Proper Valley Earring and Ring of Insolence options.

Contributed by manax182.
This commit is contained in:
MobiusDevelopment
2021-04-24 18:30:10 +00:00
parent eb5c123375
commit 8d3c96223b
8 changed files with 337 additions and 195 deletions

View File

@@ -1956,17 +1956,17 @@
<options level="10" option1="33862" /> <options level="10" option1="33862" />
</item> </item>
<item id="91953"> <!-- Dragon valley earing --> <item id="91953"> <!-- Dragon valley earing -->
<options level="0" option1="20001" /> <options level="0" option1="33387" />
<options level="1" option1="20002" /> <options level="1" option1="33388" />
<options level="2" option1="20003" /> <options level="2" option1="33389" />
<options level="3" option1="20004" /> <options level="3" option1="33390" />
<options level="4" option1="20005" /> <options level="4" option1="33391" />
<options level="5" option1="20006" /> <options level="5" option1="33392" />
<options level="6" option1="20007" /> <options level="6" option1="33393" />
<options level="7" option1="20007" /> <options level="7" option1="33394" />
<options level="8" option1="20007" /> <options level="8" option1="33395" />
<options level="9" option1="20010" /> <options level="9" option1="33396" />
<options level="10" option1="20011" /> <options level="10" option1="33397" />
</item> </item>
<item id="94166"> <!-- Circlet of Hero --> <item id="94166"> <!-- Circlet of Hero -->
<options level="0" option1="33918" /> <options level="0" option1="33918" />
@@ -1982,16 +1982,16 @@
<options level="10" option1="33928" /> <options level="10" option1="33928" />
</item> </item>
<item id="91952"> <!-- Ring of Insolence --> <item id="91952"> <!-- Ring of Insolence -->
<options level="0" option1="20001" /> <options level="0" option1="33376" />
<options level="1" option1="20002" /> <options level="1" option1="33377" />
<options level="2" option1="20003" /> <options level="2" option1="33378" />
<options level="3" option1="20004" /> <options level="3" option1="33379" />
<options level="4" option1="20005" /> <options level="4" option1="33380" />
<options level="5" option1="20006" /> <options level="5" option1="33381" />
<options level="6" option1="20007" /> <options level="6" option1="33382" />
<options level="7" option1="20007" /> <options level="7" option1="33383" />
<options level="8" option1="20007" /> <options level="8" option1="33384" />
<options level="9" option1="20010" /> <options level="9" option1="33385" />
<options level="10" option1="20011" /> <options level="10" option1="33386" />
</item> </item>
</list> </list>

