Moved Sel Mahum Training Grounds scripts to zones package.

This commit is contained in:
MobiusDev
2016-04-29 07:26:07 +00:00
parent a1a5e4c51b
commit 874e84864e
3 changed files with 8 additions and 6 deletions

View File

@@ -14,7 +14,7 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package ai.group_template;
package ai.zones.SelMahumTrainingGrounds;
import com.l2jmobius.gameserver.ai.CtrlIntention;
import com.l2jmobius.gameserver.datatables.SpawnTable;
@@ -127,7 +127,7 @@ final class SelMahumDrill extends AbstractNpcAI
private SelMahumDrill()
{
super(SelMahumDrill.class.getSimpleName(), "ai/group_template");
super(SelMahumDrill.class.getSimpleName(), "ai/zones/SelMahumTrainingGrounds");
addAttackId(MAHUM_CHIEFS);
addAttackId(MAHUM_SOLDIERS);

View File

@@ -14,7 +14,7 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package ai.group_template;
package ai.zones.SelMahumTrainingGrounds;
import com.l2jmobius.gameserver.GameTimeController;
import com.l2jmobius.gameserver.ai.CtrlIntention;
@@ -68,7 +68,7 @@ final class SelMahumSquad extends AbstractNpcAI
private SelMahumSquad()
{
super(SelMahumSquad.class.getSimpleName(), "ai/group_template");
super(SelMahumSquad.class.getSimpleName(), "ai/zones/SelMahumTrainingGrounds");
addAttackId(CHEF);
addAttackId(SQUAD_LEADERS);