Various item fixes.
Contributed by gamelike85.
This commit is contained in:
@@ -324,6 +324,7 @@
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<set name="is_sellable" val="false" />
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<set name="is_commissionable" val="false" />
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<set name="is_private_storeable" val="false" />
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<set name="default_action" val="SKILL_REDUCE" />
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<set name="etcitem_type" val="POTION" />
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<set name="time" val="60" />
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<set name="handler" val="ItemSkills" />
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@@ -335,6 +335,12 @@
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<set name="is_commissionable" val="false" />
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<set name="etcitem_type" val="SCROLL" />
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<set name="is_stackable" val="true" />
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<set name="default_action" val="SKILL_REDUCE" />
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<set name="immediate_effect" val="true" />
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<set name="handler" val="ItemSkills" />
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<skills>
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<skill id="18126" level="1" /> <!-- Freya's Frozen Scroll -->
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</skills>
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</item>
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<item id="40228" name="Freya's Wish Box" type="EtcItem">
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<!-- Double-click to obtain a very rare item at a random rate. -->
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@@ -379,6 +385,12 @@
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<set name="is_private_storeable" val="false" />
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<set name="etcitem_type" val="SCROLL" />
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<set name="is_stackable" val="true" />
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<set name="default_action" val="SKILL_REDUCE" />
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<set name="immediate_effect" val="true" />
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<set name="handler" val="ItemSkills" />
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<skills>
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<skill id="18130" level="1" /> <!-- Freya's Frozen Scroll -->
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</skills>
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</item>
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<item id="40232" name="Freya's Lucky Enchant Stone: Weapon (R-grade)" type="EtcItem">
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<!-- Enchant success rate + 20% for weapons (R-grade) when using Blessed Scroll: Enchant Weapon. Only for items enchanted between + 3 and + 15. If enchanting fails, the enchant value will drop by 1. -->
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@@ -9,6 +9,12 @@
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<set name="is_commissionable" val="false" />
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<set name="etcitem_type" val="POTION" />
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<set name="is_stackable" val="true" />
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<set name="default_action" val="SKILL_REDUCE" />
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<set name="immediate_effect" val="true" />
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<set name="handler" val="ItemSkills" />
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<skills>
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<skill id="18155" level="1" /> <!-- Freya's Recovery Potion -->
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</skills>
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</item>
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<item id="40301" name="Buff Helmet" additionalName="LUC" type="Armor">
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<!-- Uses 2 Hair Accessory slots. LUC + 3. -->
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@@ -2720,6 +2720,8 @@
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</skill>
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<skill id="9775" toLevel="1" name="Birthday Vitality Potion">
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<!-- For 1 hr., Vitality is replenished when XP is gained through hunting. Buff is deleted when subclass is changed. Cooldown is 60 min. Buff remains even after death. -->
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<abnormalLvl>1</abnormalLvl>
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<abnormalTime>3600</abnormalTime>
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<itemConsumeId>36327</itemConsumeId>
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<itemConsumeCount>1</itemConsumeCount>
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<icon>icon.etc_potion_blue_i00</icon>
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@@ -2736,56 +2738,112 @@
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<isMagic>1</isMagic>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="VitalityPointsRate">
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<amount>-10</amount>
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<mode>DIFF</mode>
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</effect>
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</effects>
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</skill>
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<skill id="9776" toLevel="1" name="Freya's Refreshing Breeze (1-hour)">
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<!-- For 1 hr., Vitality is replenished when XP is gained through hunting. Cooldown is 60 min. Buff remains even after death. -->
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<icon>icon.etc_I.etc_hot_spring_mineral_i00</icon>
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<abnormalLvl>1</abnormalLvl>
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<abnormalTime>3600</abnormalTime>
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<itemConsumeId>36328</itemConsumeId>
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<itemConsumeCount>1</itemConsumeCount>
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<operateType>A2</operateType>
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<reuseDelay>3600000</reuseDelay>
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<effectPoint>100</effectPoint>
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<isMagic>4</isMagic>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="VitalityPointsRate">
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<amount>-10</amount>
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<mode>DIFF</mode>
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</effect>
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</effects>
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</skill>
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<skill id="9777" toLevel="1" name="Pa'agrio's Warm Breeze (1-hour)">