View File

@@ -135,4 +135,70 @@
<!-- Weight Limit +12000 Inventory Slots +12 Max HP +1000 Max MP +500 Max CP +1500 HP Recovery Potions' Effect +300 MP Recovery Potions' Effect +100 P. Def. +150 M. Def. +120 Atk. Spd. +100 P. Critical Rate/ M. Skill Critical Rate +50 Received Healing +20% Received Damage -10% STR/ INT +5 DEX/ WIT +5 CON/ MEN +5 --> <!-- Weight Limit +12000 Inventory Slots +12 Max HP +1000 Max MP +500 Max CP +1500 HP Recovery Potions' Effect +300 MP Recovery Potions' Effect +100 P. Def. +150 M. Def. +120 Atk. Spd. +100 P. Critical Rate/ M. Skill Critical Rate +50 Received Healing +20% Received Damage -10% STR/ INT +5 DEX/ WIT +5 CON/ MEN +5 -->
<passive_skill id="54082" level="11" /> <passive_skill id="54082" level="11" />
</option> </option>
<option id="33376" name="Ring_of_Insolence">
<passive_skill id="50189" level="1" />
</option>
<option id="33377" name="Ring_of_Insolence">
<passive_skill id="50189" level="2" />
</option>
<option id="33378" name="Ring_of_Insolence">
<passive_skill id="50189" level="3" />
</option>
<option id="33379" name="Ring_of_Insolence">
<passive_skill id="50189" level="4" />
</option>
<option id="33380" name="Ring_of_Insolence">
<passive_skill id="50189" level="5" />
</option>
<option id="33381" name="Ring_of_Insolence">
<passive_skill id="50189" level="6" />
</option>
<option id="33382" name="Ring_of_Insolence">
<passive_skill id="50189" level="7" />
</option>
<option id="33383" name="Ring_of_Insolence">
<passive_skill id="50189" level="8" />
</option>
<option id="33384" name="Ring_of_Insolence">
<passive_skill id="50189" level="9" />
</option>
<option id="3385" name="Ring_of_Insolence">
<passive_skill id="50189" level="10" />
</option>
<option id="33386" name="Ring_of_Insolence">
<passive_skill id="50189" level="11" />
</option>
<option id="33387" name="Dragon_Valley_Earring">
<passive_skill id="50190" level="1" />
</option>
<option id="33388" name="Dragon_Valley_Earring">
<passive_skill id="50190" level="2" />
</option>
<option id="33389" name="Dragon_Valley_Earring">
<passive_skill id="50190" level="3" />
</option>
<option id="33390" name="Dragon_Valley_Earring">
<passive_skill id="50190" level="4" />
</option>
<option id="33391" name="Dragon_Valley_Earring">
<passive_skill id="50190" level="5" />
</option>
<option id="33392" name="Dragon_Valley_Earring">
<passive_skill id="50190" level="6" />
</option>
<option id="33393" name="Dragon_Valley_Earring">
<passive_skill id="50190" level="7" />
</option>
<option id="33394" name="Dragon_Valley_Earring">
<passive_skill id="50190" level="8" />
</option>
<option id="33395" name="Dragon_Valley_Earring">
<passive_skill id="50190" level="9" />
</option>
<option id="33396" name="Dragon_Valley_Earring">
<passive_skill id="50190" level="10" />
</option>
<option id="33397" name="Dragon_Valley_Earring">
<passive_skill id="50190" level="11" />
</option>
</list> </list>

View File

@@ -787,19 +787,7 @@
<set name="price" val="616000" /> <set name="price" val="616000" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="enchant_enabled" val="true" /> <set name="enchant_enabled" val="true" />
<skills> <!-- Skill Handled By ItemOption -->
<skill id="50189" level="1" /> <!-- Ring of Insolence -->
<skill id="50189" level="2" type="ON_ENCHANT" type_value="1" /> <!-- +1 Ring of Insolence -->
<skill id="50189" level="3" type="ON_ENCHANT" type_value="2" /> <!-- +2 Ring of Insolence -->
<skill id="50189" level="4" type="ON_ENCHANT" type_value="3" /> <!-- +3 Ring of Insolence -->
<skill id="50189" level="5" type="ON_ENCHANT" type_value="4" /> <!-- +4 Ring of Insolence -->
<skill id="50189" level="6" type="ON_ENCHANT" type_value="5" /> <!-- +5 Ring of Insolence -->
<skill id="50189" level="7" type="ON_ENCHANT" type_value="6" /> <!-- +6 Ring of Insolence -->
<skill id="50189" level="8" type="ON_ENCHANT" type_value="7" /> <!-- +7 Ring of Insolence -->
<skill id="50189" level="9" type="ON_ENCHANT" type_value="8" /> <!-- +8 Ring of Insolence -->
<skill id="50189" level="10" type="ON_ENCHANT" type_value="9" /> <!-- +9 Ring of Insolence -->
<skill id="50189" level="11" type="ON_ENCHANT" type_value="10" /> <!-- +10 Ring of Insolence -->
</skills>
<stats> <stats>
<stat type="mDef">40</stat> <stat type="mDef">40</stat>
</stats> </stats>
@@ -815,19 +803,7 @@
<set name="price" val="924000" /> <set name="price" val="924000" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="enchant_enabled" val="true" /> <set name="enchant_enabled" val="true" />
<skills> <!-- Skill Handled By ItemOption -->
<skill id="50190" level="1" /> <!-- Dragon Valley's Earring -->
<skill id="50190" level="2" type="ON_ENCHANT" type_value="1" /> <!-- +1 Dragon Valley's Earring -->
<skill id="50190" level="3" type="ON_ENCHANT" type_value="2" /> <!-- +2 Dragon Valley's Earring -->
<skill id="50190" level="4" type="ON_ENCHANT" type_value="3" /> <!-- +3 Dragon Valley's Earring -->
<skill id="50190" level="5" type="ON_ENCHANT" type_value="4" /> <!-- +4 Dragon Valley's Earring -->
<skill id="50190" level="6" type="ON_ENCHANT" type_value="5" /> <!-- +5 Dragon Valley's Earring -->
<skill id="50190" level="7" type="ON_ENCHANT" type_value="6" /> <!-- +6 Dragon Valley's Earring -->
<skill id="50190" level="8" type="ON_ENCHANT" type_value="7" /> <!-- +7 Dragon Valley's Earring -->
<skill id="50190" level="9" type="ON_ENCHANT" type_value="8" /> <!-- +8 Dragon Valley's Earring -->
<skill id="50190" level="10" type="ON_ENCHANT" type_value="9" /> <!-- +9 Dragon Valley's Earring -->
<skill id="50190" level="11" type="ON_ENCHANT" type_value="10" /> <!-- +10 Dragon Valley's Earring -->
</skills>
<stats> <stats>
<stat type="mDef">60</stat> <stat type="mDef">60</stat>
</stats> </stats>

