Various skill adjustments.

Contributed by Vinter.
This commit is contained in:
MobiusDevelopment 2020-11-25 02:16:59 +00:00
parent 1e43e8d093
commit 874ecad539
15 changed files with 127 additions and 185 deletions

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@ -714,10 +714,10 @@
</skill>
<skill id="18" levels="37" name="Aura of Hate" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1">
<!-- Uses 4312 Power to provoke nearby enemies to attack. -->
<table name="#effectPoints">-4312 -4427 -4544 -4661 -4778 -4895 -5013 -5131 -5248 -5365 -5481 -5597 -5713 -5827 -5939 -6051 -6161 -6271 -6379 -6483 -6587 -6688 -6788 -6884 -6977 -7069 -7157 -7243 -7324 -7403 -7478 -7550 -7618 -7682 -7742 -7798 -7850</table>
<table name="#effectPoints">-3594 -3690 -3787 -3885 -3982 -4080 -4178 -4276 -4374 -4471 -4568 -4665 -4761 -4856 -4950 -5043 -5135 -5226 -5316 -5403 -5490 -5574 -5657 -5737 -5815 -5891 -5965 -6036 -6104 -6170 -6232 -6292 -6349 -6402 -6452 -6499 -6542</table>
<table name="#magicLevel">38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74</table>
<table name="#mpConsume">50 51 53 54 55 57 58 60 61 63 64 66 67 69 70 72 74 75 77 78 80 81 83 85 86 87 89 90 92 93 95 96 97 99 100 101 102</table>
<table name="#ench1EffectPoints">-7992 -8086 -8181 -8276 -8371 -8466 -8561 -8655 -8750 -8845 -8940 -9035 -9130 -9224 -9319 -9414 -9509 -9604 -9699 -9793 -9888 -9983 -10078 -10173 -10268 -10362 -10457 -10552 -10647 -10742</table>
<table name="#ench1EffectPoints">-6591 -6601 -6611 -6621 -6631 -6642 -6652 -6662 -6672 -6682 -6692 -6703 -6713 -6723 -6733 -6743 -6753 -6764 -6774 -6784 -6794 -6804 -6814 -6825 -6835 -6845 -6855 -6865 -6875 -6886</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<table name="#enchpDefAtk">0.95 0.94 0.94 0.93 0.93 0.92 0.92 0.91 0.91 0.9 0.9 0.89 0.89 0.88 0.88 0.87 0.87 0.86 0.86 0.85 0.85 0.84 0.84 0.83 0.83 0.82 0.82 0.81 0.81 0.8</table>
<set name="abnormalLevel" val="1" />
@ -968,10 +968,10 @@
<skill id="28" levels="49" name="Aggression" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1">
<!-- Provokes the target to attack with 3928 Power. -->
<table name="#castRange">400 400 400 400 400 400 400 400 400 400 400 400 600 600 600 600 600 600 600 600 600 600 600 600 600 600 600 600 600 600 600 600 600 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800</table>
<table name="#effectPoints">-3928 -4069 -4213 -4508 -4659 -4814 -5129 -5291 -5453 -5786 -5953 -6124 -6468 -6641 -6815 -6992 -7166 -7343 -7519 -7696 -7872 -8047 -8221 -8396 -8569 -8740 -8909 -9076 -9242 -9406 -9568 -9724 -9881 -10032 -10181 -10325 -10466 -10603 -10736 -10864 -10986 -11105 -11216 -11324 -11427 -11522 -11612 -11697 -11774</table>
<table name="#effectPoints">-2401 -2487 -2575 -2755 -2847 -2942 -3134 -3233 -3332 -3536 -3638 -3743 -3953 -4058 -4165 -4273 -4380 -4487 -4595 -4703 -4811 -4918 -5024 -5131 -5237 -5341 -5444 -5547 -5648 -5748 -5847 -5943 -6038 -6131 -6222 -6310 -6396 -6480 -6561 -6639 -6714 -6786 -6855 -6921 -6983 -7042 -7097 -7148 -7196</table>
<table name="#effectRange">900 900 900 900 900 900 900 900 900 900 900 900 1100 1100 1100 1100 1100 1100 1100 1100 1100 1100 1100 1100 1100 1100 1100 1100 1100 1100 1100 1100 1100 1300 1300 1300 1300 1300 1300 1300 1300 1300 1300 1300 1300 1300 1300 1300 1300</table>
<table name="#magicLevel">22 23 24 26 27 28 30 31 32 34 35 36 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74</table>
<table name="#ench1EffectPoints">-11988 -12130 -12272 -12414 -12557 -12699 -12841 -12983 -13126 -13268 -13410 -13552 -13695 -13837 -13979 -14121 -14264 -14406 -14548 -14690 -14833 -14975 -15117 -15259 -15402 -15544 -15686 -15828 -15970 -16113</table>
<table name="#ench1EffectPoints">-7250 -7261 -7272 -7283 -7295 -7306 -7317 -7328 -7339 -7350 -7362 -7373 -7384 -7395 -7406 -7418 -7429 -7440 -7451 -7462 -7473 -7485 -7496 -7507 -7518 -7529 -7541 -7552 -7563 -7574</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<table name="#enchpDefAtk">0.95 0.94 0.94 0.93 0.93 0.92 0.92 0.91 0.91 0.9 0.9 0.89 0.89 0.88 0.88 0.87 0.87 0.86 0.86 0.85 0.85 0.84 0.84 0.83 0.83 0.82 0.82 0.81 0.81 0.8</table>
<set name="abnormalLevel" val="1" />

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@ -386,7 +386,7 @@
<table name="#abnormalLevels">1 2</table>
<table name="#effectPoints">204 438</table>
<table name="#magicLevel">20 46</table>
<table name="#mDef">1620 3240</table>
<table name="#mDef">1350 2700</table>
<table name="#mpConsume">10 21</table>
<table name="#pDef">1800 3600</table>
<table name="#ench1AbnormalTimes">31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60</table>
@ -394,7 +394,7 @@
<table name="#ench3decreasePenalty">0.2 0.21 0.22 0.23 0.24 0.25 0.26 0.27 0.28 0.29 0.3 0.31 0.32 0.33 0.34 0.35 0.36 0.37 0.38 0.39 0.4 0.41 0.42 0.43 0.44 0.45 0.46 0.47 0.48 0.49</table>
<table name="#enchabnormalLevel">2 2 2 2 2 2 2 2 2 3 3 3 3 3 3 3 3 3 3 4 4 4 4 4 4 4 4 4 4 5</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<table name="#enchmDef">3272 3304 3337 3369 3402 3434 3466 3499 3531 3564 3596 3628 3661 3693 3726 3758 3790 3823 3855 3888 3920 3952 3985 4017 4050 4082 4114 4147 4179 4212</table>
<table name="#enchmDef">2727 2754 2781 2808 2835 2862 2889 2916 2943 2970 2997 3024 3051 3078 3105 3132 3159 3186 3213 3240 3267 3294 3321 3348 3375 3402 3429 3456 3483 3510</table>
<table name="#enchpDef">3636 3672 3708 3744 3780 3816 3852 3888 3924 3960 3996 4032 4068 4104 4140 4176 4212 4248 4284 4320 4356 4392 4428 4464 4500 4536 4572 4608 4644 4680</table>
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="30" />
@ -1339,12 +1339,12 @@
<!-- Increases P. Atk. by 10% for 1 minute 30 seconds. Additionally increases P. Atk. by 20% when using a sword/blunt weapon. Increases Accuracy by 2 and P. Atk. by 5% when using a two-handed sword/blunt weapon. Available when HP is 60% or lower. -->
<table name="#abnormalLevels">1 2 3</table>
<table name="#accCombat">2 4 6</table>
<table name="#all">1.1 1.12 1.15</table>
<table name="#all">1.3 1.3 1.5</table>
<table name="#effectPoints">303 438 523</table>
<table name="#magicLevel">32 46 55</table>
<table name="#mpConsume">14 21 25</table>
<table name="#swordblunt">1.2 1.3 1.4</table>
<table name="#twohand">1.05 1.07 1.1</table>
<table name="#swordbluntPole">1.54 1.92 2.31</table>
<table name="#twohand">1.25 1.2 1.16</table>
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="90" />
<set name="abnormalType" val="PINCH" />
@ -1362,23 +1362,22 @@
<for>
<effect name="Buff">
<mul stat="pAtk" val="#all" />
<mul stat="pAtk" val="#swordblunt">
<mul stat="pAtk" val="#swordbluntPole">
<and>
<player hp="60" />
<using kind="SWORD,BLUNT" />
<using slot="lrhand" />
<player hp="30" />
<using kind="SWORD,BLUNT,POLE" />
</and>
</mul>
<mul stat="pAtk" val="#twohand">
<and>
<player hp="60" />
<player hp="30" />
<using kind="SWORD,BLUNT" />
<using slot="lrhand" />
</and>
</mul>
<add stat="accCombat" val="#accCombat">
<and>
<player hp="60" />
<player hp="30" />
<using kind="SWORD,BLUNT" />
<using slot="lrhand" />
</and>

