Fixed Refined Ring of Core usage.
This commit is contained in:
@@ -133,5 +133,6 @@ public class SkillConditionMasterHandler
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SkillConditionHandler.getInstance().registerHandler("CanSummonMulti", CanSummonMultiSkillCondition::new);
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SkillConditionHandler.getInstance().registerHandler("CanSummonMulti", CanSummonMultiSkillCondition::new);
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SkillConditionHandler.getInstance().registerHandler("OpTargetMyPledgeAcademy", OpTargetMyPledgeAcademySkillCondition::new);
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SkillConditionHandler.getInstance().registerHandler("OpTargetMyPledgeAcademy", OpTargetMyPledgeAcademySkillCondition::new);
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SkillConditionHandler.getInstance().registerHandler("OpCheckFlag", OpCheckFlagSkillCondition::new);
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SkillConditionHandler.getInstance().registerHandler("OpCheckFlag", OpCheckFlagSkillCondition::new);
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SkillConditionHandler.getInstance().registerHandler("NotFeared", NotFearedSkillCondition::new);
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}
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}
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}
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}
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@@ -27,6 +27,7 @@ import com.l2jmobius.gameserver.model.actor.instance.L2DefenderInstance;
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import com.l2jmobius.gameserver.model.actor.instance.L2FortCommanderInstance;
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import com.l2jmobius.gameserver.model.actor.instance.L2FortCommanderInstance;
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import com.l2jmobius.gameserver.model.actor.instance.L2SiegeFlagInstance;
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import com.l2jmobius.gameserver.model.actor.instance.L2SiegeFlagInstance;
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import com.l2jmobius.gameserver.model.effects.AbstractEffect;
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import com.l2jmobius.gameserver.model.effects.AbstractEffect;
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import com.l2jmobius.gameserver.model.effects.EffectFlag;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.util.Util;
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import com.l2jmobius.gameserver.util.Util;
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@@ -43,6 +44,12 @@ public final class Fear extends AbstractEffect
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}
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}
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@Override
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public long getEffectFlags()
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{
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return EffectFlag.FEAR.getMask();
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}
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@Override
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@Override
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public boolean canStart(L2Character effector, L2Character effected, Skill skill)
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public boolean canStart(L2Character effector, L2Character effected, Skill skill)
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{
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{
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@@ -0,0 +1,40 @@
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.skillconditionhandlers;
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import com.l2jmobius.gameserver.model.L2Object;
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import com.l2jmobius.gameserver.model.StatsSet;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.effects.EffectFlag;
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import com.l2jmobius.gameserver.model.skills.ISkillCondition;
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import com.l2jmobius.gameserver.model.skills.Skill;
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/**
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* @author Mobius
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*/
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public class NotFearedSkillCondition implements ISkillCondition
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{
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public NotFearedSkillCondition(StatsSet params)
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{
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}
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@Override
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public boolean canUse(L2Character caster, Skill skill, L2Object target)
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{
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return (target != null) && target.isCharacter() && !((L2Character) target).isAffected(EffectFlag.FEAR);
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}
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}
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@@ -2581,7 +2581,9 @@
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<value level="12">873</value>
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<value level="12">873</value>
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</power>
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</power>
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</effect>
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</effect>
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<effect name="BlockActions" />
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<effect name="BlockActions">
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<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
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</effect>
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</effects>
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</effects>
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</skill>
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</skill>
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<skill id="4073" toLevel="12" name="Stun">
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<skill id="4073" toLevel="12" name="Stun">
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@@ -2650,7 +2652,9 @@
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<value level="12">873</value>
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<value level="12">873</value>
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</power>
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</power>
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</effect>
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</effect>
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<effect name="BlockActions" />
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<effect name="BlockActions">
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<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
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</effect>
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</effects>
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</effects>
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</skill>
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</skill>
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<skill id="4074" toLevel="2" name="Haste">
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<skill id="4074" toLevel="2" name="Haste">
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@@ -192,7 +192,7 @@ public abstract class L2Character extends L2Object implements ISkillsHolder, IDe
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private boolean _isFlying = false;
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private boolean _isFlying = false;
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private boolean _blockActions = false;
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private boolean _blockActions = false;
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private volatile Map<Integer, AtomicInteger> _blockActionsAllowedSkills;
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private volatile Map<Integer, AtomicInteger> _blockActionsAllowedSkills = new ConcurrentHashMap<>();
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private CharStat _stat;
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private CharStat _stat;
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private CharStatus _status;
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private CharStatus _status;
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@@ -5197,30 +5197,17 @@ public abstract class L2Character extends L2Object implements ISkillsHolder, IDe
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public void addBlockActionsAllowedSkill(int skillId)
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public void addBlockActionsAllowedSkill(int skillId)
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{
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{
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if (_blockActionsAllowedSkills == null)
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{
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synchronized (this)
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{
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if (_blockActionsAllowedSkills == null)
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{
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_blockActionsAllowedSkills = new ConcurrentHashMap<>();
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}
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}
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}
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_blockActionsAllowedSkills.computeIfAbsent(skillId, k -> new AtomicInteger()).incrementAndGet();
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_blockActionsAllowedSkills.computeIfAbsent(skillId, k -> new AtomicInteger()).incrementAndGet();
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}
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}
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public void removeBlockActionsAllowedSkill(int skillId)
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public void removeBlockActionsAllowedSkill(int skillId)
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{
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{
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if (_blockActionsAllowedSkills != null)
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_blockActionsAllowedSkills.computeIfPresent(skillId, (k, v) -> v.decrementAndGet() != 0 ? v : null);
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{
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_blockActionsAllowedSkills.computeIfPresent(skillId, (k, v) -> v.decrementAndGet() != 0 ? v : null);
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}
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}
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}
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public boolean isBlockedActionsAllowedSkill(Skill skill)
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public boolean isBlockedActionsAllowedSkill(Skill skill)
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{
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{
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return (_blockActionsAllowedSkills != null) && _blockActionsAllowedSkills.containsKey(skill.getId());
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return _blockActionsAllowedSkills.containsKey(skill.getId());
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}
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}
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/**
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/**
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@@ -56,7 +56,8 @@ public enum EffectFlag
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PROTECT_DEATH_PENALTY,
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PROTECT_DEATH_PENALTY,
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CHAT_BLOCK,
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CHAT_BLOCK,
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FAKE_DEATH,
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FAKE_DEATH,
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DUELIST_FURY;
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DUELIST_FURY,
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FEAR;
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public long getMask()
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public long getMask()
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{
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{
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@@ -133,5 +133,6 @@ public class SkillConditionMasterHandler
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SkillConditionHandler.getInstance().registerHandler("CanSummonMulti", CanSummonMultiSkillCondition::new);
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SkillConditionHandler.getInstance().registerHandler("CanSummonMulti", CanSummonMultiSkillCondition::new);
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SkillConditionHandler.getInstance().registerHandler("OpTargetMyPledgeAcademy", OpTargetMyPledgeAcademySkillCondition::new);
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SkillConditionHandler.getInstance().registerHandler("OpTargetMyPledgeAcademy", OpTargetMyPledgeAcademySkillCondition::new);
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SkillConditionHandler.getInstance().registerHandler("OpCheckFlag", OpCheckFlagSkillCondition::new);
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SkillConditionHandler.getInstance().registerHandler("OpCheckFlag", OpCheckFlagSkillCondition::new);
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SkillConditionHandler.getInstance().registerHandler("NotFeared", NotFearedSkillCondition::new);
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}
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}
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}
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}
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@@ -27,6 +27,7 @@ import com.l2jmobius.gameserver.model.actor.instance.L2DefenderInstance;
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import com.l2jmobius.gameserver.model.actor.instance.L2FortCommanderInstance;
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import com.l2jmobius.gameserver.model.actor.instance.L2FortCommanderInstance;
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import com.l2jmobius.gameserver.model.actor.instance.L2SiegeFlagInstance;
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import com.l2jmobius.gameserver.model.actor.instance.L2SiegeFlagInstance;
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import com.l2jmobius.gameserver.model.effects.AbstractEffect;
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import com.l2jmobius.gameserver.model.effects.AbstractEffect;
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import com.l2jmobius.gameserver.model.effects.EffectFlag;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.util.Util;
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import com.l2jmobius.gameserver.util.Util;
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@@ -43,6 +44,12 @@ public final class Fear extends AbstractEffect
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}
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}
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@Override
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public long getEffectFlags()
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{
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return EffectFlag.FEAR.getMask();
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}
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@Override
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@Override
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public boolean canStart(L2Character effector, L2Character effected, Skill skill)
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public boolean canStart(L2Character effector, L2Character effected, Skill skill)
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{
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{
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@@ -0,0 +1,40 @@
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/*
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* This file is part of the L2J Mobius project.
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||||||
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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||||||
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* (at your option) any later version.