View File

@@ -2234,16 +2234,16 @@
</effect> </effect>
<effect name="MaxHp"> <effect name="MaxHp">
<amount> <amount>
<value level="2">30</value> <value level="2">50</value>
<value level="3">80</value> <value level="3">100</value>
<value level="4">150</value> <value level="4">200</value>
<value level="5">230</value> <value level="5">300</value>
<value level="6">300</value> <value level="6">600</value>
<value level="7">500</value> <value level="7">1000</value>
<value level="8">1000</value> <value level="8">1500</value>
<value level="9">1300</value> <value level="9">2000</value>
<value level="10">1800</value> <value level="10">3000</value>
<value level="11">2500</value> <value level="11">5000</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
@@ -2262,7 +2262,7 @@
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
<!-- effect name="TriggerSkillBySkill"> <effect name="TriggerSkillBySkill">
<isCritical>true</isCritical> <isCritical>true</isCritical>
<attackerType>Creature</attackerType> <attackerType>Creature</attackerType>
<chance>10</chance> <chance>10</chance>
@@ -2284,7 +2284,30 @@
<value level="10">10</value> <value level="10">10</value>
<value level="11">11</value> <value level="11">11</value>
</skillLevel> </skillLevel>
</effect> --> </effect>
<effect name="TriggerSkillByAttack">
<isCritical>true</isCritical>
<attackerType>Creature</attackerType>
<chance>5</chance>
<targetType>SELF</targetType>
<minDamage>100</minDamage>
<allowWeapons>ALL</allowWeapons>
<skillId>50294</skillId>
<castSkillId>50294</castSkillId>
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">10</value>
<value level="11">11</value>
</skillLevel>
</effect>
</effects> </effects>
</skill> </skill>
<skill id="50294" toLevel="11" name="Energy of Speed"> <skill id="50294" toLevel="11" name="Energy of Speed">
@@ -2303,11 +2326,23 @@
<value level="10">10</value> <value level="10">10</value>
<value level="11">11</value> <value level="11">11</value>
</abnormalLevel> </abnormalLevel>
<abnormalTime>15</abnormalTime> <abnormalTime>
<value level="1">5</value>
<value level="2">5</value>
<value level="3">5</value>
<value level="4">5</value>
<value level="5">5</value>
<value level="6">5</value>
<value level="7">5</value>
<value level="8">10</value>
<value level="9">10</value>
<value level="10">10</value>
<value level="11">15</value>
</abnormalTime>
<isTriggeredSkill>true</isTriggeredSkill> <isTriggeredSkill>true</isTriggeredSkill>
<magicLevel>40</magicLevel> <magicLevel>40</magicLevel>
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>60000</reuseDelay> <reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime> <hitCancelTime>0</hitCancelTime>
@@ -2319,39 +2354,55 @@
<amount> <amount>
<value level="1">5</value> <value level="1">5</value>
<value level="2">10</value> <value level="2">10</value>
<value level="3">20</value> <value level="3">30</value>
<value level="4">30</value> <value level="4">50</value>
<value level="5">40</value> <value level="5">80</value>
<value level="6">50</value> <value level="6">150</value>
<value level="7">60</value> <value level="7">170</value>
<value level="8">80</value> <value level="8">200</value>
<value level="9">100</value> <value level="9">230</value>
<value level="10">150</value> <value level="10">260</value>
<value level="11">300</value> <value level="11">300</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
<effect name="PhysicalAttackSpeed">
<amount>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">30</value>
<value level="4">50</value>
<value level="5">30</value>
<value level="6">60</value>
<value level="7">100</value>
<value level="8">300</value>
<value level="9">600</value>
<value level="10">1100</value>
<value level="11">1500</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="SkillCriticalDamage"> <effect name="SkillCriticalDamage">
<amount> <amount>
<value level="5">30</value> <value level="5">30</value>
<value level="6">60</value> <value level="6">60</value>
<value level="7">100</value> <value level="7">100</value>
<value level="8">200</value> <value level="8">300</value>
<value level="9">500</value> <value level="9">600</value>
<value level="10">800</value> <value level="10">1100</value>
<value level="11">1200</value> <value level="11">1500</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
<effect name="MagicCriticalDamage"> <effect name="MagicCriticalDamage">
<amount> <amount>
<value level="5">20</value> <value level="5">30</value>
<value level="6">50</value> <value level="6">60</value>
<value level="7">80</value> <value level="7">100</value>
<value level="8">100</value> <value level="8">300</value>
<value level="9">200</value> <value level="9">600</value>
<value level="10">500</value> <value level="10">1100</value>
<value level="11">1000</value> <value level="11">1500</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>