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@ -2434,7 +2434,7 @@
<skill id="367" levels="1" name="Dance of Medusa" enchantGroup1="5" enchantGroup2="5">
<!-- Dances to stir up the illusion of Medusa. Petrifies nearby enemies for 10 seconds. Requires a dualsword. -->
<table name="#ench1ActivateRates">42 45 48 50 53 56 58 61 64 66 69 72 74 77 80</table>
<table name="#ench2AbnormalTimes">11 12 13 14 15 16 17 18 19 20 21 22 23 24 25</table>
<table name="#ench2AbnormalTimes">36 42 48 54 60 66 72 78 84 90 96 102 108 114 120</table>
<table name="#ench2ActivateRates">41 42 43 44 45 46 47 48 49 50 51 52 53 54 55</table>
<table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLevel" val="1" />

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@ -9,7 +9,7 @@
<table name="#power">770 879 955 1034 1115 1197 1281 1366 1451 1535</table> <!-- Epilogue Modification -->
<table name="#rCrit">0.7 0.7 0.7 0.7 0.7 0.6 0.6 0.6 0.6 0.5</table>
<table name="#traits">-12 -12 -12 -12 -12 -16 -16 -16 -16 -20</table>
<table name="#ench1Power">1568 1601 1634 1668 1701 1734 1768 1801 1834 1868 1901 1934 1967 2001 2034 2067 2101 2134 2167 2201 2234 2267 2300 2334 2367 2400 2434 2467 2500 2534</table> <!-- Epilogue Modification -->
<table name="#ench1Power">1548 1562 1576 1590 1604 1617 1631 1645 1659 1673 1686 1700 1714 1728 1742 1755 1769 1783 1797 1811 1824 1838 1852 1866 1880 1893 1907 1921 1935 1949</table> <!-- Epilogue Modification -->
<table name="#ench2ActivateRates">81 82 82 83 84 84 85 86 86 87 87 88 89 89 90 91 91 92 93 93 94 94 95 96 96 97 98 98 99 100</table>
<table name="#ench3cAtk">0.95 0.95 0.94 0.94 0.94 0.93 0.93 0.93 0.92 0.92 0.92 0.91 0.91 0.91 0.9 0.9 0.9 0.89 0.89 0.89 0.88 0.88 0.88 0.87 0.87 0.87 0.86 0.86 0.86 0.85</table>
<table name="#enchElementPower">21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50</table>
@ -111,7 +111,7 @@
<table name="#effectPoints">-1046 -1098 -1132 -1163 -1193 -1221 -1247 -1270 -1291 -1309</table>
<table name="#magicLevel">55 58 60 62 64 66 68 70 72 74</table>
<table name="#mpConsume">52 56 58 60 62 64 66 68 70 72</table>
<table name="#power">1056 1205 1309 1417 1528 1642 1757 1873 1989 2104</table>
<table name="#power">880 1004 1091 1181 1274 1368 1464 1561 1658 1754</table>
<table name="#traits">-12 -12 -12 -12 -12 -16 -16 -16 -16 -20</table>
<table name="#ench1Power">1769 1785 1801 1817 1833 1848 1864 1880 1896 1912 1927 1943 1959 1975 1991 2006 2022 2038 2054 2070 2085 2101 2117 2133 2149 2164 2180 2196 2212 2228</table> <!-- Epilogue Modification -->
<table name="#ench2AbnormalTimes">33 36 39 42 45 48 51 54 57 60 63 66 69 72 75 78 81 84 87 90 93 96 99 102 105 108 111 114 117 120</table>
@ -502,7 +502,7 @@
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="ALL_ATTACK_DOWN" />
<set name="activateRate" val="50" />
<set name="activateRate" val="40" />
<set name="affectLimit" val="6-12" />
<set name="affectRange" val="150" />
<set name="baseCritRate" val="15" /> <!-- Epilogue Modification -->

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@ -896,7 +896,7 @@
<table name="#trait_bow">-12 -16 -20 -24</table>
<table name="#trait_crossbow">-16 -24 -32 -40</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<table name="#enchVuln">0.99 0.99 0.99 0.98 0.98 0.98 0.97 0.97 0.97 0.96 0.96 0.96 0.96 0.95 0.95 0.95 0.94 0.94 0.94 0.93 0.93 0.93 0.93 0.92 0.92 0.92 0.91 0.91 0.91 0.9</table>
<table name="#enchVuln">0.99 0.98 0.97 0.96 0.95 0.94 0.93 0.92 0.91 0.90 0.89 0.88 0.87 0.86 0.85 0.84 0.83 0.82 0.81 0.80 0.79 0.78 0.77 0.76 0.75 0.74 0.73 0.72 0.71 0.70</table>
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="REAL_TARGET" />

