Auto generated skill level corrections.

Contributed by gamelike85.
This commit is contained in:
MobiusDevelopment 2019-10-11 20:00:08 +00:00
parent eaaf5d5e70
commit 8a3f59a07d
74 changed files with 1861 additions and 1416 deletions

View File

@ -2832,9 +2832,9 @@
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
<value level="5">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">100</value>
<value level="6">102</value>
<value level="7">104</value>
</magicLvl>
<operateType>P</operateType>
<effects>

View File

@ -905,8 +905,8 @@
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">6</value>
<value level="7">7</value>
</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<abnormalType>NONE</abnormalType>

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@ -749,8 +749,8 @@
<value level="1">0</value>
<value level="2">0</value>
<value level="3">5</value>
<value level="4">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="4">5</value>
<value level="5">5</value>
</amount>
<mode>PER</mode>
</effect>
@ -759,8 +759,8 @@
<value level="1">0</value>
<value level="2">0</value>
<value level="3">5</value>
<value level="4">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="4">5</value>
<value level="5">5</value>
</amount>
<mode>PER</mode>
</effect>
@ -769,8 +769,8 @@
<value level="1">0</value>
<value level="2">0</value>
<value level="3">5</value>
<value level="4">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="4">5</value>
<value level="5">5</value>
</amount>
<mode>PER</mode>
</effect>

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@ -2832,9 +2832,9 @@
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
<value level="5">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">100</value>
<value level="6">102</value>
<value level="7">104</value>
</magicLvl>
<operateType>P</operateType>
<effects>

View File

@ -4627,7 +4627,7 @@
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">5</value>
</abnormalLvl>
<abnormalTime>
<value fromLevel="1" toLevel="4">1800</value>
@ -4645,6 +4645,7 @@
<value level="2">151</value>
<value level="3">170</value>
<value level="4">181</value>
<value level="5">181</value>
</mpConsume>
<hitTime>700</hitTime>
<coolTime>300</coolTime>
@ -4661,14 +4662,14 @@
<value level="2">31</value>
<value level="3">34</value>
<value level="4">37</value>
<value level="5">37</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">40</value>
</mpInitialConsume>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
<value level="5">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">105</value>
</magicLvl>
<effects>
<effect name="DispelBySlotProbability">
@ -4716,7 +4717,7 @@
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">5</value>
</abnormalLvl>
<abnormalType>BUFF_SPECIAL_CRITICAL</abnormalType>
<abnormalTime>
@ -4734,13 +4735,14 @@
<value level="2">151</value>
<value level="3">170</value>
<value level="4">181</value>
<value level="5">181</value>
</mpConsume>
<mpInitialConsume>
<value level="1">28</value>
<value level="2">31</value>
<value level="3">34</value>
<value level="4">37</value>
<value level="5">37</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">40</value>
</mpInitialConsume>
<hitTime>700</hitTime>
<coolTime>300</coolTime>
@ -4749,7 +4751,7 @@
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
<value level="5">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">105</value>
</magicLvl>
<reuseDelay>2000</reuseDelay>
<effectPoint>
@ -4785,7 +4787,7 @@
<value level="2">31</value>
<value level="3">32</value>
<value level="4">33</value>
<value level="5">33</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">34</value>
</amount>
<mode>PER</mode>
</effect>
@ -4795,7 +4797,7 @@
<value level="2">32</value>
<value level="3">34</value>
<value level="4">36</value>
<value level="5">36</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">38</value>
</amount>
<mode>PER</mode>
</effect>
@ -4817,7 +4819,7 @@
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">5</value>
</abnormalLvl>
<abnormalType>BUFF_SPECIAL_CONDITION</abnormalType>
<abnormalTime>
@ -4835,13 +4837,14 @@
<value level="2">151</value>
<value level="3">170</value>
<value level="4">181</value>
<value level="5">181</value>
</mpConsume>
<mpInitialConsume>
<value level="1">28</value>
<value level="2">31</value>
<value level="3">34</value>
<value level="4">37</value>
<value level="5">37</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">40</value>
</mpInitialConsume>
<hitTime>700</hitTime>
<coolTime>300</coolTime>
@ -4850,7 +4853,7 @@
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
<value level="5">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">105</value>
</magicLvl>
<reuseDelay>2000</reuseDelay>
<effectPoint>
@ -4874,7 +4877,7 @@
<value level="2">39</value>
<value level="3">41</value>
<value level="4">43</value>
<value level="5">43</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">45</value>
</amount>
<mode>PER</mode>
</effect>
@ -4884,7 +4887,7 @@
<value level="2">39</value>
<value level="3">41</value>
<value level="4">43</value>
<value level="5">43</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">70</value>
</amount>
<mode>PER</mode>
</effect>
@ -4898,7 +4901,7 @@
<value level="2">39</value>
<value level="3">41</value>
<value level="4">43</value>
<value level="5">43</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">45</value>
</amount>
<mode>PER</mode>
</effect>
@ -4916,7 +4919,7 @@
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">5</value>
</abnormalLvl>
<abnormalType>BUFF_SPECIAL_MOVE</abnormalType>
<abnormalTime>
@ -4934,13 +4937,14 @@
<value level="2">151</value>
<value level="3">170</value>
<value level="4">181</value>
<value level="5">181</value>
</mpConsume>
<mpInitialConsume>
<value level="1">28</value>
<value level="2">31</value>
<value level="3">34</value>
<value level="4">37</value>
<value level="5">37</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">40</value>
</mpInitialConsume>
<hitTime>700</hitTime>
<coolTime>300</coolTime>
@ -4949,7 +4953,7 @@
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
<value level="5">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">105</value>
</magicLvl>
<reuseDelay>2000</reuseDelay>
<effectPoint>687</effectPoint>
@ -4967,7 +4971,7 @@
<value level="2">61</value>
<value level="3">62</value>
<value level="4">63</value>
<value level="5">63</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">64</value>
</amount>
<mode>PER</mode>
</effect>
@ -4977,20 +4981,10 @@
<value level="2">60</value>
<value level="3">61</value>
<value level="4">61</value>
<value level="5">61</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">62</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>
<value level="1">10</value>
<value level="2">15</value>
<value level="3">20</value>
<value level="4">25</value>
<value level="5">25</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>

View File

@ -231,39 +231,51 @@
</effectPoint>
<isDebuff>true</isDebuff>
<effects>
<effect name="HealEffect">
<amount>
<value level="1">-80</value>
<value level="2">-80</value>
<value level="3">-85</value>
<value level="4">-85</value>
<value level="5">-85</value>
<value level="6">-90</value>
<value level="7">-90</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="LimitHp">
<amount>
<value level="1">-40</value>
<value level="2">-50</value>
<value level="3">-60</value>
<value level="4">-70</value>
<value level="5">-70</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">-70</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">-70</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">-40</value>
<value level="5">-40</value>
<value level="6">-30</value>
<value level="7">-30</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="LimitMp">
<amount>
<value level="1">-40</value>
<value level="2">-50</value>
<value level="3">-60</value>
<value level="4">-70</value>
<value level="5">-70</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">-70</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">-70</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">-40</value>
<value level="5">-40</value>
<value level="6">-30</value>
<value level="7">-30</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="LimitCp">
<amount>
<value level="1">-40</value>
<value level="2">-50</value>
<value level="3">-60</value>
<value level="4">-70</value>
<value level="5">-70</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">-70</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">-70</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">-40</value>
<value level="5">-40</value>
<value level="6">-30</value>
<value level="7">-30</value>
</amount>
<mode>PER</mode>
</effect>

View File

@ -661,8 +661,8 @@
<amount>
<value level="1">60</value>
<value level="2">61</value>
<value level="3">61</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="4">61</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="3">62</value>
<value level="4">63</value>
</amount>
<mode>PER</mode>
</effect>
@ -670,20 +670,11 @@
<amount>
<value level="1">60</value>
<value level="2">60</value>
<value level="3">60</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="4">60</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="3">61</value>
<value level="4">61</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>
<value level="1">10</value>
<value level="2">15</value>
<value level="3">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="4">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>

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@ -267,8 +267,8 @@
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">5</value>
<value level="6">6</value>
</abnormalLvl>
<abnormalTime>
<value level="1">5</value>
@ -287,51 +287,80 @@
<effects>
<effect name="PAtk">
<amount>
<value level="1">-4</value>
<value level="2">-6</value>
<value level="3">-8</value>
<value level="3">-10</value>
<value level="4">-10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">-10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">-10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="1">-10</value>
<value level="2">-15</value>
<value level="3">-20</value>
<value level="4">-25</value>
<value level="5">-35</value>
<value level="6">35</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>
<value level="1">-4</value>
<value level="2">-6</value>
<value level="3">-8</value>
<value level="3">-10</value>
<value level="4">-10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">-10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">-10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="1">-10</value>
<value level="2">-15</value>
<value level="3">-20</value>
<value level="4">-25</value>
<value level="5">-35</value>
<value level="6">35</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>
<value level="1">-5</value>
<value level="2">-10</value>
<value level="3">-20</value>
<value level="3">-30</value>
<value level="4">-30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">-30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">-30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="1">-30</value>
<value level="2">-40</value>
<value level="3">-50</value>
<value level="4">-60</value>
<value level="5">-60</value>
<value level="6">60</value>
</amount>
<mode>PER</mode>
<mode>DIFF</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>
<value level="1">-5</value>
<value level="2">-10</value>
<value level="3">-20</value>
<value level="3">-30</value>
<value level="4">-30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">-30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">-30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="1">-30</value>
<value level="2">-40</value>
<value level="3">-50</value>
<value level="4">-60</value>
<value level="5">-60</value>
<value level="6">60</value>
</amount>
<mode>PER</mode>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">300</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">400</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="Speed">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">-40</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>

View File

@ -912,8 +912,8 @@
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">6</value>
<value level="7">7</value>
</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<abnormalType>NONE</abnormalType>

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@ -799,8 +799,8 @@
<value level="1">0</value>
<value level="2">0</value>
<value level="3">5</value>
<value level="4">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="4">5</value>
<value level="5">5</value>
</amount>
<mode>PER</mode>
</effect>
@ -809,8 +809,8 @@
<value level="1">0</value>
<value level="2">0</value>
<value level="3">5</value>
<value level="4">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="4">5</value>
<value level="5">5</value>
</amount>
<mode>PER</mode>
</effect>
@ -819,8 +819,8 @@
<value level="1">0</value>
<value level="2">0</value>
<value level="3">5</value>
<value level="4">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="4">5</value>
<value level="5">5</value>
</amount>
<mode>PER</mode>
</effect>

View File

@ -4,7 +4,7 @@
<xs:complexType>
<xs:sequence>
<xs:element maxOccurs="unbounded" name="skill">
<xs:complexType mixed="true">
<xs:complexType>
<xs:sequence>
<xs:choice maxOccurs="unbounded">
<xs:element name="icon">
@ -360,29 +360,7 @@
<xs:element minOccurs="0" name="classIds">
<xs:complexType>
<xs:sequence>
<xs:element minOccurs="0" maxOccurs="unbounded" name="item" type="xs:string" />
<xs:element minOccurs="0" name="ARCANA_LORD" />
<xs:element minOccurs="0" name="ELEMENTAL_MASTER" />
<xs:element minOccurs="0" name="SPECTRAL_MASTER" />
<xs:element minOccurs="0" name="DUELIST" />
<xs:element minOccurs="0" name="DREADNOUGHT" />
<xs:element minOccurs="0" name="TITAN" />
<xs:element minOccurs="0" name="GRAND_KHAVATARI" />
<xs:element minOccurs="0" name="FORTUNE_SEEKER" />
<xs:element minOccurs="0" name="MAESTRO" />
<xs:element minOccurs="0" name="PHOENIX_KNIGHT" />
<xs:element minOccurs="0" name="HELL_KNIGHT" />
<xs:element minOccurs="0" name="EVA_TEMPLAR" />
<xs:element minOccurs="0" name="SHILLIEN_TEMPLAR" />
<xs:element minOccurs="0" name="ADVENTURER" />
<xs:element minOccurs="0" name="SWORD_MUSE" />
<xs:element minOccurs="0" name="WIND_RIDER" />
<xs:element minOccurs="0" name="SPECTRAL_DANCER" />
<xs:element minOccurs="0" name="GHOST_HUNTER" />
<xs:element minOccurs="0" name="MALE_SOUL_HOUND" />
<xs:element minOccurs="0" name="FEMALE_SOUL_HOUND" />
<xs:element minOccurs="0" name="DOOMBRINGER" />
<xs:element minOccurs="0" name="TRICKSTER" />
<xs:element maxOccurs="unbounded" name="item" type="xs:string" />
</xs:sequence>
</xs:complexType>
</xs:element>
@ -1942,7 +1920,7 @@
<xs:element maxOccurs="unbounded" name="value">
<xs:complexType>
<xs:simpleContent>
<xs:extension base="xs:unsignedShort">
<xs:extension base="xs:unsignedInt">
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
</xs:extension>
</xs:simpleContent>

View File

@ -2831,9 +2831,9 @@
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
<value level="5">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">100</value>
<value level="6">102</value>
<value level="7">104</value>
</magicLvl>
<operateType>P</operateType>
<effects>

View File

@ -4627,7 +4627,7 @@
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">5</value>
</abnormalLvl>
<abnormalTime>
<value fromLevel="1" toLevel="4">1800</value>
@ -4645,6 +4645,7 @@
<value level="2">151</value>
<value level="3">170</value>
<value level="4">181</value>
<value level="5">181</value>
</mpConsume>
<hitTime>700</hitTime>
<coolTime>300</coolTime>
@ -4661,14 +4662,14 @@
<value level="2">31</value>
<value level="3">34</value>
<value level="4">37</value>
<value level="5">37</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">40</value>
</mpInitialConsume>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
<value level="5">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">105</value>
</magicLvl>
<effects>
<effect name="DispelBySlotProbability">
@ -4716,7 +4717,7 @@
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">5</value>
</abnormalLvl>
<abnormalType>BUFF_SPECIAL_CRITICAL</abnormalType>
<abnormalTime>
@ -4734,13 +4735,14 @@
<value level="2">151</value>
<value level="3">170</value>
<value level="4">181</value>
<value level="5">181</value>
</mpConsume>
<mpInitialConsume>
<value level="1">28</value>
<value level="2">31</value>
<value level="3">34</value>
<value level="4">37</value>
<value level="5">37</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">40</value>
</mpInitialConsume>
<hitTime>700</hitTime>
<coolTime>300</coolTime>
@ -4749,7 +4751,7 @@
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
<value level="5">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">105</value>
</magicLvl>
<reuseDelay>2000</reuseDelay>
<effectPoint>
@ -4785,7 +4787,7 @@
<value level="2">31</value>
<value level="3">32</value>
<value level="4">33</value>
<value level="5">33</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">34</value>
</amount>
<mode>PER</mode>
</effect>
@ -4795,7 +4797,7 @@
<value level="2">32</value>
<value level="3">34</value>
<value level="4">36</value>
<value level="5">36</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">38</value>
</amount>
<mode>PER</mode>
</effect>
@ -4817,7 +4819,7 @@
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">5</value>
</abnormalLvl>
<abnormalType>BUFF_SPECIAL_CONDITION</abnormalType>
<abnormalTime>
@ -4835,13 +4837,14 @@
<value level="2">151</value>
<value level="3">170</value>
<value level="4">181</value>
<value level="5">181</value>
</mpConsume>
<mpInitialConsume>
<value level="1">28</value>
<value level="2">31</value>
<value level="3">34</value>
<value level="4">37</value>
<value level="5">37</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">40</value>
</mpInitialConsume>
<hitTime>700</hitTime>
<coolTime>300</coolTime>
@ -4850,7 +4853,7 @@
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
<value level="5">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">105</value>
</magicLvl>
<reuseDelay>2000</reuseDelay>
<effectPoint>
@ -4874,7 +4877,7 @@
<value level="2">39</value>
<value level="3">41</value>
<value level="4">43</value>
<value level="5">43</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">45</value>
</amount>
<mode>PER</mode>
</effect>
@ -4884,7 +4887,7 @@
<value level="2">39</value>
<value level="3">41</value>
<value level="4">43</value>
<value level="5">43</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">70</value>
</amount>
<mode>PER</mode>
</effect>
@ -4898,7 +4901,7 @@
<value level="2">39</value>
<value level="3">41</value>
<value level="4">43</value>
<value level="5">43</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">45</value>
</amount>
<mode>PER</mode>
</effect>
@ -4916,7 +4919,7 @@
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">5</value>
</abnormalLvl>
<abnormalType>BUFF_SPECIAL_MOVE</abnormalType>
<abnormalTime>
@ -4934,13 +4937,14 @@
<value level="2">151</value>
<value level="3">170</value>
<value level="4">181</value>
<value level="5">181</value>
</mpConsume>
<mpInitialConsume>
<value level="1">28</value>
<value level="2">31</value>
<value level="3">34</value>
<value level="4">37</value>
<value level="5">37</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">40</value>
</mpInitialConsume>
<hitTime>700</hitTime>
<coolTime>300</coolTime>
@ -4949,7 +4953,7 @@
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
<value level="5">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">105</value>
</magicLvl>
<reuseDelay>2000</reuseDelay>
<effectPoint>687</effectPoint>
@ -4967,7 +4971,7 @@
<value level="2">61</value>
<value level="3">62</value>
<value level="4">63</value>
<value level="5">63</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">64</value>
</amount>
<mode>PER</mode>
</effect>
@ -4977,20 +4981,10 @@
<value level="2">60</value>
<value level="3">61</value>
<value level="4">61</value>
<value level="5">61</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">62</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>
<value level="1">10</value>
<value level="2">15</value>
<value level="3">20</value>
<value level="4">25</value>
<value level="5">25</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>

