Auto generated skill level corrections.

Contributed by gamelike85.
This commit is contained in:
MobiusDevelopment
2019-10-11 20:00:08 +00:00
parent eaaf5d5e70
commit 8a3f59a07d
74 changed files with 1861 additions and 1416 deletions

View File

@@ -2832,9 +2832,9 @@
<value level="2">90</value> <value level="2">90</value>
<value level="3">95</value> <value level="3">95</value>
<value level="4">99</value> <value level="4">99</value>
<value level="5">99</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">100</value>
<value level="6">99</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">102</value>
<value level="7">99</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">104</value>
</magicLvl> </magicLvl>
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>

View File

@@ -905,8 +905,8 @@
<value level="3">3</value> <value level="3">3</value>
<value level="4">4</value> <value level="4">4</value>
<value level="5">5</value> <value level="5">5</value>
<value level="6">5</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">6</value>
<value level="7">5</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">7</value>
</abnormalLvl> </abnormalLvl>
<abnormalTime>1800</abnormalTime> <abnormalTime>1800</abnormalTime>
<abnormalType>NONE</abnormalType> <abnormalType>NONE</abnormalType>

View File

@@ -749,8 +749,8 @@
<value level="1">0</value> <value level="1">0</value>
<value level="2">0</value> <value level="2">0</value>
<value level="3">5</value> <value level="3">5</value>
<value level="4">5</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="4">5</value>
<value level="5">5</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">5</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -759,8 +759,8 @@
<value level="1">0</value> <value level="1">0</value>
<value level="2">0</value> <value level="2">0</value>
<value level="3">5</value> <value level="3">5</value>
<value level="4">5</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="4">5</value>
<value level="5">5</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">5</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -769,8 +769,8 @@
<value level="1">0</value> <value level="1">0</value>
<value level="2">0</value> <value level="2">0</value>
<value level="3">5</value> <value level="3">5</value>
<value level="4">5</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="4">5</value>
<value level="5">5</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">5</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>

View File

@@ -2832,9 +2832,9 @@
<value level="2">90</value> <value level="2">90</value>
<value level="3">95</value> <value level="3">95</value>
<value level="4">99</value> <value level="4">99</value>
<value level="5">99</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">100</value>
<value level="6">99</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">102</value>
<value level="7">99</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">104</value>
</magicLvl> </magicLvl>
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>

View File

@@ -4627,7 +4627,7 @@
<value level="2">2</value> <value level="2">2</value>
<value level="3">3</value> <value level="3">3</value>
<value level="4">4</value> <value level="4">4</value>
<value level="5">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">5</value>
</abnormalLvl> </abnormalLvl>
<abnormalTime> <abnormalTime>
<value fromLevel="1" toLevel="4">1800</value> <value fromLevel="1" toLevel="4">1800</value>
@@ -4645,6 +4645,7 @@
<value level="2">151</value> <value level="2">151</value>
<value level="3">170</value> <value level="3">170</value>
<value level="4">181</value> <value level="4">181</value>
<value level="5">181</value>
</mpConsume> </mpConsume>
<hitTime>700</hitTime> <hitTime>700</hitTime>
<coolTime>300</coolTime> <coolTime>300</coolTime>
@@ -4661,14 +4662,14 @@
<value level="2">31</value> <value level="2">31</value>
<value level="3">34</value> <value level="3">34</value>
<value level="4">37</value> <value level="4">37</value>
<value level="5">37</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">40</value>
</mpInitialConsume> </mpInitialConsume>
<magicLvl> <magicLvl>
<value level="1">85</value> <value level="1">85</value>
<value level="2">90</value> <value level="2">90</value>
<value level="3">95</value> <value level="3">95</value>
<value level="4">99</value> <value level="4">99</value>
<value level="5">99</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">105</value>
</magicLvl> </magicLvl>
<effects> <effects>
<effect name="DispelBySlotProbability"> <effect name="DispelBySlotProbability">
@@ -4716,7 +4717,7 @@
<value level="2">2</value> <value level="2">2</value>
<value level="3">3</value> <value level="3">3</value>
<value level="4">4</value> <value level="4">4</value>
<value level="5">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">5</value>
</abnormalLvl> </abnormalLvl>
<abnormalType>BUFF_SPECIAL_CRITICAL</abnormalType> <abnormalType>BUFF_SPECIAL_CRITICAL</abnormalType>
<abnormalTime> <abnormalTime>
@@ -4734,13 +4735,14 @@
<value level="2">151</value> <value level="2">151</value>
<value level="3">170</value> <value level="3">170</value>
<value level="4">181</value> <value level="4">181</value>
<value level="5">181</value>
</mpConsume> </mpConsume>
<mpInitialConsume> <mpInitialConsume>
<value level="1">28</value> <value level="1">28</value>
<value level="2">31</value> <value level="2">31</value>
<value level="3">34</value> <value level="3">34</value>
<value level="4">37</value> <value level="4">37</value>
<value level="5">37</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">40</value>
</mpInitialConsume> </mpInitialConsume>
<hitTime>700</hitTime> <hitTime>700</hitTime>
<coolTime>300</coolTime> <coolTime>300</coolTime>
@@ -4749,7 +4751,7 @@
<value level="2">90</value> <value level="2">90</value>
<value level="3">95</value> <value level="3">95</value>
<value level="4">99</value> <value level="4">99</value>
<value level="5">99</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">105</value>
</magicLvl> </magicLvl>
<reuseDelay>2000</reuseDelay> <reuseDelay>2000</reuseDelay>
<effectPoint> <effectPoint>
@@ -4785,7 +4787,7 @@
<value level="2">31</value> <value level="2">31</value>
<value level="3">32</value> <value level="3">32</value>
<value level="4">33</value> <value level="4">33</value>
<value level="5">33</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">34</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -4795,7 +4797,7 @@
<value level="2">32</value> <value level="2">32</value>
<value level="3">34</value> <value level="3">34</value>
<value level="4">36</value> <value level="4">36</value>
<value level="5">36</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">38</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -4817,7 +4819,7 @@
<value level="2">2</value> <value level="2">2</value>
<value level="3">3</value> <value level="3">3</value>
<value level="4">4</value> <value level="4">4</value>
<value level="5">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">5</value>
</abnormalLvl> </abnormalLvl>
<abnormalType>BUFF_SPECIAL_CONDITION</abnormalType> <abnormalType>BUFF_SPECIAL_CONDITION</abnormalType>
<abnormalTime> <abnormalTime>
@@ -4835,13 +4837,14 @@
<value level="2">151</value> <value level="2">151</value>
<value level="3">170</value> <value level="3">170</value>
<value level="4">181</value> <value level="4">181</value>
<value level="5">181</value>
</mpConsume> </mpConsume>
<mpInitialConsume> <mpInitialConsume>
<value level="1">28</value> <value level="1">28</value>
<value level="2">31</value> <value level="2">31</value>
<value level="3">34</value> <value level="3">34</value>
<value level="4">37</value> <value level="4">37</value>
<value level="5">37</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">40</value>
</mpInitialConsume> </mpInitialConsume>
<hitTime>700</hitTime> <hitTime>700</hitTime>
<coolTime>300</coolTime> <coolTime>300</coolTime>
@@ -4850,7 +4853,7 @@
<value level="2">90</value> <value level="2">90</value>
<value level="3">95</value> <value level="3">95</value>
<value level="4">99</value> <value level="4">99</value>
<value level="5">99</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">105</value>
</magicLvl> </magicLvl>
<reuseDelay>2000</reuseDelay> <reuseDelay>2000</reuseDelay>
<effectPoint> <effectPoint>
@@ -4874,7 +4877,7 @@
<value level="2">39</value> <value level="2">39</value>
<value level="3">41</value> <value level="3">41</value>
<value level="4">43</value> <value level="4">43</value>
<value level="5">43</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">45</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -4884,7 +4887,7 @@
<value level="2">39</value> <value level="2">39</value>
<value level="3">41</value> <value level="3">41</value>
<value level="4">43</value> <value level="4">43</value>
<value level="5">43</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">70</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -4898,7 +4901,7 @@
<value level="2">39</value> <value level="2">39</value>
<value level="3">41</value> <value level="3">41</value>
<value level="4">43</value> <value level="4">43</value>
<value level="5">43</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">45</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -4916,7 +4919,7 @@
<value level="2">2</value> <value level="2">2</value>
<value level="3">3</value> <value level="3">3</value>
<value level="4">4</value> <value level="4">4</value>
<value level="5">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">5</value>
</abnormalLvl> </abnormalLvl>
<abnormalType>BUFF_SPECIAL_MOVE</abnormalType> <abnormalType>BUFF_SPECIAL_MOVE</abnormalType>
<abnormalTime> <abnormalTime>
@@ -4934,13 +4937,14 @@
<value level="2">151</value> <value level="2">151</value>
<value level="3">170</value> <value level="3">170</value>
<value level="4">181</value> <value level="4">181</value>
<value level="5">181</value>
</mpConsume> </mpConsume>
<mpInitialConsume> <mpInitialConsume>
<value level="1">28</value> <value level="1">28</value>
<value level="2">31</value> <value level="2">31</value>
<value level="3">34</value> <value level="3">34</value>
<value level="4">37</value> <value level="4">37</value>
<value level="5">37</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">40</value>
</mpInitialConsume> </mpInitialConsume>
<hitTime>700</hitTime> <hitTime>700</hitTime>
<coolTime>300</coolTime> <coolTime>300</coolTime>
@@ -4949,7 +4953,7 @@
<value level="2">90</value> <value level="2">90</value>
<value level="3">95</value> <value level="3">95</value>
<value level="4">99</value> <value level="4">99</value>
<value level="5">99</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">105</value>
</magicLvl> </magicLvl>
<reuseDelay>2000</reuseDelay> <reuseDelay>2000</reuseDelay>
<effectPoint>687</effectPoint> <effectPoint>687</effectPoint>
@@ -4967,7 +4971,7 @@
<value level="2">61</value> <value level="2">61</value>
<value level="3">62</value> <value level="3">62</value>
<value level="4">63</value> <value level="4">63</value>
<value level="5">63</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">64</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -4977,20 +4981,10 @@
<value level="2">60</value> <value level="2">60</value>
<value level="3">61</value> <value level="3">61</value>
<value level="4">61</value> <value level="4">61</value>
<value level="5">61</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">62</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="Speed">
<amount>
<value level="1">10</value>
<value level="2">15</value>
<value level="3">20</value>
<value level="4">25</value>
<value level="5">25</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicMpCost"> <effect name="MagicMpCost">
<amount>-10</amount> <amount>-10</amount>
<mode>PER</mode> <mode>PER</mode>

View File

@@ -231,39 +231,51 @@
</effectPoint> </effectPoint>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<effects> <effects>
<effect name="HealEffect">
<amount>
<value level="1">-80</value>
<value level="2">-80</value>
<value level="3">-85</value>
<value level="4">-85</value>
<value level="5">-85</value>
<value level="6">-90</value>
<value level="7">-90</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="LimitHp"> <effect name="LimitHp">
<amount> <amount>
<value level="1">-40</value> <value level="1">0</value>
<value level="2">-50</value> <value level="2">0</value>
<value level="3">-60</value> <value level="3">0</value>
<value level="4">-70</value> <value level="4">-40</value>
<value level="5">-70</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">-40</value>
<value level="6">-70</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">-30</value>
<value level="7">-70</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">-30</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="LimitMp"> <effect name="LimitMp">
<amount> <amount>
<value level="1">-40</value> <value level="1">0</value>
<value level="2">-50</value> <value level="2">0</value>
<value level="3">-60</value> <value level="3">0</value>
<value level="4">-70</value> <value level="4">-40</value>
<value level="5">-70</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">-40</value>
<value level="6">-70</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">-30</value>
<value level="7">-70</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">-30</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="LimitCp"> <effect name="LimitCp">
<amount> <amount>
<value level="1">-40</value> <value level="1">0</value>
<value level="2">-50</value> <value level="2">0</value>
<value level="3">-60</value> <value level="3">0</value>
<value level="4">-70</value> <value level="4">-40</value>
<value level="5">-70</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">-40</value>
<value level="6">-70</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">-30</value>
<value level="7">-70</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">-30</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>

View File

@@ -661,8 +661,8 @@
<amount> <amount>
<value level="1">60</value> <value level="1">60</value>
<value level="2">61</value> <value level="2">61</value>
<value level="3">61</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="3">62</value>
<value level="4">61</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="4">63</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -670,20 +670,11 @@
<amount> <amount>
<value level="1">60</value> <value level="1">60</value>
<value level="2">60</value> <value level="2">60</value>
<value level="3">60</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="3">61</value>
<value level="4">60</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="4">61</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="Speed">
<amount>
<value level="1">10</value>
<value level="2">15</value>
<value level="3">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="4">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicMpCost"> <effect name="MagicMpCost">
<amount>-10</amount> <amount>-10</amount>
<mode>PER</mode> <mode>PER</mode>

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@@ -267,8 +267,8 @@
<value level="2">2</value> <value level="2">2</value>
<value level="3">3</value> <value level="3">3</value>
<value level="4">4</value> <value level="4">4</value>
<value level="5">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">5</value>
<value level="6">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">6</value>
</abnormalLvl> </abnormalLvl>
<abnormalTime> <abnormalTime>
<value level="1">5</value> <value level="1">5</value>
@@ -287,51 +287,80 @@
<effects> <effects>
<effect name="PAtk"> <effect name="PAtk">
<amount> <amount>
<value level="1">-4</value> <value level="1">-10</value>
<value level="2">-6</value> <value level="2">-15</value>
<value level="3">-8</value> <value level="3">-20</value>
<value level="3">-10</value> <value level="4">-25</value>
<value level="4">-10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">-35</value>
<value level="5">-10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">35</value>
<value level="6">-10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="MAtk"> <effect name="MAtk">
<amount> <amount>
<value level="1">-4</value> <value level="1">-10</value>
<value level="2">-6</value> <value level="2">-15</value>
<value level="3">-8</value> <value level="3">-20</value>
<value level="3">-10</value> <value level="4">-25</value>
<value level="4">-10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">-35</value>
<value level="5">-10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">35</value>
<value level="6">-10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="CriticalRate"> <effect name="CriticalRate">
<amount> <amount>
<value level="1">-5</value> <value level="1">-30</value>
<value level="2">-10</value> <value level="2">-40</value>
<value level="3">-20</value> <value level="3">-50</value>
<value level="3">-30</value> <value level="4">-60</value>
<value level="4">-30</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">-60</value>
<value level="5">-30</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">60</value>
<value level="6">-30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount> </amount>
<mode>PER</mode> <mode>DIFF</mode>
</effect> </effect>
<effect name="MagicCriticalRate"> <effect name="MagicCriticalRate">
<amount> <amount>
<value level="1">-5</value> <value level="1">-30</value>
<value level="2">-10</value> <value level="2">-40</value>
<value level="3">-20</value> <value level="3">-50</value>
<value level="3">-30</value> <value level="4">-60</value>
<value level="4">-30</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">-60</value>
<value level="5">-30</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">60</value>
<value level="6">-30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount> </amount>
<mode>PER</mode> <mode>DIFF</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">300</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">400</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="Speed">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">-40</value>
</amount>
<mode>DIFF</mode>
</effect> </effect>
</effects> </effects>
</skill> </skill>

View File

@@ -912,8 +912,8 @@
<value level="3">3</value> <value level="3">3</value>
<value level="4">4</value> <value level="4">4</value>
<value level="5">5</value> <value level="5">5</value>
<value level="6">5</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">6</value>
<value level="7">5</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">7</value>
</abnormalLvl> </abnormalLvl>
<abnormalTime>1800</abnormalTime> <abnormalTime>1800</abnormalTime>
<abnormalType>NONE</abnormalType> <abnormalType>NONE</abnormalType>

View File

@@ -799,8 +799,8 @@
<value level="1">0</value> <value level="1">0</value>
<value level="2">0</value> <value level="2">0</value>
<value level="3">5</value> <value level="3">5</value>
<value level="4">5</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="4">5</value>
<value level="5">5</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">5</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -809,8 +809,8 @@
<value level="1">0</value> <value level="1">0</value>
<value level="2">0</value> <value level="2">0</value>
<value level="3">5</value> <value level="3">5</value>
<value level="4">5</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="4">5</value>
<value level="5">5</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">5</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -819,8 +819,8 @@
<value level="1">0</value> <value level="1">0</value>
<value level="2">0</value> <value level="2">0</value>
<value level="3">5</value> <value level="3">5</value>
<value level="4">5</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="4">5</value>
<value level="5">5</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">5</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>

View File

@@ -4,7 +4,7 @@
<xs:complexType> <xs:complexType>
<xs:sequence> <xs:sequence>
<xs:element maxOccurs="unbounded" name="skill"> <xs:element maxOccurs="unbounded" name="skill">
<xs:complexType mixed="true"> <xs:complexType>
<xs:sequence> <xs:sequence>
<xs:choice maxOccurs="unbounded"> <xs:choice maxOccurs="unbounded">
<xs:element name="icon"> <xs:element name="icon">
@@ -360,29 +360,7 @@
<xs:element minOccurs="0" name="classIds"> <xs:element minOccurs="0" name="classIds">
<xs:complexType> <xs:complexType>
<xs:sequence> <xs:sequence>
<xs:element minOccurs="0" maxOccurs="unbounded" name="item" type="xs:string" /> <xs:element maxOccurs="unbounded" name="item" type="xs:string" />
<xs:element minOccurs="0" name="ARCANA_LORD" />
<xs:element minOccurs="0" name="ELEMENTAL_MASTER" />
<xs:element minOccurs="0" name="SPECTRAL_MASTER" />
<xs:element minOccurs="0" name="DUELIST" />
<xs:element minOccurs="0" name="DREADNOUGHT" />
<xs:element minOccurs="0" name="TITAN" />
<xs:element minOccurs="0" name="GRAND_KHAVATARI" />
<xs:element minOccurs="0" name="FORTUNE_SEEKER" />
<xs:element minOccurs="0" name="MAESTRO" />
<xs:element minOccurs="0" name="PHOENIX_KNIGHT" />
<xs:element minOccurs="0" name="HELL_KNIGHT" />
<xs:element minOccurs="0" name="EVA_TEMPLAR" />
<xs:element minOccurs="0" name="SHILLIEN_TEMPLAR" />
<xs:element minOccurs="0" name="ADVENTURER" />
<xs:element minOccurs="0" name="SWORD_MUSE" />
<xs:element minOccurs="0" name="WIND_RIDER" />
<xs:element minOccurs="0" name="SPECTRAL_DANCER" />
<xs:element minOccurs="0" name="GHOST_HUNTER" />
<xs:element minOccurs="0" name="MALE_SOUL_HOUND" />
<xs:element minOccurs="0" name="FEMALE_SOUL_HOUND" />
<xs:element minOccurs="0" name="DOOMBRINGER" />
<xs:element minOccurs="0" name="TRICKSTER" />
</xs:sequence> </xs:sequence>
</xs:complexType> </xs:complexType>
</xs:element> </xs:element>
@@ -1942,7 +1920,7 @@
<xs:element maxOccurs="unbounded" name="value"> <xs:element maxOccurs="unbounded" name="value">
<xs:complexType> <xs:complexType>
<xs:simpleContent> <xs:simpleContent>
<xs:extension base="xs:unsignedShort"> <xs:extension base="xs:unsignedInt">
<xs:attribute name="level" type="xs:unsignedByte" use="required" /> <xs:attribute name="level" type="xs:unsignedByte" use="required" />
</xs:extension> </xs:extension>
</xs:simpleContent> </xs:simpleContent>

View File

@@ -2831,9 +2831,9 @@
<value level="2">90</value> <value level="2">90</value>
<value level="3">95</value> <value level="3">95</value>
<value level="4">99</value> <value level="4">99</value>
<value level="5">99</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">100</value>
<value level="6">99</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">102</value>
<value level="7">99</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">104</value>
</magicLvl> </magicLvl>
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>

View File

@@ -4627,7 +4627,7 @@
<value level="2">2</value> <value level="2">2</value>
<value level="3">3</value> <value level="3">3</value>
<value level="4">4</value> <value level="4">4</value>
<value level="5">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">5</value>
</abnormalLvl> </abnormalLvl>
<abnormalTime> <abnormalTime>
<value fromLevel="1" toLevel="4">1800</value> <value fromLevel="1" toLevel="4">1800</value>
@@ -4645,6 +4645,7 @@
<value level="2">151</value> <value level="2">151</value>
<value level="3">170</value> <value level="3">170</value>
<value level="4">181</value> <value level="4">181</value>
<value level="5">181</value>
</mpConsume> </mpConsume>
<hitTime>700</hitTime> <hitTime>700</hitTime>
<coolTime>300</coolTime> <coolTime>300</coolTime>
@@ -4661,14 +4662,14 @@
<value level="2">31</value> <value level="2">31</value>
<value level="3">34</value> <value level="3">34</value>
<value level="4">37</value> <value level="4">37</value>
<value level="5">37</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">40</value>
</mpInitialConsume> </mpInitialConsume>
<magicLvl> <magicLvl>
<value level="1">85</value> <value level="1">85</value>
<value level="2">90</value> <value level="2">90</value>
<value level="3">95</value> <value level="3">95</value>
<value level="4">99</value> <value level="4">99</value>
<value level="5">99</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">105</value>
</magicLvl> </magicLvl>
<effects> <effects>
<effect name="DispelBySlotProbability"> <effect name="DispelBySlotProbability">
@@ -4716,7 +4717,7 @@
<value level="2">2</value> <value level="2">2</value>
<value level="3">3</value> <value level="3">3</value>
<value level="4">4</value> <value level="4">4</value>
<value level="5">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">5</value>
</abnormalLvl> </abnormalLvl>
<abnormalType>BUFF_SPECIAL_CRITICAL</abnormalType> <abnormalType>BUFF_SPECIAL_CRITICAL</abnormalType>
<abnormalTime> <abnormalTime>
@@ -4734,13 +4735,14 @@
<value level="2">151</value> <value level="2">151</value>
<value level="3">170</value> <value level="3">170</value>
<value level="4">181</value> <value level="4">181</value>
<value level="5">181</value>
</mpConsume> </mpConsume>
<mpInitialConsume> <mpInitialConsume>
<value level="1">28</value> <value level="1">28</value>
<value level="2">31</value> <value level="2">31</value>
<value level="3">34</value> <value level="3">34</value>
<value level="4">37</value> <value level="4">37</value>
<value level="5">37</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">40</value>
</mpInitialConsume> </mpInitialConsume>
<hitTime>700</hitTime> <hitTime>700</hitTime>
<coolTime>300</coolTime> <coolTime>300</coolTime>
@@ -4749,7 +4751,7 @@
<value level="2">90</value> <value level="2">90</value>
<value level="3">95</value> <value level="3">95</value>
<value level="4">99</value> <value level="4">99</value>
<value level="5">99</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">105</value>
</magicLvl> </magicLvl>
<reuseDelay>2000</reuseDelay> <reuseDelay>2000</reuseDelay>
<effectPoint> <effectPoint>
@@ -4785,7 +4787,7 @@
<value level="2">31</value> <value level="2">31</value>
<value level="3">32</value> <value level="3">32</value>
<value level="4">33</value> <value level="4">33</value>
<value level="5">33</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">34</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -4795,7 +4797,7 @@
<value level="2">32</value> <value level="2">32</value>
<value level="3">34</value> <value level="3">34</value>
<value level="4">36</value> <value level="4">36</value>
<value level="5">36</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">38</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -4817,7 +4819,7 @@
<value level="2">2</value> <value level="2">2</value>
<value level="3">3</value> <value level="3">3</value>
<value level="4">4</value> <value level="4">4</value>
<value level="5">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">5</value>
</abnormalLvl> </abnormalLvl>
<abnormalType>BUFF_SPECIAL_CONDITION</abnormalType> <abnormalType>BUFF_SPECIAL_CONDITION</abnormalType>
<abnormalTime> <abnormalTime>
@@ -4835,13 +4837,14 @@
<value level="2">151</value> <value level="2">151</value>
<value level="3">170</value> <value level="3">170</value>
<value level="4">181</value> <value level="4">181</value>
<value level="5">181</value>
</mpConsume> </mpConsume>
<mpInitialConsume> <mpInitialConsume>
<value level="1">28</value> <value level="1">28</value>
<value level="2">31</value> <value level="2">31</value>
<value level="3">34</value> <value level="3">34</value>
<value level="4">37</value> <value level="4">37</value>
<value level="5">37</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">40</value>
</mpInitialConsume> </mpInitialConsume>
<hitTime>700</hitTime> <hitTime>700</hitTime>
<coolTime>300</coolTime> <coolTime>300</coolTime>
@@ -4850,7 +4853,7 @@
<value level="2">90</value> <value level="2">90</value>
<value level="3">95</value> <value level="3">95</value>
<value level="4">99</value> <value level="4">99</value>
<value level="5">99</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">105</value>
</magicLvl> </magicLvl>
<reuseDelay>2000</reuseDelay> <reuseDelay>2000</reuseDelay>
<effectPoint> <effectPoint>
@@ -4874,7 +4877,7 @@
<value level="2">39</value> <value level="2">39</value>
<value level="3">41</value> <value level="3">41</value>
<value level="4">43</value> <value level="4">43</value>
<value level="5">43</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">45</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -4884,7 +4887,7 @@
<value level="2">39</value> <value level="2">39</value>
<value level="3">41</value> <value level="3">41</value>
<value level="4">43</value> <value level="4">43</value>
<value level="5">43</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">70</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -4898,7 +4901,7 @@
<value level="2">39</value> <value level="2">39</value>
<value level="3">41</value> <value level="3">41</value>
<value level="4">43</value> <value level="4">43</value>
<value level="5">43</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">45</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -4916,7 +4919,7 @@
<value level="2">2</value> <value level="2">2</value>
<value level="3">3</value> <value level="3">3</value>
<value level="4">4</value> <value level="4">4</value>
<value level="5">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">5</value>
</abnormalLvl> </abnormalLvl>
<abnormalType>BUFF_SPECIAL_MOVE</abnormalType> <abnormalType>BUFF_SPECIAL_MOVE</abnormalType>
<abnormalTime> <abnormalTime>
@@ -4934,13 +4937,14 @@
<value level="2">151</value> <value level="2">151</value>
<value level="3">170</value> <value level="3">170</value>
<value level="4">181</value> <value level="4">181</value>
<value level="5">181</value>
</mpConsume> </mpConsume>
<mpInitialConsume> <mpInitialConsume>
<value level="1">28</value> <value level="1">28</value>
<value level="2">31</value> <value level="2">31</value>
<value level="3">34</value> <value level="3">34</value>
<value level="4">37</value> <value level="4">37</value>
<value level="5">37</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">40</value>
</mpInitialConsume> </mpInitialConsume>
<hitTime>700</hitTime> <hitTime>700</hitTime>
<coolTime>300</coolTime> <coolTime>300</coolTime>
@@ -4949,7 +4953,7 @@
<value level="2">90</value> <value level="2">90</value>
<value level="3">95</value> <value level="3">95</value>
<value level="4">99</value> <value level="4">99</value>
<value level="5">99</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">105</value>
</magicLvl> </magicLvl>
<reuseDelay>2000</reuseDelay> <reuseDelay>2000</reuseDelay>
<effectPoint>687</effectPoint> <effectPoint>687</effectPoint>
@@ -4967,7 +4971,7 @@
<value level="2">61</value> <value level="2">61</value>
<value level="3">62</value> <value level="3">62</value>
<value level="4">63</value> <value level="4">63</value>
<value level="5">63</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">64</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -4977,20 +4981,10 @@
<value level="2">60</value> <value level="2">60</value>
<value level="3">61</value> <value level="3">61</value>
<value level="4">61</value> <value level="4">61</value>
<value level="5">61</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">62</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="Speed">
<amount>
<value level="1">10</value>
<value level="2">15</value>
<value level="3">20</value>
<value level="4">25</value>
<value level="5">25</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicMpCost"> <effect name="MagicMpCost">
<amount>-10</amount> <amount>-10</amount>
<mode>PER</mode> <mode>PER</mode>