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@ -1618,7 +1618,7 @@
<set name="abnormalTime" val="8" />
<set name="abnormalType" val="TURN_FLEE" />
<set name="abnormalVisualEffect" val="TURN_FLEE" />
<set name="activateRate" val="90" />
<set name="activateRate" val="40" />
<set name="affectLimit" val="10-10" />
<set name="affectRange" val="100" /> <!-- Epilogue Modification -->
<set name="basicProperty" val="MEN" />
@ -1666,8 +1666,7 @@
<enchant2 name="mpConsume" val="#ench2MpConsume" />
<for>
<effect name="DefenceTrait">
<param BOW="10" />
<param CROSSBOW="5" />
<param BOW="30" />
</effect>
</for>
</skill>
@ -1702,8 +1701,7 @@
<mul stat="mAtk" val="0.01" />
</effect>
<effect name="DefenceTrait">
<param BOW="45" />
<param CROSSBOW="25" />
<param BOW="99" />
</effect>
</for>
</skill>
@ -1833,9 +1831,6 @@
</cond>
<for>
<effect name="PhysicalAttack" />
<effect name="CallSkill">
<param skillId="23298" skillLevel="1" />
</effect>
</for>
</skill>
<skill id="772" levels="1" name="Arrow Rain">
@ -1869,9 +1864,9 @@
<skill id="773" levels="1" name="Ghost Piercing">
<!-- Shoots an arrow mixed with the energy of a ghost to attack the enemies in front with 8452 Power added to P. Atk. For 10 seconds, inflicts 300 dark damage every second. Requires a bow. Over-hit and Critical are possible. -->
<set name="affectLimit" val="5-12" />
<set name="affectRange" val="900" />
<set name="affectRange" val="100" /> <!-- Epilogue Modification -->
<set name="baseCritRate" val="15" />
<set name="castRange" val="80" /> <!-- Epilogue Modification -->
<set name="castRange" val="900" />
<set name="coolTime" val="1000" />
<set name="effectPoint" val="-686" />
<set name="effectRange" val="1400" />
@ -1890,9 +1885,6 @@
</cond>
<for>
<effect name="PhysicalAttack" />
<effect name="CallSkill">
<param skillId="23300" skillLevel="1" />
</effect>
</for>
</skill>
<skill id="774" levels="1" name="Dread Pool">
@ -1961,7 +1953,7 @@
<set name="abnormalTime" val="20" />
<set name="abnormalType" val="FORCE_OF_DESTRUCTION" />
<set name="abnormalVisualEffect" val="DOT_POISON" />
<set name="activateRate" val="80" />
<set name="activateRate" val="70" />
<set name="baseCritRate" val="20" />
<set name="basicProperty" val="CON" />
<set name="castRange" val="40" />
@ -1986,7 +1978,7 @@
</cond>
<for>
<effect name="EnergyAttack">
<param power="4500" />
<param power="2516" />
<param criticalChance="20" />
</effect>
<effect name="DamOverTime" ticks="1">
@ -2175,7 +2167,7 @@
<!-- Receives the will of the phoenix to drastically increase the fighting ability of party members. For 1 minute, increases Resistance to de-buff attacks by 40%, P. Def. by 50%, M. Def. by 50%, Atk. Spd. by 30%, Accuracy by 6, Speed by 30, and Resistance to buff canceling attacks by 40%. Decreases the effectiveness of received recovery magic by 80% . When a sword is equipped, increases Critical Rate by 100. When a blunt is equipped, increases Critical Damage by 100%. -->
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="60" />
<set name="abnormalType" val="POSSESSION_SPECIAL" />
<set name="abnormalType" val="POSSESSION" />
<set name="affectRange" val="1000" />
<set name="effectPoint" val="835" />
<set name="hitTime" val="1800" />
@ -2298,7 +2290,7 @@
<!-- Receives the will of Shilen to drastically increase the fighting ability of party members. For 1 minute, increases P. Atk. by 30%, Speed by 30, Atk. Spd. by 30%, Critical Rate when a sword is equipped by 100, and Critical Damage when a blunt weapon is equipped by 100%. Recovers as HP 40% of standard melee damage inflicted on the enemy. Decreases the power of received HP recovery magic by 80%. -->
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="60" />
<set name="abnormalType" val="POSSESSION_SPECIAL" />
<set name="abnormalType" val="POSSESSION" />
<set name="affectRange" val="1000" />
<set name="effectPoint" val="835" />
<set name="hitTime" val="1800" />
@ -2344,7 +2336,7 @@
<set name="mpConsume" val="120" />
<set name="operateType" val="A1" />
<set name="overHit" val="true" />
<set name="power" val="7475" />
<set name="power" val="5750" />
<set name="reuseDelay" val="75000" />
<set name="soulMaxConsumeCount" val="5" />
<set name="targetType" val="FRONT_AREA" />
@ -2357,7 +2349,10 @@
</skill>
<skill id="791" levels="1" name="Lightning Shock">
<!-- Sends an electric current to attack nearby enemies with 69 Power added to M. Atk. Makes the enemy's body rigid for 5 seconds, then paralyzed for 5 seconds. Increases Power upon the consumption of up to 5 souls. -->
<set name="abnormalTime" val="5" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="9" />
<set name="abnormalType" val="PARALYZE" />
<set name="abnormalVisualEffect" val="PARALYZE" />
<set name="activateRate" val="50" />
<set name="affectLimit" val="6-12" />
<set name="affectRange" val="150" />
@ -2367,28 +2362,18 @@
<set name="hitTime" val="1080" />
<set name="icon" val="icon.skill0791" />
<set name="isDebuff" val="true" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="lvlBonusRate" val="1" />
<set name="magicLevel" val="83" />
<set name="mpConsume" val="52" />
<set name="operateType" val="A2" />
<set name="power" val="69" />
<set name="power" val="1510" />
<set name="reuseDelay" val="5000" />
<set name="soulMaxConsumeCount" val="5" />
<set name="targetType" val="AURA" />
<for>
<effect name="MagicalSoulAttack" />
<effect name="Debuff">
<mul stat="pAtkSpd" val="0.5" />
<mul stat="runSpd" val="0.5" />
<mul stat="mAtkSpd" val="0.5" />
</effect>
<effect name="PhysicalSoulAttack" />
<effect name="Paralyze" />
</for>
<endEffects>
<effect name="CallSkill">
<param skillId="6092" skillLevel="1" />
</effect>
</endEffects>
</skill>
<skill id="792" levels="1" name="Betrayal Mark">
<!-- Stamps the Mark of Betrayal on the enemy. When attacking the enemy that has the mark, inflicts damage to the enemy's party with a fixed rate. -->

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@ -716,20 +716,17 @@
</effect>
</for>
</skill>
<skill id="832" levels="2" name="Fast Recovery">
<skill id="832" levels="1" name="Fast Recovery">
<!-- Increases HP/MP/CP Recovery Bonus. -->
<table name="#magicLevel">43 49</table>
<table name="#regHpCp">4 6</table>
<table name="#regMp">2 4</table>
<set name="icon" val="icon.skill0832" />
<set name="magicLevel" val="#magicLevel" />
<set name="magicLevel" val="43" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="regHp" val="#regHpCp" />
<add stat="regMp" val="#regMp" />
<add stat="regCp" val="#regHpCp" />
<add stat="regHp" val="4" />
<add stat="regMp" val="2" />
<add stat="regCp" val="4" />
</effect>
</for>
</skill>

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@ -696,7 +696,7 @@
<!-- <enchant1 name="magicLevel" val="#enchMagicLvl" />
<enchant1 name="power" val="#ench1Power" /> --> <!-- Epilogue Modification -->
<cond msgId="113" addName="1">
<using kind="SWORD,BLUNT,DUAL,DUALFIST,DAGGER,DUALDAGGER,POLE,ANCIENTSWORD,RAPIER" />
<using kind="BLUNT" />
</cond>
<for>
<effect name="PhysicalAttack" />
@ -1220,16 +1220,10 @@
<for>
<effect name="Buff">
<add stat="pAtk" val="#pAtk">
<using kind="SWORD,BLUNT" />
<using kind="BLUNT" />
</add>
<mul stat="rShld" val="#rShld" />
</effect>
<effect name="TriggerSkillBySkill">
<param castSkillId="997" /> <!-- Crushing Strike -->
<param chance="30" />
<param skillId="6920" skillLevel="1" /> <!-- Collector's Fortune -->
<param targetType="SELF" />
</effect>
</for>
</skill>
<skill id="953" levels="1" name="Life to Soul">

