Correction for Joachim AI.
Contributed by NightBR.
This commit is contained in:
@@ -1,4 +1,4 @@
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<html><body>Herphah:<br>
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<html><body>Dual Class Master Joachim:<br>
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A dual class lets you select another class besides your main class and to raise them to the same level.<br>
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A dual class lets you select another class besides your main class and to raise them to the same level.<br>
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There are restrictions to what types of classes you can select, through. Do you want to see if you meet the conditions?.<br>
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There are restrictions to what types of classes you can select, through. Do you want to see if you meet the conditions?.<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Joachim 34513-02.html">"Yes, on wuth a dual class."</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Joachim 34513-02.html">"Yes, on wuth a dual class."</Button>
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@@ -1,4 +1,4 @@
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<html><body>Herphah:<br>
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<html><body>Dual Class Master Joachim:<br>
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You do not meet the conditions to add a dual class. Come back when you´re ready, or ask for something else.<br>
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You do not meet the conditions to add a dual class. Come back when you're ready, or ask for something else.<br>
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(you must complete the following quest to add a dual class: <font color="LEVEL">Reawekened Fate</font>.)<br>
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(You must complete the following quest to add a dual class: <font color="LEVEL">Reawakened Fate</font>.)<br>
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</body></html>
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</body></html>
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@@ -1,6 +1,6 @@
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<html><body>Dual Class Master Joachim:<br>
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<html><body>Dual Class Master Joachim:<br>
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Hello, I´m helping Herphah help adventures. My name is Joachim.<br>
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Hello, I'm helping Herphah help adventures. My name is Joachim.<br>
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Do you want to do something with dual classes? I can help you to a certain extend, but if you want to request something I can´t do, please talk to <font color="LEVEL">Dual Class Master Rama</font> in <font color="LEVEL">Talking Island Village</font>.<br>
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Do you want to do something with dual classes? I can help you to a certain extend, but if you want to request something I can't do, please talk to <font color="LEVEL">Dual Class Master Rama</font> in <font color="LEVEL">Talking Island Village</font>.<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Joachim 34513-01.html"><font color="LEVEL">"On with a dual class! (all races)"</font></button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Joachim 34513-01.html"><font color="LEVEL">"On with a dual class! (all races)"</font></button>
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<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
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<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
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</body></html>
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</body></html>
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@@ -29,13 +29,13 @@ import ai.AbstractNpcAI;
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public class Joachim extends AbstractNpcAI
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public class Joachim extends AbstractNpcAI
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{
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{
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// NPC
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// NPC
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private static final int Joachim = 34513;
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private static final int JOACHIM = 34513;
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private Joachim()
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private Joachim()
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{
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{
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addStartNpc(Joachim);
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addStartNpc(JOACHIM);
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addTalkId(Joachim);
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addTalkId(JOACHIM);
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addFirstTalkId(Joachim);
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addFirstTalkId(JOACHIM);
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}
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}
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@Override
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@Override
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@@ -45,7 +45,6 @@ public class Joachim extends AbstractNpcAI
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{
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{
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case "34513-01.html":
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case "34513-01.html":
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case "34513-02.html":
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case "34513-02.html":
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case "34513-03.html":
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{
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{
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return event;
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return event;
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}
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}
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