>1000</hitTime> <hitTime>1000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<magicLevel> <magicLevel>
<value level="1">25</value> <value level="1">20</value>
<value level="2">44</value> <value level="2">30</value>
<value level="3">52</value> <value level="3">40</value>
<value level="4">52</value> <value level="4">76</value>
</magicLevel> </magicLevel>
<itemConsumeCount>3</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>10000</reuseDelay> <reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
@@ -102,18 +105,24 @@
<abnormalLevel> <abnormalLevel>
<value level="1">1</value> <value level="1">1</value>
<value level="2">2</value> <value level="2">2</value>
<value level="3">3</value>
</abnormalLevel> </abnormalLevel>
<abnormalTime>1200</abnormalTime> <abnormalTime>1200</abnormalTime>
<abnormalType>MAGIC_CRITICAL_UP</abnormalType> <abnormalType>MAGIC_CRITICAL_UP</abnormalType>
<castRange>400</castRange> <castRange>-1</castRange>
<effectRange>900</effectRange> <effectRange>900</effectRange>
<hitTime>1000</hitTime> <hitTime>1000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<magicLevel> <magicLevel>
<value level="1">30</value> <value level="1">30</value>
<value level="2">40</value> <value level="2">40</value>
<value level="3">76</value>
</magicLevel> </magicLevel>
<itemConsumeCount>3</itemConsumeCount> <itemConsumeCount>
<value level="1">0</value>
<value level="2">3</value>
<value level="3">5</value>
</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore --> <itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>10000</reuseDelay> <reuseDelay>10000</reuseDelay>
@@ -126,12 +135,13 @@
<amount> <amount>
<value level="1">10</value> <value level="1">10</value>
<value level="2">20</value> <value level="2">20</value>
<value level="2">30</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="45107" toLevel="4" name="Wind Walk"> <skill id="45107" toLevel="3" name="Wind Walk">
<!-- Speed $s1 --> <!-- Speed $s1 -->
<icon>icon.skill1204</icon> <icon>icon.skill1204</icon>
<abnormalLevel> <abnormalLevel>
@@ -141,16 +151,20 @@
</abnormalLevel> </abnormalLevel>
<abnormalTime>1200</abnormalTime> <abnormalTime>1200</abnormalTime>
<abnormalType>SPEED_UP</abnormalType> <abnormalType>SPEED_UP</abnormalType>
<castRange>400</castRange> <castRange>-1</castRange>
<effectRange>900</effectRange> <effectRange>900</effectRange>
<hitTime>1000</hitTime> <hitTime>1000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<magicLevel> <magicLevel>
<value level="1">20</value> <value level="1">20</value>
<value level="2">30</value> <value level="2">30</value>
<value level="3">40</value> <value level="3">76</value>
</magicLevel> </magicLevel>
<itemConsumeCount>3</itemConsumeCount> <itemConsumeCount>
<value level="1">3</value>
<value level="2">3</value>
<value level="3">0</value>
</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore --> <itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>10000</reuseDelay> <reuseDelay>10000</reuseDelay>
@@ -179,16 +193,20 @@
</abnormalLevel> </abnormalLevel>
<abnormalTime>1200</abnormalTime> <abnormalTime>1200</abnormalTime>
<abnormalType>MD_UP</abnormalType> <abnormalType>MD_UP</abnormalType>
<castRange>400</castRange> <castRange>-1</castRange>
<effectRange>900</effectRange> <effectRange>900</effectRange>
<hitTime>1000</hitTime> <hitTime>1000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<magicLevel> <magicLevel>
<value level="1">30</value> <value level="1">30</value>
<value level="2">40</value> <value level="2">40</value>
<value level="3">50</value> <value level="3">76</value>
</magicLevel> </magicLevel>
<itemConsumeCount>3</itemConsumeCount> <itemConsumeCount>
<value level="1">0</value>
<value level="2">3</value>
<value level="3">5</value>
</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore --> <itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>10000</reuseDelay> <reuseDelay>10000</reuseDelay>
@@ -218,11 +236,16 @@
</abnormalLevel> </abnormalLevel>
<abnormalTime>1200</abnormalTime> <abnormalTime>1200</abnormalTime>
<abnormalType>CRITICAL_PROB_UP</abnormalType> <abnormalType>CRITICAL_PROB_UP</abnormalType>
<castRange>400</castRange> <castRange>-1</castRange>
<effectRange>900</effectRange> <effectRange>900</effectRange>
