Renamed configuration .properties files to .ini extension.
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							| @@ -0,0 +1,890 @@ | ||||
| # --------------------------------------------------------------------------- | ||||
| # Alternative Character Settings | ||||
| # --------------------------------------------------------------------------- | ||||
| # This properties file is solely for the purpose of Character modifications that directly influence them. | ||||
| # The defaults are set to be retail-like. If you modify any of these settings your server will deviate from being retail-like. | ||||
| # Warning:  | ||||
| # Please take extreme caution when changing anything. Also please understand what you are changing before you do so on a live server. | ||||
|  | ||||
| # --------------------------------------------------------------------------- | ||||
| # Statistics | ||||
| # --------------------------------------------------------------------------- | ||||
|  | ||||
| # This option, if enabled, will force a character to de-level if the characters' experience is below their level after losing experience on death. If this is set to False, the character will not de-level even if their Experience is below their level after death. | ||||
| # Default: True | ||||
| Delevel = True | ||||
|  | ||||
| # This option enable check for all player skills for skill level.  | ||||
| # If player level is lower than skill learn level - 9, skill level is decreased to next possible level. | ||||
| # If there is no possible level, skill is removed from player. | ||||
| DecreaseSkillOnDelevel = True | ||||
|  | ||||
| # Weight limit multiplier. Example: Setting this to 5 will give players 5x the normal weight limit. | ||||
| # Default: 1 | ||||
| AltWeightLimit = 1 | ||||
|  | ||||
| # Run speed modifier. Example: Setting this to 5 will give players +5 to their running speed. | ||||
| # Default: 0 | ||||
| RunSpeedBoost = 0 | ||||
|  | ||||
| # Chance of receiving the Death Penalty debuff when killed by a mob. | ||||
| # Default: 20 | ||||
| DeathPenaltyChance = 20 | ||||
|  | ||||
| # Percent of HP, MP, and CP which is restored on character revival. | ||||
| # Use 0 to disable restore | ||||
| # Default: 0, 65, 0 | ||||
| RespawnRestoreCP = 0 | ||||
| RespawnRestoreHP = 65 | ||||
| RespawnRestoreMP = 0 | ||||
|  | ||||
| # Percent of HP, MP, and CP regeneration for players. | ||||
| # Example: Setting HP to 10 will cause player HP to regenerate 90% slower than normal. | ||||
| # Default: 100, 100, 100 | ||||
| HpRegenMultiplier = 100 | ||||
| MpRegenMultiplier = 100 | ||||
| CpRegenMultiplier = 100 | ||||
|  | ||||
| # Decrease CP by 10 every normal hit a player do | ||||
| # Default: False | ||||
| AltGameTiredness = False | ||||
|  | ||||
|  | ||||
| # --------------------------------------------------------------------------- | ||||
| # Skills & Effects | ||||
| # --------------------------------------------------------------------------- | ||||
|  | ||||
| # When this is enabled it will read the "SkillDurationList" option. | ||||
| # This will basically overlook the "time = x" in the skill XMLs so that you do not need to modify the L2J Datapack XMLs to increase skill duration. | ||||
| # Default: False | ||||
| EnableModifySkillDuration = False | ||||
| # Skill duration list | ||||
| # Format: skillid,newtime;skillid2,newtime2... | ||||
| # Example:  | ||||
| #	This enable 1h(3600) duration for songs, the "\"indicates new line, | ||||
| #	and is only set for formating purposes. | ||||
| #	SkillDurationList = 264,3600;265,3600;266,3600;267,3600;268,3600;\ | ||||
| #	269,3600;270,3600;304,3600;305,1200;306,3600;308,3600;349,3600;\ | ||||
| #	363,3600;364,3600 | ||||
| SkillDurationList =  | ||||
|  | ||||
| # When this is enabled it will read the "SkillReuseList" option. | ||||
| EnableModifySkillReuse = False | ||||
| # Format: skillid,newDelayTime;skillid,newDelayTime2 (See skillDuration for examples) | ||||
| SkillReuseList =  | ||||
|  | ||||
| # If it's true all class skills will be delivered upon level up and login. | ||||
| # Default: False | ||||
| AutoLearnSkills = False | ||||
|  | ||||
| # If it's true skills from forgotten scrolls will be delivered upon level up and login, require AutoLearnSkills. | ||||
| # Default: False | ||||
| AutoLearnForgottenScrollSkills = False | ||||
|  | ||||
| # Default: False | ||||
| AutoLootHerbs = False | ||||
|  | ||||
| # Maximum number of buffs and songs/dances. | ||||
| # Remember that Divine Inspiration will give players 4 additional buff slots on top of the number specified in "maxbuffamount". | ||||
| # Default: 20, 12, 12 | ||||
| MaxBuffAmount = 20 | ||||
| MaxTriggeredBuffAmount = 12 | ||||
| MaxDanceAmount = 12 | ||||
|  | ||||
| # Allow players to cancel dances/songs via Alt+click on buff icon  | ||||
| # Default: False  | ||||
| DanceCancelBuff = False | ||||
|  | ||||
| # This option enables/disables additional MP consume for dances and songs. | ||||
| # Default: True | ||||
