Auto generated skill level corrections.
Contributed by gamelike85.
This commit is contained in:
@@ -2832,9 +2832,9 @@
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<value level="2">90</value>
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<value level="3">95</value>
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<value level="4">99</value>
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<value level="5">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="6">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="7">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="5">100</value>
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<value level="6">102</value>
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<value level="7">104</value>
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</magicLvl>
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<operateType>P</operateType>
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<effects>
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@@ -4627,7 +4627,7 @@
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<value level="2">2</value>
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<value level="3">3</value>
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<value level="4">4</value>
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<value level="5">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="5">5</value>
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</abnormalLvl>
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<abnormalTime>
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<value fromLevel="1" toLevel="4">1800</value>
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@@ -4645,6 +4645,7 @@
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<value level="2">151</value>
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<value level="3">170</value>
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<value level="4">181</value>
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<value level="5">181</value>
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</mpConsume>
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<hitTime>700</hitTime>
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<coolTime>300</coolTime>
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@@ -4661,14 +4662,14 @@
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<value level="2">31</value>
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<value level="3">34</value>
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<value level="4">37</value>
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<value level="5">37</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="5">40</value>
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</mpInitialConsume>
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<magicLvl>
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<value level="1">85</value>
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<value level="2">90</value>
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<value level="3">95</value>
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<value level="4">99</value>
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<value level="5">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="5">105</value>
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</magicLvl>
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<effects>
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<effect name="DispelBySlotProbability">
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@@ -4716,7 +4717,7 @@
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<value level="2">2</value>
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<value level="3">3</value>
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<value level="4">4</value>
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<value level="5">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="5">5</value>
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</abnormalLvl>
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<abnormalType>BUFF_SPECIAL_CRITICAL</abnormalType>
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<abnormalTime>
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@@ -4734,13 +4735,14 @@
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<value level="2">151</value>
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<value level="3">170</value>
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<value level="4">181</value>
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<value level="5">181</value>
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</mpConsume>
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<mpInitialConsume>
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<value level="1">28</value>
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<value level="2">31</value>
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<value level="3">34</value>
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<value level="4">37</value>
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<value level="5">37</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="5">40</value>
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</mpInitialConsume>
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<hitTime>700</hitTime>
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<coolTime>300</coolTime>
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@@ -4749,7 +4751,7 @@
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<value level="2">90</value>
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<value level="3">95</value>
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<value level="4">99</value>
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<value level="5">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="5">105</value>
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</magicLvl>
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<reuseDelay>2000</reuseDelay>
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<effectPoint>
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@@ -4785,7 +4787,7 @@
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<value level="2">31</value>
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<value level="3">32</value>
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<value level="4">33</value>
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<value level="5">33</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="5">34</value>
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</amount>
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<mode>PER</mode>
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</effect>
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@@ -4795,7 +4797,7 @@
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<value level="2">32</value>
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<value level="3">34</value>
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<value level="4">36</value>
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<value level="5">36</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="5">38</value>
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</amount>
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<mode>PER</mode>
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</effect>
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@@ -4817,7 +4819,7 @@
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<value level="2">2</value>
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<value level="3">3</value>
