Proper Valley Earring and Ring of Insolence options.
Contributed by manax182.
This commit is contained in:
@@ -1956,17 +1956,17 @@
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<options level="10" option1="33862" />
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<options level="10" option1="33862" />
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</item>
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</item>
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<item id="91953"> <!-- Dragon valley earing -->
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<item id="91953"> <!-- Dragon valley earing -->
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<options level="0" option1="20001" />
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<options level="0" option1="33387" />
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<options level="1" option1="20002" />
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<options level="1" option1="33388" />
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<options level="2" option1="20003" />
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<options level="2" option1="33389" />
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<options level="3" option1="20004" />
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<options level="3" option1="33390" />
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<options level="4" option1="20005" />
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<options level="4" option1="33391" />
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<options level="5" option1="20006" />
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<options level="5" option1="33392" />
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<options level="6" option1="20007" />
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<options level="6" option1="33393" />
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<options level="7" option1="20007" />
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<options level="7" option1="33394" />
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<options level="8" option1="20007" />
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<options level="8" option1="33395" />
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<options level="9" option1="20010" />
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<options level="9" option1="33396" />
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<options level="10" option1="20011" />
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<options level="10" option1="33397" />
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</item>
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</item>
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<item id="94166"> <!-- Circlet of Hero -->
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<item id="94166"> <!-- Circlet of Hero -->
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<options level="0" option1="33918" />
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<options level="0" option1="33918" />
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@@ -1982,16 +1982,16 @@
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<options level="10" option1="33928" />
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<options level="10" option1="33928" />
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</item>
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</item>
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<item id="91952"> <!-- Ring of Insolence -->
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<item id="91952"> <!-- Ring of Insolence -->
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<options level="0" option1="20001" />
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<options level="0" option1="33376" />
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<options level="1" option1="20002" />
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<options level="1" option1="33377" />
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<options level="2" option1="20003" />
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<options level="2" option1="33378" />
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<options level="3" option1="20004" />
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<options level="3" option1="33379" />
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<options level="4" option1="20005" />
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<options level="4" option1="33380" />
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<options level="5" option1="20006" />
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<options level="5" option1="33381" />
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<options level="6" option1="20007" />
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<options level="6" option1="33382" />
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<options level="7" option1="20007" />
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<options level="7" option1="33383" />
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<options level="8" option1="20007" />
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<options level="8" option1="33384" />
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<options level="9" option1="20010" />
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<options level="9" option1="33385" />
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<options level="10" option1="20011" />
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<options level="10" option1="33386" />
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</item>
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</item>
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</list>
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</list>
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@@ -135,4 +135,70 @@
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<!-- Weight Limit +12000 Inventory Slots +12 Max HP +1000 Max MP +500 Max CP +1500 HP Recovery Potions' Effect +300 MP Recovery Potions' Effect +100 P. Def. +150 M. Def. +120 Atk. Spd. +100 P. Critical Rate/ M. Skill Critical Rate +50 Received Healing +20% Received Damage -10% STR/ INT +5 DEX/ WIT +5 CON/ MEN +5 -->
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<!-- Weight Limit +12000 Inventory Slots +12 Max HP +1000 Max MP +500 Max CP +1500 HP Recovery Potions' Effect +300 MP Recovery Potions' Effect +100 P. Def. +150 M. Def. +120 Atk. Spd. +100 P. Critical Rate/ M. Skill Critical Rate +50 Received Healing +20% Received Damage -10% STR/ INT +5 DEX/ WIT +5 CON/ MEN +5 -->
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<passive_skill id="54082" level="11" />