| DanceConsumeAdditionalMP = True | ||||
|  | ||||
| # Allow players to have all dances/songs stored when logout. | ||||
| # Default: False | ||||
| AltStoreDances = True | ||||
|  | ||||
| # This option allows a player to automatically learn Divine Inspiration. | ||||
| # This is not included in AutoLearnSkills above. | ||||
| # Default: False | ||||
| AutoLearnDivineInspiration = False | ||||
|  | ||||
| # This is to allow a character to be canceled during bow use, skill use, or both. | ||||
| # Available Options: bow, cast, all | ||||
| # Default: cast | ||||
| AltGameCancelByHit = cast | ||||
|  | ||||
| # This option, if enabled, will allow magic to fail, and if disabled magic damage will always succeed with a 100% chance. | ||||
| # Default: True | ||||
| MagicFailures = True | ||||
|  | ||||
| # Protection from aggressive mobs after getting up from fake death. | ||||
| # The value is specified in seconds. | ||||
| # Default: 0 | ||||
| PlayerFakeDeathUpProtection = 0 | ||||
|  | ||||
| # This option is to enable or disable the storage of buffs/debuffs among other effects. | ||||
| # Default: True | ||||
| StoreSkillCooltime = True | ||||
|  | ||||
| # This option is to enable or disable the storage of buffs/debuffs among other effects during | ||||
| # a subclass change | ||||
| # Default: False | ||||
| SubclassStoreSkillCooltime = False | ||||
|  | ||||
| # These are alternative rules for shields. | ||||
| # If True and they block: | ||||
| #	The damage is powerAtk-shieldDef, | ||||
| # If False and they block: | ||||
| #	The damage is powerAtk / (shieldDef + powerDef) | ||||
| # Default: False | ||||
| AltShieldBlocks = False | ||||
|  | ||||
| # This is the percentage for perfect shield block rate. | ||||
| # DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT | ||||
| # Default: 10 | ||||
| AltPerfectShieldBlockRate = 10 | ||||
|  | ||||
| # This is the value ticks are multiplied with to result in interval per tick in milliseconds. | ||||
| # Note: Editing this will not affect how much the over-time effects heals since heal scales with that value too. | ||||
| # Default: 666 | ||||
| EffectTickRatio = 666 | ||||
|  | ||||
| # --------------------------------------------------------------------------- | ||||
| # Class, Sub-class and skill learning options | ||||
| # --------------------------------------------------------------------------- | ||||
|  | ||||
| # Allow use of Event Managers for changing occupation without any quests. | ||||
| # Npc ids 31756 and 31757. There already are two spawns at Talking Island. | ||||
| # Note: Spawns are only visible when bellow configuration is enabled. | ||||
| # Default: False | ||||
| AllowClassMasters = False | ||||
|  | ||||
| # ConfigClassMaster=1;[57(100000)];[];2;[57(1000000)];[];3;[57(10000000)],[5575(1000000)];[6622(1)];4;[57(100000000)];[] | ||||
| # 1st occupation change for 100.000 Adena (item id 57) | ||||
| # 2nd occupation change for 1.000.0000 Adena (item id 57) | ||||
| # 3rd occupation change for 10.000.0000 Adena (item id 57) and 1.000.000 Ancient Adena (item id 5575) | ||||
| # on 3rd occupation change player will be rewarded with 1 Book of Giants (item id 6622) | ||||
| # 4th occupation change for 100.000.0000 Adena (item id 57) | ||||
| # ConfigClassMaster=1;[];[];2;[];[] | ||||
| # Allow only first and second change. | ||||
| # ConfigClassMaster=1;[];[];2;[];[];3;[];[];4;[];[] | ||||
| # 1st, 2nd, 3rd, 4th occupation change for free, without rewards. | ||||
| ConfigClassMaster = 1;[];[];2;[];[];3;[];[];4;[];[] | ||||
|  | ||||
| # Class Masters will allow changing to any occupation on any level inside class tree | ||||
| # For example, Dwarven Fighter will be able to advance to: | ||||
| # Artisan, Scavenger, Warsmith, Bounty Hunter, Maestro, Fortune Seeker. | ||||
| # But Warsmith will be able to change only to Maestro. | ||||
| # Default = False | ||||
| AllowEntireTree = False | ||||
|  | ||||
| # When character reach levels 20,40,76,85 he will receive tutorial page | ||||
| # with list of the all possible variants, and can select and immediately | ||||
| # change to the new occupation, or decide to choose later (on next login). | ||||
| # Can be used with or without classic Class Masters. | ||||
| # Default = False  | ||||
| AlternateClassMaster = False | ||||
|  | ||||
| # Require life crystal needed to learn clan skills. | ||||
| # Default: True | ||||
| LifeCrystalNeeded = True | ||||
|  | ||||
| # Require book needed to enchant skills. | ||||
| # Default: True | ||||
| EnchantSkillSpBookNeeded = True | ||||
|  | ||||
| # Require spell book needed to learn Divine Inspiration. | ||||
| # Default: True | ||||
| DivineInspirationSpBookNeeded = True | ||||
|  | ||||
| # When enabled, the following will be true: | ||||
| #	All classes can learn all skills. | ||||
| #	Skills of another class costs x2 SP to learn. | ||||
| #	Skills of another race costs x2 SP to learn. | ||||
| #	Skills of fighters/mages costs x3 SP to learn. | ||||