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@ -251,14 +251,12 @@
<table name="#mpInitialConsume">8 9 11 12 14 16 18 19 21 22 22 23 24 25 26 26 27 28</table>
<table name="#reuseDelay">5400000 5400000 5400000 5400000 5000 5000 5000 5000 5000 5000 5000 5000 5000 5000 5000 5000 5000 5000</table>
<set name="icon" val="icon.skill1111" />
<!-- H5 hitTime -->
<table name="#hitTime">15000 15000 15000 15000 6000 6000 6000 6000 6000 6000 6000 6000 6000 6000 6000 6000 6000 6000</table>
<table name="#itemConsumeCount">3 4 1 3 5 3 4 4 5 6 6 7 5 6 7 9 7 8</table> <!-- Epilogue Modification -->
<table name="#itemConsumeCountOT">0 0 1 1 1 2 2 3 3 3 4 4 5 5 5 5 6 6</table> <!-- Epilogue Modification -->
<table name="#npcIds">14111 14112 14113 14114 14115 14116 14117 14118 14119 14120 14121 14122 14123 14124 14125 14126 14127 14128</table>
<table name="#summonLifeTime">1200 1200 1200 1200 3600 3600 3600 3600 3600 3600 3600 3600 3600 3600 3600 3600 3600 3600</table>
<table name="#enchNpcId">14129 14130 14131 14132 14133 14134 14135 14136 14137 14138 14139 14140 14141 14142 14143 14144 14145 14146 14147 14148 14149 14150 14151 14152 14153 14154 14155 14156 14157 14158</table>
<set name="hitTime" val="#hitTime" />
<set name="hitTime" val="15000" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="itemConsumeCount" val="#itemConsumeCount" />
<set name="itemConsumeId" val="1458" /> <!-- Epilogue Modification -->
@ -368,13 +366,11 @@
<table name="#reuseDelay">5400000 5400000 5400000 5400000 5000 5000 5000 5000 5000 5000 5000 5000 5000 5000 5000 5000 5000 5000</table>
<table name="#enchNpcId">14497 14498 14499 14500 14501 14502 14503 14504 14505 14506 14507 14508 14509 14510 14511 14512 14513 14514 14515 14516 14517 14518 14519 14520 14521 14522 14523 14524 14525 14526</table>
<set name="icon" val="icon.skill1128" />
<!-- H5 hitTime -->
<table name="#hitTime">15000 15000 15000 15000 6000 6000 6000 6000 6000 6000 6000 6000 6000 6000 6000 6000 6000 6000</table>
<table name="#itemConsumeCount">3 4 1 3 5 3 4 4 5 6 6 7 5 6 7 9 7 8</table> <!-- Epilogue Modification -->
<table name="#itemConsumeCountOT">0 0 1 1 1 2 2 3 3 3 4 4 5 5 5 5 6 6</table> <!-- Epilogue Modification -->
<table name="#npcIds">14479 14480 14481 14482 14483 14484 14485 14486 14487 14488 14489 14490 14491 14492 14493 14494 14495 14496</table>
<table name="#summonLifeTime">1200 1200 1200 1200 3600 3600 3600 3600 3600 3600 3600 3600 3600 3600 3600 3600 3600 3600</table>
<set name="hitTime" val="#hitTime" />
<set name="hitTime" val="15000" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="itemConsumeCount" val="#itemConsumeCount" />
<set name="itemConsumeId" val="1458" /> <!-- Epilogue Modification -->
@ -1216,13 +1212,13 @@
<table name="#magicLevel">44 48 52 56 58 60 62 64 66 68 70 72 74</table>
<table name="#mpConsume">31 35 38 41 43 44 46 48 49 51 52 53 55</table>
<table name="#mpInitialConsume">8 9 10 11 11 11 12 12 13 13 13 14 14</table>
<table name="#ench1ActivateRates">51 52 54 55 56 58 59 60 62 63 64 66 67 68 70 71 72 74 75 76 78 79 80 82 83 84 86 87 88 90</table>
<table name="#ench2ActivateRates">51 52 52 53 54 54 55 56 56 57 57 58 59 59 60 61 61 62 63 63 64 64 65 66 66 67 68 68 69 70</table>
<table name="#ench2mpConsume">54 54 53 53 52 52 51 51 50 50 49 49 48 48 47 47 46 46 45 45 44 44 43 43 42 42 41 41 40 40</table> <!-- Epilogue Modification -->
<table name="#ench2mpInitialConsume">13 13 13 13 13 13 12 12 12 12 12 12 12 12 11 11 11 11 11 11 11 11 10 10 10 10 10 10 10 10</table> <!-- Epilogue Modification -->
<table name="#ench1ActivateRates">41 42 44 45 46 48 49 50 52 53 54 56 57 58 60 61 62 64 65 66 68 69 70 72 73 74 76 77 78 80</table>
<table name="#ench2ActivateRates">41 42 42 43 44 44 45 46 46 47 47 48 49 49 50 51 51 52 53 53 54 54 55 56 56 57 58 58 59 60</table>
<table name="#ench2mpConsume">54 53 52 51 50 49 48 47 46 45 44 43 42 42 41 40 39 38 37 36 35 34 33 32 31 30 29 29 28 27</table> <!-- Epilogue Modification -->
<table name="#ench2mpInitialConsume">13 13 13 12 12 12 12 11 11 11 11 10 10 10 10 10 9 9 9 9 8 8 8 8 7 7 7 7 7 6</table> <!-- Epilogue Modification -->
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table> <!-- Epilogue Modification -->
<set name="abnormalTime" val="15" /> <!-- Epilogue Modification -->
<set name="activateRate" val="50" />
<set name="activateRate" val="40" />
<set name="basicProperty" val="MEN" />
<set name="castRange" val="400" />
<set name="effectPoint" val="#effectPoints" />