View File

@@ -1973,17 +1973,17 @@
<options level="1" option1="39279" /> <options level="1" option1="39279" />
</item> </item>
<item id="91953"> <!-- Dragon valley earing --> <item id="91953"> <!-- Dragon valley earing -->
<options level="0" option1="20001" /> <options level="0" option1="33387" />
<options level="1" option1="20002" /> <options level="1" option1="33388" />
<options level="2" option1="20003" /> <options level="2" option1="33389" />
<options level="3" option1="20004" /> <options level="3" option1="33390" />
<options level="4" option1="20005" /> <options level="4" option1="33391" />
<options level="5" option1="20006" /> <options level="5" option1="33392" />
<options level="6" option1="20007" /> <options level="6" option1="33393" />
<options level="7" option1="20007" /> <options level="7" option1="33394" />
<options level="8" option1="20007" /> <options level="8" option1="33395" />
<options level="9" option1="20010" /> <options level="9" option1="33396" />
<options level="10" option1="20011" /> <options level="10" option1="33397" />
</item> </item>
<item id="94166"> <!-- Circlet of Hero --> <item id="94166"> <!-- Circlet of Hero -->
<options level="0" option1="33918" /> <options level="0" option1="33918" />
@@ -1999,16 +1999,16 @@
<options level="10" option1="33928" /> <options level="10" option1="33928" />
</item> </item>
<item id="91952"> <!-- Ring of Insolence --> <item id="91952"> <!-- Ring of Insolence -->
<options level="0" option1="20001" /> <options level="0" option1="33376" />
<options level="1" option1="20002" /> <options level="1" option1="33377" />
<options level="2" option1="20003" /> <options level="2" option1="33378" />
<options level="3" option1="20004" /> <options level="3" option1="33379" />
<options level="4" option1="20005" /> <options level="4" option1="33380" />
<options level="5" option1="20006" /> <options level="5" option1="33381" />
<options level="6" option1="20007" /> <options level="6" option1="33382" />
<options level="7" option1="20007" /> <options level="7" option1="33383" />
<options level="8" option1="20007" /> <options level="8" option1="33384" />
<options level="9" option1="20010" /> <options level="9" option1="33385" />
<options level="10" option1="20011" /> <options level="10" option1="33386" />
</item> </item>
</list> </list>