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<passive_skill id="54082" level="11" />
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</option>
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</option>
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<option id="33376" name="Ring_of_Insolence">
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<passive_skill id="50189" level="1" />
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</option>
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<option id="33377" name="Ring_of_Insolence">
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<passive_skill id="50189" level="2" />
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</option>
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<option id="33378" name="Ring_of_Insolence">
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<passive_skill id="50189" level="3" />
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</option>
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<option id="33379" name="Ring_of_Insolence">
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<passive_skill id="50189" level="4" />
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</option>
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<option id="33380" name="Ring_of_Insolence">
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<passive_skill id="50189" level="5" />
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</option>
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<option id="33381" name="Ring_of_Insolence">
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<passive_skill id="50189" level="6" />
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</option>
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<option id="33382" name="Ring_of_Insolence">
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<passive_skill id="50189" level="7" />
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</option>
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<option id="33383" name="Ring_of_Insolence">
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<passive_skill id="50189" level="8" />
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</option>
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<option id="33384" name="Ring_of_Insolence">
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<passive_skill id="50189" level="9" />
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</option>
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<option id="3385" name="Ring_of_Insolence">
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<passive_skill id="50189" level="10" />
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</option>
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<option id="33386" name="Ring_of_Insolence">
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<passive_skill id="50189" level="11" />
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</option>
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<option id="33387" name="Dragon_Valley_Earring">
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<passive_skill id="50190" level="1" />
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</option>
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<option id="33388" name="Dragon_Valley_Earring">
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<passive_skill id="50190" level="2" />
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</option>
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<option id="33389" name="Dragon_Valley_Earring">
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<passive_skill id="50190" level="3" />
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</option>
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<option id="33390" name="Dragon_Valley_Earring">
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<passive_skill id="50190" level="4" />
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</option>
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<option id="33391" name="Dragon_Valley_Earring">
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<passive_skill id="50190" level="5" />
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</option>
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<option id="33392" name="Dragon_Valley_Earring">
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<passive_skill id="50190" level="6" />
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</option>
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<option id="33393" name="Dragon_Valley_Earring">
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<passive_skill id="50190" level="7" />
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</option>
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<option id="33394" name="Dragon_Valley_Earring">
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<passive_skill id="50190" level="8" />
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</option>
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<option id="33395" name="Dragon_Valley_Earring">
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<passive_skill id="50190" level="9" />
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</option>
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<option id="33396" name="Dragon_Valley_Earring">
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<passive_skill id="50190" level="10" />
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</option>
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<option id="33397" name="Dragon_Valley_Earring">
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<passive_skill id="50190" level="11" />
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</option>
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</list>
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</list>
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@@ -787,19 +787,7 @@
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<set name="price" val="616000" />
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<set name="price" val="616000" />
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<set name="is_sellable" val="false" />
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<set name="is_sellable" val="false" />
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<set name="enchant_enabled" val="true" />
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<set name="enchant_enabled" val="true" />
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<skills>
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<!-- Skill Handled By ItemOption -->
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<skill id="50189" level="1" /> <!-- Ring of Insolence -->
