StatsSet properly named as StatSet.

This commit is contained in:
MobiusDevelopment
2020-01-26 15:07:31 +00:00
parent 9d155febb7
commit 8b5af84230
10201 changed files with 38171 additions and 38171 deletions

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@@ -27,7 +27,7 @@ import org.l2jmobius.gameserver.instancemanager.GrandBossManager;
import org.l2jmobius.gameserver.instancemanager.ZoneManager;
import org.l2jmobius.gameserver.model.Location;
import org.l2jmobius.gameserver.model.Party;
import org.l2jmobius.gameserver.model.StatsSet;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.World;
import org.l2jmobius.gameserver.model.actor.Attackable;
import org.l2jmobius.gameserver.model.actor.Creature;
@@ -137,7 +137,7 @@ public class Antharas extends AbstractNpcAI
addAttackId(ANTHARAS, BOMBER, BEHEMOTH);
addKillId(ANTHARAS, BEHEMOTH);
final StatsSet info = GrandBossManager.getInstance().getStatsSet(ANTHARAS);
final StatSet info = GrandBossManager.getInstance().getStatSet(ANTHARAS);
final double curr_hp = info.getDouble("currentHP");
final double curr_mp = info.getDouble("currentMP");
final int loc_x = info.getInt("loc_x");
@@ -763,7 +763,7 @@ public class Antharas extends AbstractNpcAI
private void setRespawn(long respawnTime)
{
GrandBossManager.getInstance().getStatsSet(ANTHARAS).set("respawn_time", System.currentTimeMillis() + respawnTime);
GrandBossManager.getInstance().getStatSet(ANTHARAS).set("respawn_time", System.currentTimeMillis() + respawnTime);
}
private final void refreshAiParams(PlayerInstance attacker, int damage)

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@@ -24,7 +24,7 @@ import org.l2jmobius.gameserver.enums.MountType;
import org.l2jmobius.gameserver.instancemanager.GrandBossManager;
import org.l2jmobius.gameserver.instancemanager.ZoneManager;
import org.l2jmobius.gameserver.model.Location;
import org.l2jmobius.gameserver.model.StatsSet;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.World;
import org.l2jmobius.gameserver.model.actor.Attackable;
import org.l2jmobius.gameserver.model.actor.Creature;
@@ -110,7 +110,7 @@ public class Baium extends AbstractNpcAI
addSeeCreatureId(BAIUM);
addSpellFinishedId(BAIUM);
final StatsSet info = GrandBossManager.getInstance().getStatsSet(BAIUM);
final StatSet info = GrandBossManager.getInstance().getStatSet(BAIUM);
final double curr_hp = info.getDouble("currentHP");
final double curr_mp = info.getDouble("currentMP");
final int loc_x = info.getInt("loc_x");
@@ -659,7 +659,7 @@ public class Baium extends AbstractNpcAI
private void setRespawn(long respawnTime)
{
GrandBossManager.getInstance().getStatsSet(BAIUM).set("respawn_time", System.currentTimeMillis() + respawnTime);
GrandBossManager.getInstance().getStatSet(BAIUM).set("respawn_time", System.currentTimeMillis() + respawnTime);
}
private void manageSkills(Npc npc)

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@@ -27,7 +27,7 @@ import org.l2jmobius.gameserver.instancemanager.GrandBossManager;
import org.l2jmobius.gameserver.instancemanager.MapRegionManager;
import org.l2jmobius.gameserver.instancemanager.ZoneManager;
import org.l2jmobius.gameserver.model.Location;
import org.l2jmobius.gameserver.model.StatsSet;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.TeleportWhereType;
import org.l2jmobius.gameserver.model.World;
import org.l2jmobius.gameserver.model.WorldObject;
@@ -105,7 +105,7 @@ public class Beleth extends AbstractNpcAI
addStartNpc(STONE_COFFIN);
addTalkId(STONE_COFFIN);
addFirstTalkId(ELF);
final StatsSet info = GrandBossManager.getInstance().getStatsSet(REAL_BELETH);
final StatSet info = GrandBossManager.getInstance().getStatSet(REAL_BELETH);
final int status = GrandBossManager.getInstance().getBossStatus(REAL_BELETH);
if (status == DEAD)
{
@@ -751,9 +751,9 @@ public class Beleth extends AbstractNpcAI
setBelethKiller(killer);
GrandBossManager.getInstance().setBossStatus(REAL_BELETH, DEAD);
final long respawnTime = (Config.BELETH_SPAWN_INTERVAL + getRandom(-Config.BELETH_SPAWN_RANDOM, Config.BELETH_SPAWN_RANDOM)) * 3600000;
final StatsSet info = GrandBossManager.getInstance().getStatsSet(REAL_BELETH);
final StatSet info = GrandBossManager.getInstance().getStatSet(REAL_BELETH);
info.set("respawn_time", System.currentTimeMillis() + respawnTime);
GrandBossManager.getInstance().setStatsSet(REAL_BELETH, info);
GrandBossManager.getInstance().setStatSet(REAL_BELETH, info);
startQuestTimer("BELETH_UNLOCK", respawnTime, null, null);
deleteAll();

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@@ -27,7 +27,7 @@ import org.l2jmobius.gameserver.enums.ChatType;
import org.l2jmobius.gameserver.instancemanager.GlobalVariablesManager;
import org.l2jmobius.gameserver.instancemanager.GrandBossManager;
import org.l2jmobius.gameserver.model.Location;
import org.l2jmobius.gameserver.model.StatsSet;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.actor.Attackable;
import org.l2jmobius.gameserver.model.actor.Npc;
import org.l2jmobius.gameserver.model.actor.instance.GrandBossInstance;
@@ -86,7 +86,7 @@ public class Core extends AbstractNpcAI
registerMobs(CORE, DEATH_KNIGHT, DOOM_WRAITH, SUSCEPTOR);
_firstAttacked = false;
final StatsSet info = GrandBossManager.getInstance().getStatsSet(CORE);
final StatSet info = GrandBossManager.getInstance().getStatSet(CORE);
if (GrandBossManager.getInstance().getBossStatus(CORE) == DEAD)
{
// Load the unlock date and time for Core from DB.
@@ -207,9 +207,9 @@ public class Core extends AbstractNpcAI
final long respawnTime = (Config.CORE_SPAWN_INTERVAL + getRandom(-Config.CORE_SPAWN_RANDOM, Config.CORE_SPAWN_RANDOM)) * 3600000;
startQuestTimer("core_unlock", respawnTime, null, null);
// Also save the respawn time so that the info is maintained past reboots.
final StatsSet info = GrandBossManager.getInstance().getStatsSet(CORE);
final StatSet info = GrandBossManager.getInstance().getStatSet(CORE);
info.set("respawn_time", System.currentTimeMillis() + respawnTime);
GrandBossManager.getInstance().setStatsSet(CORE, info);
GrandBossManager.getInstance().setStatSet(CORE, info);
startQuestTimer("despawn_minions", 20000, null, null);
cancelQuestTimers("spawn_minion");
}

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@@ -21,7 +21,7 @@ import org.l2jmobius.gameserver.ai.CtrlIntention;
import org.l2jmobius.gameserver.enums.ChatType;
import org.l2jmobius.gameserver.instancemanager.GrandBossManager;
import org.l2jmobius.gameserver.model.Location;
import org.l2jmobius.gameserver.model.StatsSet;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.World;
import org.l2jmobius.gameserver.model.actor.Npc;
import org.l2jmobius.gameserver.model.actor.instance.GrandBossInstance;
@@ -63,7 +63,7 @@ public class DrChaos extends AbstractNpcAI
addKillId(CHAOS_GOLEM); // Message + despawn.
addAttackId(CHAOS_GOLEM); // Random messages when he attacks.
final StatsSet info = GrandBossManager.getInstance().getStatsSet(CHAOS_GOLEM);
final StatSet info = GrandBossManager.getInstance().getStatSet(CHAOS_GOLEM);
final int status = GrandBossManager.getInstance().getBossStatus(CHAOS_GOLEM);
// Load the reset date and time for Dr. Chaos from DB.
@@ -249,9 +249,9 @@ public class DrChaos extends AbstractNpcAI
startQuestTimer("reset_drchaos", respawnTime, null, null, false);
// also save the respawn time so that the info is maintained past reboots
final StatsSet info = GrandBossManager.getInstance().getStatsSet(CHAOS_GOLEM);
final StatSet info = GrandBossManager.getInstance().getStatSet(CHAOS_GOLEM);
info.set("respawn_time", System.currentTimeMillis() + respawnTime);
GrandBossManager.getInstance().setStatsSet(CHAOS_GOLEM, info);
GrandBossManager.getInstance().setStatSet(CHAOS_GOLEM, info);
return null;
}