<hitTime>1000</hitTime> <hitTime>1000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>3</itemConsumeCount> <itemConsumeCount>
<value level="1">0</value>
<value level="2">3</value>
<value level="3">3</value>
<value level="4">5</value>
</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore --> <itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>10000</reuseDelay> <reuseDelay>10000</reuseDelay>
@@ -231,8 +254,8 @@
<magicLevel> <magicLevel>
<value level="1">20</value> <value level="1">20</value>
<value level="2">30</value> <value level="2">30</value>
<value level="3">52</value> <value level="3">40</value>
<value level="4">52</value> <value level="4">76</value>
</magicLevel> </magicLevel>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
@@ -259,7 +282,7 @@
</abnormalLevel> </abnormalLevel>
<abnormalTime>1200</abnormalTime> <abnormalTime>1200</abnormalTime>
<abnormalType>CRITICAL_DMG_UP</abnormalType> <abnormalType>CRITICAL_DMG_UP</abnormalType>
<castRange>400</castRange> <castRange>-1</castRange>
<effectRange>900</effectRange> <effectRange>900</effectRange>
<hitTime>1000</hitTime> <hitTime>1000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
@@ -267,10 +290,8 @@
<value level="1">20</value> <value level="1">20</value>
<value level="2">30</value> <value level="2">30</value>
<value level="3">40</value> <value level="3">40</value>
<value level="4">50</value> <value level="4">76</value>
</magicLevel> </magicLevel>
<itemConsumeCount>3</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>10000</reuseDelay> <reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
@@ -299,20 +320,24 @@
</abnormalLevel> </abnormalLevel>
<abnormalTime>1200</abnormalTime> <abnormalTime>1200</abnormalTime>
<abnormalType>ATTACK_TIME_DOWN</abnormalType> <abnormalType>ATTACK_TIME_DOWN</abnormalType>
<castRange>400</castRange> <castRange>-1</castRange>
<effectRange>900</effectRange> <effectRange>900</effectRange>
<hitTime>1000</hitTime> <hitTime>1000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>3</itemConsumeCount> <itemConsumeCount>
<value level="1">0</value>
<value level="2">3</value>
<value level="3">5</value>
</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore --> <itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>10000</reuseDelay> <reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<magicLevel> <magicLevel>
<value level="1">15</value> <value level="1">20</value>
<value level="2">40</value> <value level="2">40</value>
<value level="3">60</value> <value level="3">76</value>
</magicLevel> </magicLevel>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
@@ -337,27 +362,20 @@
</abnormalLevel> </abnormalLevel>
<abnormalTime>1200</abnormalTime> <abnormalTime>1200</abnormalTime>
<abnormalType>BERSERKER</abnormalType> <abnormalType>BERSERKER</abnormalType>
<castRange>400</castRange> <castRange>-1</castRange>
<effectRange>900</effectRange> <effectRange>900</effectRange>
<affectLimit>50-50</affectLimit>
<hitTime>1000</hitTime> <hitTime>1000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<magicLevel> <magicLevel>
<value level="1">30</value> <value level="1">30</value>
<value level="2">40</value> <value level="2">40</value>
<value level="3">30</value> <value level="3">76</value>
</magicLevel> </magicLevel>
<mpConsume> <itemConsumeCount>
<value level="1">24</value> <value level="1">0</value>
<value level="2">38</value> <value level="2">3</value>
<value level="3">24</value> <value level="3">0</value>
</mpConsume> </itemConsumeCount>
<mpInitialConsume>
<value level="1">6</value>
<value level="2">10</value>
<value level="3">6</value>
</mpInitialConsume>
<itemConsumeCount>3</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore --> <itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>10000</reuseDelay> <reuseDelay>10000</reuseDelay>
@@ -370,7 +388,7 @@
<amount> <amount>
<value level="1">-20</value> <value level="1">-20</value>
<value level="2">-15</value> <value level="2">-15</value>
<value level="3">-15</value> <value level="3">-10</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -378,7 +396,7 @@
<amount> <amount>
<value level="1">-20</value> <value level="1">-20</value>
<value level="2">-15</value> <value level="2">-15</value>