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<skill id="50189" level="2" type="ON_ENCHANT" type_value="1" /> <!-- +1 Ring of Insolence -->
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<skill id="50189" level="3" type="ON_ENCHANT" type_value="2" /> <!-- +2 Ring of Insolence -->
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<skill id="50189" level="4" type="ON_ENCHANT" type_value="3" /> <!-- +3 Ring of Insolence -->
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<skill id="50189" level="5" type="ON_ENCHANT" type_value="4" /> <!-- +4 Ring of Insolence -->
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<skill id="50189" level="6" type="ON_ENCHANT" type_value="5" /> <!-- +5 Ring of Insolence -->
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<skill id="50189" level="7" type="ON_ENCHANT" type_value="6" /> <!-- +6 Ring of Insolence -->
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<skill id="50189" level="8" type="ON_ENCHANT" type_value="7" /> <!-- +7 Ring of Insolence -->
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<skill id="50189" level="9" type="ON_ENCHANT" type_value="8" /> <!-- +8 Ring of Insolence -->
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<skill id="50189" level="10" type="ON_ENCHANT" type_value="9" /> <!-- +9 Ring of Insolence -->
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<skill id="50189" level="11" type="ON_ENCHANT" type_value="10" /> <!-- +10 Ring of Insolence -->
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</skills>
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<stats>
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<stats>
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<stat type="mDef">40</stat>
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<stat type="mDef">40</stat>
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</stats>
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</stats>
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@@ -815,19 +803,7 @@
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<set name="price" val="924000" />
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<set name="price" val="924000" />
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<set name="is_sellable" val="false" />
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<set name="is_sellable" val="false" />
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<set name="enchant_enabled" val="true" />
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<set name="enchant_enabled" val="true" />
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<skills>
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<!-- Skill Handled By ItemOption -->
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<skill id="50190" level="1" /> <!-- Dragon Valley's Earring -->
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<skill id="50190" level="2" type="ON_ENCHANT" type_value="1" /> <!-- +1 Dragon Valley's Earring -->
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<skill id="50190" level="3" type="ON_ENCHANT" type_value="2" /> <!-- +2 Dragon Valley's Earring -->
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<skill id="50190" level="4" type="ON_ENCHANT" type_value="3" /> <!-- +3 Dragon Valley's Earring -->
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<skill id="50190" level="5" type="ON_ENCHANT" type_value="4" /> <!-- +4 Dragon Valley's Earring -->
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<skill id="50190" level="6" type="ON_ENCHANT" type_value="5" /> <!-- +5 Dragon Valley's Earring -->
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<skill id="50190" level="7" type="ON_ENCHANT" type_value="6" /> <!-- +6 Dragon Valley's Earring -->
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<skill id="50190" level="8" type="ON_ENCHANT" type_value="7" /> <!-- +7 Dragon Valley's Earring -->
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<skill id="50190" level="9" type="ON_ENCHANT" type_value="8" /> <!-- +8 Dragon Valley's Earring -->
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<skill id="50190" level="10" type="ON_ENCHANT" type_value="9" /> <!-- +9 Dragon Valley's Earring -->
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<skill id="50190" level="11" type="ON_ENCHANT" type_value="10" /> <!-- +10 Dragon Valley's Earring -->
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</skills>
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<stats>
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<stats>
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<stat type="mDef">60</stat>
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<stat type="mDef">60</stat>
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</stats>
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</stats>
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@@ -2234,16 +2234,16 @@
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</effect>
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</effect>
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<effect name="MaxHp">
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<effect name="MaxHp">
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<amount>
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<amount>
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<value level="2">30</value>
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<value level="2">50</value>
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<value level="3">80</value>
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<value level="3">100</value>
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<value level="4">150</value>
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<value level="4">200</value>
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<value level="5">230</value>
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<value level="5">300</value>
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<value level="6">300</value>
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<value level="6">600</value>
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<value level="7">500</value>
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<value level="7">1000</value>
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<value level="8">1000</value>
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<value level="8">1500</value>
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<value level="9">1300</value>
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<value level="9">2000</value>
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<value level="10">1800</value>
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<value level="10">3000</value>