View File

@@ -231,39 +231,51 @@
</effectPoint> </effectPoint>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<effects> <effects>
<effect name="HealEffect">
<amount>
<value level="1">-80</value>
<value level="2">-80</value>
<value level="3">-85</value>
<value level="4">-85</value>
<value level="5">-85</value>
<value level="6">-90</value>
<value level="7">-90</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="LimitHp"> <effect name="LimitHp">
<amount> <amount>
<value level="1">-40</value> <value level="1">0</value>
<value level="2">-50</value> <value level="2">0</value>
<value level="3">-60</value> <value level="3">0</value>
<value level="4">-70</value> <value level="4">-40</value>
<value level="5">-70</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">-40</value>
<value level="6">-70</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">-30</value>
<value level="7">-70</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">-30</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="LimitMp"> <effect name="LimitMp">
<amount> <amount>
<value level="1">-40</value> <value level="1">0</value>
<value level="2">-50</value> <value level="2">0</value>
<value level="3">-60</value> <value level="3">0</value>
<value level="4">-70</value> <value level="4">-40</value>
<value level="5">-70</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">-40</value>
<value level="6">-70</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">-30</value>
<value level="7">-70</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">-30</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="LimitCp"> <effect name="LimitCp">
<amount> <amount>
<value level="1">-40</value> <value level="1">0</value>
<value level="2">-50</value> <value level="2">0</value>
<value level="3">-60</value> <value level="3">0</value>
<value level="4">-70</value> <value level="4">-40</value>
<value level="5">-70</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">-40</value>
<value level="6">-70</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">-30</value>
<value level="7">-70</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">-30</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>

View File

@@ -661,8 +661,8 @@
<amount> <amount>
<value level="1">60</value> <value level="1">60</value>
<value level="2">61</value> <value level="2">61</value>
<value level="3">61</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="3">62</value>
<value level="4">61</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="4">63</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -670,20 +670,11 @@
<amount> <amount>
<value level="1">60</value> <value level="1">60</value>
<value level="2">60</value> <value level="2">60</value>
<value level="3">60</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="3">61</value>
<value level="4">60</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="4">61</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="Speed">
<amount>
<value level="1">10</value>
<value level="2">15</value>
<value level="3">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="4">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicMpCost"> <effect name="MagicMpCost">
<amount>-10</amount> <amount>-10</amount>
<mode>PER</mode> <mode>PER</mode>

View File

@@ -267,8 +267,8 @@
<value level="2">2</value> <value level="2">2</value>
<value level="3">3</value> <value level="3">3</value>
<value level="4">4</value> <value level="4">4</value>
<value level="5">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">5</value>
<value level="6">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">6</value>
</abnormalLvl> </abnormalLvl>
<abnormalTime> <abnormalTime>
<value level="1">5</value> <value level="1">5</value>
@@ -287,51 +287,80 @@
<effects> <effects>
<effect name="PAtk"> <effect name="PAtk">
<amount> <amount>
<value level="1">-4</value> <value level="1">-10</value>
<value level="2">-6</value> <value level="2">-15</value>
<value level="3">-8</value> <value level="3">-20</value>
<value level="3">-10</value> <value level="4">-25</value>
<value level="4">-10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">-35</value>
<value level="5">-10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">35</value>
<value level="6">-10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="MAtk"> <effect name="MAtk">
<amount> <amount>
<value level="1">-4</value> <value level="1">-10</value>
<value level="2">-6</value> <value level="2">-15</value>
<value level="3">-8</value> <value level="3">-20</value>
<value level="3">-10</value> <value level="4">-25</value>
<value level="4">-10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">-35</value>
<value level="5">-10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">35</value>
<value level="6">-10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="CriticalRate"> <effect name="CriticalRate">
<amount> <amount>
<value level="1">-5</value> <value level="1">-30</value>
<value level="2">-10</value> <value level="2">-40</value>
<value level="3">-20</value> <value level="3">-50</value>
<value level="3">-30</value> <value level="4">-60</value>
<value level="4">-30</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">-60</value>
<value level="5">-30</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">60</value>
<value level="6">-30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount> </amount>
<mode>PER</mode> <mode>DIFF</mode>
</effect> </effect>
<effect name="MagicCriticalRate"> <effect name="MagicCriticalRate">
<amount> <amount>
<value level="1">-5</value> <value level="1">-30</value>
<value level="2">-10</value> <value level="2">-40</value>
<value level="3">-20</value> <value level="3">-50</value>
<value level="3">-30</value> <value level="4">-60</value>
<value level="4">-30</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">-60</value>
<value level="5">-30</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">60</value>
<value level="6">-30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount> </amount>
<mode>PER</mode> <mode>DIFF</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">300</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">400</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="Speed">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">-40</value>
</amount>
<mode>DIFF</mode>
</effect> </effect>
</effects> </effects>
</skill> </skill>

View File

@@ -21,11 +21,11 @@
<value level="3">4</value> <value level="3">4</value>
<value level="4">5</value> <value level="4">5</value>
<value level="5">6</value> <value level="5">6</value>
<value level="6">7</value> <value level="6">6</value>
<value level="7">7</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">7</value>
<value level="8">7</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">8</value>
<value level="9">7</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">9</value>
<value level="10">7</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">10</value>
</abnormalLvl> </abnormalLvl>
<magicLvl> <magicLvl>
<value level="1">1</value> <value level="1">1</value>
@@ -34,10 +34,10 @@
<value level="4">4</value> <value level="4">4</value>
<value level="5">5</value> <value level="5">5</value>
<value level="6">6</value> <value level="6">6</value>
<value level="7">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">7</value>
<value level="8">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">8</value>
<value level="9">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">9</value>
<value level="10">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">10</value>
</magicLvl> </magicLvl>
<castRange>600</castRange> <castRange>600</castRange>
<hitTime>1000</hitTime> <hitTime>1000</hitTime>
@@ -62,10 +62,10 @@
<value level="4">10089</value> <value level="4">10089</value>
<value level="5">13275</value> <value level="5">13275</value>
<value level="6">13275</value> <value level="6">13275</value>
<value level="7">13275</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">14868</value>
<value level="8">13275</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">16461</value>
<value level="9">13275</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">18054</value>
<value level="10">13275</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">19647</value>
</power> </power>
</effect> </effect>
<effect name="Lethal" fromLevel="6" toLevel="10"> <effect name="Lethal" fromLevel="6" toLevel="10">
@@ -147,13 +147,43 @@
<value level="4">-11</value> <value level="4">-11</value>
<value level="5">-15</value> <value level="5">-15</value>
<value level="6">-15</value> <value level="6">-15</value>
<value level="7">-15</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">-15</value>
<value level="8">-15</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">-15</value>
<value level="9">-15</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">-15</value>
<value level="10">-15</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">-15</value>
</amount> </amount>
<type>PK</type> <type>PK</type>
</effect> </effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">1</value>
<value level="8">2</value>
<value level="9">3</value>
<value level="10">5</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">1</value>
<value level="8">2</value>
<value level="9">3</value>
<value level="10">5</value>
</amount>
<mode>PER</mode>
</effect>
</effects> </effects>
</skill> </skill>
<skill id="17705" toLevel="10" name="Opal"> <skill id="17705" toLevel="10" name="Opal">
@@ -180,10 +210,10 @@
<value level="4">70</value> <value level="4">70</value>
<value level="5">120</value> <value level="5">120</value>
<value level="6">120</value> <value level="6">120</value>
<value level="7">120</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">120</value>
<value level="8">120</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">120</value>
<value level="9">120</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">120</value>
<value level="10">120</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">120</value>
</amount> </amount>
</effect> </effect>
<effect name="DefenceAttribute"> <effect name="DefenceAttribute">
@@ -194,10 +224,10 @@
<value level="4">0</value> <value level="4">0</value>
<value level="5">0</value> <value level="5">0</value>
<value level="6">70</value> <value level="6">70</value>
<value level="7">70</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">80</value>
<value level="8">70</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">90</value>
<value level="9">70</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">100</value>
<value level="10">70</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">120</value>
</amount> </amount>
<attribute>FIRE</attribute> <attribute>FIRE</attribute>
</effect> </effect>
@@ -209,10 +239,10 @@
<value level="4">0</value> <value level="4">0</value>
<value level="5">0</value> <value level="5">0</value>
<value level="6">70</value> <value level="6">70</value>
<value level="7">70</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">80</value>
<value level="8">70</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">90</value>
<value level="9">70</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">100</value>
<value level="10">70</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">120</value>
</amount> </amount>
<attribute>WATER</attribute> <attribute>WATER</attribute>
</effect> </effect>
@@ -224,10 +254,10 @@
<value level="4">0</value> <value level="4">0</value>
<value level="5">0</value> <value level="5">0</value>
<value level="6">70</value> <value level="6">70</value>
<value level="7">70</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">80</value>
<value level="8">70</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">90</value>
<value level="9">70</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">100</value>
<value level="10">70</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">120</value>
</amount> </amount>
<attribute>EARTH</attribute> <attribute>EARTH</attribute>
</effect> </effect>
@@ -239,10 +269,10 @@
<value level="4">0</value> <value level="4">0</value>
<value level="5">0</value> <value level="5">0</value>
<value level="6">70</value> <value level="6">70</value>
<value level="7">70</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">80</value>
<value level="8">70</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">90</value>
<value level="9">70</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">100</value>
<value level="10">70</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">120</value>
</amount> </amount>
<attribute>WIND</attribute> <attribute>WIND</attribute>
</effect> </effect>
@@ -254,10 +284,10 @@
<value level="4">0</value> <value level="4">0</value>
<value level="5">0</value> <value level="5">0</value>
<value level="6">70</value> <value level="6">70</value>
<value level="7">70</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">80</value>
<value level="8">70</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">90</value>
<value level="9">70</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">100</value>
<value level="10">70</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">120</value>
</amount> </amount>
<attribute>DARK</attribute> <attribute>DARK</attribute>
</effect> </effect>
@@ -269,10 +299,10 @@
<value level="4">0</value> <value level="4">0</value>
<value level="5">0</value> <value level="5">0</value>
<value level="6">70</value> <value level="6">70</value>
<value level="7">70</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">80</value>
<value level="8">70</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">90</value>
<value level="9">70</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">100</value>
<value level="10">70</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">120</value>
</amount> </amount>
<attribute>HOLY</attribute> <attribute>HOLY</attribute>
</effect> </effect>
@@ -339,10 +369,10 @@
<value level="4">1418</value> <value level="4">1418</value>
<value level="5">1986</value> <value level="5">1986</value>
<value level="6">1986</value> <value level="6">1986</value>
<value level="7">1986</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">2128</value>
<value level="8">1986</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">2317</value>
<value level="9">1986</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">2558</value>
<value level="10">1986</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">2837</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
@@ -354,10 +384,10 @@
<value level="4">-4</value> <value level="4">-4</value>
<value level="5">-5</value> <value level="5">-5</value>
<value level="6">-5</value> <value level="6">-5</value>
<value level="7">-5</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">-6</value>
<value level="8">-5</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">-7</value>
<value level="9">-5</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">-8</value>
<value level="10">-5</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">-10</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -369,10 +399,10 @@
<value level="4">0</value> <value level="4">0</value>
<value level="5">0</value> <value level="5">0</value>
<value level="6">10</value> <value level="6">10</value>
<value level="7">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">10</value>
<value level="8">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">10</value>
<value level="9">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">10</value>
<value level="10">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">10</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -403,14 +433,14 @@
<value level="4">821</value> <value level="4">821</value>
<value level="5">1150</value> <value level="5">1150</value>
<value level="6">1150</value> <value level="6">1150</value>
<value level="7">1150</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">1375</value>
<value level="8">1150</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">1485</value>
<value level="9">1150</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">1621</value>
<value level="10">1150</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">1785</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
<effect name="DefenceCriticalDamage"> <effect name="DefenceMagicCriticalDamage">
<amount> <amount>
<value level="1">-1</value> <value level="1">-1</value>
<value level="2">-2</value> <value level="2">-2</value>
@@ -418,10 +448,10 @@
<value level="4">-4</value> <value level="4">-4</value>
<value level="5">-5</value> <value level="5">-5</value>
<value level="6">-5</value> <value level="6">-5</value>
<value level="7">-5</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">-6</value>
<value level="8">-5</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">-7</value>
<value level="9">-5</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">-8</value>
<value level="10">-5</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">-10</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -433,10 +463,10 @@
<value level="4">0</value> <value level="4">0</value>
<value level="5">0</value> <value level="5">0</value>
<value level="6">10</value> <value level="6">10</value>
<value level="7">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">10</value>
<value level="8">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">10</value>
<value level="9">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">10</value>
<value level="10">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">10</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>

View File

@@ -687,10 +687,10 @@
<value level="4">9</value> <value level="4">9</value>
<value level="5">15</value> <value level="5">15</value>
<value level="6">15</value> <value level="6">15</value>
<value level="7">15</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">15</value>
<value level="8">15</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">15</value>
<value level="9">15</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">15</value>
<value level="10">15</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">15</value>
</chance> </chance>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<isCritical>false</isCritical> <isCritical>false</isCritical>
@@ -708,10 +708,10 @@
<value level="4">0</value> <value level="4">0</value>
<value level="5">0</value> <value level="5">0</value>
<value level="6">-5</value> <value level="6">-5</value>
<value level="7">-5</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">-5</value>
<value level="8">-5</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">-5</value>
<value level="9">-5</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">-5</value>
<value level="10">-5</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">-5</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
<magicType>0</magicType> <magicType>0</magicType>
@@ -724,10 +724,10 @@
<value level="4">0</value> <value level="4">0</value>
<value level="5">0</value> <value level="5">0</value>
<value level="6">-5</value> <value level="6">-5</value>
<value level="7">-5</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">-5</value>
<value level="8">-5</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">-5</value>
<value level="9">-5</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">-5</value>
<value level="10">-5</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">-5</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
<magicType>1</magicType> <magicType>1</magicType>
@@ -740,14 +740,44 @@
<value level="4">0</value> <value level="4">0</value>
<value level="5">0</value> <value level="5">0</value>
<value level="6">-5</value> <value level="6">-5</value>
<value level="7">-5</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">-5</value>
<value level="8">-5</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">-5</value>
<value level="9">-5</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">-5</value>
<value level="10">-5</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">-5</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
<magicType>3</magicType> <magicType>3</magicType>
</effect> </effect>
<effect name="MaxHp">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">1</value>
<value level="8">3</value>
<value level="9">5</value>
<value level="10">10</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">1</value>
<value level="8">3</value>
<value level="9">5</value>
<value level="10">10</value>
</amount>
<mode>PER</mode>
</effect>
</effects> </effects>
</skill> </skill>
<skill id="17824" toLevel="1" name="La Vie En Rose's Jewelry Box"> <skill id="17824" toLevel="1" name="La Vie En Rose's Jewelry Box">
@@ -827,10 +857,10 @@
<value level="4">2</value> <value level="4">2</value>
<value level="5">3</value> <value level="5">3</value>
<value level="6">3</value> <value level="6">3</value>
<value level="7">3</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">4</value>
<value level="8">3</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">4</value>
<value level="9">3</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">4</value>
<value level="10">3</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">4</value>
</amount> </amount>
<stat>CON</stat> <stat>CON</stat>
</effect> </effect>
@@ -842,10 +872,10 @@
<value level="4">2</value> <value level="4">2</value>
<value level="5">3</value> <value level="5">3</value>
<value level="6">3</value> <value level="6">3</value>
<value level="7">3</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">4</value>
<value level="8">3</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">4</value>
<value level="9">3</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">4</value>
<value level="10">3</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">4</value>
</amount> </amount>
<stat>MEN</stat> <stat>MEN</stat>
</effect> </effect>
@@ -857,10 +887,10 @@
<value level="4">2</value> <value level="4">2</value>
<value level="5">3</value> <value level="5">3</value>
<value level="6">3</value> <value level="6">3</value>
<value level="7">3</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">3</value>
<value level="8">3</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">3</value>
<value level="9">3</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">4</value>
<value level="10">3</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">4</value>
</amount> </amount>
<stat>STR</stat> <stat>STR</stat>
</effect> </effect>
@@ -872,10 +902,10 @@
<value level="4">2</value> <value level="4">2</value>
<value level="5">3</value> <value level="5">3</value>
<value level="6">3</value> <value level="6">3</value>
<value level="7">3</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">3</value>
<value level="8">3</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">3</value>
<value level="9">3</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">4</value>
<value level="10">3</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">4</value>
</amount> </amount>
<stat>INT</stat> <stat>INT</stat>
</effect> </effect>
@@ -887,10 +917,10 @@
<value level="4">2</value> <value level="4">2</value>
<value level="5">3</value> <value level="5">3</value>
<value level="6">3</value> <value level="6">3</value>
<value level="7">3</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">3</value>
<value level="8">3</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">4</value>
<value level="9">3</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">4</value>
<value level="10">3</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">4</value>
</amount> </amount>
<stat>WIT</stat> <stat>WIT</stat>
</effect> </effect>
@@ -902,10 +932,10 @@
<value level="4">2</value> <value level="4">2</value>
<value level="5">3</value> <value level="5">3</value>
<value level="6">3</value> <value level="6">3</value>
<value level="7">3</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">3</value>
<value level="8">3</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">4</value>
<value level="9">3</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">4</value>
<value level="10">3</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">4</value>
</amount> </amount>
<stat>DEX</stat> <stat>DEX</stat>
</effect> </effect>
@@ -917,10 +947,10 @@
<value level="4">2</value> <value level="4">2</value>
<value level="5">3</value> <value level="5">3</value>
<value level="6">3</value> <value level="6">3</value>
<value level="7">3</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">3</value>
<value level="8">3</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">3</value>
<value level="9">3</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">3</value>
<value level="10">3</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">4</value>
</amount> </amount>
<stat>LUC</stat> <stat>LUC</stat>
</effect> </effect>
@@ -932,13 +962,28 @@
<value level="4">2</value> <value level="4">2</value>
<value level="5">3</value> <value level="5">3</value>
<value level="6">3</value> <value level="6">3</value>
<value level="7">3</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">3</value>
<value level="8">3</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">3</value>
<value level="9">3</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">3</value>
<value level="10">3</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">4</value>
</amount> </amount>
<stat>CHA</stat> <stat>CHA</stat>
</effect> </effect>
<effect name="SkillCriticalProbability">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">30</value>
<value level="8">30</value>
<value level="9">30</value>
<value level="10">30</value>
</amount>
<mode>PER</mode>
</effect>
</effects> </effects>
</skill> </skill>
<skill id="17826" toLevel="1" name="10th Anniversary Time Capsule Box"> <skill id="17826" toLevel="1" name="10th Anniversary Time Capsule Box">

View File

@@ -560,10 +560,10 @@
<value level="4">10</value> <value level="4">10</value>
<value level="5">15</value> <value level="5">15</value>
<value level="6">15</value> <value level="6">15</value>
<value level="7">15</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">15</value>
<value level="8">15</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">15</value>
<value level="9">15</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">15</value>
<value level="10">15</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">15</value>
</abnormalTime> </abnormalTime>
<operateType>A2</operateType> <operateType>A2</operateType>
<effectPoint>1000</effectPoint> <effectPoint>1000</effectPoint>
@@ -581,10 +581,10 @@
<value level="4">30000</value> <value level="4">30000</value>
<value level="5">50000</value> <value level="5">50000</value>
<value level="6">50000</value> <value level="6">50000</value>
<value level="7">50000</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">55000</value>
<value level="8">50000</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">60000</value>
<value level="9">50000</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">65000</value>
<value level="10">50000</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">70000</value>
</damage> </damage>
</effect> </effect>
<effect name="HealPercent" fromLevel="6" toLevel="10"> <effect name="HealPercent" fromLevel="6" toLevel="10">
@@ -616,13 +616,27 @@
<value level="4">20</value> <value level="4">20</value>
<value level="5">30</value> <value level="5">30</value>
<value level="6">30</value> <value level="6">30</value>
<value level="7">30</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">30</value>
<value level="8">30</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">30</value>
<value level="9">30</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">30</value>
<value level="10">30</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">30</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="DamageShieldResist">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">3</value>
<value level="8">6</value>
<value level="9">9</value>
<value level="10">15</value>
</amount>
</effect>
<effect name="TriggerSkillByDamage" fromLevel="6" toLevel="10"> <effect name="TriggerSkillByDamage" fromLevel="6" toLevel="10">
<!-- Greater Garnet - Cancel Stun --> <!-- Greater Garnet - Cancel Stun -->
<attackerType>Creature</attackerType> <attackerType>Creature</attackerType>
@@ -701,10 +715,10 @@
<value level="4">20</value> <value level="4">20</value>
<value level="5">30</value> <value level="5">30</value>
<value level="6">30</value> <value level="6">30</value>
<value level="7">30</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">32</value>
<value level="8">30</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">34</value>
<value level="9">30</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">36</value>
<value level="10">30</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">40</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -716,10 +730,10 @@
<value level="4">-7</value> <value level="4">-7</value>
<value level="5">-15</value> <value level="5">-15</value>
<value level="6">-15</value> <value level="6">-15</value>
<value level="7">-15</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">-16</value>
<value level="8">-15</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">-17</value>
<value level="9">-15</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">-18</value>
<value level="10">-15</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">-20</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -731,10 +745,10 @@
<value level="4">0</value> <value level="4">0</value>
<value level="5">0</value> <value level="5">0</value>
<value level="6">10</value> <value level="6">10</value>
<value level="7">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">10</value>
<value level="8">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">10</value>
<value level="9">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">10</value>
<value level="10">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">10</value>
</amount> </amount>
</effect> </effect>
</effects> </effects>