| # Default: False | ||||
| AltGameSkillLearn = False | ||||
|  | ||||
| # Allow player to sub-class without checking for unique quest items. | ||||
| # Default: False | ||||
| AltSubClassWithoutQuests = False | ||||
|  | ||||
| # Allow player to learn transformations without quest. | ||||
| # Default: False | ||||
| AltTransformationWithoutQuest = False | ||||
|  | ||||
| # Fee to remove Transfer skills. | ||||
| # Default: 10000000 | ||||
| FeeDeleteTransferSkills = 10000000 | ||||
|  | ||||
| # Fee to remove Sub-Class skills. | ||||
| # Default: 10000000 | ||||
| FeeDeleteSubClassSkills = 10000000 | ||||
|  | ||||
| # Fee to remove Dual-Class skills. | ||||
| # Default: 20000000 | ||||
| FeeDeleteDualClassSkills = 20000000 | ||||
|  | ||||
| # Need Seize your destiny quest, to awaken | ||||
| # Default: true | ||||
| NeedSeizeYourDestinyForAwaken = false | ||||
|  | ||||
| # Need Scroll of Afterlife item to awaken | ||||
| # Default: true | ||||
| NeedScrollOfAfterlifeForAwaken = false | ||||
|  | ||||
| # --------------------------------------------------------------------------- | ||||
| # Summons configuration | ||||
| # --------------------------------------------------------------------------- | ||||
|  | ||||
| # This option is to enable or disable the storage of buffs/debuffs among other effects on pets/invocations | ||||
| # Default: True | ||||
| SummonStoreSkillCooltime = True | ||||
|  | ||||
| # Servitor summons on login if player had it summoned before logout | ||||
| # Default: True | ||||
| RestoreServitorOnReconnect = True | ||||
|  | ||||
| # Pet summons on login if player had it summoned before logout | ||||
| # Default: True | ||||
| RestorePetOnReconnect = True | ||||
|  | ||||
| # --------------------------------------------------------------------------- | ||||
| # Vitality configuration | ||||
| # --------------------------------------------------------------------------- | ||||
|  | ||||
| # Enables vitality system | ||||
| # Default: True | ||||
| EnableVitality = True | ||||
|  | ||||
| # Option to set a lower vitality at character creation. | ||||
| # Vitality needs to be enabled, and startingpoints needs to be lower | ||||
| # than max-vitality points. | ||||
| # Default: 140000 | ||||
| StartingVitalityPoints = 140000 | ||||
|  | ||||
| # Day on which vitality of all players will be reseted | ||||
| # Possible values: | ||||
| # 1 - Sunday | ||||
| # 2 - Monday | ||||
| # 3 - Tuesday | ||||
| # 4 - Wednesday | ||||
| # 5 - Thursday | ||||
| # 6 - Friday | ||||
| # 7 - Saturday | ||||
| # Default: 4 | ||||
| AltVitalityDateReset = 4 | ||||
|  | ||||
| # Hour on which all vitality will be reseted | ||||
| # Format: Hour:Minute:Second | ||||
| # Default: 06:30:00 | ||||
| AltVitalityHourReset = 06:30:00 | ||||
|  | ||||
|  | ||||
| # --------------------------------------------------------------------------- | ||||
| # Limits | ||||
| # --------------------------------------------------------------------------- | ||||
|  | ||||
| # Maximum Exp Bonus. | ||||
| # from vitality + nevit's hunting bonus, and etc.. | ||||
| # Default: 3.5 | ||||
| MaxExpBonus = 3.5 | ||||
|  | ||||
| # Maximum Sp Bonus. | ||||
| # from vitality + nevit's hunting bonus, and etc.. | ||||
| # Default: 3.5 | ||||
| MaxSpBonus = 3.5 | ||||
|  | ||||
| # Maximum character running speed. | ||||
| # Default: 300 | ||||
| MaxRunSpeed = 300 | ||||
|  | ||||
| # Maximum character Physical Critical Rate. (10 = 1%) | ||||
| # Default: 500 | ||||
| MaxPCritRate = 500 | ||||
|  | ||||
| # Maximum character Magic Critical Rate. (10 = 1%) | ||||
| # Default: 200 | ||||
| MaxMCritRate = 200 | ||||
|  | ||||
| # Maximum character Attack Speed. | ||||
| # Default: 1500 | ||||
| MaxPAtkSpeed = 1500 | ||||
|  | ||||
| # Maximum character Cast Speed. | ||||
| # Default: 1999 | ||||
| MaxMAtkSpeed = 1999 | ||||
|  | ||||
| # Maximum character Evasion. | ||||
| # Default: 250 | ||||
| MaxEvasion = 250 | ||||
|  | ||||
| # Minimum and Maximum Abnormal State Success Rate. | ||||
| # This affect all skills/effects chances, except in skills where minChance or maxChance parameters are defined. | ||||
| # Default: H5 minimum of 10% and maximum of 90%. | ||||
| MinAbnormalStateSuccessRate = 10 | ||||
| MaxAbnormalStateSuccessRate = 90 | ||||
|  | ||||
| # Maximum number of allowed subclasses for every player. | ||||
| # Do not use more than 3! | ||||
| # Default: 3 | ||||
| MaxSubclass = 3 | ||||
|  | ||||
| # Starting level for subclasses. | ||||
| # Default: 40 | ||||
| BaseSubclassLevel = 40 | ||||
|  | ||||
| # Starting level for dualclasses after reawaking. | ||||
| # Default: 85 | ||||
| BaseDualclassLevel = 85 | ||||
|  | ||||
| # Maximum subclass level. | ||||
| # Default: 80 | ||||
| MaxSubclassLevel = 80 | ||||
|  | ||||
| # Maximum Classic player level. | ||||
| # Default: 75 | ||||
| MaxClassicPlayerLevel = 75 | ||||
|  | ||||
| # Maximum number of allowed slots for Private Stores Sell. | ||||
| # Other means all the other races aside from Dwarf. | ||||