<value level="3">-15</value> <value level="3">-10</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -402,7 +420,7 @@
<amount> <amount>
<value level="1">5</value> <value level="1">5</value>
<value level="2">8</value> <value level="2">8</value>
<value level="3">8</value> <value level="3">9</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -410,7 +428,7 @@
<amount> <amount>
<value level="1">5</value> <value level="1">5</value>
<value level="2">8</value> <value level="2">8</value>
<value level="3">8</value> <value level="3">9</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -431,36 +449,22 @@
<value level="1">1</value> <value level="1">1</value>
<value level="2">2</value> <value level="2">2</value>
<value level="3">3</value> <value level="3">3</value>
<value level="4">4</value>
</abnormalLevel> </abnormalLevel>
<abnormalTime>1200</abnormalTime> <abnormalTime>1200</abnormalTime>
<abnormalType>CHEAP_MAGIC</abnormalType> <abnormalType>CHEAP_MAGIC</abnormalType>
<castRange>400</castRange> <castRange>-1</castRange>
<effectPoint>
<value level="1">549</value>
<value level="2">611</value>
<value level="3">655</value>
</effectPoint>
<effectRange>900</effectRange> <effectRange>900</effectRange>
<hitTime>4000</hitTime> <hitTime>1000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId>
<magicLevel> <magicLevel>
<value level="1">58</value> <value level="1">20</value>
<value level="2">66</value> <value level="2">30</value>
<value level="3">74</value> <value level="3">40</value>
<value level="4">76</value>
</magicLevel> </magicLevel>
<mpConsume>
<value level="1">54</value>
<value level="2">62</value>
<value level="3">69</value>
</mpConsume>
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>2000</reuseDelay> <reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType> <targetType>SELF</targetType>
@@ -471,28 +475,31 @@
<value level="1">-10</value> <value level="1">-10</value>
<value level="2">-15</value> <value level="2">-15</value>
<value level="3">-20</value> <value level="3">-20</value>
<value level="4">-21</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
<magicType>0</magicType> <magicType>0</magicType>
</effect> </effect>
<effect name="MagicMpCost">
<amount>
<value level="1">-4</value>
<value level="2">-7</value>
<value level="3">-10</value>
</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost"> <effect name="MagicMpCost">
<amount> <amount>
<value level="1">-10</value> <value level="1">-10</value>
<value level="2">-15</value> <value level="2">-15</value>
<value level="3">-20</value> <value level="3">-20</value>
<value level="4">-21</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
<magicType>3</magicType> <magicType>3</magicType>
</effect> </effect>
<effect name="MagicMpCost">
<amount>
<value level="1">-4</value>
<value level="2">-7</value>
<value level="3">-10</value>
<value level="4">-11</value>
</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
</effects> </effects>
</skill> </skill>
<skill id="45114" toLevel="4" name="Maphr's Focus"> <skill id="45114" toLevel="4" name="Maphr's Focus">
@@ -510,17 +517,22 @@
<effectRange>900</effectRange> <effectRange>900</effectRange>
<hitTime>1000</hitTime> <hitTime>1000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>3</itemConsumeCount> <itemConsumeCount>
<value level="1">3</value>
<value level="2">3</value>
<value level="3">3</value>
<value level="4">5</value>
</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore --> <itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>10000</reuseDelay> <reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<magicLevel> <magicLevel>
<value level="1">25</value> <value level="1">20</value>
<value level="2">44</value> <value level="2">30</value>
<value level="3">52</value> <value level="3">40</value>
<value level="4">52</value> <value level="4">76</value>
</magicLevel> </magicLevel>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
@@ -552,12 +564,17 @@
<hitTime>1000</hitTime> <hitTime>1000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<magicLevel> <magicLevel>
<value level="1">40</value> <value level="1">20</value>
<value level="2">48</value> <value level="2">30</value>
<value level="3">56</value> <value level="3">40</value>
