Correct mechanics for Protection of Faith skill.
Contributed by gamelike85.
This commit is contained in:
@@ -1414,8 +1414,13 @@
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<basicProperty>NONE</basicProperty>
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<hitCancelTime>0</hitCancelTime>
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<reuseDelay>300000</reuseDelay>
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<targetType>SELF</targetType>
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<targetType>TARGET</targetType>
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<affectScope>SINGLE</affectScope>
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<conditions>
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<condition name="TargetMyParty">
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<includeMe>false</includeMe>
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</condition>
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</conditions>
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<effects>
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<effect name="TransferDamageToPlayer">
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<amount>
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@@ -1430,11 +1435,13 @@
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</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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<selfEffects>
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<effect name="CallSkill">
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<skillId>10022</skillId> <!-- Last Patience -->
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<skillLevel>1</skillLevel>
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</effect>
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</effects>
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</selfEffects>
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</skill>
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<skill id="10019" toLevel="5" name="Protection of Faith">
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<!-- For $s1, reduces the maximum damage received by party members to approximately $s2 in inverse proportion to your P. Def and increases Movement Speed by $s3. Makes you immune to Hold and Stun. This effect cannot be stacked with the same effect or Nigh Aegis, and a limit applies after its duration is over. Requires a shield to be equipped. -->
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@@ -1485,35 +1492,32 @@
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<effect name="TransferDamageToPlayer">
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<amount>90</amount>
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</effect>
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<effect name="MagicalDefence">
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<effect name="GetDamageLimit">
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<amount>
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<value level="1">5000</value>
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<value level="2">7000</value>
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<value level="3">8000</value>
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<value level="4">9000</value>
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<value level="5">10000</value>
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<value level="1">1000</value>
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<value level="2">900</value>
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<value level="3">850</value>
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<value level="4">800</value>
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<value level="5">750</value>
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</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="PhysicalDefence">
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<amount>
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<value level="1">5000</value>
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<value level="2">10000</value>
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<value level="3">11000</value>
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<value level="4">12000</value>
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<value level="5">13000</value>
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</amount>
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<mode>DIFF</mode>
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<effect name="DefenceTrait"> <!-- CONFUSION RESISTANCE -->
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<AGGRESSION>100</AGGRESSION>
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<SHOCK>100</SHOCK>
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<AIRBIND>100</AIRBIND>
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<KNOCKDOWN>100</KNOCKDOWN>
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<KNOCKBACK>100</KNOCKBACK>
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<PARALYZE>100</PARALYZE>
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<PULL>100</PULL>
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</effect>
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<effect name="ResistAbnormalByCategory">
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<amount>
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<value level="1">-50</value>
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<value level="2">-70</value>
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<value level="3">-70</value>
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<value level="4">-70</value>
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<value level="5">-70</value>
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</amount>
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<slot>DEBUFF</slot>
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<effect name="DefenceTrait"> <!-- OBSTRUTION RESISTANCE -->
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<DISARM>100</DISARM>
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<DERANGEMENT>100</DERANGEMENT>
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<DEPORT>100</DEPORT>
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</effect>
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<effect name="Speed">
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<amount>80</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="Speed" fromLevel="1" toLevel="5" fromSubLevel="2001" toSubLevel="2020">
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<amount>
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