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||||||
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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||||||
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*
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* You should have received a copy of the GNU General Public License
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||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.skillconditionhandlers;
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import com.l2jmobius.gameserver.model.L2Object;
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import com.l2jmobius.gameserver.model.StatsSet;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.effects.EffectFlag;
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import com.l2jmobius.gameserver.model.skills.ISkillCondition;
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import com.l2jmobius.gameserver.model.skills.Skill;
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/**
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* @author Mobius
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*/
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public class NotFearedSkillCondition implements ISkillCondition
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{
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public NotFearedSkillCondition(StatsSet params)
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{
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}
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@Override
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public boolean canUse(L2Character caster, Skill skill, L2Object target)
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{
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return (target != null) && target.isCharacter() && !((L2Character) target).isAffected(EffectFlag.FEAR);
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}
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}
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@@ -2581,7 +2581,9 @@
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<value level="12">873</value>
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<value level="12">873</value>
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</power>
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</power>
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</effect>
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</effect>
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<effect name="BlockActions" />
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<effect name="BlockActions">
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<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
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</effect>
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</effects>
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</effects>
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</skill>
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</skill>
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<skill id="4073" toLevel="12" name="Stun">
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<skill id="4073" toLevel="12" name="Stun">
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@@ -2650,7 +2652,9 @@
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<value level="12">873</value>
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<value level="12">873</value>
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</power>
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</power>
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</effect>
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</effect>
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<effect name="BlockActions" />
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<effect name="BlockActions">
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<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
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</effect>
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</effects>
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</effects>
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</skill>
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</skill>
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<skill id="4074" toLevel="2" name="Haste">
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<skill id="4074" toLevel="2" name="Haste">
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@@ -192,7 +192,7 @@ public abstract class L2Character extends L2Object implements ISkillsHolder, IDe
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private boolean _isFlying = false;
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private boolean _isFlying = false;
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|
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private boolean _blockActions = false;
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private boolean _blockActions = false;
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private volatile Map<Integer, AtomicInteger> _blockActionsAllowedSkills;
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private volatile Map<Integer, AtomicInteger> _blockActionsAllowedSkills = new ConcurrentHashMap<>();
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|
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private CharStat _stat;
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private CharStat _stat;
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private CharStatus _status;
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private CharStatus _status;
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@@ -5197,30 +5197,17 @@ public abstract class L2Character extends L2Object implements ISkillsHolder, IDe
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|
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public void addBlockActionsAllowedSkill(int skillId)
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public void addBlockActionsAllowedSkill(int skillId)
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{
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{
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if (_blockActionsAllowedSkills == null)
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|
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{
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synchronized (this)
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{
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|
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if (_blockActionsAllowedSkills == null)
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{
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|
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_blockActionsAllowedSkills = new ConcurrentHashMap<>();
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|
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}
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}
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}
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_blockActionsAllowedSkills.computeIfAbsent(skillId, k -> new AtomicInteger()).incrementAndGet();
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_blockActionsAllowedSkills.computeIfAbsent(skillId, k -> new AtomicInteger()).incrementAndGet();
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}
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}
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public void removeBlockActionsAllowedSkill(int skillId)
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public void removeBlockActionsAllowedSkill(int skillId)
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{
|
{
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if (_blockActionsAllowedSkills != null)
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_blockActionsAllowedSkills.computeIfPresent(skillId, (k, v) -> v.decrementAndGet() != 0 ? v : null);
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{
|
|
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_blockActionsAllowedSkills.computeIfPresent(skillId, (k, v) -> v.decrementAndGet() != 0 ? v : null);
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|
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}
|
|
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}
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}
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|
|
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public boolean isBlockedActionsAllowedSkill(Skill skill)
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public boolean isBlockedActionsAllowedSkill(Skill skill)
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{
|
{
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return (_blockActionsAllowedSkills != null) && _blockActionsAllowedSkills.containsKey(skill.getId());
|
return _blockActionsAllowedSkills.containsKey(skill.getId());
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}
|
}
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|
|
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/**
|
/**
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@@ -56,7 +56,8 @@ public enum EffectFlag
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|||||||
PROTECT_DEATH_PENALTY,
|
PROTECT_DEATH_PENALTY,
|
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CHAT_BLOCK,
|
CHAT_BLOCK,
|
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FAKE_DEATH,
|
FAKE_DEATH,
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DUELIST_FURY;
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DUELIST_FURY,
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|
FEAR;
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|
|
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public long getMask()
|
public long getMask()
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{
|
{
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@@ -133,5 +133,6 @@ public class SkillConditionMasterHandler
|
|||||||
SkillConditionHandler.getInstance().registerHandler("CanSummonMulti", CanSummonMultiSkillCondition::new);
|
SkillConditionHandler.getInstance().registerHandler("CanSummonMulti", CanSummonMultiSkillCondition::new);
|
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SkillConditionHandler.getInstance().registerHandler("OpTargetMyPledgeAcademy", OpTargetMyPledgeAcademySkillCondition::new);
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SkillConditionHandler.getInstance().registerHandler("OpTargetMyPledgeAcademy", OpTargetMyPledgeAcademySkillCondition::new);
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SkillConditionHandler.getInstance().registerHandler("OpCheckFlag", OpCheckFlagSkillCondition::new);
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SkillConditionHandler.getInstance().registerHandler("OpCheckFlag", OpCheckFlagSkillCondition::new);
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SkillConditionHandler.getInstance().registerHandler("NotFeared", NotFearedSkillCondition::new);
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}
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}
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}
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}
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@@ -27,6 +27,7 @@ import com.l2jmobius.gameserver.model.actor.instance.L2DefenderInstance;
|
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import com.l2jmobius.gameserver.model.actor.instance.L2FortCommanderInstance;
|
import com.l2jmobius.gameserver.model.actor.instance.L2FortCommanderInstance;
|
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import com.l2jmobius.gameserver.model.actor.instance.L2SiegeFlagInstance;
|
import com.l2jmobius.gameserver.model.actor.instance.L2SiegeFlagInstance;
|
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import com.l2jmobius.gameserver.model.effects.AbstractEffect;
|
import com.l2jmobius.gameserver.model.effects.AbstractEffect;
|
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|
import com.l2jmobius.gameserver.model.effects.EffectFlag;
|
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import com.l2jmobius.gameserver.model.skills.Skill;
|
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||||
import com.l2jmobius.gameserver.util.Util;
|
import com.l2jmobius.gameserver.util.Util;
|
||||||
|
|
||||||
@@ -43,6 +44,12 @@ public final class Fear extends AbstractEffect
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@Override
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||||||
|
public long getEffectFlags()
|
||||||
|
{
|
||||||
|
return EffectFlag.FEAR.getMask();
|
||||||
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public boolean canStart(L2Character effector, L2Character effected, Skill skill)
|
public boolean canStart(L2Character effector, L2Character effected, Skill skill)
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -0,0 +1,40 @@
|
|||||||
|
/*
|
||||||
|
* This file is part of the L2J Mobius project.