View File

@ -231,39 +231,51 @@
</effectPoint>
<isDebuff>true</isDebuff>
<effects>
<effect name="HealEffect">
<amount>
<value level="1">-80</value>
<value level="2">-80</value>
<value level="3">-85</value>
<value level="4">-85</value>
<value level="5">-85</value>
<value level="6">-90</value>
<value level="7">-90</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="LimitHp">
<amount>
<value level="1">-40</value>
<value level="2">-50</value>
<value level="3">-60</value>
<value level="4">-70</value>
<value level="5">-70</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">-70</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">-70</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">-40</value>
<value level="5">-40</value>
<value level="6">-30</value>
<value level="7">-30</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="LimitMp">
<amount>
<value level="1">-40</value>
<value level="2">-50</value>
<value level="3">-60</value>
<value level="4">-70</value>
<value level="5">-70</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">-70</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">-70</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">-40</value>
<value level="5">-40</value>
<value level="6">-30</value>
<value level="7">-30</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="LimitCp">
<amount>
<value level="1">-40</value>
<value level="2">-50</value>
<value level="3">-60</value>
<value level="4">-70</value>
<value level="5">-70</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">-70</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">-70</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">-40</value>
<value level="5">-40</value>
<value level="6">-30</value>
<value level="7">-30</value>
</amount>
<mode>PER</mode>
</effect>

View File

@ -661,8 +661,8 @@
<amount>
<value level="1">60</value>
<value level="2">61</value>
<value level="3">61</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="4">61</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="3">62</value>
<value level="4">63</value>
</amount>
<mode>PER</mode>
</effect>
@ -670,20 +670,11 @@
<amount>
<value level="1">60</value>
<value level="2">60</value>
<value level="3">60</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="4">60</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="3">61</value>
<value level="4">61</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>
<value level="1">10</value>
<value level="2">15</value>
<value level="3">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="4">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>

View File

@ -267,8 +267,8 @@
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">5</value>
<value level="6">6</value>
</abnormalLvl>
<abnormalTime>
<value level="1">5</value>
@ -287,51 +287,80 @@
<effects>
<effect name="PAtk">
<amount>
<value level="1">-4</value>
<value level="2">-6</value>
<value level="3">-8</value>
<value level="3">-10</value>
<value level="4">-10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">-10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">-10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="1">-10</value>
<value level="2">-15</value>
<value level="3">-20</value>
<value level="4">-25</value>
<value level="5">-35</value>
<value level="6">35</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>
<value level="1">-4</value>
<value level="2">-6</value>
<value level="3">-8</value>
<value level="3">-10</value>
<value level="4">-10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">-10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">-10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="1">-10</value>
<value level="2">-15</value>
<value level="3">-20</value>
<value level="4">-25</value>
<value level="5">-35</value>
<value level="6">35</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>
<value level="1">-5</value>
<value level="2">-10</value>
<value level="3">-20</value>
<value level="3">-30</value>
<value level="4">-30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">-30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">-30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="1">-30</value>
<value level="2">-40</value>
<value level="3">-50</value>
<value level="4">-60</value>
<value level="5">-60</value>
<value level="6">60</value>
</amount>
<mode>PER</mode>
<mode>DIFF</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>
<value level="1">-5</value>
<value level="2">-10</value>
<value level="3">-20</value>
<value level="3">-30</value>
<value level="4">-30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">-30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">-30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="1">-30</value>
<value level="2">-40</value>
<value level="3">-50</value>
<value level="4">-60</value>
<value level="5">-60</value>
<value level="6">60</value>
</amount>
<mode>PER</mode>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">300</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">400</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="Speed">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">-40</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>

View File

@ -21,11 +21,11 @@
<value level="3">4</value>
<value level="4">5</value>
<value level="5">6</value>
<value level="6">7</value>
<value level="7">7</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">7</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">7</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">7</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">10</value>
</abnormalLvl>
<magicLvl>
<value level="1">1</value>
@ -34,10 +34,10 @@
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">10</value>
</magicLvl>
<castRange>600</castRange>
<hitTime>1000</hitTime>
@ -62,10 +62,10 @@
<value level="4">10089</value>
<value level="5">13275</value>
<value level="6">13275</value>
<value level="7">13275</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">13275</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">13275</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">13275</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">14868</value>
<value level="8">16461</value>
<value level="9">18054</value>
<value level="10">19647</value>
</power>
</effect>
<effect name="Lethal" fromLevel="6" toLevel="10">
@ -147,13 +147,43 @@
<value level="4">-11</value>
<value level="5">-15</value>
<value level="6">-15</value>
<value level="7">-15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">-15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">-15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">-15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">-15</value>
<value level="8">-15</value>
<value level="9">-15</value>
<value level="10">-15</value>
</amount>
<type>PK</type>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">1</value>
<value level="8">2</value>
<value level="9">3</value>
<value level="10">5</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">1</value>
<value level="8">2</value>
<value level="9">3</value>
<value level="10">5</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="17705" toLevel="10" name="Opal">
@ -180,10 +210,10 @@
<value level="4">70</value>
<value level="5">120</value>
<value level="6">120</value>
<value level="7">120</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">120</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">120</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">120</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">120</value>
<value level="8">120</value>
<value level="9">120</value>
<value level="10">120</value>
</amount>
</effect>
<effect name="DefenceAttribute">
@ -194,10 +224,10 @@
<value level="4">0</value>
<value level="5">0</value>
<value level="6">70</value>
<value level="7">70</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">70</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">70</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">70</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">80</value>
<value level="8">90</value>
<value level="9">100</value>
<value level="10">120</value>
</amount>
<attribute>FIRE</attribute>
</effect>
@ -209,10 +239,10 @@
<value level="4">0</value>
<value level="5">0</value>
<value level="6">70</value>
<value level="7">70</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">70</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">70</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">70</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">80</value>
<value level="8">90</value>
<value level="9">100</value>
<value level="10">120</value>
</amount>
<attribute>WATER</attribute>
</effect>
@ -224,10 +254,10 @@
<value level="4">0</value>
<value level="5">0</value>
<value level="6">70</value>
<value level="7">70</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">70</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">70</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">70</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">80</value>
<value level="8">90</value>
<value level="9">100</value>
<value level="10">120</value>
</amount>
<attribute>EARTH</attribute>
</effect>
@ -239,10 +269,10 @@
<value level="4">0</value>
<value level="5">0</value>
<value level="6">70</value>
<value level="7">70</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">70</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">70</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">70</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">80</value>
<value level="8">90</value>
<value level="9">100</value>
<value level="10">120</value>
</amount>
<attribute>WIND</attribute>
</effect>
@ -254,10 +284,10 @@
<value level="4">0</value>
<value level="5">0</value>
<value level="6">70</value>
<value level="7">70</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">70</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">70</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">70</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">80</value>
<value level="8">90</value>
<value level="9">100</value>
<value level="10">120</value>
</amount>
<attribute>DARK</attribute>
</effect>
@ -269,10 +299,10 @@
<value level="4">0</value>
<value level="5">0</value>
<value level="6">70</value>
<value level="7">70</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">70</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">70</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">70</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">80</value>
<value level="8">90</value>
<value level="9">100</value>
<value level="10">120</value>
</amount>
<attribute>HOLY</attribute>
</effect>
@ -339,10 +369,10 @@
<value level="4">1418</value>
<value level="5">1986</value>
<value level="6">1986</value>
<value level="7">1986</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">1986</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">1986</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">1986</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">2128</value>
<value level="8">2317</value>
<value level="9">2558</value>
<value level="10">2837</value>
</amount>
<mode>DIFF</mode>
</effect>
@ -354,10 +384,10 @@
<value level="4">-4</value>
<value level="5">-5</value>
<value level="6">-5</value>
<value level="7">-5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">-5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">-5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">-5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">-6</value>
<value level="8">-7</value>
<value level="9">-8</value>
<value level="10">-10</value>
</amount>
<mode>PER</mode>
</effect>
@ -369,10 +399,10 @@
<value level="4">0</value>
<value level="5">0</value>
<value level="6">10</value>
<value level="7">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">10</value>
<value level="8">10</value>
<value level="9">10</value>
<value level="10">10</value>
</amount>
<mode>PER</mode>
</effect>
@ -403,14 +433,14 @@
<value level="4">821</value>
<value level="5">1150</value>
<value level="6">1150</value>
<value level="7">1150</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">1150</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">1150</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">1150</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">1375</value>
<value level="8">1485</value>
<value level="9">1621</value>
<value level="10">1785</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="DefenceCriticalDamage">
<effect name="DefenceMagicCriticalDamage">
<amount>
<value level="1">-1</value>
<value level="2">-2</value>
@ -418,10 +448,10 @@
<value level="4">-4</value>
<value level="5">-5</value>
<value level="6">-5</value>
<value level="7">-5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">-5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">-5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">-5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">-6</value>
<value level="8">-7</value>
<value level="9">-8</value>
<value level="10">-10</value>
</amount>
<mode>PER</mode>
</effect>
@ -433,10 +463,10 @@
<value level="4">0</value>
<value level="5">0</value>
<value level="6">10</value>
<value level="7">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">10</value>
<value level="8">10</value>
<value level="9">10</value>
<value level="10">10</value>
</amount>
<mode>PER</mode>
</effect>

View File

@ -687,10 +687,10 @@
<value level="4">9</value>
<value level="5">15</value>
<value level="6">15</value>
<value level="7">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">15</value>
<value level="8">15</value>
<value level="9">15</value>
<value level="10">15</value>
</chance>
<targetType>SELF</targetType>
<isCritical>false</isCritical>
@ -708,10 +708,10 @@
<value level="4">0</value>
<value level="5">0</value>
<value level="6">-5</value>
<value level="7">-5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">-5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">-5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">-5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">-5</value>
<value level="8">-5</value>
<value level="9">-5</value>
<value level="10">-5</value>
</amount>
<mode>PER</mode>
<magicType>0</magicType>
@ -724,10 +724,10 @@
<value level="4">0</value>
<value level="5">0</value>
<value level="6">-5</value>
<value level="7">-5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">-5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">-5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">-5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">-5</value>
<value level="8">-5</value>
<value level="9">-5</value>
<value level="10">-5</value>
</amount>
<mode>PER</mode>
<magicType>1</magicType>
@ -740,14 +740,44 @@
<value level="4">0</value>
<value level="5">0</value>
<value level="6">-5</value>
<value level="7">-5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">-5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">-5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">-5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">-5</value>
<value level="8">-5</value>
<value level="9">-5</value>
<value level="10">-5</value>
</amount>
<mode>PER</mode>
<magicType>3</magicType>
</effect>
<effect name="MaxHp">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">1</value>
<value level="8">3</value>
<value level="9">5</value>
<value level="10">10</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">1</value>
<value level="8">3</value>
<value level="9">5</value>
<value level="10">10</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="17824" toLevel="1" name="La Vie En Rose's Jewelry Box">
@ -827,10 +857,10 @@
<value level="4">2</value>
<value level="5">3</value>
<value level="6">3</value>
<value level="7">3</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">3</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">3</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">3</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">4</value>
<value level="8">4</value>
<value level="9">4</value>
<value level="10">4</value>
</amount>
<stat>CON</stat>
</effect>
@ -842,10 +872,10 @@
<value level="4">2</value>
<value level="5">3</value>
<value level="6">3</value>
<value level="7">3</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">3</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">3</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">3</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">4</value>
<value level="8">4</value>
<value level="9">4</value>
<value level="10">4</value>
</amount>
<stat>MEN</stat>
</effect>
@ -857,10 +887,10 @@
<value level="4">2</value>
<value level="5">3</value>
<value level="6">3</value>
<value level="7">3</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">3</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">3</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">3</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">3</value>
<value level="8">3</value>
<value level="9">4</value>
<value level="10">4</value>
</amount>
<stat>STR</stat>
</effect>
@ -872,10 +902,10 @@
<value level="4">2</value>
<value level="5">3</value>
<value level="6">3</value>
<value level="7">3</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">3</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">3</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">3</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">3</value>
<value level="8">3</value>
<value level="9">4</value>
<value level="10">4</value>
</amount>
<stat>INT</stat>
</effect>
@ -887,10 +917,10 @@
<value level="4">2</value>
<value level="5">3</value>
<value level="6">3</value>
<value level="7">3</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">3</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">3</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">3</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">3</value>
<value level="8">4</value>
<value level="9">4</value>
<value level="10">4</value>
</amount>
<stat>WIT</stat>
</effect>
@ -902,10 +932,10 @@
<value level="4">2</value>
<value level="5">3</value>
<value level="6">3</value>
<value level="7">3</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">3</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">3</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">3</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">3</value>
<value level="8">4</value>
<value level="9">4</value>
<value level="10">4</value>
</amount>
<stat>DEX</stat>
</effect>
@ -917,10 +947,10 @@
<value level="4">2</value>
<value level="5">3</value>
<value level="6">3</value>
<value level="7">3</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">3</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">3</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">3</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">3</value>
<value level="8">3</value>
<value level="9">3</value>
<value level="10">4</value>
</amount>
<stat>LUC</stat>
</effect>
@ -932,13 +962,28 @@
<value level="4">2</value>
<value level="5">3</value>
<value level="6">3</value>
<value level="7">3</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">3</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">3</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">3</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">3</value>
<value level="8">3</value>
<value level="9">3</value>
<value level="10">4</value>
</amount>
<stat>CHA</stat>
</effect>
<effect name="SkillCriticalProbability">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">30</value>
<value level="8">30</value>
<value level="9">30</value>
<value level="10">30</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="17826" toLevel="1" name="10th Anniversary Time Capsule Box">

View File

@ -560,10 +560,10 @@
<value level="4">10</value>
<value level="5">15</value>
<value level="6">15</value>
<value level="7">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">15</value>
<value level="8">15</value>
<value level="9">15</value>
<value level="10">15</value>
</abnormalTime>
<operateType>A2</operateType>
<effectPoint>1000</effectPoint>
@ -581,10 +581,10 @@
<value level="4">30000</value>
<value level="5">50000</value>
<value level="6">50000</value>
<value level="7">50000</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">50000</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">50000</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">50000</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">55000</value>
<value level="8">60000</value>
<value level="9">65000</value>
<value level="10">70000</value>
</damage>
</effect>
<effect name="HealPercent" fromLevel="6" toLevel="10">
@ -616,13 +616,27 @@
<value level="4">20</value>
<value level="5">30</value>
<value level="6">30</value>
<value level="7">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">30</value>
<value level="8">30</value>
<value level="9">30</value>
<value level="10">30</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="DamageShieldResist">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">3</value>
<value level="8">6</value>
<value level="9">9</value>
<value level="10">15</value>
</amount>
</effect>
<effect name="TriggerSkillByDamage" fromLevel="6" toLevel="10">
<!-- Greater Garnet - Cancel Stun -->
<attackerType>Creature</attackerType>
@ -701,10 +715,10 @@
<value level="4">20</value>
<value level="5">30</value>
<value level="6">30</value>
<value level="7">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">32</value>
<value level="8">34</value>
<value level="9">36</value>
<value level="10">40</value>
</amount>
<mode>PER</mode>
</effect>
@ -716,10 +730,10 @@
<value level="4">-7</value>
<value level="5">-15</value>
<value level="6">-15</value>
<value level="7">-15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">-15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">-15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">-15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">-16</value>
<value level="8">-17</value>
<value level="9">-18</value>
<value level="10">-20</value>
</amount>
<mode>PER</mode>
</effect>
@ -731,10 +745,10 @@
<value level="4">0</value>
<value level="5">0</value>
<value level="6">10</value>
<value level="7">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">10</value>
<value level="8">10</value>
<value level="9">10</value>
<value level="10">10</value>
</amount>
</effect>
</effects>

View File

@ -415,10 +415,10 @@
<value level="4">7</value>
<value level="5">12</value>
<value level="6">12</value>
<value level="7">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">13</value>
<value level="8">13</value>
<value level="9">14</value>
<value level="10">15</value>
</amount>
<mode>PER</mode>
</effect>
@ -430,15 +430,26 @@
<value level="4">7</value>
<value level="5">12</value>
<value level="6">12</value>
<value level="7">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">13</value>
<value level="8">13</value>
<value level="9">14</value>
<value level="10">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalSkillPower" fromLevel="6" toLevel="10">
<amount>5</amount>
<effect name="PhysicalSkillPower">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">5</value>
<value level="7">5</value>
<value level="8">6</value>
<value level="9">6</value>
<value level="10">7</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
@ -469,15 +480,26 @@
<value level="4">7</value>
<value level="5">12</value>
<value level="6">12</value>
<value level="7">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">13</value>
<value level="8">13</value>
<value level="9">14</value>
<value level="10">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalSkillPower" fromLevel="6" toLevel="10">
<amount>5</amount>
<effect name="MagicalSkillPower">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">5</value>
<value level="7">5</value>
<value level="8">6</value>
<value level="9">6</value>
<value level="10">7</value>
</amount>
<mode>PER</mode>
</effect>
</effects>

