Equip only identical grade arrows.
This commit is contained in:
@@ -48,9 +48,11 @@ import com.l2jmobius.gameserver.model.PcCondOverride;
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import com.l2jmobius.gameserver.model.VariationInstance;
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import com.l2jmobius.gameserver.model.VariationInstance;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.holders.ArmorsetSkillHolder;
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import com.l2jmobius.gameserver.model.holders.ArmorsetSkillHolder;
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import com.l2jmobius.gameserver.model.items.L2EtcItem;
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import com.l2jmobius.gameserver.model.items.L2Item;
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import com.l2jmobius.gameserver.model.items.L2Item;
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import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
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import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
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import com.l2jmobius.gameserver.model.items.type.EtcItemType;
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import com.l2jmobius.gameserver.model.items.type.EtcItemType;
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import com.l2jmobius.gameserver.model.items.type.ItemType;
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import com.l2jmobius.gameserver.model.items.type.WeaponType;
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import com.l2jmobius.gameserver.model.items.type.WeaponType;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.network.serverpackets.ExUserInfoEquipSlot;
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import com.l2jmobius.gameserver.network.serverpackets.ExUserInfoEquipSlot;
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@@ -1477,8 +1479,25 @@ public abstract class Inventory extends ItemContainer
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return;
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return;
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}
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}
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final L2PcInstance player = (L2PcInstance) getOwner();
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// Equip only identical grade arrows.
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final L2EtcItem etcItem = item.getEtcItem();
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if (etcItem != null)
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{
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final L2ItemInstance weapon = getPaperdollItem(Inventory.PAPERDOLL_RHAND);
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if (weapon != null)
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{
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final EtcItemType itemType = etcItem.getItemType();
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final ItemType weaponItemType = weapon.getItemType();
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if ((((weaponItemType == WeaponType.BOW) && (itemType == EtcItemType.ARROW)) //
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|| (((weaponItemType == WeaponType.CROSSBOW) || (weaponItemType == WeaponType.TWOHANDCROSSBOW)) && (itemType == EtcItemType.BOLT))) //
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&& (weapon.getItem().getCrystalTypePlus() != item.getItem().getCrystalTypePlus()))
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{
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return;
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}
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}
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}
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final L2PcInstance player = (L2PcInstance) getOwner();
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if (!player.canOverrideCond(PcCondOverride.ITEM_CONDITIONS) && !player.isHero() && item.isHeroItem())
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if (!player.canOverrideCond(PcCondOverride.ITEM_CONDITIONS) && !player.isHero() && item.isHeroItem())
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{
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{
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return;
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return;
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@@ -48,9 +48,11 @@ import com.l2jmobius.gameserver.model.PcCondOverride;
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import com.l2jmobius.gameserver.model.VariationInstance;
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import com.l2jmobius.gameserver.model.VariationInstance;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.holders.ArmorsetSkillHolder;
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import com.l2jmobius.gameserver.model.holders.ArmorsetSkillHolder;
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import com.l2jmobius.gameserver.model.items.L2EtcItem;
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import com.l2jmobius.gameserver.model.items.L2Item;
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import com.l2jmobius.gameserver.model.items.L2Item;
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import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
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import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
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import com.l2jmobius.gameserver.model.items.type.EtcItemType;
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import com.l2jmobius.gameserver.model.items.type.EtcItemType;
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import com.l2jmobius.gameserver.model.items.type.ItemType;
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import com.l2jmobius.gameserver.model.items.type.WeaponType;
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import com.l2jmobius.gameserver.model.items.type.WeaponType;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.network.serverpackets.ExUserInfoEquipSlot;
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import com.l2jmobius.gameserver.network.serverpackets.ExUserInfoEquipSlot;
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@@ -1507,8 +1509,25 @@ public abstract class Inventory extends ItemContainer
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return;
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return;
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}
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}
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final L2PcInstance player = (L2PcInstance) getOwner();
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// Equip only identical grade arrows.