View File

@@ -415,10 +415,10 @@
<value level="4">7</value> <value level="4">7</value>
<value level="5">12</value> <value level="5">12</value>
<value level="6">12</value> <value level="6">12</value>
<value level="7">12</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">13</value>
<value level="8">12</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">13</value>
<value level="9">12</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">14</value>
<value level="10">12</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">15</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -430,15 +430,26 @@
<value level="4">7</value> <value level="4">7</value>
<value level="5">12</value> <value level="5">12</value>
<value level="6">12</value> <value level="6">12</value>
<value level="7">12</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">13</value>
<value level="8">12</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">13</value>
<value level="9">12</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">14</value>
<value level="10">12</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">15</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="PhysicalSkillPower" fromLevel="6" toLevel="10"> <effect name="PhysicalSkillPower">
<amount>5</amount> <amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">5</value>
<value level="7">5</value>
<value level="8">6</value>
<value level="9">6</value>
<value level="10">7</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -469,15 +480,26 @@
<value level="4">7</value> <value level="4">7</value>
<value level="5">12</value> <value level="5">12</value>
<value level="6">12</value> <value level="6">12</value>
<value level="7">12</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">13</value>
<value level="8">12</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">13</value>
<value level="9">12</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">14</value>
<value level="10">12</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">15</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="MagicalSkillPower" fromLevel="6" toLevel="10"> <effect name="MagicalSkillPower">
<amount>5</amount> <amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">5</value>
<value level="7">5</value>
<value level="8">6</value>
<value level="9">6</value>
<value level="10">7</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>

View File

@@ -120,10 +120,10 @@
<value level="4">5</value> <value level="4">5</value>
<value level="5">6</value> <value level="5">6</value>
<value level="6">7</value> <value level="6">7</value>
<value level="7">7</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">8</value>
<value level="8">7</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">9</value>
<value level="9">7</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">10</value>
<value level="10">7</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">11</value>
</abnormalLvl> </abnormalLvl>
<magicLvl> <magicLvl>
<value level="1">1</value> <value level="1">1</value>
@@ -132,10 +132,10 @@
<value level="4">4</value> <value level="4">4</value>
<value level="5">5</value> <value level="5">5</value>
<value level="6">6</value> <value level="6">6</value>
<value level="7">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">7</value>
<value level="8">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">8</value>
<value level="9">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">9</value>
<value level="10">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">10</value>
</magicLvl> </magicLvl>
<effectPoint>-1000</effectPoint> <effectPoint>-1000</effectPoint>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
@@ -157,10 +157,10 @@
<value level="4">10089</value> <value level="4">10089</value>
<value level="5">13275</value> <value level="5">13275</value>
<value level="6">13275</value> <value level="6">13275</value>
<value level="7">13275</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">14868</value>
<value level="8">13275</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">16461</value>
<value level="9">13275</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">18054</value>
<value level="10">13275</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">19647</value>
</power> </power>
</effect> </effect>
<effect name="Lethal" fromLevel="6" toLevel="10"> <effect name="Lethal" fromLevel="6" toLevel="10">

View File

@@ -912,8 +912,8 @@
<value level="3">3</value> <value level="3">3</value>
<value level="4">4</value> <value level="4">4</value>
<value level="5">5</value> <value level="5">5</value>
<value level="6">5</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">6</value>
<value level="7">5</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">7</value>
</abnormalLvl> </abnormalLvl>
<abnormalTime>1800</abnormalTime> <abnormalTime>1800</abnormalTime>
<abnormalType>NONE</abnormalType> <abnormalType>NONE</abnormalType>

View File

@@ -799,8 +799,8 @@
<value level="1">0</value> <value level="1">0</value>
<value level="2">0</value> <value level="2">0</value>
<value level="3">5</value> <value level="3">5</value>
<value level="4">5</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="4">5</value>
<value level="5">5</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">5</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -809,8 +809,8 @@
<value level="1">0</value> <value level="1">0</value>
<value level="2">0</value> <value level="2">0</value>
<value level="3">5</value> <value level="3">5</value>
<value level="4">5</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="4">5</value>
<value level="5">5</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">5</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -819,8 +819,8 @@
<value level="1">0</value> <value level="1">0</value>
<value level="2">0</value> <value level="2">0</value>
<value level="3">5</value> <value level="3">5</value>
<value level="4">5</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="4">5</value>
<value level="5">5</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">5</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>

View File

@@ -4,7 +4,7 @@
<xs:complexType> <xs:complexType>
<xs:sequence> <xs:sequence>
<xs:element maxOccurs="unbounded" name="skill"> <xs:element maxOccurs="unbounded" name="skill">
<xs:complexType mixed="true"> <xs:complexType>
<xs:sequence> <xs:sequence>
<xs:choice maxOccurs="unbounded"> <xs:choice maxOccurs="unbounded">
<xs:element name="icon"> <xs:element name="icon">
@@ -360,29 +360,7 @@
<xs:element minOccurs="0" name="classIds"> <xs:element minOccurs="0" name="classIds">
<xs:complexType> <xs:complexType>
<xs:sequence> <xs:sequence>
<xs:element minOccurs="0" maxOccurs="unbounded" name="item" type="xs:string" /> <xs:element maxOccurs="unbounded" name="item" type="xs:string" />
<xs:element minOccurs="0" name="ARCANA_LORD" />
<xs:element minOccurs="0" name="ELEMENTAL_MASTER" />
<xs:element minOccurs="0" name="SPECTRAL_MASTER" />
<xs:element minOccurs="0" name="DUELIST" />
<xs:element minOccurs="0" name="DREADNOUGHT" />
<xs:element minOccurs="0" name="TITAN" />
<xs:element minOccurs="0" name="GRAND_KHAVATARI" />
<xs:element minOccurs="0" name="FORTUNE_SEEKER" />
<xs:element minOccurs="0" name="MAESTRO" />
<xs:element minOccurs="0" name="PHOENIX_KNIGHT" />
<xs:element minOccurs="0" name="HELL_KNIGHT" />
<xs:element minOccurs="0" name="EVA_TEMPLAR" />
<xs:element minOccurs="0" name="SHILLIEN_TEMPLAR" />
<xs:element minOccurs="0" name="ADVENTURER" />
<xs:element minOccurs="0" name="SWORD_MUSE" />
<xs:element minOccurs="0" name="WIND_RIDER" />
<xs:element minOccurs="0" name="SPECTRAL_DANCER" />
<xs:element minOccurs="0" name="GHOST_HUNTER" />
<xs:element minOccurs="0" name="MALE_SOUL_HOUND" />
<xs:element minOccurs="0" name="FEMALE_SOUL_HOUND" />
<xs:element minOccurs="0" name="DOOMBRINGER" />
<xs:element minOccurs="0" name="TRICKSTER" />
</xs:sequence> </xs:sequence>
</xs:complexType> </xs:complexType>
</xs:element> </xs:element>
@@ -1942,7 +1920,7 @@
<xs:element maxOccurs="unbounded" name="value"> <xs:element maxOccurs="unbounded" name="value">
<xs:complexType> <xs:complexType>
<xs:simpleContent> <xs:simpleContent>
<xs:extension base="xs:unsignedShort"> <xs:extension base="xs:unsignedInt">
<xs:attribute name="level" type="xs:unsignedByte" use="required" /> <xs:attribute name="level" type="xs:unsignedByte" use="required" />
</xs:extension> </xs:extension>
</xs:simpleContent> </xs:simpleContent>

View File

@@ -736,8 +736,8 @@
<value level="9">20595</value> <value level="9">20595</value>
<value level="10">21599</value> <value level="10">21599</value>
<value level="11">22603</value> <value level="11">22603</value>
<value level="12">22603</value> <value level="12">24109</value>
<value level="13">22603</value> <value level="13">25615</value>
<value fromLevel="7" toLevel="13" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value> <value fromLevel="7" toLevel="13" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</power> </power>
<criticalChance>5</criticalChance> <criticalChance>5</criticalChance>
@@ -1063,8 +1063,8 @@
<value level="9">812</value> <value level="9">812</value>
<value level="10">844</value> <value level="10">844</value>
<value level="11">876</value> <value level="11">876</value>
<value level="12">876</value> <value level="12">924</value>
<value level="13">876</value> <value level="13">972</value>
<value fromLevel="7" toLevel="13" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value> <value fromLevel="7" toLevel="13" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</power> </power>
</effect> </effect>
@@ -1925,8 +1925,8 @@
<value level="2">69414</value> <value level="2">69414</value>
<value level="3">73352</value> <value level="3">73352</value>
<value level="4">77290</value> <value level="4">77290</value>
<value level="5">77290</value> <value level="5">83198</value>
<value level="6">77290</value> <value level="6">89106</value>
<value fromLevel="1" toLevel="6" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value> <value fromLevel="1" toLevel="6" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</power> </power>
<overHit>true</overHit> <overHit>true</overHit>
@@ -2278,8 +2278,8 @@
<value level="3">50165</value> <value level="3">50165</value>
<value level="4">52369</value> <value level="4">52369</value>
<value level="5">54573</value> <value level="5">54573</value>
<value level="6">54573</value> <value level="6">57881</value>
<value level="7">54573</value> <value level="7">61189</value>
<value fromLevel="1" toLevel="7" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value> <value fromLevel="1" toLevel="7" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</power> </power>
<overHit>true</overHit> <overHit>true</overHit>
@@ -2657,8 +2657,8 @@
<value level="9">20787</value> <value level="9">20787</value>
<value level="10">21925</value> <value level="10">21925</value>
<value level="11">23063</value> <value level="11">23063</value>
<value level="12">23063</value> <value level="12">24771</value>
<value level="13">23063</value> <value level="13">26479</value>
<value fromLevel="7" toLevel="13" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value> <value fromLevel="7" toLevel="13" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</power> </power>
<overHit>true</overHit> <overHit>true</overHit>

View File

@@ -71,8 +71,8 @@
<value level="4">69414</value> <value level="4">69414</value>
<value level="5">73352</value> <value level="5">73352</value>
<value level="6">77290</value> <value level="6">77290</value>
<value level="7">77290</value> <value level="7">83198</value>
<value level="8">77290</value> <value level="8">89106</value>
</power> </power>
</effect> </effect>
<effect name="Lethal"> <effect name="Lethal">
@@ -88,8 +88,8 @@
<value level="4">69414</value> <value level="4">69414</value>
<value level="5">73352</value> <value level="5">73352</value>
<value level="6">77290</value> <value level="6">77290</value>
<value level="7">77290</value> <value level="7">83198</value>
<value level="8">77290</value> <value level="8">89106</value>
</power> </power>
</effect> </effect>
</pvpEffects> </pvpEffects>
@@ -817,8 +817,8 @@
<value level="5">27419</value> <value level="5">27419</value>
<value level="6">28665</value> <value level="6">28665</value>
<value level="7">29911</value> <value level="7">29911</value>
<value level="8">29911</value> <value level="8">31779</value>
<value level="9">29911</value> <value level="9">33647</value>
<value fromLevel="3" toLevel="9" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value> <value fromLevel="3" toLevel="9" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</power> </power>
<overHit>true</overHit> <overHit>true</overHit>
@@ -984,8 +984,8 @@
<value level="5">35788</value> <value level="5">35788</value>
<value level="6">37424</value> <value level="6">37424</value>
<value level="7">39060</value> <value level="7">39060</value>
<value level="8">39060</value> <value level="8">41514</value>
<value level="9">39060</value> <value level="9">43968</value>
<value fromLevel="3" toLevel="9" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value> <value fromLevel="3" toLevel="9" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</power> </power>
<ignoreShieldDefence>true</ignoreShieldDefence> <ignoreShieldDefence>true</ignoreShieldDefence>
@@ -1255,8 +1255,8 @@
<value level="5">27419</value> <value level="5">27419</value>
<value level="6">28665</value> <value level="6">28665</value>
<value level="7">29911</value> <value level="7">29911</value>
<value level="8">29911</value> <value level="8">31779</value>
<value level="9">29911</value> <value level="9">33647</value>
</power> </power>
<overHit>true</overHit> <overHit>true</overHit>
<criticalChance>5</criticalChance> <criticalChance>5</criticalChance>
@@ -1418,8 +1418,8 @@
<value level="5">32405</value> <value level="5">32405</value>
<value level="6">34205</value> <value level="6">34205</value>
<value level="7">36005</value> <value level="7">36005</value>
<value level="8">36005</value> <value level="8">38705</value>
<value level="9">36005</value> <value level="9">41405</value>
<value fromLevel="3" toLevel="9" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value> <value fromLevel="3" toLevel="9" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</power> </power>
<overHit>true</overHit> <overHit>true</overHit>
@@ -1787,10 +1787,8 @@
<value level="1">101</value> <value level="1">101</value>
<value level="2">103</value> <value level="2">103</value>
<value level="3">105</value> <value level="3">105</value>
<value level="3">107</value> <value level="4">107</value>
<value level="3">109</value> <value level="5">109</value>
<value level="4">109</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">109</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</magicLvl> </magicLvl>
<affectLimit>6-12</affectLimit> <affectLimit>6-12</affectLimit>
<affectRange>150</affectRange> <affectRange>150</affectRange>
@@ -1821,8 +1819,8 @@
<value level="1">16214</value> <value level="1">16214</value>
<value level="2">17094</value> <value level="2">17094</value>
<value level="3">17959</value> <value level="3">17959</value>
<value level="4">17959</value> <value level="4">19257</value>
<value level="5">17959</value> <value level="5">20555</value>
</power> </power>
<overHit>false</overHit> <overHit>false</overHit>
<pDefMod>0.7</pDefMod> <pDefMod>0.7</pDefMod>

View File

@@ -39,9 +39,9 @@
<value level="5">100</value> <value level="5">100</value>
<value level="6">102</value> <value level="6">102</value>
<value level="7">104</value> <value level="7">104</value>
<value level="8">104</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">106</value>
<value level="9">104</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">108</value>
<value level="10">104</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">110</value>
</magicLvl> </magicLvl>
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
@@ -49,7 +49,18 @@
<stat>STR</stat> <stat>STR</stat>
</effect> </effect>
<effect name="PAtk"> <effect name="PAtk">
<amount>25</amount> <amount>
<value level="1">25</value>
<value level="2">25</value>
<value level="3">25</value>
<value level="4">25</value>
<value level="5">25</value>
<value level="6">25</value>
<value level="7">25</value>
<value level="8">27</value>
<value level="9">28</value>
<value level="10">30</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
<weaponType> <weaponType>
<item>DAGGER</item> <item>DAGGER</item>
@@ -64,9 +75,9 @@
<value level="5">1266</value> <value level="5">1266</value>
<value level="6">1343</value> <value level="6">1343</value>
<value level="7">1425</value> <value level="7">1425</value>
<value level="8">1425</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">1512</value>
<value level="9">1425</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">1604</value>
<value level="10">1425</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">1702</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<weaponType> <weaponType>
@@ -112,14 +123,25 @@
<value level="5">100</value> <value level="5">100</value>
<value level="6">102</value> <value level="6">102</value>
<value level="7">104</value> <value level="7">104</value>
<value level="8">104</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">106</value>
<value level="9">104</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">108</value>
<value level="10">104</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">110</value>
</magicLvl> </magicLvl>
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="PAtk"> <effect name="PAtk">
<amount>25</amount> <amount>
<value level="1">25</value>
<value level="2">25</value>
<value level="3">25</value>
<value level="4">25</value>
<value level="5">25</value>
<value level="6">25</value>
<value level="7">25</value>
<value level="8">27</value>
<value level="9">28</value>
<value level="10">30</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
<weaponType> <weaponType>
<item>DUALDAGGER</item> <item>DUALDAGGER</item>
@@ -134,9 +156,9 @@
<value level="5">1447</value> <value level="5">1447</value>
<value level="6">1535</value> <value level="6">1535</value>
<value level="7">1629</value> <value level="7">1629</value>
<value level="8">1629</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">1728</value>
<value level="9">1629</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">1833</value>
<value level="10">1629</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">1945</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<weaponType> <weaponType>
@@ -182,9 +204,9 @@
<value level="5">100</value> <value level="5">100</value>
<value level="6">102</value> <value level="6">102</value>
<value level="7">104</value> <value level="7">104</value>
<value level="8">104</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">106</value>
<value level="9">104</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">108</value>
<value level="10">104</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">110</value>
</magicLvl> </magicLvl>
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
@@ -204,15 +226,33 @@
<value level="5">2196</value> <value level="5">2196</value>
<value level="6">2279</value> <value level="6">2279</value>
<value level="7">2365</value> <value level="7">2365</value>
<value level="8">2365</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">2455</value>
<value level="9">2365</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">2558</value>
<value level="10">2365</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">2655</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<armorType> <armorType>
<item>LIGHT</item> <item>LIGHT</item>
</armorType> </armorType>
</effect> </effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">0</value>
<value level="8">2</value>
<value level="9">3</value>
<value level="10">5</value>
</amount>
<mode>PER</mode>
<armorType>
<item>LIGHT</item>
</armorType>
</effect>
<effect name="PhysicalEvasion"> <effect name="PhysicalEvasion">
<amount>20</amount> <amount>20</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
@@ -264,9 +304,9 @@
<value level="5">100</value> <value level="5">100</value>
<value level="6">102</value> <value level="6">102</value>
<value level="7">104</value> <value level="7">104</value>
<value level="8">104</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">106</value>
<value level="9">104</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">108</value>
<value level="10">104</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">110</value>
</magicLvl> </magicLvl>
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
@@ -279,9 +319,9 @@
<value level="5">22</value> <value level="5">22</value>
<value level="6">23</value> <value level="6">23</value>
<value level="7">24</value> <value level="7">24</value>
<value level="8">24</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">25</value>
<value level="9">24</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">26</value>
<value level="10">24</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">27</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
@@ -310,9 +350,9 @@
<value level="5">100</value> <value level="5">100</value>
<value level="6">102</value> <value level="6">102</value>
<value level="7">104</value> <value level="7">104</value>
<value level="8">104</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">106</value>
<value level="9">104</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">108</value>
<value level="10">104</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">110</value>
</magicLvl> </magicLvl>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<operateType>P</operateType> <operateType>P</operateType>
@@ -326,12 +366,27 @@
<value level="5">970</value> <value level="5">970</value>
<value level="6">1085</value> <value level="6">1085</value>
<value level="7">1200</value> <value level="7">1200</value>
<value level="8">1200</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">1315</value>
<value level="9">1200</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">1430</value>
<value level="10">1200</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">1545</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
<effect name="CriticalDamage">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">0</value>
<value level="8">2</value>
<value level="9">3</value>
<value level="10">5</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate"> <effect name="CriticalRate">
<amount>60</amount> <amount>60</amount>
<mode>PER</mode> <mode>PER</mode>
@@ -1587,8 +1642,8 @@
<value level="7">7</value> <value level="7">7</value>
<value level="8">8</value> <value level="8">8</value>
<value level="9">9</value> <value level="9">9</value>
<value level="10">9</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">10</value>
<value level="11">9</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="11">11</value>
</abnormalLvl> </abnormalLvl>
<abnormalTime>2</abnormalTime> <abnormalTime>2</abnormalTime>
<abnormalType>POISON</abnormalType> <abnormalType>POISON</abnormalType>
@@ -1608,8 +1663,8 @@
<value level="7">101</value> <value level="7">101</value>
<value level="8">103</value> <value level="8">103</value>
<value level="9">105</value> <value level="9">105</value>
<value level="10">105</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">107</value>
<value level="11">105</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="11">109</value>
</magicLvl> </magicLvl>
<lvlBonusRate>20</lvlBonusRate> <lvlBonusRate>20</lvlBonusRate>
<mpConsume>1</mpConsume> <mpConsume>1</mpConsume>
@@ -1645,8 +1700,8 @@
<value level="7">803</value> <value level="7">803</value>
<value level="8">823</value> <value level="8">823</value>
<value level="9">844</value> <value level="9">844</value>
<value level="10">844</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">875</value>
<value level="11">844</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="11">900</value>
</power> </power>
<ticks>1</ticks> <ticks>1</ticks>
</effect> </effect>
@@ -2854,8 +2909,7 @@
<value level="6">6</value> <value level="6">6</value>
<value level="7">7</value> <value level="7">7</value>
<value level="8">8</value> <value level="8">8</value>
<value level="8">9</value> <value level="9">9</value>
<value level="9">9</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</abnormalLvl> </abnormalLvl>
<abnormalTime>2</abnormalTime> <abnormalTime>2</abnormalTime>
<abnormalType>KNOCKDOWN</abnormalType> <abnormalType>KNOCKDOWN</abnormalType>
@@ -3099,6 +3153,8 @@
<value level="5">138</value> <value level="5">138</value>
<value level="6">146</value> <value level="6">146</value>
<value level="7">154</value> <value level="7">154</value>
<value level="8">162</value>
<value level="9">170</value>
</mpConsume> </mpConsume>
<castRange>40</castRange> <castRange>40</castRange>
<effectRange>400</effectRange> <effectRange>400</effectRange>
@@ -3127,8 +3183,8 @@
<value level="5">101</value> <value level="5">101</value>
<value level="6">103</value> <value level="6">103</value>
<value level="7">105</value> <value level="7">105</value>
<value level="8">105</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">107</value>
<value level="9">105</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">109</value>
</magicLvl> </magicLvl>
<trait>SHOCK</trait> <trait>SHOCK</trait>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
@@ -3171,6 +3227,8 @@
<value level="5">76</value> <value level="5">76</value>
<value level="6">80</value> <value level="6">80</value>
<value level="7">84</value> <value level="7">84</value>
<value level="8">88</value>
<value level="9">92</value>
</mpConsume> </mpConsume>
<castRange>600</castRange> <castRange>600</castRange>
<effectRange>1100</effectRange> <effectRange>1100</effectRange>
@@ -3199,8 +3257,8 @@
<value level="5">101</value> <value level="5">101</value>
<value level="6">103</value> <value level="6">103</value>
<value level="7">105</value> <value level="7">105</value>
<value level="8">105</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">107</value>
<value level="9">105</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">109</value>
</magicLvl> </magicLvl>
<trait>SHOCK</trait> <trait>SHOCK</trait>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
@@ -3492,8 +3550,7 @@
<effect name="CriticalRatePositionBonus"> <effect name="CriticalRatePositionBonus">
<amount> <amount>
<value level="1">30</value> <value level="1">30</value>
<value level="1">40</value> <value level="2">40</value>
<value level="2">40</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
<position>SIDE</position> <position>SIDE</position>
@@ -3501,8 +3558,7 @@
<effect name="CriticalRatePositionBonus"> <effect name="CriticalRatePositionBonus">
<amount> <amount>
<value level="1">60</value> <value level="1">60</value>
<value level="1">70</value> <value level="2">70</value>
<value level="2">70</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
<position>BACK</position> <position>BACK</position>

View File

@@ -494,9 +494,9 @@
<value level="5">100</value> <value level="5">100</value>
<value level="6">102</value> <value level="6">102</value>
<value level="7">104</value> <value level="7">104</value>
<value level="8">104</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">106</value>
<value level="9">104</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">108</value>
<value level="10">104</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">110</value>
</magicLvl> </magicLvl>
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
@@ -521,9 +521,9 @@
<value level="5">2850</value> <value level="5">2850</value>
<value level="6">3023</value> <value level="6">3023</value>
<value level="7">3208</value> <value level="7">3208</value>
<value level="8">3208</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">3403</value>
<value level="9">3208</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">3610</value>
<value level="10">3208</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">3830</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<weaponType> <weaponType>

View File

@@ -412,8 +412,8 @@
<value level="2">101</value> <value level="2">101</value>
<value level="3">103</value> <value level="3">103</value>
<value level="4">105</value> <value level="4">105</value>
<value level="5">105</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">107</value>
<value level="6">105</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">109</value>
</magicLvl> </magicLvl>
<abnormalLvl>3</abnormalLvl> <abnormalLvl>3</abnormalLvl>
<abnormalTime>15</abnormalTime> <abnormalTime>15</abnormalTime>
@@ -478,8 +478,8 @@
<value level="2">101</value> <value level="2">101</value>
<value level="3">103</value> <value level="3">103</value>
<value level="4">105</value> <value level="4">105</value>
<value level="5">105</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">107</value>
<value level="6">105</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">109</value>
</magicLvl> </magicLvl>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>15</abnormalTime> <abnormalTime>15</abnormalTime>

View File

@@ -3006,9 +3006,9 @@
<value level="2">90</value> <value level="2">90</value>
<value level="3">95</value> <value level="3">95</value>
<value level="4">99</value> <value level="4">99</value>
<value level="5">99</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">100</value>
<value level="6">99</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">102</value>
<value level="7">99</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">104</value>
</magicLvl> </magicLvl>
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>