View File

@ -120,10 +120,10 @@
<value level="4">5</value>
<value level="5">6</value>
<value level="6">7</value>
<value level="7">7</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">7</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">7</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">7</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">8</value>
<value level="8">9</value>
<value level="9">10</value>
<value level="10">11</value>
</abnormalLvl>
<magicLvl>
<value level="1">1</value>
@ -132,10 +132,10 @@
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">10</value>
</magicLvl>
<effectPoint>-1000</effectPoint>
<staticReuse>true</staticReuse>
@ -157,10 +157,10 @@
<value level="4">10089</value>
<value level="5">13275</value>
<value level="6">13275</value>
<value level="7">13275</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">13275</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">13275</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">13275</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">14868</value>
<value level="8">16461</value>
<value level="9">18054</value>
<value level="10">19647</value>
</power>
</effect>
<effect name="Lethal" fromLevel="6" toLevel="10">

View File

@ -912,8 +912,8 @@
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">6</value>
<value level="7">7</value>
</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<abnormalType>NONE</abnormalType>

View File

@ -799,8 +799,8 @@
<value level="1">0</value>
<value level="2">0</value>
<value level="3">5</value>
<value level="4">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="4">5</value>
<value level="5">5</value>
</amount>
<mode>PER</mode>
</effect>
@ -809,8 +809,8 @@
<value level="1">0</value>
<value level="2">0</value>
<value level="3">5</value>
<value level="4">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="4">5</value>
<value level="5">5</value>
</amount>
<mode>PER</mode>
</effect>
@ -819,8 +819,8 @@
<value level="1">0</value>
<value level="2">0</value>
<value level="3">5</value>
<value level="4">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="4">5</value>
<value level="5">5</value>
</amount>
<mode>PER</mode>
</effect>

View File

@ -4,7 +4,7 @@
<xs:complexType>
<xs:sequence>
<xs:element maxOccurs="unbounded" name="skill">
<xs:complexType mixed="true">
<xs:complexType>
<xs:sequence>
<xs:choice maxOccurs="unbounded">
<xs:element name="icon">
@ -360,29 +360,7 @@
<xs:element minOccurs="0" name="classIds">
<xs:complexType>
<xs:sequence>
<xs:element minOccurs="0" maxOccurs="unbounded" name="item" type="xs:string" />
<xs:element minOccurs="0" name="ARCANA_LORD" />
<xs:element minOccurs="0" name="ELEMENTAL_MASTER" />
<xs:element minOccurs="0" name="SPECTRAL_MASTER" />
<xs:element minOccurs="0" name="DUELIST" />
<xs:element minOccurs="0" name="DREADNOUGHT" />
<xs:element minOccurs="0" name="TITAN" />
<xs:element minOccurs="0" name="GRAND_KHAVATARI" />
<xs:element minOccurs="0" name="FORTUNE_SEEKER" />
<xs:element minOccurs="0" name="MAESTRO" />
<xs:element minOccurs="0" name="PHOENIX_KNIGHT" />
<xs:element minOccurs="0" name="HELL_KNIGHT" />
<xs:element minOccurs="0" name="EVA_TEMPLAR" />
<xs:element minOccurs="0" name="SHILLIEN_TEMPLAR" />
<xs:element minOccurs="0" name="ADVENTURER" />
<xs:element minOccurs="0" name="SWORD_MUSE" />
<xs:element minOccurs="0" name="WIND_RIDER" />
<xs:element minOccurs="0" name="SPECTRAL_DANCER" />
<xs:element minOccurs="0" name="GHOST_HUNTER" />
<xs:element minOccurs="0" name="MALE_SOUL_HOUND" />
<xs:element minOccurs="0" name="FEMALE_SOUL_HOUND" />
<xs:element minOccurs="0" name="DOOMBRINGER" />
<xs:element minOccurs="0" name="TRICKSTER" />
<xs:element maxOccurs="unbounded" name="item" type="xs:string" />
</xs:sequence>
</xs:complexType>
</xs:element>
@ -1942,7 +1920,7 @@
<xs:element maxOccurs="unbounded" name="value">
<xs:complexType>
<xs:simpleContent>
<xs:extension base="xs:unsignedShort">
<xs:extension base="xs:unsignedInt">
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
</xs:extension>
</xs:simpleContent>

View File

@ -736,8 +736,8 @@
<value level="9">20595</value>
<value level="10">21599</value>
<value level="11">22603</value>
<value level="12">22603</value>
<value level="13">22603</value>
<value level="12">24109</value>
<value level="13">25615</value>
<value fromLevel="7" toLevel="13" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</power>
<criticalChance>5</criticalChance>
@ -1063,8 +1063,8 @@
<value level="9">812</value>
<value level="10">844</value>
<value level="11">876</value>
<value level="12">876</value>
<value level="13">876</value>
<value level="12">924</value>
<value level="13">972</value>
<value fromLevel="7" toLevel="13" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</power>
</effect>
@ -1925,8 +1925,8 @@
<value level="2">69414</value>
<value level="3">73352</value>
<value level="4">77290</value>
<value level="5">77290</value>
<value level="6">77290</value>
<value level="5">83198</value>
<value level="6">89106</value>
<value fromLevel="1" toLevel="6" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</power>
<overHit>true</overHit>
@ -2278,8 +2278,8 @@
<value level="3">50165</value>
<value level="4">52369</value>
<value level="5">54573</value>
<value level="6">54573</value>
<value level="7">54573</value>
<value level="6">57881</value>
<value level="7">61189</value>
<value fromLevel="1" toLevel="7" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</power>
<overHit>true</overHit>
@ -2657,8 +2657,8 @@
<value level="9">20787</value>
<value level="10">21925</value>
<value level="11">23063</value>
<value level="12">23063</value>
<value level="13">23063</value>
<value level="12">24771</value>
<value level="13">26479</value>
<value fromLevel="7" toLevel="13" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</power>
<overHit>true</overHit>

View File

@ -71,8 +71,8 @@
<value level="4">69414</value>
<value level="5">73352</value>
<value level="6">77290</value>
<value level="7">77290</value>
<value level="8">77290</value>
<value level="7">83198</value>
<value level="8">89106</value>
</power>
</effect>
<effect name="Lethal">
@ -88,8 +88,8 @@
<value level="4">69414</value>
<value level="5">73352</value>
<value level="6">77290</value>
<value level="7">77290</value>
<value level="8">77290</value>
<value level="7">83198</value>
<value level="8">89106</value>
</power>
</effect>
</pvpEffects>
@ -817,8 +817,8 @@
<value level="5">27419</value>
<value level="6">28665</value>
<value level="7">29911</value>
<value level="8">29911</value>
<value level="9">29911</value>
<value level="8">31779</value>
<value level="9">33647</value>
<value fromLevel="3" toLevel="9" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</power>
<overHit>true</overHit>
@ -984,8 +984,8 @@
<value level="5">35788</value>
<value level="6">37424</value>
<value level="7">39060</value>
<value level="8">39060</value>
<value level="9">39060</value>
<value level="8">41514</value>
<value level="9">43968</value>
<value fromLevel="3" toLevel="9" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</power>
<ignoreShieldDefence>true</ignoreShieldDefence>
@ -1255,8 +1255,8 @@
<value level="5">27419</value>
<value level="6">28665</value>
<value level="7">29911</value>
<value level="8">29911</value>
<value level="9">29911</value>
<value level="8">31779</value>
<value level="9">33647</value>
</power>
<overHit>true</overHit>
<criticalChance>5</criticalChance>
@ -1418,8 +1418,8 @@
<value level="5">32405</value>
<value level="6">34205</value>
<value level="7">36005</value>
<value level="8">36005</value>
<value level="9">36005</value>
<value level="8">38705</value>
<value level="9">41405</value>
<value fromLevel="3" toLevel="9" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</power>
<overHit>true</overHit>
@ -1787,10 +1787,8 @@
<value level="1">101</value>
<value level="2">103</value>
<value level="3">105</value>
<value level="3">107</value>
<value level="3">109</value>
<value level="4">109</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">109</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="4">107</value>
<value level="5">109</value>
</magicLvl>
<affectLimit>6-12</affectLimit>
<affectRange>150</affectRange>
@ -1821,8 +1819,8 @@
<value level="1">16214</value>
<value level="2">17094</value>
<value level="3">17959</value>
<value level="4">17959</value>
<value level="5">17959</value>
<value level="4">19257</value>
<value level="5">20555</value>
</power>
<overHit>false</overHit>
<pDefMod>0.7</pDefMod>

View File

@ -39,9 +39,9 @@
<value level="5">100</value>
<value level="6">102</value>
<value level="7">104</value>
<value level="8">104</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">104</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">104</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">106</value>
<value level="9">108</value>
<value level="10">110</value>
</magicLvl>
<operateType>P</operateType>
<effects>
@ -49,7 +49,18 @@
<stat>STR</stat>
</effect>
<effect name="PAtk">
<amount>25</amount>
<amount>
<value level="1">25</value>
<value level="2">25</value>
<value level="3">25</value>
<value level="4">25</value>
<value level="5">25</value>
<value level="6">25</value>
<value level="7">25</value>
<value level="8">27</value>
<value level="9">28</value>
<value level="10">30</value>
</amount>
<mode>PER</mode>
<weaponType>
<item>DAGGER</item>
@ -64,9 +75,9 @@
<value level="5">1266</value>
<value level="6">1343</value>
<value level="7">1425</value>
<value level="8">1425</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">1425</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">1425</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">1512</value>
<value level="9">1604</value>
<value level="10">1702</value>
</amount>
<mode>DIFF</mode>
<weaponType>
@ -112,14 +123,25 @@
<value level="5">100</value>
<value level="6">102</value>
<value level="7">104</value>
<value level="8">104</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">104</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">104</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">106</value>
<value level="9">108</value>
<value level="10">110</value>
</magicLvl>
<operateType>P</operateType>
<effects>
<effect name="PAtk">
<amount>25</amount>
<amount>
<value level="1">25</value>
<value level="2">25</value>
<value level="3">25</value>
<value level="4">25</value>
<value level="5">25</value>
<value level="6">25</value>
<value level="7">25</value>
<value level="8">27</value>
<value level="9">28</value>
<value level="10">30</value>
</amount>
<mode>PER</mode>
<weaponType>
<item>DUALDAGGER</item>
@ -134,9 +156,9 @@
<value level="5">1447</value>
<value level="6">1535</value>
<value level="7">1629</value>
<value level="8">1629</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">1629</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">1629</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">1728</value>
<value level="9">1833</value>
<value level="10">1945</value>
</amount>
<mode>DIFF</mode>
<weaponType>
@ -182,9 +204,9 @@
<value level="5">100</value>
<value level="6">102</value>
<value level="7">104</value>
<value level="8">104</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">104</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">104</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">106</value>
<value level="9">108</value>
<value level="10">110</value>
</magicLvl>
<operateType>P</operateType>
<effects>
@ -204,15 +226,33 @@
<value level="5">2196</value>
<value level="6">2279</value>
<value level="7">2365</value>
<value level="8">2365</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">2365</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">2365</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">2455</value>
<value level="9">2558</value>
<value level="10">2655</value>
</amount>
<mode>DIFF</mode>
<armorType>
<item>LIGHT</item>
</armorType>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">0</value>
<value level="8">2</value>
<value level="9">3</value>
<value level="10">5</value>
</amount>
<mode>PER</mode>
<armorType>
<item>LIGHT</item>
</armorType>
</effect>
<effect name="PhysicalEvasion">
<amount>20</amount>
<mode>DIFF</mode>
@ -264,9 +304,9 @@
<value level="5">100</value>
<value level="6">102</value>
<value level="7">104</value>
<value level="8">104</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">104</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">104</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">106</value>
<value level="9">108</value>
<value level="10">110</value>
</magicLvl>
<operateType>P</operateType>
<effects>
@ -279,9 +319,9 @@
<value level="5">22</value>
<value level="6">23</value>
<value level="7">24</value>
<value level="8">24</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">24</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">24</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">25</value>
<value level="9">26</value>
<value level="10">27</value>
</amount>
<mode>DIFF</mode>
</effect>
@ -310,9 +350,9 @@
<value level="5">100</value>
<value level="6">102</value>
<value level="7">104</value>
<value level="8">104</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">104</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">104</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">106</value>
<value level="9">108</value>
<value level="10">110</value>
</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
<operateType>P</operateType>
@ -326,12 +366,27 @@
<value level="5">970</value>
<value level="6">1085</value>
<value level="7">1200</value>
<value level="8">1200</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">1200</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">1200</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">1315</value>
<value level="9">1430</value>
<value level="10">1545</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalDamage">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">0</value>
<value level="8">2</value>
<value level="9">3</value>
<value level="10">5</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>60</amount>
<mode>PER</mode>
@ -1587,8 +1642,8 @@
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">9</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="11">9</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">10</value>
<value level="11">11</value>
</abnormalLvl>
<abnormalTime>2</abnormalTime>
<abnormalType>POISON</abnormalType>
@ -1608,8 +1663,8 @@
<value level="7">101</value>
<value level="8">103</value>
<value level="9">105</value>
<value level="10">105</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="11">105</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">107</value>
<value level="11">109</value>
</magicLvl>
<lvlBonusRate>20</lvlBonusRate>
<mpConsume>1</mpConsume>
@ -1645,8 +1700,8 @@
<value level="7">803</value>
<value level="8">823</value>
<value level="9">844</value>
<value level="10">844</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="11">844</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">875</value>
<value level="11">900</value>
</power>
<ticks>1</ticks>
</effect>
@ -2854,8 +2909,7 @@
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="8">9</value>
<value level="9">9</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">9</value>
</abnormalLvl>
<abnormalTime>2</abnormalTime>
<abnormalType>KNOCKDOWN</abnormalType>
@ -3099,6 +3153,8 @@
<value level="5">138</value>
<value level="6">146</value>
<value level="7">154</value>
<value level="8">162</value>
<value level="9">170</value>
</mpConsume>
<castRange>40</castRange>
<effectRange>400</effectRange>
@ -3127,8 +3183,8 @@
<value level="5">101</value>
<value level="6">103</value>
<value level="7">105</value>
<value level="8">105</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">105</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">107</value>
<value level="9">109</value>
</magicLvl>
<trait>SHOCK</trait>
<targetType>ENEMY</targetType>
@ -3171,6 +3227,8 @@
<value level="5">76</value>
<value level="6">80</value>
<value level="7">84</value>
<value level="8">88</value>
<value level="9">92</value>
</mpConsume>
<castRange>600</castRange>
<effectRange>1100</effectRange>
@ -3199,8 +3257,8 @@
<value level="5">101</value>
<value level="6">103</value>
<value level="7">105</value>
<value level="8">105</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">105</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">107</value>
<value level="9">109</value>
</magicLvl>
<trait>SHOCK</trait>
<targetType>ENEMY</targetType>
@ -3492,8 +3550,7 @@
<effect name="CriticalRatePositionBonus">
<amount>
<value level="1">30</value>
<value level="1">40</value>
<value level="2">40</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="2">40</value>
</amount>
<mode>PER</mode>
<position>SIDE</position>
@ -3501,8 +3558,7 @@
<effect name="CriticalRatePositionBonus">
<amount>
<value level="1">60</value>
<value level="1">70</value>
<value level="2">70</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="2">70</value>
</amount>
<mode>PER</mode>
<position>BACK</position>

View File

@ -494,9 +494,9 @@
<value level="5">100</value>
<value level="6">102</value>
<value level="7">104</value>
<value level="8">104</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">104</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">104</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">106</value>
<value level="9">108</value>
<value level="10">110</value>
</magicLvl>
<operateType>P</operateType>
<effects>
@ -521,9 +521,9 @@
<value level="5">2850</value>
<value level="6">3023</value>
<value level="7">3208</value>
<value level="8">3208</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">3208</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">3208</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">3403</value>
<value level="9">3610</value>
<value level="10">3830</value>
</amount>
<mode>DIFF</mode>
<weaponType>

View File

@ -412,8 +412,8 @@
<value level="2">101</value>
<value level="3">103</value>
<value level="4">105</value>
<value level="5">105</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">105</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">107</value>
<value level="6">109</value>
</magicLvl>
<abnormalLvl>3</abnormalLvl>
<abnormalTime>15</abnormalTime>
@ -478,8 +478,8 @@
<value level="2">101</value>
<value level="3">103</value>
<value level="4">105</value>
<value level="5">105</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">105</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">107</value>
<value level="6">109</value>
</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>15</abnormalTime>

View File

@ -3006,9 +3006,9 @@
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
<value level="5">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">100</value>
<value level="6">102</value>
<value level="7">104</value>
</magicLvl>
<operateType>P</operateType>
<effects>

