Proper naming for various data holding classes.
This commit is contained in:
@@ -21,7 +21,7 @@ import java.util.List;
|
||||
import org.l2jmobius.Config;
|
||||
import org.l2jmobius.gameserver.data.xml.impl.MultisellData;
|
||||
import org.l2jmobius.gameserver.data.xml.impl.SkillData;
|
||||
import org.l2jmobius.gameserver.data.xml.impl.SkillTreesData;
|
||||
import org.l2jmobius.gameserver.data.xml.impl.SkillTreeData;
|
||||
import org.l2jmobius.gameserver.instancemanager.QuestManager;
|
||||
import org.l2jmobius.gameserver.model.SkillLearn;
|
||||
import org.l2jmobius.gameserver.model.actor.Npc;
|
||||
@@ -304,7 +304,7 @@ public class AvantGarde extends AbstractNpcAI
|
||||
*/
|
||||
public static void showSubClassSkillList(PlayerInstance player)
|
||||
{
|
||||
final List<SkillLearn> subClassSkills = SkillTreesData.getInstance().getAvailableSubClassSkills(player);
|
||||
final List<SkillLearn> subClassSkills = SkillTreeData.getInstance().getAvailableSubClassSkills(player);
|
||||
final AcquireSkillList asl = new AcquireSkillList(AcquireSkillType.SUBCLASS);
|
||||
int count = 0;
|
||||
|
||||
@@ -332,7 +332,7 @@ public class AvantGarde extends AbstractNpcAI
|
||||
*/
|
||||
public static void showTransformSkillList(PlayerInstance player)
|
||||
{
|
||||
final List<SkillLearn> skills = SkillTreesData.getInstance().getAvailableTransformSkills(player);
|
||||
final List<SkillLearn> skills = SkillTreeData.getInstance().getAvailableTransformSkills(player);
|
||||
final AcquireSkillList asl = new AcquireSkillList(AcquireSkillType.TRANSFORM);
|
||||
int counts = 0;
|
||||
|
||||
@@ -347,7 +347,7 @@ public class AvantGarde extends AbstractNpcAI
|
||||
|
||||
if (counts == 0)
|
||||
{
|
||||
final int minlevel = SkillTreesData.getInstance().getMinLevelForNewSkill(player, SkillTreesData.getInstance().getTransformSkillTree());
|
||||
final int minlevel = SkillTreeData.getInstance().getMinLevelForNewSkill(player, SkillTreeData.getInstance().getTransformSkillTree());
|
||||
if (minlevel > 0)
|
||||
{
|
||||
// No more skills to learn, come back when you level.
|
||||
|
||||
@@ -20,7 +20,7 @@ import java.util.Collection;
|
||||
|
||||
import org.l2jmobius.Config;
|
||||
import org.l2jmobius.gameserver.data.xml.impl.SkillData;
|
||||
import org.l2jmobius.gameserver.data.xml.impl.SkillTreesData;
|
||||
import org.l2jmobius.gameserver.data.xml.impl.SkillTreeData;
|
||||
import org.l2jmobius.gameserver.model.SkillLearn;
|
||||
import org.l2jmobius.gameserver.model.actor.Npc;
|
||||
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
|
||||
@@ -93,7 +93,7 @@ public class HealerTrainer extends AbstractNpcAI
|
||||
|
||||
final AcquireSkillList asl = new AcquireSkillList(AcquireSkillType.TRANSFER);
|
||||
int count = 0;
|
||||
for (SkillLearn skillLearn : SkillTreesData.getInstance().getAvailableTransferSkills(player))
|
||||
for (SkillLearn skillLearn : SkillTreeData.getInstance().getAvailableTransferSkills(player))
|
||||
{
|
||||
if (SkillData.getInstance().getSkill(skillLearn.getSkillId(), skillLearn.getSkillLevel()) != null)
|
||||
{
|
||||
@@ -140,7 +140,7 @@ public class HealerTrainer extends AbstractNpcAI
|
||||
else
|
||||
{
|
||||
boolean hasSkills = false;
|
||||
final Collection<SkillLearn> skills = SkillTreesData.getInstance().getTransferSkillTree(player.getClassId()).values();
|
||||
final Collection<SkillLearn> skills = SkillTreeData.getInstance().getTransferSkillTree(player.getClassId()).values();
|
||||
for (SkillLearn skillLearn : skills)
|
||||
{
|
||||
final Skill skill = player.getKnownSkill(skillLearn.getSkillId());
|
||||
|
||||
@@ -18,7 +18,7 @@ package features.SkillTransfer;
|
||||
|
||||
import org.l2jmobius.Config;
|
||||
import org.l2jmobius.gameserver.data.xml.impl.ClassListData;
|
||||
import org.l2jmobius.gameserver.data.xml.impl.SkillTreesData;
|
||||
import org.l2jmobius.gameserver.data.xml.impl.SkillTreeData;
|
||||
import org.l2jmobius.gameserver.enums.IllegalActionPunishmentType;
|
||||
import org.l2jmobius.gameserver.model.PlayerCondOverride;
|
||||
import org.l2jmobius.gameserver.model.SkillLearn;
|
||||
@@ -112,7 +112,7 @@ public class SkillTransfer extends AbstractNpcAI
|
||||
long count = PORMANDERS[index].getCount() - player.getInventory().getInventoryItemCount(PORMANDERS[index].getId(), -1, false);
|
||||
for (Skill sk : player.getAllSkills())
