Separated interface configuration.
This commit is contained in:
15
L2J_Mobius_C4_ScionsOfDestiny/dist/game/config/Interface.ini
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15
L2J_Mobius_C4_ScionsOfDestiny/dist/game/config/Interface.ini
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# ---------------------------------------------------------------------------
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# Interface Settings
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# ---------------------------------------------------------------------------
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# Enable L2jMobius GUI when OS supports it.
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# Provides access to admin commands without the need to be online.
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# Warning! Do not disable if you use Gameserver.exe
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# because server will run in the background!
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# Default: True
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EnableGUI = True
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# Dark theme.
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# Use a dark version of the Nimbus theme.
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# Default: True
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DarkTheme = True
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@@ -134,23 +134,6 @@ InstantThreadPoolCount = 120
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UrgentPacketThreadCoreSize = 40
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# ---------------------------------------------------------------------------
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# Look and feel
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# ---------------------------------------------------------------------------
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# Enable L2jMobius GUI when OS supports it.
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# Provides access to admin commands without the need to be online.
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# Warning! Do not disable if you use Gameserver.exe
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# because server will run in the background!
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# Default: True
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EnableGUI = True
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# Dark theme.
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# Use a dark version of the Nimbus theme.
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# Default: True
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DarkTheme = True
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# ---------------------------------------------------------------------------
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# Misc Player Settings
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# ---------------------------------------------------------------------------
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15
L2J_Mobius_C4_ScionsOfDestiny/dist/login/config/Interface.ini
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15
L2J_Mobius_C4_ScionsOfDestiny/dist/login/config/Interface.ini
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# ---------------------------------------------------------------------------
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# Interface Settings
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# ---------------------------------------------------------------------------
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# Enable L2jMobius GUI when OS supports it.
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# Provides access to admin commands without the need to be online.
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# Warning! Do not disable if you use Gameserver.exe
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# because server will run in the background!
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# Default: True
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EnableGUI = True
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# Dark theme.
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# Use a dark version of the Nimbus theme.
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# Default: True
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DarkTheme = True
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@@ -60,23 +60,6 @@ Password =
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MaximumDbConnections = 10
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# ---------------------------------------------------------------------------
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# Look and feel
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# ---------------------------------------------------------------------------
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# Enable L2jMobius GUI when OS supports it.
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# Provides access to admin commands without the need to be online.
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# Warning! Do not disable if you use Gameserver.exe
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# because server will run in the background!
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# Default: True
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EnableGUI = True
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# Dark theme.
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# Use a dark version of the Nimbus theme.
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# Default: True
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DarkTheme = True
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# ---------------------------------------------------------------------------
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# Automatic Database Backup Settings
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# ---------------------------------------------------------------------------
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@@ -1,128 +0,0 @@
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#=========================================#
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# MMOCore Connection Settings #
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#=========================================#
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# ---------------------------- #
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# Debug and Develop logging #
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# ---------------------------- #
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EnableMMOCoreDebug = False
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EnableMMOCoreDevelop = False
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EnableMMOCoreExceptions = False
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PacketHandlerDebug = False
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# ----------------------------
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# Config BackLog
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# ----------------------------
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# Maximum length of request.
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# The maximum length for incoming requests (connection request).
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# Maximum number of requests, after which the requests
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# Will not be accepted.
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# The default is 50
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# Must be equal to the estimated number of players.
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# Example: Players in the game 1000 +, NetworkBackLog = 1000
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# NetworkBackLog = 50
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# ----------------
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# Set TOS
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# ----------------
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# Set the traffic going to a particular socket.
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# Can be ignored JAVA-machine.
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# Range: 0 <= tc <= 255 or a ban happens.
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# Note:
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# To TCP4 should be set high priority and should be RFC 1349.
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# You can also create a type priorities bit, example:
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# IPTOS_LOWCOST (0x02)
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# IPTOS_RELIABILITY (0x04)
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# IPTOS_THROUGHPUT (0x08)
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# IPTOS_LOWDELAY (0x10)
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# The lowest bit is ignored (0).
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# Set bits in the priority may cause the collapse of the server.
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# depends on the service and platform.
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# Note:
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# Applications can not change GameServer after connecting.
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# To TCP6 value can be found in the header sin6_flowinfo.
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# NetworkIpTOS = 0
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# ---------------------------------------
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# Setting TCP_NODELAY
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# ---------------------------------------
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# On / Off TCP_NODELAY
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#NetworkTcpNoDelay = False
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# -------------------------------
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# Setting KeepAlive
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# -------------------------------
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# On / Off SO_KEEPALIVE
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#NetworkKeepAlive = False
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# ------------------------
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# Set a timeout
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# ------------------------
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# Set a timeout in milliseconds.
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# If set to 0, the timeout will be standard.
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# Timeout must be greater than 0.
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# Zero timeout is defined as an infinite timeout.
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#NetworkSoTimeOut = 0
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# ---------------------------------------------------
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# Configure repetitions Adresses
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# ---------------------------------------------------
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# On / Off option.
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# If the connection is closed, then turn timeout.
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#NetworkSoReuseAddr = True
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# --------------------------------------
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# Set buffer compounds
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# --------------------------------------
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# Buffer size in kbit (kilobits)
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# By default (Windows) - 64KBits
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# Default (* nix) - 128KBits
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#NetworkReadBufferSize = 64
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#NetworkWriteBufferSize = 64
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#NetworkHelperBufferSize = 64
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# The size of the auxiliary buffer
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#NetworkHelperBufferCount = 20
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# --------------------------
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# Client Queue Configuration
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# --------------------------
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# Queue size, do not set it too low !
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# Default: 14
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ClientPacketQueueSize = 14
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# Maximum number of packets in burst.
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# Execution will be aborted and thread released if more packets executed in raw.
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# Default: 50
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ClientPacketQueueMaxBurstSize = 50
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# Maximum number of packets per second.
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# Flood detector will be triggered if more packets received.
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# After triggering all incoming packets will be dropped until flooding stopped.
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# Default: 80
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ClientPacketQueueMaxPacketsPerSecond = 80
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# Average number of packets per second calculated during this interval.
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# Using larger value decrease number of false kicks, but slower reaction to flood.
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# Avoid using too low or too high values, recommended between 3 and 10.
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# Default: 5
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ClientPacketQueueMeasureInterval = 5
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# Maximum average number of packets per second during measure interval.
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# Flood detector will be triggered if more packets received.
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# After triggering all incoming packets will be dropped until flooding stopped.
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# Default: 40
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ClientPacketQueueMaxAveragePacketsPerSecond = 40
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# Maximum number of flood triggers per minute.
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# Client will be kicked if more floods detected.
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# Default: 2
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ClientPacketQueueMaxFloodPerMin = 6
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# Maximum number of queue overflows per minute.
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# After overflow all incoming packets from client are dropped until queue is flushed.
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# Client will be kicked if more queue overflows detected.
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# Default: 50
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ClientPacketQueueOverflowsPerMin = 50
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# Maximum number of buffer underflows per minute.
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# Client will be kicked if more underflow exceptions detected.
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# Default: 1
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ClientPacketQueueUnderflowsPerMin = 1
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# Maximum number of unknown packets per minute.
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# Client will be kicked if more unknown packets received.
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# Default: 5
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ClientPacketQueueUnknownPerMin = 5
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