Auto generated skill level corrections.

Contributed by gamelike85.
This commit is contained in:
MobiusDevelopment
2019-10-11 20:00:08 +00:00
parent eaaf5d5e70
commit 8a3f59a07d
74 changed files with 1861 additions and 1416 deletions

View File

@@ -2831,9 +2831,9 @@
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
<value level="5">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">100</value>
<value level="6">102</value>
<value level="7">104</value>
</magicLvl>
<operateType>P</operateType>
<effects>

View File

@@ -4627,7 +4627,7 @@
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">5</value>
</abnormalLvl>
<abnormalTime>
<value fromLevel="1" toLevel="4">1800</value>
@@ -4645,6 +4645,7 @@
<value level="2">151</value>
<value level="3">170</value>
<value level="4">181</value>
<value level="5">181</value>
</mpConsume>
<hitTime>700</hitTime>
<coolTime>300</coolTime>
@@ -4661,14 +4662,14 @@
<value level="2">31</value>
<value level="3">34</value>
<value level="4">37</value>
<value level="5">37</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">40</value>
</mpInitialConsume>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
<value level="5">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">105</value>
</magicLvl>
<effects>
<effect name="DispelBySlotProbability">
@@ -4716,7 +4717,7 @@
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">5</value>
</abnormalLvl>
<abnormalType>BUFF_SPECIAL_CRITICAL</abnormalType>
<abnormalTime>
@@ -4734,13 +4735,14 @@
<value level="2">151</value>
<value level="3">170</value>
<value level="4">181</value>
<value level="5">181</value>
</mpConsume>
<mpInitialConsume>
<value level="1">28</value>
<value level="2">31</value>
<value level="3">34</value>
<value level="4">37</value>
<value level="5">37</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">40</value>
</mpInitialConsume>
<hitTime>700</hitTime>
<coolTime>300</coolTime>
@@ -4749,7 +4751,7 @@
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
<value level="5">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">105</value>
</magicLvl>
<reuseDelay>2000</reuseDelay>
<effectPoint>
@@ -4785,7 +4787,7 @@
<value level="2">31</value>
<value level="3">32</value>
<value level="4">33</value>
<value level="5">33</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">34</value>
</amount>
<mode>PER</mode>
</effect>
@@ -4795,7 +4797,7 @@
<value level="2">32</value>
<value level="3">34</value>
<value level="4">36</value>
<value level="5">36</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">38</value>
</amount>
<mode>PER</mode>
</effect>
@@ -4817,7 +4819,7 @@
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">5</value>
</abnormalLvl>
<abnormalType>BUFF_SPECIAL_CONDITION</abnormalType>
<abnormalTime>
@@ -4835,13 +4837,14 @@
<value level="2">151</value>
<value level="3">170</value>
<value level="4">181</value>
<value level="5">181</value>
</mpConsume>
<mpInitialConsume>
<value level="1">28</value>
<value level="2">31</value>
<value level="3">34</value>
<value level="4">37</value>
<value level="5">37</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">40</value>
</mpInitialConsume>
<hitTime>700</hitTime>
<coolTime>300</coolTime>
@@ -4850,7 +4853,7 @@
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
<value level="5">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">105</value>
</magicLvl>
<reuseDelay>2000</reuseDelay>
<effectPoint>
@@ -4874,7 +4877,7 @@
<value level="2">39</value>
<value level="3">41</value>
<value level="4">43</value>
<value level="5">43</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">45</value>
</amount>
<mode>PER</mode>
</effect>
@@ -4884,7 +4887,7 @@
<value level="2">39</value>
<value level="3">41</value>
<value level="4">43</value>
<value level="5">43</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">70</value>
</amount>
<mode>PER</mode>
</effect>
@@ -4898,7 +4901,7 @@
<value level="2">39</value>
<value level="3">41</value>
<value level="4">43</value>
<value level="5">43</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">45</value>
</amount>
<mode>PER</mode>
</effect>
@@ -4916,7 +4919,7 @@
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">5</value>
</abnormalLvl>
<abnormalType>BUFF_SPECIAL_MOVE</abnormalType>
<abnormalTime>
@@ -4934,13 +4937,14 @@
<value level="2">151</value>
<value level="3">170</value>
<value level="4">181</value>
<value level="5">181</value>
</mpConsume>
<mpInitialConsume>
<value level="1">28</value>
<value level="2">31</value>
<value level="3">34</value>
<value level="4">37</value>
<value level="5">37</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">40</value>
</mpInitialConsume>
<hitTime>700</hitTime>
<coolTime>300</coolTime>
@@ -4949,7 +4953,7 @@
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
<value level="5">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">105</value>
</magicLvl>
<reuseDelay>2000</reuseDelay>
<effectPoint>687</effectPoint>
@@ -4967,7 +4971,7 @@
<value level="2">61</value>
<value level="3">62</value>
<value level="4">63</value>
<value level="5">63</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">64</value>
</amount>
<mode>PER</mode>
</effect>
@@ -4977,20 +4981,10 @@
<value level="2">60</value>
<value level="3">61</value>
<value level="4">61</value>
<value level="5">61</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">62</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>
<value level="1">10</value>
<value level="2">15</value>
<value level="3">20</value>
<value level="4">25</value>
<value level="5">25</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>