| # Default: 4, 3 | ||||
| MaxPvtStoreSellSlotsDwarf = 4 | ||||
| MaxPvtStoreSellSlotsOther = 3 | ||||
|  | ||||
| # Maximum number of allowed slots for Private Stores Buy. | ||||
| # Other means all the other races aside from Dwarf. | ||||
| # Default: 5, 4 | ||||
| MaxPvtStoreBuySlotsDwarf = 5 | ||||
| MaxPvtStoreBuySlotsOther = 4 | ||||
|  | ||||
| # This will control the inventory space limit (NOT WEIGHT LIMIT). | ||||
| # Default: 80, 100, 250 | ||||
| MaximumSlotsForNoDwarf = 80 | ||||
| MaximumSlotsForDwarf = 100 | ||||
| MaximumSlotsForGMPlayer = 250 | ||||
| MaximumSlotsForQuestItems = 100 | ||||
|  | ||||
| # This will control a character's warehouse capacity. | ||||
| # Notes: | ||||
| #	This must be LESS then 300 or the client will crash. | ||||
| # Default: 120, 100, 200, 20 | ||||
| MaximumWarehouseSlotsForDwarf = 120 | ||||
| MaximumWarehouseSlotsForNoDwarf = 100 | ||||
| MaximumWarehouseSlotsForClan = 200 | ||||
|  | ||||
| # Freight | ||||
| # Maximum items that can be placed in Freight | ||||
| # Default: 200 | ||||
| MaximumFreightSlots = 200 | ||||
| # The price for each item that's deposited | ||||
| # Default: 1000 | ||||
| FreightPrice = 1000 | ||||
|  | ||||
| # Npc talk blockage. When a player talks to a NPC, he must wait some secs | ||||
| # before being able to walk again. In seconds | ||||
| # Default: 0 | ||||
| # Set to 0 to disable it | ||||
| NpcTalkBlockingTime = 0 | ||||
|  | ||||
| # --------------------------------------------------------------------------- | ||||
| # Mentoring System | ||||
| # --------------------------------------------------------------------------- | ||||
| # When a mentee reach 86 level mentor receives 5 days penalty | ||||
| # Default: 1 | ||||
| MentorPenaltyForMenteeComplete = 1 | ||||
| # When a mentee leave his mentor or get kicked by it mentor receives 7 days penalty | ||||
| # Default: 2 | ||||
| MentorPenaltyForMenteeLeave = 2 | ||||
|  | ||||
| # --------------------------------------------------------------------------- | ||||
| # Enchanting | ||||
| # --------------------------------------------------------------------------- | ||||
| # This controls the chance an item has to break if it is enchanted. | ||||
| # This chance is in %, so if you set this to 100%, enchants will always succeed. | ||||
| # DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT | ||||
| EnchantChanceElementStone = 50 | ||||
| EnchantChanceElementCrystal = 30 | ||||
| EnchantChanceElementJewel = 20 | ||||
| EnchantChanceElementEnergy = 10 | ||||
|  | ||||
| # This controls the chance of an change element stone chance. | ||||
| # This chance is in %, so if you set this to 100%, enchants will always succeed. | ||||
| # DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT | ||||
| ChangeChanceElement = 60 | ||||
|  | ||||
| # List of non-enchantable items. | ||||
| # Currently apprentice, travelers weapons and Pailaka items | ||||
| # Default: 7816,7817,7818,7819,7820,7821,7822,7823,7824,7825,7826,7827,7828,7829,7830,7831,13293,13294,13296 | ||||
| EnchantBlackList = 7816,7817,7818,7819,7820,7821,7822,7823,7824,7825,7826,7827,7828,7829,7830,7831,13293,13294,13296 | ||||
|  | ||||
| # If enabled, enchanting over the maximum enchant limit will not be possible; instead, a warning message will be sent to the player. | ||||
| # You can set custom maxEnchant values at enchantItemData.xml | ||||
| # Default: True | ||||
| DisableOverEnchanting = True | ||||
|  | ||||
| # --------------------------------------------------------------------------- | ||||
| # Augmenting | ||||
| # --------------------------------------------------------------------------- | ||||
| # These control the chance to get a skill in the augmentation process. | ||||
| # Default: 15, 30, 45, 60 | ||||
| AugmentationNGSkillChance = 15 | ||||
| AugmentationMidSkillChance = 30 | ||||
| AugmentationHighSkillChance = 45 | ||||
| AugmentationTopSkillChance = 60 | ||||
| # Accessory augmentation skills currently disabled | ||||
| AugmentationAccSkillChance = 0 | ||||
|  | ||||
| # This controls the chance to get a base stat modifier in the augmentation process. | ||||
| # Notes: | ||||
| #	This has no dependency on the grade of Life Stone. | ||||
| # Default: 1 | ||||
| AugmentationBaseStatChance = 1 | ||||
|  | ||||
| # These control the chance to get a glow effect in the augmentation process. | ||||
| # Notes: | ||||
| #	No/Mid Grade Life Stone can not have glow effect if you do not get a skill or base stat modifier. | ||||
| # Default: 0, 40, 70, 100 | ||||
| AugmentationNGGlowChance = 0 | ||||
| AugmentationMidGlowChance = 40 | ||||
| AugmentationHighGlowChance = 70 | ||||
| AugmentationTopGlowChance = 100 | ||||
|  | ||||
| # This will enable retail like weapon augmentation, but then you cant change  | ||||
| # weapon glow, base stat chance, because it wouldnt be retail like again. | ||||
| RetailLikeAugmentation = True | ||||
|  | ||||