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@@ -28,7 +28,7 @@ import org.l2jmobius.gameserver.enums.ChatType;
import org.l2jmobius.gameserver.instancemanager.GrandBossManager;
import org.l2jmobius.gameserver.model.CommandChannel;
import org.l2jmobius.gameserver.model.Party;
import org.l2jmobius.gameserver.model.StatsSet;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.actor.Attackable;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.Npc;
@@ -289,7 +289,7 @@ public class Frintezza extends AbstractNpcAI
addTalkId(GUIDE);
addStartNpc(CUBE);
addTalkId(CUBE);
final StatsSet info = GrandBossManager.getInstance().getStatsSet(FRINTEZZA);
final StatSet info = GrandBossManager.getInstance().getStatSet(FRINTEZZA);
final int status = GrandBossManager.getInstance().getBossStatus(FRINTEZZA);
if (status == DEAD)
{
@@ -1508,9 +1508,9 @@ public class Frintezza extends AbstractNpcAI
startQuestTimer("frintezza_unlock", respawnTime, npc, null);
// also save the respawn time so that the info is maintained past reboots
final StatsSet info = GrandBossManager.getInstance().getStatsSet(FRINTEZZA);
final StatSet info = GrandBossManager.getInstance().getStatSet(FRINTEZZA);
info.set("respawn_time", System.currentTimeMillis() + respawnTime);
GrandBossManager.getInstance().setStatsSet(FRINTEZZA, info);
GrandBossManager.getInstance().setStatSet(FRINTEZZA, info);
}
else if (npc.getId() == 18328)
{

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@@ -26,7 +26,7 @@ import org.l2jmobius.gameserver.enums.ChatType;
import org.l2jmobius.gameserver.instancemanager.GrandBossManager;
import org.l2jmobius.gameserver.model.Location;
import org.l2jmobius.gameserver.model.Spawn;
import org.l2jmobius.gameserver.model.StatsSet;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Attackable;
import org.l2jmobius.gameserver.model.actor.Creature;
@@ -87,7 +87,7 @@ public class Orfen extends AbstractNpcAI
registerMobs(mobs);
_hasTeleported = false;
ZONE = GrandBossManager.getInstance().getZone(POS[0]);
final StatsSet info = GrandBossManager.getInstance().getStatsSet(ORFEN);
final StatSet info = GrandBossManager.getInstance().getStatSet(ORFEN);
if (GrandBossManager.getInstance().getBossStatus(ORFEN) == DEAD)
{
// load the unlock date and time for Orfen from DB
@@ -324,9 +324,9 @@ public class Orfen extends AbstractNpcAI
final long respawnTime = (Config.ORFEN_SPAWN_INTERVAL + getRandom(-Config.ORFEN_SPAWN_RANDOM, Config.ORFEN_SPAWN_RANDOM)) * 3600000;
startQuestTimer("orfen_unlock", respawnTime, null, null);
// also save the respawn time so that the info is maintained past reboots
final StatsSet info = GrandBossManager.getInstance().getStatsSet(ORFEN);
final StatSet info = GrandBossManager.getInstance().getStatSet(ORFEN);
info.set("respawn_time", System.currentTimeMillis() + respawnTime);
GrandBossManager.getInstance().setStatsSet(ORFEN, info);
GrandBossManager.getInstance().setStatSet(ORFEN, info);
cancelQuestTimer("check_minion_loc", npc, null);
cancelQuestTimer("check_orfen_pos", npc, null);
startQuestTimer("despawn_minions", 20000, null, null);

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@@ -23,7 +23,7 @@ import org.l2jmobius.Config;
import org.l2jmobius.gameserver.ai.CtrlIntention;
import org.l2jmobius.gameserver.instancemanager.GrandBossManager;
import org.l2jmobius.gameserver.model.Location;
import org.l2jmobius.gameserver.model.StatsSet;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.actor.Attackable;
import org.l2jmobius.gameserver.model.actor.Npc;
import org.l2jmobius.gameserver.model.actor.Playable;
@@ -89,7 +89,7 @@ public class QueenAnt extends AbstractNpcAI
addFactionCallId(NURSE);
_zone = GrandBossManager.getInstance().getZone(QUEEN_X, QUEEN_Y, QUEEN_Z);
final StatsSet info = GrandBossManager.getInstance().getStatsSet(QUEEN);
final StatSet info = GrandBossManager.getInstance().getStatSet(QUEEN);
if (GrandBossManager.getInstance().getBossStatus(QUEEN) == DEAD)
{
// load the unlock date and time for queen ant from DB
@@ -354,9 +354,9 @@ public class QueenAnt extends AbstractNpcAI
cancelQuestTimer("action", npc, null);
cancelQuestTimer("heal", null, null);
// also save the respawn time so that the info is maintained past reboots
final StatsSet info = GrandBossManager.getInstance().getStatsSet(QUEEN);
final StatSet info = GrandBossManager.getInstance().getStatSet(QUEEN);
info.set("respawn_time", System.currentTimeMillis() + respawnTime);
GrandBossManager.getInstance().setStatsSet(QUEEN, info);
GrandBossManager.getInstance().setStatSet(QUEEN, info);
_nurses.clear();
_larva.deleteMe();
_larva = null;

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@@ -26,7 +26,7 @@ import org.l2jmobius.gameserver.enums.MountType;
import org.l2jmobius.gameserver.geoengine.GeoEngine;
import org.l2jmobius.gameserver.instancemanager.GrandBossManager;
import org.l2jmobius.gameserver.model.Location;
import org.l2jmobius.gameserver.model.StatsSet;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.World;
import org.l2jmobius.gameserver.model.actor.Attackable;
import org.l2jmobius.gameserver.model.actor.Npc;
@@ -122,7 +122,7 @@ public class Valakas extends AbstractNpcAI
registerMobs(VALAKAS);
ZONE = GrandBossManager.getInstance().getZone(212852, -114842, -1632);
final StatsSet info = GrandBossManager.getInstance().getStatsSet(VALAKAS);
final StatSet info = GrandBossManager.getInstance().getStatSet(VALAKAS);
final int status = GrandBossManager.getInstance().getBossStatus(VALAKAS);
if (status == DEAD)
@@ -445,9 +445,9 @@ public class Valakas extends AbstractNpcAI
final long respawnTime = (Config.VALAKAS_SPAWN_INTERVAL + getRandom(-Config.VALAKAS_SPAWN_RANDOM, Config.VALAKAS_SPAWN_RANDOM)) * 3600000;
startQuestTimer("valakas_unlock", respawnTime, null, null);
// also save the respawn time so that the info is maintained past reboots
final StatsSet info = GrandBossManager.getInstance().getStatsSet(VALAKAS);
final StatSet info = GrandBossManager.getInstance().getStatSet(VALAKAS);
info.set("respawn_time", System.currentTimeMillis() + respawnTime);
GrandBossManager.getInstance().setStatsSet(VALAKAS, info);
GrandBossManager.getInstance().setStatSet(VALAKAS, info);
return super.onKill(npc, killer, isSummon);
}

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@@ -16,7 +16,7 @@
*/
package ai.others.NpcBuffers;
import org.l2jmobius.gameserver.model.StatsSet;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.holders.SkillHolder;
import org.l2jmobius.gameserver.model.skills.Skill;
import org.l2jmobius.gameserver.model.skills.targets.AffectObject;
@@ -33,7 +33,7 @@ public class NpcBufferSkillData
private final AffectScope _affectScope;
private final AffectObject _affectObject;
public NpcBufferSkillData(StatsSet set)
public NpcBufferSkillData(StatSet set)
{
_skill = new SkillHolder(set.getInt("id"), set.getInt("level"));
_initialDelay = set.getInt("skillInitDelay", 0) * 1000;

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@@ -28,7 +28,7 @@ import org.w3c.dom.NamedNodeMap;
import org.w3c.dom.Node;
import org.l2jmobius.commons.util.IXmlReader;
import org.l2jmobius.gameserver.model.StatsSet;
import org.l2jmobius.gameserver.model.StatSet;
/**
* @author UnAfraid
@@ -52,7 +52,7 @@ public class NpcBuffersData implements IXmlReader
@Override
public void parseDocument(Document doc, File f)
{
StatsSet set;
StatSet set;
Node attr;
NamedNodeMap attrs;
for (Node n = doc.getFirstChild(); n != null; n = n.getNextSibling())
@@ -73,7 +73,7 @@ public class NpcBuffersData implements IXmlReader
case "skill":
{
attrs = c.getAttributes();
set = new StatsSet();
set = new StatSet();
for (int i = 0; i < attrs.getLength(); i++)
{
attr = attrs.item(i);