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final L2EtcItem etcItem = item.getEtcItem();
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if (etcItem != null)
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{
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final L2ItemInstance weapon = getPaperdollItem(Inventory.PAPERDOLL_RHAND);
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if (weapon != null)
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{
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final EtcItemType itemType = etcItem.getItemType();
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final ItemType weaponItemType = weapon.getItemType();
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if ((((weaponItemType == WeaponType.BOW) && (itemType == EtcItemType.ARROW)) //
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|| (((weaponItemType == WeaponType.CROSSBOW) || (weaponItemType == WeaponType.TWOHANDCROSSBOW)) && (itemType == EtcItemType.BOLT))) //
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&& (weapon.getItem().getCrystalTypePlus() != item.getItem().getCrystalTypePlus()))
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{
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return;
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}
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}
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}
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final L2PcInstance player = (L2PcInstance) getOwner();
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if (!player.canOverrideCond(PcCondOverride.ITEM_CONDITIONS) && !player.isHero() && item.isHeroItem())
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if (!player.canOverrideCond(PcCondOverride.ITEM_CONDITIONS) && !player.isHero() && item.isHeroItem())
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{
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{
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return;
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return;
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@@ -48,9 +48,11 @@ import com.l2jmobius.gameserver.model.PcCondOverride;
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import com.l2jmobius.gameserver.model.VariationInstance;
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import com.l2jmobius.gameserver.model.VariationInstance;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.holders.ArmorsetSkillHolder;
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import com.l2jmobius.gameserver.model.holders.ArmorsetSkillHolder;
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import com.l2jmobius.gameserver.model.items.L2EtcItem;
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import com.l2jmobius.gameserver.model.items.L2Item;
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import com.l2jmobius.gameserver.model.items.L2Item;
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import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
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import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
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import com.l2jmobius.gameserver.model.items.type.EtcItemType;
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import com.l2jmobius.gameserver.model.items.type.EtcItemType;
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import com.l2jmobius.gameserver.model.items.type.ItemType;
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import com.l2jmobius.gameserver.model.items.type.WeaponType;
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import com.l2jmobius.gameserver.model.items.type.WeaponType;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.network.serverpackets.ExUserInfoEquipSlot;
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import com.l2jmobius.gameserver.network.serverpackets.ExUserInfoEquipSlot;
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@@ -1507,8 +1509,25 @@ public abstract class Inventory extends ItemContainer
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return;
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return;
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}
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}
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final L2PcInstance player = (L2PcInstance) getOwner();
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// Equip only identical grade arrows.
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final L2EtcItem etcItem = item.getEtcItem();
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if (etcItem != null)
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{
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final L2ItemInstance weapon = getPaperdollItem(Inventory.PAPERDOLL_RHAND);
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if (weapon != null)
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{
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final EtcItemType itemType = etcItem.getItemType();
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final ItemType weaponItemType = weapon.getItemType();
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if ((((weaponItemType == WeaponType.BOW) && (itemType == EtcItemType.ARROW)) //
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|| (((weaponItemType == WeaponType.CROSSBOW) || (weaponItemType == WeaponType.TWOHANDCROSSBOW)) && (itemType == EtcItemType.BOLT))) //
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&& (weapon.getItem().getCrystalTypePlus() != item.getItem().getCrystalTypePlus()))
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{
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return;
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}
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}
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}
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final L2PcInstance player = (L2PcInstance) getOwner();
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if (!player.canOverrideCond(PcCondOverride.ITEM_CONDITIONS) && !player.isHero() && item.isHeroItem())
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if (!player.canOverrideCond(PcCondOverride.ITEM_CONDITIONS) && !player.isHero() && item.isHeroItem())
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{
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{
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return;
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return;
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@@ -48,9 +48,11 @@ import com.l2jmobius.gameserver.model.PcCondOverride;
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import com.l2jmobius.gameserver.model.VariationInstance;