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<value level="11">2500</value>
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<value level="11">5000</value>
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</amount>
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</amount>
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<mode>DIFF</mode>
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<mode>DIFF</mode>
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</effect>
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</effect>
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@@ -2262,7 +2262,7 @@
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</amount>
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</amount>
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<mode>DIFF</mode>
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<mode>DIFF</mode>
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</effect>
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</effect>
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<!-- effect name="TriggerSkillBySkill">
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<effect name="TriggerSkillBySkill">
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<isCritical>true</isCritical>
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<isCritical>true</isCritical>
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<attackerType>Creature</attackerType>
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<attackerType>Creature</attackerType>
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<chance>10</chance>
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<chance>10</chance>
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@@ -2284,7 +2284,30 @@
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<value level="10">10</value>
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<value level="10">10</value>
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<value level="11">11</value>
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<value level="11">11</value>
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</skillLevel>
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</skillLevel>
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</effect> -->
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</effect>
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<effect name="TriggerSkillByAttack">
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<isCritical>true</isCritical>
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<attackerType>Creature</attackerType>
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<chance>5</chance>
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<targetType>SELF</targetType>
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<minDamage>100</minDamage>
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<allowWeapons>ALL</allowWeapons>
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<skillId>50294</skillId>
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<castSkillId>50294</castSkillId>
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<skillLevel>
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<value level="1">1</value>
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<value level="2">2</value>
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<value level="3">3</value>
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<value level="4">4</value>
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<value level="5">5</value>
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<value level="6">6</value>
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<value level="7">7</value>
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<value level="8">8</value>
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<value level="9">9</value>
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<value level="10">10</value>
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<value level="11">11</value>
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</skillLevel>
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</effect>
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</effects>
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</effects>
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</skill>
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</skill>
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<skill id="50294" toLevel="11" name="Energy of Speed">
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<skill id="50294" toLevel="11" name="Energy of Speed">
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@@ -2303,11 +2326,23 @@
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<value level="10">10</value>
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<value level="10">10</value>
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<value level="11">11</value>
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<value level="11">11</value>
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</abnormalLevel>
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</abnormalLevel>
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<abnormalTime>15</abnormalTime>
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<abnormalTime>
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<value level="1">5</value>
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<value level="2">5</value>
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<value level="3">5</value>
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<value level="4">5</value>
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<value level="5">5</value>
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<value level="6">5</value>
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<value level="7">5</value>
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<value level="8">10</value>
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<value level="9">10</value>
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<value level="10">10</value>
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<value level="11">15</value>
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</abnormalTime>
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<isTriggeredSkill>true</isTriggeredSkill>
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<isTriggeredSkill>true</isTriggeredSkill>
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<magicLevel>40</magicLevel>
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<magicLevel>40</magicLevel>
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<operateType>A2</operateType>
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<operateType>A2</operateType>
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<reuseDelay>60000</reuseDelay>