View File

@@ -1782,7 +1782,7 @@
<value level="5">5</value> <value level="5">5</value>
<value level="6">6</value> <value level="6">6</value>
<value level="7">7</value> <value level="7">7</value>
<value level="8">7</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">8</value>
</abnormalLvl> </abnormalLvl>
<abnormalTime>1800</abnormalTime> <abnormalTime>1800</abnormalTime>
<abnormalType>GREATER_SERVITOR_BUFF</abnormalType> <abnormalType>GREATER_SERVITOR_BUFF</abnormalType>
@@ -1795,9 +1795,10 @@
<value level="2">67</value> <value level="2">67</value>
<value level="3">73</value> <value level="3">73</value>
<value level="4">79</value> <value level="4">79</value>
<value level="5">0</value> <value level="5">82</value>
<value level="6">0</value> <value level="6">85</value>
<value level="7">0</value> <value level="7">88</value>
<value level="8">91</value>
</mpConsume> </mpConsume>
<castRange>900</castRange> <castRange>900</castRange>
<hitTime>3500</hitTime> <hitTime>3500</hitTime>
@@ -1815,7 +1816,7 @@
<value level="5">20</value> <value level="5">20</value>
<value level="6">20</value> <value level="6">20</value>
<value level="7">20</value> <value level="7">20</value>
<value level="8">20</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">20</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -1828,7 +1829,7 @@
<value level="5">5</value> <value level="5">5</value>
<value level="6">7</value> <value level="6">7</value>
<value level="7">10</value> <value level="7">10</value>
<value level="8">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">20</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -1841,7 +1842,7 @@
<value level="5">2</value> <value level="5">2</value>
<value level="6">4</value> <value level="6">4</value>
<value level="7">6</value> <value level="7">6</value>
<value level="8">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">10</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
@@ -1854,7 +1855,7 @@
<value level="5">5</value> <value level="5">5</value>
<value level="6">10</value> <value level="6">10</value>
<value level="7">15</value> <value level="7">15</value>
<value level="8">15</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">25</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -1889,7 +1890,7 @@
<value level="5">5</value> <value level="5">5</value>
<value level="6">6</value> <value level="6">6</value>
<value level="7">7</value> <value level="7">7</value>
<value level="8">7</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">8</value>
</abnormalLvl> </abnormalLvl>
<abnormalTime>1800</abnormalTime> <abnormalTime>1800</abnormalTime>
<abnormalType>GREATER_SERVITOR_BUFF</abnormalType> <abnormalType>GREATER_SERVITOR_BUFF</abnormalType>
@@ -1902,9 +1903,10 @@
<value level="2">67</value> <value level="2">67</value>
<value level="3">73</value> <value level="3">73</value>
<value level="4">79</value> <value level="4">79</value>
<value level="5">0</value> <value level="5">82</value>
<value level="6">0</value> <value level="6">85</value>
<value level="7">0</value> <value level="7">88</value>
<value level="8">91</value>
</mpConsume> </mpConsume>
<castRange>900</castRange> <castRange>900</castRange>
<hitTime>3500</hitTime> <hitTime>3500</hitTime>
@@ -1922,20 +1924,7 @@
<value level="5">20</value> <value level="5">20</value>
<value level="6">20</value> <value level="6">20</value>
<value level="7">20</value> <value level="7">20</value>
<value level="8">20</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>
<value level="1">10</value>
<value level="2">12</value>
<value level="3">15</value>
<value level="4">20</value>
<value level="5">20</value>
<value level="6">20</value>
<value level="7">20</value>
<value level="8">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -1948,7 +1937,7 @@
<value level="5">5</value> <value level="5">5</value>
<value level="6">7</value> <value level="6">7</value>
<value level="7">10</value> <value level="7">10</value>
<value level="8">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">20</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -1961,7 +1950,7 @@
<value level="5">2</value> <value level="5">2</value>
<value level="6">4</value> <value level="6">4</value>
<value level="7">6</value> <value level="7">6</value>
<value level="8">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">10</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
@@ -1974,7 +1963,7 @@
<value level="5">5</value> <value level="5">5</value>
<value level="6">10</value> <value level="6">10</value>
<value level="7">15</value> <value level="7">15</value>
<value level="8">15</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">25</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -2009,7 +1998,7 @@
<value level="5">5</value> <value level="5">5</value>
<value level="6">6</value> <value level="6">6</value>
<value level="7">7</value> <value level="7">7</value>
<value level="8">7</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">8</value>
</abnormalLvl> </abnormalLvl>
<abnormalTime>1800</abnormalTime> <abnormalTime>1800</abnormalTime>
<abnormalType>GREATER_SERVITOR_BUFF</abnormalType> <abnormalType>GREATER_SERVITOR_BUFF</abnormalType>
@@ -2022,9 +2011,10 @@
<value level="2">67</value> <value level="2">67</value>
<value level="3">73</value> <value level="3">73</value>
<value level="4">79</value> <value level="4">79</value>
<value level="5">0</value> <value level="5">82</value>
<value level="6">0</value> <value level="6">85</value>
<value level="7">0</value> <value level="7">88</value>
<value level="8">91</value>
</mpConsume> </mpConsume>
<castRange>900</castRange> <castRange>900</castRange>
<hitTime>3500</hitTime> <hitTime>3500</hitTime>
@@ -2042,7 +2032,7 @@
<value level="5">25</value> <value level="5">25</value>
<value level="6">27</value> <value level="6">27</value>
<value level="7">30</value> <value level="7">30</value>
<value level="8">30</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">40</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -2055,7 +2045,7 @@
<value level="5">2</value> <value level="5">2</value>
<value level="6">4</value> <value level="6">4</value>
<value level="7">6</value> <value level="7">6</value>
<value level="8">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">10</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
@@ -2068,7 +2058,7 @@
<value level="5">5</value> <value level="5">5</value>
<value level="6">10</value> <value level="6">10</value>
<value level="7">15</value> <value level="7">15</value>
<value level="8">15</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">25</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -2768,8 +2758,8 @@
<value level="2">2</value> <value level="2">2</value>
<value level="3">3</value> <value level="3">3</value>
<value level="4">4</value> <value level="4">4</value>
<value level="5">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">5</value>
<value level="6">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">6</value>
</abnormalLvl> </abnormalLvl>
<abnormalTime>10</abnormalTime> <abnormalTime>10</abnormalTime>
<abnormalType>NONE</abnormalType> <abnormalType>NONE</abnormalType>
@@ -2787,14 +2777,16 @@
<value level="2">382</value> <value level="2">382</value>
<value level="3">394</value> <value level="3">394</value>
<value level="4">394</value> <value level="4">394</value>
<value level="5">409</value>
<value level="6">424</value>
</mpConsume> </mpConsume>
<magicLvl> <magicLvl>
<value level="1">99</value> <value level="1">99</value>
<value level="2">101</value> <value level="2">101</value>
<value level="3">103</value> <value level="3">103</value>
<value level="4">105</value> <value level="4">105</value>
<value level="5">105</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">107</value>
<value level="6">105</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">109</value>
</magicLvl> </magicLvl>
<castRange>600</castRange> <castRange>600</castRange>
<hitTime>2500</hitTime> <hitTime>2500</hitTime>
@@ -2810,8 +2802,8 @@
<value level="2">526</value> <value level="2">526</value>
<value level="3">542</value> <value level="3">542</value>
<value level="4">558</value> <value level="4">558</value>
<value level="5">558</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">584</value>
<value level="6">558</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">610</value>
</power> </power>
</effect> </effect>
<effect name="Speed"> <effect name="Speed">

View File

@@ -4746,7 +4746,7 @@
<value level="2">2</value> <value level="2">2</value>
<value level="3">3</value> <value level="3">3</value>
<value level="4">4</value> <value level="4">4</value>
<value level="5">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">5</value>
</abnormalLvl> </abnormalLvl>
<abnormalTime> <abnormalTime>
<value fromLevel="1" toLevel="4">1800</value> <value fromLevel="1" toLevel="4">1800</value>
@@ -4764,6 +4764,7 @@
<value level="2">151</value> <value level="2">151</value>
<value level="3">170</value> <value level="3">170</value>
<value level="4">181</value> <value level="4">181</value>
<value level="5">181</value>
</mpConsume> </mpConsume>
<hitTime>700</hitTime> <hitTime>700</hitTime>
<coolTime>300</coolTime> <coolTime>300</coolTime>
@@ -4780,14 +4781,14 @@
<value level="2">31</value> <value level="2">31</value>
<value level="3">34</value> <value level="3">34</value>
<value level="4">37</value> <value level="4">37</value>
<value level="5">37</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">40</value>
</mpInitialConsume> </mpInitialConsume>
<magicLvl> <magicLvl>
<value level="1">85</value> <value level="1">85</value>
<value level="2">90</value> <value level="2">90</value>
<value level="3">95</value> <value level="3">95</value>
<value level="4">99</value> <value level="4">99</value>
<value level="5">99</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">105</value>
</magicLvl> </magicLvl>
<effects> <effects>
<effect name="DispelBySlotProbability"> <effect name="DispelBySlotProbability">
@@ -4835,7 +4836,7 @@
<value level="2">2</value> <value level="2">2</value>
<value level="3">3</value> <value level="3">3</value>
<value level="4">4</value> <value level="4">4</value>
<value level="5">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">5</value>
</abnormalLvl> </abnormalLvl>
<abnormalType>BUFF_SPECIAL_CRITICAL</abnormalType> <abnormalType>BUFF_SPECIAL_CRITICAL</abnormalType>
<abnormalTime> <abnormalTime>
@@ -4853,13 +4854,14 @@
<value level="2">151</value> <value level="2">151</value>
<value level="3">170</value> <value level="3">170</value>
<value level="4">181</value> <value level="4">181</value>
<value level="5">181</value>
</mpConsume> </mpConsume>
<mpInitialConsume> <mpInitialConsume>
<value level="1">28</value> <value level="1">28</value>
<value level="2">31</value> <value level="2">31</value>
<value level="3">34</value> <value level="3">34</value>
<value level="4">37</value> <value level="4">37</value>
<value level="5">37</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">40</value>
</mpInitialConsume> </mpInitialConsume>
<hitTime>700</hitTime> <hitTime>700</hitTime>
<coolTime>300</coolTime> <coolTime>300</coolTime>
@@ -4868,7 +4870,7 @@
<value level="2">90</value> <value level="2">90</value>
<value level="3">95</value> <value level="3">95</value>
<value level="4">99</value> <value level="4">99</value>
<value level="5">99</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">105</value>
</magicLvl> </magicLvl>
<reuseDelay>2000</reuseDelay> <reuseDelay>2000</reuseDelay>
<effectPoint> <effectPoint>
@@ -4904,7 +4906,7 @@
<value level="2">31</value> <value level="2">31</value>
<value level="3">32</value> <value level="3">32</value>
<value level="4">33</value> <value level="4">33</value>
<value level="5">33</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">34</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -4914,7 +4916,7 @@
<value level="2">32</value> <value level="2">32</value>
<value level="3">34</value> <value level="3">34</value>
<value level="4">36</value> <value level="4">36</value>
<value level="5">36</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">38</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -4936,7 +4938,7 @@
<value level="2">2</value> <value level="2">2</value>
<value level="3">3</value> <value level="3">3</value>
<value level="4">4</value> <value level="4">4</value>
<value level="5">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">5</value>
</abnormalLvl> </abnormalLvl>
<abnormalType>BUFF_SPECIAL_CONDITION</abnormalType> <abnormalType>BUFF_SPECIAL_CONDITION</abnormalType>
<abnormalTime> <abnormalTime>
@@ -4954,13 +4956,14 @@
<value level="2">151</value> <value level="2">151</value>
<value level="3">170</value> <value level="3">170</value>
<value level="4">181</value> <value level="4">181</value>
<value level="5">181</value>
</mpConsume> </mpConsume>
<mpInitialConsume> <mpInitialConsume>
<value level="1">28</value> <value level="1">28</value>
<value level="2">31</value> <value level="2">31</value>
<value level="3">34</value> <value level="3">34</value>
<value level="4">37</value> <value level="4">37</value>
<value level="5">37</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">40</value>
</mpInitialConsume> </mpInitialConsume>
<hitTime>700</hitTime> <hitTime>700</hitTime>
<coolTime>300</coolTime> <coolTime>300</coolTime>
@@ -4969,7 +4972,7 @@
<value level="2">90</value> <value level="2">90</value>
<value level="3">95</value> <value level="3">95</value>
<value level="4">99</value> <value level="4">99</value>
<value level="5">99</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">105</value>
</magicLvl> </magicLvl>
<reuseDelay>2000</reuseDelay> <reuseDelay>2000</reuseDelay>
<effectPoint> <effectPoint>
@@ -4993,7 +4996,7 @@
<value level="2">39</value> <value level="2">39</value>
<value level="3">41</value> <value level="3">41</value>
<value level="4">43</value> <value level="4">43</value>
<value level="5">43</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">45</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -5003,7 +5006,7 @@
<value level="2">39</value> <value level="2">39</value>
<value level="3">41</value> <value level="3">41</value>
<value level="4">43</value> <value level="4">43</value>
<value level="5">43</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">70</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -5017,7 +5020,7 @@
<value level="2">39</value> <value level="2">39</value>
<value level="3">41</value> <value level="3">41</value>
<value level="4">43</value> <value level="4">43</value>
<value level="5">43</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">45</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -5035,7 +5038,7 @@
<value level="2">2</value> <value level="2">2</value>
<value level="3">3</value> <value level="3">3</value>
<value level="4">4</value> <value level="4">4</value>
<value level="5">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">5</value>
</abnormalLvl> </abnormalLvl>
<abnormalType>BUFF_SPECIAL_MOVE</abnormalType> <abnormalType>BUFF_SPECIAL_MOVE</abnormalType>
<abnormalTime> <abnormalTime>
@@ -5053,13 +5056,14 @@
<value level="2">151</value> <value level="2">151</value>
<value level="3">170</value> <value level="3">170</value>
<value level="4">181</value> <value level="4">181</value>
<value level="5">181</value>
</mpConsume> </mpConsume>
<mpInitialConsume> <mpInitialConsume>
<value level="1">28</value> <value level="1">28</value>
<value level="2">31</value> <value level="2">31</value>
<value level="3">34</value> <value level="3">34</value>
<value level="4">37</value> <value level="4">37</value>
<value level="5">37</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">40</value>
</mpInitialConsume> </mpInitialConsume>
<hitTime>700</hitTime> <hitTime>700</hitTime>
<coolTime>300</coolTime> <coolTime>300</coolTime>
@@ -5068,7 +5072,7 @@
<value level="2">90</value> <value level="2">90</value>
<value level="3">95</value> <value level="3">95</value>
<value level="4">99</value> <value level="4">99</value>
<value level="5">99</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">105</value>
</magicLvl> </magicLvl>
<reuseDelay>2000</reuseDelay> <reuseDelay>2000</reuseDelay>
<effectPoint>687</effectPoint> <effectPoint>687</effectPoint>
@@ -5086,7 +5090,7 @@
<value level="2">61</value> <value level="2">61</value>
<value level="3">62</value> <value level="3">62</value>
<value level="4">63</value> <value level="4">63</value>
<value level="5">63</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">64</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -5096,20 +5100,10 @@
<value level="2">60</value> <value level="2">60</value>
<value level="3">61</value> <value level="3">61</value>
<value level="4">61</value> <value level="4">61</value>
<value level="5">61</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">62</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="Speed">
<amount>
<value level="1">10</value>
<value level="2">15</value>
<value level="3">20</value>
<value level="4">25</value>
<value level="5">25</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicMpCost"> <effect name="MagicMpCost">
<amount>-10</amount> <amount>-10</amount>
<mode>PER</mode> <mode>PER</mode>

View File

@@ -234,39 +234,51 @@
</effectPoint> </effectPoint>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<effects> <effects>
<effect name="HealEffect">
<amount>
<value level="1">-80</value>
<value level="2">-80</value>
<value level="3">-85</value>
<value level="4">-85</value>
<value level="5">-85</value>
<value level="6">-90</value>
<value level="7">-90</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="LimitHp"> <effect name="LimitHp">
<amount> <amount>
<value level="1">-40</value> <value level="1">0</value>
<value level="2">-50</value> <value level="2">0</value>
<value level="3">-60</value> <value level="3">0</value>
<value level="4">-70</value> <value level="4">-40</value>
<value level="5">-80</value> <value level="5">-40</value>
<value level="6">-90</value> <value level="6">-30</value>
<value level="7">-100</value> <value level="7">-30</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="LimitMp"> <effect name="LimitMp">
<amount> <amount>
<value level="1">-40</value> <value level="1">0</value>
<value level="2">-50</value> <value level="2">0</value>
<value level="3">-60</value> <value level="3">0</value>
<value level="4">-70</value> <value level="4">-40</value>
<value level="5">-80</value> <value level="5">-40</value>
<value level="6">-90</value> <value level="6">-30</value>
<value level="7">-100</value> <value level="7">-30</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="LimitCp"> <effect name="LimitCp">
<amount> <amount>
<value level="1">-40</value> <value level="1">0</value>
<value level="2">-50</value> <value level="2">0</value>
<value level="3">-60</value> <value level="3">0</value>
<value level="4">-70</value> <value level="4">-40</value>
<value level="5">-80</value> <value level="5">-40</value>
<value level="6">-90</value> <value level="6">-30</value>
<value level="7">-100</value> <value level="7">-30</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>

View File

@@ -1689,8 +1689,8 @@
<value level="2">3</value> <value level="2">3</value>
<value level="3">4</value> <value level="3">4</value>
<value level="4">5</value> <value level="4">5</value>
<value level="5">5</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">6</value>
<value level="6">5</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">7</value>
</abnormalLvl> </abnormalLvl>
<abnormalType>RECHARGE_UP</abnormalType> <abnormalType>RECHARGE_UP</abnormalType>
<abnormalTime>1800</abnormalTime> <abnormalTime>1800</abnormalTime>
@@ -1705,22 +1705,24 @@
<value level="2">90</value> <value level="2">90</value>
<value level="3">95</value> <value level="3">95</value>
<value level="4">99</value> <value level="4">99</value>
<value level="5">99</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">106</value>
<value level="6">99</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">110</value>
</magicLvl> </magicLvl>
<mpConsume> <mpConsume>
<value level="1">148</value> <value level="1">185</value>
<value level="2">164</value> <value level="2">205</value>
<value level="3">180</value> <value level="3">225</value>
<value level="4">194</value> <value level="4">243</value>
<value level="5">261</value>
<value level="6">279</value>
</mpConsume> </mpConsume>
<mpInitialConsume> <mpInitialConsume>
<value level="1">37</value> <value level="1">37</value>
<value level="2">41</value> <value level="2">41</value>
<value level="3">45</value> <value level="3">45</value>
<value level="4">49</value> <value level="4">49</value>
<value level="5">49</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">53</value>
<value level="6">49</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">57</value>
</mpInitialConsume> </mpInitialConsume>
<effectPoint>1</effectPoint> <effectPoint>1</effectPoint>
<targetType>SELF</targetType> <targetType>SELF</targetType>
@@ -1733,8 +1735,8 @@
<value level="2">35</value> <value level="2">35</value>
<value level="3">37</value> <value level="3">37</value>
<value level="4">40</value> <value level="4">40</value>
<value level="5">40</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">50</value>
<value level="6">40</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">55</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>

View File

@@ -661,8 +661,8 @@
<amount> <amount>
<value level="1">60</value> <value level="1">60</value>
<value level="2">61</value> <value level="2">61</value>
<value level="3">61</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="3">62</value>
<value level="4">61</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="4">63</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -670,20 +670,11 @@
<amount> <amount>
<value level="1">60</value> <value level="1">60</value>
<value level="2">60</value> <value level="2">60</value>
<value level="3">60</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="3">61</value>
<value level="4">60</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="4">61</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="Speed">
<amount>
<value level="1">10</value>
<value level="2">15</value>
<value level="3">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="4">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicMpCost"> <effect name="MagicMpCost">
<amount>-10</amount> <amount>-10</amount>
<mode>PER</mode> <mode>PER</mode>

View File

@@ -267,8 +267,8 @@
<value level="2">2</value> <value level="2">2</value>
<value level="3">3</value> <value level="3">3</value>
<value level="4">4</value> <value level="4">4</value>
<value level="5">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">5</value>
<value level="6">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">6</value>
</abnormalLvl> </abnormalLvl>
<abnormalTime> <abnormalTime>
<value level="1">5</value> <value level="1">5</value>
@@ -287,51 +287,80 @@
<effects> <effects>
<effect name="PAtk"> <effect name="PAtk">
<amount> <amount>
<value level="1">-4</value> <value level="1">-10</value>
<value level="2">-6</value> <value level="2">-15</value>
<value level="3">-8</value> <value level="3">-20</value>
<value level="3">-10</value> <value level="4">-25</value>
<value level="4">-10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">-35</value>
<value level="5">-10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">35</value>
<value level="6">-10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="MAtk"> <effect name="MAtk">
<amount> <amount>
<value level="1">-4</value> <value level="1">-10</value>
<value level="2">-6</value> <value level="2">-15</value>
<value level="3">-8</value> <value level="3">-20</value>
<value level="3">-10</value> <value level="4">-25</value>
<value level="4">-10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">-35</value>
<value level="5">-10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">35</value>
<value level="6">-10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="CriticalRate"> <effect name="CriticalRate">
<amount> <amount>
<value level="1">-5</value> <value level="1">-30</value>
<value level="2">-10</value> <value level="2">-40</value>
<value level="3">-20</value> <value level="3">-50</value>
<value level="3">-30</value> <value level="4">-60</value>
<value level="4">-30</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">-60</value>
<value level="5">-30</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">60</value>
<value level="6">-30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount> </amount>
<mode>PER</mode> <mode>DIFF</mode>
</effect> </effect>
<effect name="MagicCriticalRate"> <effect name="MagicCriticalRate">
<amount> <amount>
<value level="1">-5</value> <value level="1">-30</value>
<value level="2">-10</value> <value level="2">-40</value>
<value level="3">-20</value> <value level="3">-50</value>
<value level="3">-30</value> <value level="4">-60</value>
<value level="4">-30</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">-60</value>
<value level="5">-30</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">60</value>
<value level="6">-30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount> </amount>
<mode>PER</mode> <mode>DIFF</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">300</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">400</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="Speed">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">-40</value>
</amount>
<mode>DIFF</mode>
</effect> </effect>
</effects> </effects>
</skill> </skill>

