Moved Sel Mahum Training Grounds scripts to zones package.
This commit is contained in:
6
trunk/dist/game/data/scripts.cfg
vendored
6
trunk/dist/game/data/scripts.cfg
vendored
@@ -42,8 +42,6 @@ ai/group_template/RandomSpawn.java
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ai/group_template/Remnants.java
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ai/group_template/Remnants.java
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ai/group_template/Sandstorms.java
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ai/group_template/Sandstorms.java
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ai/group_template/SeeThroughSilentMove.java
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ai/group_template/SeeThroughSilentMove.java
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ai/group_template/SelMahumDrill.java
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ai/group_template/SelMahumSquad.java
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ai/group_template/SilentValley.java
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ai/group_template/SilentValley.java
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ai/group_template/StakatoNest.java
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ai/group_template/StakatoNest.java
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ai/group_template/SummonPc.java
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ai/group_template/SummonPc.java
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@@ -183,6 +181,10 @@ ai/zones/Magmeld/ArcanRitual.java
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ai/zones/Magmeld/OrbisTempleStatues.java
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ai/zones/Magmeld/OrbisTempleStatues.java
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ai/zones/Magmeld/OrbisTempleTeleports.java
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ai/zones/Magmeld/OrbisTempleTeleports.java
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# Sel Mahum Training Grounds
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ai/zones/SelMahumTrainingGrounds/SelMahumDrill.java
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ai/zones/SelMahumTrainingGrounds/SelMahumSquad.java
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# Talking Island
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# Talking Island
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ai/zones/TalkingIsland/Banette.java
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ai/zones/TalkingIsland/Banette.java
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ai/zones/TalkingIsland/Bink.java
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ai/zones/TalkingIsland/Bink.java
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@@ -14,7 +14,7 @@
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* You should have received a copy of the GNU General Public License
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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*/
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package ai.group_template;
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package ai.zones.SelMahumTrainingGrounds;
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import com.l2jmobius.gameserver.ai.CtrlIntention;
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import com.l2jmobius.gameserver.ai.CtrlIntention;
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import com.l2jmobius.gameserver.datatables.SpawnTable;
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import com.l2jmobius.gameserver.datatables.SpawnTable;
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@@ -127,7 +127,7 @@ final class SelMahumDrill extends AbstractNpcAI
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private SelMahumDrill()
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private SelMahumDrill()
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{
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{
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super(SelMahumDrill.class.getSimpleName(), "ai/group_template");
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super(SelMahumDrill.class.getSimpleName(), "ai/zones/SelMahumTrainingGrounds");
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addAttackId(MAHUM_CHIEFS);
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addAttackId(MAHUM_CHIEFS);
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addAttackId(MAHUM_SOLDIERS);
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addAttackId(MAHUM_SOLDIERS);
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@@ -14,7 +14,7 @@
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* You should have received a copy of the GNU General Public License
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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*/
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package ai.group_template;
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package ai.zones.SelMahumTrainingGrounds;
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import com.l2jmobius.gameserver.GameTimeController;
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import com.l2jmobius.gameserver.GameTimeController;
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import com.l2jmobius.gameserver.ai.CtrlIntention;
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import com.l2jmobius.gameserver.ai.CtrlIntention;
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@@ -68,7 +68,7 @@ final class SelMahumSquad extends AbstractNpcAI
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private SelMahumSquad()
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private SelMahumSquad()
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{
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{
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super(SelMahumSquad.class.getSimpleName(), "ai/group_template");
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super(SelMahumSquad.class.getSimpleName(), "ai/zones/SelMahumTrainingGrounds");
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addAttackId(CHEF);
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addAttackId(CHEF);
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addAttackId(SQUAD_LEADERS);
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addAttackId(SQUAD_LEADERS);
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