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<value level="4">4</value>
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<value level="5">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="5">5</value>
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</abnormalLvl>
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<abnormalType>BUFF_SPECIAL_CONDITION</abnormalType>
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<abnormalTime>
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@@ -4835,13 +4837,14 @@
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<value level="2">151</value>
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<value level="3">170</value>
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<value level="4">181</value>
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<value level="5">181</value>
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</mpConsume>
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<mpInitialConsume>
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<value level="1">28</value>
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<value level="2">31</value>
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<value level="3">34</value>
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<value level="4">37</value>
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<value level="5">37</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="5">40</value>
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</mpInitialConsume>
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<hitTime>700</hitTime>
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<coolTime>300</coolTime>
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@@ -4850,7 +4853,7 @@
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<value level="2">90</value>
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<value level="3">95</value>
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<value level="4">99</value>
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<value level="5">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="5">105</value>
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</magicLvl>
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<reuseDelay>2000</reuseDelay>
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<effectPoint>
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@@ -4874,7 +4877,7 @@
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<value level="2">39</value>
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<value level="3">41</value>
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<value level="4">43</value>
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<value level="5">43</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="5">45</value>
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</amount>
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<mode>PER</mode>
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</effect>
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@@ -4884,7 +4887,7 @@
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<value level="2">39</value>
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<value level="3">41</value>
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<value level="4">43</value>
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<value level="5">43</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="5">70</value>
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</amount>
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<mode>PER</mode>
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</effect>
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@@ -4898,7 +4901,7 @@
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<value level="2">39</value>
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<value level="3">41</value>
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<value level="4">43</value>
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<value level="5">43</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="5">45</value>
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</amount>
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<mode>PER</mode>
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</effect>
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@@ -4916,7 +4919,7 @@
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<value level="2">2</value>
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<value level="3">3</value>
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<value level="4">4</value>
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<value level="5">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="5">5</value>
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</abnormalLvl>
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<abnormalType>BUFF_SPECIAL_MOVE</abnormalType>
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<abnormalTime>
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@@ -4934,13 +4937,14 @@
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<value level="2">151</value>
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<value level="3">170</value>
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<value level="4">181</value>
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<value level="5">181</value>
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</mpConsume>
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<mpInitialConsume>
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<value level="1">28</value>
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<value level="2">31</value>
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<value level="3">34</value>
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<value level="4">37</value>
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<value level="5">37</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="5">40</value>
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</mpInitialConsume>
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<hitTime>700</hitTime>
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<coolTime>300</coolTime>
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@@ -4949,7 +4953,7 @@
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<value level="2">90</value>
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<value level="3">95</value>
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<value level="4">99</value>
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<value level="5">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="5">105</value>
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</magicLvl>
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<reuseDelay>2000</reuseDelay>
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<effectPoint>687</effectPoint>
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@@ -4967,7 +4971,7 @@
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<value level="2">61</value>
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<value level="3">62</value>
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<value level="4">63</value>
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<value level="5">63</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="5">64</value>
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</amount>
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<mode>PER</mode>
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</effect>
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@@ -4977,20 +4981,10 @@