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import com.l2jmobius.gameserver.model.VariationInstance;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.holders.ArmorsetSkillHolder;
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import com.l2jmobius.gameserver.model.holders.ArmorsetSkillHolder;
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import com.l2jmobius.gameserver.model.items.L2EtcItem;
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import com.l2jmobius.gameserver.model.items.L2Item;
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import com.l2jmobius.gameserver.model.items.L2Item;
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import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
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import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
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import com.l2jmobius.gameserver.model.items.type.EtcItemType;
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import com.l2jmobius.gameserver.model.items.type.EtcItemType;
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import com.l2jmobius.gameserver.model.items.type.ItemType;
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import com.l2jmobius.gameserver.model.items.type.WeaponType;
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import com.l2jmobius.gameserver.model.items.type.WeaponType;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.network.serverpackets.ExUserInfoEquipSlot;
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import com.l2jmobius.gameserver.network.serverpackets.ExUserInfoEquipSlot;
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@@ -1507,8 +1509,25 @@ public abstract class Inventory extends ItemContainer
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return;
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return;
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}
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}
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final L2PcInstance player = (L2PcInstance) getOwner();
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// Equip only identical grade arrows.
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final L2EtcItem etcItem = item.getEtcItem();
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if (etcItem != null)
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{
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final L2ItemInstance weapon = getPaperdollItem(Inventory.PAPERDOLL_RHAND);
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if (weapon != null)
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{
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final EtcItemType itemType = etcItem.getItemType();
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final ItemType weaponItemType = weapon.getItemType();
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if ((((weaponItemType == WeaponType.BOW) && (itemType == EtcItemType.ARROW)) //
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|| (((weaponItemType == WeaponType.CROSSBOW) || (weaponItemType == WeaponType.TWOHANDCROSSBOW)) && (itemType == EtcItemType.BOLT))) //
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&& (weapon.getItem().getCrystalTypePlus() != item.getItem().getCrystalTypePlus()))
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{
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return;
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}
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}
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}
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final L2PcInstance player = (L2PcInstance) getOwner();
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if (!player.canOverrideCond(PcCondOverride.ITEM_CONDITIONS) && !player.isHero() && item.isHeroItem())
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if (!player.canOverrideCond(PcCondOverride.ITEM_CONDITIONS) && !player.isHero() && item.isHeroItem())
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{
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{
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return;
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return;
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@@ -48,9 +48,11 @@ import com.l2jmobius.gameserver.model.PcCondOverride;
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import com.l2jmobius.gameserver.model.VariationInstance;
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import com.l2jmobius.gameserver.model.VariationInstance;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.holders.ArmorsetSkillHolder;
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import com.l2jmobius.gameserver.model.holders.ArmorsetSkillHolder;
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import com.l2jmobius.gameserver.model.items.L2EtcItem;
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import com.l2jmobius.gameserver.model.items.L2Item;
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import com.l2jmobius.gameserver.model.items.L2Item;
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import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
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import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
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import com.l2jmobius.gameserver.model.items.type.EtcItemType;
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import com.l2jmobius.gameserver.model.items.type.EtcItemType;
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import com.l2jmobius.gameserver.model.items.type.ItemType;
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import com.l2jmobius.gameserver.model.items.type.WeaponType;
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import com.l2jmobius.gameserver.model.items.type.WeaponType;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.network.serverpackets.ExUserInfoEquipSlot;
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import com.l2jmobius.gameserver.network.serverpackets.ExUserInfoEquipSlot;
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@@ -1525,8 +1527,25 @@ public abstract class Inventory extends ItemContainer
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return;
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return;
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}
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}
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final L2PcInstance player = (L2PcInstance) getOwner();
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// Equip only identical grade arrows.