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<!-- For 1 hr., Vitality is replenished when XP is gained through hunting. Cooldown is 60 min. Buff remains even after death. -->
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<icon>BranchSys2.Icon.pi_wind_of_paagrio</icon>
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<abnormalLvl>1</abnormalLvl>
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<abnormalTime>3600</abnormalTime>
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<itemConsumeId>36329</itemConsumeId>
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<itemConsumeCount>1</itemConsumeCount>
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<operateType>A2</operateType>
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<reuseDelay>3600000</reuseDelay>
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<effectPoint>100</effectPoint>
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<isMagic>4</isMagic>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="VitalityPointsRate">
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<amount>-10</amount>
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<mode>DIFF</mode>
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</effect>
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</effects>
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</skill>
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<skill id="9778" toLevel="1" name="Sweet Chocolate (1-hour)">
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<!-- For 1 hr., Vitality is replenished when XP is gained through hunting. Cooldown is 60 min. Buff remains even after death. -->
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<icon>BranchSys.icon.br_valentine_darkchoco_i00</icon>
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<abnormalLvl>1</abnormalLvl>
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<abnormalTime>3600</abnormalTime>
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<itemConsumeId>36330</itemConsumeId>
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<itemConsumeCount>1</itemConsumeCount>
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<operateType>A2</operateType>
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<reuseDelay>3600000</reuseDelay>
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<effectPoint>100</effectPoint>
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<isMagic>4</isMagic>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="VitalityPointsRate">
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<amount>-10</amount>
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<mode>DIFF</mode>
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</effect>
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</effects>
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</skill>
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<skill id="9779" toLevel="1" name="Returning Hero's Vitality Replenishing Juice">
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<!-- Vitality Recovery for 1 hr. No effect when Birthday Vitality Buff is applied. Cooldown is 60 min. -->
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<icon>BranchSys2.icon.br_breath_of_hero_i00</icon>
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<abnormalLvl>1</abnormalLvl>
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<abnormalTime>3600</abnormalTime>
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<itemConsumeId>36331</itemConsumeId>
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<itemConsumeCount>1</itemConsumeCount>
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<operateType>A2</operateType>
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<reuseDelay>3600000</reuseDelay>
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<effectPoint>100</effectPoint>
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<isMagic>4</isMagic>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="VitalityPointsRate">
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<amount>-10</amount>
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<mode>DIFF</mode>
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</effect>
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</effects>
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</skill>
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<skill id="9780" toLevel="1" name="Pirate Elixir (1-hour)">
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<!-- For 1 hr., Vitality is replenished when XP is gained through hunting. Cooldown is 60 min. Buff remains even after death. -->
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<icon>icon.etc_hot_spring_nectar_i00</icon>
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<abnormalLvl>1</abnormalLvl>
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<abnormalTime>3600</abnormalTime>
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<itemConsumeId>36332</itemConsumeId>
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<itemConsumeCount>1</itemConsumeCount>
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<operateType>A2</operateType>
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<reuseDelay>3600000</reuseDelay>
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<effectPoint>100</effectPoint>
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<isMagic>4</isMagic>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="VitalityPointsRate">
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<amount>-10</amount>
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<mode>DIFF</mode>
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</effect>
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</effects>
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</skill>
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<skill id="9781" toLevel="1" name="Mysterious Box">
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<!-- AUTO GENERATED SKILL -->
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@@ -1,28 +1,73 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
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<skill id="18100" toLevel="1" name="Scroll: 100,000 SP">
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<!-- AUTO GENERATED SKILL -->
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<!-- Updated to Helios -->
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<!-- Instantly boosts 100,000 SP. -->
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<icon>icon.skill0000</icon>
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<operateType>A1</operateType>
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<hitTime>200</hitTime>
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<reuseDelay>3000</reuseDelay>
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<isMagic>2</isMagic> <!-- Static Skill -->
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<itemConsumeCount>1</itemConsumeCount>
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<itemConsumeId>40051</itemConsumeId> <!-- Scroll: 100,000 SP -->
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<magicLvl>1</magicLvl>
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<operateType>A1</operateType>
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<reuseDelay>2000</reuseDelay>
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<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