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@@ -25,7 +25,7 @@ import org.l2jmobius.gameserver.handler.IAdminCommandHandler;
import org.l2jmobius.gameserver.instancemanager.GrandBossManager;
import org.l2jmobius.gameserver.instancemanager.QuestManager;
import org.l2jmobius.gameserver.instancemanager.ZoneManager;
import org.l2jmobius.gameserver.model.StatsSet;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.quest.Quest;
import org.l2jmobius.gameserver.model.zone.type.NoRestartZone;
@@ -299,7 +299,7 @@ public class AdminGrandBoss implements IAdminCommandHandler
}
}
final StatsSet info = GrandBossManager.getInstance().getStatsSet(grandBossId);
final StatSet info = GrandBossManager.getInstance().getStatSet(grandBossId);
final String bossRespawn = new SimpleDateFormat("yyyy-MM-dd HH:mm:ss").format(info.getLong("respawn_time"));
final NpcHtmlMessage html = new NpcHtmlMessage(0, 1);

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@@ -26,7 +26,7 @@ import org.l2jmobius.gameserver.SevenSignsFestival;
import org.l2jmobius.gameserver.handler.IBypassHandler;
import org.l2jmobius.gameserver.model.Party;
import org.l2jmobius.gameserver.model.Party.MessageType;
import org.l2jmobius.gameserver.model.StatsSet;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.instance.FestivalGuideInstance;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
@@ -195,9 +195,9 @@ public class Festival implements IBypassHandler
{
final StringBuilder strBuffer = new StringBuilder(500);
strBuffer.append("<html><body>Festival Guide:<br>These are the top scores of the week, for the ");
final StatsSet dawnData = SevenSignsFestival.getInstance().getHighestScoreData(SevenSigns.CABAL_DAWN, npc.getFestivalType());
final StatsSet duskData = SevenSignsFestival.getInstance().getHighestScoreData(SevenSigns.CABAL_DUSK, npc.getFestivalType());
final StatsSet overallData = SevenSignsFestival.getInstance().getOverallHighestScoreData(npc.getFestivalType());
final StatSet dawnData = SevenSignsFestival.getInstance().getHighestScoreData(SevenSigns.CABAL_DAWN, npc.getFestivalType());
final StatSet duskData = SevenSignsFestival.getInstance().getHighestScoreData(SevenSigns.CABAL_DUSK, npc.getFestivalType());
final StatSet overallData = SevenSignsFestival.getInstance().getOverallHighestScoreData(npc.getFestivalType());
final int dawnScore = dawnData.getInt("score");
final int duskScore = duskData.getInt("score");
int overallScore = 0;

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@@ -16,7 +16,7 @@
*/
package handlers.effecthandlers;
import org.l2jmobius.gameserver.model.StatsSet;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.actor.Attackable;
import org.l2jmobius.gameserver.model.conditions.Condition;
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
@@ -30,7 +30,7 @@ public class AddHate extends AbstractEffect
{
private final double _power;
public AddHate(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
public AddHate(Condition attachCond, Condition applyCond, StatSet set, StatSet params)
{
super(attachCond, applyCond, set, params);

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@@ -20,7 +20,7 @@ import java.util.EnumMap;
import java.util.Map;
import java.util.Map.Entry;
import org.l2jmobius.gameserver.model.StatsSet;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.actor.stat.CreatureStat;
import org.l2jmobius.gameserver.model.conditions.Condition;
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
@@ -35,7 +35,7 @@ public class AttackTrait extends AbstractEffect
{
private final Map<TraitType, Float> _attackTraits = new EnumMap<>(TraitType.class);
public AttackTrait(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
public AttackTrait(Condition attachCond, Condition applyCond, StatSet set, StatSet params)
{
super(attachCond, applyCond, set, params);

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@@ -17,7 +17,7 @@
package handlers.effecthandlers;
import org.l2jmobius.gameserver.enums.ShotType;
import org.l2jmobius.gameserver.model.StatsSet;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.conditions.Condition;
@@ -33,7 +33,7 @@ import org.l2jmobius.gameserver.model.stats.Formulas;
*/
public class Backstab extends AbstractEffect
{
public Backstab(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
public Backstab(Condition attachCond, Condition applyCond, StatSet set, StatSet params)
{
super(attachCond, applyCond, set, params);
}

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@@ -17,7 +17,7 @@
package handlers.effecthandlers;
import org.l2jmobius.gameserver.ai.CtrlIntention;
import org.l2jmobius.gameserver.model.StatsSet;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.conditions.Condition;
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
import org.l2jmobius.gameserver.model.effects.EffectFlag;
@@ -30,7 +30,7 @@ import org.l2jmobius.gameserver.model.skills.BuffInfo;
*/
public class Betray extends AbstractEffect
{
public Betray(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
public Betray(Condition attachCond, Condition applyCond, StatSet set, StatSet params)
{
super(attachCond, applyCond, set, params);
}

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@@ -19,7 +19,7 @@ package handlers.effecthandlers;
import org.l2jmobius.gameserver.ai.CtrlIntention;
import org.l2jmobius.gameserver.geoengine.GeoEngine;
import org.l2jmobius.gameserver.model.Location;
import org.l2jmobius.gameserver.model.StatsSet;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.conditions.Condition;
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
@@ -44,7 +44,7 @@ import org.l2jmobius.gameserver.util.Util;
*/
public class Blink extends AbstractEffect
{
public Blink(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
public Blink(Condition attachCond, Condition applyCond, StatSet set, StatSet params)
{
super(attachCond, applyCond, set, params);
}

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@@ -21,7 +21,7 @@ import java.util.Set;
import org.l2jmobius.gameserver.datatables.BotReportTable;
import org.l2jmobius.gameserver.instancemanager.PunishmentManager;
import org.l2jmobius.gameserver.model.StatsSet;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.conditions.Condition;
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
import org.l2jmobius.gameserver.model.punishment.PunishmentAffect;
@@ -37,7 +37,7 @@ public class BlockAction extends AbstractEffect
{
private final Set<Integer> _blockedActions = new HashSet<>();
public BlockAction(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
public BlockAction(Condition attachCond, Condition applyCond, StatSet set, StatSet params)
{
super(attachCond, applyCond, set, params);

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@@ -20,7 +20,7 @@ import java.util.Collections;
import java.util.HashSet;
import java.util.Set;
import org.l2jmobius.gameserver.model.StatsSet;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.conditions.Condition;
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
import org.l2jmobius.gameserver.model.skills.AbnormalType;
@@ -34,7 +34,7 @@ public class BlockBuffSlot extends AbstractEffect
{
private final Set<AbnormalType> _blockBuffSlots;
public BlockBuffSlot(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
public BlockBuffSlot(Condition attachCond, Condition applyCond, StatSet set, StatSet params)
{
super(attachCond, applyCond, set, params);

View File

@@ -17,7 +17,7 @@
package handlers.effecthandlers;
import org.l2jmobius.gameserver.instancemanager.PunishmentManager;
import org.l2jmobius.gameserver.model.StatsSet;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.conditions.Condition;
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
import org.l2jmobius.gameserver.model.effects.EffectType;
@@ -32,7 +32,7 @@ import org.l2jmobius.gameserver.model.skills.BuffInfo;
*/
public class BlockChat extends AbstractEffect
{
public BlockChat(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
public BlockChat(Condition attachCond, Condition applyCond, StatSet set, StatSet params)
{
super(attachCond, applyCond, set, params);
}

View File

@@ -17,7 +17,7 @@
package handlers.effecthandlers;
import org.l2jmobius.gameserver.instancemanager.PunishmentManager;
import org.l2jmobius.gameserver.model.StatsSet;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.conditions.Condition;
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
import org.l2jmobius.gameserver.model.punishment.PunishmentAffect;
@@ -31,7 +31,7 @@ import org.l2jmobius.gameserver.model.skills.BuffInfo;
*/
public class BlockParty extends AbstractEffect
{
public BlockParty(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
public BlockParty(Condition attachCond, Condition applyCond, StatSet set, StatSet params)
{
super(attachCond, applyCond, set, params);
}

View File

@@ -16,7 +16,7 @@
*/
package handlers.effecthandlers;
import org.l2jmobius.gameserver.model.StatsSet;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.conditions.Condition;
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
import org.l2jmobius.gameserver.model.effects.EffectFlag;
@@ -27,7 +27,7 @@ import org.l2jmobius.gameserver.model.effects.EffectFlag;
*/
public class BlockResurrection extends AbstractEffect
{
public BlockResurrection(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
public BlockResurrection(Condition attachCond, Condition applyCond, StatSet set, StatSet params)
{
super(attachCond, applyCond, set, params);
}