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final L2EtcItem etcItem = item.getEtcItem();
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if (etcItem != null)
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{
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final L2ItemInstance weapon = getPaperdollItem(Inventory.PAPERDOLL_RHAND);
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if (weapon != null)
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{
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final EtcItemType itemType = etcItem.getItemType();
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final ItemType weaponItemType = weapon.getItemType();
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if ((((weaponItemType == WeaponType.BOW) && (itemType == EtcItemType.ARROW)) //
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|| (((weaponItemType == WeaponType.CROSSBOW) || (weaponItemType == WeaponType.TWOHANDCROSSBOW)) && (itemType == EtcItemType.BOLT))) //
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&& (weapon.getItem().getCrystalTypePlus() != item.getItem().getCrystalTypePlus()))
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{
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return;
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}
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}
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}
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final L2PcInstance player = (L2PcInstance) getOwner();
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if (!player.canOverrideCond(PcCondOverride.ITEM_CONDITIONS) && !player.isHero() && item.isHeroItem())
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if (!player.canOverrideCond(PcCondOverride.ITEM_CONDITIONS) && !player.isHero() && item.isHeroItem())
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{
|
{
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return;
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return;
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@@ -48,9 +48,11 @@ import com.l2jmobius.gameserver.model.PcCondOverride;
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import com.l2jmobius.gameserver.model.VariationInstance;
|
import com.l2jmobius.gameserver.model.VariationInstance;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
|
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.holders.ArmorsetSkillHolder;
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import com.l2jmobius.gameserver.model.holders.ArmorsetSkillHolder;
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import com.l2jmobius.gameserver.model.items.L2EtcItem;
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import com.l2jmobius.gameserver.model.items.L2Item;
|
import com.l2jmobius.gameserver.model.items.L2Item;
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import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
|
import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
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import com.l2jmobius.gameserver.model.items.type.EtcItemType;
|
import com.l2jmobius.gameserver.model.items.type.EtcItemType;
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|
import com.l2jmobius.gameserver.model.items.type.ItemType;
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import com.l2jmobius.gameserver.model.items.type.WeaponType;
|
import com.l2jmobius.gameserver.model.items.type.WeaponType;
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import com.l2jmobius.gameserver.model.skills.Skill;
|
import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.network.serverpackets.ExUserInfoEquipSlot;
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import com.l2jmobius.gameserver.network.serverpackets.ExUserInfoEquipSlot;
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@@ -1639,8 +1641,25 @@ public abstract class Inventory extends ItemContainer
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return;
|
return;
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}
|
}
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|
|
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final L2PcInstance player = (L2PcInstance) getOwner();
|
// Equip only identical grade arrows.
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||||||
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final L2EtcItem etcItem = item.getEtcItem();
|
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|
if (etcItem != null)
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{
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final L2ItemInstance weapon = getPaperdollItem(Inventory.PAPERDOLL_RHAND);
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if (weapon != null)
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{
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final EtcItemType itemType = etcItem.getItemType();
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final ItemType weaponItemType = weapon.getItemType();
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if ((((weaponItemType == WeaponType.BOW) && (itemType == EtcItemType.ARROW)) //
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|| (((weaponItemType == WeaponType.CROSSBOW) || (weaponItemType == WeaponType.TWOHANDCROSSBOW)) && (itemType == EtcItemType.BOLT))) //
