Wind Blend, Deceptive Blink and Windy Refuge skill improvements.

Contributed by Ionut.
This commit is contained in:
MobiusDev 2015-05-20 21:45:09 +00:00
parent db01e3a190
commit 8dbbad5a0a

View File

@ -159,6 +159,7 @@
<set name="icon" val="icon.skill30008" />
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="10" />
<set name="abnormalVisualEffect" val="WIND_BLEND" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="rideState" val="NONE" />
<set name="targetType" val="SELF" />
@ -169,8 +170,7 @@
<set name="reuseDelay" val="#reuseDelay" />
<set name="isMagic" val="1" />
<for>
<effect name="Invincible" time="10" val="0" />
<effect name="Buff" time="10" val="0">
<effect name="Hide">
<add stat="runSpd" val="#spd" />
</effect>
</for>
@ -179,25 +179,35 @@
<!-- For 5 sec., blends into the wind and teleports backward, and Speed + 100. Requires a sword or blunt weapon. -->
<table name="#mpConsumes"> 77 78 79 80 81 82 82 83 83 84 </table>
<set name="icon" val="icon.skill30009" />
<set name="abnormalTime" val="5" />
<set name="abnormalVisualEffect" val="DECEPTIVE_BLINK" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="removedOnAnyActionExceptMove" val="true" />
<set name="mpConsume" val="#mpConsumes" />
<set name="abnormalTime" val="5" />
<set name="hitTime" val="1000" />
<set name="effectPoint" val="-575" />
<set name="flyCourse" val="0" /> <!-- Teleport to Back -->
<set name="flyRadius" val="400" />
<set name="coolTime" val="500" />
<set name="skillType" val="BUFF" />
<set name="reuseDelay" val="15000" />
<set name="isMagic" val="1" />
<effect name="Buff">
<set name="simultaneousCast" val="true" />
<for>
<effect name="Hide">
<add stat="runSpd" val="100" />
</effect>
<effect name="Blink"/>
</for>
</skill>
<skill id="30010" levels="1" name="Windy Refuge">
<!-- Cancels all debuffs and recovers HP/MP for 10 sec. inside a refuge of wind. Cannot move. -->
<set name="icon" val="icon.skill30010" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="abnormalTime" val="10" />
<set name="abnormalTime" val="10" />
<set name="abnormalVisualEffect" val="WIND_HIDE" />
<set name="mpConsume" val="40" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="500" />
@ -205,13 +215,14 @@
<set name="isMagic" val="1" />
<set name="castRange" val="0" />
<for>
<effect name="Buff">
<effect name="Paralyze">
<add stat="regHp" val="266" /> <!-- Retail Value -->
<add stat="regMp" val="74" /> <!-- Retail Value -->
</effect>
<effect name="DispelByCategory">
<param slot="debuff" rate="100" max="10" />
</effect>
</effect>
<effect name="Hide"/>
</for>
</skill>
<skill id="30011" levels="12" name="Threatening Wind">
@ -296,7 +307,7 @@
<table name="#mpConsume"> 31 31 32 32 33 33 34 34 34 34 34 35 </table>
<set name="icon" val="icon.skill30014" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="mpConsume" val="#mpConsume" />
<set name="effectRange" val="900" />
<set name="hitTime" val="1200" />
@ -345,6 +356,8 @@
<table name="#mpConsume"> 18 37 40 </table>
<set name="icon" val="icon.skill30017" />
<set name="magicLvl" val="#magicLvl" />
<set name="abnormalTime" val="600" />
<set name="abnormalVisualEffect" val="SQUALL" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="mpConsume" val="#mpConsume" />
<set name="hitTime" val="1000" />
@ -353,10 +366,12 @@
<set name="isMagic" val="1" />
<set name="targetType" val="SELF" />
</skill>
<!-- Level 1 : Removes all debuffs and becomes invincible against targeting for 10 sec. -->
<skill id="30018" levels="1" name="Windy Illusion">
<!-- Level 1 : Removes all debuffs and becomes invincible against targeting for 10 sec. -->
<set name="icon" val="icon.skill30018" />
<set name="magicLvl" val="93" />
<set name="abnormalTime" val="10" />
<set name="abnormalVisualEffect" val="WIND_ILLUSION" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="mpConsume" val="41" />
<set name="effectRange" val="600" />
@ -365,6 +380,11 @@
<set name="reuseDelay" val="300000" />
<set name="isMagic" val="1" />
<set name="targetType" val="SELF" />
<for>
<effect name="DispelByCategory">
<param slot="debuff" rate="100" max="10" />
</effect>
</for>
</skill>
<skill id="30019" levels="8" name="Sayha's Word">
<!-- Attacks target with 533 Power added to M. Atk., and decreases their Atk./Casting Spd. by 30% and Speed by 180 for 10 sec. Instantly brands target with Storm Sign Stage 3. 10% more damage if target is debuffed. Requires a sword or blunt weapon. -->
@ -394,6 +414,8 @@
<skill id="30020" levels="1" name="Sayha's Fury">
<!-- For 30 sec., Received P./M. Critical Damage - 50%, and Speed + 70. Has a chance of striking an attacker with lightning and branding them with Storm Sign Stage 4. Requires a sword or blunt weapon. -->
<set name="icon" val="icon.skill30020" />
<set name="abnormalTime" val="30" />
<set name="abnormalVisualEffect" val="SAYHA_FURY" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="abnormalType" val="MULTI_BUFF" />
<set name="targetType" val="SELF" />
@ -405,7 +427,7 @@
<set name="reuseDelay" val="300000" />
<set name="isMagic" val="1" />
<for>
<effect name="Buff" time="30" val="0" stackOrder="1" stackType="fury">
<effect name="Buff" val="0" stackOrder="1" stackType="fury">
<add stat="runSpd" val="1.5" />
<mul stat="mCritRate" val="0.50" />
<mul stat="rCrit" val="0.50" />