Minor text improvements.
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0984cf59f8
commit
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@ -1,6 +1,6 @@
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<?xml version='1.0' encoding='utf-8'?>
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<?xml version='1.0' encoding='utf-8'?>
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<rift xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="xsd/DimensionalRift.xsd">
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<rift xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="xsd/DimensionalRift.xsd">
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<!-- #################################################################### RECRUTES AREA -->
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<!-- Recruits -->
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<area type="1">
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<area type="1">
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<room id="1">
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<room id="1">
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<!-- Otherworldy Invader Soldier -->
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<!-- Otherworldy Invader Soldier -->
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@ -71,7 +71,7 @@
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<spawn mobId="25333" count="1" delay="900"/>
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<spawn mobId="25333" count="1" delay="900"/>
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</room>
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</room>
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</area>
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</area>
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<!-- #################################################################### PRIVATES AREA -->
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<!-- Privates -->
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<area type="2">
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<area type="2">
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<room id="1">
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<room id="1">
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<!-- Dimension Invader Soldier -->
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<!-- Dimension Invader Soldier -->
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@ -142,7 +142,7 @@
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<spawn mobId="25334" count="1" delay="900"/>
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<spawn mobId="25334" count="1" delay="900"/>
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</room>
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</room>
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</area>
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</area>
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<!-- #################################################################### OFFICERS AREA -->
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<!-- Officers -->
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<area type="3">
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<area type="3">
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<room id="1">
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<room id="1">
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<!-- Purgatory Invader Soldier -->
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<!-- Purgatory Invader Soldier -->
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@ -213,7 +213,7 @@
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<spawn mobId="25335" count="1" delay="900"/>
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<spawn mobId="25335" count="1" delay="900"/>
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</room>
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</room>
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</area>
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</area>
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<!-- #################################################################### CAPTAINS AREA -->
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<!-- Captains -->
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<area type="4">
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<area type="4">
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<room id="1">
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<room id="1">
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<!-- Forbidden Path Invader Elite Soldier -->
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<!-- Forbidden Path Invader Elite Soldier -->
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@ -284,7 +284,7 @@
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<spawn mobId="25336" count="1" delay="900"/>
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<spawn mobId="25336" count="1" delay="900"/>
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</room>
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</room>
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</area>
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</area>
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<!-- #################################################################### COMMANDERS AREA -->
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<!-- Commanders -->
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<area type="5">
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<area type="5">
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<room id="1">
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<room id="1">
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<!-- Dark Omen Invader Soldier -->
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<!-- Dark Omen Invader Soldier -->
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@ -355,7 +355,7 @@
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<spawn mobId="25337" count="1" delay="900"/>
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<spawn mobId="25337" count="1" delay="900"/>
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</room>
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</room>
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</area>
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</area>
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<!-- #################################################################### HEROS AREA -->
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<!-- Heroes -->
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<area type="6">
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<area type="6">
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<room id="1">
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<room id="1">
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<!-- Messenger Invader Soldier -->
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<!-- Messenger Invader Soldier -->
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@ -117,9 +117,9 @@ public class ExtractableItemData implements IXmlReader
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{
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{
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int index = 0;
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int index = 0;
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final int[] ids = new int[_items.size()];
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final int[] ids = new int[_items.size()];
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for (ExtractableItem recipe : _items.values())
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for (ExtractableItem extractable : _items.values())
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{
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{
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ids[index++] = recipe.getItemId();
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ids[index++] = extractable.getItemId();
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}
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}
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return ids;
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return ids;
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}
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}
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