|
||||
{
|
||||
for (SkillLearn s : SkillTreesData.getInstance().getTransferSkillTree(player.getClassId()).values())
|
||||
for (SkillLearn s : SkillTreeData.getInstance().getTransferSkillTree(player.getClassId()).values())
|
||||
{
|
||||
if (s.getSkillId() == sk.getId())
|
||||
{
|
||||
|
||||
@@ -22,7 +22,7 @@ import java.util.List;
|
||||
import java.util.StringTokenizer;
|
||||
|
||||
import org.l2jmobius.Config;
|
||||
import org.l2jmobius.gameserver.data.xml.impl.SkillTreesData;
|
||||
import org.l2jmobius.gameserver.data.xml.impl.SkillTreeData;
|
||||
import org.l2jmobius.gameserver.handler.IAdminCommandHandler;
|
||||
import org.l2jmobius.gameserver.model.World;
|
||||
import org.l2jmobius.gameserver.model.WorldObject;
|
||||
@@ -209,12 +209,12 @@ public class AdminBuffs implements IAdminCommandHandler
|
||||
*/
|
||||
public static void switchSkills(PlayerInstance gmchar, boolean toAuraSkills)
|
||||
{
|
||||
final Collection<Skill> skills = toAuraSkills ? SkillTreesData.getInstance().getGMSkillTree().values() : SkillTreesData.getInstance().getGMAuraSkillTree().values();
|
||||
final Collection<Skill> skills = toAuraSkills ? SkillTreeData.getInstance().getGMSkillTree().values() : SkillTreeData.getInstance().getGMAuraSkillTree().values();
|
||||
for (Skill skill : skills)
|
||||
{
|
||||
gmchar.removeSkill(skill, false); // Don't Save GM skills to database
|
||||
}
|
||||
SkillTreesData.getInstance().addSkills(gmchar, toAuraSkills);
|
||||
SkillTreeData.getInstance().addSkills(gmchar, toAuraSkills);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -23,7 +23,7 @@ import java.util.logging.Logger;
|
||||
|
||||
import org.l2jmobius.gameserver.data.xml.impl.ClassListData;
|
||||
import org.l2jmobius.gameserver.data.xml.impl.SkillData;
|
||||
import org.l2jmobius.gameserver.data.xml.impl.SkillTreesData;
|
||||
import org.l2jmobius.gameserver.data.xml.impl.SkillTreeData;
|
||||
import org.l2jmobius.gameserver.handler.IAdminCommandHandler;
|
||||
import org.l2jmobius.gameserver.model.SkillLearn;
|
||||
import org.l2jmobius.gameserver.model.WorldObject;
|
||||
@@ -258,7 +258,7 @@ public class AdminSkill implements IAdminCommandHandler
|
||||
activeChar.sendPacket(sm);
|
||||
}
|
||||
|
||||
final Map<Integer, SkillLearn> skills = SkillTreesData.getInstance().getMaxPledgeSkills(clan, includeSquad);
|
||||
final Map<Integer, SkillLearn> skills = SkillTreeData.getInstance().getMaxPledgeSkills(clan, includeSquad);
|
||||
for (SkillLearn s : skills.values())
|
||||
{
|
||||
clan.addNewSkill(SkillData.getInstance().getSkill(s.getSkillId(), s.getSkillLevel()));
|
||||
|
||||
@@ -20,7 +20,7 @@ import java.util.List;
|
||||
import java.util.logging.Level;
|
||||
|
||||
import org.l2jmobius.Config;
|
||||
import org.l2jmobius.gameserver.data.xml.impl.SkillTreesData;
|
||||
import org.l2jmobius.gameserver.data.xml.impl.SkillTreeData;
|
||||
import org.l2jmobius.gameserver.handler.IBypassHandler;
|
||||
import org.l2jmobius.gameserver.model.actor.Creature;
|
||||
import org.l2jmobius.gameserver.model.actor.Npc;
|
||||
@@ -91,7 +91,7 @@ public class SkillList implements IBypassHandler
|
||||
continue;
|
||||
}
|
||||
|
||||
if (SkillTreesData.getInstance().getAvailableSkills(player, cid, false, false).isEmpty())
|
||||
if (SkillTreeData.getInstance().getAvailableSkills(player, cid, false, false).isEmpty())
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -26,7 +26,7 @@ import org.l2jmobius.commons.enums.ServerMode;
|
||||
import org.l2jmobius.gameserver.cache.HtmCache;
|
||||
import org.l2jmobius.gameserver.data.sql.impl.CrestTable;
|
||||
import org.l2jmobius.gameserver.data.xml.impl.AdminData;
|
||||
import org.l2jmobius.gameserver.data.xml.impl.ArmorSetsData;
|
||||
import org.l2jmobius.gameserver.data.xml.impl.ArmorSetData;
|
||||
import org.l2jmobius.gameserver.data.xml.impl.BuyListData;
|
||||
import org.l2jmobius.gameserver.data.xml.impl.DoorData;
|
||||
import org.l2jmobius.gameserver.data.xml.impl.EnchantItemData;
|
||||
@@ -201,7 +201,7 @@ public class Reload implements ITelnetCommand
|
||||
}
|
||||
case "sets":
|
||||
{
|
||||
ArmorSetsData.getInstance().load();
|
||||
ArmorSetData.getInstance().load();
|
||||
return "Telnet Admin: Reloaded Armor sets data.";
|
||||
}
|
||||
case "script":
|
||||
|
||||
Reference in New Issue
Block a user