View File

@@ -231,39 +231,51 @@
</effectPoint>
<isDebuff>true</isDebuff>
<effects>
<effect name="HealEffect">
<amount>
<value level="1">-80</value>
<value level="2">-80</value>
<value level="3">-85</value>
<value level="4">-85</value>
<value level="5">-85</value>
<value level="6">-90</value>
<value level="7">-90</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="LimitHp">
<amount>
<value level="1">-40</value>
<value level="2">-50</value>
<value level="3">-60</value>
<value level="4">-70</value>
<value level="5">-70</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">-70</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">-70</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">-40</value>
<value level="5">-40</value>
<value level="6">-30</value>
<value level="7">-30</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="LimitMp">
<amount>
<value level="1">-40</value>
<value level="2">-50</value>
<value level="3">-60</value>
<value level="4">-70</value>
<value level="5">-70</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">-70</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">-70</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">-40</value>
<value level="5">-40</value>
<value level="6">-30</value>
<value level="7">-30</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="LimitCp">
<amount>
<value level="1">-40</value>
<value level="2">-50</value>
<value level="3">-60</value>
<value level="4">-70</value>
<value level="5">-70</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">-70</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">-70</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">-40</value>
<value level="5">-40</value>
<value level="6">-30</value>
<value level="7">-30</value>
</amount>
<mode>PER</mode>
</effect>

View File

@@ -661,8 +661,8 @@
<amount>
<value level="1">60</value>
<value level="2">61</value>
<value level="3">61</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="4">61</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="3">62</value>
<value level="4">63</value>
</amount>
<mode>PER</mode>
</effect>
@@ -670,20 +670,11 @@
<amount>
<value level="1">60</value>
<value level="2">60</value>
<value level="3">60</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="4">60</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="3">61</value>
<value level="4">61</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>
<value level="1">10</value>
<value level="2">15</value>
<value level="3">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="4">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>

