Updating some skills used by Awaken classes.

This commit is contained in:
MobiusDev
2015-04-29 09:46:16 +00:00
parent a6ef1f3f2d
commit 887078ecde
7 changed files with 33 additions and 31 deletions

View File

@@ -435,10 +435,9 @@
</enchant1for>
</skill>
<skill id="222" levels="4" name="Fury Fists">
<!-- TODO: Auto level parse, Requires manual update -->
<!-- Confirmed CT2.5 -->
<table name="#magicLvl"> 43 44 45 85 </table>
<set name="icon" val="icon.skill0222" />
<set name="magicLvl" val="43" />
<set name="magicLvl" val="#magicLvl" />
<set name="mpConsume" val="8" />
<set name="operateType" val="TOGGLE" />
<set name="rideState" val="NONE" />

View File

@@ -1497,17 +1497,17 @@
</selfEffects>
</skill>
<skill id="346" levels="12" name="Raging Force">
<!-- TODO: Auto level parse, Requires manual update -->
<!-- Confirmed CT2.5 and Updated to H5 -->
<table name="#magicLvl"> 78 79 80 81 85 86 88 90 92 94 96 98 </table>
<table name="#mpConsume"> 50 55 56 57 58 59 61 63 65 67 69 71 </table>
<set name="baseCritRate" val="10" />
<set name="castRange" val="600" />
<set name="effectPoint" val="-340" />
<set name="effectRange" val="1100" />
<set name="hitTime" val="1500" />
<set name="hitTime" val="1200" />
<set name="hpConsume" val="50" />
<set name="icon" val="icon.skill0346" />
<set name="magicLvl" val="78" />
<set name="mpConsume" val="5" />
<set name="magicLvl" val="#magicLvl" />
<set name="mpConsume" val="#mpConsume" />
<set name="nextActionAttack" val="true" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="overHit" val="true" />

View File

@@ -1515,7 +1515,8 @@
</for>
</skill>
<skill id="438" levels="4" name="Soul of the Phoenix">
<!-- TODO: Auto level parse, Requires manual update -->
<table name="#magicLvl"> 79 85 95 99 </table>
<table name="#reuseDelay"> 4500000 4200000 3900000 3600000 </table>
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="RESURRECTION_SPECIAL" />
@@ -1525,11 +1526,11 @@
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="8873" /> <!-- Phoenix Blood -->
<set name="magicLvl" val="79" />
<set name="magicLvl" val="#magicLvl" />
<set name="mpConsume" val="200" />
<set name="mpInitialConsume" val="50" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="3600000" />
<set name="reuseDelay" val="#reuseDelay" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />

View File

@@ -1238,7 +1238,8 @@
</for>
</skill>
<skill id="531" levels="5" name="Critical Wound">
<!-- TODO: Auto level parse, Requires manual update -->
<table name="#magicLvl"> 79 85 90 95 99 </table>
<table name="#mpConsume"> 43 46 49 52 55 </table>
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="T_CRT_RATE_UP" />
@@ -1251,8 +1252,8 @@
<set name="icon" val="icon.skill0531" />
<set name="isDebuff" val="true" />
<set name="lvlBonusRate" val="2" />
<set name="magicLvl" val="79" />
<set name="mpConsume" val="43" />
<set name="magicLvl" val="#magicLvl" />
<set name="mpConsume" val="#mpConsume" />
<set name="nextActionAttack" val="true" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="8000" />

View File

@@ -2425,8 +2425,9 @@
</for>
</skill>
<skill id="791" levels="5" name="Lightning Shock">
<!-- TODO: Auto level parse, Requires manual update -->
<!-- Confirmed CT2.5 and Updated to H5 -->
<table name="#magicLvl"> 81 85 90 95 95 </table>
<table name="#mpConsume"> 67 72 77 83 89 </table>
<table name="#power"> 149 158 169 179 188 </table>
<set name="abnormalTime" val="5" />
<set name="activateRate" val="50" />
<set name="affectLimit" val="6-12" />
@@ -2439,10 +2440,10 @@
<set name="isDebuff" val="true" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="lvlBonusRate" val="1" />
<set name="magicLvl" val="81" />
<set name="mpConsume" val="52" />
<set name="magicLvl" val="#magicLvl" />
<set name="mpConsume" val="#mpConsume" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="power" val="69" />
<set name="power" val="#power" />
<set name="reuseDelay" val="5000" />
<set name="rideState" val="NONE" />
<set name="soulMaxConsumeCount" val="5" />