View File

@@ -135,48 +135,70 @@
<!-- Weight Limit +12000 Inventory Slots +12 Max HP +1000 Max MP +500 Max CP +1500 HP Recovery Potions' Effect +300 MP Recovery Potions' Effect +100 P. Def. +150 M. Def. +120 Atk. Spd. +100 P. Critical Rate/ M. Skill Critical Rate +50 Received Healing +20% Received Damage -10% STR/ INT +5 DEX/ WIT +5 CON/ MEN +5 --> <!-- Weight Limit +12000 Inventory Slots +12 Max HP +1000 Max MP +500 Max CP +1500 HP Recovery Potions' Effect +300 MP Recovery Potions' Effect +100 P. Def. +150 M. Def. +120 Atk. Spd. +100 P. Critical Rate/ M. Skill Critical Rate +50 Received Healing +20% Received Damage -10% STR/ INT +5 DEX/ WIT +5 CON/ MEN +5 -->
<passive_skill id="54082" level="11" /> <passive_skill id="54082" level="11" />
</option> </option>
<option id="33370" name="Necklace_of_Spirits"> <option id="33376" name="Ring_of_Insolence">
<!-- Weight Limit +12000 Inventory Slots +12 Max HP +1000 Max MP +500 Max CP +1500 HP Recovery Potions' Effect +300 MP Recovery Potions' Effect +100 P. Def. +150 M. Def. +120 Atk. Spd. +100 P. Critical Rate/ M. Skill Critical Rate +50 Received Healing +20% Received Damage -10% STR/ INT +5 DEX/ WIT +5 CON/ MEN +5 --> <passive_skill id="50189" level="1" />
<passive_skill id="50465" level="1" />
</option> </option>
<option id="33371" name="Necklace_of_Spirits"> <option id="33377" name="Ring_of_Insolence">
<!-- Weight Limit +12000 Inventory Slots +12 Max HP +1000 Max MP +500 Max CP +1500 HP Recovery Potions' Effect +300 MP Recovery Potions' Effect +100 P. Def. +150 M. Def. +120 Atk. Spd. +100 P. Critical Rate/ M. Skill Critical Rate +50 Received Healing +20% Received Damage -10% STR/ INT +5 DEX/ WIT +5 CON/ MEN +5 --> <passive_skill id="50189" level="2" />
<passive_skill id="50465" level="2" />
</option> </option>
<option id="33372" name="Necklace_of_Spirits"> <option id="33378" name="Ring_of_Insolence">
<!-- Weight Limit +12000 Inventory Slots +12 Max HP +1000 Max MP +500 Max CP +1500 HP Recovery Potions' Effect +300 MP Recovery Potions' Effect +100 P. Def. +150 M. Def. +120 Atk. Spd. +100 P. Critical Rate/ M. Skill Critical Rate +50 Received Healing +20% Received Damage -10% STR/ INT +5 DEX/ WIT +5 CON/ MEN +5 --> <passive_skill id="50189" level="3" />
<passive_skill id="50465" level="3" />
</option> </option>
<option id="33373" name="Necklace_of_Spirits"> <option id="33379" name="Ring_of_Insolence">
<!-- Weight Limit +12000 Inventory Slots +12 Max HP +1000 Max MP +500 Max CP +1500 HP Recovery Potions' Effect +300 MP Recovery Potions' Effect +100 P. Def. +150 M. Def. +120 Atk. Spd. +100 P. Critical Rate/ M. Skill Critical Rate +50 Received Healing +20% Received Damage -10% STR/ INT +5 DEX/ WIT +5 CON/ MEN +5 --> <passive_skill id="50189" level="4" />
<passive_skill id="50465" level="4" />
</option> </option>
<option id="33374" name="Necklace_of_Spirits"> <option id="33380" name="Ring_of_Insolence">
<!-- Weight Limit +12000 Inventory Slots +12 Max HP +1000 Max MP +500 Max CP +1500 HP Recovery Potions' Effect +300 MP Recovery Potions' Effect +100 P. Def. +150 M. Def. +120 Atk. Spd. +100 P. Critical Rate/ M. Skill Critical Rate +50 Received Healing +20% Received Damage -10% STR/ INT +5 DEX/ WIT +5 CON/ MEN +5 --> <passive_skill id="50189" level="5" />
<passive_skill id="50465" level="5" />
</option> </option>
<option id="33375" name="Necklace_of_Spirits"> <option id="33381" name="Ring_of_Insolence">
<!-- Weight Limit +12000 Inventory Slots +12 Max HP +1000 Max MP +500 Max CP +1500 HP Recovery Potions' Effect +300 MP Recovery Potions' Effect +100 P. Def. +150 M. Def. +120 Atk. Spd. +100 P. Critical Rate/ M. Skill Critical Rate +50 Received Healing +20% Received Damage -10% STR/ INT +5 DEX/ WIT +5 CON/ MEN +5 --> <passive_skill id="50189" level="6" />