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
|
* General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
package handlers.skillconditionhandlers;
|
||||||
|
|
||||||
|
import com.l2jmobius.gameserver.model.L2Object;
|
||||||
|
import com.l2jmobius.gameserver.model.StatsSet;
|
||||||
|
import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||||
|
import com.l2jmobius.gameserver.model.effects.EffectFlag;
|
||||||
|
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||||
|
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @author Mobius
|
||||||
|
*/
|
||||||
|
public class NotFearedSkillCondition implements ISkillCondition
|
||||||
|
{
|
||||||
|
public NotFearedSkillCondition(StatsSet params)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||||
|
{
|
||||||
|
return (target != null) && target.isCharacter() && !((L2Character) target).isAffected(EffectFlag.FEAR);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -2581,7 +2581,9 @@
|
|||||||
<value level="12">873</value>
|
<value level="12">873</value>
|
||||||
</power>
|
</power>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="BlockActions" />
|
<effect name="BlockActions">
|
||||||
|
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
|
||||||
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="4073" toLevel="12" name="Stun">
|
<skill id="4073" toLevel="12" name="Stun">
|
||||||
@@ -2650,7 +2652,9 @@
|
|||||||
<value level="12">873</value>
|
<value level="12">873</value>
|
||||||
</power>
|
</power>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="BlockActions" />
|
<effect name="BlockActions">
|
||||||
|
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
|
||||||
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="4074" toLevel="2" name="Haste">
|
<skill id="4074" toLevel="2" name="Haste">
|
||||||
|
|||||||
@@ -192,7 +192,7 @@ public abstract class L2Character extends L2Object implements ISkillsHolder, IDe
|
|||||||
private boolean _isFlying = false;
|
private boolean _isFlying = false;
|
||||||
|
|
||||||
private boolean _blockActions = false;
|
private boolean _blockActions = false;
|
||||||
private volatile Map<Integer, AtomicInteger> _blockActionsAllowedSkills;
|
private volatile Map<Integer, AtomicInteger> _blockActionsAllowedSkills = new ConcurrentHashMap<>();
|
||||||
|
|
||||||
private CharStat _stat;
|
private CharStat _stat;
|
||||||
private CharStatus _status;
|
private CharStatus _status;
|
||||||
@@ -5197,30 +5197,17 @@ public abstract class L2Character extends L2Object implements ISkillsHolder, IDe
|
|||||||
|
|
||||||
public void addBlockActionsAllowedSkill(int skillId)
|
public void addBlockActionsAllowedSkill(int skillId)
|
||||||
{
|
{
|
||||||
if (_blockActionsAllowedSkills == null)
|
|
||||||
{
|
|
||||||
synchronized (this)
|
|
||||||
{
|
|
||||||
if (_blockActionsAllowedSkills == null)
|
|
||||||
{
|
|
||||||
_blockActionsAllowedSkills = new ConcurrentHashMap<>();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
_blockActionsAllowedSkills.computeIfAbsent(skillId, k -> new AtomicInteger()).incrementAndGet();
|
_blockActionsAllowedSkills.computeIfAbsent(skillId, k -> new AtomicInteger()).incrementAndGet();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void removeBlockActionsAllowedSkill(int skillId)
|
public void removeBlockActionsAllowedSkill(int skillId)
|
||||||
{
|
{
|
||||||
if (_blockActionsAllowedSkills != null)
|
_blockActionsAllowedSkills.computeIfPresent(skillId, (k, v) -> v.decrementAndGet() != 0 ? v : null);
|
||||||
{
|
|
||||||
_blockActionsAllowedSkills.computeIfPresent(skillId, (k, v) -> v.decrementAndGet() != 0 ? v : null);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public boolean isBlockedActionsAllowedSkill(Skill skill)
|
public boolean isBlockedActionsAllowedSkill(Skill skill)
|
||||||
{
|
{
|
||||||
return (_blockActionsAllowedSkills != null) && _blockActionsAllowedSkills.containsKey(skill.getId());
|
return _blockActionsAllowedSkills.containsKey(skill.getId());
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
|||||||
@@ -56,7 +56,8 @@ public enum EffectFlag
|
|||||||
PROTECT_DEATH_PENALTY,
|
PROTECT_DEATH_PENALTY,
|
||||||
CHAT_BLOCK,
|
CHAT_BLOCK,
|
||||||
FAKE_DEATH,
|
FAKE_DEATH,
|
||||||
DUELIST_FURY;
|
DUELIST_FURY,
|
||||||
|
FEAR;
|
||||||
|
|
||||||
public long getMask()
|
public long getMask()
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -133,5 +133,6 @@ public class SkillConditionMasterHandler
|
|||||||
SkillConditionHandler.getInstance().registerHandler("CanSummonMulti", CanSummonMultiSkillCondition::new);
|
SkillConditionHandler.getInstance().registerHandler("CanSummonMulti", CanSummonMultiSkillCondition::new);
|
||||||
SkillConditionHandler.getInstance().registerHandler("OpTargetMyPledgeAcademy", OpTargetMyPledgeAcademySkillCondition::new);
|
SkillConditionHandler.getInstance().registerHandler("OpTargetMyPledgeAcademy", OpTargetMyPledgeAcademySkillCondition::new);
|
||||||
SkillConditionHandler.getInstance().registerHandler("OpCheckFlag", OpCheckFlagSkillCondition::new);
|
SkillConditionHandler.getInstance().registerHandler("OpCheckFlag", OpCheckFlagSkillCondition::new);
|
||||||
|
SkillConditionHandler.getInstance().registerHandler("NotFeared", NotFearedSkillCondition::new);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -27,6 +27,7 @@ import com.l2jmobius.gameserver.model.actor.instance.L2DefenderInstance;
|
|||||||
import com.l2jmobius.gameserver.model.actor.instance.L2FortCommanderInstance;
|
import com.l2jmobius.gameserver.model.actor.instance.L2FortCommanderInstance;
|
||||||
import com.l2jmobius.gameserver.model.actor.instance.L2SiegeFlagInstance;
|
import com.l2jmobius.gameserver.model.actor.instance.L2SiegeFlagInstance;
|
||||||
import com.l2jmobius.gameserver.model.effects.AbstractEffect;
|
import com.l2jmobius.gameserver.model.effects.AbstractEffect;
|
||||||
|
import com.l2jmobius.gameserver.model.effects.EffectFlag;
|
||||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||||
import com.l2jmobius.gameserver.util.Util;
|
import com.l2jmobius.gameserver.util.Util;
|
||||||
|
|
||||||
@@ -43,6 +44,12 @@ public final class Fear extends AbstractEffect
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public long getEffectFlags()
|
||||||
|
{
|
||||||
|
return EffectFlag.FEAR.getMask();
|
||||||
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public boolean canStart(L2Character effector, L2Character effected, Skill skill)
|
public boolean canStart(L2Character effector, L2Character effected, Skill skill)
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -0,0 +1,40 @@
|
|||||||
|
/*
|
||||||
|
* This file is part of the L2J Mobius project.
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
|
* General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
package handlers.skillconditionhandlers;
|
||||||
|
|
||||||
|
import com.l2jmobius.gameserver.model.L2Object;
|
||||||
|
import com.l2jmobius.gameserver.model.StatsSet;
|
||||||
|
import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||||
|
import com.l2jmobius.gameserver.model.effects.EffectFlag;
|
||||||
|
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||||
|
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @author Mobius
|
||||||
|
*/
|
||||||
|
public class NotFearedSkillCondition implements ISkillCondition
|
||||||
|
{
|
||||||
|
public NotFearedSkillCondition(StatsSet params)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||||
|
{
|
||||||
|
return (target != null) && target.isCharacter() && !((L2Character) target).isAffected(EffectFlag.FEAR);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -2581,7 +2581,9 @@
|
|||||||
<value level="12">873</value>
|
<value level="12">873</value>
|
||||||
</power>
|
</power>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="BlockActions" />
|
<effect name="BlockActions">
|
||||||
|
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
|
||||||
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="4073" toLevel="12" name="Stun">
|
<skill id="4073" toLevel="12" name="Stun">
|
||||||
@@ -2650,7 +2652,9 @@
|
|||||||
<value level="12">873</value>
|
<value level="12">873</value>
|
||||||
</power>
|
</power>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="BlockActions" />
|
<effect name="BlockActions">
|
||||||
|
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
|
||||||
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="4074" toLevel="2" name="Haste">
|
<skill id="4074" toLevel="2" name="Haste">
|
||||||
|
|||||||
@@ -192,7 +192,7 @@ public abstract class L2Character extends L2Object implements ISkillsHolder, IDe
|
|||||||
private boolean _isFlying = false;
|
private boolean _isFlying = false;
|
||||||
|
|
||||||
private boolean _blockActions = false;
|
private boolean _blockActions = false;
|
||||||
private volatile Map<Integer, AtomicInteger> _blockActionsAllowedSkills;
|
private volatile Map<Integer, AtomicInteger> _blockActionsAllowedSkills = new ConcurrentHashMap<>();
|
||||||
|
|
||||||
private CharStat _stat;
|
private CharStat _stat;
|
||||||
private CharStatus _status;
|
private CharStatus _status;
|
||||||
@@ -5197,30 +5197,17 @@ public abstract class L2Character extends L2Object implements ISkillsHolder, IDe
|
|||||||
|
|
||||||
public void addBlockActionsAllowedSkill(int skillId)
|
public void addBlockActionsAllowedSkill(int skillId)
|
||||||
{
|
{
|
||||||
if (_blockActionsAllowedSkills == null)
|
|
||||||
{
|
|
||||||
synchronized (this)
|
|
||||||
{
|
|
||||||
if (_blockActionsAllowedSkills == null)
|
|
||||||
{
|
|
||||||
_blockActionsAllowedSkills = new ConcurrentHashMap<>();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
_blockActionsAllowedSkills.computeIfAbsent(skillId, k -> new AtomicInteger()).incrementAndGet();
|
_blockActionsAllowedSkills.computeIfAbsent(skillId, k -> new AtomicInteger()).incrementAndGet();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void removeBlockActionsAllowedSkill(int skillId)
|
public void removeBlockActionsAllowedSkill(int skillId)