View File

@@ -267,8 +267,8 @@
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">5</value>
<value level="6">6</value>
</abnormalLvl>
<abnormalTime>
<value level="1">5</value>
@@ -287,51 +287,80 @@
<effects>
<effect name="PAtk">
<amount>
<value level="1">-4</value>
<value level="2">-6</value>
<value level="3">-8</value>
<value level="3">-10</value>
<value level="4">-10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">-10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">-10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="1">-10</value>
<value level="2">-15</value>
<value level="3">-20</value>
<value level="4">-25</value>
<value level="5">-35</value>
<value level="6">35</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>
<value level="1">-4</value>
<value level="2">-6</value>
<value level="3">-8</value>
<value level="3">-10</value>
<value level="4">-10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">-10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">-10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="1">-10</value>
<value level="2">-15</value>
<value level="3">-20</value>
<value level="4">-25</value>
<value level="5">-35</value>
<value level="6">35</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>
<value level="1">-5</value>
<value level="2">-10</value>
<value level="3">-20</value>
<value level="3">-30</value>
<value level="4">-30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">-30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">-30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="1">-30</value>
<value level="2">-40</value>
<value level="3">-50</value>
<value level="4">-60</value>
<value level="5">-60</value>
<value level="6">60</value>
</amount>
<mode>PER</mode>
<mode>DIFF</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>
<value level="1">-5</value>
<value level="2">-10</value>
<value level="3">-20</value>
<value level="3">-30</value>
<value level="4">-30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">-30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">-30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="1">-30</value>
<value level="2">-40</value>
<value level="3">-50</value>
<value level="4">-60</value>
<value level="5">-60</value>
<value level="6">60</value>
</amount>
<mode>PER</mode>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">300</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">400</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="Speed">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">-40</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>