<value level="4">56</value> <value level="4">76</value>
</magicLevel> </magicLevel>
<itemConsumeCount>3</itemConsumeCount> <itemConsumeCount>
<value level="1">3</value>
<value level="2">3</value>
<value level="3">3</value>
<value level="4">5</value>
</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore --> <itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>10000</reuseDelay> <reuseDelay>10000</reuseDelay>
@@ -591,16 +608,20 @@
<effectRange>900</effectRange> <effectRange>900</effectRange>
<hitTime>1000</hitTime> <hitTime>1000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>3</itemConsumeCount> <itemConsumeCount>
<value level="1">3</value>
<value level="2">3</value>
<value level="3">5</value>
</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore --> <itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>10000</reuseDelay> <reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<magicLevel> <magicLevel>
<value level="1">44</value> <value level="1">20</value>
<value level="2">52</value> <value level="2">40</value>
<value level="3">52</value> <value level="3">76</value>
</magicLevel> </magicLevel>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
@@ -632,9 +653,13 @@
<magicLevel> <magicLevel>
<value level="1">20</value> <value level="1">20</value>
<value level="2">30</value> <value level="2">30</value>
<value level="3">42</value> <value level="3">76</value>
</magicLevel> </magicLevel>
<itemConsumeCount>3</itemConsumeCount> <itemConsumeCount>
<value level="1">3</value>
<value level="2">3</value>
<value level="3">5</value>
</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore --> <itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>10000</reuseDelay> <reuseDelay>10000</reuseDelay>
@@ -668,11 +693,15 @@
<hitTime>1000</hitTime> <hitTime>1000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<magicLevel> <magicLevel>
<value level="1">44</value> <value level="1">30</value>
<value level="2">52</value> <value level="2">40</value>
<value level="3">52</value> <value level="3">76</value>
</magicLevel> </magicLevel>
<itemConsumeCount>3</itemConsumeCount> <itemConsumeCount>
<value level="1">3</value>
<value level="2">3</value>
<value level="3">5</value>
</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore --> <itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>10000</reuseDelay> <reuseDelay>10000</reuseDelay>
@@ -707,10 +736,10 @@
<hitTime>1000</hitTime> <hitTime>1000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<magicLevel> <magicLevel>
<value level="1">7</value> <value level="1">3</value>
<value level="2">20</value> <value level="2">20</value>
<value level="3">40</value> <value level="3">40</value>
<value level="4">40</value> <value level="4">76</value>
</magicLevel> </magicLevel>
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>10000</reuseDelay> <reuseDelay>10000</reuseDelay>
@@ -746,10 +775,10 @@
<hitTime>1000</hitTime> <hitTime>1000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<magicLevel> <magicLevel>
<value level="1">7</value> <value level="1">2</value>
<value level="2">25</value> <value level="2">20</value>
<value level="3">44</value> <value level="3">40</value>
<value level="4">44</value> <value level="4">76</value>
</magicLevel> </magicLevel>
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>10000</reuseDelay> <reuseDelay>10000</reuseDelay>
@@ -784,10 +813,10 @@
<hitTime>1000</hitTime> <hitTime>1000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<magicLevel> <magicLevel>
<value level="1">48</value> <value level="1">20</value>
<value level="2">60</value> <value level="2">30</value>
<value level="3">68</value> <value level="3">40</value>
<value level="4">68</value> <value level="4">76</value>
</magicLevel> </magicLevel>
<itemConsumeCount>3</itemConsumeCount> <itemConsumeCount>3</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore --> <itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
@@ -824,10 +853,10 @@
<hitTime>1000</hitTime> <hitTime>1000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<magicLevel> <magicLevel>
<value level="1">44</value> <value level="1">20</value>
<value level="2">52</value> <value level="2">30</value>
<value level="3">56</value> <value level="3">40</value>