View File

@@ -16,7 +16,7 @@
*/
package handlers.effecthandlers;
import org.l2jmobius.gameserver.model.StatsSet;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.conditions.Condition;
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
@@ -33,7 +33,7 @@ public class Bluff extends AbstractEffect
{
private final int _chance;
public Bluff(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
public Bluff(Condition attachCond, Condition applyCond, StatSet set, StatSet params)
{
super(attachCond, applyCond, set, params);

View File

@@ -16,7 +16,7 @@
*/
package handlers.effecthandlers;
import org.l2jmobius.gameserver.model.StatsSet;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.conditions.Condition;
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
import org.l2jmobius.gameserver.model.effects.EffectType;
@@ -28,7 +28,7 @@ import org.l2jmobius.gameserver.model.skills.BuffInfo;
*/
public class Buff extends AbstractEffect
{
public Buff(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
public Buff(Condition attachCond, Condition applyCond, StatSet set, StatSet params)
{
super(attachCond, applyCond, set, params);
}

View File

@@ -16,7 +16,7 @@
*/
package handlers.effecthandlers;
import org.l2jmobius.gameserver.model.StatsSet;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.conditions.Condition;
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
@@ -28,7 +28,7 @@ import org.l2jmobius.gameserver.model.skills.BuffInfo;
*/
public class CallParty extends AbstractEffect
{
public CallParty(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
public CallParty(Condition attachCond, Condition applyCond, StatSet set, StatSet params)
{
super(attachCond, applyCond, set, params);
}

View File

@@ -19,7 +19,7 @@ package handlers.effecthandlers;
import org.l2jmobius.Config;
import org.l2jmobius.gameserver.SevenSigns;
import org.l2jmobius.gameserver.instancemanager.InstanceManager;
import org.l2jmobius.gameserver.model.StatsSet;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.conditions.Condition;
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
@@ -42,7 +42,7 @@ public class CallPc extends AbstractEffect
private final int _itemId;
private final int _itemCount;
public CallPc(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
public CallPc(Condition attachCond, Condition applyCond, StatSet set, StatSet params)
{
super(attachCond, applyCond, set, params);

View File

@@ -16,7 +16,7 @@
*/
package handlers.effecthandlers;
import org.l2jmobius.gameserver.model.StatsSet;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.conditions.Condition;
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
import org.l2jmobius.gameserver.model.holders.SkillHolder;
@@ -30,7 +30,7 @@ public class CallSkill extends AbstractEffect
{
private final SkillHolder _skill;
public CallSkill(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
public CallSkill(Condition attachCond, Condition applyCond, StatSet set, StatSet params)
{
super(attachCond, applyCond, set, params);

View File

@@ -17,7 +17,7 @@
package handlers.effecthandlers;
import org.l2jmobius.gameserver.ai.CtrlIntention;
import org.l2jmobius.gameserver.model.StatsSet;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.conditions.Condition;
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
import org.l2jmobius.gameserver.model.effects.EffectFlag;
@@ -32,7 +32,7 @@ public class ChameleonRest extends AbstractEffect
{
private final double _power;
public ChameleonRest(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
public ChameleonRest(Condition attachCond, Condition applyCond, StatSet set, StatSet params)
{
super(attachCond, applyCond, set, params);

View File

@@ -16,7 +16,7 @@
*/
package handlers.effecthandlers;
import org.l2jmobius.gameserver.model.StatsSet;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.conditions.Condition;
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
@@ -30,7 +30,7 @@ public class ChangeFace extends AbstractEffect
{
private final int _value;
public ChangeFace(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
public ChangeFace(Condition attachCond, Condition applyCond, StatSet set, StatSet params)
{
super(attachCond, applyCond, set, params);

View File

@@ -16,7 +16,7 @@
*/
package handlers.effecthandlers;
import org.l2jmobius.gameserver.model.StatsSet;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.conditions.Condition;
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
@@ -26,7 +26,7 @@ import org.l2jmobius.gameserver.model.effects.AbstractEffect;
*/
public class ChangeFishingMastery extends AbstractEffect
{
public ChangeFishingMastery(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
public ChangeFishingMastery(Condition attachCond, Condition applyCond, StatSet set, StatSet params)
{
super(attachCond, applyCond, set, params);
}

View File

@@ -16,7 +16,7 @@
*/
package handlers.effecthandlers;
import org.l2jmobius.gameserver.model.StatsSet;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.conditions.Condition;
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
@@ -30,7 +30,7 @@ public class ChangeHairColor extends AbstractEffect
{
private final int _value;
public ChangeHairColor(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
public ChangeHairColor(Condition attachCond, Condition applyCond, StatSet set, StatSet params)
{
super(attachCond, applyCond, set, params);

View File

@@ -16,7 +16,7 @@
*/
package handlers.effecthandlers;
import org.l2jmobius.gameserver.model.StatsSet;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.conditions.Condition;
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
@@ -30,7 +30,7 @@ public class ChangeHairStyle extends AbstractEffect
{
private final int _value;
public ChangeHairStyle(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
public ChangeHairStyle(Condition attachCond, Condition applyCond, StatSet set, StatSet params)
{
super(attachCond, applyCond, set, params);

View File

@@ -16,7 +16,7 @@
*/
package handlers.effecthandlers;
import org.l2jmobius.gameserver.model.StatsSet;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.clan.Clan;
import org.l2jmobius.gameserver.model.conditions.Condition;
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
@@ -30,7 +30,7 @@ import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
*/
public class ClanGate extends AbstractEffect
{
public ClanGate(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
public ClanGate(Condition attachCond, Condition applyCond, StatSet set, StatSet params)
{
super(attachCond, applyCond, set, params);
}

View File

@@ -22,7 +22,7 @@ import java.util.List;
import org.l2jmobius.commons.util.Rnd;
import org.l2jmobius.gameserver.ai.CtrlEvent;
import org.l2jmobius.gameserver.ai.CtrlIntention;
import org.l2jmobius.gameserver.model.StatsSet;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.World;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.conditions.Condition;
@@ -39,7 +39,7 @@ public class Confuse extends AbstractEffect
{
private final int _chance;
public Confuse(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
public Confuse(Condition attachCond, Condition applyCond, StatSet set, StatSet params)
{
super(attachCond, applyCond, set, params);

View File

@@ -16,7 +16,7 @@
*/
package handlers.effecthandlers;
import org.l2jmobius.gameserver.model.StatsSet;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.actor.Npc;
import org.l2jmobius.gameserver.model.conditions.Condition;
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
@@ -28,7 +28,7 @@ import org.l2jmobius.gameserver.model.skills.BuffInfo;
*/
public class ConsumeBody extends AbstractEffect
{
public ConsumeBody(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
public ConsumeBody(Condition attachCond, Condition applyCond, StatSet set, StatSet params)
{
super(attachCond, applyCond, set, params);
}

View File

@@ -17,7 +17,7 @@
package handlers.effecthandlers;
import org.l2jmobius.gameserver.model.Elementals;
import org.l2jmobius.gameserver.model.StatsSet;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.conditions.Condition;
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
@@ -35,7 +35,7 @@ import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
*/
public class ConvertItem extends AbstractEffect
{
public ConvertItem(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
public ConvertItem(Condition attachCond, Condition applyCond, StatSet set, StatSet params)
{
super(attachCond, applyCond, set, params);
}

View File

@@ -17,7 +17,7 @@
package handlers.effecthandlers;
import org.l2jmobius.Config;
import org.l2jmobius.gameserver.model.StatsSet;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.conditions.Condition;
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
import org.l2jmobius.gameserver.model.skills.BuffInfo;
@@ -31,7 +31,7 @@ public class CpDamPercent extends AbstractEffect
{
private final double _power;
public CpDamPercent(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
public CpDamPercent(Condition attachCond, Condition applyCond, StatSet set, StatSet params)
{
super(attachCond, applyCond, set, params);

View File

@@ -16,7 +16,7 @@
*/
package handlers.effecthandlers;
import org.l2jmobius.gameserver.model.StatsSet;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.conditions.Condition;
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
@@ -33,7 +33,7 @@ public class CpHeal extends AbstractEffect
{
private final double _power;
public CpHeal(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
public CpHeal(Condition attachCond, Condition applyCond, StatSet set, StatSet params)
{
super(attachCond, applyCond, set, params);