View File

@@ -21,11 +21,11 @@
<value level="3">4</value>
<value level="4">5</value>
<value level="5">6</value>
<value level="6">7</value>
<value level="7">7</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">7</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">7</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">7</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">10</value>
</abnormalLvl>
<magicLvl>
<value level="1">1</value>
@@ -34,10 +34,10 @@
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">10</value>
</magicLvl>
<castRange>600</castRange>
<hitTime>1000</hitTime>
@@ -62,10 +62,10 @@
<value level="4">10089</value>
<value level="5">13275</value>
<value level="6">13275</value>
<value level="7">13275</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">13275</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">13275</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">13275</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">14868</value>
<value level="8">16461</value>
<value level="9">18054</value>
<value level="10">19647</value>
</power>
</effect>
<effect name="Lethal" fromLevel="6" toLevel="10">
@@ -147,13 +147,43 @@
<value level="4">-11</value>
<value level="5">-15</value>
<value level="6">-15</value>
<value level="7">-15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">-15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">-15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">-15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">-15</value>
<value level="8">-15</value>
<value level="9">-15</value>
<value level="10">-15</value>
</amount>
<type>PK</type>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">1</value>
<value level="8">2</value>
<value level="9">3</value>
<value level="10">5</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">1</value>
<value level="8">2</value>
<value level="9">3</value>
<value level="10">5</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="17705" toLevel="10" name="Opal">
@@ -180,10 +210,10 @@
<value level="4">70</value>
<value level="5">120</value>
<value level="6">120</value>
<value level="7">120</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">120</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">120</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">120</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">120</value>
<value level="8">120</value>
<value level="9">120</value>
<value level="10">120</value>
</amount>
</effect>
<effect name="DefenceAttribute">
@@ -194,10 +224,10 @@
<value level="4">0</value>
<value level="5">0</value>
<value level="6">70</value>
<value level="7">70</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">70</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">70</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">70</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">80</value>
<value level="8">90</value>
<value level="9">100</value>
<value level="10">120</value>
</amount>
<attribute>FIRE</attribute>
</effect>
@@ -209,10 +239,10 @@
<value level="4">0</value>
<value level="5">0</value>
<value level="6">70</value>
<value level="7">70</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">70</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">70</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">70</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">80</value>
<value level="8">90</value>
<value level="9">100</value>
<value level="10">120</value>
</amount>
<attribute>WATER</attribute>
</effect>
@@ -224,10 +254,10 @@
<value level="4">0</value>
<value level="5">0</value>
<value level="6">70</value>
<value level="7">70</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">70</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">70</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">70</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">80</value>
<value level="8">90</value>
<value level="9">100</value>
<value level="10">120</value>
</amount>
<attribute>EARTH</attribute>
</effect>
@@ -239,10 +269,10 @@
<value level="4">0</value>
<value level="5">0</value>
<value level="6">70</value>
<value level="7">70</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">70</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">70</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">70</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">80</value>
<value level="8">90</value>
<value level="9">100</value>
<value level="10">120</value>
</amount>
<attribute>WIND</attribute>
</effect>
@@ -254,10 +284,10 @@
<value level="4">0</value>
<value level="5">0</value>
<value level="6">70</value>
<value level="7">70</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">70</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">70</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">70</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">80</value>
<value level="8">90</value>
<value level="9">100</value>
<value level="10">120</value>
</amount>
<attribute>DARK</attribute>
</effect>
@@ -269,10 +299,10 @@
<value level="4">0</value>
<value level="5">0</value>
<value level="6">70</value>
<value level="7">70</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">70</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">70</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">70</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">80</value>
<value level="8">90</value>
<value level="9">100</value>
<value level="10">120</value>
</amount>
<attribute>HOLY</attribute>
</effect>
@@ -339,10 +369,10 @@
<value level="4">1418</value>
<value level="5">1986</value>
<value level="6">1986</value>
<value level="7">1986</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">1986</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">1986</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">1986</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">2128</value>
<value level="8">2317</value>
<value level="9">2558</value>
<value level="10">2837</value>
</amount>
<mode>DIFF</mode>
</effect>
@@ -354,10 +384,10 @@
<value level="4">-4</value>
<value level="5">-5</value>
<value level="6">-5</value>
<value level="7">-5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">-5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">-5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">-5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">-6</value>
<value level="8">-7</value>
<value level="9">-8</value>
<value level="10">-10</value>
</amount>
<mode>PER</mode>
</effect>
@@ -369,10 +399,10 @@
<value level="4">0</value>
<value level="5">0</value>
<value level="6">10</value>
<value level="7">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">10</value>
<value level="8">10</value>
<value level="9">10</value>
<value level="10">10</value>
</amount>
<mode>PER</mode>
</effect>
@@ -403,14 +433,14 @@
<value level="4">821</value>
<value level="5">1150</value>
<value level="6">1150</value>
<value level="7">1150</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">1150</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">1150</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">1150</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">1375</value>
<value level="8">1485</value>
<value level="9">1621</value>
<value level="10">1785</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="DefenceCriticalDamage">
<effect name="DefenceMagicCriticalDamage">
<amount>
<value level="1">-1</value>
<value level="2">-2</value>
@@ -418,10 +448,10 @@
<value level="4">-4</value>
<value level="5">-5</value>
<value level="6">-5</value>
<value level="7">-5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">-5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">-5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">-5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">-6</value>
<value level="8">-7</value>
<value level="9">-8</value>
<value level="10">-10</value>
</amount>
<mode>PER</mode>
</effect>
@@ -433,10 +463,10 @@
<value level="4">0</value>
<value level="5">0</value>
<value level="6">10</value>
<value level="7">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">10</value>
<value level="8">10</value>
<value level="9">10</value>
<value level="10">10</value>
</amount>
<mode>PER</mode>
</effect>