<passive_skill id="50465" level="6" />
</option> </option>
<option id="33376" name="Necklace_of_Spirits"> <option id="33382" name="Ring_of_Insolence">
<!-- Weight Limit +12000 Inventory Slots +12 Max HP +1000 Max MP +500 Max CP +1500 HP Recovery Potions' Effect +300 MP Recovery Potions' Effect +100 P. Def. +150 M. Def. +120 Atk. Spd. +100 P. Critical Rate/ M. Skill Critical Rate +50 Received Healing +20% Received Damage -10% STR/ INT +5 DEX/ WIT +5 CON/ MEN +5 --> <passive_skill id="50189" level="7" />
<passive_skill id="50465" level="7" />
</option> </option>
<option id="33377" name="Necklace_of_Spirits"> <option id="33383" name="Ring_of_Insolence">
<!-- Weight Limit +12000 Inventory Slots +12 Max HP +1000 Max MP +500 Max CP +1500 HP Recovery Potions' Effect +300 MP Recovery Potions' Effect +100 P. Def. +150 M. Def. +120 Atk. Spd. +100 P. Critical Rate/ M. Skill Critical Rate +50 Received Healing +20% Received Damage -10% STR/ INT +5 DEX/ WIT +5 CON/ MEN +5 --> <passive_skill id="50189" level="8" />
<passive_skill id="50465" level="8" />
</option> </option>
<option id="33378" name="Necklace_of_Spirits"> <option id="33384" name="Ring_of_Insolence">
<!-- Weight Limit +12000 Inventory Slots +12 Max HP +1000 Max MP +500 Max CP +1500 HP Recovery Potions' Effect +300 MP Recovery Potions' Effect +100 P. Def. +150 M. Def. +120 Atk. Spd. +100 P. Critical Rate/ M. Skill Critical Rate +50 Received Healing +20% Received Damage -10% STR/ INT +5 DEX/ WIT +5 CON/ MEN +5 --> <passive_skill id="50189" level="9" />
<passive_skill id="50465" level="9" />
</option> </option>
<option id="33379" name="Necklace_of_Spirits"> <option id="3385" name="Ring_of_Insolence">
<!-- Weight Limit +12000 Inventory Slots +12 Max HP +1000 Max MP +500 Max CP +1500 HP Recovery Potions' Effect +300 MP Recovery Potions' Effect +100 P. Def. +150 M. Def. +120 Atk. Spd. +100 P. Critical Rate/ M. Skill Critical Rate +50 Received Healing +20% Received Damage -10% STR/ INT +5 DEX/ WIT +5 CON/ MEN +5 --> <passive_skill id="50189" level="10" />
<passive_skill id="50465" level="10" />
</option> </option>
<option id="33380" name="Necklace_of_Spirits"> <option id="33386" name="Ring_of_Insolence">
<!-- Weight Limit +12000 Inventory Slots +12 Max HP +1000 Max MP +500 Max CP +1500 HP Recovery Potions' Effect +300 MP Recovery Potions' Effect +100 P. Def. +150 M. Def. +120 Atk. Spd. +100 P. Critical Rate/ M. Skill Critical Rate +50 Received Healing +20% Received Damage -10% STR/ INT +5 DEX/ WIT +5 CON/ MEN +5 --> <passive_skill id="50189" level="11" />
<passive_skill id="50465" level="11" /> </option>
<option id="33387" name="Dragon_Valley_Earring">
<passive_skill id="50190" level="1" />
</option>
<option id="33388" name="Dragon_Valley_Earring">
<passive_skill id="50190" level="2" />
</option>
<option id="33389" name="Dragon_Valley_Earring">
<passive_skill id="50190" level="3" />
</option>
<option id="33390" name="Dragon_Valley_Earring">
<passive_skill id="50190" level="4" />
</option>
<option id="33391" name="Dragon_Valley_Earring">
<passive_skill id="50190" level="5" />
</option>
<option id="33392" name="Dragon_Valley_Earring">
<passive_skill id="50190" level="6" />
</option>
<option id="33393" name="Dragon_Valley_Earring">
<passive_skill id="50190" level="7" />
</option>
<option id="33394" name="Dragon_Valley_Earring">
<passive_skill id="50190" level="8" />
</option>
<option id="33395" name="Dragon_Valley_Earring">
<passive_skill id="50190" level="9" />
</option>
<option id="33396" name="Dragon_Valley_Earring">
<passive_skill id="50190" level="10" />
</option>
<option id="33397" name="Dragon_Valley_Earring">
<passive_skill id="50190" level="11" />
</option> </option>
</list> </list>