|
||||||
{
|
{
|
||||||
if (_blockActionsAllowedSkills != null)
|
_blockActionsAllowedSkills.computeIfPresent(skillId, (k, v) -> v.decrementAndGet() != 0 ? v : null);
|
||||||
{
|
|
||||||
_blockActionsAllowedSkills.computeIfPresent(skillId, (k, v) -> v.decrementAndGet() != 0 ? v : null);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public boolean isBlockedActionsAllowedSkill(Skill skill)
|
public boolean isBlockedActionsAllowedSkill(Skill skill)
|
||||||
{
|
{
|
||||||
return (_blockActionsAllowedSkills != null) && _blockActionsAllowedSkills.containsKey(skill.getId());
|
return _blockActionsAllowedSkills.containsKey(skill.getId());
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
|||||||
@@ -56,7 +56,8 @@ public enum EffectFlag
|
|||||||
PROTECT_DEATH_PENALTY,
|
PROTECT_DEATH_PENALTY,
|
||||||
CHAT_BLOCK,
|
CHAT_BLOCK,
|
||||||
FAKE_DEATH,
|
FAKE_DEATH,
|
||||||
DUELIST_FURY;
|
DUELIST_FURY,
|
||||||
|
FEAR;
|
||||||
|
|
||||||
public long getMask()
|
public long getMask()
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -133,5 +133,6 @@ public class SkillConditionMasterHandler
|
|||||||
SkillConditionHandler.getInstance().registerHandler("CanSummonMulti", CanSummonMultiSkillCondition::new);
|
SkillConditionHandler.getInstance().registerHandler("CanSummonMulti", CanSummonMultiSkillCondition::new);
|
||||||
SkillConditionHandler.getInstance().registerHandler("OpTargetMyPledgeAcademy", OpTargetMyPledgeAcademySkillCondition::new);
|
SkillConditionHandler.getInstance().registerHandler("OpTargetMyPledgeAcademy", OpTargetMyPledgeAcademySkillCondition::new);
|
||||||
SkillConditionHandler.getInstance().registerHandler("OpCheckFlag", OpCheckFlagSkillCondition::new);
|
SkillConditionHandler.getInstance().registerHandler("OpCheckFlag", OpCheckFlagSkillCondition::new);
|
||||||
|
SkillConditionHandler.getInstance().registerHandler("NotFeared", NotFearedSkillCondition::new);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -27,6 +27,7 @@ import com.l2jmobius.gameserver.model.actor.instance.L2DefenderInstance;
|
|||||||
import com.l2jmobius.gameserver.model.actor.instance.L2FortCommanderInstance;
|
import com.l2jmobius.gameserver.model.actor.instance.L2FortCommanderInstance;
|
||||||
import com.l2jmobius.gameserver.model.actor.instance.L2SiegeFlagInstance;
|
import com.l2jmobius.gameserver.model.actor.instance.L2SiegeFlagInstance;
|
||||||
import com.l2jmobius.gameserver.model.effects.AbstractEffect;
|
import com.l2jmobius.gameserver.model.effects.AbstractEffect;
|
||||||
|
import com.l2jmobius.gameserver.model.effects.EffectFlag;
|
||||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||||
import com.l2jmobius.gameserver.util.Util;
|
import com.l2jmobius.gameserver.util.Util;
|
||||||
|
|
||||||
@@ -43,6 +44,12 @@ public final class Fear extends AbstractEffect
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public long getEffectFlags()
|
||||||
|
{
|
||||||
|
return EffectFlag.FEAR.getMask();
|
||||||
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public boolean canStart(L2Character effector, L2Character effected, Skill skill)
|
public boolean canStart(L2Character effector, L2Character effected, Skill skill)
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -0,0 +1,40 @@
|
|||||||
|
/*
|
||||||
|
* This file is part of the L2J Mobius project.
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
|
* General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
package handlers.skillconditionhandlers;
|
||||||
|
|
||||||
|
import com.l2jmobius.gameserver.model.L2Object;
|
||||||
|
import com.l2jmobius.gameserver.model.StatsSet;
|
||||||
|
import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||||
|
import com.l2jmobius.gameserver.model.effects.EffectFlag;
|
||||||
|
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||||
|
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @author Mobius
|
||||||
|
*/
|
||||||
|
public class NotFearedSkillCondition implements ISkillCondition
|
||||||
|
{
|
||||||
|
public NotFearedSkillCondition(StatsSet params)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||||
|
{
|
||||||
|
return (target != null) && target.isCharacter() && !((L2Character) target).isAffected(EffectFlag.FEAR);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -2581,7 +2581,9 @@
|
|||||||
<value level="12">873</value>
|
<value level="12">873</value>
|
||||||
</power>
|
</power>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="BlockActions" />
|
<effect name="BlockActions">
|
||||||
|
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
|
||||||
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="4073" toLevel="12" name="Stun">
|
<skill id="4073" toLevel="12" name="Stun">
|
||||||
@@ -2650,7 +2652,9 @@
|
|||||||
<value level="12">873</value>
|
<value level="12">873</value>
|
||||||
</power>
|
</power>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="BlockActions" />
|
<effect name="BlockActions">
|
||||||
|
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
|
||||||
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="4074" toLevel="2" name="Haste">
|
<skill id="4074" toLevel="2" name="Haste">
|
||||||
|
|||||||
@@ -192,7 +192,7 @@ public abstract class L2Character extends L2Object implements ISkillsHolder, IDe
|
|||||||
private boolean _isFlying = false;
|
private boolean _isFlying = false;
|
||||||
|
|
||||||
private boolean _blockActions = false;
|
private boolean _blockActions = false;
|
||||||
private volatile Map<Integer, AtomicInteger> _blockActionsAllowedSkills;
|
private volatile Map<Integer, AtomicInteger> _blockActionsAllowedSkills = new ConcurrentHashMap<>();
|
||||||
|
|
||||||
private CharStat _stat;
|
private CharStat _stat;
|
||||||
private CharStatus _status;
|
private CharStatus _status;
|
||||||
@@ -5197,30 +5197,17 @@ public abstract class L2Character extends L2Object implements ISkillsHolder, IDe
|
|||||||
|
|
||||||
public void addBlockActionsAllowedSkill(int skillId)
|
public void addBlockActionsAllowedSkill(int skillId)
|
||||||
{
|
{
|
||||||
if (_blockActionsAllowedSkills == null)
|
|
||||||
{
|
|
||||||
synchronized (this)
|
|
||||||
{
|
|
||||||
if (_blockActionsAllowedSkills == null)
|
|
||||||
{
|
|
||||||
_blockActionsAllowedSkills = new ConcurrentHashMap<>();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
_blockActionsAllowedSkills.computeIfAbsent(skillId, k -> new AtomicInteger()).incrementAndGet();
|
_blockActionsAllowedSkills.computeIfAbsent(skillId, k -> new AtomicInteger()).incrementAndGet();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void removeBlockActionsAllowedSkill(int skillId)
|
public void removeBlockActionsAllowedSkill(int skillId)
|
||||||
{
|
{
|
||||||
if (_blockActionsAllowedSkills != null)
|
_blockActionsAllowedSkills.computeIfPresent(skillId, (k, v) -> v.decrementAndGet() != 0 ? v : null);
|
||||||
{
|
|
||||||
_blockActionsAllowedSkills.computeIfPresent(skillId, (k, v) -> v.decrementAndGet() != 0 ? v : null);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public boolean isBlockedActionsAllowedSkill(Skill skill)
|
public boolean isBlockedActionsAllowedSkill(Skill skill)
|
||||||
{
|
{
|
||||||
return (_blockActionsAllowedSkills != null) && _blockActionsAllowedSkills.containsKey(skill.getId());
|
return _blockActionsAllowedSkills.containsKey(skill.getId());
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
|||||||
@@ -56,7 +56,8 @@ public enum EffectFlag
|
|||||||
PROTECT_DEATH_PENALTY,
|
PROTECT_DEATH_PENALTY,
|
||||||
CHAT_BLOCK,
|
CHAT_BLOCK,
|
||||||
FAKE_DEATH,
|
FAKE_DEATH,
|
||||||
DUELIST_FURY;
|
DUELIST_FURY,
|
||||||
|
FEAR;
|
||||||
|
|
||||||
public long getMask()
|
public long getMask()
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -133,5 +133,6 @@ public class SkillConditionMasterHandler
|
|||||||
SkillConditionHandler.getInstance().registerHandler("CanSummonMulti", CanSummonMultiSkillCondition::new);
|
SkillConditionHandler.getInstance().registerHandler("CanSummonMulti", CanSummonMultiSkillCondition::new);
|
||||||
SkillConditionHandler.getInstance().registerHandler("OpTargetMyPledgeAcademy", OpTargetMyPledgeAcademySkillCondition::new);
|
SkillConditionHandler.getInstance().registerHandler("OpTargetMyPledgeAcademy", OpTargetMyPledgeAcademySkillCondition::new);
|
||||||
SkillConditionHandler.getInstance().registerHandler("OpCheckFlag", OpCheckFlagSkillCondition::new);
|
SkillConditionHandler.getInstance().registerHandler("OpCheckFlag", OpCheckFlagSkillCondition::new);
|
||||||
|
SkillConditionHandler.getInstance().registerHandler("NotFeared", NotFearedSkillCondition::new);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -27,6 +27,7 @@ import com.l2jmobius.gameserver.model.actor.instance.L2DefenderInstance;
|
|||||||
import com.l2jmobius.gameserver.model.actor.instance.L2FortCommanderInstance;
|
import com.l2jmobius.gameserver.model.actor.instance.L2FortCommanderInstance;
|
||||||
import com.l2jmobius.gameserver.model.actor.instance.L2SiegeFlagInstance;
|
import com.l2jmobius.gameserver.model.actor.instance.L2SiegeFlagInstance;
|
||||||
import com.l2jmobius.gameserver.model.effects.AbstractEffect;
|
import com.l2jmobius.gameserver.model.effects.AbstractEffect;
|
||||||
|
import com.l2jmobius.gameserver.model.effects.EffectFlag;
|
||||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||||
import com.l2jmobius.gameserver.util.Util;
|
import com.l2jmobius.gameserver.util.Util;
|
||||||
|
|
||||||
@@ -43,6 +44,12 @@ public final class Fear extends AbstractEffect
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public long getEffectFlags()
|
||||||
|
{
|
||||||
|
return EffectFlag.FEAR.getMask();
|
||||||
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public boolean canStart(L2Character effector, L2Character effected, Skill skill)
|
public boolean canStart(L2Character effector, L2Character effected, Skill skill)
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -0,0 +1,40 @@
|
|||||||
|
/*
|
||||||
|
* This file is part of the L2J Mobius project.