View File

@ -1782,7 +1782,7 @@
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">7</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">8</value>
</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<abnormalType>GREATER_SERVITOR_BUFF</abnormalType>
@ -1795,9 +1795,10 @@
<value level="2">67</value>
<value level="3">73</value>
<value level="4">79</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">0</value>
<value level="5">82</value>
<value level="6">85</value>
<value level="7">88</value>
<value level="8">91</value>
</mpConsume>
<castRange>900</castRange>
<hitTime>3500</hitTime>
@ -1815,7 +1816,7 @@
<value level="5">20</value>
<value level="6">20</value>
<value level="7">20</value>
<value level="8">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">20</value>
</amount>
<mode>PER</mode>
</effect>
@ -1828,7 +1829,7 @@
<value level="5">5</value>
<value level="6">7</value>
<value level="7">10</value>
<value level="8">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">20</value>
</amount>
<mode>PER</mode>
</effect>
@ -1841,7 +1842,7 @@
<value level="5">2</value>
<value level="6">4</value>
<value level="7">6</value>
<value level="8">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">10</value>
</amount>
<mode>DIFF</mode>
</effect>
@ -1854,7 +1855,7 @@
<value level="5">5</value>
<value level="6">10</value>
<value level="7">15</value>
<value level="8">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">25</value>
</amount>
<mode>PER</mode>
</effect>
@ -1889,7 +1890,7 @@
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">7</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">8</value>
</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<abnormalType>GREATER_SERVITOR_BUFF</abnormalType>
@ -1902,9 +1903,10 @@
<value level="2">67</value>
<value level="3">73</value>
<value level="4">79</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">0</value>
<value level="5">82</value>
<value level="6">85</value>
<value level="7">88</value>
<value level="8">91</value>
</mpConsume>
<castRange>900</castRange>
<hitTime>3500</hitTime>
@ -1922,20 +1924,7 @@
<value level="5">20</value>
<value level="6">20</value>
<value level="7">20</value>
<value level="8">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>
<value level="1">10</value>
<value level="2">12</value>
<value level="3">15</value>
<value level="4">20</value>
<value level="5">20</value>
<value level="6">20</value>
<value level="7">20</value>
<value level="8">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">20</value>
</amount>
<mode>PER</mode>
</effect>
@ -1948,7 +1937,7 @@
<value level="5">5</value>
<value level="6">7</value>
<value level="7">10</value>
<value level="8">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">20</value>
</amount>
<mode>PER</mode>
</effect>
@ -1961,7 +1950,7 @@
<value level="5">2</value>
<value level="6">4</value>
<value level="7">6</value>
<value level="8">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">10</value>
</amount>
<mode>DIFF</mode>
</effect>
@ -1974,7 +1963,7 @@
<value level="5">5</value>
<value level="6">10</value>
<value level="7">15</value>
<value level="8">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">25</value>
</amount>
<mode>PER</mode>
</effect>
@ -2009,7 +1998,7 @@
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">7</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">8</value>
</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<abnormalType>GREATER_SERVITOR_BUFF</abnormalType>
@ -2022,9 +2011,10 @@
<value level="2">67</value>
<value level="3">73</value>
<value level="4">79</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">0</value>
<value level="5">82</value>
<value level="6">85</value>
<value level="7">88</value>
<value level="8">91</value>
</mpConsume>
<castRange>900</castRange>
<hitTime>3500</hitTime>
@ -2042,7 +2032,7 @@
<value level="5">25</value>
<value level="6">27</value>
<value level="7">30</value>
<value level="8">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">40</value>
</amount>
<mode>PER</mode>
</effect>
@ -2055,7 +2045,7 @@
<value level="5">2</value>
<value level="6">4</value>
<value level="7">6</value>
<value level="8">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">10</value>
</amount>
<mode>DIFF</mode>
</effect>
@ -2068,7 +2058,7 @@
<value level="5">5</value>
<value level="6">10</value>
<value level="7">15</value>
<value level="8">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">25</value>
</amount>
<mode>PER</mode>
</effect>
@ -2768,8 +2758,8 @@
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">5</value>
<value level="6">6</value>
</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>NONE</abnormalType>
@ -2787,14 +2777,16 @@
<value level="2">382</value>
<value level="3">394</value>
<value level="4">394</value>
<value level="5">409</value>
<value level="6">424</value>
</mpConsume>
<magicLvl>
<value level="1">99</value>
<value level="2">101</value>
<value level="3">103</value>
<value level="4">105</value>
<value level="5">105</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">105</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">107</value>
<value level="6">109</value>
</magicLvl>
<castRange>600</castRange>
<hitTime>2500</hitTime>
@ -2810,8 +2802,8 @@
<value level="2">526</value>
<value level="3">542</value>
<value level="4">558</value>
<value level="5">558</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">558</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">584</value>
<value level="6">610</value>
</power>
</effect>
<effect name="Speed">

View File

@ -4746,7 +4746,7 @@
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">5</value>
</abnormalLvl>
<abnormalTime>
<value fromLevel="1" toLevel="4">1800</value>
@ -4764,6 +4764,7 @@
<value level="2">151</value>
<value level="3">170</value>
<value level="4">181</value>
<value level="5">181</value>
</mpConsume>
<hitTime>700</hitTime>
<coolTime>300</coolTime>
@ -4780,14 +4781,14 @@
<value level="2">31</value>
<value level="3">34</value>
<value level="4">37</value>
<value level="5">37</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">40</value>
</mpInitialConsume>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
<value level="5">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">105</value>
</magicLvl>
<effects>
<effect name="DispelBySlotProbability">
@ -4835,7 +4836,7 @@
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">5</value>
</abnormalLvl>
<abnormalType>BUFF_SPECIAL_CRITICAL</abnormalType>
<abnormalTime>
@ -4853,13 +4854,14 @@
<value level="2">151</value>
<value level="3">170</value>
<value level="4">181</value>
<value level="5">181</value>
</mpConsume>
<mpInitialConsume>
<value level="1">28</value>
<value level="2">31</value>
<value level="3">34</value>
<value level="4">37</value>
<value level="5">37</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">40</value>
</mpInitialConsume>
<hitTime>700</hitTime>
<coolTime>300</coolTime>
@ -4868,7 +4870,7 @@
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
<value level="5">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">105</value>
</magicLvl>
<reuseDelay>2000</reuseDelay>
<effectPoint>
@ -4904,7 +4906,7 @@
<value level="2">31</value>
<value level="3">32</value>
<value level="4">33</value>
<value level="5">33</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">34</value>
</amount>
<mode>PER</mode>
</effect>
@ -4914,7 +4916,7 @@
<value level="2">32</value>
<value level="3">34</value>
<value level="4">36</value>
<value level="5">36</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">38</value>
</amount>
<mode>PER</mode>
</effect>
@ -4936,7 +4938,7 @@
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">5</value>
</abnormalLvl>
<abnormalType>BUFF_SPECIAL_CONDITION</abnormalType>
<abnormalTime>
@ -4954,13 +4956,14 @@
<value level="2">151</value>
<value level="3">170</value>
<value level="4">181</value>
<value level="5">181</value>
</mpConsume>
<mpInitialConsume>
<value level="1">28</value>
<value level="2">31</value>
<value level="3">34</value>
<value level="4">37</value>
<value level="5">37</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">40</value>
</mpInitialConsume>
<hitTime>700</hitTime>
<coolTime>300</coolTime>
@ -4969,7 +4972,7 @@
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
<value level="5">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">105</value>
</magicLvl>
<reuseDelay>2000</reuseDelay>
<effectPoint>
@ -4993,7 +4996,7 @@
<value level="2">39</value>
<value level="3">41</value>
<value level="4">43</value>
<value level="5">43</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">45</value>
</amount>
<mode>PER</mode>
</effect>
@ -5003,7 +5006,7 @@
<value level="2">39</value>
<value level="3">41</value>
<value level="4">43</value>
<value level="5">43</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">70</value>
</amount>
<mode>PER</mode>
</effect>
@ -5017,7 +5020,7 @@
<value level="2">39</value>
<value level="3">41</value>
<value level="4">43</value>
<value level="5">43</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">45</value>
</amount>
<mode>PER</mode>
</effect>
@ -5035,7 +5038,7 @@
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">5</value>
</abnormalLvl>
<abnormalType>BUFF_SPECIAL_MOVE</abnormalType>
<abnormalTime>
@ -5053,13 +5056,14 @@
<value level="2">151</value>
<value level="3">170</value>
<value level="4">181</value>
<value level="5">181</value>
</mpConsume>
<mpInitialConsume>
<value level="1">28</value>
<value level="2">31</value>
<value level="3">34</value>
<value level="4">37</value>
<value level="5">37</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">40</value>
</mpInitialConsume>
<hitTime>700</hitTime>
<coolTime>300</coolTime>
@ -5068,7 +5072,7 @@
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
<value level="5">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">105</value>
</magicLvl>
<reuseDelay>2000</reuseDelay>
<effectPoint>687</effectPoint>
@ -5086,7 +5090,7 @@
<value level="2">61</value>
<value level="3">62</value>
<value level="4">63</value>
<value level="5">63</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">64</value>
</amount>
<mode>PER</mode>
</effect>
@ -5096,20 +5100,10 @@
<value level="2">60</value>
<value level="3">61</value>
<value level="4">61</value>
<value level="5">61</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">62</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>
<value level="1">10</value>
<value level="2">15</value>
<value level="3">20</value>
<value level="4">25</value>
<value level="5">25</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>

View File

@ -234,39 +234,51 @@
</effectPoint>
<isDebuff>true</isDebuff>
<effects>
<effect name="HealEffect">
<amount>
<value level="1">-80</value>
<value level="2">-80</value>
<value level="3">-85</value>
<value level="4">-85</value>
<value level="5">-85</value>
<value level="6">-90</value>
<value level="7">-90</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="LimitHp">
<amount>
<value level="1">-40</value>
<value level="2">-50</value>
<value level="3">-60</value>
<value level="4">-70</value>
<value level="5">-80</value>
<value level="6">-90</value>
<value level="7">-100</value>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">-40</value>
<value level="5">-40</value>
<value level="6">-30</value>
<value level="7">-30</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="LimitMp">
<amount>
<value level="1">-40</value>
<value level="2">-50</value>
<value level="3">-60</value>
<value level="4">-70</value>
<value level="5">-80</value>
<value level="6">-90</value>
<value level="7">-100</value>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">-40</value>
<value level="5">-40</value>
<value level="6">-30</value>
<value level="7">-30</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="LimitCp">
<amount>
<value level="1">-40</value>
<value level="2">-50</value>
<value level="3">-60</value>
<value level="4">-70</value>
<value level="5">-80</value>
<value level="6">-90</value>
<value level="7">-100</value>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">-40</value>
<value level="5">-40</value>
<value level="6">-30</value>
<value level="7">-30</value>
</amount>
<mode>PER</mode>
</effect>

View File

@ -1689,8 +1689,8 @@
<value level="2">3</value>
<value level="3">4</value>
<value level="4">5</value>
<value level="5">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">6</value>
<value level="6">7</value>
</abnormalLvl>
<abnormalType>RECHARGE_UP</abnormalType>
<abnormalTime>1800</abnormalTime>
@ -1705,22 +1705,24 @@
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
<value level="5">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">106</value>
<value level="6">110</value>
</magicLvl>
<mpConsume>
<value level="1">148</value>
<value level="2">164</value>
<value level="3">180</value>
<value level="4">194</value>
<value level="1">185</value>
<value level="2">205</value>
<value level="3">225</value>
<value level="4">243</value>
<value level="5">261</value>
<value level="6">279</value>
</mpConsume>
<mpInitialConsume>
<value level="1">37</value>
<value level="2">41</value>
<value level="3">45</value>
<value level="4">49</value>
<value level="5">49</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">49</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">53</value>
<value level="6">57</value>
</mpInitialConsume>
<effectPoint>1</effectPoint>
<targetType>SELF</targetType>
@ -1733,8 +1735,8 @@
<value level="2">35</value>
<value level="3">37</value>
<value level="4">40</value>
<value level="5">40</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">40</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">50</value>
<value level="6">55</value>
</amount>
<mode>DIFF</mode>
</effect>

View File

@ -661,8 +661,8 @@
<amount>
<value level="1">60</value>
<value level="2">61</value>
<value level="3">61</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="4">61</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="3">62</value>
<value level="4">63</value>
</amount>
<mode>PER</mode>
</effect>
@ -670,20 +670,11 @@
<amount>
<value level="1">60</value>
<value level="2">60</value>
<value level="3">60</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="4">60</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="3">61</value>
<value level="4">61</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>
<value level="1">10</value>
<value level="2">15</value>
<value level="3">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="4">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>

View File

@ -267,8 +267,8 @@
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">5</value>
<value level="6">6</value>
</abnormalLvl>
<abnormalTime>
<value level="1">5</value>
@ -287,51 +287,80 @@
<effects>
<effect name="PAtk">
<amount>
<value level="1">-4</value>
<value level="2">-6</value>
<value level="3">-8</value>
<value level="3">-10</value>
<value level="4">-10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">-10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">-10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="1">-10</value>
<value level="2">-15</value>
<value level="3">-20</value>
<value level="4">-25</value>
<value level="5">-35</value>
<value level="6">35</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>
<value level="1">-4</value>
<value level="2">-6</value>
<value level="3">-8</value>
<value level="3">-10</value>
<value level="4">-10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">-10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">-10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="1">-10</value>
<value level="2">-15</value>
<value level="3">-20</value>
<value level="4">-25</value>
<value level="5">-35</value>
<value level="6">35</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>
<value level="1">-5</value>
<value level="2">-10</value>
<value level="3">-20</value>
<value level="3">-30</value>
<value level="4">-30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">-30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">-30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="1">-30</value>
<value level="2">-40</value>
<value level="3">-50</value>
<value level="4">-60</value>
<value level="5">-60</value>
<value level="6">60</value>
</amount>
<mode>PER</mode>
<mode>DIFF</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>
<value level="1">-5</value>
<value level="2">-10</value>
<value level="3">-20</value>
<value level="3">-30</value>
<value level="4">-30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">-30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">-30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="1">-30</value>
<value level="2">-40</value>
<value level="3">-50</value>
<value level="4">-60</value>
<value level="5">-60</value>
<value level="6">60</value>
</amount>
<mode>PER</mode>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">300</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">400</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="Speed">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">-40</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>

