Precaution for probable inventory NPE.
This commit is contained in:
parent
dbfdd34850
commit
8dab37055a
@ -51,6 +51,7 @@ import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
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import org.l2jmobius.gameserver.model.holders.ArmorsetSkillHolder;
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import org.l2jmobius.gameserver.model.holders.ArmorsetSkillHolder;
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import org.l2jmobius.gameserver.model.items.EtcItem;
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import org.l2jmobius.gameserver.model.items.EtcItem;
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import org.l2jmobius.gameserver.model.items.Item;
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import org.l2jmobius.gameserver.model.items.Item;
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import org.l2jmobius.gameserver.model.items.appearance.AppearanceStone;
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import org.l2jmobius.gameserver.model.items.appearance.AppearanceType;
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import org.l2jmobius.gameserver.model.items.appearance.AppearanceType;
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import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
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import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
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import org.l2jmobius.gameserver.model.items.type.EtcItemType;
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import org.l2jmobius.gameserver.model.items.type.EtcItemType;
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@ -492,10 +493,17 @@ public abstract class Inventory extends ItemContainer
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// Verify and apply visual set
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// Verify and apply visual set
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final int itemVisualId = item.getVisualId();
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final int itemVisualId = item.getVisualId();
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if ((itemVisualId > 0) && (AppearanceItemData.getInstance().getStone(itemVisualId).getType() == AppearanceType.FIXED) && verifyAndApply(player, item, ItemInstance::getVisualId))
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if (itemVisualId > 0)
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{
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final AppearanceStone stone = AppearanceItemData.getInstance().getStone(itemVisualId);
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if (stone != null)
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{
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if ((stone.getType() == AppearanceType.FIXED) && verifyAndApply(player, item, ItemInstance::getVisualId))
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{
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{
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update = true;
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update = true;
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}
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}
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}
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}
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if (update)
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if (update)
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{
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{
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@ -51,6 +51,7 @@ import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
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import org.l2jmobius.gameserver.model.holders.ArmorsetSkillHolder;
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import org.l2jmobius.gameserver.model.holders.ArmorsetSkillHolder;
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import org.l2jmobius.gameserver.model.items.EtcItem;
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import org.l2jmobius.gameserver.model.items.EtcItem;
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import org.l2jmobius.gameserver.model.items.Item;
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import org.l2jmobius.gameserver.model.items.Item;
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import org.l2jmobius.gameserver.model.items.appearance.AppearanceStone;
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import org.l2jmobius.gameserver.model.items.appearance.AppearanceType;
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import org.l2jmobius.gameserver.model.items.appearance.AppearanceType;
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import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
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import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
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import org.l2jmobius.gameserver.model.items.type.EtcItemType;
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import org.l2jmobius.gameserver.model.items.type.EtcItemType;
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@ -509,10 +510,17 @@ public abstract class Inventory extends ItemContainer
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// Verify and apply visual set
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// Verify and apply visual set
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final int itemVisualId = item.getVisualId();
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final int itemVisualId = item.getVisualId();
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if ((itemVisualId > 0) && (AppearanceItemData.getInstance().getStone(itemVisualId).getType() == AppearanceType.FIXED) && verifyAndApply(player, item, ItemInstance::getVisualId))
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if (itemVisualId > 0)
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{
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final AppearanceStone stone = AppearanceItemData.getInstance().getStone(itemVisualId);
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if (stone != null)
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{
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if ((stone.getType() == AppearanceType.FIXED) && verifyAndApply(player, item, ItemInstance::getVisualId))
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{
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{
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update = true;
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update = true;
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}
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}
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}
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}
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if (update)
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if (update)
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{
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{
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@ -51,6 +51,7 @@ import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
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import org.l2jmobius.gameserver.model.holders.ArmorsetSkillHolder;
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import org.l2jmobius.gameserver.model.holders.ArmorsetSkillHolder;
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import org.l2jmobius.gameserver.model.items.EtcItem;