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
|
* General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
package handlers.skillconditionhandlers;
|
||||||
|
|
||||||
|
import com.l2jmobius.gameserver.model.L2Object;
|
||||||
|
import com.l2jmobius.gameserver.model.StatsSet;
|
||||||
|
import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||||
|
import com.l2jmobius.gameserver.model.effects.EffectFlag;
|
||||||
|
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||||
|
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @author Mobius
|
||||||
|
*/
|
||||||
|
public class NotFearedSkillCondition implements ISkillCondition
|
||||||
|
{
|
||||||
|
public NotFearedSkillCondition(StatsSet params)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||||
|
{
|
||||||
|
return (target != null) && target.isCharacter() && !((L2Character) target).isAffected(EffectFlag.FEAR);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -2581,7 +2581,9 @@
|
|||||||
<value level="12">873</value>
|
<value level="12">873</value>
|
||||||
</power>
|
</power>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="BlockActions" />
|
<effect name="BlockActions">
|
||||||
|
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
|
||||||
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="4073" toLevel="12" name="Stun">
|
<skill id="4073" toLevel="12" name="Stun">
|
||||||
@@ -2650,7 +2652,9 @@
|
|||||||
<value level="12">873</value>
|
<value level="12">873</value>
|
||||||
</power>
|
</power>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="BlockActions" />
|
<effect name="BlockActions">
|
||||||
|
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
|
||||||
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="4074" toLevel="2" name="Haste">
|
<skill id="4074" toLevel="2" name="Haste">
|
||||||
|
|||||||
@@ -192,7 +192,7 @@ public abstract class L2Character extends L2Object implements ISkillsHolder, IDe
|
|||||||
private boolean _isFlying = false;
|
private boolean _isFlying = false;
|
||||||
|
|
||||||
private boolean _blockActions = false;
|
private boolean _blockActions = false;
|
||||||
private volatile Map<Integer, AtomicInteger> _blockActionsAllowedSkills;
|
private volatile Map<Integer, AtomicInteger> _blockActionsAllowedSkills = new ConcurrentHashMap<>();
|
||||||
|
|
||||||
private CharStat _stat;
|
private CharStat _stat;
|
||||||
private CharStatus _status;
|
private CharStatus _status;
|
||||||
@@ -5197,30 +5197,17 @@ public abstract class L2Character extends L2Object implements ISkillsHolder, IDe
|
|||||||
|
|
||||||
public void addBlockActionsAllowedSkill(int skillId)
|
public void addBlockActionsAllowedSkill(int skillId)
|
||||||
{
|
{
|
||||||
if (_blockActionsAllowedSkills == null)
|
|
||||||
{
|
|
||||||
synchronized (this)
|
|
||||||
{
|
|
||||||
if (_blockActionsAllowedSkills == null)
|
|
||||||
{
|
|
||||||
_blockActionsAllowedSkills = new ConcurrentHashMap<>();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
_blockActionsAllowedSkills.computeIfAbsent(skillId, k -> new AtomicInteger()).incrementAndGet();
|
_blockActionsAllowedSkills.computeIfAbsent(skillId, k -> new AtomicInteger()).incrementAndGet();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void removeBlockActionsAllowedSkill(int skillId)
|
public void removeBlockActionsAllowedSkill(int skillId)
|
||||||
{
|
{
|
||||||
if (_blockActionsAllowedSkills != null)
|
_blockActionsAllowedSkills.computeIfPresent(skillId, (k, v) -> v.decrementAndGet() != 0 ? v : null);
|
||||||
{
|
|
||||||
_blockActionsAllowedSkills.computeIfPresent(skillId, (k, v) -> v.decrementAndGet() != 0 ? v : null);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public boolean isBlockedActionsAllowedSkill(Skill skill)
|
public boolean isBlockedActionsAllowedSkill(Skill skill)
|
||||||
{
|
{
|
||||||
return (_blockActionsAllowedSkills != null) && _blockActionsAllowedSkills.containsKey(skill.getId());
|
return _blockActionsAllowedSkills.containsKey(skill.getId());
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
|||||||
@@ -56,7 +56,8 @@ public enum EffectFlag
|
|||||||
PROTECT_DEATH_PENALTY,
|
PROTECT_DEATH_PENALTY,
|
||||||
CHAT_BLOCK,
|
CHAT_BLOCK,
|
||||||
FAKE_DEATH,
|
FAKE_DEATH,
|
||||||
DUELIST_FURY;
|
DUELIST_FURY,
|
||||||
|
FEAR;
|
||||||
|
|
||||||
public long getMask()
|
public long getMask()
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -133,5 +133,6 @@ public class SkillConditionMasterHandler
|
|||||||
SkillConditionHandler.getInstance().registerHandler("CanSummonMulti", CanSummonMultiSkillCondition::new);
|
SkillConditionHandler.getInstance().registerHandler("CanSummonMulti", CanSummonMultiSkillCondition::new);
|
||||||
SkillConditionHandler.getInstance().registerHandler("OpTargetMyPledgeAcademy", OpTargetMyPledgeAcademySkillCondition::new);
|
SkillConditionHandler.getInstance().registerHandler("OpTargetMyPledgeAcademy", OpTargetMyPledgeAcademySkillCondition::new);
|
||||||
SkillConditionHandler.getInstance().registerHandler("OpCheckFlag", OpCheckFlagSkillCondition::new);
|
SkillConditionHandler.getInstance().registerHandler("OpCheckFlag", OpCheckFlagSkillCondition::new);
|
||||||
|
SkillConditionHandler.getInstance().registerHandler("NotFeared", NotFearedSkillCondition::new);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -27,6 +27,7 @@ import com.l2jmobius.gameserver.model.actor.instance.L2DefenderInstance;
|
|||||||
import com.l2jmobius.gameserver.model.actor.instance.L2FortCommanderInstance;
|
import com.l2jmobius.gameserver.model.actor.instance.L2FortCommanderInstance;
|
||||||
import com.l2jmobius.gameserver.model.actor.instance.L2SiegeFlagInstance;
|
import com.l2jmobius.gameserver.model.actor.instance.L2SiegeFlagInstance;
|
||||||
import com.l2jmobius.gameserver.model.effects.AbstractEffect;
|
import com.l2jmobius.gameserver.model.effects.AbstractEffect;
|
||||||
|
import com.l2jmobius.gameserver.model.effects.EffectFlag;
|
||||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||||
import com.l2jmobius.gameserver.util.Util;
|
import com.l2jmobius.gameserver.util.Util;
|
||||||
|
|
||||||
@@ -43,6 +44,12 @@ public final class Fear extends AbstractEffect
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public long getEffectFlags()
|
||||||
|
{
|
||||||
|
return EffectFlag.FEAR.getMask();
|
||||||
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public boolean canStart(L2Character effector, L2Character effected, Skill skill)
|
public boolean canStart(L2Character effector, L2Character effected, Skill skill)
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -0,0 +1,40 @@
|
|||||||
|
/*
|
||||||
|
* This file is part of the L2J Mobius project.