View File

@@ -787,19 +787,7 @@
<set name="price" val="616000" /> <set name="price" val="616000" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="enchant_enabled" val="true" /> <set name="enchant_enabled" val="true" />
<skills> <!-- Skill Handled By ItemOption -->
<skill id="50189" level="1" /> <!-- Ring of Insolence -->
<skill id="50189" level="2" type="ON_ENCHANT" type_value="1" /> <!-- +1 Ring of Insolence -->
<skill id="50189" level="3" type="ON_ENCHANT" type_value="2" /> <!-- +2 Ring of Insolence -->
<skill id="50189" level="4" type="ON_ENCHANT" type_value="3" /> <!-- +3 Ring of Insolence -->
<skill id="50189" level="5" type="ON_ENCHANT" type_value="4" /> <!-- +4 Ring of Insolence -->
<skill id="50189" level="6" type="ON_ENCHANT" type_value="5" /> <!-- +5 Ring of Insolence -->
<skill id="50189" level="7" type="ON_ENCHANT" type_value="6" /> <!-- +6 Ring of Insolence -->
<skill id="50189" level="8" type="ON_ENCHANT" type_value="7" /> <!-- +7 Ring of Insolence -->
<skill id="50189" level="9" type="ON_ENCHANT" type_value="8" /> <!-- +8 Ring of Insolence -->
<skill id="50189" level="10" type="ON_ENCHANT" type_value="9" /> <!-- +9 Ring of Insolence -->
<skill id="50189" level="11" type="ON_ENCHANT" type_value="10" /> <!-- +10 Ring of Insolence -->
</skills>
<stats> <stats>
<stat type="mDef">40</stat> <stat type="mDef">40</stat>
</stats> </stats>
@@ -815,19 +803,7 @@
<set name="price" val="924000" /> <set name="price" val="924000" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="enchant_enabled" val="true" /> <set name="enchant_enabled" val="true" />
<skills> <!-- Skill Handled By ItemOption -->
<skill id="50190" level="1" /> <!-- Dragon Valley's Earring -->
<skill id="50190" level="2" type="ON_ENCHANT" type_value="1" /> <!-- +1 Dragon Valley's Earring -->
<skill id="50190" level="3" type="ON_ENCHANT" type_value="2" /> <!-- +2 Dragon Valley's Earring -->
<skill id="50190" level="4" type="ON_ENCHANT" type_value="3" /> <!-- +3 Dragon Valley's Earring -->
<skill id="50190" level="5" type="ON_ENCHANT" type_value="4" /> <!-- +4 Dragon Valley's Earring -->
<skill id="50190" level="6" type="ON_ENCHANT" type_value="5" /> <!-- +5 Dragon Valley's Earring -->
<skill id="50190" level="7" type="ON_ENCHANT" type_value="6" /> <!-- +6 Dragon Valley's Earring -->
<skill id="50190" level="8" type="ON_ENCHANT" type_value="7" /> <!-- +7 Dragon Valley's Earring -->
<skill id="50190" level="9" type="ON_ENCHANT" type_value="8" /> <!-- +8 Dragon Valley's Earring -->
<skill id="50190" level="10" type="ON_ENCHANT" type_value="9" /> <!-- +9 Dragon Valley's Earring -->
<skill id="50190" level="11" type="ON_ENCHANT" type_value="10" /> <!-- +10 Dragon Valley's Earring -->
</skills>
<stats> <stats>
<stat type="mDef">60</stat> <stat type="mDef">60</stat>
</stats> </stats>