View File

@ -623,7 +623,6 @@
</skill>
<skill id="1225" levels="18" name="Summon Mew the Cat" enchantGroup1="1">
<!-- Summons Mew the Cat for assistance in combat. Requires 1 Spirit Ore. Consumes 90% of acquired Exp. -->
<table name="#hitTime">15000 15000 15000 15000 6000 6000 6000 6000 6000 6000 6000 6000 6000 6000 6000 6000 6000 6000</table> <!-- H5 hitTime -->
<table name="#magicLevel">20 25 30 35 40 44 48 52 56 58 60 62 64 66 68 70 72 74</table>
<table name="#mpConsume">31 35 42 48 56 62 69 75 82 85 88 92 95 98 101 104 106 109</table>
<table name="#mpInitialConsume">8 9 11 12 14 16 18 19 21 22 22 23 24 25 26 26 27 28</table>
@ -631,7 +630,7 @@
<table name="#reuseDelay">5400000 5400000 5400000 5400000 5000 5000 5000 5000 5000 5000 5000 5000 5000 5000 5000 5000 5000 5000</table>
<table name="#summonLifeTime">1200 1200 1200 1200 3600 3600 3600 3600 3600 3600 3600 3600 3600 3600 3600 3600 3600 3600</table>
<table name="#enchNpcId">14177 14178 14179 14180 14181 14182 14183 14184 14185 14186 14187 14188 14189 14190 14191 14192 14193 14194 14195 14196 14197 14198 14199 14200 14201 14202 14203 14204 14205 14206</table>
<set name="hitTime" val="#hitTime" />
<set name="hitTime" val="15000" />
<set name="icon" val="icon.skill1225" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="itemConsumeCount" val="1" />
@ -662,7 +661,6 @@
</skill>
<skill id="1226" levels="18" name="Summon Boxer the Unicorn" enchantGroup1="1">
<!-- Summons Boxer the Unicorn. Requires 1 Spirit Ore. -->
<table name="#hitTime">15000 15000 15000 15000 6000 6000 6000 6000 6000 6000 6000 6000 6000 6000 6000 6000 6000 6000</table> <!-- H5 hitTime -->
<table name="#itemConsumeCount">1 1 2 2 7 1 1 4 5 6 11 12 2 3 4 4 9 10</table>
<table name="#itemConsumeCountOT">0 0 0 0 0 1 1 1 1 1 1 1 2 2 2 2 2 2</table>
<table name="#itemConsumeSteps">0 0 0 0 0 14 14 14 14 14 14 14 14 14 14 14 14 14</table>
@ -673,7 +671,7 @@
<table name="#reuseDelay">5400000 5400000 5400000 5400000 5000 5000 5000 5000 5000 5000 5000 5000 5000 5000 5000 5000 5000 5000</table>
<table name="#summonLifeTime">1200 1200 1200 1200 3600 3600 3600 3600 3600 3600 3600 3600 3600 3600 3600 3600 3600 3600</table>
<table name="#enchNpcId">14313 14314 14315 14316 14317 14318 14319 14320 14321 14322 14323 14324 14325 14326 14327 14328 14329 14330 14331 14332 14333 14334 14335 14336 14337 14338 14339 14340 14341 14342</table>
<set name="hitTime" val="#hitTime" />
<set name="hitTime" val="15000" />
<set name="icon" val="icon.skill1226" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="itemConsumeCount" val="#itemConsumeCount" />
@ -704,7 +702,6 @@
</skill>
<skill id="1227" levels="18" name="Summon Mirage the Unicorn" enchantGroup1="1">
<!-- Summons Mirage the Unicorn for assistance in combat. Requires 1 Spirit Ore. Consumes 90% of acquired Exp. -->
<table name="#hitTime">15000 15000 15000 15000 6000 6000 6000 6000 6000 6000 6000 6000 6000 6000 6000 6000 6000 6000</table> <!-- H5 hitTime -->
<table name="#magicLevel">20 25 30 35 40 44 48 52 56 58 60 62 64 66 68 70 72 74</table>
<table name="#mpConsume">31 35 42 48 56 62 69 75 82 85 88 92 95 98 101 104 106 109</table>
<table name="#mpInitialConsume">8 9 11 12 14 16 18 19 21 22 22 23 24 25 26 26 27 28</table>
@ -712,7 +709,7 @@
<table name="#reuseDelay">5400000 5400000 5400000 5400000 5000 5000 5000 5000 5000 5000 5000 5000 5000 5000 5000 5000 5000 5000</table>
<table name="#summonLifeTime">1200 1200 1200 1200 3600 3600 3600 3600 3600 3600 3600 3600 3600 3600 3600 3600 3600 3600</table>
<table name="#enchNpcId">14361 14362 14363 14364 14365 14366 14367 14368 14369 14370 14371 14372 14373 14374 14375 14376 14377 14378 14379 14380 14381 14382 14383 14384 14385 14386 14387 14388 14389 14390</table>
<set name="hitTime" val="#hitTime" />
<set name="hitTime" val="15000" />
<set name="icon" val="icon.skill1227" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="itemConsumeCount" val="1" />
@ -743,7 +740,6 @@
</skill>
<skill id="1228" levels="18" name="Summon Silhouette" enchantGroup1="1">
<!-- Summons a Silhouette for assistance in combat. Requires 1 Spirit Ore. Consumes 90% of acquired Exp. -->
<table name="#hitTime">15000 15000 15000 15000 6000 6000 6000 6000 6000 6000 6000 6000 6000 6000 6000 6000 6000 6000</table> <!-- H5 hitTime -->
<table name="#magicLevel">20 25 30 35 40 44 48 52 56 58 60 62 64 66 68 70 72 74</table>
<table name="#mpConsume">31 35 42 48 56 62 69 75 82 85 88 92 95 98 101 104 106 109</table>
<table name="#mpInitialConsume">8 9 11 12 14 16 18 19 21 22 22 23 24 25 26 26 27 28</table>
@ -751,7 +747,7 @@
<table name="#reuseDelay">5400000 5400000 5400000 5400000 5000 5000 5000 5000 5000 5000 5000 5000 5000 5000 5000 5000 5000 5000</table>
<table name="#summonLifeTime">1200 1200 1200 1200 3600 3600 3600 3600 3600 3600 3600 3600 3600 3600 3600 3600 3600 3600</table>
<table name="#enchNpcId">14545 14546 14547 14548 14549 14550 14551 14552 14553 14554 14555 14556 14557 14558 14559 14560 14561 14562 14563 14564 14565 14566 14567 14568 14569 14570 14571 14572 14573 14574</table>
<set name="hitTime" val="#hitTime" />
<set name="hitTime" val="15000" />
<set name="icon" val="icon.skill1228" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="itemConsumeCount" val="1" />
@ -2223,23 +2219,19 @@
<table name="#mpConsume">31 35 38 41 43 44 46 48 49 51 52 53 55</table>
<table name="#mpInitialConsume">8 9 10 11 11 11 12 12 13 13 13 14 14</table>
<table name="#power">47 52 57 63 66 68 71 74 77 79 82 84 87</table>
<table name="#vuln">5 5 5 10 10 10 15 15 15 20 20 25 25</table>
<table name="#ench1ActivateRates">90 91 92 92 93 94 94 95 96 96 97 98 98 99 100 100 101 102 102 103 104 104 105 106 106 107 108 108 109 110</table>
<table name="#ench1Vuln">26 27 28 29 30 30 31 32 33 34 34 35 36 37 38 38 39 40 41 42 42 43 44 45 46 46 47 48 49 50</table>
<table name="#ench1ActivateRates">80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100</table>
<table name="#ench2AbnormalTimes">31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60</table>
<table name="#ench2mpConsume">54 54 53 53 52 52 51 51 50 50 49 49 48 48 47 47 46 46 45 45 44 44 43 43 42 42 41 41 40 40</table>
<table name="#ench2mpInitialConsume">13 13 13 13 13 13 12 12 12 12 12 12 12 12 11 11 11 11 11 11 11 11 10 10 10 10 10 10 10 10</table>
<table name="#ench2mpConsume">54 53 52 51 50 49 48 47 46 45 44 44 43 42 41 40 39 38 37 36 35 34 33 33 32 31 30 29 28 27</table>
<table name="#ench2mpInitialConsume">13 13 13 12 12 12 12 11 11 11 11 10 10 10 10 10 9 9 9 9 8 8 8 8 7 7 7 7 7 6</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="MD_DOWN" />
<set name="activateRate" val="90" />
<set name="activateRate" val="80" />
<set name="basicProperty" val="MEN" />
<set name="castRange" val="900" />
<set name="effectPoint" val="#effectPoints" />
<set name="effectRange" val="1400" />
<set name="element" val="5" /> <!-- Dark -->
<set name="elementPower" val="20" />
<set name="hitTime" val="1500" />
<set name="icon" val="icon.skill1263" />
<set name="isDebuff" val="true" />
@ -2250,7 +2242,7 @@
<set name="mpInitialConsume" val="#mpInitialConsume" />
<set name="operateType" val="A2" />
<set name="power" val="#power" />
<set name="reuseDelay" val="5000" />
<set name="reuseDelay" val="2000" />
<set name="targetType" val="ONE" />
<enchant1 name="activateRate" val="#ench1ActivateRates" />
<enchant1 name="magicLevel" val="#enchMagicLvl" />
@ -2261,7 +2253,7 @@
<for>
<!-- <effect name="MagicalAttack" /> --> <!-- Epilogue Modification -->
<effect name="Debuff">
<mul stat="mDef" val="0.85" />
<mul stat="mDef" val="0.77" />
<!-- <sub stat="waterRes" val="#vuln" />
<sub stat="fireRes" val="#vuln" />
<sub stat="windRes" val="#vuln" />
@ -2273,7 +2265,7 @@
<enchant1for>
<!-- <effect name="MagicalAttack" /> --> <!-- Epilogue Modification -->
<effect name="Debuff">
<mul stat="mDef" val="0.85" />
<mul stat="mDef" val="0.77" />
<!-- <sub stat="waterRes" val="#ench1Vuln" />
<sub stat="fireRes" val="#ench1Vuln" />
<sub stat="windRes" val="#ench1Vuln" />
@ -2674,8 +2666,7 @@
<set name="mpInitialConsume" val="#mpInitialConsume" />
<set name="reuseDelay" val="5000" />
<set name="targetType" val="SELF" />
<!-- H5 hitTime -->
<set name="hitTime" val="6000" />
<set name="hitTime" val="15000" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="operateType" val="A1" />
<cond>
@ -2750,8 +2741,7 @@
<set name="mpInitialConsume" val="#mpInitialConsume" />
<set name="reuseDelay" val="5000" />
<set name="targetType" val="SELF" />
<!-- H5 hitTime -->
<set name="hitTime" val="6000" />
<set name="hitTime" val="15000" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="operateType" val="A1" />
<cond>