| # This will have effect ONLY when RetailLikeAugmentation is True. The sum of 4 numbers must be 100! | ||||
| # You can change probability (in %) of augment color chances - in order yellow, blue, purple, red | ||||
| # Purple and Red always give skill. Default is 55%,35%,7%,3% for all lifestone grades (ie 7+3=10%  | ||||
| # for skill, not counting blue ones, that are very rare and not useful anyway).  | ||||
| RetailLikeAugmentationNoGradeChance = 55,35,7,3 | ||||
| RetailLikeAugmentationMidGradeChance = 55,35,7,3 | ||||
| RetailLikeAugmentationHighGradeChance = 55,35,7,3 | ||||
| RetailLikeAugmentationTopGradeChance = 55,35,7,3 | ||||
|  | ||||
| # This will enable retail like accessory augmentation, but then you cant change skill chances for accessory augments | ||||
| RetailLikeAugmentationAccessory = True | ||||
|  | ||||
| # List of non-augmentable items, currently contains only Grand Boss jewels | ||||
| # Shadow, common, time-limited, hero, pvp, wear items are hardcoded, as well as all etcitems. | ||||
| # Rods can't be augmented too. | ||||
| # Default: 6656,6657,6658,6659,6660,6661,6662,8191,10170,10314 | ||||
| AugmentationBlackList = 6656,6657,6658,6659,6660,6661,6662,8191,10170,10314,13740,13741,13742,13743,13744,13745,13746,13747,13748,14592,14593,14594,14595,14596,14597,14598,14599,14600,14664,14665,14666,14667,14668,14669,14670,14671,14672,14801,14802,14803,14804,14805,14806,14807,14808,14809,15282,15283,15284,15285,15286,15287,15288,15289,15290,15291,15292,15293,15294,15295,15296,15297,15298,15299,16025,16026,21712,22173,22174,22175 | ||||
|  | ||||
| # Allows alternative augmentation of PvP items. | ||||
| # Default: False | ||||
| AltAllowAugmentPvPItems = false | ||||
|  | ||||
| # --------------------------------------------------------------------------- | ||||
| # Compound | ||||
| # --------------------------------------------------------------------------- | ||||
| # This controls the chance a stone to break when compounding to upper level. | ||||
| # This chance is in %, so if you set this to 100%, enchants will always succeed. | ||||
| # Second level works for First + First, Third level for Second + Second and so on. | ||||
| # DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT | ||||
| SecondLevelUpgradeChance = 90 | ||||
| ThirdLevelUpgradeChance = 80 | ||||
| FourthLevelUpgradeChance = 70 | ||||
| FithLevelUpgradeChance = 60 | ||||
|  | ||||
| # --------------------------------------------------------------------------- | ||||
| # Karma | ||||
| # --------------------------------------------------------------------------- | ||||
|  | ||||
| # Karma player can be killed in Peace zone. | ||||
| # Default: False | ||||
| AltKarmaPlayerCanBeKilledInPeaceZone = False | ||||
|  | ||||
| # Karma player can use GateKeeper. | ||||
| # Default: False | ||||
| AltKarmaPlayerCanUseGK = False | ||||
|  | ||||
| # Karma player can use escape and recall skills. | ||||
| # Default: True | ||||
| AltKarmaPlayerCanTeleport = True | ||||
|  | ||||
| # Karma player can shop. | ||||
| # Default: True | ||||
| AltKarmaPlayerCanShop = True | ||||
|  | ||||
| # Karma player can trade. | ||||
| # Default: True | ||||
| AltKarmaPlayerCanTrade = True | ||||
|  | ||||
| # Karma player can use warehouse. | ||||
| # Default: True | ||||
| AltKarmaPlayerCanUseWareHouse = True | ||||
|  | ||||
|  | ||||
| # --------------------------------------------------------------------------- | ||||
| # Fame | ||||
| # --------------------------------------------------------------------------- | ||||
|  | ||||
| # The maximum number of Fame points a player can have | ||||
| # Default: 100000 | ||||
| MaxPersonalFamePoints = 100000 | ||||
|  | ||||
| # How frequently the player gets Fame points while in a Fortress Siege zone | ||||
| # Default: 300s (5 min) | ||||
| FortressZoneFameTaskFrequency = 300 | ||||
|  | ||||
| # How much Fame aquired while in a Fortress Siege Zone | ||||
| # Default: 31 | ||||
| FortressZoneFameAquirePoints = 31 | ||||
|  | ||||
| # How frequently the player gets Fame points while in a Castle Siege zone | ||||
| # Default: 300s (5 min) | ||||
| CastleZoneFameTaskFrequency = 300 | ||||
|  | ||||
| # How much Fame acquired while in a Castle Siege Zone | ||||
| # Default: 125 | ||||
| CastleZoneFameAquirePoints = 125 | ||||
|  | ||||
| # Dead players can receive fame. | ||||
| # Default: True | ||||
| FameForDeadPlayers = True | ||||
|  | ||||
| # --------------------------------------------------------------------------- | ||||
| # Crafting | ||||
| # --------------------------------------------------------------------------- | ||||
|  | ||||
| # Option to enable or disable crafting. | ||||
| # Default: True | ||||
| CraftingEnabled = True | ||||
|  | ||||
| # Enable/Disable crafting of Masterwork items (If set to true, masterwork items can be created when crafting). | ||||
| # Default: True | ||||
| CraftMasterwork = True | ||||
|  | ||||
| # Limits for recipes | ||||
| # Default: 50, 50 | ||||
| DwarfRecipeLimit = 50 | ||||
| CommonRecipeLimit = 50 | ||||
