Fixed TvT player board order.
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		| @@ -322,7 +322,7 @@ public class TvT extends Event | ||||
| 				BLUE_SCORE = 0; | ||||
| 				RED_SCORE = 0; | ||||
| 				// Initialize scoreboard. | ||||
| 				PVP_WORLD.broadcastPacket(new ExPVPMatchCCRecord(ExPVPMatchCCRecord.INITIALIZE, Util.sortByValue(PLAYER_SCORES))); | ||||
| 				PVP_WORLD.broadcastPacket(new ExPVPMatchCCRecord(ExPVPMatchCCRecord.INITIALIZE, Util.sortByValue(PLAYER_SCORES, true))); | ||||
| 				// Schedule start. | ||||
| 				startQuestTimer("5", (WAIT_TIME * 60000) - 5000, null, null); | ||||
| 				startQuestTimer("4", (WAIT_TIME * 60000) - 4000, null, null); | ||||
| @@ -424,7 +424,7 @@ public class TvT extends Event | ||||
| 			} | ||||
| 			case "ScoreBoard": | ||||
| 			{ | ||||
| 				PVP_WORLD.broadcastPacket(new ExPVPMatchCCRecord(ExPVPMatchCCRecord.FINISH, Util.sortByValue(PLAYER_SCORES))); | ||||
| 				PVP_WORLD.broadcastPacket(new ExPVPMatchCCRecord(ExPVPMatchCCRecord.FINISH, Util.sortByValue(PLAYER_SCORES, true))); | ||||
| 				break; | ||||
| 			} | ||||
| 			case "TeleportOut": | ||||
| @@ -787,7 +787,7 @@ public class TvT extends Event | ||||
| 				PLAYER_SCORES.put(killer, PLAYER_SCORES.get(killer) + 1); | ||||
| 				BLUE_SCORE++; | ||||
| 				broadcastScoreMessage(); | ||||
| 				PVP_WORLD.broadcastPacket(new ExPVPMatchCCRecord(ExPVPMatchCCRecord.UPDATE, Util.sortByValue(PLAYER_SCORES))); | ||||
| 				PVP_WORLD.broadcastPacket(new ExPVPMatchCCRecord(ExPVPMatchCCRecord.UPDATE, Util.sortByValue(PLAYER_SCORES, true))); | ||||
| 			} | ||||
| 			// Confirm Red team kill. | ||||
| 			if ((killer.getTeam() == Team.RED) && (killedPlayer.getTeam() == Team.BLUE)) | ||||
| @@ -795,7 +795,7 @@ public class TvT extends Event | ||||
| 				PLAYER_SCORES.put(killer, PLAYER_SCORES.get(killer) + 1); | ||||
| 				RED_SCORE++; | ||||
| 				broadcastScoreMessage(); | ||||
| 				PVP_WORLD.broadcastPacket(new ExPVPMatchCCRecord(ExPVPMatchCCRecord.UPDATE, Util.sortByValue(PLAYER_SCORES))); | ||||
| 				PVP_WORLD.broadcastPacket(new ExPVPMatchCCRecord(ExPVPMatchCCRecord.UPDATE, Util.sortByValue(PLAYER_SCORES, true))); | ||||
| 			} | ||||
| 			// Auto release after 10 seconds. | ||||
| 			startQuestTimer("ResurrectPlayer", 10000, null, killedPlayer); | ||||
|   | ||||
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