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<reuseDelay>10000</reuseDelay>
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<basicProperty>NONE</basicProperty>
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<basicProperty>NONE</basicProperty>
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<magicCriticalRate>-5</magicCriticalRate>
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<magicCriticalRate>-5</magicCriticalRate>
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<hitCancelTime>0</hitCancelTime>
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<hitCancelTime>0</hitCancelTime>
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@@ -2319,39 +2354,55 @@
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<amount>
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<amount>
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<value level="1">5</value>
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<value level="1">5</value>
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<value level="2">10</value>
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<value level="2">10</value>
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<value level="3">20</value>
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<value level="3">30</value>
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<value level="4">30</value>
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<value level="4">50</value>
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<value level="5">40</value>
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<value level="5">80</value>
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<value level="6">50</value>
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<value level="6">150</value>
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<value level="7">60</value>
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<value level="7">170</value>
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<value level="8">80</value>
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<value level="8">200</value>
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<value level="9">100</value>
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<value level="9">230</value>
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<value level="10">150</value>
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<value level="10">260</value>
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<value level="11">300</value>
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<value level="11">300</value>
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</amount>
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</amount>
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<mode>DIFF</mode>
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<mode>DIFF</mode>
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</effect>
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</effect>
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<effect name="PhysicalAttackSpeed">
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<amount>
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<value level="1">5</value>
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<value level="2">10</value>
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<value level="3">30</value>
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<value level="4">50</value>
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<value level="5">30</value>
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<value level="6">60</value>
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<value level="7">100</value>
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<value level="8">300</value>
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<value level="9">600</value>
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<value level="10">1100</value>
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<value level="11">1500</value>
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</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="SkillCriticalDamage">
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<effect name="SkillCriticalDamage">
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<amount>
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<amount>
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||||||
<value level="5">30</value>
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<value level="5">30</value>
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||||||
<value level="6">60</value>
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<value level="6">60</value>
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||||||
<value level="7">100</value>
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<value level="7">100</value>
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||||||
<value level="8">200</value>
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<value level="8">300</value>
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||||||
<value level="9">500</value>
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<value level="9">600</value>
|
||||||
<value level="10">800</value>
|
<value level="10">1100</value>
|
||||||
<value level="11">1200</value>
|
<value level="11">1500</value>
|
||||||
</amount>
|
</amount>
|
||||||
<mode>DIFF</mode>
|
<mode>DIFF</mode>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="MagicCriticalDamage">
|
<effect name="MagicCriticalDamage">
|
||||||
<amount>
|
<amount>
|
||||||
<value level="5">20</value>
|
<value level="5">30</value>
|
||||||
<value level="6">50</value>
|
<value level="6">60</value>
|
||||||
<value level="7">80</value>
|
<value level="7">100</value>
|
||||||
<value level="8">100</value>
|
<value level="8">300</value>
|
||||||
<value level="9">200</value>
|
<value level="9">600</value>
|
||||||
<value level="10">500</value>
|
<value level="10">1100</value>
|
||||||
<value level="11">1000</value>
|
<value level="11">1500</value>
|
||||||
</amount>
|
</amount>
|
||||||
<mode>DIFF</mode>
|
<mode>DIFF</mode>
|
||||||
</effect>
|
</effect>
|
||||||
|
@@ -1973,17 +1973,17 @@
|
|||||||
<options level="1" option1="39279" />
|
<options level="1" option1="39279" />
|
||||||
</item>
|
</item>
|
||||||
<item id="91953"> <!-- Dragon valley earing -->
|
<item id="91953"> <!-- Dragon valley earing -->
|
||||||
<options level="0" option1="20001" />
|
<options level="0" option1="33387" />
|
||||||
<options level="1" option1="20002" />
|
<options level="1" option1="33388" />
|
||||||
<options level="2" option1="20003" />
|
<options level="2" option1="33389" />
|
||||||
<options level="3" option1="20004" />
|
<options level="3" option1="33390" />