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import org.l2jmobius.gameserver.model.items.EtcItem;
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import org.l2jmobius.gameserver.model.items.Item;
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import org.l2jmobius.gameserver.model.items.Item;
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import org.l2jmobius.gameserver.model.items.appearance.AppearanceStone;
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import org.l2jmobius.gameserver.model.items.appearance.AppearanceType;
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import org.l2jmobius.gameserver.model.items.appearance.AppearanceType;
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import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
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import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
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import org.l2jmobius.gameserver.model.items.type.EtcItemType;
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import org.l2jmobius.gameserver.model.items.type.EtcItemType;
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@ -509,10 +510,17 @@ public abstract class Inventory extends ItemContainer
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// Verify and apply visual set
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// Verify and apply visual set
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final int itemVisualId = item.getVisualId();
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final int itemVisualId = item.getVisualId();
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if ((itemVisualId > 0) && (AppearanceItemData.getInstance().getStone(itemVisualId).getType() == AppearanceType.FIXED) && verifyAndApply(player, item, ItemInstance::getVisualId))
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if (itemVisualId > 0)
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{
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final AppearanceStone stone = AppearanceItemData.getInstance().getStone(itemVisualId);
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if (stone != null)
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{
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if ((stone.getType() == AppearanceType.FIXED) && verifyAndApply(player, item, ItemInstance::getVisualId))
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{
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{
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update = true;
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update = true;
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}
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}
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}
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}
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if (update)
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if (update)
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{
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{
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@ -51,6 +51,7 @@ import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
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import org.l2jmobius.gameserver.model.holders.ArmorsetSkillHolder;
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import org.l2jmobius.gameserver.model.holders.ArmorsetSkillHolder;
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import org.l2jmobius.gameserver.model.items.EtcItem;
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import org.l2jmobius.gameserver.model.items.EtcItem;
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import org.l2jmobius.gameserver.model.items.Item;
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import org.l2jmobius.gameserver.model.items.Item;
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import org.l2jmobius.gameserver.model.items.appearance.AppearanceStone;
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import org.l2jmobius.gameserver.model.items.appearance.AppearanceType;
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import org.l2jmobius.gameserver.model.items.appearance.AppearanceType;
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import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
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import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
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import org.l2jmobius.gameserver.model.items.type.EtcItemType;
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import org.l2jmobius.gameserver.model.items.type.EtcItemType;
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@ -509,10 +510,17 @@ public abstract class Inventory extends ItemContainer
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// Verify and apply visual set
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// Verify and apply visual set
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final int itemVisualId = item.getVisualId();
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final int itemVisualId = item.getVisualId();
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if ((itemVisualId > 0) && (AppearanceItemData.getInstance().getStone(itemVisualId).getType() == AppearanceType.FIXED) && verifyAndApply(player, item, ItemInstance::getVisualId))
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if (itemVisualId > 0)
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{
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final AppearanceStone stone = AppearanceItemData.getInstance().getStone(itemVisualId);
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if (stone != null)
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{
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if ((stone.getType() == AppearanceType.FIXED) && verifyAndApply(player, item, ItemInstance::getVisualId))
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{
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{
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update = true;
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update = true;
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}
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}
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}
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}
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if (update)
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if (update)
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{
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{
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@ -51,6 +51,7 @@ import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
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import org.l2jmobius.gameserver.model.holders.ArmorsetSkillHolder;
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import org.l2jmobius.gameserver.model.holders.ArmorsetSkillHolder;
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import org.l2jmobius.gameserver.model.items.EtcItem;
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import org.l2jmobius.gameserver.model.items.EtcItem;
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import org.l2jmobius.gameserver.model.items.Item;
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import org.l2jmobius.gameserver.model.items.Item;
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import org.l2jmobius.gameserver.model.items.appearance.AppearanceStone;
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import org.l2jmobius.gameserver.model.items.appearance.AppearanceType;