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
|
* General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
package handlers.skillconditionhandlers;
|
||||||
|
|
||||||
|
import com.l2jmobius.gameserver.model.L2Object;
|
||||||
|
import com.l2jmobius.gameserver.model.StatsSet;
|
||||||
|
import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||||
|
import com.l2jmobius.gameserver.model.effects.EffectFlag;
|
||||||
|
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||||
|
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @author Mobius
|
||||||
|
*/
|
||||||
|
public class NotFearedSkillCondition implements ISkillCondition
|
||||||
|
{
|
||||||
|
public NotFearedSkillCondition(StatsSet params)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||||
|
{
|
||||||
|
return (target != null) && target.isCharacter() && !((L2Character) target).isAffected(EffectFlag.FEAR);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -2570,7 +2570,9 @@
|
|||||||
<value level="12">873</value>
|
<value level="12">873</value>
|
||||||
</power>
|
</power>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="BlockActions" />
|
<effect name="BlockActions">
|
||||||
|
<allowedSkills>35016</allowedSkills>
|
||||||
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="4073" toLevel="12" name="Stun">
|
<skill id="4073" toLevel="12" name="Stun">
|
||||||
@@ -2639,7 +2641,9 @@
|
|||||||
<value level="12">873</value>
|
<value level="12">873</value>
|
||||||
</power>
|
</power>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="BlockActions" />
|
<effect name="BlockActions">
|
||||||
|
<allowedSkills>35016</allowedSkills>
|
||||||
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="4074" toLevel="2" name="Haste">
|
<skill id="4074" toLevel="2" name="Haste">
|
||||||
|
|||||||
@@ -218,6 +218,10 @@
|
|||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
|
<canCastWhileDisabled>true</canCastWhileDisabled>
|
||||||
|
<conditions>
|
||||||
|
<condition name="NotFeared" />
|
||||||
|
</conditions>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="DispelByCategory">
|
<effect name="DispelByCategory">
|
||||||
<slot>DEBUFF</slot>
|
<slot>DEBUFF</slot>
|
||||||
|
|||||||
@@ -192,7 +192,7 @@ public abstract class L2Character extends L2Object implements ISkillsHolder, IDe
|
|||||||
private boolean _isFlying = false;
|
private boolean _isFlying = false;
|
||||||
|
|
||||||
private boolean _blockActions = false;
|
private boolean _blockActions = false;
|
||||||
private volatile Map<Integer, AtomicInteger> _blockActionsAllowedSkills;
|
private volatile Map<Integer, AtomicInteger> _blockActionsAllowedSkills = new ConcurrentHashMap<>();
|
||||||
|
|
||||||
private CharStat _stat;
|
private CharStat _stat;
|
||||||
private CharStatus _status;
|
private CharStatus _status;
|
||||||
@@ -5196,30 +5196,17 @@ public abstract class L2Character extends L2Object implements ISkillsHolder, IDe
|
|||||||
|
|
||||||
public void addBlockActionsAllowedSkill(int skillId)
|
public void addBlockActionsAllowedSkill(int skillId)
|
||||||
{
|
{
|
||||||
if (_blockActionsAllowedSkills == null)
|
|
||||||
{
|
|
||||||
synchronized (this)
|
|
||||||
{
|
|
||||||
if (_blockActionsAllowedSkills == null)
|
|
||||||
{
|
|
||||||
_blockActionsAllowedSkills = new ConcurrentHashMap<>();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
_blockActionsAllowedSkills.computeIfAbsent(skillId, k -> new AtomicInteger()).incrementAndGet();
|
_blockActionsAllowedSkills.computeIfAbsent(skillId, k -> new AtomicInteger()).incrementAndGet();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void removeBlockActionsAllowedSkill(int skillId)
|
public void removeBlockActionsAllowedSkill(int skillId)
|
||||||
{
|
{
|
||||||
if (_blockActionsAllowedSkills != null)
|
_blockActionsAllowedSkills.computeIfPresent(skillId, (k, v) -> v.decrementAndGet() != 0 ? v : null);
|
||||||
{
|
|
||||||
_blockActionsAllowedSkills.computeIfPresent(skillId, (k, v) -> v.decrementAndGet() != 0 ? v : null);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public boolean isBlockedActionsAllowedSkill(Skill skill)
|
public boolean isBlockedActionsAllowedSkill(Skill skill)
|
||||||
{
|
{
|
||||||
return (_blockActionsAllowedSkills != null) && _blockActionsAllowedSkills.containsKey(skill.getId());
|
return _blockActionsAllowedSkills.containsKey(skill.getId());
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
|||||||
@@ -56,7 +56,8 @@ public enum EffectFlag
|
|||||||
PROTECT_DEATH_PENALTY,
|
PROTECT_DEATH_PENALTY,
|
||||||
CHAT_BLOCK,
|
CHAT_BLOCK,
|
||||||
FAKE_DEATH,
|
FAKE_DEATH,
|
||||||
DUELIST_FURY;
|
DUELIST_FURY,
|
||||||
|
FEAR;
|
||||||
|
|
||||||
public long getMask()
|
public long getMask()
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -133,5 +133,6 @@ public class SkillConditionMasterHandler
|
|||||||
SkillConditionHandler.getInstance().registerHandler("CanSummonMulti", CanSummonMultiSkillCondition::new);
|
SkillConditionHandler.getInstance().registerHandler("CanSummonMulti", CanSummonMultiSkillCondition::new);
|
||||||
SkillConditionHandler.getInstance().registerHandler("OpTargetMyPledgeAcademy", OpTargetMyPledgeAcademySkillCondition::new);
|
SkillConditionHandler.getInstance().registerHandler("OpTargetMyPledgeAcademy", OpTargetMyPledgeAcademySkillCondition::new);
|
||||||
SkillConditionHandler.getInstance().registerHandler("OpCheckFlag", OpCheckFlagSkillCondition::new);
|
SkillConditionHandler.getInstance().registerHandler("OpCheckFlag", OpCheckFlagSkillCondition::new);
|
||||||
|
SkillConditionHandler.getInstance().registerHandler("NotFeared", NotFearedSkillCondition::new);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -27,6 +27,7 @@ import com.l2jmobius.gameserver.model.actor.instance.L2DefenderInstance;
|
|||||||
import com.l2jmobius.gameserver.model.actor.instance.L2FortCommanderInstance;
|
import com.l2jmobius.gameserver.model.actor.instance.L2FortCommanderInstance;
|
||||||
import com.l2jmobius.gameserver.model.actor.instance.L2SiegeFlagInstance;
|
import com.l2jmobius.gameserver.model.actor.instance.L2SiegeFlagInstance;
|
||||||
import com.l2jmobius.gameserver.model.effects.AbstractEffect;
|
import com.l2jmobius.gameserver.model.effects.AbstractEffect;
|
||||||
|
import com.l2jmobius.gameserver.model.effects.EffectFlag;
|
||||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||||
import com.l2jmobius.gameserver.util.Util;
|
import com.l2jmobius.gameserver.util.Util;
|
||||||
|
|
||||||
@@ -43,6 +44,12 @@ public final class Fear extends AbstractEffect
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public long getEffectFlags()
|
||||||
|
{
|
||||||
|
return EffectFlag.FEAR.getMask();
|
||||||
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public boolean canStart(L2Character effector, L2Character effected, Skill skill)
|
public boolean canStart(L2Character effector, L2Character effected, Skill skill)
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -0,0 +1,40 @@
|
|||||||
|
/*
|
||||||
|
* This file is part of the L2J Mobius project.