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<magicCriticalRate>5</magicCriticalRate>
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<hitCancelTime>0</hitCancelTime>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="SpModify">
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<sp>100000</sp>
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</effect>
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</effects>
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</skill>
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<skill id="18101" toLevel="1" name="Scroll: 1,000,000 SP">
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<!-- AUTO GENERATED SKILL -->
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<!-- Updated to Helios -->
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<!-- Instantly boosts 1,000,000 SP. -->
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<icon>icon.skill0000</icon>
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<operateType>A1</operateType>
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<hitTime>200</hitTime>
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<reuseDelay>3000</reuseDelay>
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<isMagic>2</isMagic> <!-- Static Skill -->
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<itemConsumeCount>1</itemConsumeCount>
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<itemConsumeId>40052</itemConsumeId> <!-- Scroll: 1,000,000 SP -->
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<magicLvl>1</magicLvl>
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<operateType>A1</operateType>
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<reuseDelay>2000</reuseDelay>
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<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
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<magicCriticalRate>5</magicCriticalRate>
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<hitCancelTime>0</hitCancelTime>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="SpModify">
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<sp>1000000</sp>
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</effect>
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</effects>
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</skill>
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<skill id="18102" toLevel="1" name="Scroll: 10,000,000 SP">
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<!-- AUTO GENERATED SKILL -->
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<!-- Updated to Helios -->
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<!-- Instantly boosts 10,000,000 SP. -->
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<icon>icon.skill0000</icon>
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<operateType>A1</operateType>
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<hitTime>200</hitTime>
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<reuseDelay>3000</reuseDelay>
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<isMagic>2</isMagic> <!-- Static Skill -->
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<itemConsumeCount>1</itemConsumeCount>
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<itemConsumeId>40053</itemConsumeId> <!-- Scroll: 10,000,000 SP -->
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<magicLvl>1</magicLvl>
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<operateType>A1</operateType>
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<reuseDelay>2000</reuseDelay>
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<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
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<magicCriticalRate>5</magicCriticalRate>
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<hitCancelTime>0</hitCancelTime>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="SpModify">
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<sp>10000000</sp>
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</effect>
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</effects>
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</skill>
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<skill id="18103" toLevel="1" name="Lucky Clover">
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<!-- AUTO GENERATED SKILL -->
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@@ -190,13 +235,44 @@
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<icon>icon.freya_lamp</icon>
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<operateType>A1</operateType>
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</skill>
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<skill id="18126" toLevel="1" name="Freya's Frozen Scroll">
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<!-- AUTO GENERATED SKILL -->
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<skill id="18126" toLevel="2" name="Freya's Frozen Scroll">
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<!-- When hunting monsters, Vitality consumption x 2, and XP/SP gain + 100%. Remains after death. Lasts 10 min. Cooldown is 10 min. -->
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<icon>icon.freya_scroll</icon>
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<operateType>A2</operateType>
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<abnormalLvl>1</abnormalLvl>
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<abnormalTime>600</abnormalTime>
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<itemConsumeId>
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<value level="1">40227</value>
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<value level="2">47428</value>
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</itemConsumeId>
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<itemConsumeCount>1</itemConsumeCount>
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<reuseDelay>600000</reuseDelay>
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<isMagic>4</isMagic>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="VitalityPointsRate">
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<amount>
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<value level="1">100</value>
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<value level="2">150</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="ExpModify">
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<amount>
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<value level="1">100</value>
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<value level="2">150</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="SpModify">
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<amount>
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<value level="1">100</value>
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<value level="2">150</value>
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</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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</skill>
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<skill id="18127" toLevel="1" name="Freya's Wish Box">
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<!-- AUTO GENERATED SKILL -->
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@@ -217,24 +293,89 @@
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<operateType>A1</operateType>
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</skill>