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import org.l2jmobius.gameserver.model.items.appearance.AppearanceType;
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import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
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import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
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import org.l2jmobius.gameserver.model.items.type.EtcItemType;
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import org.l2jmobius.gameserver.model.items.type.EtcItemType;
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@ -514,10 +515,17 @@ public abstract class Inventory extends ItemContainer
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// Verify and apply visual set
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// Verify and apply visual set
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final int itemVisualId = item.getVisualId();
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final int itemVisualId = item.getVisualId();
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if ((itemVisualId > 0) && (AppearanceItemData.getInstance().getStone(itemVisualId).getType() == AppearanceType.FIXED) && verifyAndApply(player, item, ItemInstance::getVisualId))
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if (itemVisualId > 0)
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{
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final AppearanceStone stone = AppearanceItemData.getInstance().getStone(itemVisualId);
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if (stone != null)
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{
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if ((stone.getType() == AppearanceType.FIXED) && verifyAndApply(player, item, ItemInstance::getVisualId))
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{
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{
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update = true;
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update = true;
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}
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}
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}
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}
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if (update)
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if (update)
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{
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{
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@ -51,6 +51,7 @@ import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
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import org.l2jmobius.gameserver.model.holders.ArmorsetSkillHolder;
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import org.l2jmobius.gameserver.model.holders.ArmorsetSkillHolder;
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import org.l2jmobius.gameserver.model.items.EtcItem;
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import org.l2jmobius.gameserver.model.items.EtcItem;
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import org.l2jmobius.gameserver.model.items.Item;
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import org.l2jmobius.gameserver.model.items.Item;
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import org.l2jmobius.gameserver.model.items.appearance.AppearanceStone;
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import org.l2jmobius.gameserver.model.items.appearance.AppearanceType;
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import org.l2jmobius.gameserver.model.items.appearance.AppearanceType;
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import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
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import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
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import org.l2jmobius.gameserver.model.items.type.EtcItemType;
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import org.l2jmobius.gameserver.model.items.type.EtcItemType;
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@ -537,10 +538,17 @@ public abstract class Inventory extends ItemContainer
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// Verify and apply visual set
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// Verify and apply visual set
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final int itemVisualId = item.getVisualId();
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final int itemVisualId = item.getVisualId();
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if ((itemVisualId > 0) && (AppearanceItemData.getInstance().getStone(itemVisualId).getType() == AppearanceType.FIXED) && verifyAndApply(player, item, ItemInstance::getVisualId))
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if (itemVisualId > 0)
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{
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final AppearanceStone stone = AppearanceItemData.getInstance().getStone(itemVisualId);
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if (stone != null)
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{
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if ((stone.getType() == AppearanceType.FIXED) && verifyAndApply(player, item, ItemInstance::getVisualId))
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{
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{
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update = true;
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update = true;
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}
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}
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}
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}
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if (update)
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if (update)
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{
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{
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@ -51,6 +51,7 @@ import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
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import org.l2jmobius.gameserver.model.holders.ArmorsetSkillHolder;
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import org.l2jmobius.gameserver.model.holders.ArmorsetSkillHolder;
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import org.l2jmobius.gameserver.model.items.EtcItem;
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import org.l2jmobius.gameserver.model.items.EtcItem;
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import org.l2jmobius.gameserver.model.items.Item;
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import org.l2jmobius.gameserver.model.items.Item;
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import org.l2jmobius.gameserver.model.items.appearance.AppearanceStone;
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import org.l2jmobius.gameserver.model.items.appearance.AppearanceType;
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import org.l2jmobius.gameserver.model.items.appearance.AppearanceType;
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import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
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import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
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import org.l2jmobius.gameserver.model.items.type.EtcItemType;