View File

@ -21,11 +21,11 @@
<value level="3">4</value>
<value level="4">5</value>
<value level="5">6</value>
<value level="6">7</value>
<value level="7">7</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">7</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">7</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">7</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">10</value>
</abnormalLvl>
<magicLvl>
<value level="1">1</value>
@ -34,10 +34,10 @@
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">10</value>
</magicLvl>
<castRange>600</castRange>
<hitTime>1000</hitTime>
@ -63,10 +63,10 @@
<value level="4">10089</value>
<value level="5">13275</value>
<value level="6">13275</value>
<value level="7">13275</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">13275</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">13275</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">13275</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">14868</value>
<value level="8">16461</value>
<value level="9">18054</value>
<value level="10">19647</value>
</power>
</effect>
<effect name="Lethal" fromLevel="6" toLevel="10">
@ -148,13 +148,43 @@
<value level="4">-11</value>
<value level="5">-15</value>
<value level="6">-15</value>
<value level="7">-15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">-15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">-15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">-15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">-15</value>
<value level="8">-15</value>
<value level="9">-15</value>
<value level="10">-15</value>
</amount>
<type>PK</type>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">1</value>
<value level="8">2</value>
<value level="9">3</value>
<value level="10">5</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">1</value>
<value level="8">2</value>
<value level="9">3</value>
<value level="10">5</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="17705" toLevel="10" name="Opal">
@ -181,10 +211,10 @@
<value level="4">70</value>
<value level="5">120</value>
<value level="6">120</value>
<value level="7">120</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">120</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">120</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">120</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">120</value>
<value level="8">120</value>
<value level="9">120</value>
<value level="10">120</value>
</amount>
</effect>
<effect name="DefenceAttribute">
@ -195,10 +225,10 @@
<value level="4">0</value>
<value level="5">0</value>
<value level="6">70</value>
<value level="7">70</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">70</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">70</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">70</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">80</value>
<value level="8">90</value>
<value level="9">100</value>
<value level="10">120</value>
</amount>
<attribute>FIRE</attribute>
</effect>
@ -210,10 +240,10 @@
<value level="4">0</value>
<value level="5">0</value>
<value level="6">70</value>
<value level="7">70</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">70</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">70</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">70</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">80</value>
<value level="8">90</value>
<value level="9">100</value>
<value level="10">120</value>
</amount>
<attribute>WATER</attribute>
</effect>
@ -225,10 +255,10 @@
<value level="4">0</value>
<value level="5">0</value>
<value level="6">70</value>
<value level="7">70</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">70</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">70</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">70</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">80</value>
<value level="8">90</value>
<value level="9">100</value>
<value level="10">120</value>
</amount>
<attribute>EARTH</attribute>
</effect>
@ -240,10 +270,10 @@
<value level="4">0</value>
<value level="5">0</value>
<value level="6">70</value>
<value level="7">70</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">70</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">70</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">70</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">80</value>
<value level="8">90</value>
<value level="9">100</value>
<value level="10">120</value>
</amount>
<attribute>WIND</attribute>
</effect>
@ -255,10 +285,10 @@
<value level="4">0</value>
<value level="5">0</value>
<value level="6">70</value>
<value level="7">70</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">70</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">70</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">70</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">80</value>
<value level="8">90</value>
<value level="9">100</value>
<value level="10">120</value>
</amount>
<attribute>DARK</attribute>
</effect>
@ -270,10 +300,10 @@
<value level="4">0</value>
<value level="5">0</value>
<value level="6">70</value>
<value level="7">70</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">70</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">70</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">70</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">80</value>
<value level="8">90</value>
<value level="9">100</value>
<value level="10">120</value>
</amount>
<attribute>HOLY</attribute>
</effect>
@ -340,10 +370,10 @@
<value level="4">1418</value>
<value level="5">1986</value>
<value level="6">1986</value>
<value level="7">1986</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">1986</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">1986</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">1986</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">2128</value>
<value level="8">2317</value>
<value level="9">2558</value>
<value level="10">2837</value>
</amount>
<mode>DIFF</mode>
</effect>
@ -355,10 +385,10 @@
<value level="4">-4</value>
<value level="5">-5</value>
<value level="6">-5</value>
<value level="7">-5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">-5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">-5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">-5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">-6</value>
<value level="8">-7</value>
<value level="9">-8</value>
<value level="10">-10</value>
</amount>
<mode>PER</mode>
</effect>
@ -370,10 +400,10 @@
<value level="4">0</value>
<value level="5">0</value>
<value level="6">10</value>
<value level="7">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">10</value>
<value level="8">10</value>
<value level="9">10</value>
<value level="10">10</value>
</amount>
<mode>PER</mode>
</effect>
@ -404,14 +434,14 @@
<value level="4">821</value>
<value level="5">1150</value>
<value level="6">1150</value>
<value level="7">1150</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">1150</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">1150</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">1150</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">1375</value>
<value level="8">1485</value>
<value level="9">1621</value>
<value level="10">1785</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="DefenceCriticalDamage">
<effect name="DefenceMagicCriticalDamage">
<amount>
<value level="1">-1</value>
<value level="2">-2</value>
@ -419,10 +449,10 @@
<value level="4">-4</value>
<value level="5">-5</value>
<value level="6">-5</value>
<value level="7">-5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">-5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">-5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">-5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">-6</value>
<value level="8">-7</value>
<value level="9">-8</value>
<value level="10">-10</value>
</amount>
<mode>PER</mode>
</effect>
@ -434,10 +464,10 @@
<value level="4">0</value>
<value level="5">0</value>
<value level="6">10</value>
<value level="7">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">10</value>
<value level="8">10</value>
<value level="9">10</value>
<value level="10">10</value>
</amount>
<mode>PER</mode>
</effect>

View File

@ -687,10 +687,10 @@
<value level="4">9</value>
<value level="5">15</value>
<value level="6">15</value>
<value level="7">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">15</value>
<value level="8">15</value>
<value level="9">15</value>
<value level="10">15</value>
</chance>
<targetType>SELF</targetType>
<isCritical>false</isCritical>
@ -708,10 +708,10 @@
<value level="4">0</value>
<value level="5">0</value>
<value level="6">-5</value>
<value level="7">-5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">-5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">-5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">-5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">-5</value>
<value level="8">-5</value>
<value level="9">-5</value>
<value level="10">-5</value>
</amount>
<mode>PER</mode>
<magicType>0</magicType>
@ -724,10 +724,10 @@
<value level="4">0</value>
<value level="5">0</value>
<value level="6">-5</value>
<value level="7">-5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">-5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">-5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">-5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">-5</value>
<value level="8">-5</value>
<value level="9">-5</value>
<value level="10">-5</value>
</amount>
<mode>PER</mode>
<magicType>1</magicType>
@ -740,14 +740,44 @@
<value level="4">0</value>
<value level="5">0</value>
<value level="6">-5</value>
<value level="7">-5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">-5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">-5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">-5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">-5</value>
<value level="8">-5</value>
<value level="9">-5</value>
<value level="10">-5</value>
</amount>
<mode>PER</mode>
<magicType>3</magicType>
</effect>
<effect name="MaxHp">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">1</value>
<value level="8">3</value>
<value level="9">5</value>
<value level="10">10</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">1</value>
<value level="8">3</value>
<value level="9">5</value>
<value level="10">10</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="17824" toLevel="1" name="La Vie En Rose's Jewelry Box">
@ -827,10 +857,10 @@
<value level="4">2</value>
<value level="5">3</value>
<value level="6">3</value>
<value level="7">3</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">3</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">3</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">3</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">4</value>
<value level="8">4</value>
<value level="9">4</value>
<value level="10">4</value>
</amount>
<stat>CON</stat>
</effect>
@ -842,10 +872,10 @@
<value level="4">2</value>
<value level="5">3</value>
<value level="6">3</value>
<value level="7">3</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">3</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">3</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">3</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">4</value>
<value level="8">4</value>
<value level="9">4</value>
<value level="10">4</value>
</amount>
<stat>MEN</stat>
</effect>
@ -857,10 +887,10 @@
<value level="4">2</value>
<value level="5">3</value>
<value level="6">3</value>
<value level="7">3</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">3</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">3</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">3</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">3</value>
<value level="8">3</value>
<value level="9">4</value>
<value level="10">4</value>
</amount>
<stat>STR</stat>
</effect>
@ -872,10 +902,10 @@
<value level="4">2</value>
<value level="5">3</value>
<value level="6">3</value>
<value level="7">3</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">3</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">3</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">3</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">3</value>
<value level="8">3</value>
<value level="9">4</value>
<value level="10">4</value>
</amount>
<stat>INT</stat>
</effect>
@ -887,10 +917,10 @@
<value level="4">2</value>
<value level="5">3</value>
<value level="6">3</value>
<value level="7">3</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">3</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">3</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">3</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">3</value>
<value level="8">4</value>
<value level="9">4</value>
<value level="10">4</value>
</amount>
<stat>WIT</stat>
</effect>
@ -902,10 +932,10 @@
<value level="4">2</value>
<value level="5">3</value>
<value level="6">3</value>
<value level="7">3</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">3</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">3</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">3</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">3</value>
<value level="8">4</value>
<value level="9">4</value>
<value level="10">4</value>
</amount>
<stat>DEX</stat>
</effect>
@ -917,10 +947,10 @@
<value level="4">2</value>
<value level="5">3</value>
<value level="6">3</value>
<value level="7">3</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">3</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">3</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">3</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">3</value>
<value level="8">3</value>
<value level="9">3</value>
<value level="10">4</value>
</amount>
<stat>LUC</stat>
</effect>
@ -932,13 +962,28 @@
<value level="4">2</value>
<value level="5">3</value>
<value level="6">3</value>
<value level="7">3</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">3</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">3</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">3</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">3</value>
<value level="8">3</value>
<value level="9">3</value>
<value level="10">4</value>
</amount>
<stat>CHA</stat>
</effect>
<effect name="SkillCriticalProbability">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">30</value>
<value level="8">30</value>
<value level="9">30</value>
<value level="10">30</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="17826" toLevel="1" name="10th Anniversary Time Capsule Box">

View File

@ -560,10 +560,10 @@
<value level="4">10</value>
<value level="5">15</value>
<value level="6">15</value>
<value level="7">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">15</value>
<value level="8">15</value>
<value level="9">15</value>
<value level="10">15</value>
</abnormalTime>
<operateType>A2</operateType>
<effectPoint>1000</effectPoint>
@ -581,10 +581,10 @@
<value level="4">30000</value>
<value level="5">50000</value>
<value level="6">50000</value>
<value level="7">50000</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">50000</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">50000</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">50000</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">55000</value>
<value level="8">60000</value>
<value level="9">65000</value>
<value level="10">70000</value>
</damage>
</effect>
<effect name="HealPercent" fromLevel="6" toLevel="10">
@ -616,13 +616,27 @@
<value level="4">20</value>
<value level="5">30</value>
<value level="6">30</value>
<value level="7">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">30</value>
<value level="8">30</value>
<value level="9">30</value>
<value level="10">30</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="DamageShieldResist">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">3</value>
<value level="8">6</value>
<value level="9">9</value>
<value level="10">15</value>
</amount>
</effect>
<effect name="TriggerSkillByDamage" fromLevel="6" toLevel="10">
<!-- Greater Garnet - Cancel Stun -->
<attackerType>Creature</attackerType>
@ -701,10 +715,10 @@
<value level="4">20</value>
<value level="5">30</value>
<value level="6">30</value>
<value level="7">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">32</value>
<value level="8">34</value>
<value level="9">36</value>
<value level="10">40</value>
</amount>
<mode>PER</mode>
</effect>
@ -716,10 +730,10 @@
<value level="4">-7</value>
<value level="5">-15</value>
<value level="6">-15</value>
<value level="7">-15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">-15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">-15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">-15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">-16</value>
<value level="8">-17</value>
<value level="9">-18</value>
<value level="10">-20</value>
</amount>
<mode>PER</mode>
</effect>
@ -731,10 +745,10 @@
<value level="4">0</value>
<value level="5">0</value>
<value level="6">10</value>
<value level="7">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">10</value>
<value level="8">10</value>
<value level="9">10</value>
<value level="10">10</value>
</amount>
</effect>
</effects>

View File

@ -415,10 +415,10 @@
<value level="4">7</value>
<value level="5">12</value>
<value level="6">12</value>
<value level="7">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">13</value>
<value level="8">13</value>
<value level="9">14</value>
<value level="10">15</value>
</amount>
<mode>PER</mode>
</effect>
@ -430,15 +430,26 @@
<value level="4">7</value>
<value level="5">12</value>
<value level="6">12</value>
<value level="7">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">13</value>
<value level="8">13</value>
<value level="9">14</value>
<value level="10">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalSkillPower" fromLevel="6" toLevel="10">
<amount>5</amount>
<effect name="PhysicalSkillPower">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">5</value>
<value level="7">5</value>
<value level="8">6</value>
<value level="9">6</value>
<value level="10">7</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
@ -469,15 +480,26 @@
<value level="4">7</value>
<value level="5">12</value>
<value level="6">12</value>
<value level="7">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">13</value>
<value level="8">13</value>
<value level="9">14</value>
<value level="10">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalSkillPower" fromLevel="6" toLevel="10">
<amount>5</amount>
<effect name="MagicalSkillPower">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">5</value>
<value level="7">5</value>
<value level="8">6</value>
<value level="9">6</value>
<value level="10">7</value>
</amount>
<mode>PER</mode>
</effect>
</effects>

View File

@ -120,10 +120,10 @@
<value level="4">5</value>
<value level="5">6</value>
<value level="6">7</value>
<value level="7">7</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">7</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">7</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">7</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">8</value>
<value level="8">9</value>
<value level="9">10</value>
<value level="10">11</value>
</abnormalLvl>
<magicLvl>
<value level="1">1</value>
@ -132,10 +132,10 @@
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">10</value>
</magicLvl>
<effectPoint>-1000</effectPoint>
<staticReuse>true</staticReuse>
@ -157,10 +157,10 @@
<value level="4">10089</value>
<value level="5">13275</value>
<value level="6">13275</value>
<value level="7">13275</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">13275</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">13275</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">13275</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">14868</value>
<value level="8">16461</value>
<value level="9">18054</value>
<value level="10">19647</value>
</power>
</effect>
<effect name="Lethal" fromLevel="6" toLevel="10">

View File

@ -2425,8 +2425,8 @@
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">8</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">8</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">9</value>
<value level="10">10</value>
</skillLevel>
</effect>
</effects>
@ -2443,8 +2443,8 @@
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">8</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">8</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">9</value>
<value level="10">10</value>
</abnormalLvl>
<abnormalTime>5</abnormalTime>
<abnormalType>KNOCKDOWN</abnormalType>
@ -2461,8 +2461,8 @@
<value level="6">101</value>
<value level="7">103</value>
<value level="8">105</value>
<value level="9">105</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">105</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">107</value>
<value level="10">109</value>
</magicLvl>
<castRange>100</castRange>
<hitTime>1500</hitTime>

View File

@ -122,8 +122,8 @@
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">9</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="11">9</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">10</value>
<value level="11">11</value>
</abnormalLvl>
<abnormalTime>2</abnormalTime>
<abnormalType>POISON</abnormalType>
@ -143,8 +143,8 @@
<value level="7">101</value>
<value level="8">103</value>
<value level="9">105</value>
<value level="10">105</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="11">105</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">107</value>
<value level="11">109</value>
</magicLvl>
<lvlBonusRate>20</lvlBonusRate>
<effectPoint>-709</effectPoint>
@ -167,8 +167,8 @@
<value level="7">-1780</value>
<value level="8">-1930</value>
<value level="9">-2080</value>
<value level="10">-2080</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="11">-2080</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">-2230</value>
<value level="11">-2380</value>
</power>
<ticks>1</ticks>
</effect>

View File

@ -171,8 +171,8 @@
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">5</value>
<value level="6">6</value>
</abnormalLvl>
<abnormalTime>5</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType>
@ -183,8 +183,8 @@
<value level="2">101</value>
<value level="3">103</value>
<value level="4">105</value>
<value level="5">105</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">105</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">107</value>
<value level="6">109</value>
</magicLvl>
<operateType>A2</operateType>
<targetType>ENEMY</targetType>

View File

@ -1042,7 +1042,7 @@
<value level="1">30</value>
<value level="2">50</value>
<value level="3">100</value>
<value level="4">100</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="4">100</value>
</amount>
<mode>PER</mode>
</effect>
@ -1051,7 +1051,7 @@
<value level="1">30</value>
<value level="2">50</value>
<value level="3">100</value>
<value level="4">100</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="4">300</value>
</amount>
<mode>PER</mode>
</effect>
@ -1060,7 +1060,7 @@
<value level="1">30</value>
<value level="2">50</value>
<value level="3">100</value>
<value level="4">100</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="4">100</value>
</amount>
<mode>PER</mode>
</effect>

View File

@ -2720,10 +2720,10 @@
<value level="4">10</value>
<value level="5">15</value>
<value level="6">15</value>
<value level="7">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">15</value>
<value level="8">15</value>
<value level="9">15</value>
<value level="10">15</value>
</abnormalTime>
<operateType>A2</operateType>
<effectPoint>1000</effectPoint>
@ -2740,10 +2740,10 @@
<value level="4">30000</value>
<value level="5">50000</value>
<value level="6">50000</value>
<value level="7">50000</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">50000</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">50000</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">50000</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">55000</value>
<value level="8">60000</value>
<value level="9">65000</value>
<value level="10">70000</value>
</damage>
</effect>
<effect name="HealPercent" fromLevel="6" toLevel="10">
@ -2773,7 +2773,12 @@
<value level="2">6</value>
<value level="3">12</value>
<value level="4">25</value>
<value fromLevel="5" toLevel="6">50</value>
<value level="5">50</value>
<value level="6">50</value>
<value level="7">52</value>
<value level="8">54</value>
<value level="9">56</value>
<value level="10">60</value>
</amount>
<mode>PER</mode>
</effect>
@ -2781,27 +2786,21 @@
<amount>
<value level="4">-7</value>
<value fromLevel="5" toLevel="6">-15</value>
<value level="7">-16</value>
<value level="8">-17</value>
<value level="9">-18</value>
<value level="10">-20</value>
</amount>
</effect>
<effect name="ExpModify">
<amount>
<value level="6">10</value>
<value level="7">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">10</value>
<value level="8">10</value>
<value level="9">10</value>
<value level="10">10</value>
</amount>
</effect>
<effect name="VitalityExpRate">
<amount>
<value level="6">10</value>
<value level="7">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="27551" toLevel="1" name="Shadai's Jewelry Box">

View File

@ -961,8 +961,8 @@
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">6</value>
<value level="7">7</value>
</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<abnormalType>NONE</abnormalType>

View File

@ -799,8 +799,8 @@
<value level="1">0</value>
<value level="2">0</value>
<value level="3">5</value>
<value level="4">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="4">5</value>
<value level="5">5</value>
</amount>
<mode>PER</mode>
</effect>
@ -809,8 +809,8 @@
<value level="1">0</value>
<value level="2">0</value>
<value level="3">5</value>
<value level="4">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="4">5</value>
<value level="5">5</value>
</amount>
<mode>PER</mode>
</effect>
@ -819,8 +819,8 @@
<value level="1">0</value>
<value level="2">0</value>
<value level="3">5</value>
<value level="4">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="4">5</value>
<value level="5">5</value>
</amount>
<mode>PER</mode>
</effect>