View File

@@ -21,11 +21,11 @@
<value level="3">4</value> <value level="3">4</value>
<value level="4">5</value> <value level="4">5</value>
<value level="5">6</value> <value level="5">6</value>
<value level="6">7</value> <value level="6">6</value>
<value level="7">7</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">7</value>
<value level="8">7</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">8</value>
<value level="9">7</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">9</value>
<value level="10">7</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">10</value>
</abnormalLvl> </abnormalLvl>
<magicLvl> <magicLvl>
<value level="1">1</value> <value level="1">1</value>
@@ -34,10 +34,10 @@
<value level="4">4</value> <value level="4">4</value>
<value level="5">5</value> <value level="5">5</value>
<value level="6">6</value> <value level="6">6</value>
<value level="7">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">7</value>
<value level="8">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">8</value>
<value level="9">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">9</value>
<value level="10">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">10</value>
</magicLvl> </magicLvl>
<castRange>600</castRange> <castRange>600</castRange>
<hitTime>1000</hitTime> <hitTime>1000</hitTime>
@@ -63,10 +63,10 @@
<value level="4">10089</value> <value level="4">10089</value>
<value level="5">13275</value> <value level="5">13275</value>
<value level="6">13275</value> <value level="6">13275</value>
<value level="7">13275</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">14868</value>
<value level="8">13275</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">16461</value>
<value level="9">13275</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">18054</value>
<value level="10">13275</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">19647</value>
</power> </power>
</effect> </effect>
<effect name="Lethal" fromLevel="6" toLevel="10"> <effect name="Lethal" fromLevel="6" toLevel="10">
@@ -148,13 +148,43 @@
<value level="4">-11</value> <value level="4">-11</value>
<value level="5">-15</value> <value level="5">-15</value>
<value level="6">-15</value> <value level="6">-15</value>
<value level="7">-15</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">-15</value>
<value level="8">-15</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">-15</value>
<value level="9">-15</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">-15</value>
<value level="10">-15</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">-15</value>
</amount> </amount>
<type>PK</type> <type>PK</type>
</effect> </effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">1</value>
<value level="8">2</value>
<value level="9">3</value>
<value level="10">5</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">1</value>
<value level="8">2</value>
<value level="9">3</value>
<value level="10">5</value>
</amount>
<mode>PER</mode>
</effect>
</effects> </effects>
</skill> </skill>
<skill id="17705" toLevel="10" name="Opal"> <skill id="17705" toLevel="10" name="Opal">
@@ -181,10 +211,10 @@
<value level="4">70</value> <value level="4">70</value>
<value level="5">120</value> <value level="5">120</value>
<value level="6">120</value> <value level="6">120</value>
<value level="7">120</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">120</value>
<value level="8">120</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">120</value>
<value level="9">120</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">120</value>
<value level="10">120</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">120</value>
</amount> </amount>
</effect> </effect>
<effect name="DefenceAttribute"> <effect name="DefenceAttribute">
@@ -195,10 +225,10 @@
<value level="4">0</value> <value level="4">0</value>
<value level="5">0</value> <value level="5">0</value>
<value level="6">70</value> <value level="6">70</value>
<value level="7">70</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">80</value>
<value level="8">70</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">90</value>
<value level="9">70</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">100</value>
<value level="10">70</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">120</value>
</amount> </amount>
<attribute>FIRE</attribute> <attribute>FIRE</attribute>
</effect> </effect>
@@ -210,10 +240,10 @@
<value level="4">0</value> <value level="4">0</value>
<value level="5">0</value> <value level="5">0</value>
<value level="6">70</value> <value level="6">70</value>
<value level="7">70</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">80</value>
<value level="8">70</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">90</value>
<value level="9">70</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">100</value>
<value level="10">70</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">120</value>
</amount> </amount>
<attribute>WATER</attribute> <attribute>WATER</attribute>
</effect> </effect>
@@ -225,10 +255,10 @@
<value level="4">0</value> <value level="4">0</value>
<value level="5">0</value> <value level="5">0</value>
<value level="6">70</value> <value level="6">70</value>
<value level="7">70</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">80</value>
<value level="8">70</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">90</value>
<value level="9">70</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">100</value>
<value level="10">70</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">120</value>
</amount> </amount>
<attribute>EARTH</attribute> <attribute>EARTH</attribute>
</effect> </effect>
@@ -240,10 +270,10 @@
<value level="4">0</value> <value level="4">0</value>
<value level="5">0</value> <value level="5">0</value>
<value level="6">70</value> <value level="6">70</value>
<value level="7">70</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">80</value>
<value level="8">70</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">90</value>
<value level="9">70</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">100</value>
<value level="10">70</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">120</value>
</amount> </amount>
<attribute>WIND</attribute> <attribute>WIND</attribute>
</effect> </effect>
@@ -255,10 +285,10 @@
<value level="4">0</value> <value level="4">0</value>
<value level="5">0</value> <value level="5">0</value>
<value level="6">70</value> <value level="6">70</value>
<value level="7">70</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">80</value>
<value level="8">70</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">90</value>
<value level="9">70</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">100</value>
<value level="10">70</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">120</value>
</amount> </amount>
<attribute>DARK</attribute> <attribute>DARK</attribute>
</effect> </effect>
@@ -270,10 +300,10 @@
<value level="4">0</value> <value level="4">0</value>
<value level="5">0</value> <value level="5">0</value>
<value level="6">70</value> <value level="6">70</value>
<value level="7">70</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">80</value>
<value level="8">70</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">90</value>
<value level="9">70</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">100</value>
<value level="10">70</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">120</value>
</amount> </amount>
<attribute>HOLY</attribute> <attribute>HOLY</attribute>
</effect> </effect>
@@ -340,10 +370,10 @@
<value level="4">1418</value> <value level="4">1418</value>
<value level="5">1986</value> <value level="5">1986</value>
<value level="6">1986</value> <value level="6">1986</value>
<value level="7">1986</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">2128</value>
<value level="8">1986</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">2317</value>
<value level="9">1986</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">2558</value>
<value level="10">1986</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">2837</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
@@ -355,10 +385,10 @@
<value level="4">-4</value> <value level="4">-4</value>
<value level="5">-5</value> <value level="5">-5</value>
<value level="6">-5</value> <value level="6">-5</value>
<value level="7">-5</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">-6</value>
<value level="8">-5</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">-7</value>
<value level="9">-5</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">-8</value>
<value level="10">-5</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">-10</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -370,10 +400,10 @@
<value level="4">0</value> <value level="4">0</value>
<value level="5">0</value> <value level="5">0</value>
<value level="6">10</value> <value level="6">10</value>
<value level="7">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">10</value>
<value level="8">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">10</value>
<value level="9">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">10</value>
<value level="10">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">10</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -404,14 +434,14 @@
<value level="4">821</value> <value level="4">821</value>
<value level="5">1150</value> <value level="5">1150</value>
<value level="6">1150</value> <value level="6">1150</value>
<value level="7">1150</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">1375</value>
<value level="8">1150</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">1485</value>
<value level="9">1150</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">1621</value>
<value level="10">1150</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">1785</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
<effect name="DefenceCriticalDamage"> <effect name="DefenceMagicCriticalDamage">
<amount> <amount>
<value level="1">-1</value> <value level="1">-1</value>
<value level="2">-2</value> <value level="2">-2</value>
@@ -419,10 +449,10 @@
<value level="4">-4</value> <value level="4">-4</value>
<value level="5">-5</value> <value level="5">-5</value>
<value level="6">-5</value> <value level="6">-5</value>
<value level="7">-5</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">-6</value>
<value level="8">-5</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">-7</value>
<value level="9">-5</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">-8</value>
<value level="10">-5</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">-10</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -434,10 +464,10 @@
<value level="4">0</value> <value level="4">0</value>
<value level="5">0</value> <value level="5">0</value>
<value level="6">10</value> <value level="6">10</value>
<value level="7">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">10</value>
<value level="8">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">10</value>
<value level="9">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">10</value>
<value level="10">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">10</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>

View File

@@ -687,10 +687,10 @@
<value level="4">9</value> <value level="4">9</value>
<value level="5">15</value> <value level="5">15</value>
<value level="6">15</value> <value level="6">15</value>
<value level="7">15</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">15</value>
<value level="8">15</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">15</value>
<value level="9">15</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">15</value>
<value level="10">15</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">15</value>
</chance> </chance>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<isCritical>false</isCritical> <isCritical>false</isCritical>
@@ -708,10 +708,10 @@
<value level="4">0</value> <value level="4">0</value>
<value level="5">0</value> <value level="5">0</value>
<value level="6">-5</value> <value level="6">-5</value>
<value level="7">-5</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">-5</value>
<value level="8">-5</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">-5</value>
<value level="9">-5</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">-5</value>
<value level="10">-5</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">-5</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
<magicType>0</magicType> <magicType>0</magicType>
@@ -724,10 +724,10 @@
<value level="4">0</value> <value level="4">0</value>
<value level="5">0</value> <value level="5">0</value>
<value level="6">-5</value> <value level="6">-5</value>
<value level="7">-5</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">-5</value>
<value level="8">-5</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">-5</value>
<value level="9">-5</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">-5</value>
<value level="10">-5</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">-5</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
<magicType>1</magicType> <magicType>1</magicType>
@@ -740,14 +740,44 @@
<value level="4">0</value> <value level="4">0</value>
<value level="5">0</value> <value level="5">0</value>
<value level="6">-5</value> <value level="6">-5</value>
<value level="7">-5</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">-5</value>
<value level="8">-5</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">-5</value>
<value level="9">-5</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">-5</value>
<value level="10">-5</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">-5</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
<magicType>3</magicType> <magicType>3</magicType>
</effect> </effect>
<effect name="MaxHp">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">1</value>
<value level="8">3</value>
<value level="9">5</value>
<value level="10">10</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">1</value>
<value level="8">3</value>
<value level="9">5</value>
<value level="10">10</value>
</amount>
<mode>PER</mode>
</effect>
</effects> </effects>
</skill> </skill>
<skill id="17824" toLevel="1" name="La Vie En Rose's Jewelry Box"> <skill id="17824" toLevel="1" name="La Vie En Rose's Jewelry Box">
@@ -827,10 +857,10 @@
<value level="4">2</value> <value level="4">2</value>
<value level="5">3</value> <value level="5">3</value>
<value level="6">3</value> <value level="6">3</value>
<value level="7">3</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">4</value>
<value level="8">3</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">4</value>
<value level="9">3</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">4</value>
<value level="10">3</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">4</value>
</amount> </amount>
<stat>CON</stat> <stat>CON</stat>
</effect> </effect>
@@ -842,10 +872,10 @@
<value level="4">2</value> <value level="4">2</value>
<value level="5">3</value> <value level="5">3</value>
<value level="6">3</value> <value level="6">3</value>
<value level="7">3</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">4</value>
<value level="8">3</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">4</value>
<value level="9">3</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">4</value>
<value level="10">3</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">4</value>
</amount> </amount>
<stat>MEN</stat> <stat>MEN</stat>
</effect> </effect>
@@ -857,10 +887,10 @@
<value level="4">2</value> <value level="4">2</value>
<value level="5">3</value> <value level="5">3</value>
<value level="6">3</value> <value level="6">3</value>
<value level="7">3</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">3</value>
<value level="8">3</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">3</value>
<value level="9">3</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">4</value>
<value level="10">3</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">4</value>
</amount> </amount>
<stat>STR</stat> <stat>STR</stat>
</effect> </effect>
@@ -872,10 +902,10 @@
<value level="4">2</value> <value level="4">2</value>
<value level="5">3</value> <value level="5">3</value>
<value level="6">3</value> <value level="6">3</value>
<value level="7">3</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">3</value>
<value level="8">3</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">3</value>
<value level="9">3</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">4</value>
<value level="10">3</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">4</value>
</amount> </amount>
<stat>INT</stat> <stat>INT</stat>
</effect> </effect>
@@ -887,10 +917,10 @@
<value level="4">2</value> <value level="4">2</value>
<value level="5">3</value> <value level="5">3</value>
<value level="6">3</value> <value level="6">3</value>
<value level="7">3</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">3</value>
<value level="8">3</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">4</value>
<value level="9">3</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">4</value>
<value level="10">3</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">4</value>
</amount> </amount>
<stat>WIT</stat> <stat>WIT</stat>
</effect> </effect>
@@ -902,10 +932,10 @@
<value level="4">2</value> <value level="4">2</value>
<value level="5">3</value> <value level="5">3</value>
<value level="6">3</value> <value level="6">3</value>
<value level="7">3</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">3</value>
<value level="8">3</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">4</value>
<value level="9">3</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">4</value>
<value level="10">3</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">4</value>
</amount> </amount>
<stat>DEX</stat> <stat>DEX</stat>
</effect> </effect>
@@ -917,10 +947,10 @@
<value level="4">2</value> <value level="4">2</value>
<value level="5">3</value> <value level="5">3</value>
<value level="6">3</value> <value level="6">3</value>
<value level="7">3</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">3</value>
<value level="8">3</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">3</value>
<value level="9">3</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">3</value>
<value level="10">3</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">4</value>
</amount> </amount>
<stat>LUC</stat> <stat>LUC</stat>
</effect> </effect>
@@ -932,13 +962,28 @@
<value level="4">2</value> <value level="4">2</value>
<value level="5">3</value> <value level="5">3</value>
<value level="6">3</value> <value level="6">3</value>
<value level="7">3</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">3</value>
<value level="8">3</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">3</value>
<value level="9">3</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">3</value>
<value level="10">3</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">4</value>
</amount> </amount>
<stat>CHA</stat> <stat>CHA</stat>
</effect> </effect>
<effect name="SkillCriticalProbability">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">30</value>
<value level="8">30</value>
<value level="9">30</value>
<value level="10">30</value>
</amount>
<mode>PER</mode>
</effect>
</effects> </effects>
</skill> </skill>
<skill id="17826" toLevel="1" name="10th Anniversary Time Capsule Box"> <skill id="17826" toLevel="1" name="10th Anniversary Time Capsule Box">

View File

@@ -560,10 +560,10 @@
<value level="4">10</value> <value level="4">10</value>
<value level="5">15</value> <value level="5">15</value>
<value level="6">15</value> <value level="6">15</value>
<value level="7">15</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">15</value>
<value level="8">15</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">15</value>
<value level="9">15</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">15</value>
<value level="10">15</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">15</value>
</abnormalTime> </abnormalTime>
<operateType>A2</operateType> <operateType>A2</operateType>
<effectPoint>1000</effectPoint> <effectPoint>1000</effectPoint>
@@ -581,10 +581,10 @@
<value level="4">30000</value> <value level="4">30000</value>
<value level="5">50000</value> <value level="5">50000</value>
<value level="6">50000</value> <value level="6">50000</value>
<value level="7">50000</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">55000</value>
<value level="8">50000</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">60000</value>
<value level="9">50000</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">65000</value>
<value level="10">50000</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">70000</value>
</damage> </damage>
</effect> </effect>
<effect name="HealPercent" fromLevel="6" toLevel="10"> <effect name="HealPercent" fromLevel="6" toLevel="10">
@@ -616,13 +616,27 @@
<value level="4">20</value> <value level="4">20</value>
<value level="5">30</value> <value level="5">30</value>
<value level="6">30</value> <value level="6">30</value>
<value level="7">30</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">30</value>
<value level="8">30</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">30</value>
<value level="9">30</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">30</value>
<value level="10">30</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">30</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="DamageShieldResist">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">3</value>
<value level="8">6</value>
<value level="9">9</value>
<value level="10">15</value>
</amount>
</effect>
<effect name="TriggerSkillByDamage" fromLevel="6" toLevel="10"> <effect name="TriggerSkillByDamage" fromLevel="6" toLevel="10">
<!-- Greater Garnet - Cancel Stun --> <!-- Greater Garnet - Cancel Stun -->
<attackerType>Creature</attackerType> <attackerType>Creature</attackerType>
@@ -701,10 +715,10 @@
<value level="4">20</value> <value level="4">20</value>
<value level="5">30</value> <value level="5">30</value>
<value level="6">30</value> <value level="6">30</value>
<value level="7">30</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">32</value>
<value level="8">30</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">34</value>
<value level="9">30</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">36</value>
<value level="10">30</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">40</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -716,10 +730,10 @@
<value level="4">-7</value> <value level="4">-7</value>
<value level="5">-15</value> <value level="5">-15</value>
<value level="6">-15</value> <value level="6">-15</value>
<value level="7">-15</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">-16</value>
<value level="8">-15</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">-17</value>
<value level="9">-15</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">-18</value>
<value level="10">-15</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">-20</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -731,10 +745,10 @@
<value level="4">0</value> <value level="4">0</value>
<value level="5">0</value> <value level="5">0</value>
<value level="6">10</value> <value level="6">10</value>
<value level="7">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">10</value>
<value level="8">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">10</value>
<value level="9">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">10</value>
<value level="10">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">10</value>
</amount> </amount>
</effect> </effect>
</effects> </effects>

View File

@@ -415,10 +415,10 @@
<value level="4">7</value> <value level="4">7</value>
<value level="5">12</value> <value level="5">12</value>
<value level="6">12</value> <value level="6">12</value>
<value level="7">12</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">13</value>
<value level="8">12</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">13</value>
<value level="9">12</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">14</value>
<value level="10">12</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">15</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -430,15 +430,26 @@
<value level="4">7</value> <value level="4">7</value>
<value level="5">12</value> <value level="5">12</value>
<value level="6">12</value> <value level="6">12</value>
<value level="7">12</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">13</value>
<value level="8">12</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">13</value>
<value level="9">12</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">14</value>
<value level="10">12</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">15</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="PhysicalSkillPower" fromLevel="6" toLevel="10"> <effect name="PhysicalSkillPower">
<amount>5</amount> <amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">5</value>
<value level="7">5</value>
<value level="8">6</value>
<value level="9">6</value>
<value level="10">7</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -469,15 +480,26 @@
<value level="4">7</value> <value level="4">7</value>
<value level="5">12</value> <value level="5">12</value>
<value level="6">12</value> <value level="6">12</value>
<value level="7">12</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">13</value>
<value level="8">12</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">13</value>
<value level="9">12</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">14</value>
<value level="10">12</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">15</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="MagicalSkillPower" fromLevel="6" toLevel="10"> <effect name="MagicalSkillPower">
<amount>5</amount> <amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">5</value>
<value level="7">5</value>
<value level="8">6</value>
<value level="9">6</value>
<value level="10">7</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>

View File

@@ -120,10 +120,10 @@
<value level="4">5</value> <value level="4">5</value>
<value level="5">6</value> <value level="5">6</value>
<value level="6">7</value> <value level="6">7</value>
<value level="7">7</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">8</value>
<value level="8">7</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">9</value>
<value level="9">7</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">10</value>
<value level="10">7</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">11</value>
</abnormalLvl> </abnormalLvl>
<magicLvl> <magicLvl>
<value level="1">1</value> <value level="1">1</value>
@@ -132,10 +132,10 @@
<value level="4">4</value> <value level="4">4</value>
<value level="5">5</value> <value level="5">5</value>
<value level="6">6</value> <value level="6">6</value>
<value level="7">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">7</value>
<value level="8">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">8</value>
<value level="9">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">9</value>
<value level="10">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">10</value>
</magicLvl> </magicLvl>
<effectPoint>-1000</effectPoint> <effectPoint>-1000</effectPoint>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
@@ -157,10 +157,10 @@
<value level="4">10089</value> <value level="4">10089</value>
<value level="5">13275</value> <value level="5">13275</value>
<value level="6">13275</value> <value level="6">13275</value>
<value level="7">13275</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">14868</value>
<value level="8">13275</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">16461</value>
<value level="9">13275</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">18054</value>
<value level="10">13275</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">19647</value>
</power> </power>
</effect> </effect>
<effect name="Lethal" fromLevel="6" toLevel="10"> <effect name="Lethal" fromLevel="6" toLevel="10">

View File

@@ -2425,8 +2425,8 @@
<value level="6">6</value> <value level="6">6</value>
<value level="7">7</value> <value level="7">7</value>
<value level="8">8</value> <value level="8">8</value>
<value level="9">8</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">9</value>
<value level="10">8</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">10</value>
</skillLevel> </skillLevel>
</effect> </effect>
</effects> </effects>
@@ -2443,8 +2443,8 @@
<value level="6">6</value> <value level="6">6</value>
<value level="7">7</value> <value level="7">7</value>
<value level="8">8</value> <value level="8">8</value>
<value level="9">8</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">9</value>
<value level="10">8</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">10</value>
</abnormalLvl> </abnormalLvl>
<abnormalTime>5</abnormalTime> <abnormalTime>5</abnormalTime>
<abnormalType>KNOCKDOWN</abnormalType> <abnormalType>KNOCKDOWN</abnormalType>
@@ -2461,8 +2461,8 @@
<value level="6">101</value> <value level="6">101</value>
<value level="7">103</value> <value level="7">103</value>
<value level="8">105</value> <value level="8">105</value>
<value level="9">105</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">107</value>
<value level="10">105</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">109</value>
</magicLvl> </magicLvl>
<castRange>100</castRange> <castRange>100</castRange>
<hitTime>1500</hitTime> <hitTime>1500</hitTime>

View File

@@ -122,8 +122,8 @@
<value level="7">7</value> <value level="7">7</value>
<value level="8">8</value> <value level="8">8</value>
<value level="9">9</value> <value level="9">9</value>
<value level="10">9</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">10</value>
<value level="11">9</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="11">11</value>
</abnormalLvl> </abnormalLvl>
<abnormalTime>2</abnormalTime> <abnormalTime>2</abnormalTime>
<abnormalType>POISON</abnormalType> <abnormalType>POISON</abnormalType>
@@ -143,8 +143,8 @@
<value level="7">101</value> <value level="7">101</value>
<value level="8">103</value> <value level="8">103</value>
<value level="9">105</value> <value level="9">105</value>
<value level="10">105</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">107</value>
<value level="11">105</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="11">109</value>
</magicLvl> </magicLvl>
<lvlBonusRate>20</lvlBonusRate> <lvlBonusRate>20</lvlBonusRate>
<effectPoint>-709</effectPoint> <effectPoint>-709</effectPoint>
@@ -167,8 +167,8 @@
<value level="7">-1780</value> <value level="7">-1780</value>
<value level="8">-1930</value> <value level="8">-1930</value>
<value level="9">-2080</value> <value level="9">-2080</value>
<value level="10">-2080</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">-2230</value>
<value level="11">-2080</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="11">-2380</value>
</power> </power>
<ticks>1</ticks> <ticks>1</ticks>
</effect> </effect>

View File

@@ -171,8 +171,8 @@
<value level="2">2</value> <value level="2">2</value>
<value level="3">3</value> <value level="3">3</value>
<value level="4">4</value> <value level="4">4</value>
<value level="5">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">5</value>
<value level="6">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">6</value>
</abnormalLvl> </abnormalLvl>
<abnormalTime>5</abnormalTime> <abnormalTime>5</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType> <abnormalType>SPEED_DOWN</abnormalType>
@@ -183,8 +183,8 @@
<value level="2">101</value> <value level="2">101</value>
<value level="3">103</value> <value level="3">103</value>
<value level="4">105</value> <value level="4">105</value>
<value level="5">105</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">107</value>
<value level="6">105</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">109</value>
</magicLvl> </magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>

View File

@@ -1042,7 +1042,7 @@
<value level="1">30</value> <value level="1">30</value>
<value level="2">50</value> <value level="2">50</value>
<value level="3">100</value> <value level="3">100</value>
<value level="4">100</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="4">100</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -1051,7 +1051,7 @@
<value level="1">30</value> <value level="1">30</value>
<value level="2">50</value> <value level="2">50</value>
<value level="3">100</value> <value level="3">100</value>
<value level="4">100</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="4">300</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -1060,7 +1060,7 @@
<value level="1">30</value> <value level="1">30</value>
<value level="2">50</value> <value level="2">50</value>
<value level="3">100</value> <value level="3">100</value>
<value level="4">100</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="4">100</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>

View File

@@ -2720,10 +2720,10 @@
<value level="4">10</value> <value level="4">10</value>
<value level="5">15</value> <value level="5">15</value>
<value level="6">15</value> <value level="6">15</value>
<value level="7">15</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">15</value>
<value level="8">15</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">15</value>
<value level="9">15</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">15</value>
<value level="10">15</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">15</value>
</abnormalTime> </abnormalTime>
<operateType>A2</operateType> <operateType>A2</operateType>
<effectPoint>1000</effectPoint> <effectPoint>1000</effectPoint>
@@ -2740,10 +2740,10 @@
<value level="4">30000</value> <value level="4">30000</value>
<value level="5">50000</value> <value level="5">50000</value>
<value level="6">50000</value> <value level="6">50000</value>
<value level="7">50000</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">55000</value>
<value level="8">50000</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">60000</value>
<value level="9">50000</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">65000</value>
<value level="10">50000</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">70000</value>
</damage> </damage>
</effect> </effect>
<effect name="HealPercent" fromLevel="6" toLevel="10"> <effect name="HealPercent" fromLevel="6" toLevel="10">
@@ -2773,7 +2773,12 @@
<value level="2">6</value> <value level="2">6</value>
<value level="3">12</value> <value level="3">12</value>
<value level="4">25</value> <value level="4">25</value>
<value fromLevel="5" toLevel="6">50</value> <value level="5">50</value>
<value level="6">50</value>
<value level="7">52</value>
<value level="8">54</value>
<value level="9">56</value>
<value level="10">60</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -2781,27 +2786,21 @@
<amount> <amount>
<value level="4">-7</value> <value level="4">-7</value>
<value fromLevel="5" toLevel="6">-15</value> <value fromLevel="5" toLevel="6">-15</value>
<value level="7">-16</value>
<value level="8">-17</value>
<value level="9">-18</value>
<value level="10">-20</value>
</amount> </amount>
</effect> </effect>
<effect name="ExpModify"> <effect name="ExpModify">
<amount> <amount>
<value level="6">10</value> <value level="6">10</value>
<value level="7">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">10</value>
<value level="8">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">10</value>
<value level="9">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">10</value>
<value level="10">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">10</value>
</amount> </amount>
</effect> </effect>
<effect name="VitalityExpRate">
<amount>
<value level="6">10</value>
<value level="7">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>PER</mode>
</effect>
</effects> </effects>
</skill> </skill>
<skill id="27551" toLevel="1" name="Shadai's Jewelry Box"> <skill id="27551" toLevel="1" name="Shadai's Jewelry Box">

View File

@@ -961,8 +961,8 @@
<value level="3">3</value> <value level="3">3</value>
<value level="4">4</value> <value level="4">4</value>
<value level="5">5</value> <value level="5">5</value>
<value level="6">5</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">6</value>
<value level="7">5</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">7</value>
</abnormalLvl> </abnormalLvl>
<abnormalTime>1800</abnormalTime> <abnormalTime>1800</abnormalTime>
<abnormalType>NONE</abnormalType> <abnormalType>NONE</abnormalType>

View File

@@ -799,8 +799,8 @@
<value level="1">0</value> <value level="1">0</value>
<value level="2">0</value> <value level="2">0</value>
<value level="3">5</value> <value level="3">5</value>
<value level="4">5</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="4">5</value>
<value level="5">5</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">5</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -809,8 +809,8 @@
<value level="1">0</value> <value level="1">0</value>
<value level="2">0</value> <value level="2">0</value>
<value level="3">5</value> <value level="3">5</value>
<value level="4">5</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="4">5</value>
<value level="5">5</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">5</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -819,8 +819,8 @@
<value level="1">0</value> <value level="1">0</value>
<value level="2">0</value> <value level="2">0</value>
<value level="3">5</value> <value level="3">5</value>
<value level="4">5</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="4">5</value>
<value level="5">5</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">5</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>