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<skill id="18130" toLevel="1" name="Freya's Frozen Scroll">
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<!-- AUTO GENERATED SKILL -->
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<!-- When hunting monsters, Vitality consumption x 2, and XP/SP gain + 100%. Remains after death. Lasts 10 min. Cooldown is 10 min. -->
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<icon>icon.freya_scroll</icon>
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<operateType>A2</operateType>
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<abnormalLvl>1</abnormalLvl>
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<abnormalTime>600</abnormalTime>
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<itemConsumeId>40231</itemConsumeId>
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<itemConsumeCount>1</itemConsumeCount>
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<reuseDelay>600000</reuseDelay>
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<isMagic>4</isMagic>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="VitalityPointsRate">
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<amount>2</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="ExpModify">
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<amount>100</amount>
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<mode>PER</mode>
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</effect>
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<effect name="SpModify">
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<amount>100</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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</skill>
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<skill id="18131" toLevel="1" name="Freya's Lucky Enchant Stone: Weapon (R-grade)">
|
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<!-- AUTO GENERATED SKILL -->
|
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<!-- Updated to GRAND CRUSADE -->
|
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<!-- When enchanting a weapon (R-grade) with a blessed enchant scroll, success rate + 20%. Only for items enchanted between + 3 and + 15. Failure drops the enchant level by 1. -->
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<icon>icon.freya_stone_i01</icon>
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<operateType>A1</operateType>
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<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
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<magicCriticalRate>5</magicCriticalRate>
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<hitCancelTime>0</hitCancelTime>
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<magicLvl>1</magicLvl>
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<isMagic>2</isMagic>
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||||
<targetType>ITEM</targetType>
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<affectScope>SINGLE</affectScope>
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<conditions>
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<condition name="TargetItemCrystalType">
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<itemType>
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<item>WEAPON</item>
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</itemType>
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<crystalType>R</crystalType>
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</condition>
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<condition name="OpEnchantRange">
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<minEnchant>3</minEnchant>
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<maxEnchant>15</maxEnchant>
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||||
<type>NORMAL</type>
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</condition>
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||||
<condition name="OpEnchantRange">
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||||
<minEnchant>3</minEnchant>
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<maxEnchant>15</maxEnchant>
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||||
<type>MAGIC</type>
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||||
</condition>
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||||
</conditions>
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||||
</skill>
|
||||
<skill id="18132" toLevel="1" name="Freya's Lucky Enchant Stone: Armor (R-grade)">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Updated to GRAND CRUSADE -->
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||||
<!-- When enchanting armor (R-grade) with a blessed enchant scroll, success rate + 30%. Only for items enchanted between + 3 and + 15. Failure drops the enchant level by 1. -->
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||||
<icon>icon.freya_stone_i02</icon>
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||||
<operateType>A1</operateType>
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||||
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
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||||
<magicCriticalRate>5</magicCriticalRate>
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||||
<hitCancelTime>0</hitCancelTime>
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||||
<magicLvl>1</magicLvl>
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||||
<isMagic>2</isMagic>
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||||
<targetType>ITEM</targetType>
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<affectScope>SINGLE</affectScope>
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||||
<conditions>
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||||
<condition name="TargetItemCrystalType">
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||||
<itemType>
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||||
<item>ARMOR</item>
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||||
<item>ACCESORY</item>
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||||
</itemType>
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||||
<crystalType>R</crystalType>
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||||
</condition>
|
||||
<condition name="OpEnchantRange">
|
||||
<minEnchant>3</minEnchant>
|
||||
<maxEnchant>15</maxEnchant>
|
||||
<type>NONE</type>
|
||||
</condition>
|
||||
</conditions>
|
||||
</skill>
|
||||
<skill id="18133" toLevel="1" name="Release Agathion's Seal - Freya">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
@@ -381,9 +522,26 @@
|
||||
<operateType>A1</operateType>
|
||||
</skill>
|
||||
<skill id="18155" toLevel="1" name="Freya's Recovery Potion">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<itemConsumeId>40300</itemConsumeId>
|
||||
<itemConsumeCount>1</itemConsumeCount>
|
||||
<hitTime>1500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
<effectPoint>867</effectPoint>
|
||||
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<hitCancelTime>1</hitCancelTime>
|
||||
<magicLvl>85</magicLvl>
|
||||
<isMagic>1</isMagic>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="HpCpHeal">
|
||||
<power>3500</power>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="18156" toLevel="1" name="Potion of Protection: Stun">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
|
||||
Reference in New Issue
Block a user