La Vie En Rose's Radiant Brooch.

Contributed by gamelike85.
This commit is contained in:
MobiusDev
2017-10-11 15:20:33 +00:00
parent fa95d462e2
commit 8d4a2da64b
3 changed files with 121 additions and 0 deletions

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@@ -39,4 +39,7 @@
<item id="39710" price="0" />
<item id="26474" price="0" />
<item id="46668" price="0" />
<item id="28486" price="0" />
<item id="28487" price="0" />
<item id="28488" price="0" />
</list>

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@@ -823,4 +823,58 @@
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
</item>
<item id="28486" name="La Vie En Rose's Radiant Brooch" type="Armor">
<!-- Activates 6 jewel slots when equipped. Inventory Slot + 12. -->
<set name="icon" val="icon.etc_bm_brooch_lavianrose_i03" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch" />
<set name="immediate_effect" val="true" />
<set name="material" val="SILVER" />
<set name="weight" val="10" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="weight" val="10" />
<skills>
<skill id="27832" level="1" /> <!-- La Vie En Rose's Radiant Brooch -->
</skills>
<stats>
<stat type="mDef">114</stat>
</stats>
</item>
<item id="28487" name="La Vie En Rose's Radiant Brooch" additionalName="Enchant Type" type="Armor">
<!-- Activates 6 jewel slots when equipped. Inventory Slot + 12. CHA +1. -->
<set name="icon" val="icon.etc_bm_brooch_lavianrose_i03" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch" />
<set name="immediate_effect" val="true" />
<set name="material" val="SILVER" />
<set name="weight" val="10" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="weight" val="10" />
<skills>
<skill id="27832" level="2" /> <!-- La Vie En Rose's Radiant Brooch -->
</skills>
<stats>
<stat type="mDef">114</stat>
</stats>
</item>
<item id="28488" name="La Vie En Rose's Radiant Brooch" additionalName="Rare Type" type="Armor">
<!-- Activates 6 jewel slots when equipped. Inventory Slot + 12. All Basic Stats +2, Max CP +12%. -->
<set name="icon" val="icon.etc_bm_brooch_lavianrose_i03" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch" />
<set name="immediate_effect" val="true" />
<set name="material" val="SILVER" />
<set name="weight" val="10" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="weight" val="10" />
<skills>
<skill id="27832" level="3" /> <!-- La Vie En Rose's Radiant Brooch -->
</skills>
<stats>
<stat type="mDef">114</stat>
</stats>
</item>
</list>

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@@ -0,0 +1,64 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="27832" toLevel="3" name="La Vie En Rose's Radiant Brooch">
<icon>icon.etc_rbracelet_s_i03</icon>
<operateType>P</operateType>
<effects>
<effect name="JewelSlot">
<amount>
<value level="1">6</value>
<value level="2">6</value>
<value level="3">6</value>
</amount>
</effect>
<effect name="EnlargeSlot">
<amount>
<value level="1">12</value>
<value level="2">12</value>
<value level="3">12</value>
</amount>
<type>INVENTORY_NORMAL</type>
</effect>
<effect name="StatUp">
<amount>
<value level="1">0</value>
<value level="2">1</value>
<value level="3">2</value>
</amount>
<stat>CHA</stat>
</effect>
<effect name="StatUp" fromLevel="3" toLevel="3">
<amount>2</amount>
<stat>STR</stat>
</effect>
<effect name="StatUp" fromLevel="3" toLevel="3">
<amount>2</amount>
<stat>DEX</stat>
</effect>
<effect name="StatUp" fromLevel="3" toLevel="3">
<amount>2</amount>
<stat>CON</stat>
</effect>
<effect name="StatUp" fromLevel="3" toLevel="3">
<amount>2</amount>
<stat>INT</stat>
</effect>
<effect name="StatUp" fromLevel="3" toLevel="3">
<amount>2</amount>
<stat>WIT</stat>
</effect>
<effect name="StatUp" fromLevel="3" toLevel="3">
<amount>2</amount>
<stat>MEN</stat>
</effect>
<effect name="StatUp" fromLevel="3" toLevel="3">
<amount>2</amount>
<stat>LUC</stat>
</effect>
<effect name="MaxCp" fromLevel="3" toLevel="3">
<amount>12</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
</list>