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import org.l2jmobius.gameserver.model.items.type.EtcItemType;
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@ -537,10 +538,17 @@ public abstract class Inventory extends ItemContainer
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// Verify and apply visual set
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// Verify and apply visual set
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final int itemVisualId = item.getVisualId();
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final int itemVisualId = item.getVisualId();
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if ((itemVisualId > 0) && (AppearanceItemData.getInstance().getStone(itemVisualId).getType() == AppearanceType.FIXED) && verifyAndApply(player, item, ItemInstance::getVisualId))
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if (itemVisualId > 0)
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{
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final AppearanceStone stone = AppearanceItemData.getInstance().getStone(itemVisualId);
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if (stone != null)
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{
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if ((stone.getType() == AppearanceType.FIXED) && verifyAndApply(player, item, ItemInstance::getVisualId))
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{
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{
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update = true;
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update = true;
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}
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}
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}
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}
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if (update)
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if (update)
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{
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{
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@ -51,6 +51,7 @@ import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
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import org.l2jmobius.gameserver.model.holders.ArmorsetSkillHolder;
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import org.l2jmobius.gameserver.model.holders.ArmorsetSkillHolder;
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import org.l2jmobius.gameserver.model.items.EtcItem;
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import org.l2jmobius.gameserver.model.items.EtcItem;
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import org.l2jmobius.gameserver.model.items.Item;
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import org.l2jmobius.gameserver.model.items.Item;
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import org.l2jmobius.gameserver.model.items.appearance.AppearanceStone;
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import org.l2jmobius.gameserver.model.items.appearance.AppearanceType;
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import org.l2jmobius.gameserver.model.items.appearance.AppearanceType;
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import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
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import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
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import org.l2jmobius.gameserver.model.items.type.EtcItemType;
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import org.l2jmobius.gameserver.model.items.type.EtcItemType;
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@ -509,10 +510,17 @@ public abstract class Inventory extends ItemContainer
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// Verify and apply visual set
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// Verify and apply visual set
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final int itemVisualId = item.getVisualId();
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final int itemVisualId = item.getVisualId();
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if ((itemVisualId > 0) && (AppearanceItemData.getInstance().getStone(itemVisualId).getType() == AppearanceType.FIXED) && verifyAndApply(player, item, ItemInstance::getVisualId))
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if (itemVisualId > 0)
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{
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final AppearanceStone stone = AppearanceItemData.getInstance().getStone(itemVisualId);
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if (stone != null)
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{
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if ((stone.getType() == AppearanceType.FIXED) && verifyAndApply(player, item, ItemInstance::getVisualId))
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{
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{
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update = true;
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update = true;
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}
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}
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}
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}
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if (update)
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if (update)
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{
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{
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@ -51,6 +51,7 @@ import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
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import org.l2jmobius.gameserver.model.holders.ArmorsetSkillHolder;
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import org.l2jmobius.gameserver.model.holders.ArmorsetSkillHolder;
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import org.l2jmobius.gameserver.model.items.EtcItem;
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import org.l2jmobius.gameserver.model.items.EtcItem;
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import org.l2jmobius.gameserver.model.items.Item;
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import org.l2jmobius.gameserver.model.items.Item;
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import org.l2jmobius.gameserver.model.items.appearance.AppearanceStone;
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import org.l2jmobius.gameserver.model.items.appearance.AppearanceType;
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import org.l2jmobius.gameserver.model.items.appearance.AppearanceType;
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import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
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import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
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import org.l2jmobius.gameserver.model.items.type.EtcItemType;
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import org.l2jmobius.gameserver.model.items.type.EtcItemType;
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@ -509,10 +510,17 @@ public abstract class Inventory extends ItemContainer
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// Verify and apply visual set
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// Verify and apply visual set
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final int itemVisualId = item.getVisualId();