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
|
* General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
package handlers.skillconditionhandlers;
|
||||||
|
|
||||||
|
import com.l2jmobius.gameserver.model.L2Object;
|
||||||
|
import com.l2jmobius.gameserver.model.StatsSet;
|
||||||
|
import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||||
|
import com.l2jmobius.gameserver.model.effects.EffectFlag;
|
||||||
|
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||||
|
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @author Mobius
|
||||||
|
*/
|
||||||
|
public class NotFearedSkillCondition implements ISkillCondition
|
||||||
|
{
|
||||||
|
public NotFearedSkillCondition(StatsSet params)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||||
|
{
|
||||||
|
return (target != null) && target.isCharacter() && !((L2Character) target).isAffected(EffectFlag.FEAR);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -2570,7 +2570,9 @@
|
|||||||
<value level="12">873</value>
|
<value level="12">873</value>
|
||||||
</power>
|
</power>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="BlockActions" />
|
<effect name="BlockActions">
|
||||||
|
<allowedSkills>35016</allowedSkills>
|
||||||
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="4073" toLevel="12" name="Stun">
|
<skill id="4073" toLevel="12" name="Stun">
|
||||||
@@ -2639,7 +2641,9 @@
|
|||||||
<value level="12">873</value>
|
<value level="12">873</value>
|
||||||
</power>
|
</power>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="BlockActions" />
|
<effect name="BlockActions">
|
||||||
|
<allowedSkills>35016</allowedSkills>
|
||||||
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="4074" toLevel="2" name="Haste">
|
<skill id="4074" toLevel="2" name="Haste">
|
||||||
|
|||||||
@@ -218,6 +218,10 @@
|
|||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
|
<canCastWhileDisabled>true</canCastWhileDisabled>
|
||||||
|
<conditions>
|
||||||
|
<condition name="NotFeared" />
|
||||||
|
</conditions>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="DispelByCategory">
|
<effect name="DispelByCategory">
|
||||||
<slot>DEBUFF</slot>
|
<slot>DEBUFF</slot>
|
||||||
|
|||||||
@@ -192,7 +192,7 @@ public abstract class L2Character extends L2Object implements ISkillsHolder, IDe
|
|||||||
private boolean _isFlying = false;
|
private boolean _isFlying = false;
|
||||||
|
|
||||||
private boolean _blockActions = false;
|
private boolean _blockActions = false;
|
||||||
private volatile Map<Integer, AtomicInteger> _blockActionsAllowedSkills;
|
private volatile Map<Integer, AtomicInteger> _blockActionsAllowedSkills = new ConcurrentHashMap<>();
|
||||||
|
|
||||||
private CharStat _stat;
|
private CharStat _stat;
|
||||||
private CharStatus _status;
|
private CharStatus _status;
|
||||||
@@ -5196,30 +5196,17 @@ public abstract class L2Character extends L2Object implements ISkillsHolder, IDe
|
|||||||
|
|
||||||
public void addBlockActionsAllowedSkill(int skillId)
|
public void addBlockActionsAllowedSkill(int skillId)
|
||||||
{
|
{
|
||||||
if (_blockActionsAllowedSkills == null)
|
|
||||||
{
|
|
||||||
synchronized (this)
|
|
||||||
{
|
|
||||||
if (_blockActionsAllowedSkills == null)
|
|
||||||
{
|
|
||||||
_blockActionsAllowedSkills = new ConcurrentHashMap<>();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
_blockActionsAllowedSkills.computeIfAbsent(skillId, k -> new AtomicInteger()).incrementAndGet();
|
_blockActionsAllowedSkills.computeIfAbsent(skillId, k -> new AtomicInteger()).incrementAndGet();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void removeBlockActionsAllowedSkill(int skillId)
|
public void removeBlockActionsAllowedSkill(int skillId)
|
||||||
{
|
{
|
||||||
if (_blockActionsAllowedSkills != null)
|
_blockActionsAllowedSkills.computeIfPresent(skillId, (k, v) -> v.decrementAndGet() != 0 ? v : null);
|
||||||
{
|
|
||||||
_blockActionsAllowedSkills.computeIfPresent(skillId, (k, v) -> v.decrementAndGet() != 0 ? v : null);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public boolean isBlockedActionsAllowedSkill(Skill skill)
|
public boolean isBlockedActionsAllowedSkill(Skill skill)
|
||||||
{
|
{
|
||||||
return (_blockActionsAllowedSkills != null) && _blockActionsAllowedSkills.containsKey(skill.getId());
|
return _blockActionsAllowedSkills.containsKey(skill.getId());
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
|||||||
@@ -56,7 +56,8 @@ public enum EffectFlag
|
|||||||
PROTECT_DEATH_PENALTY,
|
PROTECT_DEATH_PENALTY,
|
||||||
CHAT_BLOCK,
|
CHAT_BLOCK,
|
||||||
FAKE_DEATH,
|
FAKE_DEATH,
|
||||||
DUELIST_FURY;
|
DUELIST_FURY,
|
||||||
|
FEAR;
|
||||||
|
|
||||||
public long getMask()
|
public long getMask()
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -133,5 +133,6 @@ public class SkillConditionMasterHandler
|
|||||||
SkillConditionHandler.getInstance().registerHandler("CanSummonMulti", CanSummonMultiSkillCondition::new);
|
SkillConditionHandler.getInstance().registerHandler("CanSummonMulti", CanSummonMultiSkillCondition::new);
|
||||||
SkillConditionHandler.getInstance().registerHandler("OpTargetMyPledgeAcademy", OpTargetMyPledgeAcademySkillCondition::new);
|
SkillConditionHandler.getInstance().registerHandler("OpTargetMyPledgeAcademy", OpTargetMyPledgeAcademySkillCondition::new);
|
||||||
SkillConditionHandler.getInstance().registerHandler("OpCheckFlag", OpCheckFlagSkillCondition::new);
|
SkillConditionHandler.getInstance().registerHandler("OpCheckFlag", OpCheckFlagSkillCondition::new);
|
||||||
|
SkillConditionHandler.getInstance().registerHandler("NotFeared", NotFearedSkillCondition::new);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -27,6 +27,7 @@ import com.l2jmobius.gameserver.model.actor.instance.L2DefenderInstance;
|
|||||||
import com.l2jmobius.gameserver.model.actor.instance.L2FortCommanderInstance;
|
import com.l2jmobius.gameserver.model.actor.instance.L2FortCommanderInstance;
|
||||||
import com.l2jmobius.gameserver.model.actor.instance.L2SiegeFlagInstance;
|
import com.l2jmobius.gameserver.model.actor.instance.L2SiegeFlagInstance;
|
||||||
import com.l2jmobius.gameserver.model.effects.AbstractEffect;
|
import com.l2jmobius.gameserver.model.effects.AbstractEffect;
|
||||||
|
import com.l2jmobius.gameserver.model.effects.EffectFlag;
|
||||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||||
import com.l2jmobius.gameserver.util.Util;
|
import com.l2jmobius.gameserver.util.Util;
|
||||||
|
|
||||||
@@ -43,6 +44,12 @@ public final class Fear extends AbstractEffect
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public long getEffectFlags()
|
||||||
|
{
|
||||||
|
return EffectFlag.FEAR.getMask();
|
||||||
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public boolean canStart(L2Character effector, L2Character effected, Skill skill)
|
public boolean canStart(L2Character effector, L2Character effected, Skill skill)
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -0,0 +1,40 @@
|
|||||||
|
/*
|
||||||
|
* This file is part of the L2J Mobius project.
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
|
* General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
package handlers.skillconditionhandlers;
|
||||||
|
|
||||||
|
import com.l2jmobius.gameserver.model.L2Object;
|
||||||
|
import com.l2jmobius.gameserver.model.StatsSet;
|
||||||
|
import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||||
|
import com.l2jmobius.gameserver.model.effects.EffectFlag;
|
||||||
|
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||||
|
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @author Mobius
|
||||||
|
*/
|
||||||
|
public class NotFearedSkillCondition implements ISkillCondition
|
||||||
|
{
|
||||||
|
public NotFearedSkillCondition(StatsSet params)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||||
|
{
|
||||||
|
return (target != null) && target.isCharacter() && !((L2Character) target).isAffected(EffectFlag.FEAR);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -2570,7 +2570,9 @@
|
|||||||
<value level="12">873</value>
|
<value level="12">873</value>
|
||||||
</power>
|
</power>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="BlockActions" />
|
<effect name="BlockActions">
|
||||||
|
<allowedSkills>35016</allowedSkills>
|
||||||
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="4073" toLevel="12" name="Stun">
|
<skill id="4073" toLevel="12" name="Stun">
|
||||||
@@ -2639,7 +2641,9 @@
|
|||||||
<value level="12">873</value>
|
<value level="12">873</value>
|
||||||
</power>
|
</power>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="BlockActions" />
|
<effect name="BlockActions">
|
||||||
|
<allowedSkills>35016</allowedSkills>
|
||||||
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="4074" toLevel="2" name="Haste">
|
<skill id="4074" toLevel="2" name="Haste">
|
||||||
|
|||||||
@@ -218,6 +218,10 @@
|
|||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
|
<canCastWhileDisabled>true</canCastWhileDisabled>
|
||||||
|
<conditions>
|
||||||
|
<condition name="NotFeared" />
|
||||||
|
</conditions>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="DispelByCategory">
|
<effect name="DispelByCategory">
|
||||||
<slot>DEBUFF</slot>
|
<slot>DEBUFF</slot>
|
||||||
|
|||||||
@@ -192,7 +192,7 @@ public abstract class L2Character extends L2Object implements ISkillsHolder, IDe
|
|||||||
private boolean _isFlying = false;
|
private boolean _isFlying = false;
|