View File

@ -4,7 +4,7 @@
<xs:complexType>
<xs:sequence>
<xs:element maxOccurs="unbounded" name="skill">
<xs:complexType mixed="true">
<xs:complexType>
<xs:sequence>
<xs:choice maxOccurs="unbounded">
<xs:element name="icon">
@ -360,29 +360,7 @@
<xs:element minOccurs="0" name="classIds">
<xs:complexType>
<xs:sequence>
<xs:element minOccurs="0" maxOccurs="unbounded" name="item" type="xs:string" />
<xs:element minOccurs="0" name="ARCANA_LORD" />
<xs:element minOccurs="0" name="ELEMENTAL_MASTER" />
<xs:element minOccurs="0" name="SPECTRAL_MASTER" />
<xs:element minOccurs="0" name="DUELIST" />
<xs:element minOccurs="0" name="DREADNOUGHT" />
<xs:element minOccurs="0" name="TITAN" />
<xs:element minOccurs="0" name="GRAND_KHAVATARI" />
<xs:element minOccurs="0" name="FORTUNE_SEEKER" />
<xs:element minOccurs="0" name="MAESTRO" />
<xs:element minOccurs="0" name="PHOENIX_KNIGHT" />
<xs:element minOccurs="0" name="HELL_KNIGHT" />
<xs:element minOccurs="0" name="EVA_TEMPLAR" />
<xs:element minOccurs="0" name="SHILLIEN_TEMPLAR" />
<xs:element minOccurs="0" name="ADVENTURER" />
<xs:element minOccurs="0" name="SWORD_MUSE" />
<xs:element minOccurs="0" name="WIND_RIDER" />
<xs:element minOccurs="0" name="SPECTRAL_DANCER" />
<xs:element minOccurs="0" name="GHOST_HUNTER" />
<xs:element minOccurs="0" name="MALE_SOUL_HOUND" />
<xs:element minOccurs="0" name="FEMALE_SOUL_HOUND" />
<xs:element minOccurs="0" name="DOOMBRINGER" />
<xs:element minOccurs="0" name="TRICKSTER" />
<xs:element maxOccurs="unbounded" name="item" type="xs:string" />
</xs:sequence>
</xs:complexType>
</xs:element>
@ -1942,7 +1920,7 @@
<xs:element maxOccurs="unbounded" name="value">
<xs:complexType>
<xs:simpleContent>
<xs:extension base="xs:unsignedShort">
<xs:extension base="xs:unsignedInt">
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
</xs:extension>
</xs:simpleContent>

View File

@ -736,8 +736,8 @@
<value level="9">20595</value>
<value level="10">21599</value>
<value level="11">22603</value>
<value level="12">22603</value>
<value level="13">22603</value>
<value level="12">24109</value>
<value level="13">25615</value>
<value fromLevel="7" toLevel="13" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</power>
<criticalChance>5</criticalChance>
@ -1063,8 +1063,8 @@
<value level="9">812</value>
<value level="10">844</value>
<value level="11">876</value>
<value level="12">876</value>
<value level="13">876</value>
<value level="12">924</value>
<value level="13">972</value>
<value fromLevel="7" toLevel="13" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</power>
</effect>
@ -1925,8 +1925,8 @@
<value level="2">69414</value>
<value level="3">73352</value>
<value level="4">77290</value>
<value level="5">77290</value>
<value level="6">77290</value>
<value level="5">83198</value>
<value level="6">89106</value>
<value fromLevel="1" toLevel="6" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</power>
<overHit>true</overHit>
@ -2278,8 +2278,8 @@
<value level="3">50165</value>
<value level="4">52369</value>
<value level="5">54573</value>
<value level="6">54573</value>
<value level="7">54573</value>
<value level="6">57881</value>
<value level="7">61189</value>
<value fromLevel="1" toLevel="7" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</power>
<overHit>true</overHit>
@ -2657,8 +2657,8 @@
<value level="9">20787</value>
<value level="10">21925</value>
<value level="11">23063</value>
<value level="12">23063</value>
<value level="13">23063</value>
<value level="12">24771</value>
<value level="13">26479</value>
<value fromLevel="7" toLevel="13" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</power>
<overHit>true</overHit>

View File

@ -71,8 +71,8 @@
<value level="4">69414</value>
<value level="5">73352</value>
<value level="6">77290</value>
<value level="7">77290</value>
<value level="8">77290</value>
<value level="7">83198</value>
<value level="8">89106</value>
</power>
</effect>
<effect name="Lethal">
@ -88,8 +88,8 @@
<value level="4">69414</value>
<value level="5">73352</value>
<value level="6">77290</value>
<value level="7">77290</value>
<value level="8">77290</value>
<value level="7">83198</value>
<value level="8">89106</value>
</power>
</effect>
</pvpEffects>
@ -817,8 +817,8 @@
<value level="5">27419</value>
<value level="6">28665</value>
<value level="7">29911</value>
<value level="8">29911</value>
<value level="9">29911</value>
<value level="8">31779</value>
<value level="9">33647</value>
<value fromLevel="3" toLevel="9" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</power>
<overHit>true</overHit>
@ -984,8 +984,8 @@
<value level="5">35788</value>
<value level="6">37424</value>
<value level="7">39060</value>
<value level="8">39060</value>
<value level="9">39060</value>
<value level="8">41514</value>
<value level="9">43968</value>
<value fromLevel="3" toLevel="9" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</power>
<ignoreShieldDefence>true</ignoreShieldDefence>
@ -1255,8 +1255,8 @@
<value level="5">27419</value>
<value level="6">28665</value>
<value level="7">29911</value>
<value level="8">29911</value>
<value level="9">29911</value>
<value level="8">31779</value>
<value level="9">33647</value>
</power>
<overHit>true</overHit>
<criticalChance>5</criticalChance>
@ -1418,8 +1418,8 @@
<value level="5">32405</value>
<value level="6">34205</value>
<value level="7">36005</value>
<value level="8">36005</value>
<value level="9">36005</value>
<value level="8">38705</value>
<value level="9">41405</value>
<value fromLevel="3" toLevel="9" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</power>
<overHit>true</overHit>
@ -1787,10 +1787,8 @@
<value level="1">101</value>
<value level="2">103</value>
<value level="3">105</value>
<value level="3">107</value>
<value level="3">109</value>
<value level="4">109</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">109</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="4">107</value>
<value level="5">109</value>
</magicLvl>
<affectLimit>6-12</affectLimit>
<affectRange>150</affectRange>
@ -1821,8 +1819,8 @@
<value level="1">16214</value>
<value level="2">17094</value>
<value level="3">17959</value>
<value level="4">17959</value>
<value level="5">17959</value>
<value level="4">19257</value>
<value level="5">20555</value>
</power>
<overHit>false</overHit>
<pDefMod>0.7</pDefMod>

View File

@ -39,9 +39,9 @@
<value level="5">100</value>
<value level="6">102</value>
<value level="7">104</value>
<value level="8">104</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">104</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">104</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">106</value>
<value level="9">108</value>
<value level="10">110</value>
</magicLvl>
<operateType>P</operateType>
<effects>
@ -49,7 +49,18 @@
<stat>STR</stat>
</effect>
<effect name="PAtk">
<amount>25</amount>
<amount>
<value level="1">25</value>
<value level="2">25</value>
<value level="3">25</value>
<value level="4">25</value>
<value level="5">25</value>
<value level="6">25</value>
<value level="7">25</value>
<value level="8">27</value>
<value level="9">28</value>
<value level="10">30</value>
</amount>
<mode>PER</mode>
<weaponType>
<item>DAGGER</item>
@ -64,9 +75,9 @@
<value level="5">1266</value>
<value level="6">1343</value>
<value level="7">1425</value>
<value level="8">1425</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">1425</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">1425</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">1512</value>
<value level="9">1604</value>
<value level="10">1702</value>
</amount>
<mode>DIFF</mode>
<weaponType>
@ -112,14 +123,25 @@
<value level="5">100</value>
<value level="6">102</value>
<value level="7">104</value>
<value level="8">104</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">104</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">104</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">106</value>
<value level="9">108</value>
<value level="10">110</value>
</magicLvl>
<operateType>P</operateType>
<effects>
<effect name="PAtk">
<amount>25</amount>
<amount>
<value level="1">25</value>
<value level="2">25</value>
<value level="3">25</value>
<value level="4">25</value>
<value level="5">25</value>
<value level="6">25</value>
<value level="7">25</value>
<value level="8">27</value>
<value level="9">28</value>
<value level="10">30</value>
</amount>
<mode>PER</mode>
<weaponType>
<item>DUALDAGGER</item>
@ -134,9 +156,9 @@
<value level="5">1447</value>
<value level="6">1535</value>
<value level="7">1629</value>
<value level="8">1629</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">1629</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">1629</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">1728</value>
<value level="9">1833</value>
<value level="10">1945</value>
</amount>
<mode>DIFF</mode>
<weaponType>
@ -182,9 +204,9 @@
<value level="5">100</value>
<value level="6">102</value>
<value level="7">104</value>
<value level="8">104</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">104</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">104</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">106</value>
<value level="9">108</value>
<value level="10">110</value>
</magicLvl>
<operateType>P</operateType>
<effects>
@ -204,15 +226,33 @@
<value level="5">2196</value>
<value level="6">2279</value>
<value level="7">2365</value>
<value level="8">2365</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">2365</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">2365</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">2455</value>
<value level="9">2558</value>
<value level="10">2655</value>
</amount>
<mode>DIFF</mode>
<armorType>
<item>LIGHT</item>
</armorType>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">0</value>
<value level="8">2</value>
<value level="9">3</value>
<value level="10">5</value>
</amount>
<mode>PER</mode>
<armorType>
<item>LIGHT</item>
</armorType>
</effect>
<effect name="PhysicalEvasion">
<amount>20</amount>
<mode>DIFF</mode>
@ -264,9 +304,9 @@
<value level="5">100</value>
<value level="6">102</value>
<value level="7">104</value>
<value level="8">104</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">104</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">104</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">106</value>
<value level="9">108</value>
<value level="10">110</value>
</magicLvl>
<operateType>P</operateType>
<effects>
@ -279,9 +319,9 @@
<value level="5">22</value>
<value level="6">23</value>
<value level="7">24</value>
<value level="8">24</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">24</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">24</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">25</value>
<value level="9">26</value>
<value level="10">27</value>
</amount>
<mode>DIFF</mode>
</effect>
@ -310,9 +350,9 @@
<value level="5">100</value>
<value level="6">102</value>
<value level="7">104</value>
<value level="8">104</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">104</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">104</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">106</value>
<value level="9">108</value>
<value level="10">110</value>
</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
<operateType>P</operateType>
@ -326,12 +366,27 @@
<value level="5">970</value>
<value level="6">1085</value>
<value level="7">1200</value>
<value level="8">1200</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">1200</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">1200</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">1315</value>
<value level="9">1430</value>
<value level="10">1545</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalDamage">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">0</value>
<value level="8">2</value>
<value level="9">3</value>
<value level="10">5</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>60</amount>
<mode>PER</mode>
@ -1587,8 +1642,8 @@
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">9</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="11">9</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">10</value>
<value level="11">11</value>
</abnormalLvl>
<abnormalTime>2</abnormalTime>
<abnormalType>POISON</abnormalType>
@ -1608,8 +1663,8 @@
<value level="7">101</value>
<value level="8">103</value>
<value level="9">105</value>
<value level="10">105</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="11">105</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">107</value>
<value level="11">109</value>
</magicLvl>
<lvlBonusRate>20</lvlBonusRate>
<mpConsume>1</mpConsume>
@ -1645,8 +1700,8 @@
<value level="7">803</value>
<value level="8">823</value>
<value level="9">844</value>
<value level="10">844</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="11">844</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">875</value>
<value level="11">900</value>
</power>
<ticks>1</ticks>
</effect>
@ -2854,8 +2909,7 @@
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="8">9</value>
<value level="9">9</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">9</value>
</abnormalLvl>
<abnormalTime>2</abnormalTime>
<abnormalType>KNOCKDOWN</abnormalType>
@ -3099,6 +3153,8 @@
<value level="5">138</value>
<value level="6">146</value>
<value level="7">154</value>
<value level="8">162</value>
<value level="9">170</value>
</mpConsume>
<castRange>40</castRange>
<effectRange>400</effectRange>
@ -3127,8 +3183,8 @@
<value level="5">101</value>
<value level="6">103</value>
<value level="7">105</value>
<value level="8">105</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">105</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">107</value>
<value level="9">109</value>
</magicLvl>
<trait>SHOCK</trait>
<targetType>ENEMY</targetType>
@ -3171,6 +3227,8 @@
<value level="5">76</value>
<value level="6">80</value>
<value level="7">84</value>
<value level="8">88</value>
<value level="9">92</value>
</mpConsume>
<castRange>600</castRange>
<effectRange>1100</effectRange>
@ -3199,8 +3257,8 @@
<value level="5">101</value>
<value level="6">103</value>
<value level="7">105</value>
<value level="8">105</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">105</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">107</value>
<value level="9">109</value>
</magicLvl>
<trait>SHOCK</trait>
<targetType>ENEMY</targetType>
@ -3492,8 +3550,7 @@
<effect name="CriticalRatePositionBonus">
<amount>
<value level="1">30</value>
<value level="1">40</value>
<value level="2">40</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="2">40</value>
</amount>
<mode>PER</mode>
<position>SIDE</position>
@ -3501,8 +3558,7 @@
<effect name="CriticalRatePositionBonus">
<amount>
<value level="1">60</value>
<value level="1">70</value>
<value level="2">70</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="2">70</value>
</amount>
<mode>PER</mode>
<position>BACK</position>

View File

@ -494,9 +494,9 @@
<value level="5">100</value>
<value level="6">102</value>
<value level="7">104</value>
<value level="8">104</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">104</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">104</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">106</value>
<value level="9">108</value>
<value level="10">110</value>
</magicLvl>
<operateType>P</operateType>
<effects>
@ -521,9 +521,9 @@
<value level="5">2850</value>
<value level="6">3023</value>
<value level="7">3208</value>
<value level="8">3208</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">3208</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">3208</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">3403</value>
<value level="9">3610</value>
<value level="10">3830</value>
</amount>
<mode>DIFF</mode>
<weaponType>

View File

@ -412,8 +412,8 @@
<value level="2">101</value>
<value level="3">103</value>
<value level="4">105</value>
<value level="5">105</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">105</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">107</value>
<value level="6">109</value>
</magicLvl>
<abnormalLvl>3</abnormalLvl>
<abnormalTime>15</abnormalTime>
@ -478,8 +478,8 @@
<value level="2">101</value>
<value level="3">103</value>
<value level="4">105</value>
<value level="5">105</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">105</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">107</value>
<value level="6">109</value>
</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>15</abnormalTime>

View File

@ -3006,9 +3006,9 @@
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
<value level="5">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">100</value>
<value level="6">102</value>
<value level="7">104</value>
</magicLvl>
<operateType>P</operateType>
<effects>

View File

@ -1782,7 +1782,7 @@
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">7</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">8</value>
</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<abnormalType>GREATER_SERVITOR_BUFF</abnormalType>
@ -1795,9 +1795,10 @@
<value level="2">67</value>
<value level="3">73</value>
<value level="4">79</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">0</value>
<value level="5">82</value>
<value level="6">85</value>
<value level="7">88</value>
<value level="8">91</value>
</mpConsume>
<castRange>900</castRange>
<hitTime>3500</hitTime>
@ -1815,7 +1816,7 @@
<value level="5">20</value>
<value level="6">20</value>
<value level="7">20</value>
<value level="8">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">20</value>
</amount>
<mode>PER</mode>
</effect>
@ -1828,7 +1829,7 @@
<value level="5">5</value>
<value level="6">7</value>
<value level="7">10</value>
<value level="8">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">20</value>
</amount>
<mode>PER</mode>
</effect>
@ -1841,7 +1842,7 @@
<value level="5">2</value>
<value level="6">4</value>
<value level="7">6</value>
<value level="8">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">10</value>
</amount>
<mode>DIFF</mode>
</effect>
@ -1854,7 +1855,7 @@
<value level="5">5</value>
<value level="6">10</value>
<value level="7">15</value>
<value level="8">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">25</value>
</amount>
<mode>PER</mode>
</effect>
@ -1889,7 +1890,7 @@
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">7</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">8</value>
</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<abnormalType>GREATER_SERVITOR_BUFF</abnormalType>
@ -1902,9 +1903,10 @@
<value level="2">67</value>
<value level="3">73</value>
<value level="4">79</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">0</value>
<value level="5">82</value>
<value level="6">85</value>
<value level="7">88</value>
<value level="8">91</value>
</mpConsume>
<castRange>900</castRange>
<hitTime>3500</hitTime>
@ -1922,20 +1924,7 @@
<value level="5">20</value>
<value level="6">20</value>
<value level="7">20</value>
<value level="8">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>
<value level="1">10</value>
<value level="2">12</value>
<value level="3">15</value>
<value level="4">20</value>
<value level="5">20</value>
<value level="6">20</value>
<value level="7">20</value>
<value level="8">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">20</value>
</amount>
<mode>PER</mode>
</effect>
@ -1948,7 +1937,7 @@
<value level="5">5</value>
<value level="6">7</value>
<value level="7">10</value>
<value level="8">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">20</value>
</amount>
<mode>PER</mode>
</effect>
@ -1961,7 +1950,7 @@
<value level="5">2</value>
<value level="6">4</value>
<value level="7">6</value>
<value level="8">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">10</value>
</amount>
<mode>DIFF</mode>
</effect>
@ -1974,7 +1963,7 @@
<value level="5">5</value>
<value level="6">10</value>
<value level="7">15</value>
<value level="8">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">25</value>
</amount>
<mode>PER</mode>
</effect>
@ -2009,7 +1998,7 @@
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">7</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">8</value>
</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<abnormalType>GREATER_SERVITOR_BUFF</abnormalType>
@ -2022,9 +2011,10 @@
<value level="2">67</value>
<value level="3">73</value>
<value level="4">79</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">0</value>
<value level="5">82</value>
<value level="6">85</value>
<value level="7">88</value>
<value level="8">91</value>
</mpConsume>
<castRange>900</castRange>
<hitTime>3500</hitTime>
@ -2042,7 +2032,7 @@
<value level="5">25</value>
<value level="6">27</value>
<value level="7">30</value>
<value level="8">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">40</value>
</amount>
<mode>PER</mode>
</effect>
@ -2055,7 +2045,7 @@
<value level="5">2</value>
<value level="6">4</value>
<value level="7">6</value>
<value level="8">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">10</value>
</amount>
<mode>DIFF</mode>
</effect>
@ -2068,7 +2058,7 @@
<value level="5">5</value>
<value level="6">10</value>
<value level="7">15</value>
<value level="8">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">25</value>
</amount>
<mode>PER</mode>
</effect>
@ -2768,8 +2758,8 @@
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">5</value>
<value level="6">6</value>
</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>NONE</abnormalType>
@ -2787,14 +2777,16 @@
<value level="2">382</value>
<value level="3">394</value>
<value level="4">394</value>
<value level="5">409</value>
<value level="6">424</value>
</mpConsume>
<magicLvl>
<value level="1">99</value>
<value level="2">101</value>
<value level="3">103</value>
<value level="4">105</value>
<value level="5">105</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">105</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">107</value>
<value level="6">109</value>
</magicLvl>
<castRange>600</castRange>
<hitTime>2500</hitTime>
@ -2810,8 +2802,8 @@
<value level="2">526</value>
<value level="3">542</value>
<value level="4">558</value>
<value level="5">558</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">558</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">584</value>
<value level="6">610</value>
</power>
</effect>
<effect name="Speed">