View File

@@ -284,8 +284,8 @@
</for>
</skill>
<skill id="1509" levels="6" name="Seal of Limit">
<!-- TODO: Auto level parse, Requires manual update -->
<!-- Confirmed CT2.5 -->
<table name="#magicLvl"> 81 82 85 90 95 99 </table>
<table name="#mpConsume"> 90 130 252 278 306 332 </table>
<set name="abnormalLvl" val="3" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="LIMIT" />
@@ -299,8 +299,8 @@
<set name="isDebuff" val="true" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="lvlBonusRate" val="1" />
<set name="magicLvl" val="81" />
<set name="mpConsume" val="44" />
<set name="magicLvl" val="#magicLvl" />
<set name="mpConsume" val="#mpConsume" />
<set name="mpInitialConsume" val="11" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="2000" />

View File

@@ -276,7 +276,7 @@
<set name="targetType" val="SELF" />
<enchant1 name="magicLvl" val="#enchMagicLvl" />
<for>
<effect name="Buff">
<effect name="Buff">
<add stat="STR" val="2" />
<add stat="maxHp" val="606" />
<add stat="maxCp" val="296" />
@@ -395,7 +395,7 @@
</effect>
</for>
</skill>
<skill id="10260" levels="8" name="Mega Strike" enchantGroup1="10" enchantGroup2="10" enchantGroup3="10" enchantGroup4="10" enchantGroup5="10" enchantGroup6="10" enchantGroup7="10" enchantGroup8="10">
<skill id="10260" levels="8" name="Mega Strike" enchantGroup1="10" enchantGroup2="10" enchantGroup3="10" enchantGroup4="10" enchantGroup5="10" enchantGroup6="10" enchantGroup7="10" enchantGroup8="10">
<!-- Attacks target with 19893 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. -->
<table name="#magicLvl"> 85 86 88 90 92 94 96 98 </table>
<table name="#mpConsumes"> 65 66 69 71 73 76 78 80 </table>
@@ -417,7 +417,7 @@
<set name="reuseDelay" val="7000" />
<set name="rideState" val="NONE" />
<set name="targetType" val="ONE" />
<enchant1 name="magicLvl" val="#enchMagicLvl" />
<enchant1 name="magicLvl" val="#enchMagicLvl" />
<enchant1 name="mpConsume" val="#ench2MpConsume" />
<enchant1 name="power" val="#enchPower" />
<enchant2 name="magicLvl" val="#enchMagicLvl" />
@@ -457,7 +457,7 @@
</effect>
</for>
</skill>
<skill id="10262" levels="6" name="Power Bomber" enchantGroup1="10" enchantGroup2="10" enchantGroup3="10" enchantGroup4="10" enchantGroup5="10" enchantGroup6="10" enchantGroup7="10" enchantGroup8="10">
<skill id="10262" levels="6" name="Power Bomber" enchantGroup1="10" enchantGroup2="10" enchantGroup3="10" enchantGroup4="10" enchantGroup5="10" enchantGroup6="10" enchantGroup7="10" enchantGroup8="10">
<!-- Inflicts a powerful strike on target with 20483 Power added to P. Atk., knocking them down for 3 sec., and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Critical. Ignores Shield Defense. -->
<table name="#abnormalLvls"> 1 2 3 4 5 6 </table>
<table name="#magicLvl"> 85 88 91 94 97 99 </table>
@@ -580,7 +580,7 @@
<using kind="SWORD, BLUNT, DUAL, DUALFIST, POLE, DUALBLUNT" />
</cond>
<for>
<effect name="PhysicalAttack" />
<effect name="PhysicalAttack" />
<effect name="Debuff">
<mul stat="pDef" val="#pDef" />
</effect>
@@ -907,7 +907,7 @@
</effect>
</for>
<enchant2for>
<effect name="Buff">
<effect name="Buff">
<mul stat="pAtk" val="1.3" />
<mul stat="cAtk" val="1.3" />
</effect>
@@ -937,7 +937,7 @@
<enchant2 name="magicLvl" val="#enchMagicLvl" />
<for>
<effect name="Buff">
<mul stat="maxHp" val="1.10" />
<mul stat="maxHp" val="1.10" />
<mul stat="pAtk" val="1.35" />
<mul stat="pDef" val="1.35" />
<mul stat="mDef" val="1.35" />
@@ -949,7 +949,7 @@
</for>
<enchant2for>
<effect name="Buff">
<mul stat="maxHp" val="1.10" />
<mul stat="maxHp" val="1.10" />
<mul stat="pAtk" val="1.35" />
<mul stat="pDef" val="1.35" />
<mul stat="mDef" val="1.35" />