View File

@ -776,8 +776,7 @@
<set name="mpInitialConsume" val="#mpInitialConsume" />
<set name="reuseDelay" val="5000" />
<set name="targetType" val="SELF" />
<!-- H5 hitTime -->
<set name="hitTime" val="6000" />
<set name="hitTime" val="15000" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="operateType" val="A1" />
<cond>
@ -815,8 +814,7 @@
<set name="mpInitialConsume" val="#mpInitialConsume" />
<set name="reuseDelay" val="5000" />
<set name="targetType" val="SELF" />
<!-- H5 hitTime -->
<set name="hitTime" val="6000" />
<set name="hitTime" val="15000" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="operateType" val="A1" />
<cond>
@ -854,8 +852,7 @@
<set name="mpInitialConsume" val="#mpInitialConsume" />
<set name="reuseDelay" val="5000" />
<set name="targetType" val="SELF" />
<!-- H5 hitTime -->
<set name="hitTime" val="6000" />
<set name="hitTime" val="15000" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="operateType" val="A1" />
<cond>
@ -1300,7 +1297,7 @@
</skill>
<skill id="1343" levels="1" name="Dark Vortex" enchantGroup1="6" enchantGroup2="6" enchantGroup3="6" enchantGroup4="6">
<!-- Stirs up a vortex connecting to the dimension of darkness and inflicts dark damage on the enemy with 139 Power added to M. Atk. Absorbs 25% as HP. For 30 seconds, decreases Accuracy by 6 and Resistance to Dark by 30. Consumes 12 MP every second. -->
<table name="#ench1Power">147 147 148 148 148 149 149 149 150 150 151 151 151 152 152</table>
<table name="#ench1Power">118 118 118 119 119 119 119 120 120 120 121 121 121 121 122</table>
<table name="#ench2mpConsume">81 78 74 72 70 66 64 61 58 56 53 50 46 44 42</table>
<table name="#ench2mpInitialConsume">20 19 19 18 17 17 16 15 14 14 13 12 12 11 10</table>
<table name="#ench3ActivateRates">82 83 84 86 87 88 90 91 92 94 95 96 97 99 100</table>
@ -1325,7 +1322,7 @@
<set name="mpConsume" val="84" />
<set name="mpInitialConsume" val="21" />
<set name="operateType" val="A2" />
<set name="power" val="139" />
<set name="power" val="111" />
<set name="reuseDelay" val="15000" />
<set name="targetType" val="ONE" />
<enchant1 name="magicLevel" val="#enchMagicLvl" />
@ -2543,16 +2540,16 @@
<table name="#magicLevel">58 62 66 70 74</table>
<table name="#mpConsume">64 69 74 78 82</table>
<table name="#mpInitialConsume">16 18 19 20 21</table>
<table name="#ench1ActivateRates">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 86 86 86 87 87 87 88 88 88 89 89 89 90 90 90</table>
<table name="#ench1ActivateRates">31 32 32 33 34 34 35 36 36 37 37 38 39 39 40 41 41 42 43 43 44 44 45 46 46 47 48 48 49 50</table>
<table name="#ench1MpConsume">80 78 77 76 74 73 72 70 69 68 66 65 63 62 61 59 58 57 55 54 53 51 50 48 47 46 44 43 42 40</table>
<table name="#ench1MpInitialConsume">20 19 19 19 18 18 18 17 17 17 16 16 15 15 15 14 14 14 13 13 13 12 12 12 11 11 11 10 10 10</table>
<table name="#ench2ActivateRates">80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100</table>
<table name="#ench2ActivateRates">31 32 34 35 36 38 39 40 42 43 44 46 47 48 50 51 52 54 55 56 58 59 60 62 63 64 66 67 68 70</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="5" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="TURN_FLEE" />
<set name="abnormalVisualEffect" val="TURN_FLEE" />
<set name="activateRate" val="80" />
<set name="activateRate" val="30" />
<set name="affectLimit" val="10-10" />
<set name="affectRange" val="200" />
<set name="basicProperty" val="MEN" />
@ -2588,15 +2585,14 @@
<table name="#magicLevel">58 62 66 70 74</table>
<table name="#mpConsume">80 87 93 98 103</table>
<table name="#power">33 36 39 41 44</table>
<table name="#vuln">5 10 15 20 25</table>
<table name="#ench1MpConsume">100 97 96 95 92 91 90 87 86 85 82 81 78 77 76 73 72 71 68 67 66 63 62 60 58 57 55 53 52 50</table>
<table name="#ench2ActivateRates">71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 87 88 89 90</table>
<table name="#ench2Vuln">26 27 28 29 30 30 31 32 33 34 34 35 36 37 38 38 39 40 41 42 42 43 44 45 46 46 47 48 49 50</table>
<table name="#ench1ActivateRates">41 42 42 43 44 44 45 46 46 47 47 48 49 49 50 51 51 52 53 53 54 54 55 56 56 57 58 58 59 60</table>
<table name="#ench2ActivateRates">41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="MD_DOWN" />
<set name="activateRate" val="70" />
<set name="activateRate" val="40" />
<set name="affectLimit" val="10-10" />
<set name="affectRange" val="200" />
<set name="basicProperty" val="MEN" />
@ -2620,12 +2616,13 @@
<set name="targetType" val="AREA" />
<enchant1 name="magicLevel" val="#enchMagicLvl" />
<enchant1 name="mpConsume" val="#ench1MpConsume" />
<enchant1 name="activateRate" val="#ench1ActivateRates" />
<enchant2 name="activateRate" val="#ench2ActivateRates" />
<enchant2 name="magicLevel" val="#enchMagicLvl" />
<for>
<!-- <effect name="MagicalAttack" /> --> <!-- Epilogue Modification -->
<effect name="Debuff">
<mul stat="mDef" val="0.85" />
<mul stat="mDef" val="0.77" />
<!-- <sub stat="waterRes" val="#vuln" />
<sub stat="fireRes" val="#vuln" />
<sub stat="windRes" val="#vuln" />
@ -2637,7 +2634,7 @@
<enchant1for>
<!-- <effect name="MagicalAttack" /> --> <!-- Epilogue Modification -->
<effect name="Debuff">
<mul stat="mDef" val="0.85" />
<mul stat="mDef" val="0.77" />
<!-- <sub stat="waterRes" val="25" />
<sub stat="fireRes" val="25" />
<sub stat="windRes" val="25" />
@ -2649,7 +2646,7 @@
<enchant2for>
<effect name="MagicalAttack" />
<effect name="Debuff">
<mul stat="mDef" val="0.85" />
<mul stat="mDef" val="0.77" />
<!-- <sub stat="waterRes" val="#ench2Vuln" />
<sub stat="fireRes" val="#ench2Vuln" />
<sub stat="windRes" val="#ench2Vuln" />