|  | ||||
| # Alternative crafting rules. If enabled, the following will be true: | ||||
| #	Crafting takes time. | ||||
| #	Players get EXP/SP for crafting. | ||||
| # Default: False | ||||
| AltGameCreation = False | ||||
|  | ||||
| # Crafting Time multiplier. | ||||
| # The higher the number, the more time the crafting process takes. XP/SP reward increases with time. | ||||
| # Default: 1  | ||||
| AltGameCreationSpeed = 1 | ||||
|  | ||||
| # Additional crafting XP/SP rate multiplier. | ||||
| # Default: 1, 1 | ||||
| AltGameCreationXpRate = 1 | ||||
| AltGameCreationSpRate = 1 | ||||
|  | ||||
| # Additional XP/SP rate multiplier when creating rare item. | ||||
| # Default: 2 | ||||
| AltGameCreationRareXpSpRate = 2 | ||||
|  | ||||
| # If set to False, blacksmiths don't take recipes from players inventory when crafting. | ||||
| # Default: True | ||||
| AltBlacksmithUseRecipes = True | ||||
|  | ||||
| # Store/Restore Dwarven Manufacture list | ||||
| # Keep manufacture shoplist after relog | ||||
| # Default: False | ||||
| StoreRecipeShopList = False | ||||
|  | ||||
| # --------------------------------------------------------------------------- | ||||
| # Clan | ||||
| # --------------------------------------------------------------------------- | ||||
|  | ||||
| # Day on which all pending clan leader requests will be applied: | ||||
| # Possible values: | ||||
| # 1 - Sunday | ||||
| # 2 - Monday | ||||
| # 3 - Tuesday | ||||
| # 4 - Wednesday | ||||
| # 5 - Thursday | ||||
| # 6 - Friday | ||||
| # 7 - Saturday | ||||
| # Default: 3 | ||||
| AltClanLeaderDateChange = 3 | ||||
|  | ||||
| # Hour on which all pending data requests will be applied: | ||||
| # Format: Hour:Minute:Second | ||||
| # Default: 00:00:00 | ||||
| AltClanLeaderHourChange = 00:00:00 | ||||
|  | ||||
| # When enabled all clan leader requests will be performed instantly. | ||||
| # Default: False | ||||
| AltClanLeaderInstantActivation = False | ||||
|  | ||||
| # Number of days you have to wait before joining another clan. | ||||
| # Default: 1 | ||||
| DaysBeforeJoinAClan = 1 | ||||
|  | ||||
| # Number of days you have to wait before creating a new clan. | ||||
| # Default: 10 | ||||
| DaysBeforeCreateAClan = 10 | ||||
|  | ||||
| # Number of days it takes to dissolve a clan. | ||||
| # Default: 7 | ||||
| DaysToPassToDissolveAClan = 7 | ||||
|  | ||||
| # Number of days before joining a new alliance when clan voluntarily leave an alliance. | ||||
| # DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT | ||||
| # Default: 1 | ||||
| DaysBeforeJoinAllyWhenLeaved = 1 | ||||
|  | ||||
| # Number of days before joining a new alliance when clan was dismissed from an alliance. | ||||
| # DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT | ||||
| # Default: 1 | ||||
| DaysBeforeJoinAllyWhenDismissed = 1 | ||||
|  | ||||
| # Number of days before accepting a new clan for alliance when clan was dismissed from an alliance. | ||||
| # DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT | ||||
| # Default: 1 | ||||
| DaysBeforeAcceptNewClanWhenDismissed = 1 | ||||
|  | ||||
| # Number of days before creating a new alliance after dissolving an old alliance. | ||||
| # DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT | ||||
| # Default: 1 | ||||
| DaysBeforeCreateNewAllyWhenDissolved = 1 | ||||
|  | ||||
| # Maximum number of clans in alliance. | ||||
| # Default: 3 | ||||
| AltMaxNumOfClansInAlly = 3 | ||||
|  | ||||
| # Allow clan members to withdraw from the clan warehouse. | ||||
| # Default: False | ||||
| AltMembersCanWithdrawFromClanWH = False | ||||
|  | ||||
| # Remove castle circlets after a clan loses their castle or a player leaves a clan. | ||||
| # Default: True | ||||
| RemoveCastleCirclets = True | ||||
|  | ||||
| # Number of members needed to request a clan war. | ||||
| # Default: 15 | ||||
| AltClanMembersForWar = 15 | ||||
|  | ||||
|  | ||||
| # --------------------------------------------------------------------------- | ||||
| # Party | ||||
| # --------------------------------------------------------------------------- | ||||
|  | ||||
| # CONFUSING(nothing to do with party) -> When you made damage to a mob | ||||
| # and are inside this range, you will be considered as player to reward. | ||||
| # Checks for party range to mob to calculate rewards(exp, items). | ||||
| # Default: 1600 | ||||
| AltPartyRange = 1600 | ||||
|  | ||||
| # 1. Used for Adena distribution in party | ||||
| # 2. Used to handle random and by turn party loot | ||||
| # Default: 1400 | ||||
| AltPartyRange2 = 1400 | ||||
|  | ||||
| # If true, when party leader leaves party, next member in party will be the leader. | ||||
| # If false the party be will dispersed. | ||||
| # Default: False | ||||
| AltLeavePartyLeader = False | ||||
|  | ||||
|  | ||||
| # --------------------------------------------------------------------------- | ||||
| # Initial Settings: | ||||
| # --------------------------------------------------------------------------- | ||||