View File

@@ -4,7 +4,7 @@
<xs:complexType> <xs:complexType>
<xs:sequence> <xs:sequence>
<xs:element maxOccurs="unbounded" name="skill"> <xs:element maxOccurs="unbounded" name="skill">
<xs:complexType mixed="true"> <xs:complexType>
<xs:sequence> <xs:sequence>
<xs:choice maxOccurs="unbounded"> <xs:choice maxOccurs="unbounded">
<xs:element name="icon"> <xs:element name="icon">
@@ -360,29 +360,7 @@
<xs:element minOccurs="0" name="classIds"> <xs:element minOccurs="0" name="classIds">
<xs:complexType> <xs:complexType>
<xs:sequence> <xs:sequence>
<xs:element minOccurs="0" maxOccurs="unbounded" name="item" type="xs:string" /> <xs:element maxOccurs="unbounded" name="item" type="xs:string" />
<xs:element minOccurs="0" name="ARCANA_LORD" />
<xs:element minOccurs="0" name="ELEMENTAL_MASTER" />
<xs:element minOccurs="0" name="SPECTRAL_MASTER" />
<xs:element minOccurs="0" name="DUELIST" />
<xs:element minOccurs="0" name="DREADNOUGHT" />
<xs:element minOccurs="0" name="TITAN" />
<xs:element minOccurs="0" name="GRAND_KHAVATARI" />
<xs:element minOccurs="0" name="FORTUNE_SEEKER" />
<xs:element minOccurs="0" name="MAESTRO" />
<xs:element minOccurs="0" name="PHOENIX_KNIGHT" />
<xs:element minOccurs="0" name="HELL_KNIGHT" />
<xs:element minOccurs="0" name="EVA_TEMPLAR" />
<xs:element minOccurs="0" name="SHILLIEN_TEMPLAR" />
<xs:element minOccurs="0" name="ADVENTURER" />
<xs:element minOccurs="0" name="SWORD_MUSE" />
<xs:element minOccurs="0" name="WIND_RIDER" />
<xs:element minOccurs="0" name="SPECTRAL_DANCER" />
<xs:element minOccurs="0" name="GHOST_HUNTER" />
<xs:element minOccurs="0" name="MALE_SOUL_HOUND" />
<xs:element minOccurs="0" name="FEMALE_SOUL_HOUND" />
<xs:element minOccurs="0" name="DOOMBRINGER" />
<xs:element minOccurs="0" name="TRICKSTER" />
</xs:sequence> </xs:sequence>
</xs:complexType> </xs:complexType>
</xs:element> </xs:element>
@@ -1942,7 +1920,7 @@
<xs:element maxOccurs="unbounded" name="value"> <xs:element maxOccurs="unbounded" name="value">
<xs:complexType> <xs:complexType>
<xs:simpleContent> <xs:simpleContent>
<xs:extension base="xs:unsignedShort"> <xs:extension base="xs:unsignedInt">
<xs:attribute name="level" type="xs:unsignedByte" use="required" /> <xs:attribute name="level" type="xs:unsignedByte" use="required" />
</xs:extension> </xs:extension>
</xs:simpleContent> </xs:simpleContent>

View File

@@ -736,8 +736,8 @@
<value level="9">20595</value> <value level="9">20595</value>
<value level="10">21599</value> <value level="10">21599</value>
<value level="11">22603</value> <value level="11">22603</value>
<value level="12">22603</value> <value level="12">24109</value>
<value level="13">22603</value> <value level="13">25615</value>
<value fromLevel="7" toLevel="13" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value> <value fromLevel="7" toLevel="13" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</power> </power>
<criticalChance>5</criticalChance> <criticalChance>5</criticalChance>
@@ -1063,8 +1063,8 @@
<value level="9">812</value> <value level="9">812</value>
<value level="10">844</value> <value level="10">844</value>
<value level="11">876</value> <value level="11">876</value>
<value level="12">876</value> <value level="12">924</value>
<value level="13">876</value> <value level="13">972</value>
<value fromLevel="7" toLevel="13" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value> <value fromLevel="7" toLevel="13" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</power> </power>
</effect> </effect>
@@ -1925,8 +1925,8 @@
<value level="2">69414</value> <value level="2">69414</value>
<value level="3">73352</value> <value level="3">73352</value>
<value level="4">77290</value> <value level="4">77290</value>
<value level="5">77290</value> <value level="5">83198</value>
<value level="6">77290</value> <value level="6">89106</value>
<value fromLevel="1" toLevel="6" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value> <value fromLevel="1" toLevel="6" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</power> </power>
<overHit>true</overHit> <overHit>true</overHit>
@@ -2278,8 +2278,8 @@
<value level="3">50165</value> <value level="3">50165</value>
<value level="4">52369</value> <value level="4">52369</value>
<value level="5">54573</value> <value level="5">54573</value>
<value level="6">54573</value> <value level="6">57881</value>
<value level="7">54573</value> <value level="7">61189</value>
<value fromLevel="1" toLevel="7" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value> <value fromLevel="1" toLevel="7" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</power> </power>
<overHit>true</overHit> <overHit>true</overHit>
@@ -2657,8 +2657,8 @@
<value level="9">20787</value> <value level="9">20787</value>
<value level="10">21925</value> <value level="10">21925</value>
<value level="11">23063</value> <value level="11">23063</value>
<value level="12">23063</value> <value level="12">24771</value>
<value level="13">23063</value> <value level="13">26479</value>
<value fromLevel="7" toLevel="13" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value> <value fromLevel="7" toLevel="13" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</power> </power>
<overHit>true</overHit> <overHit>true</overHit>

View File

@@ -71,8 +71,8 @@
<value level="4">69414</value> <value level="4">69414</value>
<value level="5">73352</value> <value level="5">73352</value>
<value level="6">77290</value> <value level="6">77290</value>
<value level="7">77290</value> <value level="7">83198</value>
<value level="8">77290</value> <value level="8">89106</value>
</power> </power>
</effect> </effect>
<effect name="Lethal"> <effect name="Lethal">
@@ -88,8 +88,8 @@
<value level="4">69414</value> <value level="4">69414</value>
<value level="5">73352</value> <value level="5">73352</value>
<value level="6">77290</value> <value level="6">77290</value>
<value level="7">77290</value> <value level="7">83198</value>
<value level="8">77290</value> <value level="8">89106</value>
</power> </power>
</effect> </effect>
</pvpEffects> </pvpEffects>
@@ -817,8 +817,8 @@
<value level="5">27419</value> <value level="5">27419</value>
<value level="6">28665</value> <value level="6">28665</value>
<value level="7">29911</value> <value level="7">29911</value>
<value level="8">29911</value> <value level="8">31779</value>
<value level="9">29911</value> <value level="9">33647</value>
<value fromLevel="3" toLevel="9" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value> <value fromLevel="3" toLevel="9" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</power> </power>
<overHit>true</overHit> <overHit>true</overHit>
@@ -984,8 +984,8 @@
<value level="5">35788</value> <value level="5">35788</value>
<value level="6">37424</value> <value level="6">37424</value>
<value level="7">39060</value> <value level="7">39060</value>
<value level="8">39060</value> <value level="8">41514</value>
<value level="9">39060</value> <value level="9">43968</value>
<value fromLevel="3" toLevel="9" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value> <value fromLevel="3" toLevel="9" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</power> </power>
<ignoreShieldDefence>true</ignoreShieldDefence> <ignoreShieldDefence>true</ignoreShieldDefence>
@@ -1255,8 +1255,8 @@
<value level="5">27419</value> <value level="5">27419</value>
<value level="6">28665</value> <value level="6">28665</value>
<value level="7">29911</value> <value level="7">29911</value>
<value level="8">29911</value> <value level="8">31779</value>
<value level="9">29911</value> <value level="9">33647</value>
</power> </power>
<overHit>true</overHit> <overHit>true</overHit>
<criticalChance>5</criticalChance> <criticalChance>5</criticalChance>
@@ -1418,8 +1418,8 @@
<value level="5">32405</value> <value level="5">32405</value>
<value level="6">34205</value> <value level="6">34205</value>
<value level="7">36005</value> <value level="7">36005</value>
<value level="8">36005</value> <value level="8">38705</value>
<value level="9">36005</value> <value level="9">41405</value>
<value fromLevel="3" toLevel="9" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value> <value fromLevel="3" toLevel="9" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</power> </power>
<overHit>true</overHit> <overHit>true</overHit>
@@ -1787,10 +1787,8 @@
<value level="1">101</value> <value level="1">101</value>
<value level="2">103</value> <value level="2">103</value>
<value level="3">105</value> <value level="3">105</value>
<value level="3">107</value> <value level="4">107</value>
<value level="3">109</value> <value level="5">109</value>
<value level="4">109</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">109</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</magicLvl> </magicLvl>
<affectLimit>6-12</affectLimit> <affectLimit>6-12</affectLimit>
<affectRange>150</affectRange> <affectRange>150</affectRange>
@@ -1821,8 +1819,8 @@
<value level="1">16214</value> <value level="1">16214</value>
<value level="2">17094</value> <value level="2">17094</value>
<value level="3">17959</value> <value level="3">17959</value>
<value level="4">17959</value> <value level="4">19257</value>
<value level="5">17959</value> <value level="5">20555</value>
</power> </power>
<overHit>false</overHit> <overHit>false</overHit>
<pDefMod>0.7</pDefMod> <pDefMod>0.7</pDefMod>

View File

@@ -39,9 +39,9 @@
<value level="5">100</value> <value level="5">100</value>
<value level="6">102</value> <value level="6">102</value>
<value level="7">104</value> <value level="7">104</value>
<value level="8">104</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">106</value>
<value level="9">104</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">108</value>
<value level="10">104</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">110</value>
</magicLvl> </magicLvl>
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
@@ -49,7 +49,18 @@
<stat>STR</stat> <stat>STR</stat>
</effect> </effect>
<effect name="PAtk"> <effect name="PAtk">
<amount>25</amount> <amount>
<value level="1">25</value>
<value level="2">25</value>
<value level="3">25</value>
<value level="4">25</value>
<value level="5">25</value>
<value level="6">25</value>
<value level="7">25</value>
<value level="8">27</value>
<value level="9">28</value>
<value level="10">30</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
<weaponType> <weaponType>
<item>DAGGER</item> <item>DAGGER</item>
@@ -64,9 +75,9 @@
<value level="5">1266</value> <value level="5">1266</value>
<value level="6">1343</value> <value level="6">1343</value>
<value level="7">1425</value> <value level="7">1425</value>
<value level="8">1425</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">1512</value>
<value level="9">1425</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">1604</value>
<value level="10">1425</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">1702</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<weaponType> <weaponType>
@@ -112,14 +123,25 @@
<value level="5">100</value> <value level="5">100</value>
<value level="6">102</value> <value level="6">102</value>
<value level="7">104</value> <value level="7">104</value>
<value level="8">104</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">106</value>
<value level="9">104</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">108</value>
<value level="10">104</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">110</value>
</magicLvl> </magicLvl>
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="PAtk"> <effect name="PAtk">
<amount>25</amount> <amount>
<value level="1">25</value>
<value level="2">25</value>
<value level="3">25</value>
<value level="4">25</value>
<value level="5">25</value>
<value level="6">25</value>
<value level="7">25</value>
<value level="8">27</value>
<value level="9">28</value>
<value level="10">30</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
<weaponType> <weaponType>
<item>DUALDAGGER</item> <item>DUALDAGGER</item>
@@ -134,9 +156,9 @@
<value level="5">1447</value> <value level="5">1447</value>
<value level="6">1535</value> <value level="6">1535</value>
<value level="7">1629</value> <value level="7">1629</value>
<value level="8">1629</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">1728</value>
<value level="9">1629</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">1833</value>
<value level="10">1629</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">1945</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<weaponType> <weaponType>
@@ -182,9 +204,9 @@
<value level="5">100</value> <value level="5">100</value>
<value level="6">102</value> <value level="6">102</value>
<value level="7">104</value> <value level="7">104</value>
<value level="8">104</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">106</value>
<value level="9">104</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">108</value>
<value level="10">104</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">110</value>
</magicLvl> </magicLvl>
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
@@ -204,15 +226,33 @@
<value level="5">2196</value> <value level="5">2196</value>
<value level="6">2279</value> <value level="6">2279</value>
<value level="7">2365</value> <value level="7">2365</value>
<value level="8">2365</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">2455</value>
<value level="9">2365</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">2558</value>
<value level="10">2365</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">2655</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<armorType> <armorType>
<item>LIGHT</item> <item>LIGHT</item>
</armorType> </armorType>
</effect> </effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">0</value>
<value level="8">2</value>
<value level="9">3</value>
<value level="10">5</value>
</amount>
<mode>PER</mode>
<armorType>
<item>LIGHT</item>
</armorType>
</effect>
<effect name="PhysicalEvasion"> <effect name="PhysicalEvasion">
<amount>20</amount> <amount>20</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
@@ -264,9 +304,9 @@
<value level="5">100</value> <value level="5">100</value>
<value level="6">102</value> <value level="6">102</value>
<value level="7">104</value> <value level="7">104</value>
<value level="8">104</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">106</value>
<value level="9">104</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">108</value>
<value level="10">104</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">110</value>
</magicLvl> </magicLvl>
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
@@ -279,9 +319,9 @@
<value level="5">22</value> <value level="5">22</value>
<value level="6">23</value> <value level="6">23</value>
<value level="7">24</value> <value level="7">24</value>
<value level="8">24</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">25</value>
<value level="9">24</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">26</value>
<value level="10">24</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">27</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
@@ -310,9 +350,9 @@
<value level="5">100</value> <value level="5">100</value>
<value level="6">102</value> <value level="6">102</value>
<value level="7">104</value> <value level="7">104</value>
<value level="8">104</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">106</value>
<value level="9">104</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">108</value>
<value level="10">104</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">110</value>
</magicLvl> </magicLvl>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<operateType>P</operateType> <operateType>P</operateType>
@@ -326,12 +366,27 @@
<value level="5">970</value> <value level="5">970</value>
<value level="6">1085</value> <value level="6">1085</value>
<value level="7">1200</value> <value level="7">1200</value>
<value level="8">1200</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">1315</value>
<value level="9">1200</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">1430</value>
<value level="10">1200</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">1545</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
<effect name="CriticalDamage">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">0</value>
<value level="8">2</value>
<value level="9">3</value>
<value level="10">5</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate"> <effect name="CriticalRate">
<amount>60</amount> <amount>60</amount>
<mode>PER</mode> <mode>PER</mode>
@@ -1587,8 +1642,8 @@
<value level="7">7</value> <value level="7">7</value>
<value level="8">8</value> <value level="8">8</value>
<value level="9">9</value> <value level="9">9</value>
<value level="10">9</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">10</value>
<value level="11">9</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="11">11</value>
</abnormalLvl> </abnormalLvl>
<abnormalTime>2</abnormalTime> <abnormalTime>2</abnormalTime>
<abnormalType>POISON</abnormalType> <abnormalType>POISON</abnormalType>
@@ -1608,8 +1663,8 @@
<value level="7">101</value> <value level="7">101</value>
<value level="8">103</value> <value level="8">103</value>
<value level="9">105</value> <value level="9">105</value>
<value level="10">105</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">107</value>
<value level="11">105</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="11">109</value>
</magicLvl> </magicLvl>
<lvlBonusRate>20</lvlBonusRate> <lvlBonusRate>20</lvlBonusRate>
<mpConsume>1</mpConsume> <mpConsume>1</mpConsume>
@@ -1645,8 +1700,8 @@
<value level="7">803</value> <value level="7">803</value>
<value level="8">823</value> <value level="8">823</value>
<value level="9">844</value> <value level="9">844</value>
<value level="10">844</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">875</value>
<value level="11">844</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="11">900</value>
</power> </power>
<ticks>1</ticks> <ticks>1</ticks>
</effect> </effect>
@@ -2854,8 +2909,7 @@
<value level="6">6</value> <value level="6">6</value>
<value level="7">7</value> <value level="7">7</value>
<value level="8">8</value> <value level="8">8</value>
<value level="8">9</value> <value level="9">9</value>
<value level="9">9</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</abnormalLvl> </abnormalLvl>
<abnormalTime>2</abnormalTime> <abnormalTime>2</abnormalTime>
<abnormalType>KNOCKDOWN</abnormalType> <abnormalType>KNOCKDOWN</abnormalType>
@@ -3099,6 +3153,8 @@
<value level="5">138</value> <value level="5">138</value>
<value level="6">146</value> <value level="6">146</value>
<value level="7">154</value> <value level="7">154</value>
<value level="8">162</value>
<value level="9">170</value>
</mpConsume> </mpConsume>
<castRange>40</castRange> <castRange>40</castRange>
<effectRange>400</effectRange> <effectRange>400</effectRange>
@@ -3127,8 +3183,8 @@
<value level="5">101</value> <value level="5">101</value>
<value level="6">103</value> <value level="6">103</value>
<value level="7">105</value> <value level="7">105</value>
<value level="8">105</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">107</value>
<value level="9">105</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">109</value>
</magicLvl> </magicLvl>
<trait>SHOCK</trait> <trait>SHOCK</trait>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
@@ -3171,6 +3227,8 @@
<value level="5">76</value> <value level="5">76</value>
<value level="6">80</value> <value level="6">80</value>
<value level="7">84</value> <value level="7">84</value>
<value level="8">88</value>
<value level="9">92</value>
</mpConsume> </mpConsume>
<castRange>600</castRange> <castRange>600</castRange>
<effectRange>1100</effectRange> <effectRange>1100</effectRange>
@@ -3199,8 +3257,8 @@
<value level="5">101</value> <value level="5">101</value>
<value level="6">103</value> <value level="6">103</value>
<value level="7">105</value> <value level="7">105</value>
<value level="8">105</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">107</value>
<value level="9">105</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">109</value>
</magicLvl> </magicLvl>
<trait>SHOCK</trait> <trait>SHOCK</trait>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
@@ -3492,8 +3550,7 @@
<effect name="CriticalRatePositionBonus"> <effect name="CriticalRatePositionBonus">
<amount> <amount>
<value level="1">30</value> <value level="1">30</value>
<value level="1">40</value> <value level="2">40</value>
<value level="2">40</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
<position>SIDE</position> <position>SIDE</position>
@@ -3501,8 +3558,7 @@
<effect name="CriticalRatePositionBonus"> <effect name="CriticalRatePositionBonus">
<amount> <amount>
<value level="1">60</value> <value level="1">60</value>
<value level="1">70</value> <value level="2">70</value>
<value level="2">70</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
<position>BACK</position> <position>BACK</position>

View File

@@ -494,9 +494,9 @@
<value level="5">100</value> <value level="5">100</value>
<value level="6">102</value> <value level="6">102</value>
<value level="7">104</value> <value level="7">104</value>
<value level="8">104</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">106</value>
<value level="9">104</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">108</value>
<value level="10">104</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">110</value>
</magicLvl> </magicLvl>
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
@@ -521,9 +521,9 @@
<value level="5">2850</value> <value level="5">2850</value>
<value level="6">3023</value> <value level="6">3023</value>
<value level="7">3208</value> <value level="7">3208</value>
<value level="8">3208</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">3403</value>
<value level="9">3208</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">3610</value>
<value level="10">3208</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">3830</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<weaponType> <weaponType>

View File

@@ -412,8 +412,8 @@
<value level="2">101</value> <value level="2">101</value>
<value level="3">103</value> <value level="3">103</value>
<value level="4">105</value> <value level="4">105</value>
<value level="5">105</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">107</value>
<value level="6">105</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">109</value>
</magicLvl> </magicLvl>
<abnormalLvl>3</abnormalLvl> <abnormalLvl>3</abnormalLvl>
<abnormalTime>15</abnormalTime> <abnormalTime>15</abnormalTime>
@@ -478,8 +478,8 @@
<value level="2">101</value> <value level="2">101</value>
<value level="3">103</value> <value level="3">103</value>
<value level="4">105</value> <value level="4">105</value>
<value level="5">105</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">107</value>
<value level="6">105</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">109</value>
</magicLvl> </magicLvl>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>15</abnormalTime> <abnormalTime>15</abnormalTime>

View File

@@ -3006,9 +3006,9 @@
<value level="2">90</value> <value level="2">90</value>
<value level="3">95</value> <value level="3">95</value>
<value level="4">99</value> <value level="4">99</value>
<value level="5">99</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">100</value>
<value level="6">99</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">102</value>
<value level="7">99</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">104</value>
</magicLvl> </magicLvl>
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>

View File

@@ -1782,7 +1782,7 @@
<value level="5">5</value> <value level="5">5</value>
<value level="6">6</value> <value level="6">6</value>
<value level="7">7</value> <value level="7">7</value>
<value level="8">7</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">8</value>
</abnormalLvl> </abnormalLvl>
<abnormalTime>1800</abnormalTime> <abnormalTime>1800</abnormalTime>
<abnormalType>GREATER_SERVITOR_BUFF</abnormalType> <abnormalType>GREATER_SERVITOR_BUFF</abnormalType>
@@ -1795,9 +1795,10 @@
<value level="2">67</value> <value level="2">67</value>
<value level="3">73</value> <value level="3">73</value>
<value level="4">79</value> <value level="4">79</value>
<value level="5">0</value> <value level="5">82</value>
<value level="6">0</value> <value level="6">85</value>
<value level="7">0</value> <value level="7">88</value>
<value level="8">91</value>
</mpConsume> </mpConsume>
<castRange>900</castRange> <castRange>900</castRange>
<hitTime>3500</hitTime> <hitTime>3500</hitTime>
@@ -1815,7 +1816,7 @@
<value level="5">20</value> <value level="5">20</value>
<value level="6">20</value> <value level="6">20</value>
<value level="7">20</value> <value level="7">20</value>
<value level="8">20</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">20</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -1828,7 +1829,7 @@
<value level="5">5</value> <value level="5">5</value>
<value level="6">7</value> <value level="6">7</value>
<value level="7">10</value> <value level="7">10</value>
<value level="8">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">20</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -1841,7 +1842,7 @@
<value level="5">2</value> <value level="5">2</value>
<value level="6">4</value> <value level="6">4</value>
<value level="7">6</value> <value level="7">6</value>
<value level="8">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">10</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
@@ -1854,7 +1855,7 @@
<value level="5">5</value> <value level="5">5</value>
<value level="6">10</value> <value level="6">10</value>
<value level="7">15</value> <value level="7">15</value>
<value level="8">15</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">25</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -1889,7 +1890,7 @@
<value level="5">5</value> <value level="5">5</value>
<value level="6">6</value> <value level="6">6</value>
<value level="7">7</value> <value level="7">7</value>
<value level="8">7</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">8</value>
</abnormalLvl> </abnormalLvl>
<abnormalTime>1800</abnormalTime> <abnormalTime>1800</abnormalTime>
<abnormalType>GREATER_SERVITOR_BUFF</abnormalType> <abnormalType>GREATER_SERVITOR_BUFF</abnormalType>
@@ -1902,9 +1903,10 @@
<value level="2">67</value> <value level="2">67</value>
<value level="3">73</value> <value level="3">73</value>
<value level="4">79</value> <value level="4">79</value>
<value level="5">0</value> <value level="5">82</value>
<value level="6">0</value> <value level="6">85</value>
<value level="7">0</value> <value level="7">88</value>
<value level="8">91</value>
</mpConsume> </mpConsume>
<castRange>900</castRange> <castRange>900</castRange>
<hitTime>3500</hitTime> <hitTime>3500</hitTime>
@@ -1922,20 +1924,7 @@
<value level="5">20</value> <value level="5">20</value>
<value level="6">20</value> <value level="6">20</value>
<value level="7">20</value> <value level="7">20</value>
<value level="8">20</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>
<value level="1">10</value>
<value level="2">12</value>
<value level="3">15</value>
<value level="4">20</value>
<value level="5">20</value>
<value level="6">20</value>
<value level="7">20</value>
<value level="8">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -1948,7 +1937,7 @@
<value level="5">5</value> <value level="5">5</value>
<value level="6">7</value> <value level="6">7</value>
<value level="7">10</value> <value level="7">10</value>
<value level="8">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">20</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -1961,7 +1950,7 @@
<value level="5">2</value> <value level="5">2</value>
<value level="6">4</value> <value level="6">4</value>
<value level="7">6</value> <value level="7">6</value>
<value level="8">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">10</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
@@ -1974,7 +1963,7 @@
<value level="5">5</value> <value level="5">5</value>
<value level="6">10</value> <value level="6">10</value>
<value level="7">15</value> <value level="7">15</value>
<value level="8">15</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">25</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -2009,7 +1998,7 @@
<value level="5">5</value> <value level="5">5</value>
<value level="6">6</value> <value level="6">6</value>
<value level="7">7</value> <value level="7">7</value>
<value level="8">7</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">8</value>
</abnormalLvl> </abnormalLvl>
<abnormalTime>1800</abnormalTime> <abnormalTime>1800</abnormalTime>
<abnormalType>GREATER_SERVITOR_BUFF</abnormalType> <abnormalType>GREATER_SERVITOR_BUFF</abnormalType>
@@ -2022,9 +2011,10 @@
<value level="2">67</value> <value level="2">67</value>
<value level="3">73</value> <value level="3">73</value>
<value level="4">79</value> <value level="4">79</value>
<value level="5">0</value> <value level="5">82</value>
<value level="6">0</value> <value level="6">85</value>
<value level="7">0</value> <value level="7">88</value>
<value level="8">91</value>
</mpConsume> </mpConsume>
<castRange>900</castRange> <castRange>900</castRange>
<hitTime>3500</hitTime> <hitTime>3500</hitTime>
@@ -2042,7 +2032,7 @@
<value level="5">25</value> <value level="5">25</value>
<value level="6">27</value> <value level="6">27</value>
<value level="7">30</value> <value level="7">30</value>
<value level="8">30</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">40</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -2055,7 +2045,7 @@
<value level="5">2</value> <value level="5">2</value>
<value level="6">4</value> <value level="6">4</value>
<value level="7">6</value> <value level="7">6</value>
<value level="8">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">10</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
@@ -2068,7 +2058,7 @@
<value level="5">5</value> <value level="5">5</value>
<value level="6">10</value> <value level="6">10</value>
<value level="7">15</value> <value level="7">15</value>
<value level="8">15</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">25</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -2768,8 +2758,8 @@
<value level="2">2</value> <value level="2">2</value>
<value level="3">3</value> <value level="3">3</value>
<value level="4">4</value> <value level="4">4</value>
<value level="5">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">5</value>
<value level="6">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">6</value>
</abnormalLvl> </abnormalLvl>
<abnormalTime>10</abnormalTime> <abnormalTime>10</abnormalTime>
<abnormalType>NONE</abnormalType> <abnormalType>NONE</abnormalType>
@@ -2787,14 +2777,16 @@
<value level="2">382</value> <value level="2">382</value>
<value level="3">394</value> <value level="3">394</value>
<value level="4">394</value> <value level="4">394</value>
<value level="5">409</value>
<value level="6">424</value>
</mpConsume> </mpConsume>
<magicLvl> <magicLvl>
<value level="1">99</value> <value level="1">99</value>
<value level="2">101</value> <value level="2">101</value>
<value level="3">103</value> <value level="3">103</value>
<value level="4">105</value> <value level="4">105</value>
<value level="5">105</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">107</value>
<value level="6">105</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">109</value>
</magicLvl> </magicLvl>
<castRange>600</castRange> <castRange>600</castRange>
<hitTime>2500</hitTime> <hitTime>2500</hitTime>
@@ -2810,8 +2802,8 @@
<value level="2">526</value> <value level="2">526</value>
<value level="3">542</value> <value level="3">542</value>
<value level="4">558</value> <value level="4">558</value>
<value level="5">558</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">584</value>
<value level="6">558</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">610</value>
</power> </power>
</effect> </effect>
<effect name="Speed"> <effect name="Speed">

