Ceremony of Chaos check for ability list.
This commit is contained in:
@@ -28,6 +28,7 @@ import com.l2jmobius.gameserver.data.xml.impl.SkillData;
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import com.l2jmobius.gameserver.data.xml.impl.SkillTreesData;
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import com.l2jmobius.gameserver.data.xml.impl.SkillTreesData;
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import com.l2jmobius.gameserver.model.L2SkillLearn;
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import com.l2jmobius.gameserver.model.L2SkillLearn;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.ceremonyofchaos.CeremonyOfChaosEvent;
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import com.l2jmobius.gameserver.model.holders.SkillHolder;
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import com.l2jmobius.gameserver.model.holders.SkillHolder;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.network.L2GameClient;
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import com.l2jmobius.gameserver.network.L2GameClient;
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@@ -94,7 +95,7 @@ public class RequestAcquireAbilityList implements IClientIncomingPacket
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activeChar.sendPacket(SystemMessageId.ABILITIES_CAN_BE_USED_BY_NOBLESSE_EXALTED_LV_99_OR_ABOVE);
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activeChar.sendPacket(SystemMessageId.ABILITIES_CAN_BE_USED_BY_NOBLESSE_EXALTED_LV_99_OR_ABOVE);
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return;
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return;
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}
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}
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else if (activeChar.isInOlympiadMode()) // TODO: Add Ceremony of Chaos when done.
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else if (activeChar.isInOlympiadMode() || activeChar.isOnEvent(CeremonyOfChaosEvent.class))
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{
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{
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activeChar.sendPacket(SystemMessageId.YOU_CANNOT_USE_OR_RESET_ABILITY_POINTS_WHILE_PARTICIPATING_IN_THE_OLYMPIAD_OR_CEREMONY_OF_CHAOS);
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activeChar.sendPacket(SystemMessageId.YOU_CANNOT_USE_OR_RESET_ABILITY_POINTS_WHILE_PARTICIPATING_IN_THE_OLYMPIAD_OR_CEREMONY_OF_CHAOS);
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return;
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return;
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@@ -28,6 +28,7 @@ import com.l2jmobius.gameserver.data.xml.impl.SkillData;
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import com.l2jmobius.gameserver.data.xml.impl.SkillTreesData;
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import com.l2jmobius.gameserver.data.xml.impl.SkillTreesData;
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import com.l2jmobius.gameserver.model.L2SkillLearn;
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import com.l2jmobius.gameserver.model.L2SkillLearn;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.ceremonyofchaos.CeremonyOfChaosEvent;
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import com.l2jmobius.gameserver.model.holders.SkillHolder;
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import com.l2jmobius.gameserver.model.holders.SkillHolder;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.network.L2GameClient;
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import com.l2jmobius.gameserver.network.L2GameClient;
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@@ -94,7 +95,7 @@ public class RequestAcquireAbilityList implements IClientIncomingPacket
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activeChar.sendPacket(SystemMessageId.ABILITIES_CAN_BE_USED_BY_NOBLESSE_EXALTED_LV_99_OR_ABOVE);
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activeChar.sendPacket(SystemMessageId.ABILITIES_CAN_BE_USED_BY_NOBLESSE_EXALTED_LV_99_OR_ABOVE);
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return;
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return;
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}
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}
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else if (activeChar.isInOlympiadMode()) // TODO: Add Ceremony of Chaos when done.