View File

@ -254,7 +254,7 @@
<!-- Summon the servitor Feline King. Requires 4 Spirit Ore and consumes 11 Spirit Ore at regular intervals up to 14 times. -->
<table name="#ench1npcId">14871 14872 14873 14874 14875 14876 14877 14878 14879 14880 14881 14882 14883 14884 14885</table>
<table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="hitTime" val="6000" />
<set name="hitTime" val="15000" />
<set name="icon" val="icon.skill1406" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="itemConsumeCount" val="2" /> <!-- Epilogue Modification -->
@ -290,7 +290,7 @@
<!-- Summon the servitor Magnus the Unicorn. Requires 4 Spirit Ore and consumes 11 Spirit Ore at regular intervals up to 14 times. -->
<table name="#ench1npcId">14886 14887 14888 14889 14890 14891 14892 14893 14894 14895 14896 14897 14898 14899 14900</table>
<table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="hitTime" val="6000" />
<set name="hitTime" val="15000" />
<set name="icon" val="icon.skill1407" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="itemConsumeCount" val="2" /> <!-- Epilogue Modification -->
@ -326,7 +326,7 @@
<!-- Summon the servitor Spectral Lord. Requires 4 Spirit Ore and consumes 11 Spirit Ore at regular intervals up to 14 times. -->
<table name="#ench1npcId">14901 14902 14903 14904 14905 14906 14907 14908 14909 14910 14911 14912 14913 14914 14915</table>
<table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="hitTime" val="6000" />
<set name="hitTime" val="15000" />
<set name="icon" val="icon.skill1408" />
<set name="inheritElementals" val="true" />
<set name="inheritPercent" val="1.00" />
@ -1172,12 +1172,12 @@
<!-- Supplements the user's M. Atk. with 50 Power to inflict dark damage on the enemy. Increases Power upon the consumption of up to 5 souls. Target cancel is possible. -->
<table name="#effectPoints">-369 -379 -399 -408 -428 -438 -457 -467 -486 -495 -514 -523 -541 -549 -558 -566 -574 -582 -590 -597 -604 -611 -617 -624 -630 -635 -641 -646 -650 -655</table>
<table name="#magicLevel">39 40 42 43 45 46 48 49 51 52 54 55 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74</table>
<table name="#mpConsume">19 19 20 20 22 22 23 24 24 24 26 27 28 28 28 30 30 31 31 32 32 32 32 34 34 35 35 35 36 36</table>
<table name="#mpConsume">22 23 24 24 26 26 28 28 30 30 32 32 34 34 35 36 36 37 38 38 39 39 40 41 41 42 42 43 43 44</table>
<table name="#mpInitialConsume">4 4 4 5 5 5 5 5 6 6 6 6 6 7 7 7 7 7 7 7 7 8 8 8 8 8 8 8 8 8</table>
<table name="#power">50 52 55 57 60 61 65 66 70 72 75 77 80 82 84 85 87 88 90 92 94 96 97 99 100 102 104 105 107 108</table>
<table name="#ench1Power">111 112 112 112 113 113 113 114 114 115 115 115 116 116 116 117 117 117 118 118 119 119 119 120 120 120 121 121 121 122</table>
<table name="#ench2MpConsume">36 36 35 35 35 34 34 32 32 32 32 32 31 31 30 30 28 28 28 28 28 27 27 26 26 26 24 24 24 24</table>
<table name="#ench2MpInitialConsume">8 8 8 8 8 8 8 8 8 7 7 7 7 7 7 7 7 7 7 6 6 6 6 6 6 6 6 6 5 5</table>
<table name="#ench2MpConsume">44 43 43 42 42 41 41 40 40 39 39 38 38 37 37 36 35 35 34 34 33 33 32 32 31 31 30 30 29 29</table>
<table name="#ench2MpInitialConsume">11 11 11 11 11 11 11 10 10 10 10 10 10 10 10 9 9 9 9 9 9 9 8 8 8 8 8 8 8 8</table>
<table name="#ench2Power">109 109 109 109 110 110 110 110 110 111 111 111 111 111 112 112 112 112 112 113 113 113 113 113 114 114 114 114 114 115</table>
<table name="#ench3ElementPower">21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50</table>
<table name="#ench4Duel">109 110 111 113 114 115 116 118 119 120 121 123 124 125 127 128 129 130 132 133 134 135 137 138 139 140 142 143 144 146</table>
@ -1232,7 +1232,7 @@
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="5" />
<set name="abnormalType" val="SPEED_DOWN" />
<set name="abnormalType" val="TURN_FLEE" />
<set name="abnormalVisualEffect" val="TURN_FLEE" />
<set name="activateRate" val="40" />
<set name="affectLimit" val="5-12" />
@ -1254,7 +1254,7 @@
<set name="mpInitialConsume" val="#mpInitialConsume" />
<set name="operateType" val="A2" />
<set name="power" val="#power" />
<set name="reuseDelay" val="4000" />
<set name="reuseDelay" val="15000" />
<set name="soulMaxConsumeCount" val="5" />
<set name="targetType" val="FRONT_AREA" />
<set name="trait" val="DERANGEMENT" />
@ -1271,34 +1271,19 @@
<enchant5 name="magicLevel" val="#enchMagicLvl" />
<for>
<effect name="MagicalSoulAttack" />
<!-- <effect name="Debuff">
<mul stat="runSpd" val="0.7" />
</effect> --> <!-- Epilogue Modification -->
<effect name="Fear" />
</for>
<enchant3for>
<effect name="MagicalSoulAttack" />
<!-- <effect name="Debuff">
<mul stat="runSpd" val="0.7" />
</effect> --> <!-- Epilogue Modification -->
</enchant3for>
<enchant5for>
<effect name="MagicalSoulAttack" />
<!-- <effect name="Debuff">
<sub stat="darkRes" val="#ench5DarkhVuln" />
<mul stat="runSpd" val="0.7" />
</effect> --> <!-- Epilogue Modification -->
</enchant5for>
</skill>
<skill id="1438" levels="9" name="Annihilation Circle" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2" enchantGroup4="2">
<!-- Supplements the user's M. Atk. with 82 Power to inflict dark damage on the enemy's location. Increases Power upon the consumption of up to 5 souls. -->
<table name="#effectPoints">-275 -283 -291 -299 -306 -312 -318 -323 -328</table>
<table name="#magicLevel">58 60 62 64 66 68 70 72 74</table>
<table name="#mpConsume">44 47 48 51 52 54 55 56 58</table>
<table name="#mpInitialConsume">11 11 12 12 12 13 13 14 14</table>
<table name="#mpConsume">55 58 60 62 64 66 68 69 71</table>
<table name="#mpInitialConsume">14 15 15 16 16 17 17 18 18</table>
<table name="#power">82 85 89 92 96 99 102 105 108</table>
<table name="#ench1Power">111 112 112 112 113 113 113 114 114 115 115 115 116 116 116 117 117 117 118 118 119 119 119 120 120 120 121 121 121 122</table>
<table name="#ench2MpConsume">58 56 56 55 55 54 52 52 52 51 50 48 48 48 47 46 44 44 44 43 42 42 40 40 39 38 38 36 36 35</table>
<table name="#ench2MpInitialConsume">14 14 13 13 13 13 13 12 12 12 12 12 11 11 11 11 11 11 10 10 10 10 10 9 9 9 9 9 8 8</table>
<table name="#ench2MpConsume">71 70 69 68 67 66 65 64 63 62 61 60 59 58 57 56 55 54 53 53 52 51 50 49 48 47 46 45 44 43</table>
<table name="#ench2MpInitialConsume">18 18 18 17 17 17 17 16 16 16 16 15 15 15 15 14 14 14 14 14 13 13 13 13 12 12 12 12 11 11</table>
<table name="#ench2Power">109 109 109 109 110 110 110 110 110 111 111 111 111 111 112 112 112 112 112 113 113 113 113 113 114 114 114 114 114 115</table>
<table name="#ench3ElementPower">21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50</table>
<table name="#ench4Duel">109 110 111 113 114 115 116 118 119 120 121 123 124 125 127 128 129 130 132 133 134 135 137 138 139 140 142 143 144 146</table>
@ -1388,14 +1373,14 @@
</effect>
</for>
</skill>
<skill id="1441" levels="3" name="Soul to Empower">
<skill id="1441" levels="2" name="Soul to Empower">
<!-- Increases the user's M. Atk. by 55% for 20 minutes. -->
<table name="#abnormalLevels">1 2 3</table>
<table name="#effectPoints">408 523 523</table>
<table name="#magicLevel">43 55 64</table>
<table name="#mAtk">1.55 1.65 1.75</table>
<table name="#mpConsume">30 40 48</table>
<table name="#mpInitialConsume">8 10 12</table>
<table name="#abnormalLevels">1 2</table>
<table name="#effectPoints">408 523</table>
<table name="#magicLevel">43 55</table>
<table name="#mAtk">1.55 1.65</table>
<table name="#mpConsume">30 40</table>
<table name="#mpInitialConsume">8 10</table>
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="MA_UP" />
@ -2431,8 +2416,8 @@
<set name="icon" val="icon.skill1469" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLevel" val="78" />
<set name="mpConsume" val="105" /> <!-- Epilogue Modification -->
<set name="mpInitialConsume" val="17" />
<set name="mpConsume" val="84" /> <!-- Epilogue Modification -->
<set name="mpInitialConsume" val="21" />
<set name="operateType" val="A1" />
<set name="power" val="224" />
<set name="reuseDelay" val="45000" />
@ -3244,7 +3229,7 @@
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="ELEMENTAL_ARMOR" />
<set name="effectPoint" val="138" />
<set name="hitTime" val="3000" />
<set name="hitTime" val="4000" />
<set name="icon" val="icon.skill1492" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLevel" val="83" />
@ -3260,7 +3245,7 @@
<param chance="10" />
<param skillId="5567" skillLevel="1" /> <!-- Flame Armor -->
<param targetType="ONE" />
<add stat="fireRes" val="60" />
<add stat="fireRes" val="10" />
</effect>
</for>
</skill>
@ -3270,7 +3255,7 @@
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="ELEMENTAL_ARMOR" />
<set name="effectPoint" val="138" />
<set name="hitTime" val="3000" />
<set name="hitTime" val="4000" />
<set name="icon" val="icon.skill1493" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLevel" val="83" />
@ -3296,7 +3281,7 @@
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="ELEMENTAL_ARMOR" />
<set name="effectPoint" val="138" />
<set name="hitTime" val="3000" />
<set name="hitTime" val="4000" />
<set name="icon" val="icon.skill1494" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLevel" val="83" />
@ -3321,7 +3306,7 @@
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="ULTIMATE_DEBUFF" />
<set name="activateRate" val="90" />
<set name="activateRate" val="80" />
<set name="affectLimit" val="10-10" />
<set name="affectRange" val="200" />
<set name="basicProperty" val="MEN" />