View File

@@ -16,7 +16,7 @@
*/
package handlers.effecthandlers;
import org.l2jmobius.gameserver.model.StatsSet;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.conditions.Condition;
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
import org.l2jmobius.gameserver.model.skills.BuffInfo;
@@ -28,7 +28,7 @@ public class CpHealOverTime extends AbstractEffect
{
private final double _power;
public CpHealOverTime(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
public CpHealOverTime(Condition attachCond, Condition applyCond, StatSet set, StatSet params)
{
super(attachCond, applyCond, set, params);

View File

@@ -16,7 +16,7 @@
*/
package handlers.effecthandlers;
import org.l2jmobius.gameserver.model.StatsSet;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.conditions.Condition;
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
@@ -32,7 +32,7 @@ public class CpHealPercent extends AbstractEffect
{
private final double _power;
public CpHealPercent(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
public CpHealPercent(Condition attachCond, Condition applyCond, StatSet set, StatSet params)
{
super(attachCond, applyCond, set, params);

View File

@@ -16,7 +16,7 @@
*/
package handlers.effecthandlers;
import org.l2jmobius.gameserver.model.StatsSet;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.conditions.Condition;
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
@@ -30,7 +30,7 @@ public class CrystalGradeModify extends AbstractEffect
{
private final int _grade;
public CrystalGradeModify(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
public CrystalGradeModify(Condition attachCond, Condition applyCond, StatSet set, StatSet params)
{
super(attachCond, applyCond, set, params);

View File

@@ -16,7 +16,7 @@
*/
package handlers.effecthandlers;
import org.l2jmobius.gameserver.model.StatsSet;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.conditions.Condition;
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
import org.l2jmobius.gameserver.model.skills.BuffInfo;
@@ -29,7 +29,7 @@ public class CubicMastery extends AbstractEffect
{
private final int _cubicCount;
public CubicMastery(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
public CubicMastery(Condition attachCond, Condition applyCond, StatSet set, StatSet params)
{
super(attachCond, applyCond, set, params);

View File

@@ -16,7 +16,7 @@
*/
package handlers.effecthandlers;
import org.l2jmobius.gameserver.model.StatsSet;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.conditions.Condition;
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
import org.l2jmobius.gameserver.model.effects.EffectType;
@@ -31,7 +31,7 @@ public class DamOverTime extends AbstractEffect
private final boolean _canKill;
private final double _power;
public DamOverTime(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
public DamOverTime(Condition attachCond, Condition applyCond, StatSet set, StatSet params)
{
super(attachCond, applyCond, set, params);

View File

@@ -16,7 +16,7 @@
*/
package handlers.effecthandlers;
import org.l2jmobius.gameserver.model.StatsSet;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.conditions.Condition;
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
import org.l2jmobius.gameserver.model.effects.EffectType;
@@ -32,7 +32,7 @@ public class DamOverTimePercent extends AbstractEffect
private final boolean _canKill;
private final double _power;
public DamOverTimePercent(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
public DamOverTimePercent(Condition attachCond, Condition applyCond, StatSet set, StatSet params)
{
super(attachCond, applyCond, set, params);

View File

@@ -19,7 +19,7 @@ package handlers.effecthandlers;
import org.l2jmobius.Config;
import org.l2jmobius.commons.util.Rnd;
import org.l2jmobius.gameserver.enums.ShotType;
import org.l2jmobius.gameserver.model.StatsSet;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.conditions.Condition;
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
@@ -34,7 +34,7 @@ import org.l2jmobius.gameserver.model.stats.Stat;
*/
public class DeathLink extends AbstractEffect
{
public DeathLink(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
public DeathLink(Condition attachCond, Condition applyCond, StatSet set, StatSet params)
{
super(attachCond, applyCond, set, params);
}

View File

@@ -16,7 +16,7 @@
*/
package handlers.effecthandlers;
import org.l2jmobius.gameserver.model.StatsSet;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.conditions.Condition;
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
import org.l2jmobius.gameserver.model.effects.EffectType;
@@ -26,7 +26,7 @@ import org.l2jmobius.gameserver.model.effects.EffectType;
*/
public class Debuff extends AbstractEffect
{
public Debuff(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
public Debuff(Condition attachCond, Condition applyCond, StatSet set, StatSet params)
{
super(attachCond, applyCond, set, params);
}

View File

@@ -20,7 +20,7 @@ import java.util.EnumMap;
import java.util.Map;
import java.util.Map.Entry;
import org.l2jmobius.gameserver.model.StatsSet;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.actor.stat.CreatureStat;
import org.l2jmobius.gameserver.model.conditions.Condition;
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
@@ -35,7 +35,7 @@ public class DefenceTrait extends AbstractEffect
{
private final Map<TraitType, Float> _defenceTraits = new EnumMap<>(TraitType.class);
public DefenceTrait(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
public DefenceTrait(Condition attachCond, Condition applyCond, StatSet set, StatSet params)
{
super(attachCond, applyCond, set, params);

View File

@@ -17,7 +17,7 @@
package handlers.effecthandlers;
import org.l2jmobius.gameserver.ai.CtrlIntention;
import org.l2jmobius.gameserver.model.StatsSet;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.actor.Attackable;
import org.l2jmobius.gameserver.model.conditions.Condition;
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
@@ -33,7 +33,7 @@ public class DeleteHate extends AbstractEffect
{
private final int _chance;
public DeleteHate(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
public DeleteHate(Condition attachCond, Condition applyCond, StatSet set, StatSet params)
{
super(attachCond, applyCond, set, params);

View File

@@ -17,7 +17,7 @@
package handlers.effecthandlers;
import org.l2jmobius.gameserver.ai.CtrlIntention;
import org.l2jmobius.gameserver.model.StatsSet;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.actor.Attackable;
import org.l2jmobius.gameserver.model.conditions.Condition;
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
@@ -33,7 +33,7 @@ public class DeleteHateOfMe extends AbstractEffect
{
private final int _chance;
public DeleteHateOfMe(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
public DeleteHateOfMe(Condition attachCond, Condition applyCond, StatSet set, StatSet params)
{
super(attachCond, applyCond, set, params);

View File

@@ -16,7 +16,7 @@
*/
package handlers.effecthandlers;
import org.l2jmobius.gameserver.model.StatsSet;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.actor.instance.DoorInstance;
import org.l2jmobius.gameserver.model.conditions.Condition;
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
@@ -28,7 +28,7 @@ import org.l2jmobius.gameserver.model.skills.BuffInfo;
*/
public class DetectHiddenObjects extends AbstractEffect
{
public DetectHiddenObjects(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
public DetectHiddenObjects(Condition attachCond, Condition applyCond, StatSet set, StatSet params)
{
super(attachCond, applyCond, set, params);
}

View File

@@ -16,7 +16,7 @@
*/
package handlers.effecthandlers;
import org.l2jmobius.gameserver.model.StatsSet;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.conditions.Condition;
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
@@ -29,7 +29,7 @@ import org.l2jmobius.gameserver.model.skills.BuffInfo;
*/
public class Detection extends AbstractEffect
{
public Detection(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
public Detection(Condition attachCond, Condition applyCond, StatSet set, StatSet params)
{
super(attachCond, applyCond, set, params);
}

View File

@@ -16,7 +16,7 @@
*/
package handlers.effecthandlers;
import org.l2jmobius.gameserver.model.StatsSet;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.conditions.Condition;
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
import org.l2jmobius.gameserver.model.effects.EffectFlag;
@@ -28,7 +28,7 @@ import org.l2jmobius.gameserver.model.skills.BuffInfo;
*/
public class Disarm extends AbstractEffect
{
public Disarm(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
public Disarm(Condition attachCond, Condition applyCond, StatSet set, StatSet params)
{
super(attachCond, applyCond, set, params);
}

View File

@@ -16,7 +16,7 @@
*/
package handlers.effecthandlers;
import org.l2jmobius.gameserver.model.StatsSet;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.conditions.Condition;
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
import org.l2jmobius.gameserver.model.effects.EffectType;
@@ -28,7 +28,7 @@ import org.l2jmobius.gameserver.model.skills.BuffInfo;
*/
public class DispelAll extends AbstractEffect
{
public DispelAll(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
public DispelAll(Condition attachCond, Condition applyCond, StatSet set, StatSet params)
{
super(attachCond, applyCond, set, params);
}

View File

@@ -18,7 +18,7 @@ package handlers.effecthandlers;
import java.util.List;
import org.l2jmobius.gameserver.model.StatsSet;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.conditions.Condition;
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
import org.l2jmobius.gameserver.model.effects.EffectType;
@@ -35,7 +35,7 @@ public class DispelByCategory extends AbstractEffect
private final int _rate;
private final int _max;
public DispelByCategory(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
public DispelByCategory(Condition attachCond, Condition applyCond, StatSet set, StatSet params)
{
super(attachCond, applyCond, set, params);