|
||||||
<options level="4" option1="20005" />
|
<options level="4" option1="33391" />
|
||||||
<options level="5" option1="20006" />
|
<options level="5" option1="33392" />
|
||||||
<options level="6" option1="20007" />
|
<options level="6" option1="33393" />
|
||||||
<options level="7" option1="20007" />
|
<options level="7" option1="33394" />
|
||||||
<options level="8" option1="20007" />
|
<options level="8" option1="33395" />
|
||||||
<options level="9" option1="20010" />
|
<options level="9" option1="33396" />
|
||||||
<options level="10" option1="20011" />
|
<options level="10" option1="33397" />
|
||||||
</item>
|
</item>
|
||||||
<item id="94166"> <!-- Circlet of Hero -->
|
<item id="94166"> <!-- Circlet of Hero -->
|
||||||
<options level="0" option1="33918" />
|
<options level="0" option1="33918" />
|
||||||
@@ -1999,16 +1999,16 @@
|
|||||||
<options level="10" option1="33928" />
|
<options level="10" option1="33928" />
|
||||||
</item>
|
</item>
|
||||||
<item id="91952"> <!-- Ring of Insolence -->
|
<item id="91952"> <!-- Ring of Insolence -->
|
||||||
<options level="0" option1="20001" />
|
<options level="0" option1="33376" />
|
||||||
<options level="1" option1="20002" />
|
<options level="1" option1="33377" />
|
||||||
<options level="2" option1="20003" />
|
<options level="2" option1="33378" />
|
||||||
<options level="3" option1="20004" />
|
<options level="3" option1="33379" />
|
||||||
<options level="4" option1="20005" />
|
<options level="4" option1="33380" />
|
||||||
<options level="5" option1="20006" />
|
<options level="5" option1="33381" />
|
||||||
<options level="6" option1="20007" />
|
<options level="6" option1="33382" />
|
||||||
<options level="7" option1="20007" />
|
<options level="7" option1="33383" />
|
||||||
<options level="8" option1="20007" />
|
<options level="8" option1="33384" />
|
||||||
<options level="9" option1="20010" />
|
<options level="9" option1="33385" />
|
||||||
<options level="10" option1="20011" />
|
<options level="10" option1="33386" />
|
||||||
</item>
|
</item>
|
||||||
</list>
|
</list>
|
@@ -135,48 +135,70 @@
|
|||||||
<!-- Weight Limit +12000 Inventory Slots +12 Max HP +1000 Max MP +500 Max CP +1500 HP Recovery Potions' Effect +300 MP Recovery Potions' Effect +100 P. Def. +150 M. Def. +120 Atk. Spd. +100 P. Critical Rate/ M. Skill Critical Rate +50 Received Healing +20% Received Damage -10% STR/ INT +5 DEX/ WIT +5 CON/ MEN +5 -->
|
<!-- Weight Limit +12000 Inventory Slots +12 Max HP +1000 Max MP +500 Max CP +1500 HP Recovery Potions' Effect +300 MP Recovery Potions' Effect +100 P. Def. +150 M. Def. +120 Atk. Spd. +100 P. Critical Rate/ M. Skill Critical Rate +50 Received Healing +20% Received Damage -10% STR/ INT +5 DEX/ WIT +5 CON/ MEN +5 -->
|
||||||
<passive_skill id="54082" level="11" />
|
<passive_skill id="54082" level="11" />
|
||||||
</option>
|
</option>
|
||||||
<option id="33370" name="Necklace_of_Spirits">
|
<option id="33376" name="Ring_of_Insolence">
|
||||||
<!-- Weight Limit +12000 Inventory Slots +12 Max HP +1000 Max MP +500 Max CP +1500 HP Recovery Potions' Effect +300 MP Recovery Potions' Effect +100 P. Def. +150 M. Def. +120 Atk. Spd. +100 P. Critical Rate/ M. Skill Critical Rate +50 Received Healing +20% Received Damage -10% STR/ INT +5 DEX/ WIT +5 CON/ MEN +5 -->
|
<passive_skill id="50189" level="1" />
|
||||||
<passive_skill id="50465" level="1" />
|
|
||||||
</option>
|
</option>
|
||||||
<option id="33371" name="Necklace_of_Spirits">
|
<option id="33377" name="Ring_of_Insolence">
|
||||||
<!-- Weight Limit +12000 Inventory Slots +12 Max HP +1000 Max MP +500 Max CP +1500 HP Recovery Potions' Effect +300 MP Recovery Potions' Effect +100 P. Def. +150 M. Def. +120 Atk. Spd. +100 P. Critical Rate/ M. Skill Critical Rate +50 Received Healing +20% Received Damage -10% STR/ INT +5 DEX/ WIT +5 CON/ MEN +5 -->
|
<passive_skill id="50189" level="2" />
|
||||||
<passive_skill id="50465" level="2" />
|
|
||||||
</option>
|
</option>
|
||||||
<option id="33372" name="Necklace_of_Spirits">
|
<option id="33378" name="Ring_of_Insolence">
|
||||||
<!-- Weight Limit +12000 Inventory Slots +12 Max HP +1000 Max MP +500 Max CP +1500 HP Recovery Potions' Effect +300 MP Recovery Potions' Effect +100 P. Def. +150 M. Def. +120 Atk. Spd. +100 P. Critical Rate/ M. Skill Critical Rate +50 Received Healing +20% Received Damage -10% STR/ INT +5 DEX/ WIT +5 CON/ MEN +5 -->
|
<passive_skill id="50189" level="3" />
|
||||||
<passive_skill id="50465" level="3" />
|
|
||||||
</option>
|
</option>
|
||||||
<option id="33373" name="Necklace_of_Spirits">
|
<option id="33379" name="Ring_of_Insolence">
|
||||||
<!-- Weight Limit +12000 Inventory Slots +12 Max HP +1000 Max MP +500 Max CP +1500 HP Recovery Potions' Effect +300 MP Recovery Potions' Effect +100 P. Def. +150 M. Def. +120 Atk. Spd. +100 P. Critical Rate/ M. Skill Critical Rate +50 Received Healing +20% Received Damage -10% STR/ INT +5 DEX/ WIT +5 CON/ MEN +5 -->
|
<passive_skill id="50189" level="4" />
|
||||||
<passive_skill id="50465" level="4" />
|
|
||||||
</option>
|
</option>
|
||||||
<option id="33374" name="Necklace_of_Spirits">
|
<option id="33380" name="Ring_of_Insolence">
|
||||||
<!-- Weight Limit +12000 Inventory Slots +12 Max HP +1000 Max MP +500 Max CP +1500 HP Recovery Potions' Effect +300 MP Recovery Potions' Effect +100 P. Def. +150 M. Def. +120 Atk. Spd. +100 P. Critical Rate/ M. Skill Critical Rate +50 Received Healing +20% Received Damage -10% STR/ INT +5 DEX/ WIT +5 CON/ MEN +5 -->
|
<passive_skill id="50189" level="5" />
|
||||||
<passive_skill id="50465" level="5" />
|
|
||||||
</option>
|
</option>
|
||||||
<option id="33375" name="Necklace_of_Spirits">
|
<option id="33381" name="Ring_of_Insolence">
|
||||||
<!-- Weight Limit +12000 Inventory Slots +12 Max HP +1000 Max MP +500 Max CP +1500 HP Recovery Potions' Effect +300 MP Recovery Potions' Effect +100 P. Def. +150 M. Def. +120 Atk. Spd. +100 P. Critical Rate/ M. Skill Critical Rate +50 Received Healing +20% Received Damage -10% STR/ INT +5 DEX/ WIT +5 CON/ MEN +5 -->
|
<passive_skill id="50189" level="6" />
|
||||||
<passive_skill id="50465" level="6" />
|
|
||||||
</option>
|
</option>
|
||||||
<option id="33376" name="Necklace_of_Spirits">
|
<option id="33382" name="Ring_of_Insolence">
|
||||||
<!-- Weight Limit +12000 Inventory Slots +12 Max HP +1000 Max MP +500 Max CP +1500 HP Recovery Potions' Effect +300 MP Recovery Potions' Effect +100 P. Def. +150 M. Def. +120 Atk. Spd. +100 P. Critical Rate/ M. Skill Critical Rate +50 Received Healing +20% Received Damage -10% STR/ INT +5 DEX/ WIT +5 CON/ MEN +5 -->
|
<passive_skill id="50189" level="7" />
|
||||||
<passive_skill id="50465" level="7" />
|
|
||||||
</option>
|
</option>
|
||||||
<option id="33377" name="Necklace_of_Spirits">
|
<option id="33383" name="Ring_of_Insolence">
