Moved Sel Mahum Training Grounds scripts to zones package.

This commit is contained in:
MobiusDev
2016-04-29 07:26:07 +00:00
parent a1a5e4c51b
commit 874e84864e
3 changed files with 8 additions and 6 deletions

View File

@@ -42,8 +42,6 @@ ai/group_template/RandomSpawn.java
ai/group_template/Remnants.java ai/group_template/Remnants.java
ai/group_template/Sandstorms.java ai/group_template/Sandstorms.java
ai/group_template/SeeThroughSilentMove.java ai/group_template/SeeThroughSilentMove.java
ai/group_template/SelMahumDrill.java
ai/group_template/SelMahumSquad.java
ai/group_template/SilentValley.java ai/group_template/SilentValley.java
ai/group_template/StakatoNest.java ai/group_template/StakatoNest.java
ai/group_template/SummonPc.java ai/group_template/SummonPc.java
@@ -183,6 +181,10 @@ ai/zones/Magmeld/ArcanRitual.java
ai/zones/Magmeld/OrbisTempleStatues.java ai/zones/Magmeld/OrbisTempleStatues.java
ai/zones/Magmeld/OrbisTempleTeleports.java ai/zones/Magmeld/OrbisTempleTeleports.java
# Sel Mahum Training Grounds
ai/zones/SelMahumTrainingGrounds/SelMahumDrill.java
ai/zones/SelMahumTrainingGrounds/SelMahumSquad.java
# Talking Island # Talking Island
ai/zones/TalkingIsland/Banette.java ai/zones/TalkingIsland/Banette.java
ai/zones/TalkingIsland/Bink.java ai/zones/TalkingIsland/Bink.java

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@@ -14,7 +14,7 @@
* You should have received a copy of the GNU General Public License * You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>. * along with this program. If not, see <http://www.gnu.org/licenses/>.
*/ */
package ai.group_template; package ai.zones.SelMahumTrainingGrounds;
import com.l2jmobius.gameserver.ai.CtrlIntention; import com.l2jmobius.gameserver.ai.CtrlIntention;
import com.l2jmobius.gameserver.datatables.SpawnTable; import com.l2jmobius.gameserver.datatables.SpawnTable;
@@ -127,7 +127,7 @@ final class SelMahumDrill extends AbstractNpcAI
private SelMahumDrill() private SelMahumDrill()
{ {
super(SelMahumDrill.class.getSimpleName(), "ai/group_template"); super(SelMahumDrill.class.getSimpleName(), "ai/zones/SelMahumTrainingGrounds");
addAttackId(MAHUM_CHIEFS); addAttackId(MAHUM_CHIEFS);
addAttackId(MAHUM_SOLDIERS); addAttackId(MAHUM_SOLDIERS);

View File

@@ -14,7 +14,7 @@
* You should have received a copy of the GNU General Public License * You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>. * along with this program. If not, see <http://www.gnu.org/licenses/>.
*/ */
package ai.group_template; package ai.zones.SelMahumTrainingGrounds;
import com.l2jmobius.gameserver.GameTimeController; import com.l2jmobius.gameserver.GameTimeController;
import com.l2jmobius.gameserver.ai.CtrlIntention; import com.l2jmobius.gameserver.ai.CtrlIntention;
@@ -68,7 +68,7 @@ final class SelMahumSquad extends AbstractNpcAI
private SelMahumSquad() private SelMahumSquad()
{ {
super(SelMahumSquad.class.getSimpleName(), "ai/group_template"); super(SelMahumSquad.class.getSimpleName(), "ai/zones/SelMahumTrainingGrounds");
addAttackId(CHEF); addAttackId(CHEF);
addAttackId(SQUAD_LEADERS); addAttackId(SQUAD_LEADERS);