View File

@ -187,14 +187,14 @@
<set name="castRange" val="400" />
<set name="effectPoint" val="668" />
<set name="effectRange" val="900" />
<set name="hitTime" val="3000" />
<set name="hitTime" val="4000" />
<set name="icon" val="icon.skill1506" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLevel" val="83" />
<set name="mpConsume" val="58" />
<set name="mpInitialConsume" val="15" />
<set name="operateType" val="A1" />
<set name="reuseDelay" val="1200000" />
<set name="reuseDelay" val="1800000" />
<set name="targetType" val="ONE" />
<cond msgId="113" addName="1">
<not>
@ -245,7 +245,7 @@
<set name="abnormalTime" val="30" /> <!-- Epilogue Modification -->
<set name="abnormalType" val="ROOT_MAGICALLY" />
<set name="abnormalVisualEffect" val="ROOT" />
<set name="activateRate" val="50" />
<set name="activateRate" val="40" />
<set name="affectLimit" val="10-10" />
<set name="affectRange" val="200" />
<set name="basicProperty" val="MEN" />
@ -259,7 +259,7 @@
<set name="mpConsume" val="87" />
<set name="mpInitialConsume" val="22" />
<set name="operateType" val="A2" />
<set name="reuseDelay" val="30000" />
<set name="reuseDelay" val="8000" />
<set name="targetType" val="AURA" />
<set name="trait" val="HOLD" />
<for>
@ -268,7 +268,7 @@
<param HOLD="100" />
</effect>
<effect name="DamOverTime" ticks="1">
<param power="90" />
<param power="30" />
</effect>
<!-- <effect name="ManaDamOverTime" ticks="1">
<param power="30" />
@ -395,8 +395,8 @@
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="lvlBonusRate" val="2" />
<set name="magicLevel" val="78" />
<set name="mpConsume" val="68" />
<set name="mpInitialConsume" val="17" />
<set name="mpConsume" val="84" />
<set name="mpInitialConsume" val="21" />
<set name="operateType" val="A2" />
<set name="overHit" val="true" />
<set name="power" val="112" />
@ -434,8 +434,8 @@
<skill id="1513" levels="1" name="Soul Vortex Extinction" enchantGroup1="6" enchantGroup2="6" enchantGroup3="6">
<!-- Detonates an Soul Vortex to inflict non-attribute damage on the enemy with 195 Power added to M. Atk. Increases Power upon the consumption of up to 5 souls. -->
<table name="#ench1Power">197 198 198 199 199 200 200 201 202 202 203 203 204 204 205</table>
<table name="#ench2MpConsume">66 63 61 59 57 54 52 50 48 45 43 41 39 36 34</table>
<table name="#ench2MpInitialConsume">16 15 15 14 14 13 13 12 12 11 10 10 9 9 8</table>
<table name="#ench2MpConsume">82 79 77 74 71 68 65 62 60 57 54 51 48 46 43</table>
<table name="#ench2MpInitialConsume">20 19 19 18 17 17 16 15 15 14 13 12 12 11 10</table>
<table name="#ench3Duel">198 199 201 202 204 205 206 208 209 211 212 213 215 216 218</table>
<table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="castRange" val="900" />
@ -445,8 +445,8 @@
<set name="icon" val="icon.skill1513" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLevel" val="79" />
<set name="mpConsume" val="68" />
<set name="mpInitialConsume" val="17" />
<set name="mpConsume" val="86" />
<set name="mpInitialConsume" val="22" />
<set name="operateType" val="A1" />
<set name="power" val="195" />
<set name="reuseDelay" val="15000" />
@ -495,8 +495,8 @@
<mul stat="mDef" val="2" />
</effect>
<effect name="DefenceTrait">
<param BOW="10" />
<param CROSSBOW="6" />
<param BOW="60" />
<param CROSSBOW="60" />
</effect>
</for>
<enchant2for>
@ -505,8 +505,8 @@
<add stat="pDef" val="#ench2pDef" />
</effect>
<effect name="DefenceTrait">
<param BOW="10" />
<param CROSSBOW="6" />
<param BOW="60" />
<param CROSSBOW="60" />
</effect>
</enchant2for>
</skill>
@ -586,8 +586,8 @@
<set name="icon" val="icon.skill1516" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLevel" val="76" />
<set name="mpConsume" val="27" />
<set name="mpInitialConsume" val="7" />
<set name="mpConsume" val="34" />
<set name="mpInitialConsume" val="9" />
<set name="operateType" val="A1" />
<set name="power" val="166" />
<set name="reuseDelay" val="15000" />
@ -874,10 +874,9 @@
</effect>
</for>
</skill>
<skill id="1527" levels="3" name="Expert Casting">
<skill id="1527" levels="1" name="Expert Casting">
<!-- Increases Casting Spd. by 10% and decreases magic's reuse time by 10%. -->
<table name="#magicLevel">40 49 55</table>
<table name="#mReuse">0.9 0.85 0.8</table>
<set name="icon" val="icon.skill1527" />
<set name="magicLevel" val="#magicLevel" />
<set name="operateType" val="P" />
@ -885,7 +884,7 @@
<for>
<effect name="Buff">
<mul stat="mAtkSpd" val="1.1" />
<mul stat="mReuse" val="#mReuse" />
<mul stat="mReuse" val="0.9" />
</effect>
</for>
</skill>

View File

@ -1275,7 +1275,7 @@
<effect name="Buff">
<mul stat="pAtk" val="1.15" /> <!-- Epilogue Modification -->
<mul stat="mAtk" val="1.75" />
<mul stat="critDmg" val="1.15" /> <!-- Epilogue Modification -->
<mul stat="critDmg" val="1.35" /> <!-- Epilogue Modification -->
<mul stat="critRate" val="1.3" />
</effect>
</for>

View File

@ -968,7 +968,7 @@
<skill id="6091" levels="1" name="Anchor">
<!-- The target is paralyzed. -->
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="5" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="PARALYZE" />
<set name="abnormalVisualEffect" val="PARALYZE" />
<set name="effectPoint" val="1" />