<value level="4">68</value> <value level="4">76</value>
</magicLevel> </magicLevel>
<itemConsumeCount>3</itemConsumeCount> <itemConsumeCount>3</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore --> <itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
@@ -3964,14 +3993,20 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="45190" toLevel="1" name="Detection"> <skill id="45190" toLevel="2" name="Detection">
<!-- Allows to find invisible enemies nearby. The target can't become invisible for 2 sec. --> <!-- Allows to find invisible enemies nearby. The target can't become invisible for 2 sec. -->
<icon>icon.skill19203</icon> <icon>icon.skill19203</icon>
<coolTime>300</coolTime> <coolTime>300</coolTime>
<affectRange>300</affectRange> <affectRange>
<value level="1">200</value>
<value level="2">400</value>
</affectRange>
<effectPoint>-760</effectPoint> <effectPoint>-760</effectPoint>
<hitTime>1200</hitTime> <hitTime>1200</hitTime>
<magicLevel>76</magicLevel> <magicLevel>
<value level="1">76</value>
<value level="2">85</value>
</magicLevel>
<abnormalLevel>2</abnormalLevel> <abnormalLevel>2</abnormalLevel>
<activateRate>-1</activateRate> <activateRate>-1</activateRate>
<abnormalType>BLOCK_ESCAPE</abnormalType> <abnormalType>BLOCK_ESCAPE</abnormalType>

View File

@@ -913,42 +913,23 @@
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="PhysicalAttack">
<power>
<value level="1">289</value>
<value level="2">372</value>
<value level="3">1266</value>
<value level="4">1685</value>
<value level="5">2068</value>
<value level="6">2264</value>
<value level="7">2427</value>
<value level="8">2465</value>
<value level="9">2504</value>
<value level="10">2543</value>
<value level="11">2581</value>
<value level="12">2620</value>
<value level="13">2659</value>
<value level="14">2698</value>
<value level="15">2737</value>
</power>
</effect>
<effect name="DamOverTime"> <effect name="DamOverTime">
<power> <power>
<value level="1">25</value> <value level="1">60</value>
<value level="2">34</value> <value level="2">60</value>
<value level="3">44</value> <value level="3">80</value>
<value level="4">54</value> <value level="4">100</value>
<value level="5">62</value> <value level="5">120</value>
<value level="6">67</value> <value level="6">140</value>
<value level="7">72</value> <value level="7">140</value>
<value level="8">77</value> <value level="8">140</value>
<value level="9">82</value> <value level="9">140</value>
<value level="10">87</value> <value level="10">140</value>
<value level="11">92</value> <value level="11">160</value>
<value level="12">97</value> <value level="12">160</value>
<value level="13">102</value> <value level="13">160</value>
<value level="14">106</value> <value level="14">160</value>
<value level="15">110</value> <value level="15">160</value>
</power> </power>
<ticks>5</ticks> <ticks>5</ticks>
</effect> </effect>

View File

@@ -208,12 +208,45 @@
<effect name="PhysicalMute" /> <effect name="PhysicalMute" />
</effects> </effects>
</skill> </skill>
<skill id="53007" toLevel="3" name="Power Stance"> <skill id="53007" toLevel="4" name="Power Stance">
<!-- P. Atk. +$s1 Atk. Spd. +$s2 --> <!-- P. Atk. +$s1 Atk. Spd. +$s2 -->
<icon>icon.skill0232</icon> <icon>icon.skill0232</icon>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</abnormalLevel>
<abnormalTime>20</abnormalTime>
<effectRange>900</effectRange>
<isMagic>5</isMagic> <!-- Magic Skill -->
<isTriggeredSkill>true</isTriggeredSkill>
<operateType>A2</operateType> <operateType>A2</operateType>
<isMagic>4</isMagic>
<reuseDelay>10000</reuseDelay> <reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PAtk">
<amount>
<value level="1">50</value>
<value level="2">75</value>
<value level="3">100</value>
<value level="4">200</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>
<value level="1">6</value>
<value level="2">8</value>
<value level="3">10</value>
<value level="4">15</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="53008" toLevel="1" name="Children of Eva"> <skill id="53008" toLevel="1" name="Children of Eva">
<!-- M. Atk. +10 M. Critical Rate +5% HP Recovery Rate +5% --> <!-- M. Atk. +10 M. Critical Rate +5% HP Recovery Rate +5% -->
