Removed pointless BeastFeed log.
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b32de96554
commit
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@ -16,8 +16,6 @@
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*/
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*/
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package org.l2jmobius.gameserver.handler.skillhandlers;
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package org.l2jmobius.gameserver.handler.skillhandlers;
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import java.util.logging.Logger;
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import org.l2jmobius.gameserver.handler.ISkillHandler;
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import org.l2jmobius.gameserver.handler.ISkillHandler;
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import org.l2jmobius.gameserver.model.Skill;
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import org.l2jmobius.gameserver.model.Skill;
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import org.l2jmobius.gameserver.model.Skill.SkillType;
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import org.l2jmobius.gameserver.model.Skill.SkillType;
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@ -26,12 +24,10 @@ import org.l2jmobius.gameserver.model.actor.Creature;
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import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
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import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
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/**
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/**
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* @author _drunk_ TODO To change the template for this generated type comment go to Window - Preferences - Java - Code Style - Code Templates
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* @author _drunk_
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*/
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*/
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public class BeastFeed implements ISkillHandler
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public class BeastFeed implements ISkillHandler
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{
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{
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private static final Logger LOGGER = Logger.getLogger(BeastFeed.class.getName());
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private static final SkillType[] SKILL_IDS =
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private static final SkillType[] SKILL_IDS =
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{
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{
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SkillType.BEAST_FEED
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SkillType.BEAST_FEED
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@ -51,9 +47,7 @@ public class BeastFeed implements ISkillHandler
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return;
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return;
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}
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}
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LOGGER.info("Beast Feed casting succeded.");
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// This is just a dummy skill handler for the golden food and crystal food skills, since the AI response onSkillUse handles the rest.
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// This is just a dummy skill handler for the golden food and crystal food skills, since the AI responce onSkillUse handles the rest.
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}
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}
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@Override
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@Override
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