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&& (weapon.getItem().getCrystalTypePlus() != item.getItem().getCrystalTypePlus()))
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{
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return;
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}
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}
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}
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|
|
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final L2PcInstance player = (L2PcInstance) getOwner();
|
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if (!player.canOverrideCond(PcCondOverride.ITEM_CONDITIONS) && !player.isHero() && item.isHeroItem())
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if (!player.canOverrideCond(PcCondOverride.ITEM_CONDITIONS) && !player.isHero() && item.isHeroItem())
|
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{
|
{
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return;
|
return;
|
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|
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@@ -48,9 +48,11 @@ import com.l2jmobius.gameserver.model.PcCondOverride;
|
|||||||
import com.l2jmobius.gameserver.model.VariationInstance;
|
import com.l2jmobius.gameserver.model.VariationInstance;
|
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
|
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
|
||||||
import com.l2jmobius.gameserver.model.holders.ArmorsetSkillHolder;
|
import com.l2jmobius.gameserver.model.holders.ArmorsetSkillHolder;
|
||||||
|
import com.l2jmobius.gameserver.model.items.L2EtcItem;
|
||||||
import com.l2jmobius.gameserver.model.items.L2Item;
|
import com.l2jmobius.gameserver.model.items.L2Item;
|
||||||
import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
|
import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
|
||||||
import com.l2jmobius.gameserver.model.items.type.EtcItemType;
|
import com.l2jmobius.gameserver.model.items.type.EtcItemType;
|
||||||
|
import com.l2jmobius.gameserver.model.items.type.ItemType;
|
||||||
import com.l2jmobius.gameserver.model.items.type.WeaponType;
|
import com.l2jmobius.gameserver.model.items.type.WeaponType;
|
||||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||||
import com.l2jmobius.gameserver.network.serverpackets.ExUserInfoEquipSlot;
|
import com.l2jmobius.gameserver.network.serverpackets.ExUserInfoEquipSlot;
|
||||||
@@ -1507,8 +1509,25 @@ public abstract class Inventory extends ItemContainer
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
final L2PcInstance player = (L2PcInstance) getOwner();
|
// Equip only identical grade arrows.
|
||||||
|
final L2EtcItem etcItem = item.getEtcItem();
|
||||||
|
if (etcItem != null)
|
||||||
|
{
|
||||||
|
final L2ItemInstance weapon = getPaperdollItem(Inventory.PAPERDOLL_RHAND);
|
||||||
|
if (weapon != null)
|
||||||
|
{
|
||||||
|
final EtcItemType itemType = etcItem.getItemType();
|
||||||
|
final ItemType weaponItemType = weapon.getItemType();
|
||||||
|
if ((((weaponItemType == WeaponType.BOW) && (itemType == EtcItemType.ARROW)) //
|
||||||
|
|| (((weaponItemType == WeaponType.CROSSBOW) || (weaponItemType == WeaponType.TWOHANDCROSSBOW)) && (itemType == EtcItemType.BOLT))) //
|
||||||
|
&& (weapon.getItem().getCrystalTypePlus() != item.getItem().getCrystalTypePlus()))
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
final L2PcInstance player = (L2PcInstance) getOwner();
|
||||||
if (!player.canOverrideCond(PcCondOverride.ITEM_CONDITIONS) && !player.isHero() && item.isHeroItem())
|
if (!player.canOverrideCond(PcCondOverride.ITEM_CONDITIONS) && !player.isHero() && item.isHeroItem())
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
|
|||||||
@@ -48,9 +48,11 @@ import com.l2jmobius.gameserver.model.PcCondOverride;
|
|||||||
import com.l2jmobius.gameserver.model.VariationInstance;
|
import com.l2jmobius.gameserver.model.VariationInstance;
|
||||||
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
|
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
|
||||||
import com.l2jmobius.gameserver.model.holders.ArmorsetSkillHolder;
|
import com.l2jmobius.gameserver.model.holders.ArmorsetSkillHolder;
|
||||||
|
import com.l2jmobius.gameserver.model.items.L2EtcItem;
|
||||||
import com.l2jmobius.gameserver.model.items.L2Item;
|
import com.l2jmobius.gameserver.model.items.L2Item;
|
||||||
import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
|
import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
|
||||||
import com.l2jmobius.gameserver.model.items.type.EtcItemType;
|
import com.l2jmobius.gameserver.model.items.type.EtcItemType;
|
||||||
|
import com.l2jmobius.gameserver.model.items.type.ItemType;
|
||||||
import com.l2jmobius.gameserver.model.items.type.WeaponType;
|
import com.l2jmobius.gameserver.model.items.type.WeaponType;
|
||||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||||
import com.l2jmobius.gameserver.network.serverpackets.ExUserInfoEquipSlot;
|
import com.l2jmobius.gameserver.network.serverpackets.ExUserInfoEquipSlot;
|
||||||
@@ -1507,8 +1509,25 @@ public abstract class Inventory extends ItemContainer
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
final L2PcInstance player = (L2PcInstance) getOwner();
|
// Equip only identical grade arrows.
