Leave skip thinking totally empty.
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@@ -14120,7 +14120,6 @@ public class PlayerInstance extends Playable
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// Skip thinking.
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if ((getTarget() != null) && getTarget().isMonster() && (((MonsterInstance) getTarget()).getTarget() == this) && !((MonsterInstance) getTarget()).isAlikeDead())
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{
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sendPacket(ExAutoPlayDoMacro.STATIC_PACKET);
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return;
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}
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