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final int itemVisualId = item.getVisualId();
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if ((itemVisualId > 0) && (AppearanceItemData.getInstance().getStone(itemVisualId).getType() == AppearanceType.FIXED) && verifyAndApply(player, item, ItemInstance::getVisualId))
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if (itemVisualId > 0)
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{
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final AppearanceStone stone = AppearanceItemData.getInstance().getStone(itemVisualId);
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if (stone != null)
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{
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if ((stone.getType() == AppearanceType.FIXED) && verifyAndApply(player, item, ItemInstance::getVisualId))
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{
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{
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update = true;
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update = true;
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}
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}
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}
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}
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if (update)
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if (update)
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{
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{
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@ -51,6 +51,7 @@ import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
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import org.l2jmobius.gameserver.model.holders.ArmorsetSkillHolder;
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import org.l2jmobius.gameserver.model.holders.ArmorsetSkillHolder;
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import org.l2jmobius.gameserver.model.items.EtcItem;
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import org.l2jmobius.gameserver.model.items.EtcItem;
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import org.l2jmobius.gameserver.model.items.Item;
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import org.l2jmobius.gameserver.model.items.Item;
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import org.l2jmobius.gameserver.model.items.appearance.AppearanceStone;
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import org.l2jmobius.gameserver.model.items.appearance.AppearanceType;
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import org.l2jmobius.gameserver.model.items.appearance.AppearanceType;
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import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
|
import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
|
||||||
import org.l2jmobius.gameserver.model.items.type.EtcItemType;
|
import org.l2jmobius.gameserver.model.items.type.EtcItemType;
|
||||||
@ -514,10 +515,17 @@ public abstract class Inventory extends ItemContainer
|
|||||||
|
|
||||||
// Verify and apply visual set
|
// Verify and apply visual set
|
||||||
final int itemVisualId = item.getVisualId();
|
final int itemVisualId = item.getVisualId();
|
||||||
if ((itemVisualId > 0) && (AppearanceItemData.getInstance().getStone(itemVisualId).getType() == AppearanceType.FIXED) && verifyAndApply(player, item, ItemInstance::getVisualId))
|
if (itemVisualId > 0)
|
||||||
|
{
|
||||||
|
final AppearanceStone stone = AppearanceItemData.getInstance().getStone(itemVisualId);
|
||||||
|
if (stone != null)
|
||||||
|
{
|
||||||
|
if ((stone.getType() == AppearanceType.FIXED) && verifyAndApply(player, item, ItemInstance::getVisualId))
|
||||||
{
|
{
|
||||||
update = true;
|
update = true;
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
if (update)
|
if (update)
|
||||||
{
|
{
|
||||||
|
@ -51,6 +51,7 @@ import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
|
|||||||
import org.l2jmobius.gameserver.model.holders.ArmorsetSkillHolder;
|
import org.l2jmobius.gameserver.model.holders.ArmorsetSkillHolder;
|
||||||
import org.l2jmobius.gameserver.model.items.EtcItem;
|
import org.l2jmobius.gameserver.model.items.EtcItem;
|
||||||
import org.l2jmobius.gameserver.model.items.Item;
|
import org.l2jmobius.gameserver.model.items.Item;
|
||||||
|
import org.l2jmobius.gameserver.model.items.appearance.AppearanceStone;
|
||||||
import org.l2jmobius.gameserver.model.items.appearance.AppearanceType;
|
import org.l2jmobius.gameserver.model.items.appearance.AppearanceType;
|
||||||
import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
|
import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
|
||||||
import org.l2jmobius.gameserver.model.items.type.EtcItemType;
|
import org.l2jmobius.gameserver.model.items.type.EtcItemType;
|
||||||
@ -537,10 +538,17 @@ public abstract class Inventory extends ItemContainer
|
|||||||
|
|
||||||
// Verify and apply visual set
|
// Verify and apply visual set
|
||||||
final int itemVisualId = item.getVisualId();
|
final int itemVisualId = item.getVisualId();
|
||||||
if ((itemVisualId > 0) && (AppearanceItemData.getInstance().getStone(itemVisualId).getType() == AppearanceType.FIXED) && verifyAndApply(player, item, ItemInstance::getVisualId))
|
if (itemVisualId > 0)
|
||||||
|
{
|
||||||
|
final AppearanceStone stone = AppearanceItemData.getInstance().getStone(itemVisualId);
|
||||||
|
if (stone != null)
|
||||||
|
{
|
||||||
|
if ((stone.getType() == AppearanceType.FIXED) && verifyAndApply(player, item, ItemInstance::getVisualId))
|
||||||
{
|
{
|
||||||
update = true;
|
update = true;
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
if (update)
|
if (update)
|
||||||
{
|
{
|
||||||
|
@ -51,6 +51,7 @@ import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
|
|||||||
import org.l2jmobius.gameserver.model.holders.ArmorsetSkillHolder;
|
import org.l2jmobius.gameserver.model.holders.ArmorsetSkillHolder;
|
||||||
import org.l2jmobius.gameserver.model.items.EtcItem;
|
import org.l2jmobius.gameserver.model.items.EtcItem;
|
||||||
import org.l2jmobius.gameserver.model.items.Item;
|
import org.l2jmobius.gameserver.model.items.Item;
|
||||||
|
import org.l2jmobius.gameserver.model.items.appearance.AppearanceStone;
|
||||||
import org.l2jmobius.gameserver.model.items.appearance.AppearanceType;
|
import org.l2jmobius.gameserver.model.items.appearance.AppearanceType;
|
||||||
import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
|
import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
|
||||||
import org.l2jmobius.gameserver.model.items.type.EtcItemType;
|
import org.l2jmobius.gameserver.model.items.type.EtcItemType;
|
||||||
@ -537,10 +538,17 @@ public abstract class Inventory extends ItemContainer
|
|||||||
|
|
||||||
// Verify and apply visual set
|
// Verify and apply visual set
|
||||||
final int itemVisualId = item.getVisualId();
|
final int itemVisualId = item.getVisualId();
|
||||||
if ((itemVisualId > 0) && (AppearanceItemData.getInstance().getStone(itemVisualId).getType() == AppearanceType.FIXED) && verifyAndApply(player, item, ItemInstance::getVisualId))
|
if (itemVisualId > 0)
|
||||||
|
{
|
||||||
|
final AppearanceStone stone = AppearanceItemData.getInstance().getStone(itemVisualId);
|
||||||
|
if (stone != null)
|
||||||
|
{
|
||||||
|
if ((stone.getType() == AppearanceType.FIXED) && verifyAndApply(player, item, ItemInstance::getVisualId))
|
||||||
{
|
{
|
||||||
update = true;
|
update = true;
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
if (update)
|
if (update)
|
||||||
{
|
{
|
||||||
|
Loading…
Reference in New Issue
Block a user