View File

@@ -4753,7 +4753,7 @@
<value level="2">2</value> <value level="2">2</value>
<value level="3">3</value> <value level="3">3</value>
<value level="4">4</value> <value level="4">4</value>
<value level="5">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">5</value>
</abnormalLvl> </abnormalLvl>
<abnormalTime> <abnormalTime>
<value fromLevel="1" toLevel="4">1800</value> <value fromLevel="1" toLevel="4">1800</value>
@@ -4771,6 +4771,7 @@
<value level="2">151</value> <value level="2">151</value>
<value level="3">170</value> <value level="3">170</value>
<value level="4">181</value> <value level="4">181</value>
<value level="5">181</value>
</mpConsume> </mpConsume>
<hitTime>700</hitTime> <hitTime>700</hitTime>
<coolTime>300</coolTime> <coolTime>300</coolTime>
@@ -4787,14 +4788,14 @@
<value level="2">31</value> <value level="2">31</value>
<value level="3">34</value> <value level="3">34</value>
<value level="4">37</value> <value level="4">37</value>
<value level="5">37</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">40</value>
</mpInitialConsume> </mpInitialConsume>
<magicLvl> <magicLvl>
<value level="1">85</value> <value level="1">85</value>
<value level="2">90</value> <value level="2">90</value>
<value level="3">95</value> <value level="3">95</value>
<value level="4">99</value> <value level="4">99</value>
<value level="5">99</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">105</value>
</magicLvl> </magicLvl>
<effects> <effects>
<effect name="DispelBySlotProbability"> <effect name="DispelBySlotProbability">
@@ -4842,7 +4843,7 @@
<value level="2">2</value> <value level="2">2</value>
<value level="3">3</value> <value level="3">3</value>
<value level="4">4</value> <value level="4">4</value>
<value level="5">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">5</value>
</abnormalLvl> </abnormalLvl>
<abnormalType>BUFF_SPECIAL_CRITICAL</abnormalType> <abnormalType>BUFF_SPECIAL_CRITICAL</abnormalType>
<abnormalTime> <abnormalTime>
@@ -4860,13 +4861,14 @@
<value level="2">151</value> <value level="2">151</value>
<value level="3">170</value> <value level="3">170</value>
<value level="4">181</value> <value level="4">181</value>
<value level="5">181</value>
</mpConsume> </mpConsume>
<mpInitialConsume> <mpInitialConsume>
<value level="1">28</value> <value level="1">28</value>
<value level="2">31</value> <value level="2">31</value>
<value level="3">34</value> <value level="3">34</value>
<value level="4">37</value> <value level="4">37</value>
<value level="5">37</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">40</value>
</mpInitialConsume> </mpInitialConsume>
<hitTime>700</hitTime> <hitTime>700</hitTime>
<coolTime>300</coolTime> <coolTime>300</coolTime>
@@ -4875,7 +4877,7 @@
<value level="2">90</value> <value level="2">90</value>
<value level="3">95</value> <value level="3">95</value>
<value level="4">99</value> <value level="4">99</value>
<value level="5">99</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">105</value>
</magicLvl> </magicLvl>
<reuseDelay>2000</reuseDelay> <reuseDelay>2000</reuseDelay>
<effectPoint> <effectPoint>
@@ -4911,7 +4913,7 @@
<value level="2">31</value> <value level="2">31</value>
<value level="3">32</value> <value level="3">32</value>
<value level="4">33</value> <value level="4">33</value>
<value level="5">33</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">34</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -4921,7 +4923,7 @@
<value level="2">32</value> <value level="2">32</value>
<value level="3">34</value> <value level="3">34</value>
<value level="4">36</value> <value level="4">36</value>
<value level="5">36</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">38</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -4943,7 +4945,7 @@
<value level="2">2</value> <value level="2">2</value>
<value level="3">3</value> <value level="3">3</value>
<value level="4">4</value> <value level="4">4</value>
<value level="5">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">5</value>
</abnormalLvl> </abnormalLvl>
<abnormalType>BUFF_SPECIAL_CONDITION</abnormalType> <abnormalType>BUFF_SPECIAL_CONDITION</abnormalType>
<abnormalTime> <abnormalTime>
@@ -4961,13 +4963,14 @@
<value level="2">151</value> <value level="2">151</value>
<value level="3">170</value> <value level="3">170</value>
<value level="4">181</value> <value level="4">181</value>
<value level="5">181</value>
</mpConsume> </mpConsume>
<mpInitialConsume> <mpInitialConsume>
<value level="1">28</value> <value level="1">28</value>
<value level="2">31</value> <value level="2">31</value>
<value level="3">34</value> <value level="3">34</value>
<value level="4">37</value> <value level="4">37</value>
<value level="5">37</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">40</value>
</mpInitialConsume> </mpInitialConsume>
<hitTime>700</hitTime> <hitTime>700</hitTime>
<coolTime>300</coolTime> <coolTime>300</coolTime>
@@ -4976,7 +4979,7 @@
<value level="2">90</value> <value level="2">90</value>
<value level="3">95</value> <value level="3">95</value>
<value level="4">99</value> <value level="4">99</value>
<value level="5">99</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">105</value>
</magicLvl> </magicLvl>
<reuseDelay>2000</reuseDelay> <reuseDelay>2000</reuseDelay>
<effectPoint> <effectPoint>
@@ -5000,7 +5003,7 @@
<value level="2">39</value> <value level="2">39</value>
<value level="3">41</value> <value level="3">41</value>
<value level="4">43</value> <value level="4">43</value>
<value level="5">43</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">45</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -5010,7 +5013,7 @@
<value level="2">39</value> <value level="2">39</value>
<value level="3">41</value> <value level="3">41</value>
<value level="4">43</value> <value level="4">43</value>
<value level="5">43</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">70</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -5024,7 +5027,7 @@
<value level="2">39</value> <value level="2">39</value>
<value level="3">41</value> <value level="3">41</value>
<value level="4">43</value> <value level="4">43</value>
<value level="5">43</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">45</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -5042,7 +5045,7 @@
<value level="2">2</value> <value level="2">2</value>
<value level="3">3</value> <value level="3">3</value>
<value level="4">4</value> <value level="4">4</value>
<value level="5">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">5</value>
</abnormalLvl> </abnormalLvl>
<abnormalType>BUFF_SPECIAL_MOVE</abnormalType> <abnormalType>BUFF_SPECIAL_MOVE</abnormalType>
<abnormalTime> <abnormalTime>
@@ -5060,13 +5063,14 @@
<value level="2">151</value> <value level="2">151</value>
<value level="3">170</value> <value level="3">170</value>
<value level="4">181</value> <value level="4">181</value>
<value level="5">181</value>
</mpConsume> </mpConsume>
<mpInitialConsume> <mpInitialConsume>
<value level="1">28</value> <value level="1">28</value>
<value level="2">31</value> <value level="2">31</value>
<value level="3">34</value> <value level="3">34</value>
<value level="4">37</value> <value level="4">37</value>
<value level="5">37</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">40</value>
</mpInitialConsume> </mpInitialConsume>
<hitTime>700</hitTime> <hitTime>700</hitTime>
<coolTime>300</coolTime> <coolTime>300</coolTime>
@@ -5075,7 +5079,7 @@
<value level="2">90</value> <value level="2">90</value>
<value level="3">95</value> <value level="3">95</value>
<value level="4">99</value> <value level="4">99</value>
<value level="5">99</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">105</value>
</magicLvl> </magicLvl>
<reuseDelay>2000</reuseDelay> <reuseDelay>2000</reuseDelay>
<effectPoint>687</effectPoint> <effectPoint>687</effectPoint>
@@ -5093,7 +5097,7 @@
<value level="2">61</value> <value level="2">61</value>
<value level="3">62</value> <value level="3">62</value>
<value level="4">63</value> <value level="4">63</value>
<value level="5">63</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">64</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -5103,20 +5107,10 @@
<value level="2">60</value> <value level="2">60</value>
<value level="3">61</value> <value level="3">61</value>
<value level="4">61</value> <value level="4">61</value>
<value level="5">61</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">62</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="Speed">
<amount>
<value level="1">10</value>
<value level="2">15</value>
<value level="3">20</value>
<value level="4">25</value>
<value level="5">25</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicMpCost"> <effect name="MagicMpCost">
<amount>-10</amount> <amount>-10</amount>
<mode>PER</mode> <mode>PER</mode>

View File

@@ -238,45 +238,59 @@
</effectPoint> </effectPoint>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<effects> <effects>
<effect name="HealEffect">
<amount>
<value level="1">-80</value>
<value level="2">-80</value>
<value level="3">-85</value>
<value level="4">-85</value>
<value level="5">-85</value>
<value level="6">-90</value>
<value level="7">-90</value>
<value level="8">-90</value>
<value level="9">-90</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="LimitHp"> <effect name="LimitHp">
<amount> <amount>
<value level="1">-40</value> <value level="1">0</value>
<value level="2">-50</value> <value level="2">0</value>
<value level="3">-60</value> <value level="3">0</value>
<value level="4">-70</value> <value level="4">-40</value>
<value level="5">-80</value> <value level="5">-40</value>
<value level="6">-90</value> <value level="6">-30</value>
<value level="7">-100</value> <value level="7">-30</value>
<value level="8">-100</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">-30</value>
<value level="9">-100</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">-30</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="LimitMp"> <effect name="LimitMp">
<amount> <amount>
<value level="1">-40</value> <value level="1">0</value>
<value level="2">-50</value> <value level="2">0</value>
<value level="3">-60</value> <value level="3">0</value>
<value level="4">-70</value> <value level="4">-40</value>
<value level="5">-80</value> <value level="5">-40</value>
<value level="6">-90</value> <value level="6">-30</value>
<value level="7">-100</value> <value level="7">-30</value>
<value level="8">-100</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">-30</value>
<value level="9">-100</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">-30</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="LimitCp"> <effect name="LimitCp">
<amount> <amount>
<value level="1">-40</value> <value level="1">0</value>
<value level="2">-50</value> <value level="2">0</value>
<value level="3">-60</value> <value level="3">0</value>
<value level="4">-70</value> <value level="4">-40</value>
<value level="5">-80</value> <value level="5">-40</value>
<value level="6">-90</value> <value level="6">-30</value>
<value level="7">-100</value> <value level="7">-30</value>
<value level="8">-100</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">-30</value>
<value level="9">-100</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">-30</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>

View File

@@ -1689,8 +1689,8 @@
<value level="2">3</value> <value level="2">3</value>
<value level="3">4</value> <value level="3">4</value>
<value level="4">5</value> <value level="4">5</value>
<value level="5">5</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">6</value>
<value level="6">5</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">7</value>
</abnormalLvl> </abnormalLvl>
<abnormalType>RECHARGE_UP</abnormalType> <abnormalType>RECHARGE_UP</abnormalType>
<abnormalTime>1800</abnormalTime> <abnormalTime>1800</abnormalTime>
@@ -1705,22 +1705,24 @@
<value level="2">90</value> <value level="2">90</value>
<value level="3">95</value> <value level="3">95</value>
<value level="4">99</value> <value level="4">99</value>
<value level="5">99</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">106</value>
<value level="6">99</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">110</value>
</magicLvl> </magicLvl>
<mpConsume> <mpConsume>
<value level="1">148</value> <value level="1">185</value>
<value level="2">164</value> <value level="2">205</value>
<value level="3">180</value> <value level="3">225</value>
<value level="4">194</value> <value level="4">243</value>
<value level="5">261</value>
<value level="6">279</value>
</mpConsume> </mpConsume>
<mpInitialConsume> <mpInitialConsume>
<value level="1">37</value> <value level="1">37</value>
<value level="2">41</value> <value level="2">41</value>
<value level="3">45</value> <value level="3">45</value>
<value level="4">49</value> <value level="4">49</value>
<value level="5">49</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">53</value>
<value level="6">49</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">57</value>
</mpInitialConsume> </mpInitialConsume>
<effectPoint>1</effectPoint> <effectPoint>1</effectPoint>
<targetType>SELF</targetType> <targetType>SELF</targetType>
@@ -1733,8 +1735,8 @@
<value level="2">35</value> <value level="2">35</value>
<value level="3">37</value> <value level="3">37</value>
<value level="4">40</value> <value level="4">40</value>
<value level="5">40</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">50</value>
<value level="6">40</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">55</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>

View File

@@ -661,8 +661,8 @@
<amount> <amount>
<value level="1">60</value> <value level="1">60</value>
<value level="2">61</value> <value level="2">61</value>
<value level="3">61</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="3">62</value>
<value level="4">61</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="4">63</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -670,20 +670,11 @@
<amount> <amount>
<value level="1">60</value> <value level="1">60</value>
<value level="2">60</value> <value level="2">60</value>
<value level="3">60</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="3">61</value>
<value level="4">60</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="4">61</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="Speed">
<amount>
<value level="1">10</value>
<value level="2">15</value>
<value level="3">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="4">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicMpCost"> <effect name="MagicMpCost">
<amount>-10</amount> <amount>-10</amount>
<mode>PER</mode> <mode>PER</mode>

View File

@@ -267,8 +267,8 @@
<value level="2">2</value> <value level="2">2</value>
<value level="3">3</value> <value level="3">3</value>
<value level="4">4</value> <value level="4">4</value>
<value level="5">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">5</value>
<value level="6">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">6</value>
</abnormalLvl> </abnormalLvl>
<abnormalTime> <abnormalTime>
<value level="1">5</value> <value level="1">5</value>
@@ -287,51 +287,80 @@
<effects> <effects>
<effect name="PAtk"> <effect name="PAtk">
<amount> <amount>
<value level="1">-4</value> <value level="1">-10</value>
<value level="2">-6</value> <value level="2">-15</value>
<value level="3">-8</value> <value level="3">-20</value>
<value level="3">-10</value> <value level="4">-25</value>
<value level="4">-10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">-35</value>
<value level="5">-10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">35</value>
<value level="6">-10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="MAtk"> <effect name="MAtk">
<amount> <amount>
<value level="1">-4</value> <value level="1">-10</value>
<value level="2">-6</value> <value level="2">-15</value>
<value level="3">-8</value> <value level="3">-20</value>
<value level="3">-10</value> <value level="4">-25</value>
<value level="4">-10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">-35</value>
<value level="5">-10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">35</value>
<value level="6">-10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="CriticalRate"> <effect name="CriticalRate">
<amount> <amount>
<value level="1">-5</value> <value level="1">-30</value>
<value level="2">-10</value> <value level="2">-40</value>
<value level="3">-20</value> <value level="3">-50</value>
<value level="3">-30</value> <value level="4">-60</value>
<value level="4">-30</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">-60</value>
<value level="5">-30</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">60</value>
<value level="6">-30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount> </amount>
<mode>PER</mode> <mode>DIFF</mode>
</effect> </effect>
<effect name="MagicCriticalRate"> <effect name="MagicCriticalRate">
<amount> <amount>
<value level="1">-5</value> <value level="1">-30</value>
<value level="2">-10</value> <value level="2">-40</value>
<value level="3">-20</value> <value level="3">-50</value>
<value level="3">-30</value> <value level="4">-60</value>
<value level="4">-30</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">-60</value>
<value level="5">-30</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">60</value>
<value level="6">-30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount> </amount>
<mode>PER</mode> <mode>DIFF</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">300</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">400</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="Speed">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">-40</value>
</amount>
<mode>DIFF</mode>
</effect> </effect>
</effects> </effects>
</skill> </skill>

View File

@@ -21,11 +21,11 @@
<value level="3">4</value> <value level="3">4</value>
<value level="4">5</value> <value level="4">5</value>
<value level="5">6</value> <value level="5">6</value>
<value level="6">7</value> <value level="6">6</value>
<value level="7">7</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">7</value>
<value level="8">7</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">8</value>
<value level="9">7</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">9</value>
<value level="10">7</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">10</value>
</abnormalLvl> </abnormalLvl>
<magicLvl> <magicLvl>
<value level="1">1</value> <value level="1">1</value>
@@ -34,10 +34,10 @@
<value level="4">4</value> <value level="4">4</value>
<value level="5">5</value> <value level="5">5</value>
<value level="6">6</value> <value level="6">6</value>
<value level="7">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">7</value>
<value level="8">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">8</value>
<value level="9">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">9</value>
<value level="10">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">10</value>
</magicLvl> </magicLvl>
<castRange>600</castRange> <castRange>600</castRange>
<hitTime>1000</hitTime> <hitTime>1000</hitTime>
@@ -63,10 +63,10 @@
<value level="4">10089</value> <value level="4">10089</value>
<value level="5">13275</value> <value level="5">13275</value>
<value level="6">13275</value> <value level="6">13275</value>
<value level="7">13275</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">14868</value>
<value level="8">13275</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">16461</value>
<value level="9">13275</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">18054</value>
<value level="10">13275</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">19647</value>
</power> </power>
</effect> </effect>
<effect name="Lethal" fromLevel="6" toLevel="10"> <effect name="Lethal" fromLevel="6" toLevel="10">
@@ -148,13 +148,43 @@
<value level="4">-11</value> <value level="4">-11</value>
<value level="5">-15</value> <value level="5">-15</value>
<value level="6">-15</value> <value level="6">-15</value>
<value level="7">-15</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">-15</value>
<value level="8">-15</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">-15</value>
<value level="9">-15</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">-15</value>
<value level="10">-15</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">-15</value>
</amount> </amount>
<type>PK</type> <type>PK</type>
</effect> </effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">1</value>
<value level="8">2</value>
<value level="9">3</value>
<value level="10">5</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">1</value>
<value level="8">2</value>
<value level="9">3</value>
<value level="10">5</value>
</amount>
<mode>PER</mode>
</effect>
</effects> </effects>
</skill> </skill>
<skill id="17705" toLevel="10" name="Opal"> <skill id="17705" toLevel="10" name="Opal">
@@ -181,10 +211,10 @@
<value level="4">70</value> <value level="4">70</value>
<value level="5">120</value> <value level="5">120</value>
<value level="6">120</value> <value level="6">120</value>
<value level="7">120</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">120</value>
<value level="8">120</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">120</value>
<value level="9">120</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">120</value>
<value level="10">120</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">120</value>
</amount> </amount>
</effect> </effect>
<effect name="DefenceAttribute"> <effect name="DefenceAttribute">
@@ -195,10 +225,10 @@
<value level="4">0</value> <value level="4">0</value>
<value level="5">0</value> <value level="5">0</value>
<value level="6">70</value> <value level="6">70</value>
<value level="7">70</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">80</value>
<value level="8">70</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">90</value>
<value level="9">70</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">100</value>
<value level="10">70</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">120</value>
</amount> </amount>
<attribute>FIRE</attribute> <attribute>FIRE</attribute>
</effect> </effect>
@@ -210,10 +240,10 @@
<value level="4">0</value> <value level="4">0</value>
<value level="5">0</value> <value level="5">0</value>
<value level="6">70</value> <value level="6">70</value>
<value level="7">70</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">80</value>
<value level="8">70</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">90</value>
<value level="9">70</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">100</value>
<value level="10">70</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">120</value>
</amount> </amount>
<attribute>WATER</attribute> <attribute>WATER</attribute>
</effect> </effect>
@@ -225,10 +255,10 @@
<value level="4">0</value> <value level="4">0</value>
<value level="5">0</value> <value level="5">0</value>
<value level="6">70</value> <value level="6">70</value>
<value level="7">70</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">80</value>
<value level="8">70</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">90</value>
<value level="9">70</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">100</value>
<value level="10">70</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">120</value>
</amount> </amount>
<attribute>EARTH</attribute> <attribute>EARTH</attribute>
</effect> </effect>
@@ -240,10 +270,10 @@
<value level="4">0</value> <value level="4">0</value>
<value level="5">0</value> <value level="5">0</value>
<value level="6">70</value> <value level="6">70</value>
<value level="7">70</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">80</value>
<value level="8">70</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">90</value>
<value level="9">70</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">100</value>
<value level="10">70</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">120</value>
</amount> </amount>
<attribute>WIND</attribute> <attribute>WIND</attribute>
</effect> </effect>
@@ -255,10 +285,10 @@
<value level="4">0</value> <value level="4">0</value>
<value level="5">0</value> <value level="5">0</value>
<value level="6">70</value> <value level="6">70</value>
<value level="7">70</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">80</value>
<value level="8">70</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">90</value>
<value level="9">70</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">100</value>
<value level="10">70</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">120</value>
</amount> </amount>
<attribute>DARK</attribute> <attribute>DARK</attribute>
</effect> </effect>
@@ -270,10 +300,10 @@
<value level="4">0</value> <value level="4">0</value>
<value level="5">0</value> <value level="5">0</value>
<value level="6">70</value> <value level="6">70</value>
<value level="7">70</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">80</value>
<value level="8">70</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">90</value>
<value level="9">70</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">100</value>
<value level="10">70</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">120</value>
</amount> </amount>
<attribute>HOLY</attribute> <attribute>HOLY</attribute>
</effect> </effect>
@@ -340,10 +370,10 @@
<value level="4">1418</value> <value level="4">1418</value>
<value level="5">1986</value> <value level="5">1986</value>
<value level="6">1986</value> <value level="6">1986</value>
<value level="7">1986</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">2128</value>
<value level="8">1986</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">2317</value>
<value level="9">1986</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">2558</value>
<value level="10">1986</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">2837</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
@@ -355,10 +385,10 @@
<value level="4">-4</value> <value level="4">-4</value>
<value level="5">-5</value> <value level="5">-5</value>
<value level="6">-5</value> <value level="6">-5</value>
<value level="7">-5</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">-6</value>
<value level="8">-5</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">-7</value>
<value level="9">-5</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">-8</value>
<value level="10">-5</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">-10</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -370,10 +400,10 @@
<value level="4">0</value> <value level="4">0</value>
<value level="5">0</value> <value level="5">0</value>
<value level="6">10</value> <value level="6">10</value>
<value level="7">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">10</value>
<value level="8">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">10</value>
<value level="9">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">10</value>
<value level="10">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">10</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -404,14 +434,14 @@
<value level="4">821</value> <value level="4">821</value>
<value level="5">1150</value> <value level="5">1150</value>
<value level="6">1150</value> <value level="6">1150</value>
<value level="7">1150</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">1375</value>
<value level="8">1150</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">1485</value>
<value level="9">1150</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">1621</value>
<value level="10">1150</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">1785</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
<effect name="DefenceCriticalDamage"> <effect name="DefenceMagicCriticalDamage">
<amount> <amount>
<value level="1">-1</value> <value level="1">-1</value>
<value level="2">-2</value> <value level="2">-2</value>
@@ -419,10 +449,10 @@
<value level="4">-4</value> <value level="4">-4</value>
<value level="5">-5</value> <value level="5">-5</value>
<value level="6">-5</value> <value level="6">-5</value>
<value level="7">-5</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">-6</value>
<value level="8">-5</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">-7</value>
<value level="9">-5</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">-8</value>
<value level="10">-5</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">-10</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -434,10 +464,10 @@
<value level="4">0</value> <value level="4">0</value>
<value level="5">0</value> <value level="5">0</value>
<value level="6">10</value> <value level="6">10</value>
<value level="7">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">10</value>
<value level="8">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">10</value>
<value level="9">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">10</value>
<value level="10">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">10</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>