|
||||||
|
final L2EtcItem etcItem = item.getEtcItem();
|
||||||
|
if (etcItem != null)
|
||||||
|
{
|
||||||
|
final L2ItemInstance weapon = getPaperdollItem(Inventory.PAPERDOLL_RHAND);
|
||||||
|
if (weapon != null)
|
||||||
|
{
|
||||||
|
final EtcItemType itemType = etcItem.getItemType();
|
||||||
|
final ItemType weaponItemType = weapon.getItemType();
|
||||||
|
if ((((weaponItemType == WeaponType.BOW) && (itemType == EtcItemType.ARROW)) //
|
||||||
|
|| (((weaponItemType == WeaponType.CROSSBOW) || (weaponItemType == WeaponType.TWOHANDCROSSBOW)) && (itemType == EtcItemType.BOLT))) //
|
||||||
|
&& (weapon.getItem().getCrystalTypePlus() != item.getItem().getCrystalTypePlus()))
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
final L2PcInstance player = (L2PcInstance) getOwner();
|
||||||
if (!player.canOverrideCond(PcCondOverride.ITEM_CONDITIONS) && !player.isHero() && item.isHeroItem())
|
if (!player.canOverrideCond(PcCondOverride.ITEM_CONDITIONS) && !player.isHero() && item.isHeroItem())
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
|
|||||||
@@ -48,9 +48,11 @@ import com.l2jmobius.gameserver.model.PcCondOverride;
|
|||||||
import com.l2jmobius.gameserver.model.VariationInstance;
|
import com.l2jmobius.gameserver.model.VariationInstance;
|
||||||
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
|
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
|
||||||
import com.l2jmobius.gameserver.model.holders.ArmorsetSkillHolder;
|
import com.l2jmobius.gameserver.model.holders.ArmorsetSkillHolder;
|
||||||
|
import com.l2jmobius.gameserver.model.items.L2EtcItem;
|
||||||
import com.l2jmobius.gameserver.model.items.L2Item;
|
import com.l2jmobius.gameserver.model.items.L2Item;
|
||||||
import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
|
import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
|
||||||
import com.l2jmobius.gameserver.model.items.type.EtcItemType;
|
import com.l2jmobius.gameserver.model.items.type.EtcItemType;
|
||||||
|
import com.l2jmobius.gameserver.model.items.type.ItemType;
|
||||||
import com.l2jmobius.gameserver.model.items.type.WeaponType;
|
import com.l2jmobius.gameserver.model.items.type.WeaponType;
|
||||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||||
import com.l2jmobius.gameserver.network.serverpackets.ExUserInfoEquipSlot;
|
import com.l2jmobius.gameserver.network.serverpackets.ExUserInfoEquipSlot;
|
||||||
@@ -1525,8 +1527,25 @@ public abstract class Inventory extends ItemContainer
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
final L2PcInstance player = (L2PcInstance) getOwner();
|
// Equip only identical grade arrows.