@@ -256,7 +289,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="53010" toLevel="5" name="Knight's Protection"> <skill id="53010" toLevel="7" name="Knight's Protection">
<!-- The effect lasts for $s1 Shield Defense Rate +$s2 Shield Defense +$s3 --> <!-- The effect lasts for $s1 Shield Defense Rate +$s2 Shield Defense +$s3 -->
<icon>icon.skill10012</icon> <icon>icon.skill10012</icon>
<abnormalLevel> <abnormalLevel>
@@ -265,6 +298,8 @@
<value level="3">3</value> <value level="3">3</value>
<value level="4">4</value> <value level="4">4</value>
<value level="5">5</value> <value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
</abnormalLevel> </abnormalLevel>
<abnormalTime>1200</abnormalTime> <abnormalTime>1200</abnormalTime>
<abnormalType>KNIGHT_SHIELD</abnormalType> <abnormalType>KNIGHT_SHIELD</abnormalType>
@@ -276,6 +311,8 @@
<value level="3">65</value> <value level="3">65</value>
<value level="4">70</value> <value level="4">70</value>
<value level="5">75</value> <value level="5">75</value>
<value level="6">82</value>
<value level="7">88</value>
</magicLevel> </magicLevel>
<mpConsume> <mpConsume>
<value level="1">50</value> <value level="1">50</value>
@@ -283,6 +320,8 @@
<value level="3">65</value> <value level="3">65</value>
<value level="4">70</value> <value level="4">70</value>
<value level="5">75</value> <value level="5">75</value>
<value level="6">80</value>
<value level="7">85</value>
</mpConsume> </mpConsume>
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>10000</reuseDelay> <reuseDelay>10000</reuseDelay>
@@ -291,15 +330,17 @@
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="ShieldDefenceRate"> <effect name="MaxHp">
<amount> <amount>
<value level="1">10</value> <value level="1">300</value>
<value level="2">20</value> <value level="2">375</value>
<value level="3">30</value> <value level="3">450</value>
<value level="4">40</value> <value level="4">530</value>
<value level="4">50</value> <value level="5">610</value>
<value level="6">900</value>
<value level="7">1500</value>
</amount> </amount>
<mode>PER</mode> <mode>DIFF</mode>
</effect> </effect>
<effect name="ShieldDefence"> <effect name="ShieldDefence">
<amount> <amount>
@@ -307,7 +348,9 @@
<value level="2">140</value> <value level="2">140</value>
<value level="3">160</value> <value level="3">160</value>
<value level="4">180</value> <value level="4">180</value>
<value level="4">200</value> <value level="5">200</value>
<value level="6">250</value>
<value level="7">300</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>

View File

@@ -488,8 +488,65 @@
<operateType>A1</operateType> <operateType>A1</operateType>
</skill> </skill>
<skill id="54231" toLevel="1" name="Dragon Slayer Appearance"> <skill id="54231" toLevel="1" name="Dragon Slayer Appearance">
<!-- AUTO GENERATED SKILL TODO: FIX IT --> <icon>icon.dragon_slayer_suit</icon>
<icon>icon.skill0000</icon> <abnormalLevel>1</abnormalLevel>
<operateType>A1</operateType> <abnormalTime>300</abnormalTime>
<abnormalType>CHANGEBODY</abnormalType>
<abnormalVisualEffect>S_DRAGON_SLAYER</abnormalVisualEffect>
<blockedInOlympiad>true</blockedInOlympiad>
<effectPoint>1</effectPoint>
<isMagic>4</isMagic> <!-- Magic Skill -->
<magicLevel>45</magicLevel>
<operateType>A2</operateType>
<reuseDelay>600000</reuseDelay>
<stayAfterDeath>true</stayAfterDeath>
<coolTime>500</coolTime>
<hitTime>500</hitTime>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<itemConsumeId>3031</itemConsumeId>
<itemConsumeCount>20</itemConsumeCount>
<conditions>
<condition name="OpNotAffectedBySkill">
<skillId>54230</skillId> <!-- Castle Guardian Transformation -->
</condition>
</conditions>
<effects>
<effect name="PAtk">
<amount>200</amount>
<mode>DIFF</mode>
</effect>
<effect name="MAtk">
<amount>200</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalDefence">
<amount>300</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalDefence">
<amount>300</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>30</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>30</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxHp">
<amount>500</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxMp">
<amount>500</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill> </skill>
</list> </list>