View File

@@ -22,7 +22,7 @@ import java.util.Map;
import java.util.Map.Entry;
import org.l2jmobius.gameserver.model.EffectList;
import org.l2jmobius.gameserver.model.StatsSet;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.conditions.Condition;
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
@@ -39,7 +39,7 @@ public class DispelBySlot extends AbstractEffect
private final String _dispel;
private final Map<AbnormalType, Short> _dispelAbnormals;
public DispelBySlot(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
public DispelBySlot(Condition attachCond, Condition applyCond, StatSet set, StatSet params)
{
super(attachCond, applyCond, set, params);

View File

@@ -23,7 +23,7 @@ import java.util.Map.Entry;
import org.l2jmobius.commons.util.Rnd;
import org.l2jmobius.gameserver.model.EffectList;
import org.l2jmobius.gameserver.model.StatsSet;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.conditions.Condition;
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
@@ -41,7 +41,7 @@ public class DispelBySlotProbability extends AbstractEffect
private final Map<AbnormalType, Short> _dispelAbnormals;
private final int _rate;
public DispelBySlotProbability(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
public DispelBySlotProbability(Condition attachCond, Condition applyCond, StatSet set, StatSet params)
{
super(attachCond, applyCond, set, params);

View File

@@ -16,7 +16,7 @@
*/
package handlers.effecthandlers;
import org.l2jmobius.gameserver.model.StatsSet;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.conditions.Condition;
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
import org.l2jmobius.gameserver.model.skills.BuffInfo;
@@ -27,7 +27,7 @@ import org.l2jmobius.gameserver.model.skills.BuffInfo;
*/
public class EnableCloak extends AbstractEffect
{
public EnableCloak(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
public EnableCloak(Condition attachCond, Condition applyCond, StatSet set, StatSet params)
{
super(attachCond, applyCond, set, params);
}

View File

@@ -18,7 +18,7 @@ package handlers.effecthandlers;
import org.l2jmobius.gameserver.geoengine.GeoEngine;
import org.l2jmobius.gameserver.model.Location;
import org.l2jmobius.gameserver.model.StatsSet;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.conditions.Condition;
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
import org.l2jmobius.gameserver.model.skills.BuffInfo;
@@ -31,7 +31,7 @@ import org.l2jmobius.gameserver.network.serverpackets.ValidateLocation;
*/
public class EnemyCharge extends AbstractEffect
{
public EnemyCharge(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
public EnemyCharge(Condition attachCond, Condition applyCond, StatSet set, StatSet params)
{
super(attachCond, applyCond, set, params);
}

View File

@@ -18,7 +18,7 @@ package handlers.effecthandlers;
import org.l2jmobius.commons.util.Rnd;
import org.l2jmobius.gameserver.enums.ShotType;
import org.l2jmobius.gameserver.model.StatsSet;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.conditions.Condition;
@@ -42,7 +42,7 @@ public class EnergyAttack extends AbstractEffect
private final int _criticalChance;
private final boolean _ignoreShieldDefence;
public EnergyAttack(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
public EnergyAttack(Condition attachCond, Condition applyCond, StatSet set, StatSet params)
{
super(attachCond, applyCond, set, params);

View File

@@ -16,7 +16,7 @@
*/
package handlers.effecthandlers;
import org.l2jmobius.gameserver.model.StatsSet;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.conditions.Condition;
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
import org.l2jmobius.gameserver.model.skills.BuffInfo;
@@ -29,7 +29,7 @@ public class EnlargeAbnormalSlot extends AbstractEffect
{
private final int _slots;
public EnlargeAbnormalSlot(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
public EnlargeAbnormalSlot(Condition attachCond, Condition applyCond, StatSet set, StatSet params)
{
super(attachCond, applyCond, set, params);

View File

@@ -17,7 +17,7 @@
package handlers.effecthandlers;
import org.l2jmobius.gameserver.instancemanager.MapRegionManager;
import org.l2jmobius.gameserver.model.StatsSet;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.TeleportWhereType;
import org.l2jmobius.gameserver.model.actor.Npc;
import org.l2jmobius.gameserver.model.actor.instance.GuardInstance;
@@ -34,7 +34,7 @@ public class Escape extends AbstractEffect
{
private final TeleportWhereType _escapeType;
public Escape(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
public Escape(Condition attachCond, Condition applyCond, StatSet set, StatSet params)
{
super(attachCond, applyCond, set, params);

View File

@@ -16,7 +16,7 @@
*/
package handlers.effecthandlers;
import org.l2jmobius.gameserver.model.StatsSet;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.conditions.Condition;
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
import org.l2jmobius.gameserver.model.effects.EffectType;
@@ -33,7 +33,7 @@ public class FakeDeath extends AbstractEffect
{
private final double _power;
public FakeDeath(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
public FakeDeath(Condition attachCond, Condition applyCond, StatSet set, StatSet params)
{
super(attachCond, applyCond, set, params);

View File

@@ -17,7 +17,7 @@
package handlers.effecthandlers;
import org.l2jmobius.gameserver.enums.ShotType;
import org.l2jmobius.gameserver.model.StatsSet;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.conditions.Condition;
@@ -33,7 +33,7 @@ import org.l2jmobius.gameserver.model.stats.Formulas;
*/
public class FatalBlow extends AbstractEffect
{
public FatalBlow(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
public FatalBlow(Condition attachCond, Condition applyCond, StatSet set, StatSet params)
{
super(attachCond, applyCond, set, params);
}

View File

@@ -18,7 +18,7 @@ package handlers.effecthandlers;
import org.l2jmobius.gameserver.ai.CtrlEvent;
import org.l2jmobius.gameserver.enums.Race;
import org.l2jmobius.gameserver.model.StatsSet;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.actor.instance.DefenderInstance;
import org.l2jmobius.gameserver.model.actor.instance.FortCommanderInstance;
import org.l2jmobius.gameserver.model.actor.instance.SiegeFlagInstance;
@@ -34,7 +34,7 @@ import org.l2jmobius.gameserver.model.skills.BuffInfo;
*/
public class Fear extends AbstractEffect
{
public Fear(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
public Fear(Condition attachCond, Condition applyCond, StatSet set, StatSet params)
{
super(attachCond, applyCond, set, params);
}

View File

@@ -22,7 +22,7 @@ import org.l2jmobius.gameserver.geoengine.GeoEngine;
import org.l2jmobius.gameserver.instancemanager.ZoneManager;
import org.l2jmobius.gameserver.model.Location;
import org.l2jmobius.gameserver.model.PlayerCondOverride;
import org.l2jmobius.gameserver.model.StatsSet;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.conditions.Condition;
@@ -50,7 +50,7 @@ public class Fishing extends AbstractEffect
private static final int MIN_BAIT_DISTANCE = 90;
private static final int MAX_BAIT_DISTANCE = 250;
public Fishing(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
public Fishing(Condition attachCond, Condition applyCond, StatSet set, StatSet params)
{
super(attachCond, applyCond, set, params);
}

View File

@@ -16,7 +16,7 @@
*/
package handlers.effecthandlers;
import org.l2jmobius.gameserver.model.StatsSet;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.conditions.Condition;
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
import org.l2jmobius.gameserver.model.skills.BuffInfo;
@@ -27,7 +27,7 @@ import org.l2jmobius.gameserver.model.skills.BuffInfo;
*/
public class Flag extends AbstractEffect
{
public Flag(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
public Flag(Condition attachCond, Condition applyCond, StatSet set, StatSet params)
{
super(attachCond, applyCond, set, params);
}

View File

@@ -16,7 +16,7 @@
*/
package handlers.effecthandlers;
import org.l2jmobius.gameserver.model.StatsSet;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.conditions.Condition;
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
import org.l2jmobius.gameserver.model.skills.BuffInfo;
@@ -29,7 +29,7 @@ public class FocusEnergy extends AbstractEffect
{
private final int _charge;
public FocusEnergy(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
public FocusEnergy(Condition attachCond, Condition applyCond, StatSet set, StatSet params)
{
super(attachCond, applyCond, set, params);

View File

@@ -16,7 +16,7 @@
*/
package handlers.effecthandlers;
import org.l2jmobius.gameserver.model.StatsSet;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.conditions.Condition;
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
import org.l2jmobius.gameserver.model.skills.BuffInfo;
@@ -28,7 +28,7 @@ import org.l2jmobius.gameserver.model.skills.Skill;
*/
public class FocusMaxEnergy extends AbstractEffect
{
public FocusMaxEnergy(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
public FocusMaxEnergy(Condition attachCond, Condition applyCond, StatSet set, StatSet params)
{
super(attachCond, applyCond, set, params);
}