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<value level="2">60</value>
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<value level="3">61</value>
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<value level="4">61</value>
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<value level="5">61</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="5">62</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="Speed">
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<amount>
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<value level="1">10</value>
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<value level="2">15</value>
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<value level="3">20</value>
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<value level="4">25</value>
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<value level="5">25</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="MagicMpCost">
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<amount>-10</amount>
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<mode>PER</mode>
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@@ -231,39 +231,51 @@
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</effectPoint>
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<isDebuff>true</isDebuff>
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<effects>
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<effect name="HealEffect">
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<amount>
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<value level="1">-80</value>
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<value level="2">-80</value>
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<value level="3">-85</value>
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<value level="4">-85</value>
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<value level="5">-85</value>
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<value level="6">-90</value>
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<value level="7">-90</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="LimitHp">
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<amount>
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<value level="1">-40</value>
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<value level="2">-50</value>
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<value level="3">-60</value>
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<value level="4">-70</value>
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<value level="5">-70</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="6">-70</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="7">-70</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">0</value>
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<value level="4">-40</value>
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<value level="5">-40</value>
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<value level="6">-30</value>
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<value level="7">-30</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="LimitMp">
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<amount>
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<value level="1">-40</value>
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<value level="2">-50</value>
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<value level="3">-60</value>
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<value level="4">-70</value>
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<value level="5">-70</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="6">-70</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="7">-70</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">0</value>
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<value level="4">-40</value>
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<value level="5">-40</value>
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<value level="6">-30</value>
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<value level="7">-30</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="LimitCp">
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<amount>
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<value level="1">-40</value>
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<value level="2">-50</value>
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<value level="3">-60</value>
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<value level="4">-70</value>
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<value level="5">-70</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="6">-70</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="7">-70</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">0</value>
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<value level="4">-40</value>
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<value level="5">-40</value>
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<value level="6">-30</value>
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<value level="7">-30</value>
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</amount>
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<mode>PER</mode>
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</effect>
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@@ -661,8 +661,8 @@
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<amount>
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<value level="1">60</value>
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<value level="2">61</value>
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<value level="3">61</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="4">61</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="3">62</value>
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<value level="4">63</value>
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</amount>
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<mode>PER</mode>
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</effect>
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@@ -670,20 +670,11 @@
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<amount>
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<value level="1">60</value>
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<value level="2">60</value>
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<value level="3">60</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="4">60</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="3">61</value>
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<value level="4">61</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="Speed">
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<amount>
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<value level="1">10</value>
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<value level="2">15</value>
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<value level="3">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="4">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="MagicMpCost">
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<amount>-10</amount>
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<mode>PER</mode>
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|
@@ -267,8 +267,8 @@
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<value level="2">2</value>
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||||
<value level="3">3</value>