|  | ||||
| #Initial Equipment Events is to enable a special settings for the items that a new character starts with. | ||||
| #Default: False | ||||
| InitialEquipmentEvent = False | ||||
|  | ||||
| # This is the amount of Adena that a new character starts their character with. | ||||
| # Default: 0 | ||||
| StartingAdena = 0 | ||||
|  | ||||
| # This is the starting level of the new character. | ||||
| # Default: 1 | ||||
| StartingLevel = 1 | ||||
|  | ||||
| # This is the amount of SP that a new character starts their character with. | ||||
| # Default: 0 | ||||
| StartingSP = 0 | ||||
|  | ||||
| # --------------------------------------------------------------------------- | ||||
| # Other Settings: | ||||
| # --------------------------------------------------------------------------- | ||||
|  | ||||
| # This is the maximum amount of Adena that character can have in his inventory or warehouse. | ||||
| # The maximum input amount is 9,223,372,036,854,775,807. (nine quintillion  | ||||
| # two hundred twenty three quadrillion three hundred seventy two trillion thirty six billion  | ||||
| # eight hundred fifty four million seven hundred seventy five thousand eight hundred seven) | ||||
| # Setting negative values (-1 or others) will result in maximum amount available. | ||||
| # Big values do not cause critical errors, although only 16 digits are visible in the inventory | ||||
| # (example: 3,372,036,854,775,807 is visible out of 9,223,372,036,854,775,807) | ||||
| # Default: 99900000000 (99 bilion and 900 milion) | ||||
| MaxAdena = 99900000000 | ||||
|  | ||||
| # This option, when set to True, will enable automatically picking up items. | ||||
| # If set False it will force the player to pickup dropped items from mobs. | ||||
| # This excludes herbs mentioned above and items from Raid/GrandBosses with minions. | ||||
| # Default: False | ||||
| AutoLoot = False | ||||
|  | ||||
| # This option, when set to True, will enable automatically picking up items from Raid/GrandBosses with minions. | ||||
| # If set False it will force the player to pickup dropped items from bosses. | ||||
| # This excludes herbs mentioned above and items from mobs. | ||||
| # Default: False | ||||
| AutoLootRaids = False | ||||
|  | ||||
| # Delay for raid drop items loot privilege | ||||
| # Require Command Channel , check next option | ||||
| # Value is in seconds | ||||
| # Default: 900 (15min) | ||||
| RaidLootRightsInterval = 900 | ||||
|  | ||||
| # Minimal size of Command Channel for apply raid loot privilege | ||||
| # Default: 45 | ||||
| RaidLootRightsCCSize = 45 | ||||
|  | ||||
| # This is the time in seconds that it will take for the player command "/unstuck" to activate. | ||||
| # Default: 300 | ||||
| UnstuckInterval = 300 | ||||
|  | ||||
| # Teleport Watchdog Timeout (seconds) | ||||
| # Player forced to appear if remain in teleported state longer than timeout | ||||
| # Does not set too low, recommended value 60s. | ||||
| # This time is in seconds, leave it at 0 if you want this feature disabled. | ||||
| # Default: 0 | ||||
| TeleportWatchdogTimeout = 0 | ||||
|  | ||||
| # After a player teleports, this is the time the player is protected. | ||||
| # This time is in seconds, leave it at 0 if you want this feature disabled. | ||||
| # Retail (Since GE): 600 (10 minutes) | ||||
| # Default: 600 | ||||
| PlayerSpawnProtection = 600 | ||||
|  | ||||
| # Spawn protection should disappear with any action with the exception | ||||
| # of the item usage from items in this list. | ||||
| # Format: itemId,itemId,itemId,.... | ||||
| # Default: 0 | ||||
| PlayerSpawnProtectionAllowedItems = | ||||
|  | ||||
| # Teleport spawn protection time. It will protect the player in the | ||||
| # teleport spawn for the given time. 0 to disable feature | ||||
| PlayerTeleportProtection = 0 | ||||
|  | ||||
| # If enabled, players respawn in town on different locations defined in zone.xml for given town. | ||||
| # If disabled the first spawn location from zone.xml is used. | ||||
| # Default: True | ||||
| RandomRespawnInTownEnabled = True | ||||
|  | ||||
| # This will allow a random offset from the base teleport location coordinates based on a maximum offset. | ||||
| # Default: True | ||||
| OffsetOnTeleportEnabled = True | ||||
|  | ||||
| # Maximum offset for base teleport location when OffsetOnTeleportEnabled is enabled . | ||||
| # Default: 50 | ||||
| MaxOffsetOnTeleport = 50 | ||||
|  | ||||
| # This option is to enable or disable the use of in game petitions. | ||||
| # The MaxPetitionsPerPlayer is the amount of petitions a player can make. | ||||
| # The MaximumPendingPetitions is the total amount of petitions in the server. | ||||
| # Note:  | ||||
| #	Logically, MaximumPendingPetitions must be higher then MaxPetitionsPerPlayer. | ||||
| # Default: True, 5, 25 | ||||
| PetitioningAllowed = True | ||||
| MaxPetitionsPerPlayer = 5 | ||||
| MaxPetitionsPending = 25 | ||||
|  | ||||
