Updated skill system message to match retail.
Contributed by CostyKiller.
This commit is contained in:
@@ -244,7 +244,7 @@ public class BuffInfo
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{
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{
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if (!_hideStartMessage && !_skill.isAura())
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if (!_hideStartMessage && !_skill.isAura())
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{
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{
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final SystemMessage sm = new SystemMessage(SystemMessageId.S1_S_EFFECT_CAN_BE_FELT);
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final SystemMessage sm = new SystemMessage(SystemMessageId.YOU_VE_USED_S1);
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sm.addSkillName(_skill);
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sm.addSkillName(_skill);
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_effected.sendPacket(sm);
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_effected.sendPacket(sm);
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}
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}
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@@ -311,7 +311,7 @@ public class BuffInfo
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// When effects are initialized, the successfully landed.
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// When effects are initialized, the successfully landed.
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if (!_hideStartMessage && _effected.isPlayer() && !_skill.isHidingMessages() && !_skill.isAura())
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if (!_hideStartMessage && _effected.isPlayer() && !_skill.isHidingMessages() && !_skill.isAura())
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{
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{
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final SystemMessage sm = new SystemMessage(SystemMessageId.S1_S_EFFECT_CAN_BE_FELT);
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final SystemMessage sm = new SystemMessage(_skill.isToggle() ? SystemMessageId.YOU_VE_USED_S1 : SystemMessageId.S1_S_EFFECT_CAN_BE_FELT);
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sm.addSkillName(_skill);
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sm.addSkillName(_skill);
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_effected.sendPacket(sm);
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_effected.sendPacket(sm);
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}
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}
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@@ -244,7 +244,7 @@ public class BuffInfo
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{
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{
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if (!_hideStartMessage && !_skill.isAura())
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if (!_hideStartMessage && !_skill.isAura())
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{
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{
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final SystemMessage sm = new SystemMessage(SystemMessageId.S1_S_EFFECT_CAN_BE_FELT);
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final SystemMessage sm = new SystemMessage(SystemMessageId.YOU_VE_USED_S1);
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sm.addSkillName(_skill);
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sm.addSkillName(_skill);
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_effected.sendPacket(sm);
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_effected.sendPacket(sm);
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}
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}
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@@ -311,7 +311,7 @@ public class BuffInfo
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// When effects are initialized, the successfully landed.
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// When effects are initialized, the successfully landed.
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if (!_hideStartMessage && _effected.isPlayer() && !_skill.isHidingMessages() && !_skill.isAura())
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if (!_hideStartMessage && _effected.isPlayer() && !_skill.isHidingMessages() && !_skill.isAura())
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{
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{
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final SystemMessage sm = new SystemMessage(SystemMessageId.S1_S_EFFECT_CAN_BE_FELT);
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final SystemMessage sm = new SystemMessage(_skill.isToggle() ? SystemMessageId.YOU_VE_USED_S1 : SystemMessageId.S1_S_EFFECT_CAN_BE_FELT);
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sm.addSkillName(_skill);
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sm.addSkillName(_skill);
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_effected.sendPacket(sm);
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_effected.sendPacket(sm);
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}
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}
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@@ -244,7 +244,7 @@ public class BuffInfo
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{
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{
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if (!_hideStartMessage && !_skill.isAura())
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if (!_hideStartMessage && !_skill.isAura())
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{
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{
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final SystemMessage sm = new SystemMessage(SystemMessageId.S1_S_EFFECT_CAN_BE_FELT);
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final SystemMessage sm = new SystemMessage(SystemMessageId.YOU_VE_USED_S1);
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sm.addSkillName(_skill);
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sm.addSkillName(_skill);
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_effected.sendPacket(sm);
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_effected.sendPacket(sm);
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}
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}
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@@ -311,7 +311,7 @@ public class BuffInfo
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// When effects are initialized, the successfully landed.
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// When effects are initialized, the successfully landed.
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if (!_hideStartMessage && _effected.isPlayer() && !_skill.isHidingMessages() && !_skill.isAura())
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if (!_hideStartMessage && _effected.isPlayer() && !_skill.isHidingMessages() && !_skill.isAura())
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{
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{
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final SystemMessage sm = new SystemMessage(SystemMessageId.S1_S_EFFECT_CAN_BE_FELT);
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final SystemMessage sm = new SystemMessage(_skill.isToggle() ? SystemMessageId.YOU_VE_USED_S1 : SystemMessageId.S1_S_EFFECT_CAN_BE_FELT);
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sm.addSkillName(_skill);
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sm.addSkillName(_skill);
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_effected.sendPacket(sm);
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_effected.sendPacket(sm);
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}
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}
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@@ -244,7 +244,7 @@ public class BuffInfo
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{
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{
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if (!_hideStartMessage && !_skill.isAura())
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if (!_hideStartMessage && !_skill.isAura())
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{
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{
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final SystemMessage sm = new SystemMessage(SystemMessageId.S1_S_EFFECT_CAN_BE_FELT);
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final SystemMessage sm = new SystemMessage(SystemMessageId.YOU_VE_USED_S1);
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sm.addSkillName(_skill);
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sm.addSkillName(_skill);
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_effected.sendPacket(sm);
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_effected.sendPacket(sm);
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}
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}
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@@ -311,7 +311,7 @@ public class BuffInfo
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// When effects are initialized, the successfully landed.
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// When effects are initialized, the successfully landed.
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if (!_hideStartMessage && _effected.isPlayer() && !_skill.isHidingMessages() && !_skill.isAura())
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if (!_hideStartMessage && _effected.isPlayer() && !_skill.isHidingMessages() && !_skill.isAura())
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{
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{
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final SystemMessage sm = new SystemMessage(SystemMessageId.S1_S_EFFECT_CAN_BE_FELT);
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final SystemMessage sm = new SystemMessage(_skill.isToggle() ? SystemMessageId.YOU_VE_USED_S1 : SystemMessageId.S1_S_EFFECT_CAN_BE_FELT);
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sm.addSkillName(_skill);
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sm.addSkillName(_skill);
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_effected.sendPacket(sm);
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_effected.sendPacket(sm);
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}
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}
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