|
||||||
<!-- Weight Limit +12000 Inventory Slots +12 Max HP +1000 Max MP +500 Max CP +1500 HP Recovery Potions' Effect +300 MP Recovery Potions' Effect +100 P. Def. +150 M. Def. +120 Atk. Spd. +100 P. Critical Rate/ M. Skill Critical Rate +50 Received Healing +20% Received Damage -10% STR/ INT +5 DEX/ WIT +5 CON/ MEN +5 -->
|
<passive_skill id="50189" level="8" />
|
||||||
<passive_skill id="50465" level="8" />
|
|
||||||
</option>
|
</option>
|
||||||
<option id="33378" name="Necklace_of_Spirits">
|
<option id="33384" name="Ring_of_Insolence">
|
||||||
<!-- Weight Limit +12000 Inventory Slots +12 Max HP +1000 Max MP +500 Max CP +1500 HP Recovery Potions' Effect +300 MP Recovery Potions' Effect +100 P. Def. +150 M. Def. +120 Atk. Spd. +100 P. Critical Rate/ M. Skill Critical Rate +50 Received Healing +20% Received Damage -10% STR/ INT +5 DEX/ WIT +5 CON/ MEN +5 -->
|
<passive_skill id="50189" level="9" />
|
||||||
<passive_skill id="50465" level="9" />
|
|
||||||
</option>
|
</option>
|
||||||
<option id="33379" name="Necklace_of_Spirits">
|
<option id="3385" name="Ring_of_Insolence">
|
||||||
<!-- Weight Limit +12000 Inventory Slots +12 Max HP +1000 Max MP +500 Max CP +1500 HP Recovery Potions' Effect +300 MP Recovery Potions' Effect +100 P. Def. +150 M. Def. +120 Atk. Spd. +100 P. Critical Rate/ M. Skill Critical Rate +50 Received Healing +20% Received Damage -10% STR/ INT +5 DEX/ WIT +5 CON/ MEN +5 -->
|
<passive_skill id="50189" level="10" />
|
||||||
<passive_skill id="50465" level="10" />
|
|
||||||
</option>
|
</option>
|
||||||
<option id="33380" name="Necklace_of_Spirits">
|
<option id="33386" name="Ring_of_Insolence">
|
||||||
<!-- Weight Limit +12000 Inventory Slots +12 Max HP +1000 Max MP +500 Max CP +1500 HP Recovery Potions' Effect +300 MP Recovery Potions' Effect +100 P. Def. +150 M. Def. +120 Atk. Spd. +100 P. Critical Rate/ M. Skill Critical Rate +50 Received Healing +20% Received Damage -10% STR/ INT +5 DEX/ WIT +5 CON/ MEN +5 -->
|
<passive_skill id="50189" level="11" />
|
||||||
<passive_skill id="50465" level="11" />
|
</option>
|
||||||
|
<option id="33387" name="Dragon_Valley_Earring">
|
||||||
|
<passive_skill id="50190" level="1" />
|
||||||
|
</option>
|
||||||
|
<option id="33388" name="Dragon_Valley_Earring">
|
||||||
|
<passive_skill id="50190" level="2" />
|
||||||
|
</option>
|
||||||
|
<option id="33389" name="Dragon_Valley_Earring">
|
||||||
|
<passive_skill id="50190" level="3" />
|
||||||
|
</option>
|
||||||
|
<option id="33390" name="Dragon_Valley_Earring">
|
||||||
|
<passive_skill id="50190" level="4" />
|
||||||
|
</option>
|
||||||
|
<option id="33391" name="Dragon_Valley_Earring">
|
||||||
|
<passive_skill id="50190" level="5" />
|
||||||
|
</option>
|
||||||
|
<option id="33392" name="Dragon_Valley_Earring">
|
||||||
|
<passive_skill id="50190" level="6" />
|
||||||
|
</option>
|
||||||
|
<option id="33393" name="Dragon_Valley_Earring">
|
||||||
|
<passive_skill id="50190" level="7" />
|
||||||
|
</option>
|
||||||
|
<option id="33394" name="Dragon_Valley_Earring">
|
||||||
|
<passive_skill id="50190" level="8" />
|
||||||
|
</option>
|
||||||
|
<option id="33395" name="Dragon_Valley_Earring">
|
||||||
|
<passive_skill id="50190" level="9" />
|
||||||
|
</option>
|
||||||
|
<option id="33396" name="Dragon_Valley_Earring">
|
||||||
|
<passive_skill id="50190" level="10" />
|
||||||
|
</option>
|
||||||
|
<option id="33397" name="Dragon_Valley_Earring">
|
||||||
|
<passive_skill id="50190" level="11" />
|
||||||
</option>
|
</option>
|
||||||
</list>
|
</list>
|
||||||
|
@@ -787,19 +787,7 @@
|
|||||||
<set name="price" val="616000" />
|
<set name="price" val="616000" />
|
||||||
<set name="is_sellable" val="false" />
|
<set name="is_sellable" val="false" />
|
||||||
<set name="enchant_enabled" val="true" />
|
<set name="enchant_enabled" val="true" />
|
||||||
<skills>
|
<!-- Skill Handled By ItemOption -->
|
||||||
<skill id="50189" level="1" /> <!-- Ring of Insolence -->
|
|
||||||
<skill id="50189" level="2" type="ON_ENCHANT" type_value="1" /> <!-- +1 Ring of Insolence -->
|
|
||||||
<skill id="50189" level="3" type="ON_ENCHANT" type_value="2" /> <!-- +2 Ring of Insolence -->
|
|
||||||
<skill id="50189" level="4" type="ON_ENCHANT" type_value="3" /> <!-- +3 Ring of Insolence -->
|
|
||||||
<skill id="50189" level="5" type="ON_ENCHANT" type_value="4" /> <!-- +4 Ring of Insolence -->
|
|
||||||
<skill id="50189" level="6" type="ON_ENCHANT" type_value="5" /> <!-- +5 Ring of Insolence -->
|
|
||||||
<skill id="50189" level="7" type="ON_ENCHANT" type_value="6" /> <!-- +6 Ring of Insolence -->
|
|
||||||
<skill id="50189" level="8" type="ON_ENCHANT" type_value="7" /> <!-- +7 Ring of Insolence -->
|
|
||||||
<skill id="50189" level="9" type="ON_ENCHANT" type_value="8" /> <!-- +8 Ring of Insolence -->
|
|
||||||
<skill id="50189" level="10" type="ON_ENCHANT" type_value="9" /> <!-- +9 Ring of Insolence -->
|
|
||||||
<skill id="50189" level="11" type="ON_ENCHANT" type_value="10" /> <!-- +10 Ring of Insolence -->
|
|
||||||
</skills>
|
|
||||||
<stats>
|
<stats>
|
||||||
<stat type="mDef">40</stat>
|
<stat type="mDef">40</stat>
|
||||||
</stats>
|
</stats>
|
||||||
@@ -815,19 +803,7 @@
|
|||||||
<set name="price" val="924000" />
|
<set name="price" val="924000" />
|
||||||
<set name="is_sellable" val="false" />
|
<set name="is_sellable" val="false" />
|
||||||
<set name="enchant_enabled" val="true" />
|
<set name="enchant_enabled" val="true" />
|
||||||
<skills>
|
<!-- Skill Handled By ItemOption -->
|
||||||
<skill id="50190" level="1" /> <!-- Dragon Valley's Earring -->
|
|
||||||
<skill id="50190" level="2" type="ON_ENCHANT" type_value="1" /> <!-- +1 Dragon Valley's Earring -->
|
|
||||||
<skill id="50190" level="3" type="ON_ENCHANT" type_value="2" /> <!-- +2 Dragon Valley's Earring -->
|
|
||||||
<skill id="50190" level="4" type="ON_ENCHANT" type_value="3" /> <!-- +3 Dragon Valley's Earring -->
|
|
||||||
<skill id="50190" level="5" type="ON_ENCHANT" type_value="4" /> <!-- +4 Dragon Valley's Earring -->
|
|
||||||
<skill id="50190" level="6" type="ON_ENCHANT" type_value="5" /> <!-- +5 Dragon Valley's Earring -->
|
|
||||||
<skill id="50190" level="7" type="ON_ENCHANT" type_value="6" /> <!-- +6 Dragon Valley's Earring -->
|
|
||||||
<skill id="50190" level="8" type="ON_ENCHANT" type_value="7" /> <!-- +7 Dragon Valley's Earring -->
|
|
||||||
<skill id="50190" level="9" type="ON_ENCHANT" type_value="8" /> <!-- +8 Dragon Valley's Earring -->
|
|
||||||
<skill id="50190" level="10" type="ON_ENCHANT" type_value="9" /> <!-- +9 Dragon Valley's Earring -->
|
|
||||||
<skill id="50190" level="11" type="ON_ENCHANT" type_value="10" /> <!-- +10 Dragon Valley's Earring -->
|
|
||||||
</skills>
|
|
||||||
<stats>
|
<stats>
|
||||||
<stat type="mDef">60</stat>
|
<stat type="mDef">60</stat>