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else if (activeChar.isInOlympiadMode() || activeChar.isOnEvent(CeremonyOfChaosEvent.class))
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{
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{
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activeChar.sendPacket(SystemMessageId.YOU_CANNOT_USE_OR_RESET_ABILITY_POINTS_WHILE_PARTICIPATING_IN_THE_OLYMPIAD_OR_CEREMONY_OF_CHAOS);
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activeChar.sendPacket(SystemMessageId.YOU_CANNOT_USE_OR_RESET_ABILITY_POINTS_WHILE_PARTICIPATING_IN_THE_OLYMPIAD_OR_CEREMONY_OF_CHAOS);
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return;
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return;
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@@ -28,6 +28,7 @@ import com.l2jmobius.gameserver.data.xml.impl.SkillData;
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import com.l2jmobius.gameserver.data.xml.impl.SkillTreesData;
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import com.l2jmobius.gameserver.data.xml.impl.SkillTreesData;
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import com.l2jmobius.gameserver.model.L2SkillLearn;
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import com.l2jmobius.gameserver.model.L2SkillLearn;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.ceremonyofchaos.CeremonyOfChaosEvent;
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import com.l2jmobius.gameserver.model.holders.SkillHolder;
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import com.l2jmobius.gameserver.model.holders.SkillHolder;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.network.L2GameClient;
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import com.l2jmobius.gameserver.network.L2GameClient;
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@@ -94,7 +95,7 @@ public class RequestAcquireAbilityList implements IClientIncomingPacket
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activeChar.sendPacket(SystemMessageId.ABILITIES_CAN_BE_USED_BY_NOBLESSE_EXALTED_LV_99_OR_ABOVE);
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activeChar.sendPacket(SystemMessageId.ABILITIES_CAN_BE_USED_BY_NOBLESSE_EXALTED_LV_99_OR_ABOVE);
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return;
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return;
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}
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}
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else if (activeChar.isInOlympiadMode()) // TODO: Add Ceremony of Chaos when done.
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else if (activeChar.isInOlympiadMode() || activeChar.isOnEvent(CeremonyOfChaosEvent.class))
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{
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{
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activeChar.sendPacket(SystemMessageId.YOU_CANNOT_USE_OR_RESET_ABILITY_POINTS_WHILE_PARTICIPATING_IN_THE_OLYMPIAD_OR_CEREMONY_OF_CHAOS);
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activeChar.sendPacket(SystemMessageId.YOU_CANNOT_USE_OR_RESET_ABILITY_POINTS_WHILE_PARTICIPATING_IN_THE_OLYMPIAD_OR_CEREMONY_OF_CHAOS);
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return;
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return;
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@@ -28,6 +28,7 @@ import com.l2jmobius.gameserver.data.xml.impl.SkillData;
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import com.l2jmobius.gameserver.data.xml.impl.SkillTreesData;
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import com.l2jmobius.gameserver.data.xml.impl.SkillTreesData;
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import com.l2jmobius.gameserver.model.L2SkillLearn;
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import com.l2jmobius.gameserver.model.L2SkillLearn;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.ceremonyofchaos.CeremonyOfChaosEvent;
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import com.l2jmobius.gameserver.model.holders.SkillHolder;
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import com.l2jmobius.gameserver.model.holders.SkillHolder;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.network.L2GameClient;
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import com.l2jmobius.gameserver.network.L2GameClient;
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@@ -94,7 +95,7 @@ public class RequestAcquireAbilityList implements IClientIncomingPacket
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activeChar.sendPacket(SystemMessageId.ABILITIES_CAN_BE_USED_BY_NOBLESSE_EXALTED_LV_99_OR_ABOVE);
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activeChar.sendPacket(SystemMessageId.ABILITIES_CAN_BE_USED_BY_NOBLESSE_EXALTED_LV_99_OR_ABOVE);
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return;
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return;
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}
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}
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else if (activeChar.isInOlympiadMode()) // TODO: Add Ceremony of Chaos when done.
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else if (activeChar.isInOlympiadMode() || activeChar.isOnEvent(CeremonyOfChaosEvent.class))
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{
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{
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activeChar.sendPacket(SystemMessageId.YOU_CANNOT_USE_OR_RESET_ABILITY_POINTS_WHILE_PARTICIPATING_IN_THE_OLYMPIAD_OR_CEREMONY_OF_CHAOS);
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activeChar.sendPacket(SystemMessageId.YOU_CANNOT_USE_OR_RESET_ABILITY_POINTS_WHILE_PARTICIPATING_IN_THE_OLYMPIAD_OR_CEREMONY_OF_CHAOS);
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return;
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return;
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