View File

@@ -687,10 +687,10 @@
<value level="4">9</value>
<value level="5">15</value>
<value level="6">15</value>
<value level="7">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">15</value>
<value level="8">15</value>
<value level="9">15</value>
<value level="10">15</value>
</chance>
<targetType>SELF</targetType>
<isCritical>false</isCritical>
@@ -708,10 +708,10 @@
<value level="4">0</value>
<value level="5">0</value>
<value level="6">-5</value>
<value level="7">-5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">-5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">-5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">-5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">-5</value>
<value level="8">-5</value>
<value level="9">-5</value>
<value level="10">-5</value>
</amount>
<mode>PER</mode>
<magicType>0</magicType>
@@ -724,10 +724,10 @@
<value level="4">0</value>
<value level="5">0</value>
<value level="6">-5</value>
<value level="7">-5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">-5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">-5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">-5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">-5</value>
<value level="8">-5</value>
<value level="9">-5</value>
<value level="10">-5</value>
</amount>
<mode>PER</mode>
<magicType>1</magicType>
@@ -740,14 +740,44 @@
<value level="4">0</value>
<value level="5">0</value>
<value level="6">-5</value>
<value level="7">-5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">-5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">-5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">-5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">-5</value>
<value level="8">-5</value>
<value level="9">-5</value>
<value level="10">-5</value>
</amount>
<mode>PER</mode>
<magicType>3</magicType>
</effect>
<effect name="MaxHp">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">1</value>
<value level="8">3</value>
<value level="9">5</value>
<value level="10">10</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">1</value>
<value level="8">3</value>
<value level="9">5</value>
<value level="10">10</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="17824" toLevel="1" name="La Vie En Rose's Jewelry Box">
@@ -827,10 +857,10 @@
<value level="4">2</value>
<value level="5">3</value>
<value level="6">3</value>
<value level="7">3</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">3</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">3</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">3</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">4</value>
<value level="8">4</value>
<value level="9">4</value>
<value level="10">4</value>
</amount>
<stat>CON</stat>
</effect>
@@ -842,10 +872,10 @@
<value level="4">2</value>
<value level="5">3</value>
<value level="6">3</value>
<value level="7">3</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">3</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">3</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">3</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">4</value>
<value level="8">4</value>
<value level="9">4</value>
<value level="10">4</value>
</amount>
<stat>MEN</stat>
</effect>
@@ -857,10 +887,10 @@
<value level="4">2</value>
<value level="5">3</value>
<value level="6">3</value>
<value level="7">3</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">3</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">3</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">3</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">3</value>
<value level="8">3</value>
<value level="9">4</value>
<value level="10">4</value>
</amount>
<stat>STR</stat>
</effect>
@@ -872,10 +902,10 @@
<value level="4">2</value>
<value level="5">3</value>
<value level="6">3</value>
<value level="7">3</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">3</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">3</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">3</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">3</value>
<value level="8">3</value>
<value level="9">4</value>
<value level="10">4</value>
</amount>
<stat>INT</stat>
</effect>
@@ -887,10 +917,10 @@
<value level="4">2</value>
<value level="5">3</value>
<value level="6">3</value>
<value level="7">3</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">3</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">3</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">3</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">3</value>
<value level="8">4</value>
<value level="9">4</value>
<value level="10">4</value>
</amount>
<stat>WIT</stat>
</effect>
@@ -902,10 +932,10 @@
<value level="4">2</value>
<value level="5">3</value>
<value level="6">3</value>
<value level="7">3</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">3</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">3</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">3</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">3</value>
<value level="8">4</value>
<value level="9">4</value>
<value level="10">4</value>
</amount>
<stat>DEX</stat>
</effect>
@@ -917,10 +947,10 @@
<value level="4">2</value>
<value level="5">3</value>
<value level="6">3</value>
<value level="7">3</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">3</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">3</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">3</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">3</value>
<value level="8">3</value>
<value level="9">3</value>
<value level="10">4</value>
</amount>
<stat>LUC</stat>
</effect>
@@ -932,13 +962,28 @@
<value level="4">2</value>
<value level="5">3</value>
<value level="6">3</value>
<value level="7">3</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">3</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">3</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">3</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">3</value>
<value level="8">3</value>
<value level="9">3</value>
<value level="10">4</value>
</amount>
<stat>CHA</stat>
</effect>
<effect name="SkillCriticalProbability">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">30</value>
<value level="8">30</value>
<value level="9">30</value>
<value level="10">30</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="17826" toLevel="1" name="10th Anniversary Time Capsule Box">

