Avoid triggering skills on invalid targets.
Contributed by Sahar.
This commit is contained in:
@ -822,7 +822,14 @@ public class SkillCaster implements Runnable
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if (!ignoreTargetType)
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{
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final WorldObject objTarget = skill.getTarget(creature, false, false, false);
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if ((objTarget != null) && objTarget.isCreature())
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// Avoid triggering skills on invalid targets.
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if (objTarget == null)
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{
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return;
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}
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if (objTarget.isCreature())
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{
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currentTarget = objTarget;
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}
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