|
||||||
</stats>
|
</stats>
|
||||||
|
@@ -2234,16 +2234,16 @@
|
|||||||
</effect>
|
</effect>
|
||||||
<effect name="MaxHp">
|
<effect name="MaxHp">
|
||||||
<amount>
|
<amount>
|
||||||
<value level="2">30</value>
|
<value level="2">50</value>
|
||||||
<value level="3">80</value>
|
<value level="3">100</value>
|
||||||
<value level="4">150</value>
|
<value level="4">200</value>
|
||||||
<value level="5">230</value>
|
<value level="5">300</value>
|
||||||
<value level="6">300</value>
|
<value level="6">600</value>
|
||||||
<value level="7">500</value>
|
<value level="7">1000</value>
|
||||||
<value level="8">1000</value>
|
<value level="8">1500</value>
|
||||||
<value level="9">1300</value>
|
<value level="9">2000</value>
|
||||||
<value level="10">1800</value>
|
<value level="10">3000</value>
|
||||||
<value level="11">2500</value>
|
<value level="11">5000</value>
|
||||||
</amount>
|
</amount>
|
||||||
<mode>DIFF</mode>
|
<mode>DIFF</mode>
|
||||||
</effect>
|
</effect>
|
||||||
@@ -2262,7 +2262,7 @@
|
|||||||
</amount>
|
</amount>
|
||||||
<mode>DIFF</mode>
|
<mode>DIFF</mode>
|
||||||
</effect>
|
</effect>
|
||||||
<!-- effect name="TriggerSkillBySkill">
|
<effect name="TriggerSkillBySkill">
|
||||||
<isCritical>true</isCritical>
|
<isCritical>true</isCritical>
|
||||||
<attackerType>Creature</attackerType>
|
<attackerType>Creature</attackerType>
|
||||||
<chance>10</chance>
|
<chance>10</chance>
|
||||||
@@ -2284,7 +2284,30 @@
|
|||||||
<value level="10">10</value>
|
<value level="10">10</value>
|
||||||
<value level="11">11</value>
|
<value level="11">11</value>
|
||||||
</skillLevel>
|
</skillLevel>
|
||||||
</effect> -->
|
</effect>
|
||||||
|
<effect name="TriggerSkillByAttack">
|
||||||
|
<isCritical>true</isCritical>
|
||||||
|
<attackerType>Creature</attackerType>
|
||||||
|
<chance>5</chance>
|
||||||
|
<targetType>SELF</targetType>
|
||||||
|
<minDamage>100</minDamage>
|
||||||
|
<allowWeapons>ALL</allowWeapons>
|
||||||
|
<skillId>50294</skillId>
|
||||||
|
<castSkillId>50294</castSkillId>
|
||||||
|
<skillLevel>
|
||||||
|
<value level="1">1</value>
|
||||||
|
<value level="2">2</value>
|
||||||
|
<value level="3">3</value>
|
||||||
|
<value level="4">4</value>
|
||||||
|
<value level="5">5</value>
|
||||||
|
<value level="6">6</value>
|
||||||
|
<value level="7">7</value>
|
||||||
|
<value level="8">8</value>
|
||||||
|
<value level="9">9</value>
|
||||||
|
<value level="10">10</value>
|
||||||
|
<value level="11">11</value>
|
||||||
|
</skillLevel>
|
||||||
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="50294" toLevel="11" name="Energy of Speed">
|
<skill id="50294" toLevel="11" name="Energy of Speed">
|
||||||
@@ -2303,11 +2326,23 @@
|
|||||||
<value level="10">10</value>
|
<value level="10">10</value>
|
||||||
<value level="11">11</value>
|
<value level="11">11</value>
|
||||||
</abnormalLevel>
|
</abnormalLevel>
|
||||||
<abnormalTime>15</abnormalTime>
|
<abnormalTime>
|
||||||
|
<value level="1">5</value>
|
||||||
|
<value level="2">5</value>
|
||||||
|
<value level="3">5</value>
|
||||||
|
<value level="4">5</value>
|
||||||
|
<value level="5">5</value>
|
||||||
|
<value level="6">5</value>
|
||||||
|
<value level="7">5</value>
|
||||||
|
<value level="8">10</value>
|
||||||
|
<value level="9">10</value>
|
||||||
|
<value level="10">10</value>
|
||||||
|
<value level="11">15</value>
|
||||||
|
</abnormalTime>
|
||||||
<isTriggeredSkill>true</isTriggeredSkill>
|
<isTriggeredSkill>true</isTriggeredSkill>
|
||||||
<magicLevel>40</magicLevel>
|
<magicLevel>40</magicLevel>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<reuseDelay>60000</reuseDelay>
|
<reuseDelay>10000</reuseDelay>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<magicCriticalRate>-5</magicCriticalRate>
|
<magicCriticalRate>-5</magicCriticalRate>
|
||||||
<hitCancelTime>0</hitCancelTime>
|
<hitCancelTime>0</hitCancelTime>
|
||||||
@@ -2319,39 +2354,55 @@
|
|||||||
<amount>
|
<amount>
|
||||||
<value level="1">5</value>
|
<value level="1">5</value>
|
||||||
<value level="2">10</value>
|
<value level="2">10</value>
|
||||||
<value level="3">20</value>
|
<value level="3">30</value>
|
||||||
<value level="4">30</value>
|
<value level="4">50</value>
|
||||||
<value level="5">40</value>
|
<value level="5">80</value>
|
||||||
<value level="6">50</value>
|
<value level="6">150</value>
|
||||||
<value level="7">60</value>
|
<value level="7">170</value>
|
||||||
<value level="8">80</value>
|
<value level="8">200</value>
|
||||||
<value level="9">100</value>
|
<value level="9">230</value>
|
||||||
<value level="10">150</value>
|
<value level="10">260</value>
|
||||||
<value level="11">300</value>
|
<value level="11">300</value>
|
||||||
</amount>
|
</amount>
|
||||||
<mode>DIFF</mode>
|
<mode>DIFF</mode>
|
||||||
</effect>
|
</effect>
|
||||||
|
<effect name="PhysicalAttackSpeed">
|
||||||
|
<amount>
|
||||||
|
<value level="1">5</value>
|
||||||
|
<value level="2">10</value>
|
||||||
|
<value level="3">30</value>
|
||||||
|
<value level="4">50</value>
|
||||||
|
<value level="5">30</value>
|
||||||
|
<value level="6">60</value>
|
||||||
|
<value level="7">100</value>
|
||||||
|
<value level="8">300</value>
|
||||||
|
<value level="9">600</value>
|
||||||
|
<value level="10">1100</value>
|
||||||
|
<value level="11">1500</value>
|
||||||
|
</amount>
|
||||||
|
<mode>DIFF</mode>
|
||||||
|
</effect>
|
||||||
<effect name="SkillCriticalDamage">
|
<effect name="SkillCriticalDamage">
|
||||||
<amount>
|
<amount>
|
||||||
<value level="5">30</value>
|
<value level="5">30</value>
|
||||||
<value level="6">60</value>
|
<value level="6">60</value>
|
||||||
<value level="7">100</value>
|
<value level="7">100</value>
|
||||||
<value level="8">200</value>
|
<value level="8">300</value>
|
||||||
<value level="9">500</value>
|
<value level="9">600</value>
|
||||||
<value level="10">800</value>
|
<value level="10">1100</value>
|
||||||
<value level="11">1200</value>
|
<value level="11">1500</value>
|
||||||
</amount>
|
</amount>
|
||||||
<mode>DIFF</mode>
|
<mode>DIFF</mode>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="MagicCriticalDamage">
|
<effect name="MagicCriticalDamage">
|
||||||
<amount>
|
<amount>
|
||||||
<value level="5">20</value>
|
<value level="5">30</value>
|
||||||
<value level="6">50</value>
|
<value level="6">60</value>
|
||||||
<value level="7">80</value>
|
<value level="7">100</value>
|
||||||
<value level="8">100</value>
|
<value level="8">300</value>
|
||||||
<value level="9">200</value>
|
<value level="9">600</value>
|
||||||
<value level="10">500</value>
|
<value level="10">1100</value>
|
||||||
<value level="11">1000</value>
|
<value level="11">1500</value>
|
||||||
</amount>
|
</amount>
|
||||||
<mode>DIFF</mode>
|
<mode>DIFF</mode>
|
||||||
</effect>
|
</effect>
|
||||||
|
Reference in New Issue
Block a user