Addition of World Olympiad.

Thanks to nasseka and Sero.
This commit is contained in:
MobiusDevelopment
2022-08-04 08:21:23 +00:00
parent 22ebdb3e82
commit 8acc1890e2
196 changed files with 7261 additions and 1343 deletions

View File

@@ -236,9 +236,116 @@
<operateType>A1</operateType>
</skill>
<skill id="34247" toLevel="1" name="Musician's Melody - Olympiad">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<abnormalLevel>5</abnormalLevel>
<abnormalTime>600</abnormalTime>
<abnormalType>BUFF_SPECIAL_ATTACK</abnormalType>
<affectRange>1000</affectRange>
<operateType>A2</operateType>
<hitTime>700</hitTime>
<coolTime>300</coolTime>
<isMagic>22</isMagic>
<magicLevel>105</magicLevel>
<reuseDelay>2000</reuseDelay>
<effectPoint>715</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DispelBySlotProbability">
<dispel>MULTI_BUFF;IMPROVE_PA_PD_UP;PA_UP;IMPROVE_MA_MD_UP;MD_UP;MA_UP;KAMAEL_SPECIAL;PD_UP;HIT_UP;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP;T_CRT_DMG_DOWN;CRITICAL_DMG_UP;CRITICAL_PROB_UP;IMPROVE_SPEED_AVOID_UP;SPEED_UP;MAX_BREATH_UP;HOLY_ATTACK;AVOID_UP;DECREASE_WEIGHT_PENALTY;RESIST_HOLY_UNHOLY</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>MULTI_BUFF;IMPROVE_PA_PD_UP;PA_UP;IMPROVE_MA_MD_UP;MD_UP;MA_UP;KAMAEL_SPECIAL;PD_UP;HIT_UP;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP;T_CRT_DMG_DOWN;CRITICAL_DMG_UP;CRITICAL_PROB_UP;IMPROVE_SPEED_AVOID_UP;SPEED_UP;MAX_BREATH_UP;HOLY_ATTACK;AVOID_UP;DECREASE_WEIGHT_PENALTY;RESIST_HOLY_UNHOLY</slot>
</effect>
<effect name="MaxHp">
<amount>45</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>70</amount>
<mode>PER</mode>
</effect>
<effect name="MaxCp">
<amount>45</amount>
<mode>PER</mode>
</effect>
<effect name="PAtk">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>100</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>35</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>40</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>38</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>34</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>40</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>64</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>62</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceCriticalDamage">
<amount>-50</amount>
<mode>PER</mode>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>
<magicType>2</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>
<magicType>3</magicType>
</effect>
<effect name="VampiricAttack">
<amount>9</amount>
<chance>30</chance>
</effect>
<effect name="TriggerSkillByDamage">
<!-- Critical Damage Increase -->
<attackerType>Creature</attackerType>
<chance>60</chance>
<targetType>SELF</targetType>
<minDamage>300</minDamage>
<skillId>11569</skillId> <!-- Critical Strike -->
<skillLevel>1</skillLevel>
</effect>
</effects>
</skill>
<skill id="34248" toLevel="1" name="Musician's Melody - Olympiad">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->