View File

@@ -16,7 +16,7 @@
*/
package handlers.effecthandlers;
import org.l2jmobius.gameserver.model.StatsSet;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.conditions.Condition;
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
@@ -32,7 +32,7 @@ public class FocusSouls extends AbstractEffect
{
private final int _charge;
public FocusSouls(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
public FocusSouls(Condition attachCond, Condition applyCond, StatSet set, StatSet params)
{
super(attachCond, applyCond, set, params);

View File

@@ -19,7 +19,7 @@ package handlers.effecthandlers;
import java.util.Set;
import org.l2jmobius.gameserver.ai.CtrlIntention;
import org.l2jmobius.gameserver.model.StatsSet;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.World;
import org.l2jmobius.gameserver.model.actor.Attackable;
import org.l2jmobius.gameserver.model.actor.Creature;
@@ -35,7 +35,7 @@ import org.l2jmobius.gameserver.model.skills.BuffInfo;
*/
public class GetAgro extends AbstractEffect
{
public GetAgro(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
public GetAgro(Condition attachCond, Condition applyCond, StatSet set, StatSet params)
{
super(attachCond, applyCond, set, params);
}

View File

@@ -16,7 +16,7 @@
*/
package handlers.effecthandlers;
import org.l2jmobius.gameserver.model.StatsSet;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.conditions.Condition;
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
@@ -33,7 +33,7 @@ public class GiveRecommendation extends AbstractEffect
{
private final int _amount;
public GiveRecommendation(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
public GiveRecommendation(Condition attachCond, Condition applyCond, StatSet set, StatSet params)
{
super(attachCond, applyCond, set, params);

View File

@@ -16,7 +16,7 @@
*/
package handlers.effecthandlers;
import org.l2jmobius.gameserver.model.StatsSet;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.conditions.Condition;
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
import org.l2jmobius.gameserver.model.skills.BuffInfo;
@@ -29,7 +29,7 @@ public class GiveSp extends AbstractEffect
{
private final int _sp;
public GiveSp(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
public GiveSp(Condition attachCond, Condition applyCond, StatSet set, StatSet params)
{
super(attachCond, applyCond, set, params);

View File

@@ -16,7 +16,7 @@
*/
package handlers.effecthandlers;
import org.l2jmobius.gameserver.model.StatsSet;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.actor.Npc;
import org.l2jmobius.gameserver.model.conditions.Condition;
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
@@ -28,7 +28,7 @@ import org.l2jmobius.gameserver.model.skills.BuffInfo;
*/
public class Grow extends AbstractEffect
{
public Grow(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
public Grow(Condition attachCond, Condition applyCond, StatSet set, StatSet params)
{
super(attachCond, applyCond, set, params);
}

View File

@@ -17,7 +17,7 @@
package handlers.effecthandlers;
import org.l2jmobius.commons.util.Rnd;
import org.l2jmobius.gameserver.model.StatsSet;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.actor.instance.MonsterInstance;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.conditions.Condition;
@@ -33,7 +33,7 @@ import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
*/
public class Harvesting extends AbstractEffect
{
public Harvesting(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
public Harvesting(Condition attachCond, Condition applyCond, StatSet set, StatSet params)
{
super(attachCond, applyCond, set, params);
}

View File

@@ -17,7 +17,7 @@
package handlers.effecthandlers;
import org.l2jmobius.gameserver.data.xml.impl.NpcData;
import org.l2jmobius.gameserver.model.StatsSet;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.actor.instance.SiegeFlagInstance;
import org.l2jmobius.gameserver.model.conditions.Condition;
@@ -33,7 +33,7 @@ public class HeadquarterCreate extends AbstractEffect
private static final int HQ_NPC_ID = 35062;
private final boolean _isAdvanced;
public HeadquarterCreate(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
public HeadquarterCreate(Condition attachCond, Condition applyCond, StatSet set, StatSet params)
{
super(attachCond, applyCond, set, params);

View File

@@ -17,7 +17,7 @@
package handlers.effecthandlers;
import org.l2jmobius.gameserver.enums.ShotType;
import org.l2jmobius.gameserver.model.StatsSet;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.conditions.Condition;
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
@@ -38,7 +38,7 @@ public class Heal extends AbstractEffect
{
private final double _power;
public Heal(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
public Heal(Condition attachCond, Condition applyCond, StatSet set, StatSet params)
{
super(attachCond, applyCond, set, params);

View File

@@ -16,7 +16,7 @@
*/
package handlers.effecthandlers;
import org.l2jmobius.gameserver.model.StatsSet;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.conditions.Condition;
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
import org.l2jmobius.gameserver.model.skills.AbnormalType;
@@ -30,7 +30,7 @@ public class HealOverTime extends AbstractEffect
{
private final double _power;
public HealOverTime(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
public HealOverTime(Condition attachCond, Condition applyCond, StatSet set, StatSet params)
{
super(attachCond, applyCond, set, params);

View File

@@ -16,7 +16,7 @@
*/
package handlers.effecthandlers;
import org.l2jmobius.gameserver.model.StatsSet;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.conditions.Condition;
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
@@ -33,7 +33,7 @@ public class HealPercent extends AbstractEffect
{
private final int _power;
public HealPercent(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
public HealPercent(Condition attachCond, Condition applyCond, StatSet set, StatSet params)
{
super(attachCond, applyCond, set, params);

View File

@@ -17,7 +17,7 @@
package handlers.effecthandlers;
import org.l2jmobius.gameserver.ai.CtrlIntention;
import org.l2jmobius.gameserver.model.StatsSet;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.World;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
@@ -31,7 +31,7 @@ import org.l2jmobius.gameserver.model.skills.BuffInfo;
*/
public class Hide extends AbstractEffect
{
public Hide(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
public Hide(Condition attachCond, Condition applyCond, StatSet set, StatSet params)
{
super(attachCond, applyCond, set, params);
}

View File

@@ -16,7 +16,7 @@
*/
package handlers.effecthandlers;
import org.l2jmobius.gameserver.model.StatsSet;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.conditions.Condition;
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
import org.l2jmobius.gameserver.model.effects.EffectType;
@@ -32,7 +32,7 @@ public class HpByLevel extends AbstractEffect
{
private final double _power;
public HpByLevel(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
public HpByLevel(Condition attachCond, Condition applyCond, StatSet set, StatSet params)
{
super(attachCond, applyCond, set, params);

View File

@@ -17,7 +17,7 @@
package handlers.effecthandlers;
import org.l2jmobius.gameserver.enums.ShotType;
import org.l2jmobius.gameserver.model.StatsSet;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.conditions.Condition;
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
@@ -33,7 +33,7 @@ public class HpDrain extends AbstractEffect
{
private final double _power;
public HpDrain(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
public HpDrain(Condition attachCond, Condition applyCond, StatSet set, StatSet params)
{
super(attachCond, applyCond, set, params);

View File

@@ -16,7 +16,7 @@
*/
package handlers.effecthandlers;
import org.l2jmobius.gameserver.model.StatsSet;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.conditions.Condition;
import org.l2jmobius.gameserver.model.effects.EffectType;
import org.l2jmobius.gameserver.model.skills.BuffInfo;
@@ -27,7 +27,7 @@ import org.l2jmobius.gameserver.model.skills.BuffInfo;
*/
public class ImmobileBuff extends Buff
{
public ImmobileBuff(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
public ImmobileBuff(Condition attachCond, Condition applyCond, StatSet set, StatSet params)
{
super(attachCond, applyCond, set, params);
}

View File

@@ -16,7 +16,7 @@
*/
package handlers.effecthandlers;
import org.l2jmobius.gameserver.model.StatsSet;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.actor.Summon;
import org.l2jmobius.gameserver.model.conditions.Condition;
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
@@ -29,7 +29,7 @@ import org.l2jmobius.gameserver.model.skills.BuffInfo;
*/
public class ImmobilePetBuff extends AbstractEffect
{
public ImmobilePetBuff(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
public ImmobilePetBuff(Condition attachCond, Condition applyCond, StatSet set, StatSet params)
{
super(attachCond, applyCond, set, params);
}

View File

@@ -16,7 +16,7 @@
*/
package handlers.effecthandlers;
import org.l2jmobius.gameserver.model.StatsSet;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.conditions.Condition;
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
import org.l2jmobius.gameserver.model.effects.EffectFlag;
@@ -26,7 +26,7 @@ import org.l2jmobius.gameserver.model.effects.EffectFlag;
*/
public class Invincible extends AbstractEffect
{
public Invincible(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
public Invincible(Condition attachCond, Condition applyCond, StatSet set, StatSet params)
{
super(attachCond, applyCond, set, params);
}