|
||||||
|
final L2EtcItem etcItem = item.getEtcItem();
|
||||||
|
if (etcItem != null)
|
||||||
|
{
|
||||||
|
final L2ItemInstance weapon = getPaperdollItem(Inventory.PAPERDOLL_RHAND);
|
||||||
|
if (weapon != null)
|
||||||
|
{
|
||||||
|
final EtcItemType itemType = etcItem.getItemType();
|
||||||
|
final ItemType weaponItemType = weapon.getItemType();
|
||||||
|
if ((((weaponItemType == WeaponType.BOW) && (itemType == EtcItemType.ARROW)) //
|
||||||
|
|| (((weaponItemType == WeaponType.CROSSBOW) || (weaponItemType == WeaponType.TWOHANDCROSSBOW)) && (itemType == EtcItemType.BOLT))) //
|
||||||
|
&& (weapon.getItem().getCrystalTypePlus() != item.getItem().getCrystalTypePlus()))
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
final L2PcInstance player = (L2PcInstance) getOwner();
|
||||||
if (!player.canOverrideCond(PcCondOverride.ITEM_CONDITIONS) && !player.isHero() && item.isHeroItem())
|
if (!player.canOverrideCond(PcCondOverride.ITEM_CONDITIONS) && !player.isHero() && item.isHeroItem())
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
|
|||||||
@@ -48,9 +48,11 @@ import com.l2jmobius.gameserver.model.PcCondOverride;
|
|||||||
import com.l2jmobius.gameserver.model.VariationInstance;
|
import com.l2jmobius.gameserver.model.VariationInstance;
|
||||||
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
|
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
|
||||||
import com.l2jmobius.gameserver.model.holders.ArmorsetSkillHolder;
|
import com.l2jmobius.gameserver.model.holders.ArmorsetSkillHolder;
|
||||||
|
import com.l2jmobius.gameserver.model.items.L2EtcItem;
|
||||||
import com.l2jmobius.gameserver.model.items.L2Item;
|
import com.l2jmobius.gameserver.model.items.L2Item;
|
||||||
import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
|
import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
|
||||||
import com.l2jmobius.gameserver.model.items.type.EtcItemType;
|
import com.l2jmobius.gameserver.model.items.type.EtcItemType;
|
||||||
|
import com.l2jmobius.gameserver.model.items.type.ItemType;
|
||||||
import com.l2jmobius.gameserver.model.items.type.WeaponType;
|
import com.l2jmobius.gameserver.model.items.type.WeaponType;
|
||||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||||
import com.l2jmobius.gameserver.network.serverpackets.ExUserInfoEquipSlot;
|
import com.l2jmobius.gameserver.network.serverpackets.ExUserInfoEquipSlot;
|
||||||
@@ -1639,8 +1641,25 @@ public abstract class Inventory extends ItemContainer
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
final L2PcInstance player = (L2PcInstance) getOwner();
|
// Equip only identical grade arrows.
|
||||||
|
final L2EtcItem etcItem = item.getEtcItem();
|
||||||
|
if (etcItem != null)
|
||||||
|
{
|
||||||
|
final L2ItemInstance weapon = getPaperdollItem(Inventory.PAPERDOLL_RHAND);
|
||||||
|
if (weapon != null)
|
||||||
|
{
|
||||||
|
final EtcItemType itemType = etcItem.getItemType();
|
||||||
|
final ItemType weaponItemType = weapon.getItemType();
|
||||||
|
if ((((weaponItemType == WeaponType.BOW) && (itemType == EtcItemType.ARROW)) //
|
||||||
|
|| (((weaponItemType == WeaponType.CROSSBOW) || (weaponItemType == WeaponType.TWOHANDCROSSBOW)) && (itemType == EtcItemType.BOLT))) //
|
||||||
|
&& (weapon.getItem().getCrystalTypePlus() != item.getItem().getCrystalTypePlus()))
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
final L2PcInstance player = (L2PcInstance) getOwner();
|
||||||
if (!player.canOverrideCond(PcCondOverride.ITEM_CONDITIONS) && !player.isHero() && item.isHeroItem())
|
if (!player.canOverrideCond(PcCondOverride.ITEM_CONDITIONS) && !player.isHero() && item.isHeroItem())
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
|
|||||||
Reference in New Issue
Block a user