Dropped threadpool arrays.
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		| @@ -83,22 +83,13 @@ LogItems = False | ||||
| # --------------------------------------------------------------------------- | ||||
| # Thread Configuration | ||||
| # --------------------------------------------------------------------------- | ||||
| # Specifies how many threads will be in the scheduled pool. | ||||
| # Default: 40 | ||||
| ScheduledThreadPoolCount = 40 | ||||
|  | ||||
| # Determines the amount of scheduled thread pools. If set to -1, the server will decide the amount depending on the available processors. | ||||
| # Default: -1 | ||||
| ScheduledThreadPoolCount = -1 | ||||
|  | ||||
| # Specifies how many threads will be in a single scheduled pool. | ||||
| # Default: 4 | ||||
| ThreadsPerScheduledThreadPool = 4 | ||||
|  | ||||
| # Determines the amount of instant thread pools. If set to -1, the server will decide the amount depending on the available processors. | ||||
| # Default: -1 | ||||
| InstantThreadPoolCount = -1 | ||||
|  | ||||
| # Specifies how many threads will be in a single instant pool. | ||||
| # Default: 2 | ||||
| ThreadsPerInstantThreadPool = 2 | ||||
| # Specifies how many threads will be in the single instant pool. | ||||
| # Default: 20 | ||||
| InstantThreadPoolCount = 20 | ||||
|  | ||||
| # This is the server id that the gameserver will request (i.e. 1 is Bartz) | ||||
| RequestServerID = 1 | ||||
|   | ||||
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