View File

@@ -560,10 +560,10 @@
<value level="4">10</value>
<value level="5">15</value>
<value level="6">15</value>
<value level="7">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">15</value>
<value level="8">15</value>
<value level="9">15</value>
<value level="10">15</value>
</abnormalTime>
<operateType>A2</operateType>
<effectPoint>1000</effectPoint>
@@ -581,10 +581,10 @@
<value level="4">30000</value>
<value level="5">50000</value>
<value level="6">50000</value>
<value level="7">50000</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">50000</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">50000</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">50000</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">55000</value>
<value level="8">60000</value>
<value level="9">65000</value>
<value level="10">70000</value>
</damage>
</effect>
<effect name="HealPercent" fromLevel="6" toLevel="10">
@@ -616,13 +616,27 @@
<value level="4">20</value>
<value level="5">30</value>
<value level="6">30</value>
<value level="7">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">30</value>
<value level="8">30</value>
<value level="9">30</value>
<value level="10">30</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="DamageShieldResist">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">3</value>
<value level="8">6</value>
<value level="9">9</value>
<value level="10">15</value>
</amount>
</effect>
<effect name="TriggerSkillByDamage" fromLevel="6" toLevel="10">
<!-- Greater Garnet - Cancel Stun -->
<attackerType>Creature</attackerType>
@@ -701,10 +715,10 @@
<value level="4">20</value>
<value level="5">30</value>
<value level="6">30</value>
<value level="7">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">32</value>
<value level="8">34</value>
<value level="9">36</value>
<value level="10">40</value>
</amount>
<mode>PER</mode>
</effect>
@@ -716,10 +730,10 @@
<value level="4">-7</value>
<value level="5">-15</value>
<value level="6">-15</value>
<value level="7">-15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">-15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">-15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">-15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">-16</value>
<value level="8">-17</value>
<value level="9">-18</value>
<value level="10">-20</value>
</amount>
<mode>PER</mode>
</effect>
@@ -731,10 +745,10 @@
<value level="4">0</value>
<value level="5">0</value>
<value level="6">10</value>
<value level="7">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">10</value>
<value level="8">10</value>
<value level="9">10</value>
<value level="10">10</value>
</amount>
</effect>
</effects>

View File

@@ -415,10 +415,10 @@
<value level="4">7</value>
<value level="5">12</value>
<value level="6">12</value>
<value level="7">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">13</value>
<value level="8">13</value>
<value level="9">14</value>
<value level="10">15</value>
</amount>
<mode>PER</mode>
</effect>
@@ -430,15 +430,26 @@
<value level="4">7</value>
<value level="5">12</value>
<value level="6">12</value>
<value level="7">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">13</value>
<value level="8">13</value>
<value level="9">14</value>
<value level="10">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalSkillPower" fromLevel="6" toLevel="10">
<amount>5</amount>
<effect name="PhysicalSkillPower">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">5</value>
<value level="7">5</value>
<value level="8">6</value>
<value level="9">6</value>
<value level="10">7</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
@@ -469,15 +480,26 @@
<value level="4">7</value>
<value level="5">12</value>
<value level="6">12</value>
<value level="7">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">13</value>
<value level="8">13</value>
<value level="9">14</value>
<value level="10">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalSkillPower" fromLevel="6" toLevel="10">
<amount>5</amount>
<effect name="MagicalSkillPower">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">5</value>
<value level="7">5</value>
<value level="8">6</value>
<value level="9">6</value>
<value level="10">7</value>
</amount>
<mode>PER</mode>
</effect>
</effects>