View File

@ -4753,7 +4753,7 @@
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">5</value>
</abnormalLvl>
<abnormalTime>
<value fromLevel="1" toLevel="4">1800</value>
@ -4771,6 +4771,7 @@
<value level="2">151</value>
<value level="3">170</value>
<value level="4">181</value>
<value level="5">181</value>
</mpConsume>
<hitTime>700</hitTime>
<coolTime>300</coolTime>
@ -4787,14 +4788,14 @@
<value level="2">31</value>
<value level="3">34</value>
<value level="4">37</value>
<value level="5">37</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">40</value>
</mpInitialConsume>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
<value level="5">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">105</value>
</magicLvl>
<effects>
<effect name="DispelBySlotProbability">
@ -4842,7 +4843,7 @@
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">5</value>
</abnormalLvl>
<abnormalType>BUFF_SPECIAL_CRITICAL</abnormalType>
<abnormalTime>
@ -4860,13 +4861,14 @@
<value level="2">151</value>
<value level="3">170</value>
<value level="4">181</value>
<value level="5">181</value>
</mpConsume>
<mpInitialConsume>
<value level="1">28</value>
<value level="2">31</value>
<value level="3">34</value>
<value level="4">37</value>
<value level="5">37</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">40</value>
</mpInitialConsume>
<hitTime>700</hitTime>
<coolTime>300</coolTime>
@ -4875,7 +4877,7 @@
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
<value level="5">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">105</value>
</magicLvl>
<reuseDelay>2000</reuseDelay>
<effectPoint>
@ -4911,7 +4913,7 @@
<value level="2">31</value>
<value level="3">32</value>
<value level="4">33</value>
<value level="5">33</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">34</value>
</amount>
<mode>PER</mode>
</effect>
@ -4921,7 +4923,7 @@
<value level="2">32</value>
<value level="3">34</value>
<value level="4">36</value>
<value level="5">36</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">38</value>
</amount>
<mode>PER</mode>
</effect>
@ -4943,7 +4945,7 @@
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">5</value>
</abnormalLvl>
<abnormalType>BUFF_SPECIAL_CONDITION</abnormalType>
<abnormalTime>
@ -4961,13 +4963,14 @@
<value level="2">151</value>
<value level="3">170</value>
<value level="4">181</value>
<value level="5">181</value>
</mpConsume>
<mpInitialConsume>
<value level="1">28</value>
<value level="2">31</value>
<value level="3">34</value>
<value level="4">37</value>
<value level="5">37</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">40</value>
</mpInitialConsume>
<hitTime>700</hitTime>
<coolTime>300</coolTime>
@ -4976,7 +4979,7 @@
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
<value level="5">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">105</value>
</magicLvl>
<reuseDelay>2000</reuseDelay>
<effectPoint>
@ -5000,7 +5003,7 @@
<value level="2">39</value>
<value level="3">41</value>
<value level="4">43</value>
<value level="5">43</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">45</value>
</amount>
<mode>PER</mode>
</effect>
@ -5010,7 +5013,7 @@
<value level="2">39</value>
<value level="3">41</value>
<value level="4">43</value>
<value level="5">43</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">70</value>
</amount>
<mode>PER</mode>
</effect>
@ -5024,7 +5027,7 @@
<value level="2">39</value>
<value level="3">41</value>
<value level="4">43</value>
<value level="5">43</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">45</value>
</amount>
<mode>PER</mode>
</effect>
@ -5042,7 +5045,7 @@
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">5</value>
</abnormalLvl>
<abnormalType>BUFF_SPECIAL_MOVE</abnormalType>
<abnormalTime>
@ -5060,13 +5063,14 @@
<value level="2">151</value>
<value level="3">170</value>
<value level="4">181</value>
<value level="5">181</value>
</mpConsume>
<mpInitialConsume>
<value level="1">28</value>
<value level="2">31</value>
<value level="3">34</value>
<value level="4">37</value>
<value level="5">37</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">40</value>
</mpInitialConsume>
<hitTime>700</hitTime>
<coolTime>300</coolTime>
@ -5075,7 +5079,7 @@
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
<value level="5">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">105</value>
</magicLvl>
<reuseDelay>2000</reuseDelay>
<effectPoint>687</effectPoint>
@ -5093,7 +5097,7 @@
<value level="2">61</value>
<value level="3">62</value>
<value level="4">63</value>
<value level="5">63</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">64</value>
</amount>
<mode>PER</mode>
</effect>
@ -5103,20 +5107,10 @@
<value level="2">60</value>
<value level="3">61</value>
<value level="4">61</value>
<value level="5">61</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">62</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>
<value level="1">10</value>
<value level="2">15</value>
<value level="3">20</value>
<value level="4">25</value>
<value level="5">25</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>

View File

@ -238,45 +238,59 @@
</effectPoint>
<isDebuff>true</isDebuff>
<effects>
<effect name="HealEffect">
<amount>
<value level="1">-80</value>
<value level="2">-80</value>
<value level="3">-85</value>
<value level="4">-85</value>
<value level="5">-85</value>
<value level="6">-90</value>
<value level="7">-90</value>
<value level="8">-90</value>
<value level="9">-90</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="LimitHp">
<amount>
<value level="1">-40</value>
<value level="2">-50</value>
<value level="3">-60</value>
<value level="4">-70</value>
<value level="5">-80</value>
<value level="6">-90</value>
<value level="7">-100</value>
<value level="8">-100</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">-100</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">-40</value>
<value level="5">-40</value>
<value level="6">-30</value>
<value level="7">-30</value>
<value level="8">-30</value>
<value level="9">-30</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="LimitMp">
<amount>
<value level="1">-40</value>
<value level="2">-50</value>
<value level="3">-60</value>
<value level="4">-70</value>
<value level="5">-80</value>
<value level="6">-90</value>
<value level="7">-100</value>
<value level="8">-100</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">-100</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">-40</value>
<value level="5">-40</value>
<value level="6">-30</value>
<value level="7">-30</value>
<value level="8">-30</value>
<value level="9">-30</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="LimitCp">
<amount>
<value level="1">-40</value>
<value level="2">-50</value>
<value level="3">-60</value>
<value level="4">-70</value>
<value level="5">-80</value>
<value level="6">-90</value>
<value level="7">-100</value>
<value level="8">-100</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">-100</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">-40</value>
<value level="5">-40</value>
<value level="6">-30</value>
<value level="7">-30</value>
<value level="8">-30</value>
<value level="9">-30</value>
</amount>
<mode>PER</mode>
</effect>

View File

@ -1689,8 +1689,8 @@
<value level="2">3</value>
<value level="3">4</value>
<value level="4">5</value>
<value level="5">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">6</value>
<value level="6">7</value>
</abnormalLvl>
<abnormalType>RECHARGE_UP</abnormalType>
<abnormalTime>1800</abnormalTime>
@ -1705,22 +1705,24 @@
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
<value level="5">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">106</value>
<value level="6">110</value>
</magicLvl>
<mpConsume>
<value level="1">148</value>
<value level="2">164</value>
<value level="3">180</value>
<value level="4">194</value>
<value level="1">185</value>
<value level="2">205</value>
<value level="3">225</value>
<value level="4">243</value>
<value level="5">261</value>
<value level="6">279</value>
</mpConsume>
<mpInitialConsume>
<value level="1">37</value>
<value level="2">41</value>
<value level="3">45</value>
<value level="4">49</value>
<value level="5">49</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">49</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">53</value>
<value level="6">57</value>
</mpInitialConsume>
<effectPoint>1</effectPoint>
<targetType>SELF</targetType>
@ -1733,8 +1735,8 @@
<value level="2">35</value>
<value level="3">37</value>
<value level="4">40</value>
<value level="5">40</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">40</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">50</value>
<value level="6">55</value>
</amount>
<mode>DIFF</mode>
</effect>

View File

@ -661,8 +661,8 @@
<amount>
<value level="1">60</value>
<value level="2">61</value>
<value level="3">61</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="4">61</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="3">62</value>
<value level="4">63</value>
</amount>
<mode>PER</mode>
</effect>
@ -670,20 +670,11 @@
<amount>
<value level="1">60</value>
<value level="2">60</value>
<value level="3">60</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="4">60</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="3">61</value>
<value level="4">61</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>
<value level="1">10</value>
<value level="2">15</value>
<value level="3">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="4">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>

View File

@ -267,8 +267,8 @@
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">5</value>
<value level="6">6</value>
</abnormalLvl>
<abnormalTime>
<value level="1">5</value>
@ -287,51 +287,80 @@
<effects>
<effect name="PAtk">
<amount>
<value level="1">-4</value>
<value level="2">-6</value>
<value level="3">-8</value>
<value level="3">-10</value>
<value level="4">-10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">-10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">-10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="1">-10</value>
<value level="2">-15</value>
<value level="3">-20</value>
<value level="4">-25</value>
<value level="5">-35</value>
<value level="6">35</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>
<value level="1">-4</value>
<value level="2">-6</value>
<value level="3">-8</value>
<value level="3">-10</value>
<value level="4">-10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">-10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">-10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="1">-10</value>
<value level="2">-15</value>
<value level="3">-20</value>
<value level="4">-25</value>
<value level="5">-35</value>
<value level="6">35</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>
<value level="1">-5</value>
<value level="2">-10</value>
<value level="3">-20</value>
<value level="3">-30</value>
<value level="4">-30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">-30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">-30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="1">-30</value>
<value level="2">-40</value>
<value level="3">-50</value>
<value level="4">-60</value>
<value level="5">-60</value>
<value level="6">60</value>
</amount>
<mode>PER</mode>
<mode>DIFF</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>
<value level="1">-5</value>
<value level="2">-10</value>
<value level="3">-20</value>
<value level="3">-30</value>
<value level="4">-30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">-30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">-30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="1">-30</value>
<value level="2">-40</value>
<value level="3">-50</value>
<value level="4">-60</value>
<value level="5">-60</value>
<value level="6">60</value>
</amount>
<mode>PER</mode>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">300</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">400</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="Speed">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">-40</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>

View File

@ -21,11 +21,11 @@
<value level="3">4</value>
<value level="4">5</value>
<value level="5">6</value>
<value level="6">7</value>
<value level="7">7</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">7</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">7</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">7</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">10</value>
</abnormalLvl>
<magicLvl>
<value level="1">1</value>
@ -34,10 +34,10 @@
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">10</value>
</magicLvl>
<castRange>600</castRange>
<hitTime>1000</hitTime>
@ -63,10 +63,10 @@
<value level="4">10089</value>
<value level="5">13275</value>
<value level="6">13275</value>
<value level="7">13275</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">13275</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">13275</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">13275</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">14868</value>
<value level="8">16461</value>
<value level="9">18054</value>
<value level="10">19647</value>
</power>
</effect>
<effect name="Lethal" fromLevel="6" toLevel="10">
@ -148,13 +148,43 @@
<value level="4">-11</value>
<value level="5">-15</value>
<value level="6">-15</value>
<value level="7">-15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">-15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">-15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">-15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">-15</value>
<value level="8">-15</value>
<value level="9">-15</value>
<value level="10">-15</value>
</amount>
<type>PK</type>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">1</value>
<value level="8">2</value>
<value level="9">3</value>
<value level="10">5</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">1</value>
<value level="8">2</value>
<value level="9">3</value>
<value level="10">5</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="17705" toLevel="10" name="Opal">
@ -181,10 +211,10 @@
<value level="4">70</value>
<value level="5">120</value>
<value level="6">120</value>
<value level="7">120</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">120</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">120</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">120</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">120</value>
<value level="8">120</value>
<value level="9">120</value>
<value level="10">120</value>
</amount>
</effect>
<effect name="DefenceAttribute">
@ -195,10 +225,10 @@
<value level="4">0</value>
<value level="5">0</value>
<value level="6">70</value>
<value level="7">70</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">70</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">70</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">70</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">80</value>
<value level="8">90</value>
<value level="9">100</value>
<value level="10">120</value>
</amount>
<attribute>FIRE</attribute>
</effect>
@ -210,10 +240,10 @@
<value level="4">0</value>
<value level="5">0</value>
<value level="6">70</value>
<value level="7">70</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">70</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">70</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">70</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">80</value>
<value level="8">90</value>
<value level="9">100</value>
<value level="10">120</value>
</amount>
<attribute>WATER</attribute>
</effect>
@ -225,10 +255,10 @@
<value level="4">0</value>
<value level="5">0</value>
<value level="6">70</value>
<value level="7">70</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">70</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">70</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">70</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">80</value>
<value level="8">90</value>
<value level="9">100</value>
<value level="10">120</value>
</amount>
<attribute>EARTH</attribute>
</effect>
@ -240,10 +270,10 @@
<value level="4">0</value>
<value level="5">0</value>
<value level="6">70</value>
<value level="7">70</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">70</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">70</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">70</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">80</value>
<value level="8">90</value>
<value level="9">100</value>
<value level="10">120</value>
</amount>
<attribute>WIND</attribute>
</effect>
@ -255,10 +285,10 @@
<value level="4">0</value>
<value level="5">0</value>
<value level="6">70</value>
<value level="7">70</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">70</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">70</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">70</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">80</value>
<value level="8">90</value>
<value level="9">100</value>
<value level="10">120</value>
</amount>
<attribute>DARK</attribute>
</effect>
@ -270,10 +300,10 @@
<value level="4">0</value>
<value level="5">0</value>
<value level="6">70</value>
<value level="7">70</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">70</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">70</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">70</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">80</value>
<value level="8">90</value>
<value level="9">100</value>
<value level="10">120</value>
</amount>
<attribute>HOLY</attribute>
</effect>
@ -340,10 +370,10 @@
<value level="4">1418</value>
<value level="5">1986</value>
<value level="6">1986</value>
<value level="7">1986</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">1986</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">1986</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">1986</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">2128</value>
<value level="8">2317</value>
<value level="9">2558</value>
<value level="10">2837</value>
</amount>
<mode>DIFF</mode>
</effect>
@ -355,10 +385,10 @@
<value level="4">-4</value>
<value level="5">-5</value>
<value level="6">-5</value>
<value level="7">-5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">-5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">-5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">-5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">-6</value>
<value level="8">-7</value>
<value level="9">-8</value>
<value level="10">-10</value>
</amount>
<mode>PER</mode>
</effect>
@ -370,10 +400,10 @@
<value level="4">0</value>
<value level="5">0</value>
<value level="6">10</value>
<value level="7">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">10</value>
<value level="8">10</value>
<value level="9">10</value>
<value level="10">10</value>
</amount>
<mode>PER</mode>
</effect>
@ -404,14 +434,14 @@
<value level="4">821</value>
<value level="5">1150</value>
<value level="6">1150</value>
<value level="7">1150</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">1150</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">1150</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">1150</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">1375</value>
<value level="8">1485</value>
<value level="9">1621</value>
<value level="10">1785</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="DefenceCriticalDamage">
<effect name="DefenceMagicCriticalDamage">
<amount>
<value level="1">-1</value>
<value level="2">-2</value>
@ -419,10 +449,10 @@
<value level="4">-4</value>
<value level="5">-5</value>
<value level="6">-5</value>
<value level="7">-5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">-5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">-5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">-5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">-6</value>
<value level="8">-7</value>
<value level="9">-8</value>
<value level="10">-10</value>
</amount>
<mode>PER</mode>
</effect>
@ -434,10 +464,10 @@
<value level="4">0</value>
<value level="5">0</value>
<value level="6">10</value>
<value level="7">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">10</value>
<value level="8">10</value>
<value level="9">10</value>
<value level="10">10</value>
</amount>
<mode>PER</mode>
</effect>

