Respectful hunting servitor adjustment.
Contributed by AnsS.
This commit is contained in:
@@ -130,7 +130,7 @@ public class AutoPlayTaskManager
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continue TARGET;
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continue TARGET;
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}
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}
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// Check monster target.
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// Check monster target.
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if (player.getAutoPlaySettings().isRespectfulHunting() && (nearby.getTarget() != null) && (nearby.getTarget() != player))
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if (player.getAutoPlaySettings().isRespectfulHunting() && (nearby.getTarget() != null) && (nearby.getTarget() != player && !player.getServitors().containsKey(nearby.getTarget().getObjectId())))
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{
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{
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continue TARGET;
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continue TARGET;
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}
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}
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@@ -130,7 +130,7 @@ public class AutoPlayTaskManager
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continue TARGET;
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continue TARGET;
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}
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}
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// Check monster target.
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// Check monster target.
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if (player.getAutoPlaySettings().isRespectfulHunting() && (nearby.getTarget() != null) && (nearby.getTarget() != player))
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if (player.getAutoPlaySettings().isRespectfulHunting() && (nearby.getTarget() != null) && (nearby.getTarget() != player && !player.getServitors().containsKey(nearby.getTarget().getObjectId())))
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{
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{
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continue TARGET;
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continue TARGET;
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}
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}
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@@ -130,7 +130,7 @@ public class AutoPlayTaskManager
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continue TARGET;
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continue TARGET;
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}
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}
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// Check monster target.
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// Check monster target.
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if (player.getAutoPlaySettings().isRespectfulHunting() && (nearby.getTarget() != null) && (nearby.getTarget() != player))
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if (player.getAutoPlaySettings().isRespectfulHunting() && (nearby.getTarget() != null) && (nearby.getTarget() != player && !player.getServitors().containsKey(nearby.getTarget().getObjectId())))
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{
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{
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continue TARGET;
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continue TARGET;
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}
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}
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@@ -130,7 +130,7 @@ public class AutoPlayTaskManager
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continue TARGET;
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continue TARGET;
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}
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}
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// Check monster target.
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// Check monster target.
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if (player.getAutoPlaySettings().isRespectfulHunting() && (nearby.getTarget() != null) && (nearby.getTarget() != player))
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if (player.getAutoPlaySettings().isRespectfulHunting() && (nearby.getTarget() != null) && (nearby.getTarget() != player && !player.getServitors().containsKey(nearby.getTarget().getObjectId())))
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{
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{
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continue TARGET;
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continue TARGET;
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}
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}
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