Avoid triggering skills on invalid targets.
Contributed by Sahar.
This commit is contained in:
		| @@ -827,7 +827,14 @@ public class SkillCaster implements Runnable | ||||
| 				if (!ignoreTargetType) | ||||
| 				{ | ||||
| 					final WorldObject objTarget = skill.getTarget(creature, false, false, false); | ||||
| 					if ((objTarget != null) && objTarget.isCreature()) | ||||
| 					 | ||||
| 					// Avoid triggering skills on invalid targets. | ||||
| 					if (objTarget == null) | ||||
| 					{ | ||||
| 						return; | ||||
| 					} | ||||
| 					 | ||||
| 					if (objTarget.isCreature()) | ||||
| 					{ | ||||
| 						currentTarget = objTarget; | ||||
| 					} | ||||
|   | ||||
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