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||||
<value level="4">4</value>
|
||||
<value level="5">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="6">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="5">5</value>
|
||||
<value level="6">6</value>
|
||||
</abnormalLvl>
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||||
<abnormalTime>
|
||||
<value level="1">5</value>
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||||
@@ -287,51 +287,80 @@
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<effects>
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||||
<effect name="PAtk">
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||||
<amount>
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||||
<value level="1">-4</value>
|
||||
<value level="2">-6</value>
|
||||
<value level="3">-8</value>
|
||||
<value level="3">-10</value>
|
||||
<value level="4">-10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="5">-10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="6">-10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="1">-10</value>
|
||||
<value level="2">-15</value>
|
||||
<value level="3">-20</value>
|
||||
<value level="4">-25</value>
|
||||
<value level="5">-35</value>
|
||||
<value level="6">35</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MAtk">
|
||||
<amount>
|
||||
<value level="1">-4</value>
|
||||
<value level="2">-6</value>
|
||||
<value level="3">-8</value>
|
||||
<value level="3">-10</value>
|
||||
<value level="4">-10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="5">-10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="6">-10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="1">-10</value>
|
||||
<value level="2">-15</value>
|
||||
<value level="3">-20</value>
|
||||
<value level="4">-25</value>
|
||||
<value level="5">-35</value>
|
||||
<value level="6">35</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="CriticalRate">
|
||||
<amount>
|
||||
<value level="1">-5</value>
|
||||
<value level="2">-10</value>
|
||||
<value level="3">-20</value>
|
||||
<value level="3">-30</value>
|
||||
<value level="4">-30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="5">-30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="6">-30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="1">-30</value>
|
||||
<value level="2">-40</value>
|
||||
<value level="3">-50</value>
|
||||
<value level="4">-60</value>
|
||||
<value level="5">-60</value>
|
||||
<value level="6">60</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="MagicCriticalRate">
|
||||
<amount>
|
||||
<value level="1">-5</value>
|
||||
<value level="2">-10</value>
|
||||
<value level="3">-20</value>
|
||||
<value level="3">-30</value>
|
||||
<value level="4">-30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="5">-30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="6">-30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="1">-30</value>
|
||||
<value level="2">-40</value>
|
||||
<value level="3">-50</value>
|
||||
<value level="4">-60</value>
|
||||
<value level="5">-60</value>
|
||||
<value level="6">60</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalAttackSpeed">
|
||||
<amount>
|
||||
<value level="1">0</value>
|
||||
<value level="2">0</value>
|
||||
<value level="3">0</value>
|
||||
<value level="4">0</value>
|
||||
<value level="5">0</value>
|
||||
<value level="6">300</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="MagicalAttackSpeed">
|
||||
<amount>
|
||||
<value level="1">0</value>
|
||||
<value level="2">0</value>
|
||||
<value level="3">0</value>
|
||||
<value level="4">0</value>
|
||||
<value level="5">0</value>
|
||||
<value level="6">400</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="Speed">
|
||||
<amount>
|
||||
<value level="1">0</value>
|
||||
<value level="2">0</value>
|
||||
<value level="3">0</value>
|
||||
<value level="4">0</value>
|
||||
<value level="5">0</value>
|
||||
<value level="6">-40</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
|
@@ -912,8 +912,8 @@
|
||||
<value level="3">3</value>
|
||||
<value level="4">4</value>
|
||||
<value level="5">5</value>
|
||||
<value level="6">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="7">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="6">6</value>
|
||||
<value level="7">7</value>
|
||||
</abnormalLvl>
|
||||
<abnormalTime>1800</abnormalTime>
|
||||
<abnormalType>NONE</abnormalType>
|
||||
|
@@ -799,8 +799,8 @@
|
||||
<value level="1">0</value>
|
||||
<value level="2">0</value>
|
||||
<value level="3">5</value>
|
||||
<value level="4">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="5">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="4">5</value>
|
||||
<value level="5">5</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -809,8 +809,8 @@
|
||||
<value level="1">0</value>
|
||||
<value level="2">0</value>
|
||||
<value level="3">5</value>
|
||||
<value level="4">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="5">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="4">5</value>
|
||||
<value level="5">5</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -819,8 +819,8 @@
|
||||
<value level="1">0</value>
|
||||
<value level="2">0</value>
|
||||
<value level="3">5</value>
|
||||
<value level="4">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="5">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="4">5</value>
|
||||
<value level="5">5</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
|
@@ -4,7 +4,7 @@
|
||||
<xs:complexType>
|
||||
<xs:sequence>
|
||||
<xs:element maxOccurs="unbounded" name="skill">
|
||||
<xs:complexType mixed="true">
|
||||
<xs:complexType>
|
||||
<xs:sequence>
|
||||
<xs:choice maxOccurs="unbounded">
|
||||
<xs:element name="icon">
|
||||
@@ -360,29 +360,7 @@
|
||||
<xs:element minOccurs="0" name="classIds">
|
||||
<xs:complexType>
|
||||
<xs:sequence>
|
||||
<xs:element minOccurs="0" maxOccurs="unbounded" name="item" type="xs:string" />
|
||||
<xs:element minOccurs="0" name="ARCANA_LORD" />
|
||||
<xs:element minOccurs="0" name="ELEMENTAL_MASTER" />
|
||||
<xs:element minOccurs="0" name="SPECTRAL_MASTER" />
|
||||
<xs:element minOccurs="0" name="DUELIST" />
|
||||
<xs:element minOccurs="0" name="DREADNOUGHT" />
|
||||
<xs:element minOccurs="0" name="TITAN" />
|
||||
<xs:element minOccurs="0" name="GRAND_KHAVATARI" />
|
||||
<xs:element minOccurs="0" name="FORTUNE_SEEKER" />
|
||||
<xs:element minOccurs="0" name="MAESTRO" />
|
||||
<xs:element minOccurs="0" name="PHOENIX_KNIGHT" />
|
||||
<xs:element minOccurs="0" name="HELL_KNIGHT" />
|
||||
<xs:element minOccurs="0" name="EVA_TEMPLAR" />
|
||||
<xs:element minOccurs="0" name="SHILLIEN_TEMPLAR" />
|
||||
<xs:element minOccurs="0" name="ADVENTURER" />
|
||||
<xs:element minOccurs="0" name="SWORD_MUSE" />
|
||||
<xs:element minOccurs="0" name="WIND_RIDER" />
|
||||
<xs:element minOccurs="0" name="SPECTRAL_DANCER" />
|
||||
<xs:element minOccurs="0" name="GHOST_HUNTER" />
|
||||
<xs:element minOccurs="0" name="MALE_SOUL_HOUND" />
|
||||
<xs:element minOccurs="0" name="FEMALE_SOUL_HOUND" />
|
||||
<xs:element minOccurs="0" name="DOOMBRINGER" />
|
||||
<xs:element minOccurs="0" name="TRICKSTER" />
|
||||
<xs:element maxOccurs="unbounded" name="item" type="xs:string" />
|
||||
</xs:sequence>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
@@ -1942,7 +1920,7 @@
|
||||
<xs:element maxOccurs="unbounded" name="value">
|
||||
<xs:complexType>
|
||||
<xs:simpleContent>
|
||||
<xs:extension base="xs:unsignedShort">
|
||||
<xs:extension base="xs:unsignedInt">
|
||||
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
|
||||
</xs:extension>
|
||||
</xs:simpleContent>
|
||||
|
Reference in New Issue
Block a user