View File

@@ -687,10 +687,10 @@
<value level="4">9</value> <value level="4">9</value>
<value level="5">15</value> <value level="5">15</value>
<value level="6">15</value> <value level="6">15</value>
<value level="7">15</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">15</value>
<value level="8">15</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">15</value>
<value level="9">15</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">15</value>
<value level="10">15</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">15</value>
</chance> </chance>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<isCritical>false</isCritical> <isCritical>false</isCritical>
@@ -708,10 +708,10 @@
<value level="4">0</value> <value level="4">0</value>
<value level="5">0</value> <value level="5">0</value>
<value level="6">-5</value> <value level="6">-5</value>
<value level="7">-5</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">-5</value>
<value level="8">-5</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">-5</value>
<value level="9">-5</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">-5</value>
<value level="10">-5</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">-5</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
<magicType>0</magicType> <magicType>0</magicType>
@@ -724,10 +724,10 @@
<value level="4">0</value> <value level="4">0</value>
<value level="5">0</value> <value level="5">0</value>
<value level="6">-5</value> <value level="6">-5</value>
<value level="7">-5</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">-5</value>
<value level="8">-5</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">-5</value>
<value level="9">-5</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">-5</value>
<value level="10">-5</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">-5</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
<magicType>1</magicType> <magicType>1</magicType>
@@ -740,14 +740,44 @@
<value level="4">0</value> <value level="4">0</value>
<value level="5">0</value> <value level="5">0</value>
<value level="6">-5</value> <value level="6">-5</value>
<value level="7">-5</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">-5</value>
<value level="8">-5</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">-5</value>
<value level="9">-5</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">-5</value>
<value level="10">-5</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">-5</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
<magicType>3</magicType> <magicType>3</magicType>
</effect> </effect>
<effect name="MaxHp">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">1</value>
<value level="8">3</value>
<value level="9">5</value>
<value level="10">10</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">1</value>
<value level="8">3</value>
<value level="9">5</value>
<value level="10">10</value>
</amount>
<mode>PER</mode>
</effect>
</effects> </effects>
</skill> </skill>
<skill id="17824" toLevel="1" name="La Vie En Rose's Jewelry Box"> <skill id="17824" toLevel="1" name="La Vie En Rose's Jewelry Box">
@@ -827,10 +857,10 @@
<value level="4">2</value> <value level="4">2</value>
<value level="5">3</value> <value level="5">3</value>
<value level="6">3</value> <value level="6">3</value>
<value level="7">3</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">4</value>
<value level="8">3</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">4</value>
<value level="9">3</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">4</value>
<value level="10">3</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">4</value>
</amount> </amount>
<stat>CON</stat> <stat>CON</stat>
</effect> </effect>
@@ -842,10 +872,10 @@
<value level="4">2</value> <value level="4">2</value>
<value level="5">3</value> <value level="5">3</value>
<value level="6">3</value> <value level="6">3</value>
<value level="7">3</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">4</value>
<value level="8">3</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">4</value>
<value level="9">3</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">4</value>
<value level="10">3</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">4</value>
</amount> </amount>
<stat>MEN</stat> <stat>MEN</stat>
</effect> </effect>
@@ -857,10 +887,10 @@
<value level="4">2</value> <value level="4">2</value>
<value level="5">3</value> <value level="5">3</value>
<value level="6">3</value> <value level="6">3</value>
<value level="7">3</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">3</value>
<value level="8">3</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">3</value>
<value level="9">3</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">4</value>
<value level="10">3</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">4</value>
</amount> </amount>
<stat>STR</stat> <stat>STR</stat>
</effect> </effect>
@@ -872,10 +902,10 @@
<value level="4">2</value> <value level="4">2</value>
<value level="5">3</value> <value level="5">3</value>
<value level="6">3</value> <value level="6">3</value>
<value level="7">3</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">3</value>
<value level="8">3</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">3</value>
<value level="9">3</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">4</value>
<value level="10">3</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">4</value>
</amount> </amount>
<stat>INT</stat> <stat>INT</stat>
</effect> </effect>
@@ -887,10 +917,10 @@
<value level="4">2</value> <value level="4">2</value>
<value level="5">3</value> <value level="5">3</value>
<value level="6">3</value> <value level="6">3</value>
<value level="7">3</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">3</value>
<value level="8">3</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">4</value>
<value level="9">3</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">4</value>
<value level="10">3</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">4</value>
</amount> </amount>
<stat>WIT</stat> <stat>WIT</stat>
</effect> </effect>
@@ -902,10 +932,10 @@
<value level="4">2</value> <value level="4">2</value>
<value level="5">3</value> <value level="5">3</value>
<value level="6">3</value> <value level="6">3</value>
<value level="7">3</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">3</value>
<value level="8">3</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">4</value>
<value level="9">3</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">4</value>
<value level="10">3</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">4</value>
</amount> </amount>
<stat>DEX</stat> <stat>DEX</stat>
</effect> </effect>
@@ -917,10 +947,10 @@
<value level="4">2</value> <value level="4">2</value>
<value level="5">3</value> <value level="5">3</value>
<value level="6">3</value> <value level="6">3</value>
<value level="7">3</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">3</value>
<value level="8">3</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">3</value>
<value level="9">3</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">3</value>
<value level="10">3</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">4</value>
</amount> </amount>
<stat>LUC</stat> <stat>LUC</stat>
</effect> </effect>
@@ -932,13 +962,28 @@
<value level="4">2</value> <value level="4">2</value>
<value level="5">3</value> <value level="5">3</value>
<value level="6">3</value> <value level="6">3</value>
<value level="7">3</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">3</value>
<value level="8">3</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">3</value>
<value level="9">3</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">3</value>
<value level="10">3</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">4</value>
</amount> </amount>
<stat>CHA</stat> <stat>CHA</stat>
</effect> </effect>
<effect name="SkillCriticalProbability">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">30</value>
<value level="8">30</value>
<value level="9">30</value>
<value level="10">30</value>
</amount>
<mode>PER</mode>
</effect>
</effects> </effects>
</skill> </skill>
<skill id="17826" toLevel="1" name="10th Anniversary Time Capsule Box"> <skill id="17826" toLevel="1" name="10th Anniversary Time Capsule Box">

View File

@@ -560,10 +560,10 @@
<value level="4">10</value> <value level="4">10</value>
<value level="5">15</value> <value level="5">15</value>
<value level="6">15</value> <value level="6">15</value>
<value level="7">15</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">15</value>
<value level="8">15</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">15</value>
<value level="9">15</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">15</value>
<value level="10">15</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">15</value>
</abnormalTime> </abnormalTime>
<operateType>A2</operateType> <operateType>A2</operateType>
<effectPoint>1000</effectPoint> <effectPoint>1000</effectPoint>
@@ -581,10 +581,10 @@
<value level="4">30000</value> <value level="4">30000</value>
<value level="5">50000</value> <value level="5">50000</value>
<value level="6">50000</value> <value level="6">50000</value>
<value level="7">50000</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">55000</value>
<value level="8">50000</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">60000</value>
<value level="9">50000</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">65000</value>
<value level="10">50000</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">70000</value>
</damage> </damage>
</effect> </effect>
<effect name="HealPercent" fromLevel="6" toLevel="10"> <effect name="HealPercent" fromLevel="6" toLevel="10">
@@ -616,13 +616,27 @@
<value level="4">20</value> <value level="4">20</value>
<value level="5">30</value> <value level="5">30</value>
<value level="6">30</value> <value level="6">30</value>
<value level="7">30</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">30</value>
<value level="8">30</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">30</value>
<value level="9">30</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">30</value>
<value level="10">30</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">30</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="DamageShieldResist">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">3</value>
<value level="8">6</value>
<value level="9">9</value>
<value level="10">15</value>
</amount>
</effect>
<effect name="TriggerSkillByDamage" fromLevel="6" toLevel="10"> <effect name="TriggerSkillByDamage" fromLevel="6" toLevel="10">
<!-- Greater Garnet - Cancel Stun --> <!-- Greater Garnet - Cancel Stun -->
<attackerType>Creature</attackerType> <attackerType>Creature</attackerType>
@@ -701,10 +715,10 @@
<value level="4">20</value> <value level="4">20</value>
<value level="5">30</value> <value level="5">30</value>
<value level="6">30</value> <value level="6">30</value>
<value level="7">30</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">32</value>
<value level="8">30</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">34</value>
<value level="9">30</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">36</value>
<value level="10">30</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">40</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -716,10 +730,10 @@
<value level="4">-7</value> <value level="4">-7</value>
<value level="5">-15</value> <value level="5">-15</value>
<value level="6">-15</value> <value level="6">-15</value>
<value level="7">-15</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">-16</value>
<value level="8">-15</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">-17</value>
<value level="9">-15</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">-18</value>
<value level="10">-15</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">-20</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -731,10 +745,10 @@
<value level="4">0</value> <value level="4">0</value>
<value level="5">0</value> <value level="5">0</value>
<value level="6">10</value> <value level="6">10</value>
<value level="7">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">10</value>
<value level="8">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">10</value>
<value level="9">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">10</value>
<value level="10">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">10</value>
</amount> </amount>
</effect> </effect>
</effects> </effects>

View File

@@ -415,10 +415,10 @@
<value level="4">7</value> <value level="4">7</value>
<value level="5">12</value> <value level="5">12</value>
<value level="6">12</value> <value level="6">12</value>
<value level="7">12</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">13</value>
<value level="8">12</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">13</value>
<value level="9">12</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">14</value>
<value level="10">12</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">15</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -430,15 +430,26 @@
<value level="4">7</value> <value level="4">7</value>
<value level="5">12</value> <value level="5">12</value>
<value level="6">12</value> <value level="6">12</value>
<value level="7">12</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">13</value>
<value level="8">12</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">13</value>
<value level="9">12</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">14</value>
<value level="10">12</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">15</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="PhysicalSkillPower" fromLevel="6" toLevel="10"> <effect name="PhysicalSkillPower">
<amount>5</amount> <amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">5</value>
<value level="7">5</value>
<value level="8">6</value>
<value level="9">6</value>
<value level="10">7</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -469,15 +480,26 @@
<value level="4">7</value> <value level="4">7</value>
<value level="5">12</value> <value level="5">12</value>
<value level="6">12</value> <value level="6">12</value>
<value level="7">12</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">13</value>
<value level="8">12</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">13</value>
<value level="9">12</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">14</value>
<value level="10">12</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">15</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="MagicalSkillPower" fromLevel="6" toLevel="10"> <effect name="MagicalSkillPower">
<amount>5</amount> <amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">5</value>
<value level="7">5</value>
<value level="8">6</value>
<value level="9">6</value>
<value level="10">7</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>

View File

@@ -120,10 +120,10 @@
<value level="4">5</value> <value level="4">5</value>
<value level="5">6</value> <value level="5">6</value>
<value level="6">7</value> <value level="6">7</value>
<value level="7">7</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">8</value>
<value level="8">7</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">9</value>
<value level="9">7</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">10</value>
<value level="10">7</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">11</value>
</abnormalLvl> </abnormalLvl>
<magicLvl> <magicLvl>
<value level="1">1</value> <value level="1">1</value>
@@ -132,10 +132,10 @@
<value level="4">4</value> <value level="4">4</value>
<value level="5">5</value> <value level="5">5</value>
<value level="6">6</value> <value level="6">6</value>
<value level="7">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">7</value>
<value level="8">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">8</value>
<value level="9">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">9</value>
<value level="10">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">10</value>
</magicLvl> </magicLvl>
<effectPoint>-1000</effectPoint> <effectPoint>-1000</effectPoint>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
@@ -157,10 +157,10 @@
<value level="4">10089</value> <value level="4">10089</value>
<value level="5">13275</value> <value level="5">13275</value>
<value level="6">13275</value> <value level="6">13275</value>
<value level="7">13275</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">14868</value>
<value level="8">13275</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">16461</value>
<value level="9">13275</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">18054</value>
<value level="10">13275</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">19647</value>
</power> </power>
</effect> </effect>
<effect name="Lethal" fromLevel="6" toLevel="10"> <effect name="Lethal" fromLevel="6" toLevel="10">

View File

@@ -2429,8 +2429,8 @@
<value level="6">6</value> <value level="6">6</value>
<value level="7">7</value> <value level="7">7</value>
<value level="8">8</value> <value level="8">8</value>
<value level="9">8</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">9</value>
<value level="10">8</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">10</value>
</skillLevel> </skillLevel>
</effect> </effect>
</effects> </effects>
@@ -2447,8 +2447,8 @@
<value level="6">6</value> <value level="6">6</value>
<value level="7">7</value> <value level="7">7</value>
<value level="8">8</value> <value level="8">8</value>
<value level="9">8</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">9</value>
<value level="10">8</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">10</value>
</abnormalLvl> </abnormalLvl>
<abnormalTime>5</abnormalTime> <abnormalTime>5</abnormalTime>
<abnormalType>KNOCKDOWN</abnormalType> <abnormalType>KNOCKDOWN</abnormalType>
@@ -2465,8 +2465,8 @@
<value level="6">101</value> <value level="6">101</value>
<value level="7">103</value> <value level="7">103</value>
<value level="8">105</value> <value level="8">105</value>
<value level="9">105</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">107</value>
<value level="10">105</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">109</value>
</magicLvl> </magicLvl>
<castRange>100</castRange> <castRange>100</castRange>
<hitTime>1500</hitTime> <hitTime>1500</hitTime>

View File

@@ -122,8 +122,8 @@
<value level="7">7</value> <value level="7">7</value>
<value level="8">8</value> <value level="8">8</value>
<value level="9">9</value> <value level="9">9</value>
<value level="10">9</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">10</value>
<value level="11">9</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="11">11</value>
</abnormalLvl> </abnormalLvl>
<abnormalTime>2</abnormalTime> <abnormalTime>2</abnormalTime>
<abnormalType>POISON</abnormalType> <abnormalType>POISON</abnormalType>
@@ -143,8 +143,8 @@
<value level="7">101</value> <value level="7">101</value>
<value level="8">103</value> <value level="8">103</value>
<value level="9">105</value> <value level="9">105</value>
<value level="10">105</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">107</value>
<value level="11">105</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="11">109</value>
</magicLvl> </magicLvl>
<lvlBonusRate>20</lvlBonusRate> <lvlBonusRate>20</lvlBonusRate>
<effectPoint>-709</effectPoint> <effectPoint>-709</effectPoint>
@@ -167,8 +167,8 @@
<value level="7">-1780</value> <value level="7">-1780</value>
<value level="8">-1930</value> <value level="8">-1930</value>
<value level="9">-2080</value> <value level="9">-2080</value>
<value level="10">-2080</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">-2230</value>
<value level="11">-2080</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="11">-2380</value>
</power> </power>
<ticks>1</ticks> <ticks>1</ticks>
</effect> </effect>

View File

@@ -171,8 +171,8 @@
<value level="2">2</value> <value level="2">2</value>
<value level="3">3</value> <value level="3">3</value>
<value level="4">4</value> <value level="4">4</value>
<value level="5">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">5</value>
<value level="6">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">6</value>
</abnormalLvl> </abnormalLvl>
<abnormalTime>5</abnormalTime> <abnormalTime>5</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType> <abnormalType>SPEED_DOWN</abnormalType>
@@ -183,8 +183,8 @@
<value level="2">101</value> <value level="2">101</value>
<value level="3">103</value> <value level="3">103</value>
<value level="4">105</value> <value level="4">105</value>
<value level="5">105</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">107</value>
<value level="6">105</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">109</value>
</magicLvl> </magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>

View File

@@ -1025,7 +1025,7 @@
<value level="2">50</value> <value level="2">50</value>
<value level="3">100</value> <value level="3">100</value>
<value level="4">200</value> <value level="4">200</value>
<value level="5">200</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">300</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -1043,7 +1043,7 @@
<value level="1">30</value> <value level="1">30</value>
<value level="2">50</value> <value level="2">50</value>
<value level="3">100</value> <value level="3">100</value>
<value level="4">100</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="4">100</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -1052,7 +1052,7 @@
<value level="1">30</value> <value level="1">30</value>
<value level="2">50</value> <value level="2">50</value>
<value level="3">100</value> <value level="3">100</value>
<value level="4">100</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="4">300</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -1061,7 +1061,7 @@
<value level="1">30</value> <value level="1">30</value>
<value level="2">50</value> <value level="2">50</value>
<value level="3">100</value> <value level="3">100</value>
<value level="4">100</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="4">100</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>

View File

@@ -2720,10 +2720,10 @@
<value level="4">10</value> <value level="4">10</value>
<value level="5">15</value> <value level="5">15</value>
<value level="6">15</value> <value level="6">15</value>
<value level="7">15</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">15</value>
<value level="8">15</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">15</value>
<value level="9">15</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">15</value>
<value level="10">15</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">15</value>
</abnormalTime> </abnormalTime>
<operateType>A2</operateType> <operateType>A2</operateType>
<effectPoint>1000</effectPoint> <effectPoint>1000</effectPoint>
@@ -2740,10 +2740,10 @@
<value level="4">30000</value> <value level="4">30000</value>
<value level="5">50000</value> <value level="5">50000</value>
<value level="6">50000</value> <value level="6">50000</value>
<value level="7">50000</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">55000</value>
<value level="8">50000</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">60000</value>
<value level="9">50000</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">65000</value>
<value level="10">50000</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">70000</value>
</damage> </damage>
</effect> </effect>
<effect name="HealPercent" fromLevel="6" toLevel="10"> <effect name="HealPercent" fromLevel="6" toLevel="10">
@@ -2773,7 +2773,12 @@
<value level="2">6</value> <value level="2">6</value>
<value level="3">12</value> <value level="3">12</value>
<value level="4">25</value> <value level="4">25</value>
<value fromLevel="5" toLevel="6">50</value> <value level="5">50</value>
<value level="6">50</value>
<value level="7">52</value>
<value level="8">54</value>
<value level="9">56</value>
<value level="10">60</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -2781,27 +2786,21 @@
<amount> <amount>
<value level="4">-7</value> <value level="4">-7</value>
<value fromLevel="5" toLevel="6">-15</value> <value fromLevel="5" toLevel="6">-15</value>
<value level="7">-16</value>
<value level="8">-17</value>
<value level="9">-18</value>
<value level="10">-20</value>
</amount> </amount>
</effect> </effect>
<effect name="ExpModify"> <effect name="ExpModify">
<amount> <amount>
<value level="6">10</value> <value level="6">10</value>
<value level="7">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">10</value>
<value level="8">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">10</value>
<value level="9">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">10</value>
<value level="10">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">10</value>
</amount> </amount>
</effect> </effect>
<effect name="VitalityExpRate">
<amount>
<value level="6">10</value>
<value level="7">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>PER</mode>
</effect>
</effects> </effects>
</skill> </skill>
<skill id="27551" toLevel="1" name="Shadai's Jewelry Box"> <skill id="27551" toLevel="1" name="Shadai's Jewelry Box">

View File

@@ -961,8 +961,8 @@
<value level="3">3</value> <value level="3">3</value>
<value level="4">4</value> <value level="4">4</value>
<value level="5">5</value> <value level="5">5</value>
<value level="6">5</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">6</value>
<value level="7">5</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">7</value>
</abnormalLvl> </abnormalLvl>
<abnormalTime>1800</abnormalTime> <abnormalTime>1800</abnormalTime>
<abnormalType>NONE</abnormalType> <abnormalType>NONE</abnormalType>

View File

@@ -799,8 +799,8 @@
<value level="1">0</value> <value level="1">0</value>
<value level="2">0</value> <value level="2">0</value>
<value level="3">5</value> <value level="3">5</value>
<value level="4">5</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="4">5</value>
<value level="5">5</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">5</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -809,8 +809,8 @@
<value level="1">0</value> <value level="1">0</value>
<value level="2">0</value> <value level="2">0</value>
<value level="3">5</value> <value level="3">5</value>
<value level="4">5</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="4">5</value>
<value level="5">5</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">5</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -819,8 +819,8 @@
<value level="1">0</value> <value level="1">0</value>
<value level="2">0</value> <value level="2">0</value>
<value level="3">5</value> <value level="3">5</value>
<value level="4">5</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="4">5</value>
<value level="5">5</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">5</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>

View File

@@ -4,7 +4,7 @@
<xs:complexType> <xs:complexType>
<xs:sequence> <xs:sequence>
<xs:element maxOccurs="unbounded" name="skill"> <xs:element maxOccurs="unbounded" name="skill">
<xs:complexType mixed="true"> <xs:complexType>
<xs:sequence> <xs:sequence>
<xs:choice maxOccurs="unbounded"> <xs:choice maxOccurs="unbounded">
<xs:element name="icon"> <xs:element name="icon">
@@ -360,29 +360,7 @@
<xs:element minOccurs="0" name="classIds"> <xs:element minOccurs="0" name="classIds">
<xs:complexType> <xs:complexType>
<xs:sequence> <xs:sequence>
<xs:element minOccurs="0" maxOccurs="unbounded" name="item" type="xs:string" /> <xs:element maxOccurs="unbounded" name="item" type="xs:string" />
<xs:element minOccurs="0" name="ARCANA_LORD" />
<xs:element minOccurs="0" name="ELEMENTAL_MASTER" />
<xs:element minOccurs="0" name="SPECTRAL_MASTER" />
<xs:element minOccurs="0" name="DUELIST" />
<xs:element minOccurs="0" name="DREADNOUGHT" />
<xs:element minOccurs="0" name="TITAN" />
<xs:element minOccurs="0" name="GRAND_KHAVATARI" />
<xs:element minOccurs="0" name="FORTUNE_SEEKER" />
<xs:element minOccurs="0" name="MAESTRO" />
<xs:element minOccurs="0" name="PHOENIX_KNIGHT" />
<xs:element minOccurs="0" name="HELL_KNIGHT" />
<xs:element minOccurs="0" name="EVA_TEMPLAR" />
<xs:element minOccurs="0" name="SHILLIEN_TEMPLAR" />
<xs:element minOccurs="0" name="ADVENTURER" />
<xs:element minOccurs="0" name="SWORD_MUSE" />
<xs:element minOccurs="0" name="WIND_RIDER" />
<xs:element minOccurs="0" name="SPECTRAL_DANCER" />
<xs:element minOccurs="0" name="GHOST_HUNTER" />
<xs:element minOccurs="0" name="MALE_SOUL_HOUND" />
<xs:element minOccurs="0" name="FEMALE_SOUL_HOUND" />
<xs:element minOccurs="0" name="DOOMBRINGER" />
<xs:element minOccurs="0" name="TRICKSTER" />
</xs:sequence> </xs:sequence>
</xs:complexType> </xs:complexType>
</xs:element> </xs:element>
@@ -1942,7 +1920,7 @@
<xs:element maxOccurs="unbounded" name="value"> <xs:element maxOccurs="unbounded" name="value">
<xs:complexType> <xs:complexType>
<xs:simpleContent> <xs:simpleContent>
<xs:extension base="xs:unsignedShort"> <xs:extension base="xs:unsignedInt">
<xs:attribute name="level" type="xs:unsignedByte" use="required" /> <xs:attribute name="level" type="xs:unsignedByte" use="required" />
</xs:extension> </xs:extension>
</xs:simpleContent> </xs:simpleContent>