View File

@ -687,10 +687,10 @@
<value level="4">9</value>
<value level="5">15</value>
<value level="6">15</value>
<value level="7">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">15</value>
<value level="8">15</value>
<value level="9">15</value>
<value level="10">15</value>
</chance>
<targetType>SELF</targetType>
<isCritical>false</isCritical>
@ -708,10 +708,10 @@
<value level="4">0</value>
<value level="5">0</value>
<value level="6">-5</value>
<value level="7">-5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">-5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">-5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">-5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">-5</value>
<value level="8">-5</value>
<value level="9">-5</value>
<value level="10">-5</value>
</amount>
<mode>PER</mode>
<magicType>0</magicType>
@ -724,10 +724,10 @@
<value level="4">0</value>
<value level="5">0</value>
<value level="6">-5</value>
<value level="7">-5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">-5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">-5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">-5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">-5</value>
<value level="8">-5</value>
<value level="9">-5</value>
<value level="10">-5</value>
</amount>
<mode>PER</mode>
<magicType>1</magicType>
@ -740,14 +740,44 @@
<value level="4">0</value>
<value level="5">0</value>
<value level="6">-5</value>
<value level="7">-5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">-5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">-5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">-5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">-5</value>
<value level="8">-5</value>
<value level="9">-5</value>
<value level="10">-5</value>
</amount>
<mode>PER</mode>
<magicType>3</magicType>
</effect>
<effect name="MaxHp">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">1</value>
<value level="8">3</value>
<value level="9">5</value>
<value level="10">10</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">1</value>
<value level="8">3</value>
<value level="9">5</value>
<value level="10">10</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="17824" toLevel="1" name="La Vie En Rose's Jewelry Box">
@ -827,10 +857,10 @@
<value level="4">2</value>
<value level="5">3</value>
<value level="6">3</value>
<value level="7">3</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">3</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">3</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">3</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">4</value>
<value level="8">4</value>
<value level="9">4</value>
<value level="10">4</value>
</amount>
<stat>CON</stat>
</effect>
@ -842,10 +872,10 @@
<value level="4">2</value>
<value level="5">3</value>
<value level="6">3</value>
<value level="7">3</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">3</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">3</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">3</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">4</value>
<value level="8">4</value>
<value level="9">4</value>
<value level="10">4</value>
</amount>
<stat>MEN</stat>
</effect>
@ -857,10 +887,10 @@
<value level="4">2</value>
<value level="5">3</value>
<value level="6">3</value>
<value level="7">3</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">3</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">3</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">3</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">3</value>
<value level="8">3</value>
<value level="9">4</value>
<value level="10">4</value>
</amount>
<stat>STR</stat>
</effect>
@ -872,10 +902,10 @@
<value level="4">2</value>
<value level="5">3</value>
<value level="6">3</value>
<value level="7">3</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">3</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">3</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">3</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">3</value>
<value level="8">3</value>
<value level="9">4</value>
<value level="10">4</value>
</amount>
<stat>INT</stat>
</effect>
@ -887,10 +917,10 @@
<value level="4">2</value>
<value level="5">3</value>
<value level="6">3</value>
<value level="7">3</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">3</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">3</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">3</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">3</value>
<value level="8">4</value>
<value level="9">4</value>
<value level="10">4</value>
</amount>
<stat>WIT</stat>
</effect>
@ -902,10 +932,10 @@
<value level="4">2</value>
<value level="5">3</value>
<value level="6">3</value>
<value level="7">3</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">3</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">3</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">3</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">3</value>
<value level="8">4</value>
<value level="9">4</value>
<value level="10">4</value>
</amount>
<stat>DEX</stat>
</effect>
@ -917,10 +947,10 @@
<value level="4">2</value>
<value level="5">3</value>
<value level="6">3</value>
<value level="7">3</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">3</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">3</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">3</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">3</value>
<value level="8">3</value>
<value level="9">3</value>
<value level="10">4</value>
</amount>
<stat>LUC</stat>
</effect>
@ -932,13 +962,28 @@
<value level="4">2</value>
<value level="5">3</value>
<value level="6">3</value>
<value level="7">3</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">3</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">3</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">3</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">3</value>
<value level="8">3</value>
<value level="9">3</value>
<value level="10">4</value>
</amount>
<stat>CHA</stat>
</effect>
<effect name="SkillCriticalProbability">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">30</value>
<value level="8">30</value>
<value level="9">30</value>
<value level="10">30</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="17826" toLevel="1" name="10th Anniversary Time Capsule Box">

View File

@ -560,10 +560,10 @@
<value level="4">10</value>
<value level="5">15</value>
<value level="6">15</value>
<value level="7">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">15</value>
<value level="8">15</value>
<value level="9">15</value>
<value level="10">15</value>
</abnormalTime>
<operateType>A2</operateType>
<effectPoint>1000</effectPoint>
@ -581,10 +581,10 @@
<value level="4">30000</value>
<value level="5">50000</value>
<value level="6">50000</value>
<value level="7">50000</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">50000</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">50000</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">50000</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">55000</value>
<value level="8">60000</value>
<value level="9">65000</value>
<value level="10">70000</value>
</damage>
</effect>
<effect name="HealPercent" fromLevel="6" toLevel="10">
@ -616,13 +616,27 @@
<value level="4">20</value>
<value level="5">30</value>
<value level="6">30</value>
<value level="7">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">30</value>
<value level="8">30</value>
<value level="9">30</value>
<value level="10">30</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="DamageShieldResist">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">3</value>
<value level="8">6</value>
<value level="9">9</value>
<value level="10">15</value>
</amount>
</effect>
<effect name="TriggerSkillByDamage" fromLevel="6" toLevel="10">
<!-- Greater Garnet - Cancel Stun -->
<attackerType>Creature</attackerType>
@ -701,10 +715,10 @@
<value level="4">20</value>
<value level="5">30</value>
<value level="6">30</value>
<value level="7">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">32</value>
<value level="8">34</value>
<value level="9">36</value>
<value level="10">40</value>
</amount>
<mode>PER</mode>
</effect>
@ -716,10 +730,10 @@
<value level="4">-7</value>
<value level="5">-15</value>
<value level="6">-15</value>
<value level="7">-15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">-15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">-15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">-15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">-16</value>
<value level="8">-17</value>
<value level="9">-18</value>
<value level="10">-20</value>
</amount>
<mode>PER</mode>
</effect>
@ -731,10 +745,10 @@
<value level="4">0</value>
<value level="5">0</value>
<value level="6">10</value>
<value level="7">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">10</value>
<value level="8">10</value>
<value level="9">10</value>
<value level="10">10</value>
</amount>
</effect>
</effects>

View File

@ -415,10 +415,10 @@
<value level="4">7</value>
<value level="5">12</value>
<value level="6">12</value>
<value level="7">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">13</value>
<value level="8">13</value>
<value level="9">14</value>
<value level="10">15</value>
</amount>
<mode>PER</mode>
</effect>
@ -430,15 +430,26 @@
<value level="4">7</value>
<value level="5">12</value>
<value level="6">12</value>
<value level="7">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">13</value>
<value level="8">13</value>
<value level="9">14</value>
<value level="10">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalSkillPower" fromLevel="6" toLevel="10">
<amount>5</amount>
<effect name="PhysicalSkillPower">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">5</value>
<value level="7">5</value>
<value level="8">6</value>
<value level="9">6</value>
<value level="10">7</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
@ -469,15 +480,26 @@
<value level="4">7</value>
<value level="5">12</value>
<value level="6">12</value>
<value level="7">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">13</value>
<value level="8">13</value>
<value level="9">14</value>
<value level="10">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalSkillPower" fromLevel="6" toLevel="10">
<amount>5</amount>
<effect name="MagicalSkillPower">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">5</value>
<value level="7">5</value>
<value level="8">6</value>
<value level="9">6</value>
<value level="10">7</value>
</amount>
<mode>PER</mode>
</effect>
</effects>

View File

@ -120,10 +120,10 @@
<value level="4">5</value>
<value level="5">6</value>
<value level="6">7</value>
<value level="7">7</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">7</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">7</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">7</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">8</value>
<value level="8">9</value>
<value level="9">10</value>
<value level="10">11</value>
</abnormalLvl>
<magicLvl>
<value level="1">1</value>
@ -132,10 +132,10 @@
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">10</value>
</magicLvl>
<effectPoint>-1000</effectPoint>
<staticReuse>true</staticReuse>
@ -157,10 +157,10 @@
<value level="4">10089</value>
<value level="5">13275</value>
<value level="6">13275</value>
<value level="7">13275</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">13275</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">13275</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">13275</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">14868</value>
<value level="8">16461</value>
<value level="9">18054</value>
<value level="10">19647</value>
</power>
</effect>
<effect name="Lethal" fromLevel="6" toLevel="10">

View File

@ -2429,8 +2429,8 @@
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">8</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">8</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">9</value>
<value level="10">10</value>
</skillLevel>
</effect>
</effects>
@ -2447,8 +2447,8 @@
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">8</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">8</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">9</value>
<value level="10">10</value>
</abnormalLvl>
<abnormalTime>5</abnormalTime>
<abnormalType>KNOCKDOWN</abnormalType>
@ -2465,8 +2465,8 @@
<value level="6">101</value>
<value level="7">103</value>
<value level="8">105</value>
<value level="9">105</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">105</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">107</value>
<value level="10">109</value>
</magicLvl>
<castRange>100</castRange>
<hitTime>1500</hitTime>

View File

@ -122,8 +122,8 @@
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">9</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="11">9</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">10</value>
<value level="11">11</value>
</abnormalLvl>
<abnormalTime>2</abnormalTime>
<abnormalType>POISON</abnormalType>
@ -143,8 +143,8 @@
<value level="7">101</value>
<value level="8">103</value>
<value level="9">105</value>
<value level="10">105</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="11">105</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">107</value>
<value level="11">109</value>
</magicLvl>
<lvlBonusRate>20</lvlBonusRate>
<effectPoint>-709</effectPoint>
@ -167,8 +167,8 @@
<value level="7">-1780</value>
<value level="8">-1930</value>
<value level="9">-2080</value>
<value level="10">-2080</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="11">-2080</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">-2230</value>
<value level="11">-2380</value>
</power>
<ticks>1</ticks>
</effect>

View File

@ -171,8 +171,8 @@
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">5</value>
<value level="6">6</value>
</abnormalLvl>
<abnormalTime>5</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType>
@ -183,8 +183,8 @@
<value level="2">101</value>
<value level="3">103</value>
<value level="4">105</value>
<value level="5">105</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">105</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">107</value>
<value level="6">109</value>
</magicLvl>
<operateType>A2</operateType>
<targetType>ENEMY</targetType>

View File

@ -1025,7 +1025,7 @@
<value level="2">50</value>
<value level="3">100</value>
<value level="4">200</value>
<value level="5">200</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">300</value>
</amount>
<mode>PER</mode>
</effect>
@ -1043,7 +1043,7 @@
<value level="1">30</value>
<value level="2">50</value>
<value level="3">100</value>
<value level="4">100</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="4">100</value>
</amount>
<mode>PER</mode>
</effect>
@ -1052,7 +1052,7 @@
<value level="1">30</value>
<value level="2">50</value>
<value level="3">100</value>
<value level="4">100</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="4">300</value>
</amount>
<mode>PER</mode>
</effect>
@ -1061,7 +1061,7 @@
<value level="1">30</value>
<value level="2">50</value>
<value level="3">100</value>
<value level="4">100</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="4">100</value>
</amount>
<mode>PER</mode>
</effect>

View File

@ -2720,10 +2720,10 @@
<value level="4">10</value>
<value level="5">15</value>
<value level="6">15</value>
<value level="7">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">15</value>
<value level="8">15</value>
<value level="9">15</value>
<value level="10">15</value>
</abnormalTime>
<operateType>A2</operateType>
<effectPoint>1000</effectPoint>
@ -2740,10 +2740,10 @@
<value level="4">30000</value>
<value level="5">50000</value>
<value level="6">50000</value>
<value level="7">50000</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">50000</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">50000</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">50000</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">55000</value>
<value level="8">60000</value>
<value level="9">65000</value>
<value level="10">70000</value>
</damage>
</effect>
<effect name="HealPercent" fromLevel="6" toLevel="10">
@ -2773,7 +2773,12 @@
<value level="2">6</value>
<value level="3">12</value>
<value level="4">25</value>
<value fromLevel="5" toLevel="6">50</value>
<value level="5">50</value>
<value level="6">50</value>
<value level="7">52</value>
<value level="8">54</value>
<value level="9">56</value>
<value level="10">60</value>
</amount>
<mode>PER</mode>
</effect>
@ -2781,27 +2786,21 @@
<amount>
<value level="4">-7</value>
<value fromLevel="5" toLevel="6">-15</value>
<value level="7">-16</value>
<value level="8">-17</value>
<value level="9">-18</value>
<value level="10">-20</value>
</amount>
</effect>
<effect name="ExpModify">
<amount>
<value level="6">10</value>
<value level="7">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">10</value>
<value level="8">10</value>
<value level="9">10</value>
<value level="10">10</value>
</amount>
</effect>
<effect name="VitalityExpRate">
<amount>
<value level="6">10</value>
<value level="7">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="27551" toLevel="1" name="Shadai's Jewelry Box">

View File

@ -961,8 +961,8 @@
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">6</value>
<value level="7">7</value>
</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<abnormalType>NONE</abnormalType>

View File

@ -799,8 +799,8 @@
<value level="1">0</value>
<value level="2">0</value>
<value level="3">5</value>
<value level="4">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="4">5</value>
<value level="5">5</value>
</amount>
<mode>PER</mode>
</effect>
@ -809,8 +809,8 @@
<value level="1">0</value>
<value level="2">0</value>
<value level="3">5</value>
<value level="4">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="4">5</value>
<value level="5">5</value>
</amount>
<mode>PER</mode>
</effect>
@ -819,8 +819,8 @@
<value level="1">0</value>
<value level="2">0</value>
<value level="3">5</value>
<value level="4">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="4">5</value>
<value level="5">5</value>
</amount>
<mode>PER</mode>
</effect>

View File

@ -4,7 +4,7 @@
<xs:complexType>
<xs:sequence>
<xs:element maxOccurs="unbounded" name="skill">
<xs:complexType mixed="true">
<xs:complexType>
<xs:sequence>
<xs:choice maxOccurs="unbounded">
<xs:element name="icon">
@ -360,29 +360,7 @@
<xs:element minOccurs="0" name="classIds">
<xs:complexType>
<xs:sequence>
<xs:element minOccurs="0" maxOccurs="unbounded" name="item" type="xs:string" />
<xs:element minOccurs="0" name="ARCANA_LORD" />
<xs:element minOccurs="0" name="ELEMENTAL_MASTER" />
<xs:element minOccurs="0" name="SPECTRAL_MASTER" />
<xs:element minOccurs="0" name="DUELIST" />
<xs:element minOccurs="0" name="DREADNOUGHT" />
<xs:element minOccurs="0" name="TITAN" />
<xs:element minOccurs="0" name="GRAND_KHAVATARI" />
<xs:element minOccurs="0" name="FORTUNE_SEEKER" />
<xs:element minOccurs="0" name="MAESTRO" />
<xs:element minOccurs="0" name="PHOENIX_KNIGHT" />
<xs:element minOccurs="0" name="HELL_KNIGHT" />
<xs:element minOccurs="0" name="EVA_TEMPLAR" />
<xs:element minOccurs="0" name="SHILLIEN_TEMPLAR" />
<xs:element minOccurs="0" name="ADVENTURER" />
<xs:element minOccurs="0" name="SWORD_MUSE" />
<xs:element minOccurs="0" name="WIND_RIDER" />
<xs:element minOccurs="0" name="SPECTRAL_DANCER" />
<xs:element minOccurs="0" name="GHOST_HUNTER" />
<xs:element minOccurs="0" name="MALE_SOUL_HOUND" />
<xs:element minOccurs="0" name="FEMALE_SOUL_HOUND" />
<xs:element minOccurs="0" name="DOOMBRINGER" />
<xs:element minOccurs="0" name="TRICKSTER" />
<xs:element maxOccurs="unbounded" name="item" type="xs:string" />
</xs:sequence>
</xs:complexType>
</xs:element>
@ -1942,7 +1920,7 @@
<xs:element maxOccurs="unbounded" name="value">
<xs:complexType>
<xs:simpleContent>
<xs:extension base="xs:unsignedShort">
<xs:extension base="xs:unsignedInt">
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
</xs:extension>
</xs:simpleContent>