| # Free teleporting around the world. | ||||
| # Default: False | ||||
| AltFreeTeleporting = False | ||||
|  | ||||
| # Allow character deletion after days set below. To disallow character deletion, set this equal to 0. | ||||
| # Default: 1 | ||||
| DeleteCharAfterDays = 1 | ||||
|  | ||||
| # Alternative Xp/Sp rewards, if not 0, then calculated as 2^((mob.level-player.level) / coef). Coef are the 2 numbers set below. | ||||
| # A few examples for "AltGameExponentXp = 5." and "AltGameExponentSp = 3.": | ||||
| #	diff = 0 (player and mob has the same level), XP bonus rate = 1, SP bonus rate = 1 | ||||
| #	diff = 3 (mob is 3 levels above), XP bonus rate = 1.52, SP bonus rate = 2 | ||||
| #	diff = 5 (mob is 5 levels above), XP bonus rate = 2, SP bonus rate = 3.17 | ||||
| #	diff = -8 (mob is 8 levels below), XP bonus rate = 0.4, SP bonus rate = 0.16 | ||||
| # Default: 0, 0 | ||||
| AltGameExponentXp = 0 | ||||
| AltGameExponentSp = 0 | ||||
|  | ||||
|  | ||||
| # PARTY XP DISTRIBUTION | ||||
| # With "auto method" member is cut from Exp/SP distribution when his share is lower than party bonus acquired for him (30% for 2 member party). | ||||
| # In that case he will not receive any Exp/SP from party and is not counted for party bonus. | ||||
| # If you don't want to have a cutoff point for party members' XP distribution, set the first option to "none". | ||||
| # Available Options: highfive, auto, level, percentage, none | ||||
| # Default: highfive | ||||
| PartyXpCutoffMethod = highfive | ||||
|  | ||||
| # This option takes effect when "percentage" method is chosen. Don't use high values for this! | ||||
| # Default: 3.0 | ||||
| PartyXpCutoffPercent = 3.0 | ||||
|  | ||||
| # This option takes effect when "level" method is chosen. Don't use low values for this! | ||||
| # Default: 20 | ||||
| PartyXpCutoffLevel = 20 | ||||
|  | ||||
| # This option takes effect when "highfive" method is chosen. | ||||
| # Each pair of numbers represent a level range. | ||||
| # If the gap is between the first pair, there is no penalty. | ||||
| # If the gap is between the second pair, the lowest party member will gain only 30% of the XP that others receive. | ||||
| # If the gap is between the last pair, the lowest party member will not receive any XP. | ||||
| # Default: 0,9;10,14;15,99 | ||||
| PartyXpCutoffGaps = 0,9;10,14;15,99 | ||||
|  | ||||
| # This option takes effect when "highfive" method is chosen. | ||||
| # Each number represent the XP percent gain at that level gap. | ||||
| # For the first gap, the lowest party member will gain 100% XP as there is no penalty. | ||||
| # For the second gap, the lowest party member will gain only 30% of the XP that others receive. | ||||
| # For the last gap, the lowest party member will not receive any XP. | ||||
| # Default: 100;30;0 | ||||
| PartyXpCutoffGapPercent = 100;30;0 | ||||
|  | ||||
| # Disable tutorial on new player enter into Game | ||||
| # Please remember its sometimes important to novice players | ||||
| # Default: False | ||||
| DisableTutorial = False | ||||
|  | ||||
| # Expertise penalty | ||||
| # If disabled, player will not receive penalty for equip higher grade items | ||||
| # Default: True | ||||
| ExpertisePenalty = True | ||||
|  | ||||
| # Player can in client define his own key mapping and for save it must be stored server side. | ||||
| # Disabled until confirmed as working. | ||||
| # Default: False | ||||
| StoreCharUiSettings = False | ||||
|  | ||||
| # Character name restriction | ||||
| # Disallow characters to have a name which contains the words. | ||||
| # Split them with ",". Example: announcements,announce... | ||||
| ForbiddenNames = annou,ammou,amnou,anmou,anou,amou | ||||
|  | ||||
| # If enabled, when character in silence (block PMs) mode sends a PM to a character, silence mode no longer blocks this character,  | ||||
| # allowing both characters send each other PMs even with enabled silence mode. | ||||
| # The exclude list is cleared each time the character goes into silence mode. | ||||
| SilenceModeExclude = False | ||||
|  | ||||
| # Enables alternative validation of triggering skills. | ||||
| # When enabled pvp skills will not be casted on non flagged player. | ||||
| # Sadly its non-retail | ||||
| # Default: False | ||||
| AltValidateTriggerSkills = False | ||||
|  | ||||
| # Show Goddess of Destruction video introduction for newly created character | ||||
| # Default: True | ||||
| GoDVideoIntro = True | ||||
|  | ||||
| # --------------------------------------------------------------------------- | ||||
| # Ability Settings: | ||||
| # --------------------------------------------------------------------------- | ||||
| # The maximum ability points character could possibly have. | ||||
| # Default: 16 | ||||
| AbilityMaxPoints = 16 | ||||
|  | ||||
| # Adena needed to reset used ability point. | ||||
| # Default: 10000000 | ||||
| AbilityPointsResetAdena = 10000000 | ||||
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