||||||
|
|
||||||
private boolean _blockActions = false;
|
private boolean _blockActions = false;
|
||||||
private volatile Map<Integer, AtomicInteger> _blockActionsAllowedSkills;
|
private volatile Map<Integer, AtomicInteger> _blockActionsAllowedSkills = new ConcurrentHashMap<>();
|
||||||
|
|
||||||
private CharStat _stat;
|
private CharStat _stat;
|
||||||
private CharStatus _status;
|
private CharStatus _status;
|
||||||
@@ -5196,30 +5196,17 @@ public abstract class L2Character extends L2Object implements ISkillsHolder, IDe
|
|||||||
|
|
||||||
public void addBlockActionsAllowedSkill(int skillId)
|
public void addBlockActionsAllowedSkill(int skillId)
|
||||||
{
|
{
|
||||||
if (_blockActionsAllowedSkills == null)
|
|
||||||
{
|
|
||||||
synchronized (this)
|
|
||||||
{
|
|
||||||
if (_blockActionsAllowedSkills == null)
|
|
||||||
{
|
|
||||||
_blockActionsAllowedSkills = new ConcurrentHashMap<>();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
_blockActionsAllowedSkills.computeIfAbsent(skillId, k -> new AtomicInteger()).incrementAndGet();
|
_blockActionsAllowedSkills.computeIfAbsent(skillId, k -> new AtomicInteger()).incrementAndGet();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void removeBlockActionsAllowedSkill(int skillId)
|
public void removeBlockActionsAllowedSkill(int skillId)
|
||||||
{
|
{
|
||||||
if (_blockActionsAllowedSkills != null)
|
_blockActionsAllowedSkills.computeIfPresent(skillId, (k, v) -> v.decrementAndGet() != 0 ? v : null);
|
||||||
{
|
|
||||||
_blockActionsAllowedSkills.computeIfPresent(skillId, (k, v) -> v.decrementAndGet() != 0 ? v : null);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public boolean isBlockedActionsAllowedSkill(Skill skill)
|
public boolean isBlockedActionsAllowedSkill(Skill skill)
|
||||||
{
|
{
|
||||||
return (_blockActionsAllowedSkills != null) && _blockActionsAllowedSkills.containsKey(skill.getId());
|
return _blockActionsAllowedSkills.containsKey(skill.getId());
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
|||||||
@@ -56,7 +56,8 @@ public enum EffectFlag
|
|||||||
PROTECT_DEATH_PENALTY,
|
PROTECT_DEATH_PENALTY,
|
||||||
CHAT_BLOCK,
|
CHAT_BLOCK,
|
||||||
FAKE_DEATH,
|
FAKE_DEATH,
|
||||||
DUELIST_FURY;
|
DUELIST_FURY,
|
||||||
|
FEAR;
|
||||||
|
|
||||||
public long getMask()
|
public long getMask()
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -133,5 +133,6 @@ public class SkillConditionMasterHandler
|
|||||||
SkillConditionHandler.getInstance().registerHandler("CanSummonMulti", CanSummonMultiSkillCondition::new);
|
SkillConditionHandler.getInstance().registerHandler("CanSummonMulti", CanSummonMultiSkillCondition::new);
|
||||||
SkillConditionHandler.getInstance().registerHandler("OpTargetMyPledgeAcademy", OpTargetMyPledgeAcademySkillCondition::new);
|
SkillConditionHandler.getInstance().registerHandler("OpTargetMyPledgeAcademy", OpTargetMyPledgeAcademySkillCondition::new);
|
||||||
SkillConditionHandler.getInstance().registerHandler("OpCheckFlag", OpCheckFlagSkillCondition::new);
|
SkillConditionHandler.getInstance().registerHandler("OpCheckFlag", OpCheckFlagSkillCondition::new);
|
||||||
|
SkillConditionHandler.getInstance().registerHandler("NotFeared", NotFearedSkillCondition::new);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -27,6 +27,7 @@ import com.l2jmobius.gameserver.model.actor.instance.L2DefenderInstance;
|
|||||||
import com.l2jmobius.gameserver.model.actor.instance.L2FortCommanderInstance;
|
import com.l2jmobius.gameserver.model.actor.instance.L2FortCommanderInstance;
|
||||||
import com.l2jmobius.gameserver.model.actor.instance.L2SiegeFlagInstance;
|
import com.l2jmobius.gameserver.model.actor.instance.L2SiegeFlagInstance;
|
||||||
import com.l2jmobius.gameserver.model.effects.AbstractEffect;
|
import com.l2jmobius.gameserver.model.effects.AbstractEffect;
|
||||||
|
import com.l2jmobius.gameserver.model.effects.EffectFlag;
|
||||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||||
import com.l2jmobius.gameserver.util.Util;
|
import com.l2jmobius.gameserver.util.Util;
|
||||||
|
|
||||||
@@ -43,6 +44,12 @@ public final class Fear extends AbstractEffect
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public long getEffectFlags()
|
||||||
|
{
|
||||||
|
return EffectFlag.FEAR.getMask();
|
||||||
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public boolean canStart(L2Character effector, L2Character effected, Skill skill)
|
public boolean canStart(L2Character effector, L2Character effected, Skill skill)
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -0,0 +1,40 @@
|
|||||||
|
/*
|
||||||
|
* This file is part of the L2J Mobius project.
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
|
* General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
package handlers.skillconditionhandlers;
|
||||||
|
|
||||||
|
import com.l2jmobius.gameserver.model.L2Object;
|
||||||
|
import com.l2jmobius.gameserver.model.StatsSet;
|
||||||
|
import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||||
|
import com.l2jmobius.gameserver.model.effects.EffectFlag;
|
||||||
|
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||||
|
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @author Mobius
|
||||||
|
*/
|
||||||
|
public class NotFearedSkillCondition implements ISkillCondition
|
||||||
|
{
|
||||||
|
public NotFearedSkillCondition(StatsSet params)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||||
|
{
|
||||||
|
return (target != null) && target.isCharacter() && !((L2Character) target).isAffected(EffectFlag.FEAR);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -2571,7 +2571,9 @@
|
|||||||
<value level="12">873</value>
|
<value level="12">873</value>
|
||||||
</power>
|
</power>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="BlockActions" />
|
<effect name="BlockActions">
|
||||||
|
<allowedSkills>35016</allowedSkills>
|
||||||
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="4073" toLevel="12" name="Stun">
|
<skill id="4073" toLevel="12" name="Stun">
|
||||||
@@ -2640,7 +2642,9 @@
|
|||||||
<value level="12">873</value>
|
<value level="12">873</value>
|
||||||
</power>
|
</power>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="BlockActions" />
|
<effect name="BlockActions">
|
||||||
|
<allowedSkills>35016</allowedSkills>
|
||||||
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="4074" toLevel="2" name="Haste">
|
<skill id="4074" toLevel="2" name="Haste">
|
||||||
|
|||||||
@@ -218,6 +218,10 @@
|
|||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
|
<canCastWhileDisabled>true</canCastWhileDisabled>
|
||||||
|
<conditions>
|
||||||
|
<condition name="NotFeared" />
|
||||||
|
</conditions>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="DispelByCategory">
|
<effect name="DispelByCategory">
|
||||||
<slot>DEBUFF</slot>
|
<slot>DEBUFF</slot>
|
||||||
|
|||||||
@@ -192,7 +192,7 @@ public abstract class L2Character extends L2Object implements ISkillsHolder, IDe
|
|||||||
private boolean _isFlying = false;
|
private boolean _isFlying = false;
|
||||||
|
|
||||||
private boolean _blockActions = false;
|
private boolean _blockActions = false;
|
||||||
private volatile Map<Integer, AtomicInteger> _blockActionsAllowedSkills;
|
private volatile Map<Integer, AtomicInteger> _blockActionsAllowedSkills = new ConcurrentHashMap<>();
|
||||||
|
|
||||||
private CharStat _stat;
|
private CharStat _stat;
|
||||||
private CharStatus _status;
|
private CharStatus _status;
|
||||||
@@ -5196,30 +5196,17 @@ public abstract class L2Character extends L2Object implements ISkillsHolder, IDe
|
|||||||
|
|
||||||
public void addBlockActionsAllowedSkill(int skillId)
|
public void addBlockActionsAllowedSkill(int skillId)
|
||||||
{
|
{
|
||||||
if (_blockActionsAllowedSkills == null)
|
|
||||||
{
|
|
||||||
synchronized (this)
|
|
||||||
{
|
|
||||||
if (_blockActionsAllowedSkills == null)
|
|
||||||
{
|
|
||||||
_blockActionsAllowedSkills = new ConcurrentHashMap<>();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
_blockActionsAllowedSkills.computeIfAbsent(skillId, k -> new AtomicInteger()).incrementAndGet();
|
_blockActionsAllowedSkills.computeIfAbsent(skillId, k -> new AtomicInteger()).incrementAndGet();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void removeBlockActionsAllowedSkill(int skillId)
|
public void removeBlockActionsAllowedSkill(int skillId)
|
||||||
{
|
{
|
||||||
if (_blockActionsAllowedSkills != null)
|
_blockActionsAllowedSkills.computeIfPresent(skillId, (k, v) -> v.decrementAndGet() != 0 ? v : null);
|
||||||
{
|
|
||||||
_blockActionsAllowedSkills.computeIfPresent(skillId, (k, v) -> v.decrementAndGet() != 0 ? v : null);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public boolean isBlockedActionsAllowedSkill(Skill skill)
|
public boolean isBlockedActionsAllowedSkill(Skill skill)
|
||||||
{
|
{
|
||||||
return (_blockActionsAllowedSkills != null) && _blockActionsAllowedSkills.containsKey(skill.getId());
|
return _blockActionsAllowedSkills.containsKey(skill.getId());
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
|||||||
@@ -56,7 +56,8 @@ public enum EffectFlag
|
|||||||
PROTECT_DEATH_PENALTY,
|
PROTECT_DEATH_PENALTY,
|
||||||
CHAT_BLOCK,
|
CHAT_BLOCK,
|
||||||
FAKE_DEATH,
|
FAKE_DEATH,
|
||||||
DUELIST_FURY;
|
DUELIST_FURY,
|
||||||
|
FEAR;
|
||||||
|
|
||||||
public long getMask()
|
public long getMask()
|
||||||
{
|
{
|
||||||
|
|||||||
Reference in New Issue
Block a user