View File

@@ -120,10 +120,10 @@
<value level="4">5</value>
<value level="5">6</value>
<value level="6">7</value>
<value level="7">7</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">7</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">7</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">7</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">8</value>
<value level="8">9</value>
<value level="9">10</value>
<value level="10">11</value>
</abnormalLvl>
<magicLvl>
<value level="1">1</value>
@@ -132,10 +132,10 @@
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">10</value>
</magicLvl>
<effectPoint>-1000</effectPoint>
<staticReuse>true</staticReuse>
@@ -157,10 +157,10 @@
<value level="4">10089</value>
<value level="5">13275</value>
<value level="6">13275</value>
<value level="7">13275</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">13275</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">13275</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">13275</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">14868</value>
<value level="8">16461</value>
<value level="9">18054</value>
<value level="10">19647</value>
</power>
</effect>
<effect name="Lethal" fromLevel="6" toLevel="10">

View File

@@ -912,8 +912,8 @@
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">6</value>
<value level="7">7</value>
</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<abnormalType>NONE</abnormalType>

View File

@@ -799,8 +799,8 @@
<value level="1">0</value>
<value level="2">0</value>
<value level="3">5</value>
<value level="4">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="4">5</value>
<value level="5">5</value>
</amount>
<mode>PER</mode>
</effect>
@@ -809,8 +809,8 @@
<value level="1">0</value>
<value level="2">0</value>
<value level="3">5</value>
<value level="4">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="4">5</value>
<value level="5">5</value>
</amount>
<mode>PER</mode>
</effect>
@@ -819,8 +819,8 @@
<value level="1">0</value>
<value level="2">0</value>
<value level="3">5</value>
<value level="4">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="4">5</value>
<value level="5">5</value>
</amount>
<mode>PER</mode>
</effect>

View File

@@ -4,7 +4,7 @@
<xs:complexType>
<xs:sequence>
<xs:element maxOccurs="unbounded" name="skill">
<xs:complexType mixed="true">
<xs:complexType>
<xs:sequence>
<xs:choice maxOccurs="unbounded">
<xs:element name="icon">
@@ -360,29 +360,7 @@
<xs:element minOccurs="0" name="classIds">
<xs:complexType>
<xs:sequence>
<xs:element minOccurs="0" maxOccurs="unbounded" name="item" type="xs:string" />
<xs:element minOccurs="0" name="ARCANA_LORD" />
<xs:element minOccurs="0" name="ELEMENTAL_MASTER" />
<xs:element minOccurs="0" name="SPECTRAL_MASTER" />
<xs:element minOccurs="0" name="DUELIST" />
<xs:element minOccurs="0" name="DREADNOUGHT" />
<xs:element minOccurs="0" name="TITAN" />
<xs:element minOccurs="0" name="GRAND_KHAVATARI" />
<xs:element minOccurs="0" name="FORTUNE_SEEKER" />
<xs:element minOccurs="0" name="MAESTRO" />
<xs:element minOccurs="0" name="PHOENIX_KNIGHT" />
<xs:element minOccurs="0" name="HELL_KNIGHT" />
<xs:element minOccurs="0" name="EVA_TEMPLAR" />
<xs:element minOccurs="0" name="SHILLIEN_TEMPLAR" />
<xs:element minOccurs="0" name="ADVENTURER" />
<xs:element minOccurs="0" name="SWORD_MUSE" />
<xs:element minOccurs="0" name="WIND_RIDER" />
<xs:element minOccurs="0" name="SPECTRAL_DANCER" />
<xs:element minOccurs="0" name="GHOST_HUNTER" />
<xs:element minOccurs="0" name="MALE_SOUL_HOUND" />
<xs:element minOccurs="0" name="FEMALE_SOUL_HOUND" />
<xs:element minOccurs="0" name="DOOMBRINGER" />
<xs:element minOccurs="0" name="TRICKSTER" />
<xs:element maxOccurs="unbounded" name="item" type="xs:string" />
</xs:sequence>
</xs:complexType>
</xs:element>
@@ -1942,7 +1920,7 @@
<xs:element maxOccurs="unbounded" name="value">
<xs:complexType>
<xs:simpleContent>
<xs:extension base="xs:unsignedShort">
<xs:extension base="xs:unsignedInt">
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
</xs:extension>
</xs:simpleContent>