View File

@@ -2234,16 +2234,16 @@
</effect> </effect>
<effect name="MaxHp"> <effect name="MaxHp">
<amount> <amount>
<value level="2">30</value> <value level="2">50</value>
<value level="3">80</value> <value level="3">100</value>
<value level="4">150</value> <value level="4">200</value>
<value level="5">230</value> <value level="5">300</value>
<value level="6">300</value> <value level="6">600</value>
<value level="7">500</value> <value level="7">1000</value>
<value level="8">1000</value> <value level="8">1500</value>
<value level="9">1300</value> <value level="9">2000</value>
<value level="10">1800</value> <value level="10">3000</value>
<value level="11">2500</value> <value level="11">5000</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
@@ -2262,7 +2262,7 @@
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
<!-- effect name="TriggerSkillBySkill"> <effect name="TriggerSkillBySkill">
<isCritical>true</isCritical> <isCritical>true</isCritical>
<attackerType>Creature</attackerType> <attackerType>Creature</attackerType>
<chance>10</chance> <chance>10</chance>
@@ -2284,7 +2284,30 @@
<value level="10">10</value> <value level="10">10</value>
<value level="11">11</value> <value level="11">11</value>
</skillLevel> </skillLevel>
</effect> --> </effect>
<effect name="TriggerSkillByAttack">
<isCritical>true</isCritical>
<attackerType>Creature</attackerType>
<chance>5</chance>
<targetType>SELF</targetType>
<minDamage>100</minDamage>
<allowWeapons>ALL</allowWeapons>
<skillId>50294</skillId>
<castSkillId>50294</castSkillId>
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">10</value>
<value level="11">11</value>
</skillLevel>
</effect>
</effects> </effects>
</skill> </skill>
<skill id="50294" toLevel="11" name="Energy of Speed"> <skill id="50294" toLevel="11" name="Energy of Speed">
@@ -2303,11 +2326,23 @@
<value level="10">10</value> <value level="10">10</value>
<value level="11">11</value> <value level="11">11</value>
</abnormalLevel> </abnormalLevel>
<abnormalTime>15</abnormalTime> <abnormalTime>
<value level="1">5</value>
<value level="2">5</value>
<value level="3">5</value>
<value level="4">5</value>
<value level="5">5</value>
<value level="6">5</value>
<value level="7">5</value>
<value level="8">10</value>
<value level="9">10</value>
<value level="10">10</value>
<value level="11">15</value>
</abnormalTime>
<isTriggeredSkill>true</isTriggeredSkill> <isTriggeredSkill>true</isTriggeredSkill>
<magicLevel>40</magicLevel> <magicLevel>40</magicLevel>
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>60000</reuseDelay> <reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime> <hitCancelTime>0</hitCancelTime>
@@ -2319,39 +2354,55 @@
<amount> <amount>
<value level="1">5</value> <value level="1">5</value>
<value level="2">10</value> <value level="2">10</value>
<value level="3">20</value> <value level="3">30</value>
<value level="4">30</value> <value level="4">50</value>
<value level="5">40</value> <value level="5">80</value>
<value level="6">50</value> <value level="6">150</value>
<value level="7">60</value> <value level="7">170</value>
<value level="8">80</value> <value level="8">200</value>
<value level="9">100</value> <value level="9">230</value>
<value level="10">150</value> <value level="10">260</value>
<value level="11">300</value> <value level="11">300</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
<effect name="PhysicalAttackSpeed">
<amount>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">30</value>
<value level="4">50</value>
<value level="5">30</value>
<value level="6">60</value>
<value level="7">100</value>
<value level="8">300</value>
<value level="9">600</value>
<value level="10">1100</value>
<value level="11">1500</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="SkillCriticalDamage"> <effect name="SkillCriticalDamage">
<amount> <amount>
<value level="5">30</value> <value level="5">30</value>
<value level="6">60</value> <value level="6">60</value>
<value level="7">100</value> <value level="7">100</value>
<value level="8">200</value> <value level="8">300</value>
<value level="9">500</value> <value level="9">600</value>
<value level="10">800</value> <value level="10">1100</value>
<value level="11">1200</value> <value level="11">1500</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
<effect name="MagicCriticalDamage"> <effect name="MagicCriticalDamage">
<amount> <amount>
<value level="5">20</value> <value level="5">30</value>
<value level="6">50</value> <value level="6">60</value>
<value level="7">80</value> <value level="7">100</value>
<value level="8">100</value> <value level="8">300</value>
<value level="9">200</value> <value level="9">600</value>
<value level="10">500</value> <value level="10">1100</value>
<value level="11">1000</value> <value level="11">1500</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>