View File

@@ -17,7 +17,7 @@
package handlers.effecthandlers;
import org.l2jmobius.commons.util.Rnd;
import org.l2jmobius.gameserver.model.StatsSet;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.conditions.Condition;
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
@@ -34,7 +34,7 @@ public class Lethal extends AbstractEffect
private final int _fullLethal;
private final int _halfLethal;
public Lethal(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
public Lethal(Condition attachCond, Condition applyCond, StatSet set, StatSet params)
{
super(attachCond, applyCond, set, params);

View File

@@ -16,7 +16,7 @@
*/
package handlers.effecthandlers;
import org.l2jmobius.gameserver.model.StatsSet;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.conditions.Condition;
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
import org.l2jmobius.gameserver.model.skills.BuffInfo;
@@ -27,7 +27,7 @@ import org.l2jmobius.gameserver.model.skills.BuffInfo;
*/
public class Lucky extends AbstractEffect
{
public Lucky(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
public Lucky(Condition attachCond, Condition applyCond, StatSet set, StatSet params)
{
super(attachCond, applyCond, set, params);
}

View File

@@ -19,7 +19,7 @@ package handlers.effecthandlers;
import org.l2jmobius.Config;
import org.l2jmobius.commons.util.Rnd;
import org.l2jmobius.gameserver.enums.ShotType;
import org.l2jmobius.gameserver.model.StatsSet;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.conditions.Condition;
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
@@ -34,7 +34,7 @@ import org.l2jmobius.gameserver.model.stats.Stat;
*/
public class MagicalAttack extends AbstractEffect
{
public MagicalAttack(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
public MagicalAttack(Condition attachCond, Condition applyCond, StatSet set, StatSet params)
{
super(attachCond, applyCond, set, params);
}

View File

@@ -19,7 +19,7 @@ package handlers.effecthandlers;
import org.l2jmobius.Config;
import org.l2jmobius.commons.util.Rnd;
import org.l2jmobius.gameserver.enums.ShotType;
import org.l2jmobius.gameserver.model.StatsSet;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.conditions.Condition;
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
@@ -34,7 +34,7 @@ import org.l2jmobius.gameserver.model.stats.Stat;
*/
public class MagicalAttackByAbnormal extends AbstractEffect
{
public MagicalAttackByAbnormal(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
public MagicalAttackByAbnormal(Condition attachCond, Condition applyCond, StatSet set, StatSet params)
{
super(attachCond, applyCond, set, params);
}

View File

@@ -17,7 +17,7 @@
package handlers.effecthandlers;
import org.l2jmobius.gameserver.enums.ShotType;
import org.l2jmobius.gameserver.model.StatsSet;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.conditions.Condition;
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
@@ -33,7 +33,7 @@ import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
*/
public class MagicalAttackMp extends AbstractEffect
{
public MagicalAttackMp(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
public MagicalAttackMp(Condition attachCond, Condition applyCond, StatSet set, StatSet params)
{
super(attachCond, applyCond, set, params);
}

View File

@@ -19,7 +19,7 @@ package handlers.effecthandlers;
import org.l2jmobius.Config;
import org.l2jmobius.commons.util.Rnd;
import org.l2jmobius.gameserver.enums.ShotType;
import org.l2jmobius.gameserver.model.StatsSet;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.conditions.Condition;
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
@@ -34,7 +34,7 @@ import org.l2jmobius.gameserver.model.stats.Stat;
*/
public class MagicalSoulAttack extends AbstractEffect
{
public MagicalSoulAttack(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
public MagicalSoulAttack(Condition attachCond, Condition applyCond, StatSet set, StatSet params)
{
super(attachCond, applyCond, set, params);
}

View File

@@ -16,7 +16,7 @@
*/
package handlers.effecthandlers;
import org.l2jmobius.gameserver.model.StatsSet;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.conditions.Condition;
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
import org.l2jmobius.gameserver.model.skills.BuffInfo;
@@ -29,7 +29,7 @@ public class ManaDamOverTime extends AbstractEffect
{
private final double _power;
public ManaDamOverTime(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
public ManaDamOverTime(Condition attachCond, Condition applyCond, StatSet set, StatSet params)
{
super(attachCond, applyCond, set, params);

View File

@@ -16,7 +16,7 @@
*/
package handlers.effecthandlers;
import org.l2jmobius.gameserver.model.StatsSet;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.conditions.Condition;
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
@@ -33,7 +33,7 @@ public class ManaHeal extends AbstractEffect
{
private final double _power;
public ManaHeal(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
public ManaHeal(Condition attachCond, Condition applyCond, StatSet set, StatSet params)
{
super(attachCond, applyCond, set, params);

View File

@@ -16,7 +16,7 @@
*/
package handlers.effecthandlers;
import org.l2jmobius.gameserver.model.StatsSet;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.conditions.Condition;
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
@@ -34,7 +34,7 @@ public class ManaHealByLevel extends AbstractEffect
{
private final double _power;
public ManaHealByLevel(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
public ManaHealByLevel(Condition attachCond, Condition applyCond, StatSet set, StatSet params)
{
super(attachCond, applyCond, set, params);

View File

@@ -16,7 +16,7 @@
*/
package handlers.effecthandlers;
import org.l2jmobius.gameserver.model.StatsSet;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.conditions.Condition;
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
import org.l2jmobius.gameserver.model.skills.BuffInfo;
@@ -28,7 +28,7 @@ public class ManaHealOverTime extends AbstractEffect
{
private final double _power;
public ManaHealOverTime(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
public ManaHealOverTime(Condition attachCond, Condition applyCond, StatSet set, StatSet params)
{
super(attachCond, applyCond, set, params);

View File

@@ -16,7 +16,7 @@
*/
package handlers.effecthandlers;
import org.l2jmobius.gameserver.model.StatsSet;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.conditions.Condition;
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
@@ -33,7 +33,7 @@ public class ManaHealPercent extends AbstractEffect
{
private final double _power;
public ManaHealPercent(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
public ManaHealPercent(Condition attachCond, Condition applyCond, StatSet set, StatSet params)
{
super(attachCond, applyCond, set, params);

View File

@@ -17,7 +17,7 @@
package handlers.effecthandlers;
import org.l2jmobius.gameserver.enums.EffectCalculationType;
import org.l2jmobius.gameserver.model.StatsSet;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.stat.CreatureStat;
import org.l2jmobius.gameserver.model.conditions.Condition;
@@ -38,7 +38,7 @@ public class MaxCp extends AbstractEffect
private final EffectCalculationType _type;
private final boolean _heal;
public MaxCp(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
public MaxCp(Condition attachCond, Condition applyCond, StatSet set, StatSet params)
{
super(attachCond, applyCond, set, params);

View File

@@ -17,7 +17,7 @@
package handlers.effecthandlers;
import org.l2jmobius.gameserver.enums.EffectCalculationType;
import org.l2jmobius.gameserver.model.StatsSet;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.stat.CreatureStat;
import org.l2jmobius.gameserver.model.conditions.Condition;
@@ -38,7 +38,7 @@ public class MaxHp extends AbstractEffect
private final EffectCalculationType _type;
private final boolean _heal;
public MaxHp(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
public MaxHp(Condition attachCond, Condition applyCond, StatSet set, StatSet params)
{
super(attachCond, applyCond, set, params);

View File

@@ -16,7 +16,7 @@
*/
package handlers.effecthandlers;
import org.l2jmobius.gameserver.model.StatsSet;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.conditions.Condition;
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
@@ -30,7 +30,7 @@ public class MpConsumePerLevel extends AbstractEffect
{
private final double _power;
public MpConsumePerLevel(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
public MpConsumePerLevel(Condition attachCond, Condition applyCond, StatSet set, StatSet params)
{
super(attachCond, applyCond, set, params);

View File

@@ -17,7 +17,7 @@
package handlers.effecthandlers;
import org.l2jmobius.gameserver.ai.CtrlEvent;
import org.l2jmobius.gameserver.model.StatsSet;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.conditions.Condition;
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
import org.l2jmobius.gameserver.model.effects.EffectFlag;
@@ -29,7 +29,7 @@ import org.l2jmobius.gameserver.model.skills.BuffInfo;
*/
public class Mute extends AbstractEffect
{
public Mute(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
public Mute(Condition attachCond, Condition applyCond, StatSet set, StatSet params)
{
super(attachCond, applyCond, set, params);
}

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